Re: [hlds_linux] Was the multi-ip bug ever fixed?

2014-06-24 Thread Fletcher Dunn
Sorry, I didn't mean -steamport. I meant the argument to bind to a particular IP. (I think it's "-ip".) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday,

Re: [hlds_linux] Was the multi-ip bug ever fixed?

2014-06-24 Thread Fletcher Dunn
24, 2014 6:15 AM To: Half-Life dedicated Linux server mailing list Cc: Fletcher Dunn; Eric Smith Subject: Re: [hlds_linux] Was the multi-ip bug ever fixed? To my knowledge lorph, this has never been fixed. Didn't Didrole show all they had to do was & that bit in? I seem to remember

Re: [hlds_linux] [hlds] Steam GameServer Account Logging Question

2014-02-26 Thread Fletcher Dunn
d to avoid further problems, could you elaborate where exactly you would put those? Some of us prefer autoexec.cfg but should they be in command line? If not, where then? Server.cfg seems too late. -ics Fletcher Dunn kirjoitti: > > Sorry, those messages are a bit confusing. I’m assuming this

Re: [hlds_linux] [hlds] Steam GameServer Account Logging Question

2014-02-26 Thread Fletcher Dunn
Also, remember that the command line string can be accessed by other processes running on the box. Be aware of that when deciding whether to specify your logon credential there. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn

Re: [hlds_linux] [hlds] Valve Only Servers in Community Servers

2014-02-18 Thread Fletcher Dunn
This bug will be fixed in the next update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Doctor McKay Sent: Sunday, February 16, 2014 1:30 AM To: Paul Lewis; Half-Life dedicated Linux server mailing list

[hlds_linux] Workaround for linux problems running multiple servers on the same IP

2014-02-07 Thread Fletcher Dunn
The latest TF Linux server has a bug that prevents multiple instances from running at the same time. The problem is that they are not successfully binding to different ports due to the addition of the SO_REUSEADR flag at a low level. We should be able to ship a fix for this early next week. I

Re: [hlds_linux] you did well

2014-02-07 Thread Fletcher Dunn
> > > > > servers using login tokens from successfully retrying their > > connection > > > to > > > > > Steam after losing connection. > > > > > >> > > > > > >> -Original Message- > > > > > >> From: hlds_linux-boun...@li

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread Fletcher Dunn
ue? Saint K. From: hlds-boun...@list.valvesoftware.com<mailto:hlds-boun...@list.valvesoftware.com> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Friday, February 07, 2014 10:42 PM To: h...@list.valvesoftware.com<mailto:h...@list.valvesoftware.com&

Re: [hlds_linux] you did well

2014-02-07 Thread Fletcher Dunn
Is anybody having problems with dropped connections trying to use the same token on multiple instances? It could exhibit that behavior. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker Sent: F

Re: [hlds_linux] [hlds_announce] [hlds] Important changes to TF2 coming soon

2014-02-05 Thread Fletcher Dunn
iling list; Fletcher Dunn Subject: [hlds_announce] [hlds_linux] [hlds] Important changes to TF2 coming soon Again thanks for this feature. Another question though. I understand this will be only TF2 initially, and so only Source-engine games at least initialy (which all seem to use the "

Re: [hlds_linux] Important changes to TF2 coming soon

2014-02-05 Thread Fletcher Dunn
What's the problem with overfull servers? Can you not set visiblemaxplayers to 24 and allow players with reserved slots to join past 24? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jake Forrester Sent

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-05 Thread Fletcher Dunn
Wed, Feb 5, 2014 at 3:52 PM, Fletcher Dunn mailto:fletch...@valvesoftware.com>> wrote: There are some changes coming that TF2 server operators should know about. CHANGES TO QUICKPLAY --- The next TF2 update will make two changes to quickplay: * "Show serv

[hlds_linux] Important changes to TF2 coming soon

2014-02-05 Thread Fletcher Dunn
There are some changes coming that TF2 server operators should know about. CHANGES TO QUICKPLAY --- The next TF2 update will make two changes to quickplay: * "Show servers" button. This runs the ordinary quickplay search, but instead of joining the server with the h

Re: [hlds_linux] [hlds] GetServersAtAddress Steam API broken

2014-01-29 Thread Fletcher Dunn
last 24 hours. This is the API given to us by Fletcher Dunn in August 2012 for checking if a server is in the master server list. All servers get this response even if they're showing in the master server list: { "response": { "success":

Re: [hlds_linux] [hlds] [Regression] Horribly inaccurate player counts from Steam.

2013-12-26 Thread Fletcher Dunn
I'd start my investigation by confirming that the raw ping from your server is correct and what you want it to be (using hlsw or something similar). Original message From: Kyle Sanderson Date:2013/12/26 5:25 PM (GMT-08:00) To: Fletcher Dunn ,Half-Life dedicated Linux s

Re: [hlds_linux] [hlds] [Regression] Horribly inaccurate player counts from Steam.

2013-12-26 Thread Fletcher Dunn
The server browser doesn't know anything about the actual max, it is totally based on the visible max. -Original Message- From: Kyle Sanderson [mailto:kyle.l...@gmail.com] Sent: Thursday, December 26, 2013 5:19 PM To: Fletcher Dunn; Half-Life dedicated Linux server mailing list;

Re: [hlds_linux] [hlds] [Regression] Horribly inaccurate player counts from Steam.

2013-12-26 Thread Fletcher Dunn
That logic is the same for any game. There may be some weird edge case if the max player count is less than the total number of currently connected players (humans + bots) and your server contains bots. -Original Message- From: Fletcher Dunn Sent: Thursday, December 26, 2013 5:16 PM

Re: [hlds_linux] [hlds] [Regression] Horribly inaccurate player counts from Steam.

2013-12-26 Thread Fletcher Dunn
Linux server mailing list; Fletcher Dunn Cc: Eric Smith Subject: Re: [hlds] [hlds_linux] [Regression] Horribly inaccurate player counts from Steam. There may be logic missing from cstrike if being full is the case (or missing from the GMS, if it's implemented there). My C++ classes, C

Re: [hlds_linux] [Regression] Horribly inaccurate player counts from Steam.

2013-12-26 Thread Fletcher Dunn
The server browser queries the server and then checks the numbers from the ping against authenticated player counts from Steam. If there is a difference, then it performs a reconciliation according to some logic that is not totally brain-dead. For example, one of the heuristics it uses is that

[hlds_linux] Test message

2013-12-23 Thread Fletcher Dunn
Test. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] Where is my traffic coming from?

2013-11-18 Thread Fletcher Dunn
Quickplay is basically just automated server browsing, and it uses real pings. You might be thinking of MvM matchmaking, which uses geolocation. (And quickplay beta, which may be revived at some point, used the same thing.) -Original Message- From: hlds_linux-boun...@list.valvesoftware.

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread Fletcher Dunn
gt;> On Tue, Nov 12, 2013 at 3:13 PM, ics wrote: >>>> >>>> I'd settle for a command that lists where current players of the >>>> server >>>>> came from, for example addition into status command field along >>>>> with >

Re: [hlds_linux] Where is my traffic coming from?

2013-11-12 Thread Fletcher Dunn
: > Is it able to tell if they connect from their favorites? > > Sent from my iPhone 5 > > > On Nov 12, 2013, at 11:02 AM, Fletcher Dunn > > > wrote: > > > > Several server operators have requested the ability to know how > > their > clients are c

[hlds_linux] Where is my traffic coming from?

2013-11-12 Thread Fletcher Dunn
Several server operators have requested the ability to know how their clients are connecting to their server. The latest TF update added a new client convar, cl_connectmethod, that contains a string value that indicates how the client connected to your server. It's sent in the same way as cl_r

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread Fletcher Dunn
3:22 PM, "Valentin G." wrote: > > > > about:blank is no longer valid? > > > > > > On Thu, Nov 7, 2013 at 12:13 AM, Fletcher Dunn > > wrote: > > > >> That's correct; #2 is a Source engine change. > >> > >> -Origina

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread Fletcher Dunn
list Subject: Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support Does the latter impact all Source 2k7 games? Thanks, Kyle. On Wed, Nov 6, 2013 at 4:03 PM, Fletcher Dunn wrote: > We're making two changes to TF HTML MOTD support that server operators > should be aware of: &

[hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread Fletcher Dunn
We're making two changes to TF HTML MOTD support that server operators should be aware of: 1.)HTML MOTD's will no longer be shown by clients that connect via quickplay. Those clients will show the plaintext message instead. (The file identified by the convar motdfile_text, which defaults

Re: [hlds_linux] Is sv_tags "event247" broken after the update?

2013-10-31 Thread Fletcher Dunn
unities basically have a hard time getting a foothold > > > >> unless > there > > > is > > > >> an established playerbase > > > >> that is large enough to sustain the server with very little > > > >> traffic > > >

Re: [hlds_linux] Is sv_tags "event247" broken after the update?

2013-10-31 Thread Fletcher Dunn
=DESC#search > > http://store.steampowered.com/stats/ > > > > I guess that's what it is though. > > Chris > > > On Thu, Oct 31, 2013 at 1:31 PM, Marco Padovan wrote: > > > This explains everything :D > > > > > > On Thu, Oct 31, 2013 at 6:3

Re: [hlds_linux] Is sv_tags "event247" broken after the update?

2013-10-31 Thread Fletcher Dunn
gt; Can you double check to verify this update didn't create an additional > issue, as it sure does look like something is wrong. > > ~6000 players in 24h to 0 in 12h, doesn't really make any sense. > > > - Original Message - From: "Fletcher Dunn" &

Re: [hlds_linux] Is sv_tags "event247" broken after the update?

2013-10-31 Thread Fletcher Dunn
We recently fixed a bug that has been giving servers running bots an unfair and unintended quickplay scoring advantage. This could change traffic patterns. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds_linux] TF2 Mapcycle file?

2013-06-05 Thread Fletcher Dunn
There is no file in the current depot named "mapcycle.txt" in any directory. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mosquito Sent: Wednesday, June 05, 2013 1:32 PM To: Half-Life dedicated Linux ser

Re: [hlds_linux] Autoupdate Problem

2013-05-23 Thread Fletcher Dunn
The ServerVersion is essentially a build label and will change every update. Mandatory updates are synonymous with a bump in the PatchVersion. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent:

Re: [hlds_linux] command line too long, 512 max

2013-05-23 Thread Fletcher Dunn
You might try moving some of the +options into a single startup script and +exec them all at once. For example I am pretty sure that +servercfgfile, +motdfile, +map, +exec could all be executed from a startup script. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [m

Re: [hlds_linux] Mandatory updates for CS:S, HL2:DM, and DoD:S released

2013-05-20 Thread Fletcher Dunn
] Mandatory updates for CS:S, HL2:DM, and DoD:S released Committing, progress: 434.03% (131.28 MiB / 30.25 MiB) Up to date. hmm. Thanks for the sync, Kyle. On Mon, May 20, 2013 at 9:48 AM, Fletcher Dunn wrote: > The prerelease build released last Friday has been set live as the > official v

[hlds_linux] Mandatory updates for CS:S, HL2:DM, and DoD:S released

2013-05-20 Thread Fletcher Dunn
The prerelease build released last Friday has been set live as the official version. The PatchVersion for all the games is 1765266. Here are the change notes: Source engine: * Synced engine with latest changes from TF2. * Improved network compression to reduce impact of network spikes. * Added

Re: [hlds_linux] Mandatory TF2 update released

2013-05-17 Thread Fletcher Dunn
It takes place immediately for all players. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Abdulrahman Abdulkawi Sent: Friday, May 17, 2013 4:00 PM To: Half-Life dedicated Linux server mailing list Subjec

Re: [hlds_linux] Prerelease updates available for HL2:DM, DoD:S, and CS:S

2013-05-17 Thread Fletcher Dunn
Linux server mailing list Subject: Re: [hlds_linux] Prerelease updates available for HL2:DM, DoD:S, and CS:S Any idea when you guys are planning on shipping the release update? Thanks, Kyle. On Fri, May 17, 2013 at 3:01 PM, Fletcher Dunn wrote: > Updates are available in the "prereleas

[hlds_linux] Prerelease updates available for HL2:DM, DoD:S, and CS:S

2013-05-17 Thread Fletcher Dunn
Updates are available in the "prerelease" betas of HL2:DM, DoD:S, and CS:S. These changes bring the Source engine up-to-date date with the latest TF2 release. In particular, it includes the optimization to the network compression. Because of the change to the compression algorithm, the PatchVe

[hlds_linux] Mandatory update 1765266 for TF2 released

2013-05-17 Thread Fletcher Dunn
We've released a mandatory update for Team Fortress 2. The notes for the update are below. == Source Engine Changes - Fixed server crash in packet compression ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds_linux] [hlds] Server crash bug in latest build

2013-05-17 Thread Fletcher Dunn
, 2013, at 11:42 AM, Fletcher Dunn wrote: > There is a bug in the update we just released. > > > > Setting net_compresspackets to 0 is a workaround. > > > > We'll have a new update released shortly. Apologies. > > __

[hlds_linux] Server crash bug in latest build

2013-05-17 Thread Fletcher Dunn
There is a bug in the update we just released. Setting net_compresspackets to 0 is a workaround. We'll have a new update released shortly. Apologies. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https:/

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2013-05-17 Thread Fletcher Dunn
dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released Great, thanks Fletch! Will definitely be on the lookout for any perf issues with these changes. On Fri, May 17, 2013 at 1:22 PM, Fletcher Dunn mailto:fletch...@valvesoftware.com>> wrote: A note regarding t

Re: [hlds_linux] Mandatory TF2 update released

2013-05-17 Thread Fletcher Dunn
A note regarding the CPU spikes: I would encourage server operators to revert any changes made to disable compression, set all such convars to their default values, and re-evaluate performance and bandwidth. I believe that the switch to a realtime compression library will fix the CPU spikes wh

Re: [hlds_linux] New feature: -insert_search_path

2013-05-17 Thread Fletcher Dunn
st.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of > Fletcher Dunn > Sent: maandag 13 mei 2013 23:05 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] New feature: -insert_search_path > > I believe relative paths are interpreted t

Re: [hlds_linux] [hlds] Who do we send netspike.txt log too?

2013-05-15 Thread Fletcher Dunn
Half-Life dedicated Win32 server mailing list Subject: Re: [hlds_linux] [hlds] Who do we send netspike.txt log too? Fletcher, How should we procceed to generate and send you the windows traces? _pilger On 15 May 2013 13:24, Fletcher Dunn wrote: > No need to send any netspike files. We hav

Re: [hlds_linux] [hlds] Who do we send netspike.txt log too?

2013-05-15 Thread Fletcher Dunn
No need to send any netspike files. We have enough good data and further netspike files or vprof files are not likely to help right now. It anybody wants to send in more windows traces, however, feel free to do so. For some reason the servers are spending huge amounts of time in compression c

Re: [hlds_linux] Optional update for TF2 released

2013-05-14 Thread Fletcher Dunn
t; Not every effect (eg. burning flames are ok but all circling signs > >> and sunbeams, energy etc have this mo-fo issue. > >> > >> PLZ try to fix this. > >> > >> > >> 2013/5/14 Aaron Thompson > >> > >> I keep updating with steam

Re: [hlds_linux] Optional update for TF2 released

2013-05-14 Thread Fletcher Dunn
HL2:DM dedicated server >>>> >>>> Thanks, >>>> Kyle. >>>> >>>> >>>> On Tue, May 14, 2013 at 2:16 PM, Aaron Thompson >>>> >>>> wrote: >>>> >>>> I keep updating with steamcmd

Re: [hlds_linux] Optional update for TF2 released

2013-05-14 Thread Fletcher Dunn
nd: - sv_netspike - sv_netspike_sendtime_ms - sv_netspike_output Can you please explaind the usage of this cvars? How to set them to help you the most? 2013/5/14 Fletcher Dunn > We'll release one sometime this week. Hopefully after we've figure > out the cause of the frame rate spikes. &

Re: [hlds_linux] Optional update for TF2 released

2013-05-14 Thread Fletcher Dunn
We'll release one sometime this week. Hopefully after we've figure out the cause of the frame rate spikes. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Tuesday, May 14, 2013 1:41 P

Re: [hlds_linux] [hlds] TF2 server performance spikes

2013-05-14 Thread Fletcher Dunn
This is being actively investigated with high priority right now. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of martin v Sent: Tuesday, May 14, 2013 10:08 AM To: Half-Life dedicated Linux server mailing l

[hlds_linux] steamcmd problems

2013-05-14 Thread Fletcher Dunn
We're looking into the steamcmd problems. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of bl4nk Sent: Tuesday, May 14, 2013 7:55 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Having problem

Re: [hlds_linux] New feature: -insert_search_path

2013-05-13 Thread Fletcher Dunn
ustom/dodgeball? Thanks for the feature fletch. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: maandag 13 mei 2013 22:56 To: Half-Life dedicated Linux server mailing list Cc: Half-Life

Re: [hlds_linux] New feature: -insert_search_path

2013-05-13 Thread Fletcher Dunn
...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: maandag 13 mei 2013 22:41 To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: [hlds_linux] New feature: -insert_search_path I didn't

[hlds_linux] New feature: -insert_search_path

2013-05-13 Thread Fletcher Dunn
I didn't get a chance to get this note added into the release notes: Source engine: * Added -insert_search_path command line argument. This inserts a search path to the front of the list. (Taking priority over the custom directories.) It's intended to make it easier to run multiple instances

[hlds_linux] TF2 Mandatory update coming today: HLDSUpdateTool grace period is over

2013-05-13 Thread Fletcher Dunn
Today's the day. Put it out to pasture. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] [hlds] TF2 server performance spikes

2013-05-13 Thread Fletcher Dunn
g traces for windows servers correct? Some of the people that have complained are running linux. I have the issue myself on two  independent servers. We get this new game studder after upgrading, leaving everything else the same. On Mon, May 13, 2013 at 12:11 PM, Fletcher Dunn wrote: I do hav

[hlds_linux] TF2 server performance spikes

2013-05-13 Thread Fletcher Dunn
I do have a theory about the cause of the CPU spikes. I'll release a build with the next mandatory update (which will probably be this afternoon) that I think could address the problem. But since we are not reproducing the problem here, this is just a theory, not disciplined engineering. In o

Re: [hlds_linux] Huge sv drops and var spikes in net_graph 4.

2013-05-06 Thread Fletcher Dunn
I was able to get a trace from a Windows server operator that was experiencing a similar problem. The problem in that case was that it was spending all of its time compressing snapshots. The problem was exacerbated by some process affinity settings which were counterproductive and putting all

[hlds_linux] Very early betas of Source engine SDK tools released

2013-05-03 Thread Fletcher Dunn
This is not really gameserver admin related, but several people on this list were asking, so I am posting here. We've released some very early betas of the SDK tools that have been broken by the SteamPipe filesystem changes. They are now going to go in the same folder as the game. The separat

Re: [hlds_linux] Optional updates available for TF2, CS:S, DoD:S, and HL2:MP

2013-05-02 Thread Fletcher Dunn
of configurations for servers for these mods depending on which optional updates they have. Oh, and there are 2 (or more?) different configurations for the other three games depending on which optional updates they have. This becomes a serious problem very quickly. On Thu, May 2, 2013 at 2:5

Re: [hlds_linux] Optional updates available for TF2, CS:S, DoD:S, and HL2:MP

2013-05-02 Thread Fletcher Dunn
lize static offsets. Until the > majority of servers update to this (3rd) optional update, I don't > believe there will be 3rd party support as there's no way to discern versions > (yet?). > > Thanks, > Kyle. > On 2 May 2013 11:24, "Fletcher Dunn" wrote: &

[hlds_linux] Optional updates available for TF2, CS:S, DoD:S, and HL2:MP

2013-05-02 Thread Fletcher Dunn
These updates have now been released in the main branch for all games. The prerelease beta is now the same build as the main build. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, May 01, 2013 3:11 PM To: Half

Re: [hlds_linux] [hlds_announce] Prerelease updates available for TF2, CS:S, DoD:S, and HL2:MP

2013-05-02 Thread Fletcher Dunn
How to unsubscribe: https://list.valvesoftware.com/mailman/listinfo/hlds https://list.valvesoftware.com/mailman/listinfo/hlds_linux https://list.valvesoftware.com/mailman/listinfo/hlds_announce From: Mark Raphael [mailto:ts...@cox.net] Sent: Thursday, May 02, 2013 9:10 AM To: Fletcher Dunn

[hlds_linux] Prerelease updates available for TF2, CS:S, DoD:S, and HL2:MP

2013-05-01 Thread Fletcher Dunn
Updates are available for the "prerelease" betas of TF2, CS:S, DoD:S, and HL2:MP. The update does not change the PatchVersion and will not be mandatory for servers. For CS:S, DoD:S, and HL2:MP, this syncs the engine with the latest TF2 release. Here are the github issues addressed by this bui

Re: [hlds_linux] steamcmd loop

2013-05-01 Thread Fletcher Dunn
dedicated Linux server mailing list Subject: Re: [hlds_linux] steamcmd loop Great! I was wondering why my servers still weren't updated last night until I discovered that SteamCMD was running in circles while I wasn't watching. On Wed, May 1, 2013 at 9:07 PM, Fletcher Dunn wrote

Re: [hlds_linux] steamcmd loop

2013-05-01 Thread Fletcher Dunn
We've received several logs and are able to reproduce the problem. Thanks for your help. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, May 01, 2013 11:26 AM To: Half

Re: [hlds_linux] steamcmd loop

2013-05-01 Thread Fletcher Dunn
ks! Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn [fletch...@valvesoftware.com] Sent: 01 May 2013 18:26 To: Half-Life dedicated Linux server mailing list Subject: Re: [

Re: [hlds_linux] steamcmd loop

2013-05-01 Thread Fletcher Dunn
Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: woensdag 1 mei 2013 17:45 To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) Subject:

Re: [hlds_linux] steamcmd loop

2013-05-01 Thread Fletcher Dunn
Is everybody who is experiencing the problem running Linux? Any Windows users experiencing steamcmd updating itself repeatedly? We know that it can happen immediately after an update, if you are talking to different web hosts that are hosting the manifests and content, the different web hosts

Re: [hlds_linux] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-05-01 Thread Fletcher Dunn
1, 2013 5:28 AM To: Fletcher Dunn; 'Half-Life dedicated Win32 server mailing list'; 'Half-Life dedicated Linux server mailing list'; hlds_annou...@list.valvesoftware.com Subject: RE: [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon. Is

Re: [hlds_linux] Question about custom maps

2013-04-30 Thread Fletcher Dunn
Yes. But remember that with SteamPipe, TF might not be installed here: %programfiles%\Steam\steamapps\common\Team Fortress 2 The user can choose to install the game wherever they want. (This choice is not offered when upgrading a previous non-SteamPipe installation.) -Original Message

Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Fletcher Dunn
Does the problem happen before you connect to a server? What server are you connected to, and what are the pure server rules? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jerry Sent: Tuesday, April 30,

Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Fletcher Dunn
s Hastings AlliedMods.net <http://www.alliedmods.net> > Fletcher Dunn <mailto:fletch...@valvesoftware.com> > Tuesday, April 30, 2013 3:07 PM > We've released an optional update to the TF2 SteamPipe beta. Here are > the change notes (since the last SteamPipe beta):

Re: [hlds_linux] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Fletcher Dunn
re.com] On Behalf Of Fletcher Dunn Sent: Tuesday, April 30, 2013 10:22 PM To: Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com); Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds_announce] TF2 SteamPipe beta updat

Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Fletcher Dunn
> From: hlds_linux-boun...@list.valvesoftware.com [ > hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn > [ fletch...@valvesoftware.com] > Sent: 30 April 2013 21:07 > To: Half-Life dedicated Win32 server mailing list ( > h...

Re: [hlds_linux] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Fletcher Dunn
Two quick clarifications: This update to the Steampipe beta is optional for servers. Compared to the previous Steampipe beta build, it primarily contains client-side fixes. So it is not necessary to update. The HLDS server should continue to be able to successfully host clients, even after t

[hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Fletcher Dunn
We've released an optional update to the TF2 SteamPipe beta. Here are the change notes (since the last SteamPipe beta): Team Fortress 2: * Fixed network incompatibility causing custom names and descriptions to not display on client Source engine: * Fix sprays trying to load from the wrong dire

[hlds_linux] Optional updates available for CS:S, DoD:S, and HL2:DM

2013-04-29 Thread Fletcher Dunn
ately were not merged over for this release. We'll have another update soon that pushes these fixes out. The prerelease branch is still active; it is currently the same build as the main branch. From: Fletcher Dunn Sent: Friday, April 26, 2013 10:49 AM To: Half-Life dedicated Linux serv

[hlds_linux] Pre-release updates available for CS:S, DoD:S, and HL2:DM

2013-04-26 Thread Fletcher Dunn
We're trying out different way to release updates that will hopefully reduce disruption to your communities. New builds are now available for the client and dedicated server for CS:S, DoD:S, and HL2:DM. These builds have the same PatchVersion and are network compatible with the current build.

Re: [hlds_linux] CreateFragmentsFromFile: 'downloads/c12cc55b.dat' doesn't exist.

2013-04-26 Thread Fletcher Dunn
I believe that is only happening when a non-SteamPipe client connects. Should go away after Tuesday. If you can confirm or deny that, or if it keeps happening after the switchover on Tuesday, let me know.. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds

Re: [hlds_linux] [hlds] [CS:S] Server locking up after Steam| (VPK) change

2013-04-25 Thread Fletcher Dunn
I have a fix for this ready to ship. I’ll try to get that released tomorrow. From: Kyle Sanderson [mailto:kyle.l...@gmail.com] Sent: Thursday, April 25, 2013 9:18 PM To: Dominik Friedrichs; Half-Life dedicated Win32 server mailing list; Fletcher Dunn; Half-Life dedicated Linux server mailing

Re: [hlds_linux] [hlds] Optional updates to TF2 SteamPipe beta released

2013-04-25 Thread Fletcher Dunn
46 PM, Fletcher Dunn wrote: > We’ve released optional updates to the SteamPipe beta client and > dedicated server: > > ** ** > > Source engine: > > * motd file(s) changed to work like the mapcycle file. It goes in the > cfg folder by default, but will fa

[hlds_linux] Optional updates to TF2 SteamPipe beta released

2013-04-25 Thread Fletcher Dunn
We've released optional updates to the SteamPipe beta client and dedicated server: Source engine: * motd file(s) changed to work like the mapcycle file. It goes in the cfg folder by default, but will fallback to the root folder if not found in the cfg folder. Motd.txt and motd_text.txt files

Re: [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Fletcher Dunn
Is your system under any memory pressure? If we added a bunch of memory usage, and it starts paging, of course that could cause really spiky behavior. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn

Re: [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Fletcher Dunn
45 PM, Yun Huang Yong >>> >> >wrote: >>> >>> I tried the vprof tools but have no idea what the profile is >>> supposed to >>>> look like. >>>> >>>> Should we be posting profiler output to this list (or to GitHub issues

Re: [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Fletcher Dunn
Oops. Fixed. I mean we have good performance investigation tools on **windows**. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Thursday, April 25, 2013 4:22 PM To: hlds_linux

Re: [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Fletcher Dunn
Are all of these problems peculiar to Linux? Has anybody tried using the engine's vprof tools (i.e. vprof_dump_spikes) to investigate where the time is going? If anybody is having these problems on Linux, we have some really powerful tools we can use to capture performance data and track down i

Re: [hlds_linux] [hlds] SMAC is banning SteamPipe beta clients

2013-04-24 Thread Fletcher Dunn
onsistency check. On 4/24/2013 6:52 PM, Fletcher Dunn wrote: Just a heads up, SMAC is banning SteamPipe clients. http://forums.steampowered.com/forums/showpost.php?p=34328428&postcount=32 The functionality of sv_consistency has been combined with sv_pure as part of the SteamPipe cha

[hlds_linux] SMAC is banning SteamPipe beta clients

2013-04-24 Thread Fletcher Dunn
Just a heads up, SMAC is banning SteamPipe clients. http://forums.steampowered.com/forums/showpost.php?p=34328428&postcount=32 The functionality of sv_consistency has been combined with sv_pure as part of the SteamPipe change. - Fletch ___ To unsubscr

Re: [hlds_linux] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Fletcher Dunn
-boun...@list.valvesoftware.com] On Behalf Of Peter Reinhold Sent: Wednesday, April 24, 2013 12:41 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game On 24.04.2013 19:03, Fletcher Dunn wrote: > We'

Re: [hlds_linux] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Fletcher Dunn
No. Use 232250 with an anonymous login, and it should work. There wasn't "beta" for the dedicated server like tehre was with the client, since the dedicated server was assigned a new app ID. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@l

Re: [hlds_linux] [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Fletcher Dunn
roperable with regular game Will the steampipe beta now be updated alongside the release at the same time? -Andrew On Apr 24, 2013, at 2:03 PM, "Fletcher Dunn" mailto:fletch...@valvesoftware.com>> wrote: We've released a mandatory update to the SteamPipe beta. Please note

[hlds_linux] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Fletcher Dunn
We've released a mandatory update to the SteamPipe beta. Please note that your server will NOT automatically detect that it is out of date and restart; you will need to manually update it. (This should be the last such manual restart.) We've also released an optional update to the non-SteamPip

Re: [hlds_linux] [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-23 Thread Fletcher Dunn
released Is this just TF? You make a lot of references to cstrike. Thanks, Kyle. On 23 Apr 2013 11:12, "Fletcher Dunn" mailto:fletch...@valvesoftware.com>> wrote: A mandatory update to the TF2 SteamPipe beta has been released. Although the update is “mandatory” (the PatchVersion ha

[hlds_linux] Mandatory update to TF2 SteamPipe beta released

2013-04-23 Thread Fletcher Dunn
A mandatory update to the TF2 SteamPipe beta has been released. Although the update is "mandatory" (the PatchVersion has been bumped so you will need to upgrade your server in order to host clients running the latest version), your server will not automatically restart. Team Fortress 2: * Sync

Re: [hlds_linux] [hlds] TF2 Steampipe version release?

2013-04-22 Thread Fletcher Dunn
side now that they are mostly empty? Where do sprays go on the server >> when clients upload them? >> >> >> On Wed, Apr 17, 2013 at 2:39 PM, Fletcher Dunn >> **wrote: >> >> There was a configuration problem that just got fixed. >>> >>> Pl

[hlds_linux] Tentative TF2 SteamPipe schedule

2013-04-22 Thread Fletcher Dunn
Hello all, The tentative schedule for switching TF2 to SteamPipe is next Tuesday, the 30th. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_l

Re: [hlds_linux] vpk files

2013-04-22 Thread Fletcher Dunn
Clients could in theory download a VPK file from a server, just like any other file. But since they don't mount it, effectively you cannot put custom content intended to be downloaded from a gameserver to a client in a VPK. Gameinfo.txt explains (actually it defines) the search path order. It'

  1   2   3   4   5   >