released a SourceMod extension that exposes the newly added SteamWorks
struct members to Pawn. The Extension is very simple, and in it's infancy,
but my intention is to support every game and more callbacks. There's no
Windows build, as I don't have MSVC. However, it should be fairly easy to
compile
Hopefully we'll see an update, Not sure how they are doing it. We can't
use passwords because they will just find out, we can't whitelist the
server on a specific steam group because there arent any ban options.
___
To unsubscribe, edit your list
There seems to be an issue resolving people being able to sneak into
servers that they've been permanently banned on. I know theres been
discussions revolving around it being connected to family sharing beta
but is there a way to stop them?
___
To
Mind if i ask what VUP is? Can't seem to say I have heard that term before.
Med venlig hilsen
Mark S. Johansen
Support-IT Network ApS
Telegrafvej 5A
2750 Ballerup
Tlf. +45 7023-0028
Fax +45 7023-0038
Gazellevirksomhed 2009
Anti-spam i verdens klasse – check4spam.dk
-Oprindelig
Hey Rusty!.
Welcome to the list, you can find the files you need to install this on
www.srcds.com
There is an guide there that sums up the normal questions about installation.
Yours Faithfully.
Mark S. Johansen
-Oprindelig meddelelse-
Fra: hlds_linux-boun...@list.valvesoftware.com
The problem could lie in the firewall configuration on the gameserver.
-Oprindelig meddelelse-
Fra: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af Michael Webb
Sendt: 16. juni 2009 15:30
Til: hlds_linux@list.valvesoftware.com
...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af Saint K.
Sendt: 15. juni 2009 12:14
Til: Half-Life dedicated Linux server mailing list
Emne: Re: [hlds_linux] New browser engine support for steam?
An interesting note here, Microsoft announced last week
Hello everyone.
I've currently been playing around with steam on an VMware hosted ubuntu
server,
I will take you through the process and tell about what ive done so far.
The first thing I did was downloading the steamupdater and extract the
steam file,
after that I started installing the
Sebastian Johansen - Support-IT Network ApS wrote:
Hello everyone.
I've currently been playing around with steam on an VMware hosted ubuntu
server,
I will take you through the process and tell about what ive done so far.
The first thing I did was downloading the steamupdater and extract the
steam
...@list.valvesoftware.com] On Behalf Of Mark
Sebastian Johansen - Support-IT Network ApS
Sent: Saturday, June 13, 2009 6:02 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Ubuntu 2.6.27-14-server, Segmentation fault
I installed gdb and run it, it wrote
Is there going to be fix for this error ?
Error message from /var/log/message
Feb 25 19:29:33 lnx1 kernel: srcds_i486[8475]: segfault at
0918e9e2 rip f7953278 rsp ffe9db00 error 6
I don't know if this would help but, I can run none orange servers and
not have any
Hi,
a few weeks ago I realized that after a fresh install of TF2 the
orangebox folder under linux was gone. So I reinstalled every server to
use this new format. Now, after the newest update by entering ./steam
-command update -dir . -game tf -verify_all steam is downloading the
whole
On a box hosting 10 servers (Usually only 3-4 up at any time), we just
use symlinks to a single shared hl2 install- the game folder gets to be
a real copy, but bulk files are symlinked to avoid having to duplicate
them. Works like a charm.
Having just one startup script to edit is nice, too.
Mike Durand wrote:
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Hello All-
I have to share some bad news - we will not have a Linux dedicated
server available for download tonight. We've been crunching really hard
but there are still
Consider CentOS 5 (It's downstream RHEL5) instead of SuSE.
I'd highly recommend a Core 2 or equivalent Intel processor over the AMD
offering- you'll get much better performance.
ECC RAM isn't crucial for gameservers- you'd probably be best off just
getting some faster sticks and losing ECC.
And once more!
Currently, Garry's Mod doesn't offer linux binaries (Down to garry being
particularly lazy) and believe me, performance under WINE for that is
horrendous.
Guy Watkins wrote:
I second that!
} -Original Message-
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL
On 10.07.07 15:40 Uhr, MelonBrew Support wrote:
And once more!
Currently, Garry's Mod doesn't offer linux binaries (Down to garry being
particularly lazy) and believe me, performance under WINE for that is
horrendous.
Guy Watkins wrote:
I second that!
} -Original Message-
} From
Rónai György wrote:
[ Converted text/html to text/plain ]
Hi!
Why does the server kick for this:
disconnected (reason Pure server: client has loaded extra file
[GAME]\materials/\models\weapons\v_models\steel.kimono.de\mag.vtf. File must
be removed to play on this server.)
if i have this
Arne Sikstrom wrote:
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When I try to connect to my mod server I get a Server uses different class
tables printout. What is the procedure for troubleshooting this kind of
problem?
I have a reference HL2MP Linux server running fine so I have
I'm not sure how the kernel manages this kind of thing, but I'm sure
there's 3rd party scripts that'll do this and it's not exactly hard to
write at the end of the day.
I suspect grabbing the latest 2.6 kernel source and having a good look
around in the likely places for variables regarding
.
MelonBrew Support wrote:
Jonathan wrote:
Hi, i'm about to order new machines for my game server hosting, but i
can't decide between xeon and opteron
i've tried a new dual quad-core xeon machine which could run 20
servers / 220 players with no big problems, but i also recently read
that dual-core
Jonathan wrote:
Hi, i'm about to order new machines for my game server hosting, but i
can't decide between xeon and opteron
i've tried a new dual quad-core xeon machine which could run 20
servers / 220 players with no big problems, but i also recently read
that dual-core opterons give better
Hi,
Have a look @ this file:
BASE/cstrike/scripts/game_sounds_radio.txt
Have tried this before but never successfully up until now. Please let
me know off list if you do succeed, cause I'd want to know how you did
it. ;-)
I think this is (partly) dealt with on client level. Maybe the valve
From my experience. It's better to run a separate install for each
server, but like Glenn said it's a matter of opinion.
I had the feeling running it in separate directories had a positive
effect on disk I/O.
Glenn Shannon wrote:
Depending on how you want to do it you can do it either way.
You can add as many logaddresses as you want (only multiple instances
over NAT will create a problem.) If you have logging enabled the
logfiles in BASEDIR/cstrike/logs/ will still be written. Also you can
redirect the logging from the standard output to a file by adding
/mydirectory/myfile to
Afaik the steambans plugin is not functioning at the moment. See this
thread: http://www.steambans.com/forums.php?fid=11tid=3178page=2
From your error it seems like your server is hanging on the ace_afk
eventscripts scriptpack you are running though. Try starting your server
without that plugin
Note the difference:
server.cfg
Server.cfg
Is it a caps-sensitivity problem?
---
Regime
InspectorGifts wrote:
is server.cfg in cfg folder?
:)
- Original Message -
From: Henrik Semark [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, June 12, 2006 1:06 AM
Subject:
So now the linux servers are more unstable then ever, and Valve
(hopefully) are coding their
assess of to fix this problem.
Valve should take fingers away from linux and
let EPIC GAMES do the job.
They know what they do, Valve doesn't.
Yeah, let Ryan C. Gordon do it ;)
Hi,
Not
I've had some performance issues lately as well. I have a Dual Dual core
opteron using less than 10% of cpu and my clients are complaining that the
server will not maintain tickrate(fps). I have tried various settings and
configs and I don't even know for sure if it's the server side that is
,
- Original Message -
From: JCHost.net - Support [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Saturday, April 15, 2006 4:51 PM
Subject: RE: [hlds_linux] Worse performance since last update
I've had some performance issues lately as well. I have a Dual Dual core
opteron
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Worse performance since last update
JC,
What freq. is your kernel at?
Regards,
- Original Message -
From: JCHost.net - Support [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Saturday, April 15, 2006 4:51 PM
Subject: RE
Message -
From: JCHost.net - Support [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Saturday, April 15, 2006 5:54 PM
Subject: RE: [hlds_linux] Worse performance since last update
Well actually I'm wrong I found out we didn't' even compile a custom
kernel
on this server. So I
IF you are running more than one IP on the interface you might want to
specify the IP as well with +ip
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Forsberg
Sent: Saturday, April 15, 2006 8:25 PM
To: hlds_linux@list.valvesoftware.com
Subject:
Just run it on centos.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Forsberg
Sent: Wednesday, April 05, 2006 12:50 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Can SRCDS be set up on sun-sparc linux ?
On Wed, 2006-04-05 at
Hi,
Yea I noticed this also with our servers, when the leet model was added.
You have sv_consistency set to 1. In order to bypass this, change the
value of this to 0 in your server config file.
As far as I understand, sv_consistency checks if your clients have the
original models in their client
IIRC you can solve this by putting a newline in the file (just hit
enter once and save the file).
Could be that i dont RC though.. :)
---
Gamefuel
kama wrote:
I believe it reports that when its empty for some reason.
/Bjorn
On Mon, 27 Mar 2006, Ian mu wrote:
--
[ Picked text/plain from
Same here on Linux based OS..
L 03/27/2006 - 20:21:56: xxx2STEAM_ID_PENDING
disconnected (reason Error verifying STEAM UserID Ticket)
Some users have trouble, some have no problems at all.
Hope this will be fixed soon!
---
Gamefuel
BlueHawk^4u wrote:
Hi
We are also having this
If you are really desparate to have a workaround for this you could
easily make a script that changes the map after a certain time using
Mattie's eventscripts.
es_delayed seconds command-string
Will execute the command-string after the seconds have elapsed.
---
Gamefuel
W0kk3L wrote:
No not
Hi,
Just wanted to report a bug of minor importance..
On our server we use bots sometimes. We also use auto teambalancing. In
our case this is done through hlstatsx.
When hlstatsx swaps two bots to the opposite team, the bots remain dead
on round start. This means that after they are swapped to
He could compile a 2.6.15.x kernel and set the frequency to 1000HZ.
Marcel Beringer wrote:
Well, I'm no techie but I just spoke to the sysadmin about it, and here is
what he said;
we we're running 2.6.15.1 and I've downgraded to 2.6.1. just for your
lousy Counter-Strike server :)
So I was
Besides that.. If you have to pay $2 to buy the new version of the game
every time an update comes out, you will hit that $19 mark within a
year, keeping Valve's frequency of updates in mind. Might as well get a
proper version and save yourself the headache.
Peter Kirby wrote:
On 06/02/06,
If you read the email, that was sent last before this email by Scott
Pettit, wou will have some indication of what to expect.
Other then that.. I would think about rephrasing your question if i were
you. This is like asking: How many potatoes fit in a bag?
Depends on the size of the potatoes and
from 3 to 6. I run 4 16 player
servers on dual Xeon 2.4GHz.
/Bjorn
On Mon, 30 Jan 2006, Gamefuel Support wrote:
If you read the email, that was sent last before this email by Scott
Pettit, wou will have some indication of what to expect.
Other then that.. I would think about rephrasing your
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Hey would anyone care to explain the ping boost in cs 1.6. I only host one
1/.6 server so I'm not really good at configuring them so much. Also what
kind of resource increases can I expect?
Confirmed on various servers on my network. Some are some aren't I think
patience will solve this one though servers are prob busy.
JC
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Pettit
Sent: Wednesday, January 18, 2006 8:52 PM
To:
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Okay I hope I'm not bringing something up that's already been discussed I
went through the list for about 100 emails and didn't see it so if I am
posting something that has already been stated I
Ahh good I actually reported something worth reporting. By the way that
video site has exceeded bandwidth.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian Duck
Holmes
Sent: Tuesday, January 17, 2006 10:53 PM
To: hlds_linux@list.valvesoftware.com
Load Average has nothing to do hardly with percentage of CPU usage. A lot
of things are calculated in the 'average'. Which is why servers with more
than one processor can handle extremely high load averages but still be far
under capacity. I found a good definition below. In all reality
Has anyone considered testing updates before releasing them? This is
getting old.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, December 21, 2005 1:08 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux]
This is a multi-part message in MIME format.
--
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One of my clients servers after the update now has a password (sv_password)
on it. I check the cfg files and none of them are using the sv_password at
all. I'm trying to figure out why it's doing
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Server Password
Type:
sv_password
on the server console or via hlsw. What does it come up with?
Jon Dawson
Londinivm Productions
www.londinivm.com
- Original Message -
From: JCHost.net - Support [EMAIL PROTECTED]
To: hlds_linux
to version 28.
JC
Marcel wrote:
Hi,
does it work for you with the latest official version?
- Marcel
JCHost.net - Support schrieb:
Okay I did this and got to update finally thanks i was totally
misunderstanding. I take it I still need to remove the autoupdate cause
it actaully downgraded my server
First of all I want to apologize in advance if this issue has already been
resolved I did however review the email list as much as I could before I
posted. Okay I've been following the list the last few hours, all my source
servers are running great right now but my single 1.6 server keeps
Every single hlds1 server I ahve ever ran takes 3 process ID's including
the screen I run it on.
JC
[EMAIL PROTECTED] wrote:
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Alread posted in steam forum:
---
Yeah this is not working. I don't understand how my server could be
working fine for months now, and then just today seg fault like this.
I'm really hoping its not hardware related. So freaking upsetting though :(
[EMAIL PROTECTED] wrote:
Try running without the -autoupdate flag
-
attempted removing the clientregistry file before
attempting all the combinations of start scripts that i have ran which
in itself is just totally ridiculous. I'm just totally confused as to
why all the sudden this happened.
JCHost.net - Support wrote:
Yeah this is not working. I don't understand how
everytime
before,
now that I have v29 it works great.
- Original Message -
From: JCHost.net - Support [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, December 07, 2005 3:55 PM
Subject: Re: [hlds_linux] HLDS1 Seg Fault
Yeah this is not working. I don't understand
Total Slots 10, Spectators 0, Proxies 0
Firewall should be no problem on a rented virtual server.
Is it possible to portscan on own cs:s-servers? A normal nmap shows no
results
Franz
Am Sonntag, 4. Dezember 2005 23:22 schrieb Gamefuel Support:/On Sonntag, 4.
Dezember 2005 23:22 wrote Gamefuel
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Auto detecting CPU
Using SSE2 Optimised binary.
Auto-restarting the server on crash
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Logging in as
Your hldsupdatetool is VERY out of date. Delete
~/.steam/ClientRegistry.blob to force it to update again.
- Alfred
JCHost.net - Support wrote:
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Auto detecting CPU
Using SSE2 Optimised binary.
Auto
Hi,
Specify -tv_port 27020 on startup (or whatever port you want)
Make sure this port is not dropped or rejected on your firewall
Source TV only starts on map change so you have to wait till then before
my-server is visible as a bot player in your server and source tv is
enabled.
And here's an
Any chance of the -steamport bug being fixed in that update also? Saw
that it was for HL1 in the last update already..
And thanks for the great support and consequent information updates.
Nice to see a game dev company actually giving some support.
---
Gamefuel
Alfred Reynolds wrote:
I don't
Is there any reason why they have to keep releasing updates that cause
servers to crash that use mods such as mani_admin_plugin? I think it would
be a smart idea for mani and valve to collaborate on this before updates are
release, or they should atleast be tested to see if something like this
This is a HLDS e-mail list, not a Suse linux help list. Use your brain and
post somewhere else perhaps?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Genocidal
Sent: Saturday, October 15, 2005 1:06 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re:
would like to raise the
topic again.
Please valve, can you create a GSP only mailing list, its becoming more and
more a case where the Linux list is becoming a technical support mailing
list for people who cant be bothered to RTFM and do their own research on
how to (for example) install FC4 onto
Agreed.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Gurney
Sent: Friday, October 14, 2005 3:11 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] GSP only list
What about those of us who aren't clueless, but also aren't GSPs? Do
I've had the same error. A simple system restart seemed to take care of it
for me. I always heard you can rid yourself of the clientregistry.blob file
to help on this as well.
jc
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Arris
Sent: Sunday,
I think we all know that HT is one of the best things Intel has ever done as
a company. All my servers use HT technology
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian mu
Sent: Thursday, October 06, 2005 1:06 PM
To: hlds_linux@list.valvesoftware.com
James,
Remember that for some reasons DOD:S is defaulting to a 66 tickrate instead
of the normal 33. If you set it to 33 during runtime this should help out a
lot, unless of course you want the 66 tickrate.
-tickrate 33
JC
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
is
suggesting that you drop it to 33.
My head hurts. =)
-Pete
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net -
Support
Sent: Monday, October 03, 2005 1:51 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] DOD:S issues
James,
Remember
Of JCHost.net -
Support
Sent: Monday, October 03, 2005 10:56 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] DOD:S issues
Well I have no real data to base my conclusion on other than the fact that
a
66 tickrate server should use less resources than that of a 33. If it
doesn't
I can't stand seg faults. I had this problem once, removing the
ClientRegistry.blob file seemed to temporarily help resolve the problem.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeff Martin
Sent: Tuesday, October 04, 2005 12:31 AM
To:
think a secondary banner spot, below the VAC symbol area
would be a good solution.
Well, since Valve only support Windows Server as contentservers they should
at least allow the banner for webcontent-servers (maps modells skins sounds
...).. btw:never understood why the choosed windowsservers
I would like to know why anyone would really need to play at 333fps? I
don't think your monitor can even refresh that fast?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Saturday, October 01, 2005 11:04 AM
To:
This is a multi-part message in MIME format.
--
--
[ Picked text/plain from multipart/alternative ]
I have been getting this error on multiple servers on a new dedicated I
purchased recently. Server was running fine for a few days now the entire
box keeps locking up. I attached an image of my
How do I start a new thread on this thing?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Kennish
Sent: Saturday, October 01, 2005 12:57 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Autogenerate .RES files?
Hi there,
I'd like to
someone that's willing to help access to a server to look at it. I've been
jacking with this for like 3 hours now.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net -
Support
Sent: Saturday, October 01, 2005 1:15 PM
To: hlds_linux
Segmentation Fault.
I was getting an error because steam couldn't read my clientregistry.blob in
the hidden directory .steam, I deleted it and it updated just fine.
Crazy_One
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net -
Support
Sent: Saturday
PROTECTED] On Behalf Of JCHost.net -
Support
Sent: Saturday, October 01, 2005 4:19 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault.
Bryan nice call man I would have never figured that out. Worked.
-Original Message-
From: [EMAIL PROTECTED
@list.valvesoftware.com
Subject: RE: [hlds_linux] CS:S | DoD:S Segmentation Fault.
What command line are you using to bring up dods?
CO
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net -
Support
Sent: Saturday, October 01, 2005 6:13 PM
To: hlds_linux
Curious,
Are the dod:s defaulting to a 66 tickrate or a 33 tickrate. I have a server
setup running mani admin and no -tickrate settings at runtime. Mani still
shows 66 tickrate for adverts using the [TICKRATE] flag. ? Just curious do
I use -tickrate or +tickrate when setting?
JC
- Support wrote:
Agreed linux server's are much better anyways :D yay linux.
Going out on a limb with a bold statement on a linux-based list, eh? :)
--
Eric (the Deacon remix)
___
To unsubscribe, edit your list preferences, or view the list archives
I'm curious, are the e-mails I receive moderated or read before they are
sent to everyone on the list?
Thanks,
JC
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of JCHost.net -
Support
Sent: Thursday, September 29, 2005 1:46 PM
To: hlds_linux
You have to edit the game.cfg file first and then tell it to exec
sertver.cfg. Also the game.cfg motd.txt files seemed to be reset to
defaults from the last update, for what reason I have no idea. What I have
been doing is just simply putting:
Exec server.cfg
In my game.cfg file, then in my
It's a port issue. Make sure you specify what ports you are using. This
becomes increasingly important whenever you are running multiple servers on
the same IP address I have listed a few things below that might help you.
I created a sh file to run the game that looks like the following.
Some of you guys are way too smart for your own good.
:P
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of aXeR (AmmoBOX)
Sent: Wednesday, September 28, 2005 5:23 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Amd64 DualCore - gamespeed
Agreed linux server's are much better anyways :D yay linux.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Forsberg
Sent: Tuesday, September 27, 2005 9:54 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] day of defeat source
I agree I'm running two 24 player pubs. Of course the servers are full
right now, but the CPU usage seems substantially more than that of CSS.
Memory usage seems to be as expected so far. Any thought or ideas?
jc
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
other way around buddy
- Original Message -
From: ScratchMonkey [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, September 25, 2005 1:19 PM
Subject: Re: [hlds_linux] hardware?
--On Sunday, September 25, 2005 10:17 AM -0700 e-Plutonia
[EMAIL PROTECTED] wrote:
I can put a bigger load on a windows server then linux with lower cpu usage,
registration is awalys better on windows. Its a fact, and I have plenty of
screenshots of cpu usage...
- Original Message -
From: ScratchMonkey [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent:
with that solution - believe me ;)
Marcel
| -Original Message-
| From: [EMAIL PROTECTED] [mailto:hlds_linux-
| [EMAIL PROTECTED] On Behalf Of Support @ KGS
| Sent: Tuesday, October 26, 2004 9:52 PM
| To: [EMAIL PROTECTED]
| Subject: RE: [hlds_linux] Another possible rcon exploit?
|
| We've see
We've see that too on CSS. Simply restart of server and RCON responds
again.
--nat
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Tuesday, October 26, 2004 2:02 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Another possible rcon exploit?
Marcel schrieb:
yeah, one of the last updates enables offline play.
when u run the server use -insecure to stop the server trying to secure
itself, there is also a flag to enable lan server but i cant remember what
it is. Perhaps someone else can fill the gap
-Original Message-
From: [EMAIL PROTECTED]
here here.. I completely agree. Since this update was only released today I
haven't had the chance to play CS yet (At work) but from what ive seen on
this list I don't think imp going to like what I see when I play later. I
have one question though.. Why does the AWP always get scrutinised
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We have files available for direct download on our servers. Should help some.
C-Z - Win32 : http://www.serverrealm.com/win32_czero_hlserver_4282004.zip
CS - Win32 :
Thank you for your e-mail to Gizzmos Networks Support Department.
We will research your inquiry and will send a reply within 24 hours. We appreciate
your interest in Gizzmos.NET
Sincerely,
Joseph Pham
Online Customer Support Department
http://www.gizzmos.net
[EMAIL PROTECTED
Thank you for your e-mail to Gizzmos Networks Support Department.
We will research your inquiry and will send a reply within 24 hours. We appreciate
your interest in Gizzmos.NET
Sincerely,
Joseph Pham
Online Customer Support Department
http://www.gizzmos.net
[EMAIL PROTECTED
Thank you for your e-mail to Gizzmos Networks Support Department.
We will research your inquiry and will send a reply within 24 hours. We appreciate
your interest in Gizzmos.NET
Sincerely,
Joseph Pham
Online Customer Support Department
http://www.gizzmos.net
[EMAIL PROTECTED
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
For those who do not use Torrent or has trouble with it, feel free to use this direct
link: http://www.serverrealm.com/linux_hlserver_3032004.tgz
Regards
SR Support.
- Original Message
sv_voiceenable 0 - is for team voice only
sv_voiceenable 1 - is for all talk
i believe that is correct...
If i am wrong someone please correct me..
hi!
how can i enable voice in teamplay games?
i mean that the other teams can hear u talking too in halflife team-dm
ta-ta
M
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