[osg-users] [vpb] target coordinate system into meters

2011-03-16 Thread Vijeesh Theningaledathil
Hi, I generated the terrain using osgdem. But the positions are in lat/lon degress. Is there any way to set target coordinate system into meters. Also is there any tool to place 3d models in to the terrain? Thank you! Cheers, Vijeesh -- Read this topic online here: http://fo

Re: [osg-users] Download details: Microsoft Visual Studio 2010 Service Pack 1 (Installer)

2011-03-16 Thread Fred Smith
Hi Chris, Working with VC++ 2010 with no SP1 installed (yet) - I am not seeing any unusual behavior. Cheers, Fred -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37675#37675 ___ osg-users mailing li

Re: [osg-users] [build] View.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall osg::View::Slave::updateSlaveImplementation(class osg::View &)" (?updateSlaveImplementatio

2011-03-16 Thread Fred Smith
robertosfield wrote: > Hi Fred, > > This is likely to be down to the lack of an OSG_EXPORT in the > declaration of View::Slave. Slave used to implemented entirely in the > header, but now has methods implementated in the .cpp. > > I've just checked in the addition of an OSG_EXPORT, could you tr

Re: [osg-users] Collision Detection and getting intersection point between two object

2011-03-16 Thread manish Choudhary
Hi, I really want to use Bullet library but before proceeding forward I have some question so that I don't face problem in future :- 1.Can OsgBullet integrate with my current application ? 2.Does OsgBullet give me list of intersection point where two object node meet ? I need Intersection

Re: [osg-users] ref_ptr rules

2011-03-16 Thread Ulrich Hertlein
On 17/03/11 11:33 , Yasser Asmi wrote: > Thanks. That makes sense but I still have a question. > > If I am createing a new OSG object in my code, say osg:Geometry, and I know > it will be > passed to a osg method at some point. How do I know if I should or should > not wrap it > in ref_ptr? I

[osg-users] Where is the project"osgcal"?

2011-03-16 Thread Jason Oramo
Hi, I am trying to create a scene in which I want to add 3d models of humans and could control the human. I find some material and someone says Cal3d would help. So I want to use Cal3d with OSG. but how to use I don't kown and there isn't a osgcal project in osg-2.80. So I was hoping to get s

[osg-users] Download details: Microsoft Visual Studio 2010 Service Pack 1 (Installer)

2011-03-16 Thread Chris 'Xenon' Hanson
VC++2010 SP1 is apparently out now. https://www.microsoft.com/downloads/en/details.aspx?FamilyID=75568aa6-8107-475d-948a-ef22627e57a5 I have one client who really wants to use OSG on 2010 (64-bit even!) and I'm curious about people's experiences with stability. Is 2010 generating good solid

Re: [osg-users] [osgOcean] OceanExample - MakeTransform - Much different results with different boat model

2011-03-16 Thread tim paige
Hi, Here's what I've done so far towards this end (height of model vs reality)... Code: if(boat.valid()) { boat->setNodeMask( scene->getOceanScene()->getNormalSceneMask() | scene->getOceanScene()->getReflectedSceneMask() | scene->getOceanScene()->getRefractedSceneMask() );

Re: [osg-users] ref_ptr rules

2011-03-16 Thread Yasser Asmi
Thanks. That makes sense but I still have a question. If I am createing a new OSG object in my code, say osg:Geometry, and I know it will be passed to a osg method at some point. How do I know if I should or should not wrap it in ref_ptr? I'd think we should wrap it. But I have seen a lot o

Re: [osg-users] ref_ptr rules

2011-03-16 Thread Sergey Polischuk
Hi, Yasser osg ref_ptr's are intrusive, and object's reference count get's incremented every time you create ref_ptr to this object, and it decrease every time this ref_ptr destroyed. Inside osg all objects that keep pointers on other objects use ref_ptr's for that purpose, so if you pass simpl

[osg-users] ref_ptr rules

2011-03-16 Thread Yasser Asmi
I am new to OSG and while I understand the general reference counting rules, I am having some trouble finding all the ref_ptr rules we should be following. For instance most examples in OSG do not use ref_ptr on objects and also do not free them. Sometime, these objects (Geometry, Vec3Array et

[osg-users] [osgOcean] PositionAttitudeTransform and NodeTrackerManipulator seem confused (I helped)

2011-03-16 Thread tim paige
Hi, I am using oceanExample, and modified the boat transform to use a PositionAttitudeTransform instead of the MatrixTransform just because I wanted to learn a bit more and eventually go underwater with my model and fly around with perspective... I was successful at orienting my boat and getti

Re: [osg-users] Collision Detection and getting intersection point between two object

2011-03-16 Thread Paul Martz
On 3/16/2011 1:18 PM, Kim Bale wrote: Try osgBullet: http://code.google.com/p/osgbullet/ I'm using it for collisions. FYI The posted osgBullet roadmap is no longer valid. I am planning to do some significant work on this project later in the year, including breaking out the dependency on the

Re: [osg-users] Collision Detection and getting intersection point between two object

2011-03-16 Thread Kim Bale
Try osgBullet: http://code.google.com/p/osgbullet/ I'm using it for collisions. Regards, Kim. 2011/3/16 Sergey Polischuk > Hi, > > Osg dont have this features, you should use another libraries for this > (like physics simulation libraries). > > Cheers, >

Re: [osg-users] osgviewer.exe has stopped working

2011-03-16 Thread Torben Dannhauer
Hi John, basically your setup should work, I do the same on my cpomputers. I have a big Xeon computer and a usual laptop (NV 310M). I compile OSG in 32 and 64 bit on the xeon machine and transfer the compiled result to my laptop. I do not know your setup in detail, but I can give you my checkl

Re: [osg-users] osgviewer.exe has stopped working

2011-03-16 Thread Robert Osfield
Hi John, What are the graphics running on each system? Robert. On Wed, Mar 16, 2011 at 5:45 PM, John Kyles wrote: > Yeah I understand, it's kind of a grasp in thin air, but this is the info on > the two systems. The "working" one is a Macbook Pro running Bootcamp, the > other one is a Mac Pro

Re: [osg-users] Interest in new releases of 2.8.x?

2011-03-16 Thread Robert Osfield
Hi David, On Wed, Mar 16, 2011 at 5:32 PM, David Glenn wrote: > I'm a bit confused here! Was there supposed to be a 3.0 release at some time, > or was that the development release? > > Whatever became of that? 3.0 is my personal focus, but I've been rather swamped with client work in the last c

Re: [osg-users] osgviewer.exe has stopped working

2011-03-16 Thread John Kyles
Yeah I understand, it's kind of a grasp in thin air, but this is the info on the two systems. The "working" one is a Macbook Pro running Bootcamp, the other one is a Mac Pro tower running Bootcamp. Hardware specs: MBPro: M 640 2.8 Ghz Intel Core i7 8 GB 1067 Mhz DDR3 MPro Tower: X5650 2x2.66 Gh

Re: [osg-users] Interest in new releases of 2.8.x?

2011-03-16 Thread David Glenn
I'm a bit confused here! Was there supposed to be a 3.0 release at some time, or was that the development release? Whatever became of that? I’m still using 2.8.2 because of requirement placed on me by my client but I somehow got lost out on the deference’s between the release and the what has

Re: [osg-users] Interest in new releases of 2.8.x?

2011-03-16 Thread Chris 'Xenon' Hanson
On 3/16/2011 11:21 AM, Robert Osfield wrote: > I'm all for an 2.8.4 release. Excellent. > It will require other members of the > community to manage the reelase though as I'm absolutely maxed out at > present. That was pretty much the initial assumption. ;) > There has been lots of discussi

Re: [osg-users] Interest in new releases of 2.8.x?

2011-03-16 Thread Robert Osfield
Hi Chris, I'm all for an 2.8.4 release. It will require other members of the community to manage the reelase though as I'm absolutely maxed out at present. There has been lots of discussion over the last couple of years about having the community take a more active role in stable release mainten

Re: [osg-users] osgviewer.exe has stopped working

2011-03-16 Thread Robert Osfield
Hi John, I'm not a windows dev so can't help with the specifics of Windows issues, but I'd guess that even experienced Windows might be clutching at straws guess what might be amiss. Far more helpful to everyone is details such as graphics hardware and drivers on the two machines. Is one machine

[osg-users] Interest in new releases of 2.8.x?

2011-03-16 Thread Chris 'Xenon' Hanson
As you may know, the 2.8.3 release dates from April 5, 2010, almost a year ago. It lacks a number of things people have wished to see, including the ability to build on VC++2010. Changes for this have been recently posted. The 2.8 branch is held in high regard by a number of organizations

[osg-users] osgviewer.exe has stopped working

2011-03-16 Thread John Kyles
Hello! I have a slight problem that I believe is probably easily corrected I just do not know how to correct it at the moment and am hoping somewhere here may shed some light on the existing problem. I have two systems running 64bit Windows 7 OS. My osgviewer works and runs fine on system 1, the

Re: [osg-users] Multitexture in Shader

2011-03-16 Thread Sergey Polischuk
Hi, Linda If it works in your code, you can take screenshots with osgViewer::ScreenCaptureHandler (in osgViewer/ViewerEventHandlers header) without using osgscreencapture stuff. Cheers, Sergey. 16.03.2011, 08:53, "Linda Lee" : > Hi, > > I did some testing.  The code seems to work properly unti

Re: [osg-users] Collision Detection and getting intersection point between two object

2011-03-16 Thread Sergey Polischuk
Hi, Osg dont have this features, you should use another libraries for this (like physics simulation libraries). Cheers, Sergey. 16.03.2011, 13:36, "manish Choudhary" : > Hi, > I'm working on problem in which user develop composite  shape like building , > hut , table etc. by arranging basic sh

[osg-users] Collision Detection and getting intersection point between two object

2011-03-16 Thread manish Choudhary
Hi, I'm working on problem in which user develop composite shape like building , hut , table etc. by arranging basic shape like cylinder,cube,hemisphere etc. using picking operation. Right now basic shape overlap each other , which is not required in my application . Therefore I need collision