Re: [hlds_linux] dmesg log

2009-11-23 Thread Ulrich Block
They discussed this here: http://forums.srcds.com/viewtopic/12516 Markus Thewissen schrieb: > This was in my demsg the last entrys > > > > UDP: short packet: From 0.0.0.0:0 18989/105 to 64.135.219.242:256 > > UDP: short packet: From 0.0.0.0:0 0/105 to 128.36.50.246:0 > > srcds_i686[2691]: segfau

Re: [hlds_linux] Query servers with QSTAT since last CS update

2009-11-23 Thread Maxim Shpakov
Hello. I use this commandline qstat -P -a2s csdm.ru:27015 qstat -R -a2s cs.kld.ru:27015 It doesn't work for steam servers at all But works for non-steam sh*t qstat -P -a2s cs.rin.ru:27015 23 ноября 2009 г. 22:56 пользователь Steven Hartland написал: > Could you let me have a test case there Maxim

Re: [hlds_linux] L4D2: Scavenge mode in my own dedicated server

2009-11-23 Thread Steffen Tronstad
Because I want to play on my Steam groups server when playing survival. The server only pops up for selection if I choose campaign or realism. There should be a selection in "Server type" where in addition to official, best available and local - you should be able to select available steam group

[hlds_linux] dmesg log

2009-11-23 Thread Markus Thewissen
This was in my demsg the last entrys UDP: short packet: From 0.0.0.0:0 18989/105 to 64.135.219.242:256 UDP: short packet: From 0.0.0.0:0 0/105 to 128.36.50.246:0 srcds_i686[2691]: segfault at 0 ip b609230b sp bfbb1c60 error 4 in server_i486.so[b580f000+af2000] ___

[hlds_linux] Server crash

2009-11-23 Thread Markus Thewissen
Hi Did anybody know what exploit actuali is not blocked by zblock 4.4 (ddos protection on) ? Tonight a hacker has crashet the server nothing logged. His signature was www_game-crashing_t35_com ( _ = . ) Then crashed the server? ___ To unsubscrib

Re: [hlds_linux] L4D2: Scavenge mode in my own dedicated server

2009-11-23 Thread Fredrik Duprez
I can't speak for the original poster, but my use case for l4d was that the versus server didn't get the gore mod for instance, since more competitive players dislike even the smallest possibilities for lag. So I definitely see that there can be a reason for wanting to lock one or more forks to a c

Re: [hlds_linux] L4D2: Scavenge mode in my own dedicated server

2009-11-23 Thread gameadmin
sv_gametypes specifies what kind of lobbies will connect to the server, it does NOT specify what map the server will be running while hibernating. If noone's in the server, it doesn't matter what map it's on. Can you confirm whether or not there are coop lobbies connecting? On a related note, wh

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-23 Thread Kerry Dorsey
I understand the concern for public server compliance. Our servers are almost exclusively private and have been so for 9 years, so we're probably not the center of your concern. But my primary concern is to make our servers available to our community as simply as possible. And requiring the

Re: [hlds_linux] L4D2: Scavenge mode in my own dedicated server

2009-11-23 Thread Shlomi Turjeman
After the cfg file change, I tried to restart, map change and etc. Nothing. They all still on Coop. On Mon, Nov 23, 2009 at 02:32, tom nikitopoulos wrote: > yes in the cfg as max has stated > > On Sun, Nov 22, 2009 at 4:32 PM, Shlomi Turjeman >wrote: > > > In the .cfg file? > > > > On Mon, Nov

Re: [hlds_linux] TF2 Multicore server support

2009-11-23 Thread Kyle Sanderson
http://forums.srcds.com/viewtopic/4613 That was back in 07, I had hair then. Kyle. On Mon, Nov 23, 2009 at 1:55 PM, Chris Boot wrote: > F0rkz, > > Linux will mostly evenly spread running processes around processors as > it requires, indeed. This applies to forks, threads, and completely > separ

Re: [hlds_linux] TF2 Multicore server support

2009-11-23 Thread Chris Boot
F0rkz, Linux will mostly evenly spread running processes around processors as it requires, indeed. This applies to forks, threads, and completely separate processes as long as you don't fiddle with the processor affinity. I can't see why a multithreaded game server would be much use, especiall

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-23 Thread ics
Sadly some people exploit the system and have some server forced to for example versus all the time and lobby system is getting false data. Perhaps this is why mp_gamemode was disabled for L4D2. I know i've been in L4D1 multple times on random lobby and the game is set to coop expert and then

Re: [hlds_linux] Query servers with QSTAT since last CS update

2009-11-23 Thread Steven Hartland
Could you let me have a test case there Maxim and I'll have a look? Regards Steve - Original Message - From: "Maxim Shpakov" To: "Half-Life dedicated Linux server mailing list" Cc: "Steven Hartland" Sent: Monday, November 23, 2009 6:24 PM Subject: Re: [hlds_linux] Query serve

Re: [hlds_linux] Query servers with QSTAT since last CS update

2009-11-23 Thread Tomasz Formanowski
MS> Oops.. some update MS> Rules are not working too. rules are working randomly. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-23 Thread Adam Nowacki
A2S_INFO query returns the current game type too. gamead...@127001.org wrote: > It _must_ broadcast it somehow, because joining via steamgroup only show > servers of the currently selected type... no idea how to find out though > To the OP: can I ask why it matters? Collecting stats or something

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-23 Thread Kerry Dorsey
@ ics...thank you! The problem some admins are having is relinquishing traditional server control for lobby-generated control. I'm fine with it as long as the relationship(s) are understood between the cvars. Granted, some of the functionality is changing from release to release, but hey, we

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-23 Thread Shane Arnold
That's what we are saying. With most modifications that you make to the server, it will change tags to suit, the same way in TF2 where if you turned crits off it would add the tag "nocrit" or something similar. The way the lobby system works is when you chose a mode and then when it displays th

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-23 Thread gameadmin
It _must_ broadcast it somehow, because joining via steamgroup only show servers of the currently selected type... no idea how to find out though To the OP: can I ask why it matters? Collecting stats or something else? > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Query servers with QSTAT since last CS update

2009-11-23 Thread Miano, Steven M.
I don't know if anyone has seen it, but this is a pretty nice query method using Python: http://github.com/faux/srcdspy Very nice output, and options - the developer has also been very quick to respond to any requests/bugs I've noted and forwarded to him. ~MianoSM -Original Message- F

Re: [hlds_linux] Query servers with QSTAT since last CS update

2009-11-23 Thread Maxim Shpakov
Oops.. some update Rules are not working too. a2s.с: 82 // Challenge Request was broken so instead we use a player request with an invalid 83 // challenge which prompts the server to send a valid challenge 84 // This was fixed as of

Re: [hlds_linux] Query servers with QSTAT since last CS update

2009-11-23 Thread Maxim Shpakov
Hello! I've updated to latest qstat from svn Seems that it doesn't work with cs 1.6 steam servers and -P key So it is impossible to show players, but rules and stats are ok. The fix is broken now ? 2009/1/8 Steven Hartland : > Yes this is designed behaviour but I would propose to you its only > me

[hlds_linux] TF2 Multicore server support

2009-11-23 Thread f0rkz
Does anyone know if muti-threading/multi-core servers is on the horizon? I know we can pile l4d servers on a server all day long, but when it comes to TF we have to be particularly careful for CPU load. Also, does linux natively distribute processes between cores when it launches new processes? mp

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-23 Thread ics
sv_showtags will show what mode the server is on and what gamemodes the server supports. You can limit these with sv_gametypes. For example this would force server to obey only coop and survival, sv_gametypes "coop, survival" -ics Kerry Dorsey kirjoitti: > mp_gamemode was decommissioned with L

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-23 Thread Alexander Bienzeisler
Hey there, as far as i noticed this is no longer necessary. My server transits from one gamemode to another without any problems. Can anyone confirm this? Alex > Unknown command "mp_gamemode" > > Maybe it works for Left 4 Dead, but it doesnt work for Left 4 Dead 2. > > - Steffen > > > -Oppri

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-23 Thread Kerry Dorsey
mp_gamemode was decommissioned with L4D2 release. Any other guesses? What does the server broadcast to the matchmaking system reflecting the existing gametype? --Kerry On Nov 23, 2009, at 10:10 AM, Steffen Tronstad wrote: > Unknown command "mp_gamemode" > > Maybe it works for Left 4 Dead, b

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-23 Thread gameadmin
Easiest way is include a cfg/autoexec.cfg file - that gets run on startup. > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- > boun...@list.valvesoftware.com] On Behalf Of Kerry Dorsey > Sent: 23 November 2009 14:46 > To: Half-Life dedicated Linux s

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-23 Thread Steffen Tronstad
Unknown command "mp_gamemode" Maybe it works for Left 4 Dead, but it doesnt work for Left 4 Dead 2. - Steffen -Opprinnelig melding- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av Richard Eid Sendt: 23. november 2009 16:05 T

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-23 Thread Richard Eid
You just need to type mp_gamemode into the console and press Enter. It'll show you what the value for that CVar is currently set at. Whatever is displayed is what mode the game is currently running. -Richard Eid On Mon, Nov 23, 2009 at 9:54 AM

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-23 Thread Steffen Tronstad
8 players includes scavenge, versus 4 players includes survival, realism, campaign Impossible to tell just looking at this -Opprinnelig melding- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av Kerry Dorsey Sendt: 23. november

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-23 Thread Kerry Dorsey
That is a great question. The only way I can tell is as you mentioned...maxplayers goes to 8. Anyone know? --Kerry On Nov 23, 2009, at 9:48 AM, Steffen Tronstad wrote: > How can I see what gamemode my server is running as? > > The only thing that changes trough the status command, is maxplaye

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-23 Thread Steffen Tronstad
How can I see what gamemode my server is running as? The only thing that changes trough the status command, is maxplayers (8 or 4) -Opprinnelig melding- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av Kerry Dorsey Sendt: 23

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-23 Thread Kerry Dorsey
I was wrong about the startup command switch. That syntax isn't allowed at startup, so I have to either add it to its own cfg file and specify it in startup or just run it at console. There's a post in the steam forums about the cfg file approach. --Kerry On Nov 23, 2009, at 9:33 AM, Shane

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-23 Thread Shane Arnold
This is correct. sv_gametypes is a kind of gametype "tag". I believe mp_gamemode was the command that actually sets the game mode for the current map. I dont have a lot of experience with L4D though so I could be wrong. Kerry Dorsey wrote: > To see the server when browsing Steam Group servers (

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-23 Thread Kerry Dorsey
To see the server when browsing Steam Group servers (of that game type), it must be already be running on that game type. If you're setting up a dedicated game type server, add that game type after the map parameter in the startup command, i.e., "+map c1m1_hotel versus". You can run the sa

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-23 Thread Steffen Tronstad
Has anyone gotten around to spawn a server in survival mode (or any other mode than campaign/realism)? I'm trying to set up a few steam_group_exclusive servers so that I can play with normal ping (<100 ms), but I cannot find these servers in the list when I'm trying to create a Survival game.

[hlds_linux] [SPAM] Re: L4D2 server performance

2009-11-23 Thread Kveri
Hello, I have similar results here on few servers with dual xeon E5335, 16GB ram. Running 50 forks on each and sitting around 80-85% while they're all full, altough I have slightly tweaked kernel and running gentoo. Kveri On 22.11.2009, at 5:55, Ben Jensz wrote: > We've been running a lot