Hi Wang,
yes, I realized this namespace requirement and added it to my application.
Isn't very sophisticated, just a namespace to get serialization working.
I'll have a look at META_Node to learn what it does.
Thank you!
Cheers,
Torben
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Hi Wang
I hope you had a recreative vacation.
I'll post my "osgDB::Serializer beginner tutorial/notes" in this thread. but
this will be in some days, I'm under load for an dev release deadline (well,
no good idea to use a software in development stage for presentations. ;))
Thank you for you
Hi,
Ehsan Azar wrote:
Hi,
Thanks for the fix! the null-returning paintEngine solved flickering
problem for me as well. I am using a simplified osgviewerQtWidget and
the flickering was very painful before I applied your suggestion.
do you mind posting your final version? Others might find it u
Hi Robert,
Congratulations! And thank you for the great work.
By the way, it's 2010 now, isn't it? :-)
> * OpenSceneGraph-2.9.7, released on 22nd February 2009, key
> deliverables in this dev release are:
Wang Rui
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Hi Martin,
In fact, PolyMesh is just an attempt of building topology structures.
To tell the truth, it's not stable and hard to manipulate. I'm
thinking of using the Half-Edge instead someday, and have already
finished some initial work. But I still require more time to finish
it.
Wang Rui
2010/
Hi Don,
Sorry for the delay. I'm just back from vacation.
It seems that you are using the origin version of osgposter. I've
submitted a newer one which could manage the PosterPrinter object with
GUIEventhandler or your own handlers in a much simpler way. It has not
been merged into the SVN but yo
Hi Torben,
2010/2/15 Torben Dannhauer :
>
> 1. It is only possible to serialize objects inherited from osg::Node or
> Images. Classes just inherited from osg::Object are not handled.
> but this function only tries to cast into image or node and fails otherwise.
Thanks for that suggestion. I'll
Hi Torben,
Sorry for the delay. I think that you have to override the className()
and libraryName() methods of your dataIO_transportContainer class,
which are used for searching recorded wrappers. A simpler way is to
use the META_Node macro:
namespace userNS
{
class dataIO_transportContainer : p
On Tue, Feb 23, 2010 at 1:31 PM, Sergey Kurdakov wrote:
> Hi Paul, hi All
>
>>I have successfully done a few complex branch merges in svn.
>
> here is my idea ( keep patient on me, please )
>
> to keep working things as is (Robert controls main branch), but then also
> have experimental branch
HI
Has the freetype library and its dependancies been build with the same
compiler, patches and re-distributables as your application and no
mixing of release or debug libs? As in the past this has been the
problem for many
Also a goolgle or archive search should throw similar responses that
oth
Thanks guys.
We'll investigate it more given the suggestions. It's probably something
silly we're failing to do...
Thanks,
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Simon
Hammett
Sent: Tues
Cheers Chris for the fast response, i've since corrected the issue and my
models now load perfectly.
Thanks for your help.
Mark
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On 23 February 2010 23:17, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <
shayne.tuel...@hill.af.mil> wrote:
> Mourad,
>
> Yes. We know the path setting is correct because we can use the other
> plugin
> dlls that reside in the folder without any problems.
>
> Thanks for the input.
>
> -Shayne
>
On 2/23/2010 4:17 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote:
> Mourad,
> Yes. We know the path setting is correct because we can use the other plugin
> dlls that reside in the folder without any problems.
Turn on OSG debugging with OSG notify. It will tell you lots about what is
Looks like GLIntercept should work...
Thanks for the tip...
Andrew
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Mourad,
Yes. We know the path setting is correct because we can use the other plugin
dlls that reside in the folder without any problems.
Thanks for the input.
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org
Hi,
did you add the folder containing the 3rdparty freetype dll to your path?
Mourad
On Tue, Feb 23, 2010 at 11:59 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC wrote:
> It's in the same place as the other plugins. The other plugins appear to
> work fine. It's only with this one that things
On 23 February 2010 18:00, Andrew Cunningham wrote:
> Hi,
> I have to make our Windows OSG app function in a reasonable manner under
> Microsoft Remote Desktop, which means OpenGL 1.1.0
>
> In general it actually works pretty well but at each window refresh, I am
> getting a
> Warning: detected O
It's in the same place as the other plugins. The other plugins appear to
work fine. It's only with this one that things don't work.
We'll look at the module load messages to see if that will clue us into
what's going on...
Thanks for the help,
-Shayne
-Original Message-
From: osg-users-b
On 23 February 2010 22:23, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <
shayne.tuel...@hill.af.mil> wrote:
> All,
>
>
>
> We’re having some issues with the OSG freetype font plugin? We’re using
> VC++ 2008 on Windows and we’re having trouble reading ttf files. We get the
> message “could not
All,
We're having some issues with the OSG freetype font plugin? We're using VC++
2008 on Windows and we're having trouble reading ttf files. We get the
message "could not find plugin to read objects from file arial.ttf". The
plugin is in the OSG solution but it doesn't seem to be getting regis
On 2/23/2010 12:45 PM, Mark Russ wrote:
> Hi,
> I'm currently developing a GUI for openscenegraph using the WinAPI. I was
> wondering whether it is possible to read a filename from the OPENNAMEFILE
> struct, assign it to a string variable and pass that variable as a parameter
> to osgDB::readNod
Hi,
I'm currently developing a GUI for openscenegraph using the WinAPI. I was
wondering whether it is possible to read a filename from the OPENNAMEFILE
struct, assign it to a string variable and pass that variable as a parameter to
osgDB::readNodeFile(variable). So far i can get the filename fr
Excellent, yes we agree.
I can see that the server change, for example, is a fix for just one
part of the larger problem. I hope it doesn't cause us to loose sight of
the larger problem.
Thanks,
-Paul
Jean-Sébastien Guay wrote:
Hi Paul,
I'm top-posting because I totally agree with all
Hi Robert,
> Is there a graphics tool for helping handling patches?
>
> Are there tools for extracting whole changed files as well?
About the tools... yes I will give a try to test and play five minutes
with TortoiseHG.
In my professional experience Hg is far easier to adopt, for two simply reas
I haven't done what you're wanting to do. I only support the case where I
have multiple scenes that I add before I enter the rendering loop. I then
switch to whatever one I want during the rendering. Obviously this is
trivial. Rendering more than one at the same time with the effect you want
is mor
Hi Paul,
I'm top-posting because I totally agree with all your points. You'll
notice I replied to all suggestions, whether they involve changes in
process or tools or infrastructure. Any of those might help, and the
total gain we need might not come from any one solution but from a
combinatio
Hi,
Thanks for the fix! the null-returning paintEngine solved flickering problem
for me as well. I am using a simplified osgviewerQtWidget and the flickering
was very painful before I applied your suggestion.
Thank you!
Cheers,
Ehsan
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Hi JL,
What if you remove the asterisk at the end of the path in
[osg:/OpenSceneGraph/trunk/src/osgPlugins/fbx*]
==> [osg:/OpenSceneGraph/trunk/src/osgPlugins/fbx].
Mourad
On Tue, Feb 23, 2010 at 11:39 AM, Jose Luis Hidalgo <
joseluis.hida...@gmail.com> wrote:
> Hi Michel,
> This is the confi
J.P. Delport wrote:
this just popped up on opengl.org
http://rastergrid.com/blog/2010/02/unit-testing-opengl-applications/
In addition, it's been a while since I did the OpenFlight export
submission and created its regression test suite, so I'll refresh
people's memory with this:
http://cod
Jean-Sébastien Guay wrote:
Hi Chris,
I am very hesitant about changing our wiki and VC hosting. While
what we have is not
perfect, it works 99% of the time, and is mostly under our control.
Changing to a new
platform involves MORE work, not less, and we don't really know the
reliability an
Hi,
Tim Moore wrote:
mailto:robert.osfi...@gmail.com>> wrote:
I'm pretty fed up with have to repeat this stuff over and over.
Diff's don't work form me and they never will. The accumulated bad
experiences I have had with diff over the years me really detest it
as form of patch
Hi,
Luigi Calori wrote:
Luc Frauciel wrote:
How would you go about setting up automatic testing of the examples?
What could you test here and how would you do it?
They generate a bunch of reference automatic screenshots through CTest and
then do image comparisons.
That was also what I would l
On Tue, Feb 23, 2010 at 6:15 PM, Robert Osfield wrote:
> On Tue, Feb 23, 2010 at 4:50 PM, Tim Moore wrote:
>
>> You're assuming that the submission is actually worthy of being applied ;)
>>
>> With a context diff, it's often easy to see by inspection that the
>> submitter is off in the weeds, or
Nick Schultz wrote:
Perhaps there should be an enforcement of better commenting standards on submitted code. This might reduce the load of questions being asked by the community as they can understand the code better and increase the amount of users who can answer them effectively. Obviously the
Art Tevs wrote:
Just grab it and put instead of the kernel used in that example your FFT code
and it should work. There is just one drawback, when using Cuda within OpenGL,
the performance. The memory space of Cuda and OpenGL is not shared, hence it
costs you some time to copy a texture into c
Hi,
Thanks to all for your information, now I'm awar of scopedLock :) I used it and
rewrote my code to use it and now it works in XP AND vista. ( But I don't know
why, because it was strait forward, no path alternatives, just lock, doing and
unlock. )
Well, how ever:
Thank you!
Cheers,
Torb
Andrew Cunningham wrote:
What is the best way to track down why I am getting this error?
Use a tool like GLIntercept (if you're single-threaded).
glintercept.googlecode.com has the latest version. I have no experience
with Windows remote desktop, so not sure whether GLIntercept will work
in
Call setCheckForGLErrors(osg::State::ONCE_PER_ATTRIBUTE) on your osg::State
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Robert Osfield wrote:
There is also write permission granted to Paul Martz, and I
believe a couple of engineers to the svn/osg/branches portion of
the OSG svn. This enables others to maintain branches and make
releases without my intervention. As far as I'm aware
Hello
I have experienced this kind of problems with recent nvidia drivers, but
with the version 191.07 it seems ok for me (no black screen at start when
the window is getting the focus).
Try the 191.07 it may help you.
---
Guillaume Tazé
2010/2/23 Martin Naylor
> Oh well worth a shot, osgsha
Hi Paul, hi All
>I have successfully done a few complex branch merges in svn.
here is my idea ( keep patient on me, please )
to keep working things as is (Robert controls main branch), but then also
have experimental branch ( or branches ) with a volunteer maintainer from
community who tak
On 2/23/2010 11:11 AM, Michael Platings wrote:
> Chris, putting the username & password in the URL didn't make any
> difference. In fact I still had to enter the username/password into the
> popup that appeared.
Ok.
> Norman, no I haven't tried setting up any SSH stuff beyond doing the
> defaul
Oh well worth a shot, osgshadow seems to lose focus and I have to use
alt-tab on that screen to bring it back into focus, only with aero enabled.
I put it down to a that stupid balloon tip that pops up saying 'windows has
changed your desktop'. Running the latest driver from nvidia, windows 7 x64,
Chris, putting the username & password in the URL didn't make any
difference. In fact I still had to enter the username/password into the
popup that appeared.
Norman, no I haven't tried setting up any SSH stuff beyond doing the default
TortoiseSVN install. Try the steps under "Testing SSH with Tor
Hi,
I have to make our Windows OSG app function in a reasonable manner under
Microsoft Remote Desktop, which means OpenGL 1.1.0
In general it actually works pretty well but at each window refresh, I am
getting a
Warning: detected OpenGL error 'invalid enumerant' after RenderBin::draw(,)
What
Robert Osfield wrote:
I really don't have any doubt that we could do better with a more
distributed version control system. I'm a bit daunted by the
transition, as it will learning new tools and ways of working efficiently.
I see a lot of support here for Mercurial and Git, so I wanted to sha
On Feb 23, 2010, at 12:28 PM, Michael Platings wrote:
it sounds as if you checked out from
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk
OpenSceneGraph
instead of
https://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk
OpenSceneGraph
which is the 'authenticated' uri of the
Hi Raymond,
Is there a way to let the osg open just 1 window that spans accross the
2 monitors?
You can modify osgviewer to create the context in any way you like. By
default when using run() it will call one of the setUpView*() methods,
in this case setUpViewAcrossAllScreens(). You can chec
On 2/23/2010 10:28 AM, Michael Platings wrote:
> When using https I get a warning about a security certificate, but other
> than that it behaves exactly the same unfortunately.
I believe you can force authentication tokens to be passed by putting them
into the URL:
https://username:passw...@ww
Clearing authentication data and doing the whole checkout & checkin process
again didn't work either :\
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>
> By that you mean it never prompts you for a login and password, or that
> it did prompt
> you but the subsequent checkin still fails?
>
At checkout it doesn't ask for login/password. At checkin it asks for
login/password as normal and still fails as before.
__
Hi,
Good point. Just tried it and the results are even weirder (with
classic): 2nd window *is* drawn but not correctly: it halts until focus
is switched. And when going from 2nd window to 1st window (by setting
focus) the rendering on the first window goes crazy: e.g. a rotating
model will sp
On 2/23/2010 10:28 AM, Michael Platings wrote:
> When using https I get a warning about a security certificate, but other
> than that it behaves exactly the same unfortunately.
By that you mean it never prompts you for a login and password, or that it
did prompt
you but the subsequent checkin s
You may clear the authetication data in tortoise (setting>Saved Data) and
try a commit, so it will ask you for the username/password.
Mourad
On Tue, Feb 23, 2010 at 6:12 PM, Michael Platings wrote:
> Yes Update works fine.
> Your idea of checking out with full credentials sounds promising, but
Le 23 févr. 10 à 18:28, Michael Platings a écrit :
it sounds as if you checked out from
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk
OpenSceneGraph
instead of
https://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk
OpenSceneGraph
which is the 'authenticated' uri of the p
Hi J-S,
Fyi: I tried to go back in time w.r.t. nvidia drivers but the helpful
(sigh...) windows update kept installing version 196.21 somehow...
I installed 196.34 (from laptopvideo2go) and the problem is still the same.
I do have the OpenGL knowledge but lack of time to dive into this.
Is i
>
> it sounds as if you checked out from
>
> http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk OpenSceneGraph
>
> instead of
>
> https://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk OpenSceneGraph
>
> which is the 'authenticated' uri of the project
>
>
When using https I get a warni
On Feb 23, 2010, at 12:12 PM, Michael Platings wrote:
Yes Update works fine.
Your idea of checking out with full credentials sounds promising,
but how do you do that? TortoiseSVN only asks for username/password
when anonymous access is not permitted.
it sounds as if you checked out from
htt
On Tue, Feb 23, 2010 at 4:50 PM, Tim Moore wrote:
> You're assuming that the submission is actually worthy of being applied ;)
>
> With a context diff, it's often easy to see by inspection that the
> submitter is off in the weeds, or to quickly determine that the patch is
> worth further study. T
Yes Update works fine.
Your idea of checking out with full credentials sounds promising, but how do
you do that? TortoiseSVN only asks for username/password when anonymous
access is not permitted.
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Le 23 févr. 10 à 17:43, Tim Moore a écrit :
I don't have any opinions about github.com, but we're starting to
use gitorious.org on the FlightGear project. Gitorious is owned by
Nokia and used by the Qt project for its version control.
I like the merge request feature and the team concep
Hi Chris,
On Tue, Feb 23, 2010 at 4:40 PM, Chris 'Xenon' Hanson
wrote:
> I believe we could introduce a issue ticket tracker without cost to you.
>
Err no, if a ticket system comes in it will directly affect me. We can't
have some people use it and some not, it simply wouldn't work - what woul
Hi,
Aero desktop enabled?
Try it disabled and see if it still does it, set your theme to windows 7
classic or something like that?
Regards
Martin.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Raymon
I don't think here is an existing optimizer that builds draw element lists
from arrays of vertices like you describe. I've written one and will submit
it in the next 24 hours.
Tim
On Tue, Feb 23, 2010 at 4:12 PM, Lars Richter wrote:
> Hi,
>
> I'm new to OSG. I'm working on a problem where I use
On 2/23/2010 4:15 AM, Philip Lowman wrote:
> On Tue, Feb 23, 2010 at 4:32 AM, Tim Moore wrote:
>> Is there a critical mass of power users willing to use an experimental tree?
>> I'm not sure. Even if not, automated testing of the examples would help
>> verify any OSG tree.
> How would you go about
Hi,
I'm new to OSG. I'm working on a problem where I use OSG and osgNV. I'm reading
Geometry from .osg files which I exported from 3ds MAX using OSGExp.
There are different methods to add a shape via osgNV. For simple shapes like
spheres, boxes etc. everything is nice and simple. But to add an
Hi Chris,
I believe we could introduce a issue ticket tracker without cost to you.
I'd be curious to hear input from other significant OSG developers about
whether they
use an issue tracker in their work, if they find it effective and useful, and
if they
believe it would be similarly us
On Tue, Feb 23, 2010 at 3:49 PM, Robert Osfield wrote:
> Hi Philip,
>
> On Tue, Feb 23, 2010 at 12:19 PM, Philip Lowman wrote:
>
> (submitter)
>> $ svn diff -u > changes.diff
>> $ # email changes.diff
>>
>> (reviewer)
>> $ # download changes.diff
>> $ cd clean_trunk
>> $ cat changes.diff |patch -
On 2/23/2010 2:42 AM, Robert Osfield wrote:
> There are of course some areas of the OSG that we are weak in,
> osgManipulator and osgIntrospection being two good examples of places
> where even I struggle. Even though we a knowledge poor here I think we
> have to look for people who have the scrat
On 2/23/2010 3:29 AM, Jose Luis Hidalgo wrote:
> problem... no, we can update Trac and possible as Chris suggested move
> on sqlite to a better database with better support.
I see Trac has extensions to support Git or Mercurial if needed.
> My suggestion is:
>- disable Trac's navigation and
Hi Robert,
After a long slog tending to some very meaty submissions, and
similarly taxing bug fixes/feature refinements, and can finally say
that 2.9.7 is here. Yay!
A bit late to the game this time, but I just wanted to tell you that
I've compiled one of our simulators with OSG 2.9.7 and apa
On Tue, Feb 23, 2010 at 4:16 PM, Jean-Sébastien Guay <
jean-sebastien.g...@cm-labs.com> wrote:
> Hi Mathieu,
>
>
> I'm testing svn import into github at the moment, it might take some
>> time (if it succeeds) importing those 11000 revisions :
>> http://github.com/mathieu/OpenSceneGraph
>>
>
> Nic
On 2/23/2010 1:59 AM, Robert Osfield wrote:
> I know you don't like issues trackers/queues, but I think you're in
> the minority there.
> Some system really do make a big difference with productivity, some work
> against it, and some the cost/benefit ratio is pretty close to breaking
> even
Hi Chris,
I am very hesitant about changing our wiki and VC hosting. While what we
have is not
perfect, it works 99% of the time, and is mostly under our control. Changing to
a new
platform involves MORE work, not less, and we don't really know the reliability
and
performance of the new pl
Hi,
Many developers at my locations are experiencing odd frame rate readings (from
the StatsHandler), and we would like to know if others are having the same
issue.
We are running in a multiple window/camera enviroment. When I minimize a
windows, then the frame rate drops! I would expect th
On 2/23/2010 8:16 AM, Jean-Sébastien Guay wrote:
> reduce the amount of management we need to do. All we would need on the
> "real" openscenegraph.org would be a redirect to that wiki, and the
> files/downloads section (for releases and stuff).
I am very hesitant about changing our wiki and VC h
On 2/23/2010 3:32 AM, Michael Platings wrote:
> If anyone has any idea how to resolve this I'd appreciate it. I'm using
> TortoiseSVN on Windows XP. When trying to add a file I get the following
> messages:
Do other SVN operations like Update and such work ok?
I've had situation where if you
Hi Raymond,
I hadn't noticed this because I always start up osgviewer fullscreen on
my second monitor only, or in a window.
And about this, I think this new problem might be related to the weird
behavior I and others have noticed with OSG apps before:
- Start fullscreen on screen 0 : the ap
Hi Mathieu,
Quick Start Guide :-)
Yes, thanks! :-)
If your the of TortoiseSVN sort
I am :-) thanks.
J-S
--
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http://www.cm-labs.com/
Hi Raymond,
I get a black window on my 2nd monitor when I use osgviewer
without arguments (and other programs that I tried). The second window
is rendered ok when the first window does not have focus, i.e. when
another program is on top of it.
I get the same on Windows 7 64 bit with nVidia 196
Le 23 févr. 10 à 16:16, Jean-Sébastien Guay a écrit :
Hi Mathieu,
I'm testing svn import into github at the moment, it might take some
time (if it succeeds) importing those 11000 revisions :
http://github.com/mathieu/OpenSceneGraph
Nice, I'll check it a few times to see if it finishes.
The
Hi osg-users,
I would like to report/ask a problem that I encounter when I use 2
GeForce GTS 250 cards in my Windows 7 Home Premium 32 bit system. With
all the combinations of enabled/disabled SLI and connected/disconnected
SLI bridge, I get a black window on my 2nd monitor when I use osgviewe
Hi again Mathieu,
I'm testing svn import into github at the moment, it might take some
time (if it succeeds) importing those 11000 revisions :
http://github.com/mathieu/OpenSceneGraph
Nice, I'll check it a few times to see if it finishes.
I just noticed the github pricing, this is what they
Hi Mathieu,
I'm testing svn import into github at the moment, it might take some
time (if it succeeds) importing those 11000 revisions :
http://github.com/mathieu/OpenSceneGraph
Nice, I'll check it a few times to see if it finishes.
Then, any suggestions of how to go about checking it out? Tu
Hi Torben,
Nick's answer most of your questions so I won't dive into the details. What
I would like to add is that last week I refactor OpenThreads::ReentrantMutex
and Mutex so that the later now provides an option in its constructor for
deciding whether to set up a reentrant/recusrive mutex or a
Hi,
Le 23 févr. 10 à 15:46, Jean-Sébastien Guay a écrit :
Hi Robert, all,
OK, so I leave for the night and come back and there are tens of new
messages in this thread, perhaps I should work in GMT hours so I'd
be up during the same hours as many of you! :-)
I think the discussion is roll
Hi J-S
if it comes to, I know that piece of code well. So this extra one might be
me. Also, I know pretty well the TerraPage loader.
Nick
>> I say partial because I'd like to ask at least one other person to
volunteer with me.
-Nick
On Tue, Feb 23, 2010 at 4:46 PM, Jean-Sébastien Guay <
jean-s
Hi Philip,
On Tue, Feb 23, 2010 at 12:19 PM, Philip Lowman wrote:
(submitter)
> $ svn diff -u > changes.diff
> $ # email changes.diff
>
> (reviewer)
> $ # download changes.diff
> $ cd clean_trunk
> $ cat changes.diff |patch -p0
> $ meld .
>
And... how many steps are there for the reviewer?
Rig
Hi Robert, all,
OK, so I leave for the night and come back and there are tens of new
messages in this thread, perhaps I should work in GMT hours so I'd be up
during the same hours as many of you! :-)
I think the discussion is rolling nicely, we've got a few good leads on
what to improve. Her
>
> I have found that the URL has to be https://... For TortoiseSVN to get
> through our firewall, etc.
>
Thanks John. I gave this a try but unfortunately still got the same error.
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Hi Torben,
Torben Dannhauer wrote:
Hi,
I have to secure a std::vector for multithreaded access and used a
Reentrant Mutex for this.
(btw: Whats the diferent between reentrant mutex and mutex?)
reentrant mutex can be locked multiple times from the same thread,
standard mutex cannot.
On m
hi Torbenand
OpenThreads::ScopedLock do what the name says. It works with sync objects
(like Mutex) to make the scope of the lock thread safe. At the construction
it locks the sync object and in the destructor it release it
so for example
{
OpenThreads::ScopedLock l(myMutex) ... << here the
myMu
Hi,
I have to secure a std::vector for multithreaded access and used a Reentrant
Mutex for this.
(btw: Whats the diferent between reentrant mutex and mutex?)
On my development Platform (Vista) this works great.
On windows XP 32 bit, the application hangs on this mutex, although it is not
locke
Hi Adrian, Robert,
thank you for pointing this out. I've corrected the code and submitted changes
to svn.
regards,
art
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=24696#24696
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Hi Josselin,
I've used Cuda's FFT library with osgPPU in some of my projects last year.
Actually exactly for that purpose I've developed the osgPPU::UnitModule which
can run any module as a unit on the input data. There is a CUDA example with
osgPPU, showing how to use it.
Just grab it and put
Akilan,
First, what is the exact compile error that you see printed?
Second, with the new driver API (in trunk) you no longer need to assemble
Config objects by hand. Grab the trunk and look at the sample apps for
details.
Glenn Waldron : Pelican Mapping : +1.703.652.4791
On Tue, Feb 23, 2010
Hi,
I just would like to know if someone already used a fft algorithm with
osgPPU (for image processing), with pixel shaders or CUDA?
Or maybe could you tell me if it's difficult to use CUDA in osgPPU?
I'm quite experimented with PPU but not with CUDA, and I would like to
know how it coul
On Mon, Feb 22, 2010 at 7:37 AM, J.P. Delport wrote:
> Hi Robert,
>
> in our project we have minimum required 2.6.3. I've quickly checked the
> cmake 2.6.4 source and the FindOpenSceneGraph.cmake module is there at
> least. Philip Lowman will be able to give more detail I think.
Yeah, it's in all
Hi Jose Luis,
What do you get in apache error log when Michael tries to commit to the
trunk?
Mourad
On Tue, Feb 23, 2010 at 11:39 AM, Jose Luis Hidalgo <
joseluis.hida...@gmail.com> wrote:
> Hi Michel,
> This is the config related to fbx, the user is taken from the wiki
> (so if you can log i
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