They discussed this here: http://forums.srcds.com/viewtopic/12516
Markus Thewissen schrieb:
> This was in my demsg the last entrys
>
>
>
> UDP: short packet: From 0.0.0.0:0 18989/105 to 64.135.219.242:256
>
> UDP: short packet: From 0.0.0.0:0 0/105 to 128.36.50.246:0
>
> srcds_i686[2691]: segfau
Hello.
I use this commandline
qstat -P -a2s csdm.ru:27015
qstat -R -a2s cs.kld.ru:27015
It doesn't work for steam servers at all
But works for non-steam sh*t
qstat -P -a2s cs.rin.ru:27015
23 ноября 2009 г. 22:56 пользователь Steven Hartland
написал:
> Could you let me have a test case there Maxim
Because I want to play on my Steam groups server when playing survival. The
server only pops up for selection if I choose campaign or realism.
There should be a selection in "Server type" where in addition to official,
best available and local - you should be able to select available steam group
This was in my demsg the last entrys
UDP: short packet: From 0.0.0.0:0 18989/105 to 64.135.219.242:256
UDP: short packet: From 0.0.0.0:0 0/105 to 128.36.50.246:0
srcds_i686[2691]: segfault at 0 ip b609230b sp bfbb1c60 error 4 in
server_i486.so[b580f000+af2000]
___
Hi
Did anybody know what exploit actuali is not blocked by zblock 4.4 (ddos
protection on) ?
Tonight a hacker has crashet the server nothing logged.
His signature was www_game-crashing_t35_com ( _ = . )
Then crashed the server?
___
To unsubscrib
I can't speak for the original poster, but my use case for l4d was that the
versus server didn't get the gore mod for instance, since more competitive
players dislike even the smallest possibilities for lag. So I definitely see
that there can be a reason for wanting to lock one or more forks to a
c
sv_gametypes specifies what kind of lobbies will connect to the server, it
does NOT specify what map the server will be running while hibernating. If
noone's in the server, it doesn't matter what map it's on. Can you confirm
whether or not there are coop lobbies connecting?
On a related note, wh
I understand the concern for public server compliance. Our servers are
almost exclusively private and have been so for 9 years, so we're
probably not the center of your concern. But my primary concern is to
make our servers available to our community as simply as possible. And
requiring the
After the cfg file change, I tried to restart, map change and etc.
Nothing. They all still on Coop.
On Mon, Nov 23, 2009 at 02:32, tom nikitopoulos wrote:
> yes in the cfg as max has stated
>
> On Sun, Nov 22, 2009 at 4:32 PM, Shlomi Turjeman >wrote:
>
> > In the .cfg file?
> >
> > On Mon, Nov
http://forums.srcds.com/viewtopic/4613
That was back in 07, I had hair then.
Kyle.
On Mon, Nov 23, 2009 at 1:55 PM, Chris Boot wrote:
> F0rkz,
>
> Linux will mostly evenly spread running processes around processors as
> it requires, indeed. This applies to forks, threads, and completely
> separ
F0rkz,
Linux will mostly evenly spread running processes around processors as
it requires, indeed. This applies to forks, threads, and completely
separate processes as long as you don't fiddle with the processor
affinity. I can't see why a multithreaded game server would be much use,
especiall
Sadly some people exploit the system and have some server forced to for
example versus all the time and lobby system is getting false data.
Perhaps this is why mp_gamemode was disabled for L4D2. I know i've been
in L4D1 multple times on random lobby and the game is set to coop
expert and then
Could you let me have a test case there Maxim and I'll have a look?
Regards
Steve
- Original Message -
From: "Maxim Shpakov"
To: "Half-Life dedicated Linux server mailing list"
Cc: "Steven Hartland"
Sent: Monday, November 23, 2009 6:24 PM
Subject: Re: [hlds_linux] Query serve
MS> Oops.. some update
MS> Rules are not working too.
rules are working randomly.
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A2S_INFO query returns the current game type too.
gamead...@127001.org wrote:
> It _must_ broadcast it somehow, because joining via steamgroup only show
> servers of the currently selected type... no idea how to find out though
> To the OP: can I ask why it matters? Collecting stats or something
@ ics...thank you!
The problem some admins are having is relinquishing traditional server
control for lobby-generated control. I'm fine with it as long as the
relationship(s) are understood between the cvars. Granted, some of the
functionality is changing from release to release, but hey, we
That's what we are saying. With most modifications that you make to the
server, it will change tags to suit, the same way in TF2 where if you
turned crits off it would add the tag "nocrit" or something similar. The
way the lobby system works is when you chose a mode and then when it
displays th
It _must_ broadcast it somehow, because joining via steamgroup only show
servers of the currently selected type... no idea how to find out though
To the OP: can I ask why it matters? Collecting stats or something else?
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
I don't know if anyone has seen it, but this is a pretty nice query method
using Python:
http://github.com/faux/srcdspy
Very nice output, and options - the developer has also been very quick to
respond to any requests/bugs I've noted and forwarded to him.
~MianoSM
-Original Message-
F
Oops.. some update
Rules are not working too.
a2s.с:
82 // Challenge Request was broken so instead we use a
player
request with an invalid
83 // challenge which prompts the server to send a valid
challenge
84 // This was fixed as of
Hello!
I've updated to latest qstat from svn
Seems that it doesn't work with cs 1.6 steam servers and -P key
So it is impossible to show players, but rules and stats are ok.
The fix is broken now ?
2009/1/8 Steven Hartland :
> Yes this is designed behaviour but I would propose to you its only
> me
Does anyone know if muti-threading/multi-core servers is on the horizon?
I know we can pile l4d servers on a server all day long, but when it
comes to TF we have to be particularly careful for CPU load.
Also, does linux natively distribute processes between cores when it
launches new processes? mp
sv_showtags will show what mode the server is on and what gamemodes the
server supports. You can limit these with sv_gametypes. For example this
would force server to obey only coop and survival, sv_gametypes "coop,
survival"
-ics
Kerry Dorsey kirjoitti:
> mp_gamemode was decommissioned with L
Hey there,
as far as i noticed this is no longer necessary. My server transits from
one gamemode to another without any problems. Can anyone confirm this?
Alex
> Unknown command "mp_gamemode"
>
> Maybe it works for Left 4 Dead, but it doesnt work for Left 4 Dead 2.
>
> - Steffen
>
>
> -Oppri
mp_gamemode was decommissioned with L4D2 release. Any other guesses?
What does the server broadcast to the matchmaking system reflecting
the existing gametype?
--Kerry
On Nov 23, 2009, at 10:10 AM, Steffen Tronstad wrote:
> Unknown command "mp_gamemode"
>
> Maybe it works for Left 4 Dead, b
Easiest way is include a cfg/autoexec.cfg file - that gets run on startup.
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> boun...@list.valvesoftware.com] On Behalf Of Kerry Dorsey
> Sent: 23 November 2009 14:46
> To: Half-Life dedicated Linux s
Unknown command "mp_gamemode"
Maybe it works for Left 4 Dead, but it doesnt work for Left 4 Dead 2.
- Steffen
-Opprinnelig melding-
Fra: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av Richard Eid
Sendt: 23. november 2009 16:05
T
You just need to type mp_gamemode into the console and press Enter. It'll
show you what the value for that CVar is currently set at. Whatever is
displayed is what mode the game is currently running.
-Richard Eid
On Mon, Nov 23, 2009 at 9:54 AM
8 players includes scavenge, versus
4 players includes survival, realism, campaign
Impossible to tell just looking at this
-Opprinnelig melding-
Fra: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av Kerry Dorsey
Sendt: 23. november
That is a great question. The only way I can tell is as you
mentioned...maxplayers goes to 8. Anyone know?
--Kerry
On Nov 23, 2009, at 9:48 AM, Steffen Tronstad wrote:
> How can I see what gamemode my server is running as?
>
> The only thing that changes trough the status command, is maxplaye
How can I see what gamemode my server is running as?
The only thing that changes trough the status command, is maxplayers (8 or 4)
-Opprinnelig melding-
Fra: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av Kerry Dorsey
Sendt: 23
I was wrong about the startup command switch. That syntax isn't
allowed at startup, so I have to either add it to its own cfg file and
specify it in startup or just run it at console. There's a post in the
steam forums about the cfg file approach.
--Kerry
On Nov 23, 2009, at 9:33 AM, Shane
This is correct. sv_gametypes is a kind of gametype "tag". I believe
mp_gamemode was the command that actually sets the game mode for the
current map. I dont have a lot of experience with L4D though so I could
be wrong.
Kerry Dorsey wrote:
> To see the server when browsing Steam Group servers (
To see the server when browsing Steam Group servers (of that game
type), it must be already be running on that game type. If you're
setting up a dedicated game type server, add that game type after the
map parameter in the startup command, i.e., "+map c1m1_hotel versus".
You can run the sa
Has anyone gotten around to spawn a server in survival mode (or any other mode
than campaign/realism)?
I'm trying to set up a few steam_group_exclusive servers so that I can play
with normal ping (<100 ms), but I cannot find these servers in the list when
I'm trying to create a Survival game.
Hello,
I have similar results here on few servers with dual xeon E5335, 16GB
ram. Running 50 forks on each and sitting around 80-85% while they're
all full, altough I have slightly tweaked kernel and running gentoo.
Kveri
On 22.11.2009, at 5:55, Ben Jensz wrote:
> We've been running a lot
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