Re: [hlds_linux] hlds_linux Digest, Vol 68, Issue 39

2013-11-10 Thread Support
released a SourceMod extension that exposes the newly added SteamWorks struct members to Pawn. The Extension is very simple, and in it's infancy, but my intention is to support every game and more callbacks. There's no Windows build, as I don't have MSVC. However, it should be fairly easy to compile

Re: [hlds_linux] Is there a way to prevent players Bypassing, SteamID and IP Bans?

2013-11-03 Thread Support
Hopefully we'll see an update, Not sure how they are doing it. We can't use passwords because they will just find out, we can't whitelist the server on a specific steam group because there arent any ban options. ___ To unsubscribe, edit your list

[hlds_linux] Is there a way to prevent players Bypassing SteamID and IP Bans?

2013-11-02 Thread Support
There seems to be an issue resolving people being able to sneak into servers that they've been permanently banned on. I know theres been discussions revolving around it being connected to family sharing beta but is there a way to stop them? ___ To

Re: [hlds_linux] Counter-Strike: Source Update Available

2010-02-01 Thread Mark Sebastian Johansen - Support-IT Network ApS
Mind if i ask what VUP is? Can't seem to say I have heard that term before. Med venlig hilsen     Mark S. Johansen   Support-IT Network ApS Telegrafvej 5A 2750 Ballerup Tlf.  +45 7023-0028 Fax +45 7023-0038   Gazellevirksomhed 2009 Anti-spam i verdens klasse – check4spam.dk  -Oprindelig

Re: [hlds_linux] Steam Linux client

2009-10-27 Thread Mark Sebastian Johansen - Support-IT Network ApS
Hey Rusty!. Welcome to the list, you can find the files you need to install this on www.srcds.com There is an guide there that sums up the normal questions about installation. Yours Faithfully. Mark S. Johansen -Oprindelig meddelelse- Fra: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Steam Mater List

2009-06-16 Thread Mark Sebastian Johansen - Support-IT Network ApS
The problem could lie in the firewall configuration on the gameserver. -Oprindelig meddelelse- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af Michael Webb Sendt: 16. juni 2009 15:30 Til: hlds_linux@list.valvesoftware.com

Re: [hlds_linux] New browser engine support for steam?

2009-06-15 Thread Mark Sebastian Johansen - Support-IT Network ApS
...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af Saint K. Sendt: 15. juni 2009 12:14 Til: Half-Life dedicated Linux server mailing list Emne: Re: [hlds_linux] New browser engine support for steam? An interesting note here, Microsoft announced last week

[hlds_linux] Ubuntu 2.6.27-14-server, Segmentation fault

2009-06-13 Thread Mark Sebastian Johansen - Support-IT Network ApS
Hello everyone. I've currently been playing around with steam on an VMware hosted ubuntu server, I will take you through the process and tell about what ive done so far. The first thing I did was downloading the steamupdater and extract the steam file, after that I started installing the

Re: [hlds_linux] Ubuntu 2.6.27-14-server, Segmentation fault

2009-06-13 Thread Mark Sebastian Johansen - Support-IT Network ApS
Sebastian Johansen - Support-IT Network ApS wrote: Hello everyone. I've currently been playing around with steam on an VMware hosted ubuntu server, I will take you through the process and tell about what ive done so far. The first thing I did was downloading the steamupdater and extract the steam

Re: [hlds_linux] Ubuntu 2.6.27-14-server, Segmentation fault

2009-06-13 Thread Mark Sebastian Johansen - Support-IT Network ApS
...@list.valvesoftware.com] On Behalf Of Mark Sebastian Johansen - Support-IT Network ApS Sent: Saturday, June 13, 2009 6:02 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Ubuntu 2.6.27-14-server, Segmentation fault I installed gdb and run it, it wrote

[hlds_linux] Day Of Defeat Seg Fault Fix??

2009-02-25 Thread LNX Support
Is there going to be fix for this error ? Error message from /var/log/message Feb 25 19:29:33 lnx1 kernel: srcds_i486[8475]: segfault at 0918e9e2 rip f7953278 rsp ffe9db00 error 6 I don't know if this would help but, I can run none orange servers and not have any

[hlds_linux] orangebox folder under linux gone or not?

2008-06-10 Thread G2G-Support
Hi, a few weeks ago I realized that after a fresh install of TF2 the orangebox folder under linux was gone. So I reinstalled every server to use this new format. Now, after the newest update by entering ./steam -command update -dir . -game tf -verify_all steam is downloading the whole

Re: [hlds_linux] How much hdd space does TF2 take?

2007-09-21 Thread MelonBrew Support
On a box hosting 10 servers (Usually only 3-4 up at any time), we just use symlinks to a single shared hl2 install- the game folder gets to be a real copy, but bulk files are symlinked to avoid having to duplicate them. Works like a charm. Having just one startup script to edit is nice, too.

Re: [hlds_linux] Linux Dedicated Server Delayed

2007-09-18 Thread MelonBrew Support
Mike Durand wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello All- I have to share some bad news - we will not have a Linux dedicated server available for download tonight. We've been crunching really hard but there are still

Re: [hlds_linux] New server

2007-08-13 Thread MelonBrew Support
Consider CentOS 5 (It's downstream RHEL5) instead of SuSE. I'd highly recommend a Core 2 or equivalent Intel processor over the AMD offering- you'll get much better performance. ECC RAM isn't crucial for gameservers- you'd probably be best off just getting some faster sticks and losing ECC.

Re: [hlds_linux] ThreadSpace: Hyperbol Dedicated Server Available

2007-07-10 Thread MelonBrew Support
And once more! Currently, Garry's Mod doesn't offer linux binaries (Down to garry being particularly lazy) and believe me, performance under WINE for that is horrendous. Guy Watkins wrote: I second that! } -Original Message- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL

Re: [hlds_linux] ThreadSpace: Hyperbol Dedicated Server Available

2007-07-10 Thread MelonBrew Support
On 10.07.07 15:40 Uhr, MelonBrew Support wrote: And once more! Currently, Garry's Mod doesn't offer linux binaries (Down to garry being particularly lazy) and believe me, performance under WINE for that is horrendous. Guy Watkins wrote: I second that! } -Original Message- } From

Re: [hlds_linux] Pure bug?

2007-07-03 Thread MelonBrew Support
Rónai György wrote: [ Converted text/html to text/plain ] Hi! Why does the server kick for this: disconnected (reason Pure server: client has loaded extra file [GAME]\materials/\models\weapons\v_models\steel.kimono.de\mag.vtf. File must be removed to play on this server.) if i have this

Re: [hlds_linux] Server uses different class tables

2007-07-02 Thread MelonBrew Support
Arne Sikstrom wrote: -- [ Picked text/plain from multipart/alternative ] When I try to connect to my mod server I get a Server uses different class tables printout. What is the procedure for troubleshooting this kind of problem? I have a reference HL2MP Linux server running fine so I have

Re: [hlds_linux] Linux CPU Scheduling

2007-03-01 Thread MelonBrew Support
I'm not sure how the kernel manages this kind of thing, but I'm sure there's 3rd party scripts that'll do this and it's not exactly hard to write at the end of the day. I suspect grabbing the latest 2.6 kernel source and having a good look around in the likely places for variables regarding

Re: [hlds_linux] XEON or Opteron?

2007-01-17 Thread MelonBrew Support
. MelonBrew Support wrote: Jonathan wrote: Hi, i'm about to order new machines for my game server hosting, but i can't decide between xeon and opteron i've tried a new dual quad-core xeon machine which could run 20 servers / 220 players with no big problems, but i also recently read that dual-core

Re: [hlds_linux] XEON or Opteron?

2007-01-16 Thread MelonBrew Support
Jonathan wrote: Hi, i'm about to order new machines for my game server hosting, but i can't decide between xeon and opteron i've tried a new dual quad-core xeon machine which could run 20 servers / 220 players with no big problems, but i also recently read that dual-core opterons give better

Re: [hlds_linux] sound delay or replace

2006-06-25 Thread Gamefuel Support
Hi, Have a look @ this file: BASE/cstrike/scripts/game_sounds_radio.txt Have tried this before but never successfully up until now. Please let me know off list if you do succeed, cause I'd want to know how you did it. ;-) I think this is (partly) dealt with on client level. Maybe the valve

Re: [hlds_linux] help run three CS-servers on the one server

2006-06-25 Thread Gamefuel Support
From my experience. It's better to run a separate install for each server, but like Glenn said it's a matter of opinion. I had the feeling running it in separate directories had a positive effect on disk I/O. Glenn Shannon wrote: Depending on how you want to do it you can do it either way.

Re: [hlds_linux] [Fwd: Re: [hlds] Logmod?]

2006-06-19 Thread Gamefuel Support
You can add as many logaddresses as you want (only multiple instances over NAT will create a problem.) If you have logging enabled the logfiles in BASEDIR/cstrike/logs/ will still be written. Also you can redirect the logging from the standard output to a file by adding /mydirectory/myfile to

Re: [hlds_linux] _restart just hangs

2006-06-14 Thread Gamefuel Support
Afaik the steambans plugin is not functioning at the moment. See this thread: http://www.steambans.com/forums.php?fid=11tid=3178page=2 From your error it seems like your server is hanging on the ace_afk eventscripts scriptpack you are running though. Try starting your server without that plugin

Re: [hlds_linux] Can't start Counter-Strike Source

2006-06-12 Thread Gamefuel Support
Note the difference: server.cfg Server.cfg Is it a caps-sensitivity problem? --- Regime InspectorGifts wrote: is server.cfg in cfg folder? :) - Original Message - From: Henrik Semark [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Monday, June 12, 2006 1:06 AM Subject:

Re: [hlds_linux] SRCDS 100% CPU Usage at Map Change

2006-05-18 Thread Gamefuel Support
So now the linux servers are more unstable then ever, and Valve (hopefully) are coding their assess of to fix this problem. Valve should take fingers away from linux and let EPIC GAMES do the job. They know what they do, Valve doesn't. Yeah, let Ryan C. Gordon do it ;) Hi, Not

RE: [hlds_linux] Worse performance since last update

2006-04-15 Thread JCHost.net - Support
I've had some performance issues lately as well. I have a Dual Dual core opteron using less than 10% of cpu and my clients are complaining that the server will not maintain tickrate(fps). I have tried various settings and configs and I don't even know for sure if it's the server side that is

RE: [hlds_linux] Worse performance since last update

2006-04-15 Thread JCHost.net - Support
, - Original Message - From: JCHost.net - Support [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Saturday, April 15, 2006 4:51 PM Subject: RE: [hlds_linux] Worse performance since last update I've had some performance issues lately as well. I have a Dual Dual core opteron

RE: [hlds_linux] Worse performance since last update

2006-04-15 Thread JCHost.net - Support
To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Worse performance since last update JC, What freq. is your kernel at? Regards, - Original Message - From: JCHost.net - Support [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Saturday, April 15, 2006 4:51 PM Subject: RE

RE: [hlds_linux] Worse performance since last update

2006-04-15 Thread JCHost.net - Support
Message - From: JCHost.net - Support [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Saturday, April 15, 2006 5:54 PM Subject: RE: [hlds_linux] Worse performance since last update Well actually I'm wrong I found out we didn't' even compile a custom kernel on this server. So I

RE: [hlds_linux] amd64 VAC2 doesn't work

2006-04-15 Thread JCHost.net - Support
IF you are running more than one IP on the interface you might want to specify the IP as well with +ip -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Forsberg Sent: Saturday, April 15, 2006 8:25 PM To: hlds_linux@list.valvesoftware.com Subject:

RE: [hlds_linux] Can SRCDS be set up on sun-sparc linux ?

2006-04-05 Thread JCHost.net - Support
Just run it on centos. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Forsberg Sent: Wednesday, April 05, 2006 12:50 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Can SRCDS be set up on sun-sparc linux ? On Wed, 2006-04-05 at

Re: [hlds_linux] Server giving consistency errors too clients

2006-04-05 Thread Gamefuel Support
Hi, Yea I noticed this also with our servers, when the leet model was added. You have sv_consistency set to 1. In order to bypass this, change the value of this to 0 in your server config file. As far as I understand, sv_consistency checks if your clients have the original models in their client

Re: [hlds_linux] exec banned.cfg: file size larger than 20MB error

2006-03-27 Thread Gamefuel Support
IIRC you can solve this by putting a newline in the file (just hit enter once and save the file). Could be that i dont RC though.. :) --- Gamefuel kama wrote: I believe it reports that when its empty for some reason. /Bjorn On Mon, 27 Mar 2006, Ian mu wrote: -- [ Picked text/plain from

Re: [hlds_linux] server is insecure

2006-03-27 Thread Gamefuel Support
Same here on Linux based OS.. L 03/27/2006 - 20:21:56: xxx2STEAM_ID_PENDING disconnected (reason Error verifying STEAM UserID Ticket) Some users have trouble, some have no problems at all. Hope this will be fixed soon! --- Gamefuel BlueHawk^4u wrote: Hi We are also having this

Re: [hlds_linux] Roundtime for CS:S

2006-03-22 Thread Gamefuel Support
If you are really desparate to have a workaround for this you could easily make a script that changes the map after a certain time using Mattie's eventscripts. es_delayed seconds command-string Will execute the command-string after the seconds have elapsed. --- Gamefuel W0kk3L wrote: No not

[hlds_linux] bots stay dead

2006-03-09 Thread Gamefuel Support
Hi, Just wanted to report a bug of minor importance.. On our server we use bots sometimes. We also use auto teambalancing. In our case this is done through hlstatsx. When hlstatsx swaps two bots to the opposite team, the bots remain dead on round start. This means that after they are swapped to

Re: [hlds_linux] fps problem?

2006-02-09 Thread Gamefuel Support
He could compile a 2.6.15.x kernel and set the frequency to 1000HZ. Marcel Beringer wrote: Well, I'm no techie but I just spoke to the sysadmin about it, and here is what he said; we we're running 2.6.15.1 and I've downgraded to 2.6.1. just for your lousy Counter-Strike server :) So I was

Re: [hlds_linux] This server is using newer protocol (7) that your client have (5)

2006-02-06 Thread Gamefuel Support
Besides that.. If you have to pay $2 to buy the new version of the game every time an update comes out, you will hit that $19 mark within a year, keeping Valve's frequency of updates in mind. Might as well get a proper version and save yourself the headache. Peter Kirby wrote: On 06/02/06,

Re: [hlds_linux] renting a box

2006-01-30 Thread Gamefuel Support
If you read the email, that was sent last before this email by Scott Pettit, wou will have some indication of what to expect. Other then that.. I would think about rephrasing your question if i were you. This is like asking: How many potatoes fit in a bag? Depends on the size of the potatoes and

Re: [hlds_linux] renting a box

2006-01-30 Thread Gamefuel Support
from 3 to 6. I run 4 16 player servers on dual Xeon 2.4GHz. /Bjorn On Mon, 30 Jan 2006, Gamefuel Support wrote: If you read the email, that was sent last before this email by Scott Pettit, wou will have some indication of what to expect. Other then that.. I would think about rephrasing your

[hlds_linux] cs 1.6 Ping Boost

2006-01-24 Thread JCHost.net - Support
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey would anyone care to explain the ping boost in cs 1.6. I only host one 1/.6 server so I'm not really good at configuring them so much. Also what kind of resource increases can I expect?

RE: [hlds_linux] Counter-Strike: Source update released

2006-01-18 Thread JCHost.net - Support
Confirmed on various servers on my network. Some are some aren't I think patience will solve this one though servers are prob busy. JC -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Pettit Sent: Wednesday, January 18, 2006 8:52 PM To:

[hlds_linux] Wallhack Bug?

2006-01-17 Thread JCHost.net - Support
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Okay I hope I'm not bringing something up that's already been discussed I went through the list for about 100 emails and didn't see it so if I am posting something that has already been stated I

RE: [hlds_linux] Wallhack Bug?

2006-01-17 Thread JCHost.net - Support
Ahh good I actually reported something worth reporting. By the way that video site has exceeded bandwidth. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian Duck Holmes Sent: Tuesday, January 17, 2006 10:53 PM To: hlds_linux@list.valvesoftware.com

RE: [hlds_linux] Load Average

2006-01-13 Thread JCHost.net - Support
Load Average has nothing to do hardly with percentage of CPU usage. A lot of things are calculated in the 'average'. Which is why servers with more than one processor can handle extremely high load averages but still be far under capacity. I found a good definition below. In all reality

RE: [hlds_linux] Crashes after the new update

2005-12-21 Thread JCHost.net - Support
Has anyone considered testing updates before releasing them? This is getting old. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, December 21, 2005 1:08 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux]

[hlds_linux] Server Password

2005-12-21 Thread JCHost.net - Support
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] One of my clients servers after the update now has a password (sv_password) on it. I check the cfg files and none of them are using the sv_password at all. I'm trying to figure out why it's doing

RE: [hlds_linux] Server Password

2005-12-21 Thread JCHost.net - Support
To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Server Password Type: sv_password on the server console or via hlsw. What does it come up with? Jon Dawson Londinivm Productions www.londinivm.com - Original Message - From: JCHost.net - Support [EMAIL PROTECTED] To: hlds_linux

Re: [hlds_linux] HLDS1 Seg Fault

2005-12-08 Thread JCHost.net - Support
to version 28. JC Marcel wrote: Hi, does it work for you with the latest official version? - Marcel JCHost.net - Support schrieb: Okay I did this and got to update finally thanks i was totally misunderstanding. I take it I still need to remove the autoupdate cause it actaully downgraded my server

[hlds_linux] HLDS1 Seg Fault

2005-12-07 Thread support
First of all I want to apologize in advance if this issue has already been resolved I did however review the email list as much as I could before I posted. Okay I've been following the list the last few hours, all my source servers are running great right now but my single 1.6 server keeps

Re: [hlds_linux] Multiple srcds processes starting

2005-12-07 Thread JCHost.net - Support
Every single hlds1 server I ahve ever ran takes 3 process ID's including the screen I run it on. JC [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Alread posted in steam forum: ---

Re: [hlds_linux] HLDS1 Seg Fault

2005-12-07 Thread JCHost.net - Support
Yeah this is not working. I don't understand how my server could be working fine for months now, and then just today seg fault like this. I'm really hoping its not hardware related. So freaking upsetting though :( [EMAIL PROTECTED] wrote: Try running without the -autoupdate flag -

Re: [hlds_linux] HLDS1 Seg Fault

2005-12-07 Thread JCHost.net - Support
attempted removing the clientregistry file before attempting all the combinations of start scripts that i have ran which in itself is just totally ridiculous. I'm just totally confused as to why all the sudden this happened. JCHost.net - Support wrote: Yeah this is not working. I don't understand how

Re: [hlds_linux] HLDS1 Seg Fault

2005-12-07 Thread JCHost.net - Support
everytime before, now that I have v29 it works great. - Original Message - From: JCHost.net - Support [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, December 07, 2005 3:55 PM Subject: Re: [hlds_linux] HLDS1 Seg Fault Yeah this is not working. I don't understand

Re: [hlds_linux] SourceTV probs

2005-12-05 Thread Gamefuel Support
Total Slots 10, Spectators 0, Proxies 0 Firewall should be no problem on a rented virtual server. Is it possible to portscan on own cs:s-servers? A normal nmap shows no results Franz Am Sonntag, 4. Dezember 2005 23:22 schrieb Gamefuel Support:/On Sonntag, 4. Dezember 2005 23:22 wrote Gamefuel

[hlds_linux] Incompatible TGT VersionNum

2005-12-05 Thread JCHost.net - Support
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Auto detecting CPU Using SSE2 Optimised binary. Auto-restarting the server on crash Updating server using Steam. Checking bootstrapper version ... Updating Installation Logging in as

RE: [hlds_linux] Incompatible TGT VersionNum

2005-12-05 Thread JCHost.net - Support
Your hldsupdatetool is VERY out of date. Delete ~/.steam/ClientRegistry.blob to force it to update again. - Alfred JCHost.net - Support wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Auto detecting CPU Using SSE2 Optimised binary. Auto

Re: [hlds_linux] SourceTV probs

2005-12-04 Thread Gamefuel Support
Hi, Specify -tv_port 27020 on startup (or whatever port you want) Make sure this port is not dropped or rejected on your firewall Source TV only starts on map change so you have to wait till then before my-server is visible as a bot player in your server and source tv is enabled. And here's an

Re: [hlds_linux] Alfred...another update today?

2005-12-03 Thread Gamefuel Support
Any chance of the -steamport bug being fixed in that update also? Saw that it was for HL1 in the last update already.. And thanks for the great support and consequent information updates. Nice to see a game dev company actually giving some support. --- Gamefuel Alfred Reynolds wrote: I don't

RE: [hlds_linux] Counter-Strike: Source update released

2005-12-02 Thread JCHost.net - Support
Is there any reason why they have to keep releasing updates that cause servers to crash that use mods such as mani_admin_plugin? I think it would be a smart idea for mani and valve to collaborate on this before updates are release, or they should atleast be tested to see if something like this

RE: [hlds_linux] Remote Desktop Connection for SUSE 10.0

2005-10-15 Thread JCHost.net - Support
This is a HLDS e-mail list, not a Suse linux help list. Use your brain and post somewhere else perhaps? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Genocidal Sent: Saturday, October 15, 2005 1:06 PM To: hlds_linux@list.valvesoftware.com Subject: Re:

RE: [hlds_linux] GSP only list

2005-10-14 Thread JCHost.net - Support
would like to raise the topic again. Please valve, can you create a GSP only mailing list, its becoming more and more a case where the Linux list is becoming a technical support mailing list for people who cant be bothered to RTFM and do their own research on how to (for example) install FC4 onto

RE: [hlds_linux] GSP only list

2005-10-14 Thread JCHost.net - Support
Agreed. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Gurney Sent: Friday, October 14, 2005 3:11 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] GSP only list What about those of us who aren't clueless, but also aren't GSPs? Do

RE: [hlds_linux] VAC2/STEAM connection problem

2005-10-09 Thread JCHost.net - Support
I've had the same error. A simple system restart seemed to take care of it for me. I always heard you can rid yourself of the clientregistry.blob file to help on this as well. jc -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Arris Sent: Sunday,

RE: [hlds_linux] Hyperthreading and DoD:Source

2005-10-06 Thread JCHost.net - Support
I think we all know that HT is one of the best things Intel has ever done as a company. All my servers use HT technology -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian mu Sent: Thursday, October 06, 2005 1:06 PM To: hlds_linux@list.valvesoftware.com

RE: [hlds_linux] DOD:S issues

2005-10-03 Thread JCHost.net - Support
James, Remember that for some reasons DOD:S is defaulting to a 66 tickrate instead of the normal 33. If you set it to 33 during runtime this should help out a lot, unless of course you want the 66 tickrate. -tickrate 33 JC -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

RE: [hlds_linux] DOD:S issues

2005-10-03 Thread JCHost.net - Support
is suggesting that you drop it to 33. My head hurts. =) -Pete -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net - Support Sent: Monday, October 03, 2005 1:51 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] DOD:S issues James, Remember

RE: [hlds_linux] DOD:S issues

2005-10-03 Thread JCHost.net - Support
Of JCHost.net - Support Sent: Monday, October 03, 2005 10:56 AM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] DOD:S issues Well I have no real data to base my conclusion on other than the fact that a 66 tickrate server should use less resources than that of a 33. If it doesn't

RE: [hlds_linux] Half-Life 1: Engine update released

2005-10-03 Thread JCHost.net - Support
I can't stand seg faults. I had this problem once, removing the ClientRegistry.blob file seemed to temporarily help resolve the problem. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeff Martin Sent: Tuesday, October 04, 2005 12:31 AM To:

RE: [hlds_linux] banner.gif not working was Re: banner in downloadurl

2005-10-02 Thread JCHost.net - Support
think a secondary banner spot, below the VAC symbol area would be a good solution. Well, since Valve only support Windows Server as contentservers they should at least allow the banner for webcontent-servers (maps modells skins sounds ...).. btw:never understood why the choosed windowsservers

RE: [hlds_linux] FPS Cap at 333.44?

2005-10-01 Thread JCHost.net - Support
I would like to know why anyone would really need to play at 333fps? I don't think your monitor can even refresh that fast? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, October 01, 2005 11:04 AM To:

[hlds_linux] CS:S | DoD:S Segmentation Fault.

2005-10-01 Thread JCHost.net - Support
This is a multi-part message in MIME format. -- -- [ Picked text/plain from multipart/alternative ] I have been getting this error on multiple servers on a new dedicated I purchased recently. Server was running fine for a few days now the entire box keeps locking up. I attached an image of my

RE: [hlds_linux] Autogenerate .RES files?

2005-10-01 Thread JCHost.net - Support
How do I start a new thread on this thing? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Kennish Sent: Saturday, October 01, 2005 12:57 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Autogenerate .RES files? Hi there, I'd like to

RE: [hlds_linux] CS:S | DoD:S Segmentation Fault.

2005-10-01 Thread JCHost.net - Support
someone that's willing to help access to a server to look at it. I've been jacking with this for like 3 hours now. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net - Support Sent: Saturday, October 01, 2005 1:15 PM To: hlds_linux

RE: [hlds_linux] CS:S | DoD:S Segmentation Fault.

2005-10-01 Thread JCHost.net - Support
Segmentation Fault. I was getting an error because steam couldn't read my clientregistry.blob in the hidden directory .steam, I deleted it and it updated just fine. Crazy_One -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net - Support Sent: Saturday

RE: [hlds_linux] CS:S | DoD:S Segmentation Fault.

2005-10-01 Thread JCHost.net - Support
PROTECTED] On Behalf Of JCHost.net - Support Sent: Saturday, October 01, 2005 4:19 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault. Bryan nice call man I would have never figured that out. Worked. -Original Message- From: [EMAIL PROTECTED

RE: [hlds_linux] CS:S | DoD:S Segmentation Fault.

2005-10-01 Thread JCHost.net - Support
@list.valvesoftware.com Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault. What command line are you using to bring up dods? CO -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net - Support Sent: Saturday, October 01, 2005 6:13 PM To: hlds_linux

RE: [hlds_linux] Settings suggestions for 32 player DOD:S

2005-09-30 Thread JCHost.net - Support
Curious, Are the dod:s defaulting to a 66 tickrate or a 33 tickrate. I have a server setup running mani admin and no -tickrate settings at runtime. Mani still shows 66 tickrate for adverts using the [TICKRATE] flag. ? Just curious do I use -tickrate or +tickrate when setting? JC

RE: [hlds_linux] day of defeat source server release

2005-09-29 Thread JCHost.net - Support
- Support wrote: Agreed linux server's are much better anyways :D yay linux. Going out on a limb with a bold statement on a linux-based list, eh? :) -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives

RE: [hlds_linux] day of defeat source server release

2005-09-29 Thread JCHost.net - Support
I'm curious, are the e-mails I receive moderated or read before they are sent to everyone on the list? Thanks, JC -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net - Support Sent: Thursday, September 29, 2005 1:46 PM To: hlds_linux

RE: [hlds_linux] server.cfg problem

2005-09-28 Thread JCHost.net - Support
You have to edit the game.cfg file first and then tell it to exec sertver.cfg. Also the game.cfg motd.txt files seemed to be reset to defaults from the last update, for what reason I have no idea. What I have been doing is just simply putting: Exec server.cfg In my game.cfg file, then in my

RE: [hlds_linux] Problem with SourceTV with DoD:s

2005-09-28 Thread JCHost.net - Support
It's a port issue. Make sure you specify what ports you are using. This becomes increasingly important whenever you are running multiple servers on the same IP address I have listed a few things below that might help you. I created a sh file to run the game that looks like the following.

RE: [hlds_linux] Amd64 DualCore - gamespeed haywire

2005-09-28 Thread JCHost.net - Support
Some of you guys are way too smart for your own good. :P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of aXeR (AmmoBOX) Sent: Wednesday, September 28, 2005 5:23 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Amd64 DualCore - gamespeed

RE: [hlds_linux] day of defeat source server release

2005-09-27 Thread JCHost.net - Support
Agreed linux server's are much better anyways :D yay linux. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Forsberg Sent: Tuesday, September 27, 2005 9:54 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] day of defeat source

RE: [hlds_linux] Day of Defeat: Source CPU Usage :o

2005-09-26 Thread JCHost.net - Support
I agree I'm running two 24 player pubs. Of course the servers are full right now, but the CPU usage seems substantially more than that of CSS. Memory usage seems to be as expected so far. Any thought or ideas? jc -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

Re: [hlds_linux] hardware?

2005-09-25 Thread support
other way around buddy - Original Message - From: ScratchMonkey [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Sunday, September 25, 2005 1:19 PM Subject: Re: [hlds_linux] hardware? --On Sunday, September 25, 2005 10:17 AM -0700 e-Plutonia [EMAIL PROTECTED] wrote:

Re: [hlds_linux] hardware?

2005-09-25 Thread support
I can put a bigger load on a windows server then linux with lower cpu usage, registration is awalys better on windows. Its a fact, and I have plenty of screenshots of cpu usage... - Original Message - From: ScratchMonkey [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent:

RE: [hlds_linux] Another possible rcon exploit?

2004-10-27 Thread Support @ KGS
with that solution - believe me ;) Marcel | -Original Message- | From: [EMAIL PROTECTED] [mailto:hlds_linux- | [EMAIL PROTECTED] On Behalf Of Support @ KGS | Sent: Tuesday, October 26, 2004 9:52 PM | To: [EMAIL PROTECTED] | Subject: RE: [hlds_linux] Another possible rcon exploit? | | We've see

RE: [hlds_linux] Another possible rcon exploit?

2004-10-26 Thread Support @ KGS
We've see that too on CSS. Simply restart of server and RCON responds again. --nat -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Tuesday, October 26, 2004 2:02 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] Another possible rcon exploit? Marcel schrieb:

RE: [hlds_linux] LAN Party / Steam no-internet

2004-05-12 Thread | RapidGame Support |
yeah, one of the last updates enables offline play. when u run the server use -insecure to stop the server trying to secure itself, there is also a flag to enable lan server but i cant remember what it is. Perhaps someone else can fill the gap -Original Message- From: [EMAIL PROTECTED]

RE: [hlds_linux] New client update. WTF? You guys really are insane.

2004-04-29 Thread | RapidGame Support |
here here.. I completely agree. Since this update was only released today I haven't had the chance to play CS yet (At work) but from what ive seen on this list I don't think imp going to like what I see when I play later. I have one question though.. Why does the AWP always get scrutinised

Re: [hlds_linux] Server update

2004-04-29 Thread Serverrealm.com Support
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] We have files available for direct download on our servers. Should help some. C-Z - Win32 : http://www.serverrealm.com/win32_czero_hlserver_4282004.zip CS - Win32 :

[hlds_linux] Thank you for contacting Gizzmos.NET :: Support Department

2004-03-11 Thread Gizzmos Networks Support Department
Thank you for your e-mail to Gizzmos Networks Support Department. We will research your inquiry and will send a reply within 24 hours. We appreciate your interest in Gizzmos.NET Sincerely, Joseph Pham Online Customer Support Department http://www.gizzmos.net [EMAIL PROTECTED

[hlds_linux] Thank you for contacting Gizzmos.NET :: Support Department

2004-03-11 Thread Gizzmos Networks Support Department
Thank you for your e-mail to Gizzmos Networks Support Department. We will research your inquiry and will send a reply within 24 hours. We appreciate your interest in Gizzmos.NET Sincerely, Joseph Pham Online Customer Support Department http://www.gizzmos.net [EMAIL PROTECTED

[hlds_linux] Thank you for contacting Gizzmos.NET :: Support Department

2004-03-11 Thread Gizzmos Networks Support Department
Thank you for your e-mail to Gizzmos Networks Support Department. We will research your inquiry and will send a reply within 24 hours. We appreciate your interest in Gizzmos.NET Sincerely, Joseph Pham Online Customer Support Department http://www.gizzmos.net [EMAIL PROTECTED

Re: [hlds_linux] Steam Update

2004-03-03 Thread Serverrealm.com Support
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] For those who do not use Torrent or has trouble with it, feel free to use this direct link: http://www.serverrealm.com/linux_hlserver_3032004.tgz Regards SR Support. - Original Message

Re: [hlds_linux] OT: Voice

2003-11-03 Thread support
sv_voiceenable 0 - is for team voice only sv_voiceenable 1 - is for all talk i believe that is correct... If i am wrong someone please correct me.. hi! how can i enable voice in teamplay games? i mean that the other teams can hear u talking too in halflife team-dm ta-ta M

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