Hey guys,
Switched to Ubuntu 13 x86 and things got a little better but the hiccups
are still there.
I've noticed the "wa" value of top varies a bit during the hiccups. Here's
what I have observed:
[image: Inline images 1]
Could that be related to the problem? I've googled it briefly and found i
The VPS is running OpenVZ virtualization, so I guess it should be fine.
I also have a friend on the same hosting company with the same plan and
Debian 7 x64 (which was the SO at the time I first posted about the
problem) that works way better than my VPS. Not sure why.
_pilger
On 8 April 2014
Weasels, whew. Long text. But it was a good share of experience there. My
VPS host offers Ubuntu 13 as the latest SO there, so I switched to it. On
preliminary tests it did well, let's see how it goes when the server gets
full and we reach peak time of day were the lousy neighbours are all
screamin
collectd is fairly light which is why it is popular as a collection agent.
I'm going to assume you are comfortable installing packages and
configuring software. I don't have the time to write copy pasta
instructions. I *strongly* recommend you read all of this & the links
before you begin, and
I switched a number of years ago from Windows to Linux, and from a truly
"dedicated server" to a "virtual-private server" (VPS), and also later from
CentOS flavor of Linux to Debian flavor. Some observations that might help
are outlined below. I am sure there are plenty of other Linux admins with
lling vino-server, everything now runs very smoothly.
>
> I may be completely on the wrong track here as a Linux noob, but just
> trying to help if I can.
>
>
> Regards
>
> Mick
>
> *From:* pilger
> *Sent:* Monday, April 07, 2014 8:34 PM
> *To:* Half-Life dedic
if I can.
Regards
Mick
From: pilger
Sent: Monday, April 07, 2014 8:34 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Help with "Rubberband Effect"
Changed it to -10 to see if it gets better. Although I changed it to -20 while
trying to solve the "
Changed it to -10 to see if it gets better. Although I changed it to -20
while trying to solve the "hiccup", so the hiccup isn't related to it.
_pilger
On 7 April 2014 16:29, Ross Bemrose wrote:
> I'm not sure it's a good idea to nice/renice srcds_linux to -20, as you're
> literally telling t
I'm not sure it's a good idea to nice/renice srcds_linux to -20, as you're
literally telling the OS to give it every available CPU resource at the
expense of everything else.
On Mon, Apr 7, 2014 at 3:09 PM, pilger wrote:
> I took that screenshot when the server was at its peak of the full
> cap
I took that screenshot when the server was at its peak of the full
capacity. It doesn't get any more loaded than that. We never experienced
the server's FPS dropping, though ("sv" field of the net_graph keeps pretty
stable at 66.7).
I'm not sure what you mean by running out of memory. If I underst
First of all, you are running out of CPU. Second, you are also running
out of memory. System propably ate the other half of it. Check it with
command "free" and see how much you have in buffers and swap.
-ics
pilger kirjoitti:
Not sure if this can be of any help, but this is what it looks lik
Not sure if this can be of any help, but this is what it looks like when
it's full (28/28):
[image: Inline images 1]
_pilger
On 7 April 2014 11:50, pilger wrote:
> I've noticed the yellow bars mainly on the Mem field. Don't know if that
> might be related. Could it?
>
> About collectd, it s
I've noticed the yellow bars mainly on the Mem field. Don't know if that
might be related. Could it?
About collectd, it seems very nice and a lot easier to visualize but you
talked greek to me up there. Would you point me to some tutorial or show me
some ropes on how to get it running so I can fin
Your concern about noisy VPS neighbours will show up as CPU steal - htop
shows this as yellow bars by default.
Disk latency could also be an issue.
66 tick means each tick has a time budget of around 15ms (1000/66). If
disk latency exceeds 15ms you will get stuttering - I had this happen on
s
And about the MTR, I thought I've done that already with the PingPlotter
graph I sent you guys.
It shows nothing wrong but it only queries every second. I'm not sure how
may packets are sent each second by SRCDS. Could the connection be dropping
packets in between the queries of the MTR test? I be
Hey guys, thanks for the replies.
- The RAM seems all right when I look at it with htop;
- We tried CentOS but the network was behaving poorly with it so we
switched to Debian x64 and it became a lot better;
- net_splitpacket_maxrate was set to 5 while the rates were from
3
Hey,
Sorry for the late reply. There is one scenario where I have had this in
the past - it's when I rented a VPS/Dedicated. A lot of scammer hosts say
you're renting a full dedicated CPU but they lie to you about that and run
it on some sort of VM posing as a dedicated. The CPU would be to blame
Its not the RAM. Its packet loss from server side - you won't see it
on net graph as its only client side.
Packet loss should show in net_graph output either way. But, to be safe,
certainly run MTR tests.
I've had this happen to me lots of times. Been running servers since
the 1.5 days. Di
Hey Supreet, thanks for the reply.
I'm running PingPlotter client side for quite a while and see no packet
loss whatsoever. Here's 30 minutes of gaming: http://snag.gy/ihkOv.jpg
So, is the packetloss undetectable anywhere or could it be something else?
Monitoring the server with htop shows nothin
Its not the RAM. Its packet loss from server side - you won't see it on net
graph as its only client side.
I've had this happen to me lots of times. Been running servers since the
1.5 days. Ditch your host and also ditch Debian BS.
Ask ant corporation or enterprise, all use CentOS.
If you're int
Sounds like a VPS.
On 6 April 2014 23:53, Mike Vail wrote:
> Are you alone on this box or do you share it with others? It looks like
> there's something else running on the box and its affecting your service as
> well. Excessive memory use is the first thing to come to mind. I'd also be
> curio
Are you alone on this box or do you share it with others? It looks like there's something else running on the box and its affecting your service as well. Excessive memory use is the first thing to come to mind. I'd also be curious if the box is running a Minecraft server on it. Those symptoms are s
Hey guys,
We recently migrated to a Linux environment and we're experiencing some
sort of "rubberband effect" or "server hiccups" in which the server hangs
for a little moment and then everything comes back to normal. It is
affecting all players when it happens.
It's a TF2 server running on a De
On my Linux TF2 server I had this issue as well, which turned out to
be a permission issue. The replay files were obviously owned by the
user the TF2 servers are running as and the permissions on those files
were such that the user the apache webserver is running as wasn't
allowed to read them and
got everything working, except for the error:publish timed out after 60
seconds cant seems to work out why..
-Original Message-
From: hlds-requ...@list.valvesoftware.com
Sent: Wednesday, March 13, 2013 7:00 PM
To: hlds@list.valvesoftware.com
Subject: hlds Digest, Vol 24, Issue 22
Sen
[mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Yuki
> *Sent:* Monday, July 23, 2012 10:08 AM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Help
>
> ** **
>
> If you tried everything we can't fix it. :(
>
> On 23/0
-boun...@list.valvesoftware.com] On Behalf Of Yuki
Sent: Monday, July 23, 2012 10:08 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Help
If you tried everything we can't fix it. :(
On 23/07/2012 15:07, André Scattolin wrote:
Hi, i was trying to creat my own dedi
Try moving hldsupdatetool to c:/
On Jul 23, 2012 3:08 PM, "Yuki" wrote:
> If you tried everything we can't fix it. :(
>
> On 23/07/2012 15:07, André Scattolin wrote:
>
> Hi, i was trying to creat my own dedicated server in l4d2 but i am having
> a problem in HLDSupdater, i installed it in
>
> c
If you tried everything we can't fix it. :(
On 23/07/2012 15:07, André Scattolin wrote:
Hi, i was trying to creat my own dedicated server in l4d2 but i am
having a problem in HLDSupdater, i installed it in
c:\Programs file\HLDSupdater
then i open the command prompt and type:
cd c:\Programs f
Hi, i was trying to creat my own dedicated server in l4d2 but i am having a
problem in HLDSupdater, i installed it in
c:\Programs file\HLDSupdater
then i open the command prompt and type:
cd c:\Programs file\HLDsupdater
and after that i type:
hldsupdatetool -command update -game left4dead2 -di
Well, considering the host has several other servers running on the server
machine, couldn't that be the problem? I'm 100% aware that there are at very
least 2 other servers running on the same IP, as you can see here:
http://www.gametracker.com/search/_all/BR/?query=201.48.140.148.
If it is, woul
I can see in the shorter video that your server drops to a double-digit
framerate when the spike happens. It's likely you have something running on
the box that is taking priority over the TF2 server, or you may have a
plugin that's causing it. Have you done any monitoring on CPU or disk I/O?
On T
Hey guys,
I'm not certain if this is the right channel to be asking for this kind of
support. If it isn't, please, forgive me and kindly direct me to a more
suitable place to ask for help.
I have a 28 slot server operating on a rented Windows machine that has been
presenting an awful "hiccup" pr
Here are my questions.
http://www.crazythoughts.com/
> From: alisaleem...@hotmail.com
> To: hlds@list.valvesoftware.com
> Date: Thu, 9 Dec 2010 22:16:57 +0500
> Subject: Re: [hlds] Help.
>
>
> Yeah Alec was harsh with me :( lols well i have found a useful script for
&g
Yeah Alec was harsh with me :( lols well i have found a useful script for game
server reporting :) if anybody want it, just ask me... And thanks for the
help..Now u guys will ask and i will answer :)
___
To u
He has Parkinson Disease, stop ragging on his shift usage.
On Wed, Dec 8, 2010 at 5:18 PM, Dell Conagher wrote:
>
> i think not
>
> > From: lambda1_...@hotmail.com
> > To: hlds@list.valvesoftware.com
> > Date: Thu, 9 Dec 2010 02:43:43 +0800
> > Subject:
i think not
> From: lambda1_...@hotmail.com
> To: hlds@list.valvesoftware.com
> Date: Thu, 9 Dec 2010 02:43:43 +0800
> Subject: Re: [hlds] Help.
>
>
> Tech question.. check.
> another tech question.. check..
> hmm, a question that might not be tech
Tech question.. check.
another tech question.. check..
hmm, a question that might not be tech related... BURN THE HERETIC!
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
h
Wed, 8 Dec 2010 16:37:36 +
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Help.
>
> Try http://www.gametracker.com/ for server statistics. It can also show you
> how many players have connected and your game server's rank.
>
> Alec, I don't think he
Try http://www.gametracker.com/ for server statistics. It can also show you
how many players have connected and your game server's rank.
Alec, I don't think he's asking on how to create a community lol -.-
On 8 December 2010 12:09, Muhammad Ali wrote:
>
> Any One Know About Game ReportinG - Ple
;
>
> Sent: Wednesday, December 08, 2010 14:27
> Subject: Re: [hlds] Help.
>
>
>> Theres forums for that:
>>
>> http://forums.srcds.com
>>
>> Regards,
>> Chris
>>
>> Den 08/12/2010 kl. 13.09 skrev Muhammad Ali:
>>
>>>
&g
Are There Also ForumS For This Very IrritatinG Use Of The Shift-KeY?
- Original Message -
From: "Christoffer Pedersen"
To: "Half-Life dedicated Win32 server mailing list"
Sent: Wednesday, December 08, 2010 14:27
Subject: Re: [hlds] Help.
Theres fo
Theres forums for that:
http://forums.srcds.com
Regards,
Chris
Den 08/12/2010 kl. 13.09 skrev Muhammad Ali:
>
> Any One Know About Game ReportinG - Please tell me or provide me something.
> Mean How Much User Connected Per DaY On Server - How Much New Users Etc
>
get a community started and
whatever this "Game Reporting" thing is.
Good Luck
> From: alisaleem...@hotmail.com
> To: hlds@list.valvesoftware.com
> Date: Wed, 8 Dec 2010 17:09:11 +0500
> Subject: Re: [hlds] Help.
>
>
> Any One Know About Game ReportinG - Please tell
Any One Know About Game ReportinG - Please tell me or provide me something.
Mean How Much User Connected Per DaY On Server - How Much New Users Etc
___
To unsubscribe, edit your list preferences, or view the list
That's the thing about it, too. You could ask them to click on the MOTD as
well, which would violate Googles ToS and be really noticeable, or have an
ingame announcement ask people to please click on the ads in the MOTD -
which would work, but would also violate the ToS - though hard to catch
unles
ds-boun...@list.valvesoftware.com
>> Date: Tue, 7 Dec 2010 15:25:18
>> To: Half-Life dedicated Win32 server mailing
>> list
>> Reply-To: Half-Life dedicated Win32 server mailing list
>>
>> Subject: Re: [hlds] Help.
>>
>> I'd be worried Go
You wont make any money from adsense unless people click on things, which
they wont.
Views get you shit (I tried it). So unless you find an ad site that gives
you $$ for views, meh.
>
___
To unsubscribe, edit your list preferences, or view the list ar
"
> Sender: hlds-boun...@list.valvesoftware.com
> Date: Tue, 7 Dec 2010 15:25:18
> To: Half-Life dedicated Win32 server mailing list
> Reply-To: Half-Life dedicated Win32 server mailing list
>
> Subject: Re: [hlds] Help.
>
> I'd be worried Google would disabl
To: Half-Life dedicated Win32 server mailing list
Reply-To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Help.
I'd be worried Google would disable the ads anyway, because they don't quite
'get' how they're being served. Still, I should t
> > Ads on motd = profit? :O
> > > http://www.wdzclan.com
> > >
> > > -Original Message-
> > > From: Alec Sanger
> > > Sender: hlds-boun...@list.valvesoftware.com
> > > Date: Tue, 7 Dec 2010 15:49:51
> > > To:
> > >
dedicated Win32 server mailing list
Subject: Re: [hlds] Help.
didn't steam switch from IE to Webkit?
On Tue, Dec 7, 2010 at 4:08 PM, msleeper
wrote:
> Actually nvm, somebody else told me it does work. I'm not sure if
> Adsense changed or the move away from the IE browser
Message-
> > > From: Alec Sanger
> > > Sender: hlds-boun...@list.valvesoftware.com
> > > Date: Tue, 7 Dec 2010 15:49:51
> > > To:
> > > Reply-To: Half-Life dedicated Win32 server mailing list
> > >
> > > Subject: Re: [hlds] Help.
ey wrote:
> > Ads on motd = profit? :O
> > http://www.wdzclan.com
> >
> > -Original Message-
> > From: Alec Sanger
> > Sender: hlds-boun...@list.valvesoftware.com
> > Date: Tue, 7 Dec 2010 15:49:51
> > To:
> > Reply-To: Half-Life
t; From: Alec Sanger
> Sender: hlds-boun...@list.valvesoftware.com
> Date: Tue, 7 Dec 2010 15:49:51
> To:
> Reply-To: Half-Life dedicated Win32 server mailing list
>
> Subject: Re: [hlds] Help.
>
>
> You're in the wrong business if you're looking to make
Ads on motd = profit? :O
http://www.wdzclan.com
-Original Message-
From: Alec Sanger
Sender: hlds-boun...@list.valvesoftware.com
Date: Tue, 7 Dec 2010 15:49:51
To:
Reply-To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Help.
You're in the wrong bus
I think playing the lottery would be easier.
- Original Message -
From: "Muhammad Ali"
To:
Sent: Tuesday, December 07, 2010 21:44
Subject: Re: [hlds] Help.
Thanks a lot to everyone, Actually i was not expecting such healthy
replies :p thats why i just write it casuall
mething to the gaming
community, we don't do it to make anything.
> From: alisaleem...@hotmail.com
> To: hlds@list.valvesoftware.com
> Date: Wed, 8 Dec 2010 01:44:44 +0500
> Subject: Re: [hlds] Help.
>
>
> Thanks a lot to everyone, Actually i was not expecting such he
Thanks a lot to everyone, Actually i was not expecting such healthy replies :p
thats why i just write it casually ignoring spells :) @ Twilite :pAnyways
Special thanks to Anon because i would have gone crazy searching google
:dConcluded:Buy a good and Expensive Game Server, Then also buy a doma
dedicated Win32 server mailing list"
Sent: Tuesday, December 07, 2010 20:23
Subject: Re: [hlds] Help.
There is nothing wrong with virtualisation as long as you use it for web
servers etc... Not some busy game servers... because the CPU and the RAM is
SHARED. The network connection on the pa
; > Date: Tue, 7 Dec 2010 18:42:46
> > To: Half-Life dedicated Win32 server mailing list<
> > hlds@list.valvesoftware.com>
> > Reply-To: Half-Life dedicated Win32 server mailing list
> >
> > Subject: Re: [hlds] Help.
> >
> > http://www.gtxgaming.co.uk/
; Sent from my BlackBerry® phone powered by Koodo Mobile®.
>>>
>>> -Original Message-
>>> From: "]HeLL[ Nomy"
>>> Sender: hlds-boun...@list.valvesoftware.com
>>> Date: Tue, 7 Dec 2010 18:42:46
>>> To: Half-Life dedicated Win32 server mail
d by Koodo Mobile®.
-Original Message-
From: "]HeLL[ Nomy"
Sender: hlds-boun...@list.valvesoftware.com
Date: Tue, 7 Dec 2010 18:42:46
To: Half-Life dedicated Win32 server mailing list<
hlds@list.valvesoftware.com>
Reply-To: Half-Life dedicated Win32 server mailing li
uot;
> Sender: hlds-boun...@list.valvesoftware.com
> Date: Tue, 7 Dec 2010 18:42:46
> To: Half-Life dedicated Win32 server mailing list<
> hlds@list.valvesoftware.com>
> Reply-To: Half-Life dedicated Win32 server mailing list
>
> Subject: Re: [hlds] Help.
>
&
46
To: Half-Life dedicated Win32 server mailing list
Reply-To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Help.
http://www.gtxgaming.co.uk/dedicated-servers
Pretty good price... hosted in good datacentre...
Don't get the VPS tho but some people like laggy servers
e bit of a gambling when trying out new providers,
>>> thats for sure. Good thing is, some allow you to try out a VPS for a
>>> certain
>>> time for free.
>>>
>>> - Original Message - From: "Shane Arnold"<
>>> clontar...@iin
Of Graham M
Sent: Tuesday, December 07, 2010 12:52 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Help.
Probably 1and1?
On 07/12/2010 17:30, Drogen Viech wrote:
> A german provider?! Please tell us which one it is :O (Or me, in a
> personal e-mail, if you don&
sure. Good thing is, some allow you to try out a VPS for a certain
time for free.
- Original Message - From: "Shane Arnold"
To: "Half-Life dedicated Win32 server mailing list"
Sent: Tuesday, December 07, 2010 16:35
Subject: Re: [hlds] Help.
"This isn't th
w you to try out a VPS for a certain
> time for free.
>
> - Original Message - From: "Shane Arnold"
> To: "Half-Life dedicated Win32 server mailing list"
>
> Sent: Tuesday, December 07, 2010 16:35
> Subject: Re: [hlds] Help.
>
>
>> "
7, 2010 16:35
Subject: Re: [hlds] Help.
"This isn't the case when using certain virtualization software and decent
hardware, while giving dedicated resources to the servers."
And until the day every other VPS provider follows this mindset, VPS's
will always be unsuitable for
there's going to
be naysayers.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold
Sent: Tuesday, December 07, 2010 10:36 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Help.
"
alf Of ]HeLL[ Nomy
Sent: Tuesday, December 07, 2010 10:15 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Help.
Dont get a Virtual Server... all it will do is lag, that's why its cheaper
to get one Dont believe people or websites when they say its possible to
host gam
2010 10:15 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Help.
Dont get a Virtual Server... all it will do is lag, that's why its cheaper
to get one Dont believe people or websites when they say its possible to
host game servers virtually... You can host it vi
software.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Muhammad Ali
> Sent: Tuesday, December 07, 2010 6:23 AM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Help.
>
>
> I am using Window XP and want to host my own game server on linux, I rented
> a
- Oh Noes!
MAX POWER Gaming: Senior Admin
MAX POWER - Voltage: Clan Leader
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Muhammad Ali
Sent: Tuesday, December 07, 2010 6:23 AM
To: hlds@list.valvesoftware.com
Subject:
07.12.2010 15:42, anon4...@comcast.net wrote:
It's very likely that English isn't his first language so no need to demean him
Neither mine. I didn't mean his spelling.
07.12.2010 15:42, anon4...@comcast.net wrote:
Anyway, to add a little more to the previous response
You are my hero now.
;
To: Half-Life dedicated Win32 server mailing list
<hlds@list.valvesoftware.com>
Sent: Tue, 07 Dec 2010 11:32:51 - (UTC)
Subject: Re: [hlds] Help.
Try to finish school first
07.12.2010 13:22, Muhammad Ali wrote:
> I am using Window XP and want to host my own game server on linux, I r
Try to finish school first
07.12.2010 13:22, Muhammad Ali wrote:
I am using Window XP and want to host my own game server on linux, I rented a
domain and it is providing me unlimited space, so i want to remotely run
HLDS.exe on it so that the ip address of my hlds is the same as my domain and
So you want to host an instance of HLDS on your webhosting account? Not
possible.
On 7 December 2010 12:22, Muhammad Ali wrote:
>
> I am using Window XP and want to host my own game server on linux, I rented
> a domain and it is providing me unlimited space, so i want to remotely run
> HLDS.exe
I am using Window XP and want to host my own game server on linux, I rented a
domain and it is providing me unlimited space, so i want to remotely run
HLDS.exe on it so that the ip address of my hlds is the same as my domain and
my window resources are not used and if i sutdown my window the se
Bypassing consistency is easy, bypassing pure is harder. No combination or
configuration will make harder since kigen's tool will attempt to Jerusalem
alongside settings. It is rendered impotent once cvars are renamed.
I would write a serverside anticheat if I got paid for it. Otherwise, you
are d
sv_pure 1 and setup your whitelist to allow sprays and the models that you
use. Whatever the paths are to the models and materials they use will need
to be whitelisted. Sprays is already in the file.
sv_consistency 1.
Get a voteban feature.
On Sat, Jul 10, 2010 at 7:34 PM, Mike Vail wrote:
> Hel
Hello Fellow Server Ops,
Our Community has 5 CSS Servers. Cheating has always been an issue, but with
the new Orange-Box update, I'm actually seeing an increase in wall hacks and
aimbots rather than a decrease as promised by Valve. The Kigen's anticheat
and the Admin staff of our community stays v
people
> to
> > read it.
> >
> > Just my 2 cents.
> >
> > Merry Christmas,
> > Mike Vail
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Stan
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Stanton
> Sent: Saturday, December 26, 2009 10:52 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Help with Multiple IPs & SRCDS
>
> Yeah, I would imagine there is some sort of ipchain/iptables m
ailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Stanton
Sent: Saturday, December 26, 2009 10:52 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Help with Multiple IPs & SRCDS
Yeah, I would imagine there is some sort of ipchain/iptables magic that
could be performed
lto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold
>> Sent: 26. december 2009 11:17
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Help with Multiple IPs& SRCDS
>>
>> In my experience, srcds binds to whatever IP address the
11:17
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Help with Multiple IPs& SRCDS
>
> In my experience, srcds binds to whatever IP address the local hostname
> resolves to. So you need to specify this (or your interface metrics) in your
> hosts file
e.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold
Sent: 26. december 2009 11:17
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Help with Multiple IPs & SRCDS
In my experience, srcds binds to whatever IP address the local hostname
resolves to. So you need t
>> From: jeffsu...@gmail.com
>> Date: Fri, 25 Dec 2009 22:07:09 -0800
>> To: hlds@list.valvesoftware.com
>> Subject: [hlds] Help with Multiple IPs& SRCDS
>>
>> Okay, so--
>>
>> We have to move IPs for our gameserver soon, but as of now we have access
Redirect all traffic at the NIC level?
> From: jeffsu...@gmail.com
> Date: Fri, 25 Dec 2009 22:07:09 -0800
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Help with Multiple IPs & SRCDS
>
> Okay, so--
>
> We have to move IPs for our gameserver soon, but as of
Setup extra servers with no plugins that are locked and just say to go to
the new IP address at x.x.x.x.
On Sat, Dec 26, 2009 at 12:07 AM, Jeff Sugar wrote:
> Okay, so--
>
> We have to move IPs for our gameserver soon, but as of now we have access
> to
> both the old and new IPs in order to make
Okay, so--
We have to move IPs for our gameserver soon, but as of now we have access to
both the old and new IPs in order to make it easier to transition the
players to the new address. The plan was to have the server accessible from
both the new and old IPs, and then eventulaly drop off the old I
Ok, I've actually fixed my problem. TCAdmin Server Compatibility was not set
properly, I had it configured as Source instead of Halflife2, so TCadmin
thought the server was down and was restarting it...
Thanks everyone.
On Wed, May 27, 2009 at 4:35 PM, Clyde cide wrote:
> See if there is someway
See if there is someway to casue a disconnection to steam, IVe heard and
have seen when this happens that it will spew out unlocks before
disconnecting. When I saw it happen this red connection warning message was
comming out quite alot
On Wed, May 27, 2009 at 4:21 PM, FPSB | Goerge wrote:
> migh
might be related, but one of my servers seems to like to now get stuck at 10
fps for maybe 10 seconds, then jump back up to normal for a while, then dip
down to 10 again.
causes terrible lag in-game
i have unloaded metamod, so this is now a pure vanalla server.
valve fucked something up. started
That is the only game server running on the box for me, so this doesn't
apply. I've tried to run the service as normal, abovenormal and high, and
all 3 will show this random 'disconnect' issue when running as a service.
Again, when i start the game server normally from the console, it won't show
th
I've noticed this on servers when I forget to set them to the same
priority as the other tf2 servers. As of the last few updates it seems
to affect other servers on the box if they're not the same priority.
On 5/27/09, Steve wrote:
> There are no plugins installed, which puzzles me even more.
> N
There are no plugins installed, which puzzles me even more.
Now I did a few more tests later, and I don't get this problem when running
the server directly instead of running it as a service, or at least it
didn't crash in 40 minutes while when running as a service it crashes
constantly every few m
is this a vanila server ?
im also getting the same problem with the latest metamod installed,
steambans plugin & sourcemod both servers are on the same machine but
both are running different versions of sourcemod. 1 is running the
latest release and the other is running the latest 1.2.1 dev.
im a
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