Re: [Mesa3d-dev] mesa doesn't work with compiz (i965 + tips of all branches)

2010-06-29 Thread Corbin Simpson
Curious. Admittedly I can't look at the content of that commit, but they can't be too useless if compiz selects them. IIRC the point was to limit the runtime of Intel internal tests; can't those tests be amended instead? The number of configs will only grow; r300g has over 200 now thanks to

Re: [Mesa3d-dev] to Implement on new GPUs

2010-04-15 Thread Corbin Simpson
Corbin Simpson mostawesomed...@gmail.com -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See

Re: [Mesa3d-dev] to Implement on new GPUs

2010-04-13 Thread Corbin Simpson
will have to write a backend driver which interfaces with that hardware for Mesa. We're not all embedded developers, but some of us might be familiar with your hardware. Which chipset and board is this? ~ C. -- When the facts change, I change my mind. What do you do, sir? ~ Keynes Corbin Simpson

Re: [Mesa3d-dev] ARB draw buffers + texenv program

2010-04-13 Thread Corbin Simpson
color buffers. Otherwise, color outputs shall be bound to their specific color buffer. ~ C. -- When the facts change, I change my mind. What do you do, sir? ~ Keynes Corbin Simpson mostawesomed...@gmail.com -- Download

Re: [Mesa3d-dev] RFC: GSOC Proposal: R300/Gallium GLSL Compiler

2010-04-03 Thread Corbin Simpson
for the NOISE test) on r300, then we will be far better off as opposed to work on TGSI towards the same goal. ~ C. -- When the facts change, I change my mind. What do you do, sir? ~ Keynes Corbin Simpson mostawesomed...@gmail.com

Re: [Mesa3d-dev] [PATCH] gallium: fix dri_destroy_option_cache() when optionCache.info is NULL

2010-04-02 Thread Corbin Simpson
hardware to talk to. Not sure if that behavior's documented, but it's correct. ~ C. -- When the facts change, I change my mind. What do you do, sir? ~ Keynes Corbin Simpson mostawesomed...@gmail.com -- Download Intel#174

Re: [Mesa3d-dev] gallium raw interfaces

2010-04-01 Thread Corbin Simpson
mind. What do you do, sir? ~ Keynes Corbin Simpson mostawesomed...@gmail.com -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune

Re: [Mesa3d-dev] How do we init half float tables?

2010-04-01 Thread Corbin Simpson
change, I change my mind. What do you do, sir? ~ Keynes Corbin Simpson mostawesomed...@gmail.com -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively

Re: [Mesa3d-dev] GSOC: Gallium R300 driver

2010-03-30 Thread Corbin Simpson
drivers, instead of being only available for r300 by putting them in the radeon compiler. This is orthogonal to the suggested project... -- When the facts change, I change my mind. What do you do, sir? ~ Keynes Corbin Simpson mostawesomed...@gmail.com

Re: [Mesa3d-dev] GSOC: Gallium R300 driver

2010-03-30 Thread Corbin Simpson
not sure where you're going with this. -- When the facts change, I change my mind. What do you do, sir? ~ Keynes Corbin Simpson mostawesomed...@gmail.com -- Download Intel#174; Parallel Studio Eval Try the new software

Re: [Mesa3d-dev] Status of s3tc patent in respect to open-source drivers and workarounds

2010-03-29 Thread Corbin Simpson
Mesa implements the internal_format semantics necessary, although I haven't done any code-reading this morning yet. Ian, Brian, could you check my reasoning? We might be able to save this. ~ C. -- When the facts change, I change my mind. What do you do, sir? ~ Keynes Corbin Simpson mostawesomed

Re: [Mesa3d-dev] Status of s3tc patent in respect to open-source drivers and workarounds

2010-03-29 Thread Corbin Simpson
present, we just change the internal format to something more sensible and refuse to compress. Comments and flames welcome. ~ C. -- When the facts change, I change my mind. What do you do, sir? ~ Keynes Corbin Simpson mostawesomed...@gmail.com

Re: [Mesa3d-dev] GSOC: Gallium R300 driver

2010-03-29 Thread Corbin Simpson
the facts change, I change my mind. What do you do, sir? ~ Keynes Corbin Simpson mostawesomed...@gmail.com -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs

Re: [Mesa3d-dev] gallium raw interfaces

2010-03-28 Thread Corbin Simpson
prefer this try it and see mentality over the design-by-committee mess that has popped up elsewhere. -- When the facts change, I change my mind. What do you do, sir? ~ Keynes Corbin Simpson mostawesomed...@gmail.com

Re: [Mesa3d-dev] Status of s3tc patent in respect to open-source drivers and workarounds

2010-03-28 Thread Corbin Simpson
, there is a trivial workaround for when the extension is not present, so you guys could (and should!) include an uncompressed texture path and ship uncompressed textures. ~ C. -- When the facts change, I change my mind. What do you do, sir? ~ Keynes Corbin Simpson mostawesomed...@gmail.com

Re: [Mesa3d-dev] [radeonhd] Re: Status of s3tc patent in respect to open-source drivers and workarounds

2010-03-28 Thread Corbin Simpson
sorry if I'm sounding antagonistic, but we've been over this many times. The patents, to me and to many people who ostensibly have received better legal advice, are too broadly written to be worked around. ~ C. -- When the facts change, I change my mind. What do you do, sir? ~ Keynes Corbin

Re: [Mesa3d-dev] Rationale of gallium-resources changes?

2010-03-27 Thread Corbin Simpson
change, I change my mind. What do you do, sir? ~ Keynes Corbin Simpson mostawesomed...@gmail.com -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively

Re: [Mesa3d-dev] GSOC: Gallium R300 driver

2010-03-23 Thread Corbin Simpson
On Mon, Mar 22, 2010 at 11:39 PM, Tom Stellard tstel...@gmail.com wrote: On Thu, Mar 18, 2010 at 03:25:04PM -0700, Corbin Simpson wrote: Nifty. Well, there's a few places to look for information. If you're not sure how the actual video card works, http://www.x.org/wiki/Development

Re: [Mesa3d-dev] GSOC: Gallium R300 driver

2010-03-23 Thread Corbin Simpson
On Tue, Mar 23, 2010 at 12:13 AM, Corbin Simpson mostawesomed...@gmail.com wrote: Good question. There's a handful of things. Passing piglit might be a good goal. Bumping the GL version further up, or solidifying the GLSL support, might be good too. Oh, and how could I forget this? We have

Re: [Mesa3d-dev] DRI SDK and modularized drivers.

2010-03-18 Thread Corbin Simpson
Corbin Simpson mostawesomed...@gmail.com -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance

Re: [Mesa3d-dev] Galuim3d alteration idea. Cache and common storage for glsl to native gpu conversions .

2010-03-14 Thread Corbin Simpson
) that caches native shader objects. We don't store them as files for a handful of reasons; the largest reason is that shaders need to be recompiled depending on other state inside the driver. -- Corbin Simpson mostawesomed...@gmail.com

Re: [Mesa3d-dev] Mesa (master): st/mesa: Always recalculate invalid index bounds.

2010-03-13 Thread Corbin Simpson
On Fri, Mar 12, 2010 at 6:53 PM, Roland Scheidegger srol...@vmware.com wrote: On 13.03.2010 03:20, Corbin Simpson wrote: I've pushed a revert of the original patch, and an r300g patch that, while not perfect, covers the common case that Wine hits. I think I don't really understand

Re: [Mesa3d-dev] Gallium questions ...

2010-03-11 Thread Corbin Simpson
don't mind much and i also can avoid rewritting by checking if there is a change in the bound sampler). Yeah, welcome to TGSI. You'll have to do like r300g and recompile the shader. -- Only fools are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson

Re: [Mesa3d-dev] mesa vbo validation issue [was Re: Wine/Gallium indexed strided VBO fail]

2010-03-11 Thread Corbin Simpson
values. Just started digging into this again, finally have spare time (if only for a few days.) I will hopefully have a followup soon. ~ C. -- Only fools are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson mostawesomed...@gmail.com

[Mesa3d-dev] Wine/Gallium indexed strided VBO fail

2010-03-10 Thread Corbin Simpson
around NULL pointers like candy, but I'm honestly not sure and I haven't really dug into the DLL code yet. -- Only fools are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson mostawesomed...@gmail.com

Re: [Mesa3d-dev] mesa vbo validation issue [was Re: Wine/Gallium indexed strided VBO fail]

2010-03-10 Thread Corbin Simpson
and increased my frustration more than just a bit. I'll check the specs later and see if there's validation code missing, and also see if Wine needs similar patches. Again, sorry and thanks. ~ C. -- Corbin Simpson mostawesomed...@gmail.com

Re: [Mesa3d-dev] gallium-sw-api-2, cell driver alert!

2010-03-09 Thread Corbin Simpson
agreed to stay out of it, but I might take a look if killing u_simple_screen is a priority. ~ C. -- Only fools are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson mostawesomed...@gmail.com

Re: [Mesa3d-dev] [RFC] Minor gallium changes

2010-03-09 Thread Corbin Simpson
? I've been looking them up in the headers when I need to see their values, and I know I'm not the only one. ~ C. -- Only fools are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson mostawesomed...@gmail.com

Re: [Mesa3d-dev] r600 pixel_buffer_object for 7.8?

2010-03-07 Thread Corbin Simpson
, that bugs may be filed against it, and that it's been taken off the all-kitten diet. ~ C. -- Only fools are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson mostawesomed...@gmail.com

Re: [Mesa3d-dev] r600 pixel_buffer_object for 7.8?

2010-03-06 Thread Corbin Simpson
Corbin Simpson mostawesomed...@gmail.com -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See

Re: [Mesa3d-dev] Does DX9 SM3 - VMware svga with arbitrary semantics work? How?

2010-03-02 Thread Corbin Simpson
FYI r300 only supports 24 interpolators: 16 linear and 8 perspective. (IIRC; not in front of the docs right now.) r600 supports 256 fully configurable interpolators. -- Only fools are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson mostawesomed...@gmail.com

Re: [Mesa3d-dev] Gallium software fallback/draw command failure

2010-03-01 Thread Corbin Simpson
), results are undefined Async errors make sense, or at least more sense than no error reporting at all. -- Only fools are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson mostawesomed...@gmail.com

Re: [Mesa3d-dev] [RFC] gallium-vertexelementcso branch merge

2010-03-01 Thread Corbin Simpson
R300 could benefit. I will push a patch to make it more useful after the merge. Posting from a mobile, pardon my terseness. ~ C. On Mar 1, 2010 11:32 AM, Roland Scheidegger srol...@vmware.com wrote: On 01.03.2010 19:02, Roland Scheidegger wrote: Hi, this branch turns vertex element into a

Re: [Mesa3d-dev] Gallium software fallback/draw command failure

2010-02-28 Thread Corbin Simpson
. -- Only fools are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson mostawesomed...@gmail.com -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed

Re: [Mesa3d-dev] Mesa (master): r300/compiler: Assert that array index is not negative.

2010-02-26 Thread Corbin Simpson
would be nice to hear about it since it. Empty shaders shouldn't just be handled with debugging code. -- Only fools are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson mostawesomed...@gmail.com

Re: [Mesa3d-dev] Mesa (master): r300/compiler: Assert that array index is not negative.

2010-02-26 Thread Corbin Simpson
On Fri, Feb 26, 2010 at 1:38 AM, José Fonseca jfons...@vmware.com wrote: On Fri, 2010-02-26 at 01:18 -0800, Corbin Simpson wrote: Module: Mesa Branch: master Commit: e5c691f445e1c02e6e2f75b817b13d7024f7a3a6 URL:     http://cgit.freedesktop.org/mesa/mesa/commit/?id

Re: [Mesa3d-dev] Mesa removals

2010-02-22 Thread Corbin Simpson
Glide is a GL-glide driver, right? So it is not needed for libglide apps? Posting from a mobile, pardon my terseness. ~ C. On Feb 22, 2010 8:40 AM, Brian Paul bri...@vmware.com wrote: Starting a new thread on this... Here's a proposal of things to remove from the Mesa tree. GLU: glu/mini

Re: [Mesa3d-dev] Mesa release for the end of March?

2010-02-19 Thread Corbin Simpson
the right motherboard for it, sorry. mach64's DRM code was getting a once-over by somebody on either dri-devel or LKML; maybe we could wait and see if somebody cares. ~ C. -- Only fools are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson mostawesomed...@gmail.com

Re: [Mesa3d-dev] Remove color index rendering?

2010-02-19 Thread Corbin Simpson
Can we doc it and comment it out? IME somebody will pop out and claim a use for it. Posting from a mobile, pardon my terseness. ~ C. On Feb 19, 2010 5:19 PM, Ian Romanick i...@freedesktop.org wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 While we're on the topic of removing dead weight,

Re: [Mesa3d-dev] Mesa (master): util: Fix descriptors for R32_FLOAT and R32G32_FLOAT formats .

2010-02-12 Thread Corbin Simpson
be *awesome*. ~ C. -- Only fools are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson mostawesomed...@gmail.com -- SOLARIS 10 is the OS for Data Centers - provides features

Re: [Mesa3d-dev] Mesa (master): main: Fix compiler warning. No need to convert/ store depthScale as GLfloat just to convert it back to GLuint to call unpack_depth_span .

2010-02-12 Thread Corbin Simpson
. -- Only fools are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson mostawesomed...@gmail.com -- SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self

Re: [Mesa3d-dev] [PATCH 4/6] dri: Allow selective generation of accum. buffer configs

2010-02-09 Thread Corbin Simpson
On Tue, Feb 9, 2010 at 10:47 AM, Ian Romanick i...@freedesktop.org wrote: Corbin Simpson wrote: Otherwise this looks fine. Can I consider that a 'Reviewed-by:'? :) Could I get a version that also fixes Gallium, or should I provide that? :3 Reviewed-by: Corbin Simpson mostawesomed

Re: [Mesa3d-dev] [PATCH 4/6] dri: Allow selective generation of accum. buffer configs

2010-02-08 Thread Corbin Simpson
___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev -- Only fools are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson mostawesomed...@gmail.com

Re: [Mesa3d-dev] empty vertex buffers

2010-02-06 Thread Corbin Simpson
mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev -- Only fools are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson mostawesomed...@gmail.com

Re: [Mesa3d-dev] [RFC] reduce number of visuals exposed by Intel drivers

2010-02-05 Thread Corbin Simpson
are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson mostawesomed...@gmail.com -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers

[Mesa3d-dev] Gallium DRI fbconfig/visual setup

2010-02-05 Thread Corbin Simpson
, and then replace pipe_texture::nr_samples with a multisample boolean flag? ~ C. -- Only fools are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson mostawesomed...@gmail.com -- The Planet

Re: [Mesa3d-dev] Mesa (master): Track frag shader changes introduced by commit 4769566500be1a53dd9b4cc1a613aef439a0e3d8

2010-02-03 Thread Corbin Simpson
, Corbin Simpson wrote: Module: Mesa Branch: master Commit: 3fedfc71289875de7e8381fb298aa26cee8d1822 URL:     http://cgit.freedesktop.org/mesa/mesa/commit/?id=3fedfc71289875de7e8381fb298aa26cee8d1822 Author: Scott Moreau ore...@gmail.com Date:   Tue Feb  2 11:59:53 2010 -0700 Track frag

[Mesa3d-dev] What should we do when shaders fail to compile?

2010-02-03 Thread Corbin Simpson
can't be compiled? ~ C. -- Only fools are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson mostawesomed...@gmail.com -- The Planet: dedicated and managed hosting, cloud storage

Re: [Mesa3d-dev] [PATCH] gallium/docs: format texture formats into real table

2010-02-02 Thread Corbin Simpson
___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev -- Only fools are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson mostawesomed...@gmail.com

Re: [Mesa3d-dev] [PATCH] glsl: put varyings in texcoord slots

2010-02-01 Thread Corbin Simpson
their reach. ~ Unknown Corbin Simpson mostawesomed...@gmail.com -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose

Re: [Mesa3d-dev] Grab bag of random questions (whoo)

2010-02-01 Thread Corbin Simpson
This++. I've been scratching my head at some of these; having them specified would be great. Posting from a mobile, pardon my terseness. ~ C. On Feb 1, 2010 11:25 AM, Brian Paul bri...@vmware.com wrote: Speaking of texture formats and texture sampling, one area of Gallium that's under-specified

Re: [Mesa3d-dev] Grab bag of random questions (whoo)

2010-01-31 Thread Corbin Simpson
On Sun, Jan 31, 2010 at 6:21 AM, José Fonseca jfons...@vmware.com wrote: On Sat, 2010-01-30 at 04:06 -0800, Corbin Simpson wrote: 5) How const is const for CSO? e.g. r300_state.c:498, we're not copying pipe_framebuffer_state but just the pointer. It appears to work, but is it actually safe

Re: [Mesa3d-dev] Grab bag of random questions (whoo)

2010-01-31 Thread Corbin Simpson
list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev -- Only fools are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson mostawesomed...@gmail.com

[Mesa3d-dev] Grab bag of random questions (whoo)

2010-01-30 Thread Corbin Simpson
in serious benchmarks; I think that r300's probably the most mature driver alongside nv50 and maybe nv40. ~ C. -- Only fools are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson mostawesomed...@gmail.com

Re: [Mesa3d-dev] Grab bag of random questions (whoo)

2010-01-30 Thread Corbin Simpson
On Sat, Jan 30, 2010 at 5:13 AM, Roland Scheidegger srol...@vmware.com wrote: On 30.01.2010 13:06, Corbin Simpson wrote: Handful of random things bugging me. 2) progs/tests/drawbuffers and progs/tests/drawbuffers2, and possibly others, segfault with both softpipe and the HW driver

Re: [Mesa3d-dev] [PATCH] glsl: put varyings in texcoord slots

2010-01-29 Thread Corbin Simpson
beyond their reach. ~ Unknown Corbin Simpson mostawesomed...@gmail.com -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business

Re: [Mesa3d-dev] About buffer management functions in gallium

2010-01-29 Thread Corbin Simpson
I'm not really arguing against it. Take it easy, ~ C. -- Only fools are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson mostawesomed...@gmail.com -- The Planet: dedicated and managed

Re: [Mesa3d-dev] About buffer management functions in gallium

2010-01-29 Thread Corbin Simpson
to MALLOC() for allocations and have a winsys that only exposes scanout-buffer allocations. Keith From: Corbin Simpson [mostawesomed...@gmail.com] Sent: Friday, January 29, 2010 11:05 AM To: Cooper Yuan Cc: Mesa3D-Development Subject: Re: [Mesa3d-dev] About

Re: [Mesa3d-dev] [PATCH] glsl: put varyings in texcoord slots

2010-01-29 Thread Corbin Simpson
___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev -- Only fools are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson mostawesomed...@gmail.com

Re: [Mesa3d-dev] gallium docs

2010-01-26 Thread Corbin Simpson
to surpass the hurdles themselves and hopefully help lower the entry bar while they still remember how difficult it is to get started on this. Jose -- Only fools are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson mostawesomed...@gmail.com

Re: [Mesa3d-dev] gallium docs

2010-01-25 Thread Corbin Simpson
___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev -- Only fools are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson mostawesomed...@gmail.com

Re: [Mesa3d-dev] [PATCH] st/mesa: fix unsigned/signed breakage in scissor

2010-01-24 Thread Corbin Simpson
beyond their reach. ~ Unknown Corbin Simpson mostawesomed...@gmail.com -- Throughout its 18-year history, RSA Conference consistently attracts the world's best and brightest in the field, creating opportunities

Re: [Mesa3d-dev] [PATCH] st/mesa: fix unsigned/signed breakage in scissor

2010-01-23 Thread Corbin Simpson
/listinfo/mesa3d-dev -- Only fools are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson mostawesomed...@gmail.com -- Throughout its 18-year history, RSA Conference consistently

Re: [Mesa3d-dev] Supporting cards with OpenGL-like WPOS in hardware?

2010-01-20 Thread Corbin Simpson
their reach. ~ Unknown Corbin Simpson mostawesomed...@gmail.com -- Throughout its 18-year history, RSA Conference consistently attracts the world's best and brightest in the field, creating opportunities for Conference

Re: [Mesa3d-dev] [PATCH] glsl: put varyings in texcoord slots

2010-01-18 Thread Corbin Simpson
/lists/listinfo/mesa3d-dev -- Only fools are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson mostawesomed...@gmail.com -- Throughout its 18-year history, RSA Conference

[Mesa3d-dev] pipe_vertex_buffer and format translate

2010-01-18 Thread Corbin Simpson
that, given a pipe_vertex_element and pipe_vertex_buffer, and a list of acceptable pipe_formats, internally magically modifies things inside so that all resulting VBOs are safe for HW. Thoughts? -- Corbin Simpson mostawesomed...@gmail.com

Re: [Mesa3d-dev] [RFC] merge gallium-fb-dimensions

2010-01-14 Thread Corbin Simpson
Already reviewed this, looks awesome. Thanks. Posting from a mobile, pardon my terseness. ~ C. On Jan 14, 2010 11:02 AM, Keith Whitwell kei...@vmware.com wrote: Unless there are objections, I'll merge this branch tomorrow. Basically the branch just removes the width and height fields from the

Re: [Mesa3d-dev] Mesa release for the end of March?

2010-01-13 Thread Corbin Simpson
Sometime over the next day I will update the docs and flesh out the gallium info. R300g should be marked as testing; it passes roughly as much piglit as softpipe. I would only recommend blocking 7.8 to get those gallium docs filled out; otherwise, no complaints here. Posting from a mobile,

[Mesa3d-dev] Running with scissors

2010-01-11 Thread Corbin Simpson
Corbin Simpson mostawesomed...@gmail.com -- This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app

Re: [Mesa3d-dev] Running with scissors

2010-01-11 Thread Corbin Simpson
rejected the command stream if everything had been culled by scissoring. Marek On Mon, Jan 11, 2010 at 4:39 PM, Corbin Simpson mostawesomed...@gmail.com wrote: Pardon the subject pun, it was totally necessary at this early hour. :3 If the scissor test

Re: [Mesa3d-dev] Gallium feature levels

2010-01-11 Thread Corbin Simpson
://lists.sourceforge.net/lists/listinfo/mesa3d-dev -- Only fools are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson mostawesomed...@gmail.com -- This SF.Net email is sponsored by the Verizon

Re: [Mesa3d-dev] [PATCH] [RFC] Remove PIPE_TEX_FILTER_ANISO to properly implement GL_EXT_texture_filter_anisotropic

2010-01-04 Thread Corbin Simpson
On r300, aniso definitely works and is noticeably different from bilinear. Posting from a mobile, pardon my terseness. ~ C. On Jan 4, 2010 12:19 PM, Luca Barbieri l...@luca-barbieri.com wrote: Note that different 3d apis have different requirements - ideally we should be able to choose so...

Re: [Mesa3d-dev] [PATCH] [RFC] Remove PIPE_TEX_FILTER_ANISO to properly implement GL_EXT_texture_filter_anisotropic

2010-01-04 Thread Corbin Simpson
Never had an occasion to really look and see; is there an actual example or use-case? Posting from a mobile, pardon my terseness. ~ C. On Jan 4, 2010 1:07 PM, Luca Barbieri l...@luca-barbieri.com wrote: Does this answer really to magnification in addition to minification? In other words, does

Re: [Mesa3d-dev] [PATCH] Gallium API demos and supporting infrastructure

2010-01-01 Thread Corbin Simpson
are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson mostawesomed...@gmail.com -- This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app

Re: [Mesa3d-dev] RFC: gallium changes for conditional rendering

2009-12-31 Thread Corbin Simpson
How many HW drivers have a conditional render switch? I think all of them, but I'm not sure. At any rate, should be fine for r300. Posting from a mobile, pardon my terseness. ~ C. On Dec 31, 2009 1:57 PM, Brian Paul brian.e.p...@gmail.com wrote: Here's my first stab at adding conditional

Re: [Mesa3d-dev] geometry shading patches

2009-12-25 Thread Corbin Simpson
___ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev -- Only fools are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson mostawesomed...@gmail.com

Re: [Mesa3d-dev] geometry shading patches

2009-12-25 Thread Corbin Simpson
. On Dec 25, 2009 8:16 AM, Zack Rusin za...@vmware.com wrote: On Friday 25 December 2009 07:03:02 Corbin Simpson wrote: Isn't this incredibly at odds with our p... No, it's really not. We don't have caps for core features, e.g we don't have caps for vertex shaders and this goes hand in hand

Re: [Mesa3d-dev] Yet more r300g fear and loathing...

2009-12-21 Thread Corbin Simpson
...@vmware.com wrote: On 21.12.2009 15:13, Henri Verbeet wrote: 2009/12/21 Corbin Simpson mostawesomed...@gmail.com: So, yet another thing that r300 sucks balls at: NPOT textures. We've been talking it over on IRC, and here's the options. 1) Don't do NPOT. Stop advertising PIPE_CAP_NPOT, refuse

Re: [Mesa3d-dev] [PATCH] gallium: add PIPE_CAP_QUADS_FOLLOW_FLATSHADE_FIRST_CONVENTION

2009-12-20 Thread Corbin Simpson
Whitwell Cc: Corbin Simpson; Christoph Bumiller; mesa3d-dev@lists.sourceforge.net Subject: Re: [Mesa3d-dev] [PATCH] gallium: add PIPE_CAP_QUADS_FOLLOW_FLATSHADE_FIRST_CONVENTION Keith Whitwell kei...@vmware.com writes: Ideally that would mean being able to produce a single patch or patch

Re: [Mesa3d-dev] [PATCH] gallium: add PIPE_CAP_QUADS_FOLLOW_FLATSHADE_FIRST_CONVENTION

2009-12-18 Thread Corbin Simpson
impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson mostawesomed...@gmail.com -- This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app

Re: [Mesa3d-dev] [PATCH] gallium: add PIPE_CAP_QUADS_FOLLOW_FLATSHADE_FIRST_CONVENTION

2009-12-18 Thread Corbin Simpson
, Corbin Simpson mostawesomed...@gmail.com wrote: NAK to this series. Keith hasn't responded, although I expect that he would also NAK this. I would much rather have quads just never respect flatshade_first as part of the spec, than jump through these weird param hoops. Should somebody

Re: [Mesa3d-dev] gallium: add blitter

2009-12-14 Thread Corbin Simpson
As far as immediate verts, why don't we just add support to r300g to switch to immediate mode for small VBOs? Posting from a mobile, pardon my terseness. ~ C. On Dec 13, 2009 3:28 PM, Marek Olšák mar...@gmail.com wrote: Hi Keith, I've finished the blitter module. It fully implements the clear,

Re: [Mesa3d-dev] gallium-noblocks branch merge

2009-12-03 Thread Corbin Simpson
I'm not enthused about this, but the r300g changes look fine, so go for it. Posting from a mobile, pardon my terseness. ~ C. On Dec 3, 2009 11:57 AM, Christoph Bumiller e0425...@student.tuwien.ac.at wrote: Roland Scheidegger schrieb: Hi, I'm planning to merge gallium-noblocks branch to

Re: [Mesa3d-dev] New configure option for mesa (autotools patch)

2009-12-01 Thread Corbin Simpson
ISTR that there's a good reason for this behavior, but I can't remember what it is. Ian, Brian? Posting from a mobile, pardon my terseness. ~ C. On Dec 1, 2009 2:16 PM, Tomáš Chvátal scarab...@gentoo.org wrote: Hi, I am cleaning bugs open in gentoo for mesa and i found one with patch attached

Re: [Mesa3d-dev] [PATCH] Add entrypoints for setting vertex texture state

2009-11-30 Thread Corbin Simpson
R600, FWIW, has fully unified shaders. I think NV50 does too. Doesn't really matter too much though. Posting from a mobile, pardon my terseness. ~ C. On Nov 30, 2009 11:18 AM, Keith Whitwell kei...@vmware.com wrote: For the most part in gallium we've treated fragment vs vertex as part of the

Re: [Mesa3d-dev] r600/r700 compiler future?

2009-11-28 Thread Corbin Simpson
I am only barely just started on r600g, and I think I may be already down the wrong path. Just like with r300g, sharing compilers would be totally kosher, especially since we have all these different shader types that really should have only one IR and compiler pipeline. Posting from a mobile,

Re: [Mesa3d-dev] minor u_math.h speedup fun

2009-11-28 Thread Corbin Simpson
Do your test again. I just pushed a fairly fast variable-length bitcount. Sorry for not pushing it earlier. Posting from a mobile, pardon my terseness. ~ C. On Nov 28, 2009 10:12 AM, Joakim Sindholt b...@zhasha.com wrote: I was perusing the commit log for mesa and stumbled upon the recently

Re: [Mesa3d-dev] gallium width0 branch merge

2009-11-26 Thread Corbin Simpson
I will fix r300/radeon when I get back from Turkey Day. Posting from a mobile, pardon my terseness. ~ C. On Nov 26, 2009 1:59 PM, Roland Scheidegger srol...@vmware.com wrote: Hi, just a warning I'm planning on merging width0 branch to master tomorrow. This is a interface change eliminating

Re: [Mesa3d-dev] [RFC] gallium-blitter

2009-11-16 Thread Corbin Simpson
Agreed, and clear has been left intact in the current API. ~ C. On Mon, Nov 16, 2009 at 9:19 AM, Keith Whitwell kei...@vmware.com wrote: On Mon, 2009-11-16 at 05:59 -0800, Christoph Bumiller wrote: Corbin Simpson schrieb: URL: http://cgit.freedesktop.org/~csimpson/mesa/log/?h=gallium

Re: [Mesa3d-dev] libGL documentation in xorg-docs

2009-11-11 Thread Corbin Simpson
Wow, what a find. This is really cool. It looks like it's still useful enough and probably should be saved. Maybe it could be split and expanded to include info on AIGLX too? On Nov 10, 2009 9:52 PM, Alan Coopersmith alan.coopersm...@sun.com wrote: Buried in the xorg-docs module is a document

Re: [Mesa3d-dev] Blit support for r300

2009-10-23 Thread Corbin Simpson
On 10/23/2009 10:59 AM, Joakim Sindholt wrote: On Fri, 2009-10-23 at 11:17 -0400, Alex Deucher wrote: On Fri, Oct 23, 2009 at 2:37 AM, Maciej Cencora m.cenc...@gmail.com wrote: Hi, as you may already know r300 classic driver is in pretty good shape these days, but there's one thing that

[Mesa3d-dev] [RFC] gallium-blitter

2009-10-15 Thread Corbin Simpson
URL: http://cgit.freedesktop.org/~csimpson/mesa/log/?h=gallium-blitter So, with r600g right around the corner, I'd like to do something about this blitter/no blitter thing. This patch series contains one new getparam, PIPE_CAP_BLITTER, and a proposed ABI change to accompany it. surface_copy and

Re: [Mesa3d-dev] Mesa (master): r300g: Fallback on surfaces we can't render to or from.

2009-10-13 Thread Corbin Simpson
On 10/13/2009 03:28 AM, José Fonseca wrote: On Tue, 2009-10-13 at 00:12 -0700, Corbin Simpson wrote: Module: Mesa Branch: master Commit: 95a05621eb750c07e5c7a5eb64b8458d202192b3 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=95a05621eb750c07e5c7a5eb64b8458d202192b3 Author

Re: [Mesa3d-dev] Mesa (master): r300g: Fallback on surfaces we can't render to or from.

2009-10-13 Thread Corbin Simpson
On 10/13/2009 08:34 AM, Brian Paul wrote: José Fonseca wrote: On Tue, 2009-10-13 at 00:12 -0700, Corbin Simpson wrote: Module: Mesa Branch: master Commit: 95a05621eb750c07e5c7a5eb64b8458d202192b3 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id

Re: [Mesa3d-dev] xorg patent issues.

2009-10-01 Thread Corbin Simpson
On 10/01/2009 02:02 PM, Brian Paul wrote: Greg KH wrote: On Thu, Oct 01, 2009 at 04:21:07PM -0400, Zack Rusin wrote: On Thursday 01 October 2009 14:13:15 Greg KH wrote: Hi, As discussed at XDC2009 in your talk about patents and xorg, I talked with the Linux Foundation's Technical Advisory

Re: [Mesa3d-dev] [PATCH] Kill FogOption from gl_fragment_program

2009-09-27 Thread Corbin Simpson
On 09/27/2009 08:00 PM, Ian Romanick wrote: Does r300 have fixed-function fog with shaders? No. :3 I fought with the fog block for quite a while. I had something like five or six attempts to get all combos of (fog coord, vertex fog, fragment fog) and (SW TCL, HW TCL) working with

Re: [Mesa3d-dev] g3dvl and xvmc indention and location

2009-09-17 Thread Corbin Simpson
On 09/17/2009 10:21 AM, Younes Manton wrote: On Thu, Sep 17, 2009 at 12:43 PM, Zack Rusin za...@vmware.com wrote: Hey, I'm going to start adding XvMC acceleration to the Gallium's xorg state tracker. I'd like to move src/xvmc to src/gallium/state_trackers/xorg/xvmc and run the standard

Re: [Mesa3d-dev] Mesa 7.6 branch coming

2009-09-04 Thread Corbin Simpson
On 09/03/2009 03:57 PM, Alex Deucher wrote: On Thu, Sep 3, 2009 at 6:51 PM, Dave Airlieairl...@linux.ie wrote: I've been holding off, its the problem with merging code from 3 drivers with different white space into one set of common code, you get bits of the style of all 3 drivers. heh, 4

Re: [Mesa3d-dev] Doco: top level map of Mesa3D source

2009-09-04 Thread Corbin Simpson
On 09/04/2009 07:52 AM, Brian Paul wrote: Hugh Fisher wrote: This is my attempt at explaining the top level structure of the Mesa3D source code: http://cs.anu.edu.au/~Hugh.Fisher/mesa3d/topLevelMap.html If anyone thinks it would be useful, feel free to take a copy and do what you like with

Re: [Mesa3d-dev] gallium related warnings

2009-08-25 Thread Corbin Simpson
On 08/25/2009 01:47 PM, Nicolai Hähnle wrote: Am Thursday 20 August 2009 01:32:41 schrieb Wil Reichert: Using the gentoo x11 portage overlay to build mesa from master with gallium enabled on a 64 bit system yields the following notices at the completion of the build. * QA Notice: Package

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