If a datacenter tells you moving your IP space is impossible, they are
flat out lying. If that was the case, how would they assign more IPs
when you order them?
Not a single datacenter we work with it has any issue bringing up our
IPs anywhere on the their network.
On 9/28/2013 11:48 AM,
* VPS = VDS *
In a typical VPS setup, each host is assigned a block of IPs, and you
are issued an IP from that block. So if you wanted to move your IP, they
would need to move the whole block, and since they have other customers
on that block, it's not happening. You could setup your network
:
http://wipfw.sourceforge.net/ ?
On 31 August 2013 04:56, List User l...@redspeedservers.com
mailto:l...@redspeedservers.com wrote:
If he is on Windows then that might be a bit
hard/impossible. I never found any linux-quality
firewall(/options
Assuming you are on port 27015;
#VAC Secure:
Source Port(s): 27017,27018,27019,27020
Destination Port(s): 26901
Protocol(s): UDP
#RCON:
Source Port(s): 27015
Destination Port(s): 27015
Protocol(s): TCP
#Client Query
Source Ports(s): Any
Destination Port(s): 27015
Protocol(s): UDP
On
- From: Violent Crimes
violentcri...@convictgaming.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Friday, August 30, 2013 11:31 PM
Subject: Re: [hlds] Steam Server Ports
Nope that didn't work
On 8/30/2013 11:04 PM, List User wrote:
Assuming you
August 2013 04:56, List User l...@redspeedservers.com
mailto:l...@redspeedservers.com wrote:
If he is on Windows then that might be a bit hard/impossible.
I never found any linux-quality firewall(/options) for Windows.
On 8/30/2013 11:40 PM, Calvin Judy wrote
Are you getting errors in console like I am? They say something along
the lines of error serializing filename.vmt.
On 5/11/2013 12:06 AM, CTScrivener wrote:
I'm back yet again.
So after getting all my directories setup properly (like they were
before) steampipe, I was able to (only be forcing
Can you run multiple betas? sdk and prerelease?
On 5/3/2013 8:21 PM, Kyle Sanderson wrote:
Thanks Fletcher!
Kyle.
On Fri, May 3, 2013 at 5:13 PM, Fletcher Dunn
fletch...@valvesoftware.com mailto:fletch...@valvesoftware.com wrote:
This is not really gameserver admin related, but
Is it just me or is everyone missing the beta tab under CSS properties
in the steam client?
On 5/1/2013 6:11 PM, Fletcher Dunn wrote:
Updates are available for the prerelease betas of TF2, CS:S, DoD:S,
and HL2:MP.
The update does not change the PatchVersion and will not be mandatory
for
So will this pre-release build be updated all the time and then you will
do a single update on let's say Monday?
On 4/26/2013 1:48 PM, Fletcher Dunn wrote:
We're trying out different way to release updates that will hopefully
reduce disruption to your communities.
New builds are now
branch active, even
if it is the same build as the main branch. This way you can stay
opted in. In other words, prerelease actually means the latest
available build.
*From:*hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *List User
*Sent:* Friday
.
*From:*hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *List User
*Sent:* Friday, April 26, 2013 12:09 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Pre-release updates available for CS:S, DoD:S,
and HL2:DM
My
for this beta or something? I'm using anonymous atm.
On 4/26/2013 3:20 PM, Ross Bemrose wrote:
According to the patch notes Fletcher posted, yes.
On Fri, Apr 26, 2013 at 3:18 PM, List User l...@redspeedservers.com
mailto:l...@redspeedservers.com wrote:
Was this update supposed to fix this spam on CSS
Gah, someone needs to update the Wiki, it's using quotes for the examples.
https://developer.valvesoftware.com/wiki/SteamCMD
On 4/26/2013 6:01 PM, Saul Rennison wrote:
Only use quotes on the command line
On Fri, Apr 26, 2013 at 8:28 PM, List User l...@redspeedservers.com
mailto:l
It seems that the steampipe server of CS Condition Zero comes with no
maps? I don't even see a game folder...
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Well, I had to run SteamCmd multiple times to get the game folder. Maybe
someone should take a look from Valve.
Used Cmd Line:
steamcmd +login anonymous +force_install_dir E:\GameInstalls\CZ
+app_set_config 90 mod czero +app_update 90 validate +quit
On 4/25/2013 7:28 PM, List User wrote
the base valve server files and none
of the game-specific ones.
A second update seems to install the game-specific files (or at least
I assume it does, I'm testing it now).
On 4/25/2013 7:33 PM, List User wrote:
Well, I had to run SteamCmd multiple times to get the game folder.
Maybe someone
The steampipe server keeps spitting this out in console.
---
ForceModelBounds no longer supported. (models/player/ct_urban.mdl)
ForceModelBounds no longer supported. (models/player/ct_gsg9.mdl)
ForceModelBounds no longer supported. (models/player/ct_sas.mdl)
ForceModelBounds no longer supported.
Is everything on track for today? VALVe? Let's not push this update too
late! =)
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.
*From:*List User l...@redspeedservers.com
mailto:l...@redspeedservers.com
*To:* hlds@list.valvesoftware.com
mailto:hlds@list.valvesoftware.com
*Sent:* Wednesday, 3 April 2013, 17:52
*Subject:* [hlds] SteamPipe: HL2DM
...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *List User
*Sent:* Wednesday, April 03, 2013 12:25 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] SteamPipe: HL2DM Today?
Fletcher, SteamCMD is giving us issues...
---
Steam Console Client
Does anyone know what pattern steam clients use for querying the server
on the source port?
The dest. port is 27015 of course.
Thank you.
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or
SrcDS Query: http://forlix.org/ .
On Sun, Mar 31, 2013 at 5:50 PM, List User l...@redspeedservers.com
mailto:l...@redspeedservers.com wrote:
Does anyone know what pattern steam clients use for querying the
server on the source port?
The dest. port is 27015 of course.
Thank
Wasn't Pinion claiming VALVe is working with them? If so, why would a
VAVLe employee say that they are going to drop the MOTD feature. Doesn't
make sense.
On 3/29/2013 6:10 PM, Nomaan Ahmad wrote:
I agree with Paul. Pinion needs to be changed if someone cheats their
system like this.
On 29
All of these depend on the person you ask.
I prefer Windows since my orangebox car plugin crashes on Linux
(something with the vphysics that's shipped with it).
CentOS is nice, but someone people use Debian as well.
On 3/25/2013 1:02 AM, Felipe Fujihara wrote:
Hello guys,
I have some Team
Updates went very smooth! Good work. Nothing broke. =)
Hopefully this fixed my Linux copy of the game crashing (lots of custom
materials).
On 3/20/2013 5:26 PM, Eric Smith wrote:
We've released a mandatory update for Counter-Strike: Source. The notes for the
update are below.
-Eric
Thank you Fletcher, I run a highly custom server for CSS, so it's very
important to me.
Questions:
My mod uses a bunch of custom things (models/materials). Should those be
in a .vpk or can I keep it as it, where client gets it from my FastDL?
How different would these SteamPipe betas be
Of List User
Sent: Thursday, March 14, 2013 9:00 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] Day of Defeat:Source SteamPipe dedicated
server and client beta released
Thank you Fletcher, I run a highly custom server for CSS, so it's very
important to me
(for
boot / map changes). Having a few would probably will not impact server map
change times by any real difference.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of List User
Sent: Thursday, March 14, 2013 9:31 AM
This information is based for hosts. If your not actually hosting the
server (buying from a GSP) the only thing you need to know is you put
your maps in
hl2mp\maps
or
hl2mp\custom\pick-a-name\maps
If your hosting, you will need to move from hldsupdatetool tool to
steamcmd, and move from
If we do something like on the srcds server:
cstrike/custom/myprop/models/myprop.mdl
on the FastDL, how should we place it for client download:
cstrike/custom/myprop/models/myprop.mdl
or
cstrike/myprop/models/myprop.mdl
On 3/14/2013 10:19 PM, Fletcher Dunn wrote:
SteamPipe Betas have been
You can't download the steampipe beta as a user? I tried to login with
our steamcmd dedicated account and it said no subscriptions... anonymous
worked fine tho. Is this intended?
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Probably getting DDoSed.
And it's not a regular blacklist, it's a wonkablacklist. =)
On 2/19/2013 7:40 PM, Doctor McKay wrote:
Have you tried turning it off and on again
http://www.wonkagaming.com/index.php?pageid=servers?
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
Fletcher, can you get CSS Beta moved over to steampipe as well?
Thanks!
On 2/19/2013 10:15 PM, Nicholas
Hastings wrote:
I stand corrected.
The new addons filesystem mapping is treating the Metamod:Source
binary as an override
Is the update tool overloaded right now? Can't get any updates...
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Well, thanks for the heads up. Lot's of gamedata files to update, haha!
On 1/31/2013 3:34 PM, Kyle Sanderson wrote:
Thanks for the heads up Eric!
Kyle.
On Thu, Jan 31, 2013 at 10:13 AM, Eric Smith er...@valvesoftware.com
mailto:er...@valvesoftware.com wrote:
We're working on a
YES YES YES YES!
On 1/28/2013 6:28 PM, Alfred Reynolds wrote:
(and some fixes are still in progress, I am looking at you redirect
servers)
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You just complained about spam and are already advertising something else?
Why not release it on the sourcemod forums?
On 1/25/2013 6:22 PM, Ross Bemrose wrote:
I write plugins. Not for a living, not because I get paid, but
because I want to.
So, when I point out (repeatedly) that the game
His SourceBans still say SourceBans, not WonkaBans haha.
http://wonkagaming.com/sourcebans/index.php
On 1/25/2013 8:34 PM, Joseph Miller wrote:
Take anything this Willy Wonka guy says with a grain of salt. He's
pretty much an idiot.
For one thing, all of the SourceMod plugins on his servers
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Is that timing out for everyone or am I blocked?
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. We haven't had time to
fix it with the holiday load.
On Thu, Jan 24, 2013 at 8:01 PM, List User l...@redspeedservers.com wrote:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Is that timing out for everyone or am I blocked
What game are you seeing this on, TF2?
On 1/24/2013 10:08 PM, Essay Tew Phaun wrote:
This is very, very, VERY interesting to me. We have been battling
small lag spikes on our server and clients timing out in bunches. Just
yesterday everyone on our server timed out all at once. I submitted a
I checked a couple of TF2 servers we host for people and I don't see
that, and these are pretty full servers.
It may be the network, can you provide an IP so I can lookup the network?
On 1/24/2013 10:16 PM, Essay Tew Phaun wrote:
Yep.
On Thu, Jan 24, 2013 at 10:12 PM, List User l
running MM:SM or not.
On Thu, Jan 24, 2013 at 10:20 PM, List User l...@redspeedservers.com
mailto:l...@redspeedservers.com wrote:
I checked a couple of TF2 servers we host for people and I don't
see that, and these are pretty full servers.
It may be the network, can you provide
Phaun wrote:
Test IP: 69.147.224.122
On Thu, Jan 24, 2013 at 11:24 PM, List User l...@redspeedservers.com
mailto:l...@redspeedservers.com wrote:
Essay, Are you located in the US or elsewhere? Test IP?
Pilger, It might be the network. I've looked over the network
carriers
We're actively investigating a server outage that impacts
AuthenticateUserTicket (part of the multiplayer authentication system).
I will update this thread when we have more details or the issue is
resolved.
This means our SourceMod does not work, since it won't accept invalid
client by
Can we bring CSS up to date with srcds changes?
On 10/17/2012 6:26 PM, Eric Smith wrote:
We've released a mandatory update for Team Fortress 2. The notes for the update
are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed the disconnect command
Add +map de_whatever to the command and the custom map will load and
therefore, start your mapcycle.
On 10/14/2012 12:07 PM, Paul Williams wrote:
Hi there. Yes, sorry was too tired to bother earlier. ZZzzz.
(Aside: I am still having trouble with mapcycle.txt seemingly being
ignored, but
** For Half-Life 2 Deathmatch **
All our servers since upgrading to the new update today will not load
any map with this update.
To double-check, we downloaded a fresh copy from hldsupdatetool and
tried to run it, with the console saying map started, but the map not
List User
l...@redspeedservers.com mailto:l...@redspeedservers.com wrote:
** For Half-Life 2 Deathmatch **
All our servers since upgrading to the new update today will not
load any map with this update.
To double-check, we downloaded a fresh copy from
...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *RSS List User
*Sent:* Friday, September 21, 2012 4:57 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Steam update broke HL2DM vanilla server.
Can Valve provide a fix? I have customers breathing down my
, 2012 at 7:14 PM, RSS List User
l...@redspeedservers.com mailto:l...@redspeedservers.com wrote:
This is also valid for DOD:S and GMOD (garry's problem right? =P).
Do we have any further information like if this affects a certain OS?
Thanks,
Artie
On 9/21/2012 8:01 PM
:
Is this issue affecting tf2? If so Debian seems fine and running
with no issues.
On 9/21/2012 5:17 PM, RSS List User wrote:
Excellent, thank you Mark. =)
I will also add that ingame grav gun for HL2DM is malfunctioning
in a way I can't describe. I'm sure someone will describe
...@list.valvesoftware.com] *On Behalf Of *RSS List User
*Sent:* Friday, September 21, 2012 5:57 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Steam update broke HL2DM vanilla server.
Our TF2 servers seen to be working fine.
Thanks,
Artie
On 9/21/2012 8:56 PM
HL2:DM is now working, so confirmed.
Thanks,
Artie
On 9/21/2012 9:19 PM, Eric Smith wrote:
We've released mandatory updates to DoD:S and HL2:DM. The notes for the updates
are below.
-Eric
--
- Updated with other Orange Box client/server fixes
What was that cvar for srcds which disables the log buffer so it will
write the logs, even if crashed?
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I don't see how taking screenshots is a problem. Punkbuster does it and
no one complains. It's a powerful cheater stopping tool. I'd enjoy it.
I do think that the plugin should have a option to not make any outside
connections, especially because it's closed source.
On 9/10/2012 10:40 AM,
Haven't we screwed with client's TF2 servers enough? Cant even get a
days worth of break time! :)
On 8/21/2012 7:22 AM, Sampson Rogers wrote:
Very doubtful.
On Mon, Aug 20, 2012 at 10:52 PM, Yuki d...@dazzozo.com
mailto:d...@dazzozo.com wrote:
...first thing tomorrow?
On
Great! Then people won't expect to us to let them host a 6 slot person
28 bot server for $6 dollars. Pay for 32 and let your bots run wild!
On 8/14/2012 2:27 PM, Fletcher Dunn wrote:
The server will need to launch with -maxplayers 32 to host MvM properly.
-Original Message-
From:
Is there any way VALVe can notify providers (such as us) if our IPs are
being used for such things?
On 8/10/2012 9:04 PM, Todd Pettit wrote:
Any server who wants to squeeze 50 Ads in a MOTD window that is their
prerogative. The window displays one time on connection.
Also if you have a
Your right, does anyone have a list of what the codes that thing returns
mean?
On 8/10/2012 9:13 PM, 1nsane wrote:
You can use the API fletcher posted to check your ips against at any time.
On Fri, Aug 10, 2012 at 9:11 PM, RSS List User
l...@redspeedservers.com mailto:l
That's what I thought as well, but from another hand, if people can't do
that, they might rage quit and the game might die. Its a 2 edged sword.
On 8/9/2012 4:57 PM, AnAkIn wrote:
Fixing the redirect exploit would make them stop making fake servers.
2012/8/9 Dominik Friedrichs d...@forlix.org
Am I missing something or why can't he just put the WordPress blog on
WordPress.com? They host it for you. myBB recently did that and it's
working out fine for them.
On 7/23/2012 8:38 AM, Albert Davis wrote:
In all honesty, I would run the TF2 server on it's own box or GSP.
On Mon, Jul 23,
Unless VALVe runs a ranked service provider program, they will not be
able to ban this stuff. It's too time consuming to check and ban/delist
these servers.
On 7/14/2012 8:59 PM, Cameron Munroe wrote:
Eventually people will learn and just blacklist your server. The
biggest thing is that valve
You could run them with ServiceEx, where it will run as a Service and
set interactive to false. The benefit with this is also that when the
machine reboots, you will not need to login for the servers to start.
http://serviceex.com/
On 7/11/2012 2:32 AM, Bruno Garcia wrote:
Hello,
I'm using a
Where can we get this other account? I am tried of sharing my personal
account for work.
On 7/6/2012 12:54 PM, Alfred Reynolds wrote:
- CS:GO is a special case because it is in closed beta, access to its
dedicated server is limited to blessed accounts which is why you need
a special login. If
Hello all,
I don't really keep up to date on steamcmd, but what games are currently
using steamcmd?
Thanks!
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:
CS:GO Beta
On 6 July 2012 00:32, RSS List User l...@redspeedservers.com
mailto:l...@redspeedservers.com wrote:
Hello all,
I don't really keep up to date on steamcmd, but what games are
currently using steamcmd?
Thanks
Try using this.
hldsupdatetool -command update -game Counter-Strike Source -dir
C:\CSSServer
I believe Counter-Strike Source must be in quotes.
On 1/4/2012 9:36 PM, jarett ambrosat wrote:
I'm trying to set up a CS:S server and i'm having trouble with the
update tool. I enter in the cmd
Merry Christmas to you too.
And happy holidays to everyone who has other traditions!
And if this is what we got in 2011 with the list, imagine what 2012
will be.
On 12/25/2011 12:11 AM, Ook wrote:
Seriously.
Merry Christmas
I've seen this email multiple times, but I have yet to see any policing.
Please, what actions have you taken right now? As I still see these
servers.
On 12/8/2011 7:39 PM, Fletcher Dunn wrote:
Date for expected compliance: right now.
*From:*hlds-boun...@list.valvesoftware.com
Same just happened to me!
On 11/4/2011 11:04 PM, Team BOOM! wrote:
ALL 7 my servers are full again! How bizarre!
*From:*hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of
I have a question:
What can us, GSPs, do to control and get information regarding what
customers are doing with our IP addresses?
On 10/28/2011 3:13 PM, Fletcher Dunn wrote:
Just one last comment.
Engaged game server administrators who police their community,
experiment with rule changes
WOOT!
Halloween time is the only time where I run a TF2 server.
On 10/27/2011 9:25 PM, Brian Cagle wrote:
FINALLY!!! *Dances*
From: jas...@valvesoftware.com
To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Date: Fri, 28 Oct 2011
Lucky. I can't update this server since release.
On 10/27/2011 10:08 PM, gamead...@127001.org wrote:
I don't know if we were just ahead of the curve or something, but the
updates tonight were incredibly quick.
*From:*hlds-boun...@list.valvesoftware.com
Has any launch date been announced yet?
On 10/25/2011 12:23 AM, Fletcher Dunn wrote:
Yes, drops are tied to particular maps.
*From:*hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *m33crob
*Sent:* Monday, October 24, 2011 9:22 PM
*To:*
I currently have the following commands running on my server:
bot_quota 4
bot_quota_mode: fill
bot_auto_vacate 1
The bots are in the server 24/7 with or without the players. I want the
bots to leave when a players joins, for example
if 1 player joins 1 bot leaves, if 2 players join 2 bots leave
Hello,
Does anyone know if the update for source engine 2009 has been released?
I believe it's the one which locks FPS.
Thanks!
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Did Tony say anything about the update getting pushed back today as
well? Or are we still on plan?
Thanks!
On 10/13/2011 4:23 PM, Jonah Hirsch wrote:
There has been no update released yet today.
---
Jonah Hirsch
On Thu, Oct 13, 2011 at 1:20 PM, RSS List User
li
Well, actually they seem not to care. We always wait until around 4
hours before updating.
Can anyone confirm that SourceMod works with this update?
On 10/13/2011 5:32 PM, Ant wrote:
You mean since last update.
I am sure they will address this issue ASAP.
---
On Thu, Oct 13, 2011 at 2:38 PM, RSS List User
li...@redspeedservers.com mailto:li...@redspeedservers.com wrote:
Can anyone confirm that SourceMod works
Hello,
I've been unable to get this update to work.
Connecting to 216.172.106.26:27015...
The server you are trying to connect to is running
an older version of the game.
Server has been updated with -verify_all flag as well.
Any ideas?
On 10/14/2011 1:06 AM, pilger wrote:
It's nothing but
is not the intended recipient, you are hereby notified that
any dissemination, distribution, or copying of this communication is
strictly prohibited. Thank you.
*From:*hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *RSS List User
*Sent:* Friday
Hmm, did cstrike get put into css from orangebox?
On 10/14/2011 1:19 AM, RSS List User wrote:
Ah yes.
Counter-Strike Source.
Windows 2008 Standard R2.
All modifications on that server are disabled.
On 10/14/2011 1:18 AM, Lane Eckley wrote:
You may want to mention which game J
*Lane
It's not on the update list and it's downloading css/cstrike.
Should be orangebox/cstrike.
On 10/14/2011 1:29 AM, Ant wrote:
maybe you should read the update list posted
*From:*hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *RSS List User
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