Re: [hlds_linux] slow start of tf2 servers after latest update

2014-09-13 Thread Mike Sartain
TF2 and CS:GO don't... From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] on behalf of Saint K. [sai...@specialattack.net] Sent: Saturday, September 13, 2014 8:34 AM To: 'Half-Life dedicated Linux server mailing lis

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Mike jons
I completely agree Dan. I am just a small community with a couple servers, but the population went straight down the drain after this patch. They would normally be full this time of night. My servers are vanilla and as plain as they almost get besides having sourcemod for admin on there. No extr

Re: [hlds_linux] Cheat Engine & Report

2011-12-24 Thread Mike Johansen
each time we have banned him. Most cases they are not VAC banned later on. Only some are. If it's only for stats, it's pretty lame feature. -ics 24.12.2011 13:01, Mike Johansen kirjoitti: > Reporting using the profile doesn't do anything, me and a couple of > mates deci

Re: [hlds_linux] Cheat Engine & Report

2011-12-24 Thread Mike Johansen
Reporting using the profile doesn't do anything, me and a couple of mates decided to try it out, report a person with an obvious wallhack and probably a multihack. We uploaded the demo to our website, added a link to it in the report tool, wrote probably a page with what he had done and why we wan

Re: [hlds_linux] Question for more experienced admins

2011-12-22 Thread Mike Johansen
I myself haven't experienced an aimbotter for a few months, not since I installed SMAC (SourceMod Anti-Cheat) and enabled aimbot protection in it. It does give a few false positives, but it has maybe banned one innocent player per 20 confirmed aimbotters. Which I find acceptable. -Original Me

Re: [hlds_linux] Replay taking up a slot - Quickplay penality?

2011-12-18 Thread Mike Johansen
ftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Harry Strongburg Sent: 18. desember 2011 18:13 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Replay taking up a slot - Quickplay penality? On Sun, Dec 18, 2011 at 05:59:25PM +0100, Mike Johansen wrote: > If i do that, wo

Re: [hlds_linux] Replay taking up a slot - Quickplay penality?

2011-12-18 Thread Mike Johansen
Behalf Of Steven Linn Sent: 18. desember 2011 15:24 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Replay taking up a slot - Quickplay penality? Odd. Mine shows out of 25. Did you try setting maxplayers to 25? On Dec 18, 2011 9:09 AM, "Mike Johansen" wrote:

[hlds_linux] Replay taking up a slot - Quickplay penality?

2011-12-18 Thread Mike Johansen
fo as 6/23.. I need 24 slots for Quickplay. Is there something wrong with my config or will this sort itself out? - Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.co

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

2011-12-18 Thread Mike Johansen
Well 32 slots doesn't disqualify you, it gives you a "scoring penality", or atleast that is what I saw on the "TF2 Quickplay overview" in Steam-support. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andrea

Re: [hlds_linux] Server locking up with 100% cpu usage

2011-12-11 Thread Mike Johansen
Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mike Johansen Sent: 11. desember 2011 12:07 To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Server locking up with 100% cpu usage By

Re: [hlds_linux] Server locking up with 100% cpu usage

2011-12-11 Thread Mike Johansen
lf-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Server locking up with 100% cpu usage Mike Johansen wrote: > The script is not the problem. > Sometimes it starts the server without any > error, and no, it kills it> update> start. How are you "killing&

Re: [hlds_linux] Server locking up with 100% cpu usage

2011-12-10 Thread Mike Johansen
Produktion kirjoitti: > I belive the problem is that its not killing the gameserver and when > the script is starting the ganneserver the port is occupied and so on .. > > Look througe the logs /var/logs and the answer will be found :) > > Good luck ! > > Peter > > Mik

[hlds_linux] Server locking up with 100% cpu usage

2011-12-10 Thread Mike Johansen
Hi, I am using a script to automatically reboot and update my servers @ 6.00 GMT +1. The script is working, and it is updating the servers, but when it starts them again they seem to lock up and use 100% of CPU. I have to manually contact the dc and make them reboot the physical machine becau

Re: [hlds_linux] No orangebox update today

2011-08-11 Thread Mike jons
Does this mean it will be a required update when you guys do end up releasing it? Thanks > From: fletch...@valvesoftware.com > To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com > Date: Thu, 11 Aug 2011 23:51:52 + > Subject: [hlds_linux] No orangebox update today > > No Oran

Re: [hlds_linux] Optional TF2 update tomorow

2011-08-10 Thread Mike jons
Any info on why quickplay is acting weird? > From: fletch...@valvesoftware.com > To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com > Date: Wed, 10 Aug 2011 23:40:55 + > Subject: [hlds_linux] Optional TF2 update tomorow > > Expect an optional TF2 update sometime tomorrow. > *

Re: [hlds_linux] Dropping off quickplay & crashes

2011-08-10 Thread Mike jons
lds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Dropping off quickplay & crashes > > game-monitor isn't reliable nowadays. A lot of the informations shown here > is wrong, dead servers stay in the list for more than 2 months etc. > > 2011/8/10 Mike jons > > > > >

Re: [hlds_linux] Dropping off quickplay & crashes

2011-08-10 Thread Mike jons
Valve has almost 1500 servers up now. They used to only have around 1000 before. Proof: http://www.game-monitor.com/search.php?search=valve%20tf&game=tf2 It's crazy and absurd o_0. They should move it to around 300-400 servers at max. Tell us why you need all these servers valve? > Date: Wed,

Re: [hlds_linux] Upcoming Red Orchestra 2 Beta and Ranked Server Program

2011-08-02 Thread Mike jons
Sorry for the late reply on the beta, but I was wondering if I could still get into the beta server hosting. I help run the community called RareBreedGaming. You can contact me at the email blindedsoldi...@gmail.com > Date: Mon, 1 Aug 2011 20:56:39 -0400 > From: j...@tripwireinteractive.com >

Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread Mike jons
What time tomorrow do you guys plan on doing it? And will it just be for linux or for both linux and windows? Thanks > From: alf...@valvesoftware.com > To: hlds_linux@list.valvesoftware.com > Date: Fri, 22 Jul 2011 04:31:16 + > Subject: Re: [hlds_linux] Server crashes after today's update >

Re: [hlds_linux] build a server

2010-06-01 Thread Mike M
I would suggest the following as a bare minimum: 4GB of RAM running in dual channel A dual-core processor of at least 2.67 GHz per core Video card not a requirement unless losing that small amount of RAM is critical (usually not); shell processes aren't going to be doing any graphics processing

Re: [hlds_linux] hlds_linux Digest, Vol 27, Issue 8

2010-05-05 Thread Mike M
Still not budging on the SetParent function huh? This is what those of us running a mod server have been most frustrated about :(.> Message: 2 > Date: Wed, 5 May 2010 17:39:04 -0700 > From: Jason Ruymen > Subject: [hlds_linux] Team Fortress 2 Update Available > To: 'Half-Life dedicated Linux se

Re: [hlds_linux] Team Fortress 2 Update Available

2010-04-16 Thread Mike M
To anyone having stability problems with the bots, I would highly suggest setting the following in your autoexec.cfg: tf_bot_keep_class_after_death 1 Bots being allowed to change classes on their own will randomly crash the Linux SRCDS engine (no issue on Windows for whatever reason). This is

[hlds_linux] TF2 & L4D (possibly all SRCDS games) Offline Mode Bugs

2010-03-22 Thread Mike M
This is regarding LAN-only dedicated servers. I was tasked to set up some servers for an upcoming annual LAN party where there will be no internet connection readily available. I have done this is previous years with no issues whatsoever. However, when testing this time around I have ran int

Re: [hlds_linux] TF2 - Servers with bots are reporting false playercounts

2010-02-24 Thread Mike M
Well...I normally wouldn't care, except for the fact that once Steam thinks the server is full, people can no longer connect to it. Valve, please fix this ASAP. I miss the bots already. :( > > I can also confirm this. > > It's bugs like this that make me love Valve :D > On 24 February 2010

[hlds_linux] TF2 - Servers with bots are reporting false player counts

2010-02-23 Thread Mike M
Today's update has broken something in the way Steam is reading the player counts on servers. Two of my TF2 servers, which were running a plugin that automatically adds in the intelligent bots to maps when there aren't enough human players, have been affected by this. I think whats happening

[hlds_linux] Team Fortress 2 | Why is my server losing connection to Steam so freqently?

2010-02-16 Thread Mike M
The past couple of days one of my servers has been intermittently losing its connection to Steam. It's a confusing and aggravating occurrence. During this time the server's connection itself is perfectly fine: * People playing in it have good ping * No noticeable lag when I go in it * Can

Re: [hlds_linux] Stuck @ Updating Installation

2009-10-19 Thread Mike Kent
Just tried running the update myself and it appears to be going slow too. On 19 Oct 2009, at 19:28, Goerge wrote: > how much time are you giving it? > it seems normal for it to take a few minutes =[ > > On Mon, Oct 19, 2009 at 12:21 PM, Alistair Cockeram > wrote: > >> Got CSS SRCDS servers st

Re: [hlds_linux] Game Server Manager Needed - Hiring

2009-10-09 Thread Mike Zimmermann
I've sent like 5 emails total, how do you even remember my name? -Mike On Fri, Oct 9, 2009 at 8:37 PM, Gary Stanley wrote: > At 06:42 PM 10/9/2009, Mike Zimmermann wrote: >>You must be the life of all the parties. >> >>-Mike >> > > Why don't y

Re: [hlds_linux] Game Server Manager Needed - Hiring

2009-10-09 Thread Mike Zimmermann
You must be the life of all the parties. -Mike On Fri, Oct 9, 2009 at 1:21 PM, Joseph Laws wrote: > No need to attack me or be a prick.  Crying about a plugin for a VALVe > game is much different than using this mailing list as a job posting > board.  Its great that you don't

Re: [hlds_linux] Game Server Manager Needed - Hiring

2009-10-09 Thread Mike Zimmermann
The unsubscribe if you don't like it. Thread stops here. -Mike On Fri, Oct 9, 2009 at 12:09 PM, Joseph Laws wrote: > Plugin chat should have its own mailing list, IMO.  At least the plugin > talk is in some way directly affiliated with VALVe software and > updates  One perso

Re: [hlds_linux] Game Server Manager Needed - Hiring

2009-10-09 Thread Mike Zimmermann
cry, one email to a perfectly targeted audience isn't going to break your inbox -Mike On Fri, Oct 9, 2009 at 10:36 AM, Joseph Laws wrote: > More like your account should be disabled.  This isn't Monster.com brosef. > > Shane Robinett wrote: >> Looking for someone

Re: [hlds_linux] Team Fortress 2 Update Available

2009-09-03 Thread Mike Zimmermann
Nazi Fortress 2 -Mike On Thu, Sep 3, 2009 at 7:49 AM, w4rezz wrote: > I dont know Valve, its really hard to delist servers with achievement_* map ? > > ___ > To unsubscribe, edit your list preferences, or view the list archives, ple

Re: [hlds_linux] [english 100%] Re: Counter-Strike: Source Update Available

2009-08-26 Thread Mike Durand
The fix is made and we will roll it out as soon as possible. I'm very sorry for the inconvenience. -Mike -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mike Durand Sent: Tuesday, August 25, 2009

Re: [hlds_linux] [english 100%] Re: Counter-Strike: Source Update Available

2009-08-25 Thread Mike Durand
I've duplicated the problem here and am working on a fix. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Tuesday, August 25, 2009 11:15 PM To: Half-Life dedicated Linux server mailing l

[hlds_linux] Battlegrounds 2 error

2009-08-21 Thread Mike Kent
Hey, Trying to install a copy of this mod, downloaded the 1.2b server files but when it comes to running I'm getting this error: "PARTICLE SYSTEM: Unable to load manifest file 'particles/ particles_manifest.txt' SetupArrayProps_R: array prop '(null)' is at index zero.SetupArrayProps_R: a

Re: [hlds_linux] hlds_linux Digest, Vol 18, Issue 11

2009-08-07 Thread Mike Hempf - clanserver4u GmbH
This is a problem from hlsw and any router. See forum from hlsw. -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von hlds_linux-requ...@list.valvesoftware.com Gesendet: Freitag, 7. August 2009 21:00 An:

Re: [hlds_linux] OP4 Missing opfor_i386.so

2009-07-22 Thread Mike Zimmermann
You seriously have the worst email possible. -Mike On Wed, Jul 22, 2009 at 6:52 PM, wrote: > I'm quite impressed today. An update was promised and delivered on time > and several questions have been quickly answered. Hopefully the streak > will continue.. *fingers crossed* >

Re: [hlds_linux] Feedback: Linux specific issues with the Half-Life Engine update from Wed, 15 Jul 2009

2009-07-22 Thread Mike Zimmermann
Alfred to the rescue! -Mike On Wed, Jul 22, 2009 at 3:49 PM, Alfred Reynolds wrote: > We will have a fix out for both of these today. > >> -Original Message- >> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- >> boun...@list.valvesoftware.co

Re: [hlds_linux] Counter-Strike 1.6 Update Available

2009-07-17 Thread Mike Zimmermann
Why do I copy and paste the same message 5 times? Why do I copy and paste the same message 5 times? Why do I copy and paste the same message 5 times? Why do I copy and paste the same message 5 times? Why do I copy and paste the same message 5 times? -Mike On Fri, Jul 17, 2009 at 1:54 AM, Ronny

Re: [hlds_linux] Setting Master Server port at cmdline

2009-07-10 Thread Mike Zimmermann
My dad can beat up both of your dads. -Mike On Fri, Jul 10, 2009 at 8:50 AM, Shane Arnold wrote: > So because someone has only set up 1 or 2 servers, they would know > nothing about basic routing for a supposed 500+ servers? > > I'd hate to break it to you friend but you aren&

Re: [hlds_linux] L4D dedicated server: reserved for group and public

2009-07-08 Thread Mike Zimmermann
on 4v4 and a decent skill-based matchmaking. I suppose we will all have to pre-order L4D2 today and save! -_- -Mike On Wed, Jul 8, 2009 at 10:34 AM, Matt Ford wrote: > Thanks for all the replies. The search key as MIke Zimmermann describes > initially seemed to do what I wanted, but

Re: [hlds_linux] L4D dedicated server: reserved for group and public

2009-07-07 Thread Mike Zimmermann
your steamgroup the search key to set. -Mike On Tue, Jul 7, 2009 at 3:11 PM, David A. Parker wrote: > People have asked for an easier way to deal with Steam group servers in > the past, but so far Valve has not implemented anything. > > http://www.mail-archive.com/hlds_linux@lis

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Mike Zimmermann
I don't believe they are adding any support for this into the 360 version. The PC and 360 versions are two different branches now. -Mike On Fri, Jun 26, 2009 at 5:28 PM, Brent Veal wrote: > The current system was picked because it works best for the 360 version. > They obviously

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Mike Zimmermann
That's exactly what happens right now though... -Mike On Fri, Jun 26, 2009 at 4:03 PM, ics wrote: > I know i cannot download from the server while not connected into one. > Let me twist the wire: > > Scenario 1: > 1. Lobby leader has custom campaign installed. > 2. O

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Mike Zimmermann
t. You can't download from a server while not connected to it. -Mike On Fri, Jun 26, 2009 at 3:39 PM, ics wrote: > And why not? If you dont have it, you download it. Does it have to > happen upon joining a server if someone already has the campaign/map and > has created a lobb

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Mike Zimmermann
irst. And while you are downloading from the server, you are taking up a slot doing nothing for however long it takes. -Mike On Fri, Jun 26, 2009 at 3:07 PM, ics wrote: > I would also like to add a word called bandwidth to this conversation. > If every file is really downloaded through the

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Mike Zimmermann
version to download it. So if a site goes down (which really doesn't happen often enough that it would be a nusaince), you just update the version in the VPK and put in the new downloadurl. People will then have to redownload the entire VPK but at least it will have the correct downloadurl.

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Mike Zimmermann
I really don't think you should be touching a mapper's VPK archive. If they update the version you will have to be checking that all the time and mirror it on your host otherwise you will just run into problems. -Mike On Fri, Jun 26, 2009 at 1:03 PM, Jay Deiman wrote: > Jonah

Re: [hlds_linux] Left 4 Dead Update Available

2009-06-25 Thread Mike Zimmermann
DotA AllStars v1.5 - 1.0MB deadline.vpk - 15.1MB (And this isn't even close to a full campaign) That's just my guess. -Mike On Thu, Jun 25, 2009 at 5:51 PM, Eddy Tarantulo wrote: > I really do not understand why Valve didnot make map download it like in > Blizzard battle.

Re: [hlds_linux] Specifying a dedicated server in L4D

2009-06-10 Thread Mike Zimmermann
No, the second one would just override the first. You need to have: sv_search_key "1013,key:mykey" That would allow public lobbies and lobbies with the search key set to join your server. -Mike On Wed, Jun 10, 2009 at 3:31 PM, Logan Rogers-Follis < logan.rogers-fol...@tntnetwo

Re: [hlds_linux] Specifying a dedicated server in L4D

2009-06-10 Thread Mike Zimmermann
ted by a comma, our public and private key would become "key:1013,key:someuniquekey1013" and it would be available for both public lobbies and private, search key lobbies. -Mike On Wed, Jun 10, 2009 at 2:13 PM, Brent Veal wrote: > I believe that 1013 is the current version number for

Re: [hlds_linux] Specifying a dedicated server in L4D

2009-06-10 Thread Mike Zimmermann
wish to still allow random lobbies to use your server, replace the line in your server.cfg with this: sv_search_key "1013,key:someuniquekey" That will allow random lobbies to use your server but if it is empty, and you have the search key set in your lobby, you will use the server. -Mik

Re: [hlds_linux] New browser engine support for steam?

2009-06-04 Thread Mike Zimmermann
I'm fairly certain that the Steam software engineers are completely separate from the game programmers. That is one area where they have designated projects. -Mike On Thu, Jun 4, 2009 at 1:34 PM, Will Dowling wrote: > WebKit would probably be the best choice from a technical point

Re: [hlds_linux] Improving ping

2009-06-03 Thread Mike Zimmermann
Tell your clients to move closer to your location. That's really the only way to lower your ping. -Mike On Wed, Jun 3, 2009 at 8:08 PM, Oliver Salzburg wrote: > I run a box with 4 L4D servers on it. > The average ping is around 30 and I am wondering if I could further > improve

Re: [hlds_linux] Team Fortress 2 Update Available

2009-05-22 Thread Mike Zimmermann
We got your previous one. Please stop spamming the mailing list. -Mike On Fri, May 22, 2009 at 2:26 PM, Zuko wrote: > VALVE plz fix this bugs > > #1 > more than 20 dominations: > http://img190.imageshack.us/img190/7393/achievementscout.jpg > http://img268.image

Re: [hlds_linux] STEAM UserID Ticket

2009-02-27 Thread Mike Hodgkinson
I also get a similar issue. In the server console when I do a status, it shows the server as insecure, disconnected from steam3. No idea how to fix it though sorry, I have taken down my server in the meantime. Nicolas Fernandez wrote: > Hello, may be this question was answered, but my players ar

Re: [hlds_linux] [hlds] Team Fortress 2 Update Available

2009-02-25 Thread Mike Hodgkinson
Same here. Nick DeMarinis wrote: > I'm getting the same; I'm also still segfaulting at startup, too. > > On Tue, Feb 24, 2009 at 11:01 PM, The Universes wrote: > > >> Confirmed, same here. >> >> >> Bruce Potter wrote: >> >>> As a follow up, I'm still having the issue where the server segfa

Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Mike Hodgkinson
I have been following this mailing list since the CS days, would be sad to see it silenced. I agree with James, will you reconsider leaving the mailing list as is? Florian Zschocke wrote: > On Mon, Feb 9, 2009 at 9:51 PM, James Gurney wrote: > >> : >> Maybe I'm old fashioned, but I find maili

Re: [hlds_linux] New update (crashes immediately)

2009-01-29 Thread Mike Durand
Another thing to try if you see this problem is adding the -NoLoadPluginsForClient command line option to temporarily disable plugin loading. This can help us isolate the problem. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesof

[hlds_linux] L4D server becoming insecure

2009-01-02 Thread Mike Kent
We've been having a problem with one server, even though the server is set to be secure, after a player joins the server decides to become insecure, despite the server continuing to send out a heartbeat to the master servers etc... has any one had this problem before? The startup sequence h

Re: [hlds_linux] Left 4 Dead server files

2008-11-18 Thread Mike Kent
game type 'left4dead' is release we can just point our update >> scripts to >> that game with the same directory? >> >> On Mon, Nov 17, 2008 at 11:02 PM, Mike Kent <[EMAIL PROTECTED]> >> wrote: >> >>> l4d_full will preload the fu

Re: [hlds_linux] Left 4 Dead server files

2008-11-17 Thread Mike Kent
l4d_full will preload the full game, I assume left4dead will become active once the final game is released. On 17 Nov 2008, at 11:47, Ferenc Kovacs wrote: > 2008/11/16 Nick Olsen <[EMAIL PROTECTED]> > >> I just went to check if the dedicated server files were released >> for the >> full game

Re: [hlds_linux] L4D Not VAC'd up

2008-11-09 Thread Mike Kent
Run it with -secure in the start line. On 9 Nov 2008, at 10:37, Patrick Shelley wrote: > Hi > > My L4D is not showing up as VAC secured. > > Here is my server.cfg > > Can anyone spot if i have made a mistake please? > > I have commented some var's out that i dont think i need: > > // server name

Re: [hlds_linux] VAC don't work

2008-05-08 Thread Mike Blaszczak
You should notice that the issues with servers contacting VAC are fixed. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Martin Christophe Sent: Thursday, May 08, 2008 06:57 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] VAC don't work You're

Re: [hlds_linux] Team Fortress 2 Medic Weapons - Change Weapon Name in Logs Please

2008-04-30 Thread Mike Hodgkinson
I was on a server this evening and sombody said in chat "type achievements_unlock_all in console". Out of curiousity I did and it deafened me with a terrible noise in my headphones and gave me all the achievements. I am not sure whether the achievements were permanently added as I haven't gone

[hlds_linux] server heartbeat test - please try

2008-03-20 Thread Mike Dussault
We've reworked some of the code that heartbeats the master server. The currently-released builds use the old code by default. We want to set it to use the new code but would like to have it run on different people's machines first. If you are able to, try adding this to your command line: +sv_mas

RE: [hlds_linux] Dedicated Server Beta available

2008-03-12 Thread Mike Dussault
Even if you're not running on an Athlon machine, please try this build because it's built with a newer compiler, machine, and OS version, with different optimization flags, and with many symbols hidden. If we don't hear from anyone with concerns about this beta, we'll probably make it live tomorrow

RE: [hlds_linux] Linux server test

2008-03-07 Thread Mike Dussault
still exist and are functioning. Will this "updated" compiler version/link changes make its way to the SDK when you guys get it vetted out? Keeper -Original Message- From: Mike Dussault [mailto:[EMAIL PROTECTED] Sent: Friday, March 07, 2008 1:28 AM To: hlds_linux@list.valvesoftw

RE: [hlds_linux] Linux server test

2008-03-06 Thread Mike Dussault
I was going to UUE it but I thought that might be too retro l33t for you ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey Sent: Thursday, March 06, 2008 8:14 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Linux server tes

[hlds_linux] Linux server test

2008-03-06 Thread Mike Dussault
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] We've got a version of the Linux server built with a newer compiler version, built off a newer machine with different settings, and with a bunch of link changes. We want to make sure it works well for p

RE: [hlds_linux] FreeBSD test

2008-02-21 Thread Mike Dussault
; This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] If you're running > FreeBSD and you're able to help run a quick test, it would be > appreciated. I'll need to send you some binaries to try out. If you

[hlds_linux] FreeBSD test

2008-02-20 Thread Mike Dussault
work it out. Thanks, mike -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] HLDS/SRCDS TF2 server configuration and whitelist

2008-01-05 Thread Mike Smullin
omatically downloaded by every client for all to see... -Mike Nephyrin Zey wrote: I'd like to know the answer to most of these questions as well. Right now I've set only the pure_server_whitelist file to only allow custom materials (for sprays), though I wish i could allow sprays without a

[hlds_linux] HLDS/SRCDS TF2 server configuration and whitelist

2008-01-05 Thread Mike Smullin
/var/hlds/orangebox/tf/materials/mymod/signs My question is, how does HLDS know to use the 'mymod' directory, and if there are multiple mod directories, which takes precedence? Any help is appreciated. I've exhausted all my best Googling tricks and haven't been a

Re: [hlds_linux] Team Fortress 2 Linux Dedicated Server

2007-12-21 Thread Mike Hodgkinson
Great thanks for the update Alfred (and Mike D). I appreciate the work you guys do to support your products. Cheers Mike Alfred Reynolds wrote: It is being looked at. We have it reproducing here, so far it is unclear if it is a CPU or compiler bug, we are working out how to get around it

RE: [hlds_linux] Team Fortress 2 Linux Dedicated Server

2007-12-21 Thread Mike Dussault
We're looking into this one now. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Hodgkinson Sent: Friday, December 21, 2007 2:47 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2 Linux Dedicated Server Jason

Re: [hlds_linux] Team Fortress 2 Linux Dedicated Server

2007-12-21 Thread Mike Hodgkinson
Jason could you please confirm whether the bad bone weights issue for Athlon's is being looked at? Cheers Mike Jason Ruymen wrote: The Linux dedicated server for Team Fortress 2 has been updated again. This update fixes the Assertion Failure: ValidationServerIP1 != ValidationServerIP2

Re: [hlds_linux] TF2 Server Crash - Validation IP1 != Validation IP2?

2007-12-20 Thread [JiF]Mike
dationContext->m_u32UserIDTicketValidationServerIPAddr1 Line: 1942 File: ../Engine/Src/SteamValidateUserIDTickets.cpp ./srcds_run: line 346: 26766 Aborted $HL_CMD -Mike On Dec 19, 2007 11:50 PM, Procyon <[EMAIL PROTECTED]> wrote: > We have seen crashes like those every couple of

Re: [hlds_linux] Still crashes on console quit

2007-11-21 Thread Mike Hodgkinson
Thanks for the update Mike. Any word on the 'Bad bone weight' issue? Mike Dussault wrote: We have a fix for this that will go out in the next update. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nye Liu Sent: Tuesday, November 20, 2007

RE: [hlds_linux] Still crashes on console quit

2007-11-21 Thread Mike Dussault
We have a fix for this that will go out in the next update. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nye Liu Sent: Tuesday, November 20, 2007 7:48 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Still crashes on console quit STILL cr

Re: [hlds_linux] Team Fortress 2 Dedicated Server update

2007-11-15 Thread Mike Hodgkinson
Bad bone weights still occur on Athlon MP's. Nye Liu wrote: Still crashes on quit quit *** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7f2a408 *** === Backtrace: = /lib/i686/cmov/libc.so.6[0xb7e4ece5] /lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e52780] bin/tier0_i486.s

Re: [hlds_linux] hldsupdateatool Update Released

2007-11-15 Thread Mike Hodgkinson
Heh yeah this was pretty annoying. I would run it in a bash while [] loop until it exited with a zero error code. Ondřej Hošek wrote: Yes! YES! YES! YEAH! WOOOT! YY! Uh... sorry for that blatant display of euphoria. However, "Connection reset by peer" alw

Re: [hlds_linux] TeamFortress 2 dedicated server update

2007-11-07 Thread Mike Hodgkinson
Same here. I have two servers which can't run TF2. I'm hoping that Valve are working on this. noetix wrote: My server doesn't start. :) 'bad bone weights' continue... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Keeper Sent: Thursday, 8 November 200

Re: [hlds_linux] TF2 Server not starting

2007-11-05 Thread Mike Hodgkinson
I dispute the idea that Athlon XP's are too old, my 3200 and dual 2800's are still respectable. Its just that Valve have not got around to releasing a range of optimised binaries for various platforms. They have in the past, and they haven't stated anything to the contrary. Chee

RE: [hlds_linux] Consoles playing with PCs in TF2

2007-10-12 Thread Mike Durand
No, this is not happening in the real world but we have made it work in our office. It's conceivable that for some future Valve game may support cross-platform, but the Orange Box will not. -Mike Durand Valve -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTE

RE: [hlds_linux] TF2 Mapcycle?

2007-10-03 Thread Mike Durand
It looks as though the doubling the maps in the file doesn't work reliably. So I'm afraid that you'll just need to wait for the update. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan E Sent: Wednesday, October 03, 2007 8:18 AM

RE: [hlds_linux] TF2 Mapcycle?

2007-10-02 Thread Mike Durand
map issue". Sorry again for the trouble and thanks for your patience. -Mike Durand Valve -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: Tuesday, October 02, 2007 5:27 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linu

[hlds_linux] TF2 Server Convars

2007-09-18 Thread Mike Durand
ayers. mp_autoteambalance_warning_delay Time after the teams become unbalanced to print a balance warning. mp_maxrounds Max number of rounds to play before server changes maps I'll be adding these to the VDC Wiki late. http://developer.valvesoftware.com/wiki/Console_Command_List -Best Regar

[hlds_linux] Linux Dedicated Server Delayed

2007-09-17 Thread Mike Durand
s deadline. -Best Regards, Mike Durand Valve -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

RE: [hlds_linux] Source Engine Updates Release

2007-09-13 Thread Mike Dussault
What you're trying to do should work. I fixed a bug that was causing that error for that specific map (mcdonalds-mds) over here, and when we shipped, that map worked with sv_pure here. So it sounds like there's a case that's happening on your system that doesn't happen here. We're slammed with O

RE: [hlds_linux] looong map change tiems

2007-08-28 Thread Mike Dussault
Are you using an sv_pure value other than 0? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Veltidi Sent: Saturday, August 25, 2007 12:52 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] looong map change tiems I had an issue with

[hlds_linux] FW: [hlds] Source Engine/Dedicated Server Beta Update

2007-08-16 Thread Mike Dussault
In case some of you guys aren't on the hlds list: Updates to the Source Engine and Source Dedicated Server Beta are available. To receive them, run hldsupdatetool with the command "-beta community". The specific changes include: - Fixed a bug in askconnect_accept - Fixed an hl2mp bug where a s

RE: [hlds_linux] srcds performance on core2duo

2007-08-09 Thread Mike Dussault
:[EMAIL PROTECTED] On Behalf Of karumba Sent: Thursday, August 09, 2007 3:17 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] srcds performance on core2duo mike, thanks for the info. is there any "threading" now for linux? or is there no benefit when using dual/q

RE: [hlds_linux] srcds performance on core2duo

2007-08-09 Thread Mike Dussault
net_queue isn't used on Linux anymore. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of karumba Sent: Thursday, August 09, 2007 2:43 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] srcds performance on core2duo uh...i just ordered a new

RE: [hlds_linux] Source Engine/Dedicated Server Beta

2007-08-07 Thread Mike Dussault
Nope. You could make the smoke disappear if you could create a big hiccup on the client. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Guy Watkins Sent: Tuesday, August 07, 2007 8:00 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Sour

RE: [hlds_linux] Still bugs with Pure / any news?

2007-08-06 Thread Mike Dussault
We've got a fix for that bug, and we'll probably release a beta this week that includes the fix. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rónai György Sent: Sunday, August 05, 2007 11:02 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_lin

RE: [hlds_linux] Linux Source Dedicated Server Beta Available

2007-07-30 Thread Mike Dussault
Has anyone tried this beta? We haven't heard from anyone about it yet. We'd like to make it a public release, but would prefer to hear about potential issues BEFORE we do that. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday, J

RE: [hlds_linux] Linux Dedicated Server Update

2007-07-10 Thread Mike Dussault
Nope. This release = the beta, so it just has a fix for that idle CPU eater bug. As I mentioned yesterday, to the best of our knowledge, this release fixes the mid-round hitches for some people and not others. If you guys can weigh in on your status _as of this release_ in private email to me, t

[hlds_linux] updates

2007-07-09 Thread Mike Dussault
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey everyone, here's an update: As far as we know, the latest beta (soon to be released non-beta) fixes the idle CPU usage problem. It also fixes the mid-round hangs for some people but not others. We'r

RE: [hlds_linux] One more pure bug?

2007-07-08 Thread Mike Dussault
6f9fda4710. This bug happens ALWAYS if i exit from the pure server, and NEVER if there server isnt pure! Anyone else noticed this? (Vista 32bit) Mike: I hope you can have a look into this problem too, because i think it is related to Pure mode. Locutus

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