Re: [hlds_linux] updater screwed again?

2010-06-07 Thread ics
I ain't getting nothing when i try to update. -ics 7.6.2010 20:02, D3vilfish - Simiancage.org kirjoitti: > Confirmed and consuming disk space again, is this going to be a future > requirement due to mac? > > -Original Message- > From: hlds_linux-boun...@li

Re: [hlds_linux] Weird problem during an update

2010-06-04 Thread ics
I think everyone gets those CAsyncIOManager errors which appear to be as harmless ass that S_API_FAIL, continuing with current anyway thing on server consoles. I guess it was just a borked hlds client update for servers that introduced something new which they did not tell us. -ics 4.6.2010

Re: [hlds_linux] Lobby settings ignored

2010-05-30 Thread ics
It's something due to plugins you have. Seen this before on servers where i've played. They force some crap default settings on the servers. This has never happened to vanilla servers which have no plugins. -ics 30.5.2010 20:54, Martin Kolb kirjoitti: > Hi, > > my serv

Re: [hlds_linux] Left 2 Dead 2 Update

2010-05-28 Thread ics
Every week there is update whenever new mutation is added. However there is no update announcement for this made on this list which is kind of odd thing. -ics 28.5.2010 23:05, David Parker kirjoitti: > Didn't see anything posted to the list about it, but it looks like an update > f

Re: [hlds_linux] spamming hlds admin list --question on older server cpus

2010-05-22 Thread ics
CS Source still runs on P3 but not after the beta release goes live. Newer titles, no. -ics 22.5.2010 18:32, Joonas Lehtolahti kirjoitti: > Yes. Pentium 3 does not have all the extended instruction sets that srcds > uses. > > On Sat, 22 May 2010 18:24:17 +0300, tom nikitopoul

Re: [hlds_linux] CSS beta - Massive amount of cheaters

2010-05-20 Thread ics
beta will change that if there really are lot of cheaters. -ics 20.5.2010 16:44, Allen Coppin kirjoitti: > vac is shit really. i went on a 40people cheat server. about 27 of them > used cheats. not one got caught > > On Thu, May 20, 2010 at 4:41 PM, Saint K. wrote: > >

Re: [hlds_linux] [L4D2] Server Crashes in Non-Coop Mode (Linux)

2010-05-17 Thread ics
As a matter of fact, i've seen one case like this with the lobby res and then alarm clock right after on one of our 5 L4D2 servers. Then the server crashed. It has not done that never before. Perhaps there was something within the latest mutation update. -ics 17.5.2010 23:43, Arthu

Re: [hlds_linux] CSS Beta release date?

2010-05-17 Thread ics
You think? You seem to have no idea what Eventscripts can do and what it has. -ics 17.5.2010 20:07, Allen Coppin kirjoitti: > sourcemod is the best. eventscripts is to buggy i think. no good scripts, > and sourcemod you just put the plugin and it's working. > > On Mon, May 17

Re: [hlds_linux] CSS Beta release date?

2010-05-17 Thread ics
It's some sort of fixation that some people seem to have claiming that only sourcemod is the best. -ics 17.5.2010 19:19, Saul Rennison kirjoitti: > What's wrong with EventScripts? > > On Sunday, May 16, 2010, Allen Coppin wrote: > >> i'd like it if events

Re: [hlds_linux] [L4D2] Server Crashes in Non-Coop Mode (Linux)

2010-05-16 Thread ics
Do you run default Valve campaings and maps or do you use custom campaigns and maps on survival, scavenge or versus? -ics 16.5.2010 13:35, Arthur Lin kirjoitti: > I can create and finish a coop game on my server via sv_search_key and > lobby, but whenever I try to connect to a non-coop ga

Re: [hlds_linux] CSS Beta release date?

2010-05-15 Thread ics
Ton of improvements too, for the infamous glitches and exploits. The issues that were in need of fixing have been already fixed, like the speed. They can always release a patch afterwards. -ics 15.5.2010 11:22, Shawn P. Zipay kirjoitti: > Well, there are a ton of issues that need addres

Re: [hlds_linux] Left 4 Dead 2 update available

2010-05-14 Thread ics
It seems that every week at around this time when the L4D blog updates and new mutation comes, the servers also get an update. Perhaps the one from Valve who posts into blog should post the announcement here on the hlds_announce list atleast too. -ics 14.5.2010 23:06, John kirjoitti: > A

[hlds_linux] Left 4 Dead 2 update available

2010-05-14 Thread ics
Just a FYI, L4D2 just updated but no information was given. Still, there is an update available. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] high jump / faster move / no flashlights

2010-05-14 Thread ics
Just so you know, i gave that Echo fellow the remaining cheat / exploit commands few days ago and got a reply that they will be posted to their internal list and looked into. This won't fix the upload/download command that D-FENS blocks but it's something. -ics 14.5.2010 20:4

Re: [hlds_linux] CSS beta CPU hog issue?

2010-05-13 Thread ics
Are you absolutely sure that this isn't plugin related and occurs on vanilla setup too? -ics 13.5.2010 18:01, Saint K. kirjoitti: > Hi, > > We have a problem with the new CSS beta server. Sometimes the server starts > consuming all available CPU load and effectively starts

Re: [hlds_linux] IPv6 Support

2010-05-11 Thread ics
, for example in L4D/L4D2, if you set mm_dedicated_force_servers "server1.domain.tld:port,server2.domain.tld:port" and so on, the server search wont work, IP-addresses are required so there is no real dns support. I haven't tried this after the master servers got updated. -ics 11

Re: [hlds_linux] Server not being added to master-server

2010-05-10 Thread ics
onnect to masters by default or if they do, they do not receive any ok from them. Try it yourself, boot a TF2 server and check the master servers from it's console after that. -ics 10.5.2010 10:13, Tony Paloma kirjoitti: > Replying to a mailing list thread should be as easy as replying to

Re: [hlds_linux] L4D2 ferry bug in Swamp Fever 1 - c3m1_plankcountry

2010-05-05 Thread ics
he players stand in certain spots. -ics 5.5.2010 12:42, Manuel GarcĂ­a Montero kirjoitti: > Hi, > > I'm getting this bug almost all the time during the ferry event > (c3m1_plankcountry) in versus mode: > > - Survivors get godmode > - SI can't spawn (displaying message

Re: [hlds_linux] Counter-Strike: Source/Counter-Strike 1.6 Beta Update

2010-05-04 Thread ics
even played on a server after that). Most people just connect and server crashes. Yet again disabling those plugins on clients would be one possible solution. There are plenty of servers which do not have any protection and i feel sad for those people who run them. -ics 5.5.2010 0:38, Kyle

Re: [hlds_linux] Counter-Strike: Source/Counter-Strike 1.6 Beta Update

2010-05-04 Thread ics
) This isn't the only case or only custom message and it seems that the idiots are multiplying every week. -ics 24.4.2010 12:20, ics kirjoitti: > Yeah, had an idiot crashing our

Re: [hlds_linux] Left 4 Dead 2 Banner

2010-05-02 Thread ics
Gah, whatever i was thinking. Ment to say that the banner shows up once you get to move ingame with your player and then fades away. -ics 2.5.2010 15:24, ics kirjoitti: > It's a bug. If you start a game from lobby. connect to the server and > when the motd window comes up, banner

Re: [hlds_linux] Left 4 Dead 2 Banner

2010-05-02 Thread ics
It's a bug. If you start a game from lobby. connect to the server and when the motd window comes up, banner is missing, motd is showing. When you get the control of your players, the mod usually shows up and fades away 5 seconds later. -ics 2.5.2010 13:12, Ronny Schedel kirjoitti: >

Re: [hlds_linux] Servers are laggy, DOD:S is crashing constantly

2010-04-29 Thread ics
Got 2.10.2 glibc and 2.6.33 SMP PREEMPT here, little lowered CPU usage on both cores that are running TF2 after the recent update. 4 Cores total. -ics 29.4.2010 20:20, Ronny Schedel kirjoitti: > Glibc is 2.7 and Kernel is a Real Time Kernel: > > 2.6.26.8-rt16 #1 SMP PREEMPT RT > &g

Re: [hlds_linux] Servers are laggy, DOD:S is crashing constantly

2010-04-29 Thread ics
I'm seeing changes, not much but for the better. I used to get double loads with some newer kernels (especially with the new scheduler) so perhaps Valve's glibc change triggered the issues. What glibc and kernel you use? -ics 29.4.2010 19:08, Ronny Schedel kirjoitti: > Dear Va

Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update

2010-04-29 Thread ics
ve them on favorites). Can someone else who has troubles and empty servers do "setmaster" command (without the "") into the console and see if your servers have any masters set? -ics 29.4.2010 16:43, Eric Riemers kirjoitti: > Yes, same here. 2 servers (tf2) on same ip, differen

Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update

2010-04-29 Thread ics
own server browser. Even though they are updated. I would still bet that the new master servers are broken somehow. -ics 29.4.2010 16:18, Eric Riemers kirjoitti: > Not sure but i heard that linux lost there master servers, if you set it > manually its back (even the mutiple servers on 1 box,

Re: [hlds_linux] The passing crashes servers after yesterdays L4D2 update on Linux

2010-04-29 Thread ics
kind of alone now and no one else with me to test it. -ics 29.4.2010 1:49, Zoid Kirsch kirjoitti: > If anyone could provide a link or email me the vpk that is causing this > issue, I would greatly appreciate it. > > We corrected an issue with add-ons in Monday's update that allows m

Re: [hlds_linux] The passing crashes servers after yesterdays L4D2 update on Linux

2010-04-28 Thread ics
Tried only coop, 4 players and then alone. Always a crash when passing was on. -ics 28.4.2010 21:54, Saint K. kirjoitti: > ICS, > > Does this only count for certain types of gameplay? (co-op, vs etc). And does > it only occur with full teams? I'll see if I can reproduce

[hlds_linux] The passing crashes servers after yesterdays L4D2 update on Linux

2010-04-28 Thread ics
Here is the full server log after it got reservation and i would appreciate if someone else could verify this. I have ran -verify_all multiple times but the problem won't go away. -ics -> Reservation cookie 18406c9ae546800: reason ReplyReservationRequest L 04/28/2010 - 20:29:23: Preventi

Re: [hlds_linux] Servers aren't visible in STEAM

2010-04-27 Thread ics
I'll take some of what i said back, just checked and i cannot see our 2nd TF2 server either. The other server is visible and both are at the same IP, just different ports. It seems to me that master servers aren't really working properly yet. -ics 27.4.2010 17:30, ics kirjoitti: &g

Re: [hlds_linux] Servers aren't visible in STEAM

2010-04-27 Thread ics
e but those issues have been said fixed already. -ics 27.4.2010 15:59, Christopher Szabo kirjoitti: > Its the latest hlds update Its the same for me and many others. I dont > understand how valve can fuck up hlds with every singel update the realased > the last 12 months. It has to be

Re: [hlds_linux] Can't 'quit' L4D2 server

2010-04-26 Thread ics
If quit restarts the server, then the srcds process actually crashes during it which causes it to restart. You must have some plugins running on the servers. Why the servers go stuck when rebooted, i do not know. That's new to me. -ics 27.4.2010 1:01, Saint K. kirjoitti: > I'v

Re: [hlds_linux] Can't 'quit' L4D2 server

2010-04-26 Thread ics
needed. That's what you get when you multitask :) Our L4D and L4D2 servers have always given out those blablabla was never closed messages. They are harmless errors really just like the S_API:_FAIL steam client not found once you start the L4D/L4D2 server. -ics 27.4.2010 0:37, bl4nk kirj

Re: [hlds_linux] Can't 'quit' L4D2 server

2010-04-26 Thread ics
Every time i've typed quit, the server puts those never close messages and simply quits. It doesn't restart after 10 seconds like tf2 or css does. -ics 26.4.2010 12:50, Saint K. kirjoitti: > Hi, > > From the passing update we can't 'quit' our L4D2 server

Re: [hlds_linux] sourcemod l4d2

2010-04-25 Thread ics
orums, someone here might also be helping. No need to be rude to one another. -ics 25.4.2010 23:09, Steven Crothers kirjoitti: > Radu, > > There is no reason to be such a dickhead... > > Sourcemod questions should be asked at sourcemod's website, this list is not > support fo

Re: [hlds_linux] Looking for Fast Download Hosting

2010-04-24 Thread ics
Just out of interest, what game do you plan to run and have the host for? Do you think 1 GB/ month really is enough? -ics 24.4.2010 20:17, Crazy Canucks kirjoitti: > I realize this might not be the best place to ask for this help, but I > know the people on this list are knowledgeab

Re: [hlds_linux] Counter-Strike: Source/Counter-Strike 1.6 Beta Update

2010-04-24 Thread ics
Yeah, had an idiot crashing our cs source server yesterday so i applied the update. SteamGetEncryptionKeyToSendToNewClient: Returned NULL! No one can get in it anymore but hey, it's STABLE -ics 21.4.2010 4:51, [DSP] Mader6000 kirjoitti: > Holly crap, > > server runs (very secu

Re: [hlds_linux] Left 4 Dead 2 Update Released

2010-04-22 Thread ics
And i just solved the issue. After the Passing update, you must start server with srcds_run instead of srcds_linux. Then it starts OK: -ics 23.4.2010 2:51, ics kirjoitti: > Is anyone having this issue on Linux? Whenever i start the server, it > just gives out error, nothing else. The er

Re: [hlds_linux] Left 4 Dead 2 Update Released

2010-04-22 Thread ics
-verify_all. -ics 22.4.2010 23:33, Jason Ruymen kirjoitti: > A required update for Left 4 Dead 2 is now available. Please run > hldsupdatetool to receive the update. The specific changes include: > > - Added The Passing. Includes 3 new maps, new weekly game modes (Mutations), >

Re: [hlds_linux] [hlds] Left 4 Dead 2 Update Released -- UPDATE SERVERS SCREWED!!

2010-04-22 Thread ics
I'm getting the dll files too on one machine at Linux. I think i got them around L4D2 release too. It will sort out in the end and download linux .so's too.. If not, -verify_all. -ics 23.4.2010 0:22, Saint K. kirjoitti: > On Linux machine 1: > 0.07% /home/hosted/l4d2

Re: [hlds_linux] New master servers not reliable

2010-04-22 Thread ics
ction properly. Surely there hasn't been 3 days of maintenance now. -ics 22.4.2010 20:32, Saint K. kirjoitti: > Hi Ronny, > > This is not only the case for DOD:S, but we notice it very much at L4D2. From > our 20+ servers just 1 showed up yesterday. > > I am already in contact

Re: [hlds_linux] HL2 new masterservers seriousely screwed

2010-04-20 Thread ics
ot full immediately after the rebooting. -ics 20.4.2010 22:28, Saint K. kirjoitti: > I am not sure what exactly happened, but this is what we noticed: > > L4D2: > > 3x 20max server, full at daily basis, since masterserver move more or less > completely dead. > > TF2: >

Re: [hlds_linux] [hlds] HL2 Masters Have Moved - L4D2 broken?

2010-04-14 Thread ics
since because i found out that mm_force_dedicated_servers is much more efficient way to get in and play. -ics 14.4.2010 23:29, Jonah Hirsch kirjoitti: > Those servers might have not been rebooted yet. :P > > Sent from my iPhone > > On Apr 14, 2010, at 12:46 PM

Re: [hlds_linux] Orange Box Engine Update Available

2010-04-01 Thread ics
Just look the e-mail. Total fake. -ics 2.4.2010 0:48, Saul Rennison kirjoitti: > According to VALVe's mail server, it's 2nd April, 00:48 there. > > Thanks, > - Saul. > > > On 1 April 2010 22:39, Jonah Hirsch wrote: > > >>

Re: [hlds_linux] Unnecessary dependency on UpdateDLLWrapper.dll under Linux

2010-03-30 Thread ics
than just leave that thing off like that. Now that i really dig up my memory blocks in my head, the srcds software used to require -username and -password parameters. At some point those were no longer needed and this was most likely related to that case and just left on as it is. -ics 30.3.20

Re: [hlds_linux] Unnecessary dependency on UpdateDLLWrapper.dll under Linux

2010-03-30 Thread ics
Don't you ever get bothered when you see an error? I do, and so did he. Anyway, the error is in every dedicated server (not sure about L4D/L4D2) and came out around when TF2 got released. It is indeed harmless and you can ignore it. -ics 30.3.2010 16:35, Daniel Vogel kirjoitti: >

[hlds_linux] Master servers gone foobar for CSS

2010-03-04 Thread ics
a fix? -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Team Fortress 2 Update Released - SourceTV isstillnot counted as player

2010-02-28 Thread ics
, we do not use SourceTV on our servers. -ics 28.2.2010 23:47, 1nsane kirjoitti: > I noticed empty names with connection info too. And I have applied the > optional update for the bot slot fix. > > On Sun, Feb 28, 2010 at 2:43 PM, HungryWolfwrote: > > >> Been having th

Re: [hlds_linux] srcds DoS?

2010-02-27 Thread ics
Put this on the server http://www.sourceop.com/modules.php?name=Downloads&d_op=viewdownload&cid=9 It will stop the 0 packet ddos that anyone can do with that exe file thats floating around the internet. -ics 26.2.2010 15:23, Marcel kirjoitti: > Hi, > > someone is complaining

[hlds_linux] Weird error

2010-02-27 Thread ics
since last update. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] HL2: insecure (secure mode enabled, disconnected from Steam3)

2010-02-08 Thread ics
a CSS server on screen, then kill the server, leave screen on and start another screen session and run the CSS server with same ip and port on new screen. For some reason, VAC won't go on untill you kill the previous screen. Atleast that was the case back then. -ics 8.2.2010 15:22, i...@gam

Re: [hlds_linux] custom maps/dedi servers left4dead2

2010-02-04 Thread ics
ith CS/TF, it's not good with L4D1/2. -ics 4.2.2010 22:38, tom nikitopoulos kirjoitti: > is is possible to run a dedi server only with custom maps? i have dl'ed a > cpl of custom maps for my server and can start them with a command line. > When the server is listening th

Re: [hlds_linux] Counter-Strike: Source Update Available

2010-02-03 Thread ics
Well, if you don't update, some day someone will join to your server, takes it under his controll by downloading some files, uploading some more and in the end might wipe out your whole server installation. Go figure. -ics 3.2.2010 10:53, Alexander Lempe kirjoitti: > Hi guys, >

Re: [hlds_linux] Counter-Strike: Source Update Available

2010-02-02 Thread ics
Untill Valve issues a fix, only thing you need is to replace the bin folder content with old files (it's located next to your cstrike folder.) Then again, if you do not have the old files anymore, that might be a problem. -ics 2.2.2010 12:46, Saint K. kirjoitti: > Confirmed here

Re: [hlds_linux] Counter-Strike: Source Update Available

2010-02-01 Thread ics
Great update once again, did this got even tested before it was released to the public? Servers _won't_ start after update. -ics 2.2.2010 8:56, Schlup kirjoitti: > I have a couple of servers running CentOS 32bit and they will not restart. > Please fix and send out new update. > &

Re: [hlds_linux] BZip2 compression methods

2010-01-21 Thread ics
name. Any mapper should know it and if they don't, it's your job as a server owner to boycott their work. There are few maps like this out there, like de_contra which has multiple versions upon same name for CS Source. -ics Guy Watkins kirjoitti: > If I understand correctly, some peo

Re: [hlds_linux] Rcon Hacking attempts

2010-01-21 Thread ics
ey go away. -ics h...@gmx.de kirjoitti: > Hello, > > we have an big problem on our DOD:S Gameserver. > Someone attack our Server with "rcon hacking attempts" (thats in the > screenlog) > > rcon from "91.148.94.233:51401": Bad Password > Banning 91.148.94.2

Re: [hlds_linux] BZip2 compression methods

2010-01-21 Thread ics
Or he could just do bzip2 -v *.bsp etc. -ics kama kirjoitti: > On Thu, 21 Jan 2010, Philipp Reddigau wrote: > > >> Hi, >> we are using a automatic *.bz2 for our content servers (fastdownload) on >> nix/lenny. >> It works fine with bzip2 --compress --keep --fo

Re: [hlds_linux] sv_pure...cheat?

2010-01-21 Thread ics
under Sourcemod. -ics DontWannaName! kirjoitti: > For all we know it could be a cracked server that adds the cheat flag to > pure. > > On Wed, Jan 20, 2010 at 7:15 PM, Jeff Sugar wrote: > > >> Yeah, im surprised you guys keep replying :P >> >> >>

Re: [hlds_linux] sv_pure...cheat?

2010-01-20 Thread ics
allow custom stuff with whitelist on the server. -ics Cc2iscooL kirjoitti: > While you are correct, it does keep the people that just use material > wallhacks from using them. Theoretically the ones that use the exe will > "eventually" be banned, while the material wallhackers will

Re: [hlds_linux] sv_pure...cheat?

2010-01-20 Thread ics
retty much useless in my opinion. -ics Ronny Schedel kirjoitti: > This will not work for the first map. He has to specify it in the > autoexec.cfg or on the start command line of the server. > > > >> Try using it in your server.cfg file. >> >> On Wed,

Re: [hlds_linux] No-clip Left 4 dead props in Left 4 Dead 2 a server issue?

2010-01-18 Thread ics
Not sure why (my servers were up-to-date) but i get those files too. There seems to have been some hidden voluntary update for the l4d2 dedicated server. -ics Brent Veal kirjoitti: > I believe that the addon tool you get through Steam adds thosee pak02 files > so perhaps that is what tho

Re: [hlds_linux] steamgroup protection?

2010-01-18 Thread ics
asses who try to benefit from the big count of users within certain groups. -ics Jonah Hirsch kirjoitti: > Not until Valve changes the way group ids are calculated. There is a simple > formula for converting the public group id to the private one. > > Jonah Hirsch >

Re: [hlds_linux] Linux LAN server broadcast

2010-01-16 Thread ics
It should be +ip, not -ip. -ics Chris Holman kirjoitti: > Hi, > > I'm having an issue with srcds on linux. I'm using Debian 5, x86. > > Whenever -ip is specified in the command line, the source server (I > believe I've tried TF2 in the past, but this specific

Re: [hlds_linux] L4D2 crashes at modified server

2010-01-08 Thread ics
Does your servers crash with a message "Segmentation fault" and do not restart after that automatically? If so, this happens without the plugins too, on a map change and sometimes randomly during map. -ics Saint K. kirjoitti: > Hi, > > We're seeing some crashes on one

[hlds_linux] TF2 servers, no unlockable guns after Steam maintenance.

2010-01-07 Thread ics
at you can put in a server console to reconnect the server to whatever it needs to be reconnected for weapons to work would be appreciated. Hell, it would be even better if the server would do this itself every 2 hours as a failsafe. -ics ___ To uns

Re: [hlds_linux] miked/michaeld and erics Support Accounts hacked!

2009-12-30 Thread ics
Trolls? It is true i played Torchlight just now and the game had all kinds of monsters looking like trolls but i'm sure they will discover themselves is something has been hacked. Not everything needs to be reported by someone else to them. -ics Andres Pozos kirjoitti: > To report the

Re: [hlds_linux] miked/michaeld and erics Support Accounts hacked!

2009-12-30 Thread ics
support logins and passwords are at risk. -ics Andres Pozos kirjoitti: > Link please? > >> Hi ladies, >> >> hope u will change your passwords now as your support.steampowered.com >> passwords are very simple and visible on the 26c3 hacked site. >> >> I am

Re: [hlds_linux] HLDS content server?

2009-12-13 Thread ics
there to see servers closest to you). -ics zeev...@bezeqint.net kirjoitti: > Hello. Im trying to download dystopia mod server for more than > one week. the speed is horribly slow, and the download > proccess always stuck. > > I have also tried to update yestarday my Killing Floor ser

Re: [hlds_linux] CS:S Bomb-spots naming switched

2009-12-07 Thread ics
Bombsite stuff is saved within the bsp file. There are 2 entities, func_bomb_target from which first created is A and the second created is B. Check that you do not have any plugins or similiar that have changed these. -ics Marcel kirjoitti: > Hi, > > I have a problem with my de_*

Re: [hlds_linux] L4D2 update (yeah again, right now)

2009-12-02 Thread ics
d not noticed the updates at all. The KF team member does the same thing occasionally here on these lists. -ics Steven Hartland kirjoitti: > Killing Floor updates are announced on the Killing Floor list and on here, > so not sure what you mean by this. > > > - Original Message --

[hlds_linux] L4D2 update (yeah again, right now)

2009-12-01 Thread ics
state where she's invincible * Fixed bug where bots would not shoot at Jockeys and Chargers while approaching to save a teammate -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] playercount, global serverrank and motd.txt

2009-11-28 Thread ics
ny update, unlike in L4D2. -ics Crazy Canucks kirjoitti: > You can prevent your motd.txt from being overwritten a couple of ways. > You can make it read only, or if you use a script to update your > servers, you can have the script backup customized files that might be > overwr

[hlds_linux] Left 4 Dead 2 update available (Yes, now)

2009-11-27 Thread ics
Just a FYI since i didn't get the official post.. * Updated stats collection and related steam pages * Fixed issue where players could be stuck if caught in charger pound * Updated CPU detection -ics ___ To unsubscribe, edit your

Re: [hlds_linux] L4D2: Scavenge mode in my own dedicated server

2009-11-24 Thread ics
Why? Use console cvar mm_dedicated_force_servers "" where you list your steamgroup servers between "" separated with commas. -ics Steffen Tronstad kirjoitti: > Because I want to play on my Steam groups server when playing survival. The > server only pops up for sele

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-23 Thread ics
listed and it should be lobbysystems job to reserve a server and set the appropriate game mode. Sadly people still have to revert to console commands like this and server cannot be picked from the list at lobby or pre-reserved that way which makes things more complicated. -ics Shane Arnold kirj

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-23 Thread ics
sv_showtags will show what mode the server is on and what gamemodes the server supports. You can limit these with sv_gametypes. For example this would force server to obey only coop and survival, sv_gametypes "coop, survival" -ics Kerry Dorsey kirjoitti: > mp_gamemode was decomm

Re: [hlds_linux] Left 4 Dead 2 Update Released

2009-11-22 Thread ics
Seems to be very special. Erazed a total of 45 hours 52 mins of playing time, 32 achieved achievements and resetted all stats from me. Special indeed. Lost interest to this game completely this morning when i found that out. -ics DontWannaName! kirjoitti: > Saturday update, must be spec

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-18 Thread ics
Yeah, thats annoying. You can use these cvars in server.cfg to change the file so if they update, you can always still have your own set. motdfile "filename.txt" hostfile "filename.txt" -ics Joshua Smith kirjoitti: > I agree, getting that back would be fantastic. It wou

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread ics
So they did. It was a nice touch and i would like to see that back myself too. -ics Steven Sumichrast kirjoitti: > Anyone else notice that Valve removed the "3rd party hosting provided > by.." banner when you view the scoreboard? I still get my MOTD and > the banner on con

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-17 Thread ics
bind "somebuttonhere" "toggleconsole" Throw that line into your console as soon as you see it. Opens console whenever you press the button, always. Even in lobby but the system should not be like that. Everything should work _without_ the need of console. -ics Jay Deima

Re: [hlds_linux] Left 4 Dead Update Available

2009-11-09 Thread ics
Just a note for everyone, this update brought up new gametype called teamversus so now there is coop, versus, survival and teamversus. -ics Jason Ruymen kirjoitti: > A required update for Left 4 Dead is now available. Please run > hldsupdatetool to receive. The specific changes i

Re: [hlds_linux] Modern Warfare 2

2009-11-07 Thread ics
e leg seems to be a logical solution. -ics Arg! kirjoitti: > This is a disturbing trend that seems to be gaining hold with recent and > upcomming games; the removal of the dedicated server component from > multiplayer. I assume they are doing this purely to cut > development/mai

Re: [hlds_linux] Modern Warfare 2

2009-11-07 Thread ics
MW2 is using Steamworks but it doesn't mean that Valve does a dedicated server for it. Steamworks only provides VAC, Achievements, up-to-date game system and Steam Cloud. Besides, the developer has said that there will be no dedicated servers for the game. -ics Adam Thorn kirjoitti: >

Re: [hlds_linux] Left 4 Dead 2 Demo Update Available

2009-11-07 Thread ics
unless -verify_all is used. -ics Ronny Schedel kirjoitti: > host.txt and motd.txt are still overwritten by the updater. > > > >> A required update for the Left 4 Dead 2 Demo is now available. Please run >> hldsupdatetool to receive it. The specific changes include: &

Re: [hlds_linux] Left 4 Dead 2 Demo Update Available

2009-11-06 Thread ics
Linux is a no go after the latest update (the hidden one). This shows up in server console if i try to query it with hlsw: Usage: log < on | off > currently logging to: file, console L 11/07/2009 - 09:42:32: rcon from "XX.XXX.XXX.XXX:4777": command "log" Usage: l

Re: [hlds_linux] l4d2 demo sv_cheats

2009-10-31 Thread ics
y replicated - Allow cheats on server Maybe it's disabled for the client only and this is just a quickfix so no one can ruin others games. Different for the game itself. -ics Russell Jones kirjoitti: > Looks like this new update brought with it the inability to enable > cheats on your ow

Re: [hlds_linux] Empty L4D2 demo servers

2009-10-30 Thread ics
s/ I guess the servers are overloaded when it goes public, for few days. Then again i feel that this demo didn't have too much to play on. It's over pretty quickly and shorter than the L4D1 was year ago. -ics Ook kirjoitti: > My L4D server does the exact same thing. It gets lots of

Re: [hlds_linux] Team Fortress 2 Update Released

2009-10-30 Thread ics
So with your argument, the heating is off and people need to run around to get warmer and things going? Thats still no excuse for the lagfest, however it's familiar to me. -4C this morning ;) -ics Saint K. kirjoitti: > The problem automatically resolves itself after playing the map f

Re: [hlds_linux] Team Fortress 2 Update Released

2009-10-30 Thread ics
This is true on koth_harvest_event map (change from koth_harvest_event to koth_harvest_event), not sure about the rest. A player needs to restart the game in order to fix the fps loss. hud_reloadscheme or record demo and stop doesnt fix it. -ics Donnie Newlove kirjoitti: > Is it just me

Re: [hlds_linux] "Send Failure" when trying install l4d2 dedicated server

2009-10-29 Thread ics
Put full path into -dir, like /home/user/l4d2 -ics Shlomi Turjeman kirjoitti: > Hi.. > > http://img526.imageshack.us/img526/9770/66788082.png > > What's WRONG? > ___ > To unsubscribe, edit your list preferences, or view

Re: [hlds_linux] A2S_INFO response from L4D2

2009-10-28 Thread ics
running the game on our ded servers? Changes to the lobby and how they affect to our settings? Milton said that if game settings are modified, then we're out of luck but what else? -ics Richard Eid kirjoitti: > We're talking about a demo. Some features are going to be limited while

Re: [hlds_linux] A2S_INFO response from L4D2

2009-10-28 Thread ics
I also have an script running that provides server status to the irc, players, ip, name, ping, map and game name. Currently it fails with L4D2 servers so something definitely has changed. No reply. -ics David A. Parker kirjoitti: > Hello, > > Was something new added to the A2S_INFO re

Re: [hlds_linux] Left 4 Dead 2 Demo Dedicated Server Available

2009-10-27 Thread ics
There also seems to be a requirement for +map parameter or the server stays stuck, unline l4d which starts without +map just fine. ./srcds_run -game left4dead2 +map c5m1_waterfront -ics Ronny Schedel kirjoitti: > -game left4dead2 > > > >> mine can't find gameinfo.txt

Re: [hlds_linux] Steam Linux client

2009-10-27 Thread ics
I think he was actually talking about native linux Steam client, not about srcds. -ics Carl kirjoitti: > Has anyone actually tried running windows srcds in wine on nix? > > On Tue, Oct 27, 2009 at 12:07 PM, Gregg Hanpeter wrote: > > >> Rumors huh? Fascinating. :P >&

Re: [hlds_linux] Left 4 Dead 2 server pre-load availability?

2009-10-26 Thread ics
ps up. Maybe they do what COD6 team did, no ded servers - at all ;) -ics Jay Deiman kirjoitti: > I'm wondering when we will be able to start pre-loading the l4d2 linux > server? If I'm not mistaken, the demo is being released tomorrow > (Tuesday, the 27th). Is there g

Re: [hlds_linux] Updating servers RANT

2009-10-24 Thread ics
there would be bunch of servers available at the time when all systems are go and Gabe pushes the red button. -ics Saul Rennison kirjoitti: > It's absolutely pathetic, I know. It makes me feel sad that VALVe have > a fuck load of money (even Gabe said this in a press conf. a few wee

Re: [hlds_linux] Updating servers RANT

2009-10-24 Thread ics
Sometimes content servers go out of order so to speak and the updatetool just tries and tries. You did deleted the ClientRegistry.blob from /home/user/.steam folder? You sure you got all the necessary ports in/out open and not firewalled shut? -ics Saint K. kirjoitti: > Seriously, this

[hlds_linux] Custom particle effects on TF2 maps

2009-10-23 Thread ics
_b1 - many more which i cant now remember So how is it? Vector was very liked and reelfoot seemed interesting but we cant use the maps in their current condition. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, plea

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread ics
? For example 1 server running 50 instances of survival only? -ics Milton Ngan kirjoitti: > CPU shouldn't be much of an issue. Each game takes on average 10-15% of a > core. There are obviously spikes that go higher. 8 player games don't > actually take much more CPU than a 1

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