Hi Brian,
Hmmm, must have been the attachment since you saw everything on this one.
Attachment was only 47kb - you wouldn't think that would be a stopper unless it was
just the fact it had an attachment.
Weird, I remember bigger attachments being sent to osg-users (screen
captures, etc.)...
Hi Brian,
Thanks for the help. Should be another blank one there now where I just tried posting
the same file as a zip but that was refused too.
Yep. Sorry...
I'll wait and see what Robert says - I guess I could put the whole CmakeCache.txt
in-line in a message.
That would work I'd gue
Hello Paul,
For what it's worth... the whole messages are coming through for me but
they are just not visible. If I view the message source then I can see
the contents... including the encoded attachment. I'm not sure why
Thunderbird is getting confused by them.
Hey, you're right. Weird, f
Hello Julian,
However, I also want to be able to specify the
manipulation directly. For example, I could drag the widgets around to
scale the model to 0.5, but I also want to be able to type in 0.5 in my
interface and get the same result. Problem is that seems to put the
widgets out of sync w
Hello Steven,
I would like to display these BRLCAD models by ray trace in
Openscenegraph (yes, it will be slow!). I have done some searches
through the archives and have not found a lot of info. It appears that
I am going to have to use glReadPixels and glWritePixels prior to the
swapbuffer
Hello Samuel,
Unfortunately each project links against dependencies in a similar way
like this->
$(NOINHERIT) kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib
ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib
..\..\lib\osgGAd ..\..\lib\osgUtild ..\..\lib\osgd
..\..\lib\Op
Hello Edward,
You can query the test pass/failure results on a per-camera basis.
(...)
Yes, the query works. I was talking about recovering the pass/failure
without acting accordingly (disabling the node if "invisible"),
If all you want is to be able to determine if a node is visible or not,
Hello Eduard,
I think that's still a bit beyond my osg/gl skills, and more so given my
time frame; hence the convenience of using library code.
I just checked, there doesn't seem to be this specifically, but you
could use osgUtil::PolytopeIntersector for this. It would be pretty slow
if you u
Hi fellow OSGers,
I was wondering if I could ask some questions about GIS in general on
this list. I know there are some really knowledgeable people on this
list (Glenn, I'm looking at you!). We have no one here who has any
expertise in this subject... :-)
In one of the subprojects of our cu
Hi Bob,
The cmake configuration process bailed out during the generation phase
with this:
CMake Warning (dev) at src/osg/CMakeLists.txt:173 (ADD_LIBRARY):
Policy CMP0003 should be set before this line. Add code such as
As Vincent said, for OSG 2.4 you need to use CMake 2.4.x, because som
Hi Eduard,
But you were right, I *do* want occlusion information, so that means
J-S's suggestion does not work for me (didn't even have the time to look
at it, and hence the mix-up -- sorry).
OK, sorry, I thought you just wanted to see if it was in the camera's
view volume.
J-S
--
___
Hello ,
(if Robert were here he would probably ask you to sign your posts with a
name that most people here would be able to read... just so we can
address you correctly)
For example my screen resolution 800x600 so when I create
in osg window 800*600 I still see status bar with startup butto
Hi Glenn,
Thanks for the links, combined with Chris and Alan's links I might get a
better understanding of the general terminology and concepts... That's
one thing I'm lacking now, it just sounds like a bunch of acronyms and
alien words to me :-) I thought being in computer science I'd be immu
Hi again,
For example, from the specs document I've got, it seems the coordinates
we might get would look like
576120.324, 6224420.858, -102.73
I forgot to mention, what we have about the Z coordinate in the spec is:
"GPS-Z, positive going up towards the sky, which can be above sea level,
Hello all,
In osg/Uniform.cpp, there is this code:
void Uniform::allocateDataArray()
{
// if one array is already allocated, the job is done.
if( _floatArray.valid() != _intArray.valid() ) return;
// ...
}
I don't think the code does what the comment says it should do..
Hi Paul,
Hmm, if both are not valid the expression tested would be (false !=
false), which evaluates to false. The method does not return in that
case. It only returns if one of the arrays has been allocated and the
other one hasn't.
OK, so the error is the opposite of what I thought it was
Hi Paul,
Could it be that the float array is allocated in this case, while it
should have been the int array?
No, neither is allocated (both are 0). I'm trying to find out what could
cause that... My workaround of course is to create it myself if both
arrays are 0, but Uniform should work co
Hi Paul,
No, neither is allocated (both are 0). I'm trying to find out what could
cause that... My workaround of course is to create it myself if both
arrays are 0, but Uniform should work correctly...
I think it's in the copy constructor.
Uniform::Uniform( const Uniform& rhs, const CopyOp
Hello John,
Robert,
I don't have any input into your question, but I just wanted to let you
know that Robert is doing training all this week, so he's away from his
e-mail and can't answer (even if you send your message twice :-) ).
Others may have some ideas, though.
J-S
--
__
Hello Brian,
I must be doing something wrong when using CMakeSetup. Every time I download a new release of OSG, I have to go through the steps of reconfiguring CMake to point to all the directories for the various extras (GDAL, FLTK, etc.) I've tried setting up environment variables with names
Hi Eric,
There is a build error (OSX tested) with latest svn (revision 8434), in
the DatabasePager (I don't have the exact error right now). Reverting to
build 8425 seems to fix the problem:
svn update -r8425
It looks like the refactoring from RequestQueue to ReadQueue didn't get
finished o
Hi Eric,
The latest SVN of osg has a problem when generating xcode projects with
cmake. In the main directory, CMakeLists.txt on line 349, is the following:
ADD_DEFINITIONS("-DOSG_DEBUG_POSTFIX='\"${CMAKE_DEBUG_POSTFIX}\"'")
This causes problems on OSX. I would like to change this line to:
Hello
I currently have a setup with one viewer with two cameras. I add a "HUD"
to the scene (as a child to the root node) and it shows up in both
camera views. Is there an easy way to disable seeing it in one view?
Some camera->Set... that will do this? (based on depth or something?)
osg::Ca
Hello Eric,
Is there any reason we shouldn't require CMake 2.6 when compiling the
latest OSG?
I don't think it's really that useful to require that everyone update
their CMake version to 2.6 just for this. We can work around it through
tweaks to the CMakeLists.txt instead. Though we have to
Hi Eric,
I'm using this change (I'm using the latest svn) but it doesn't fix the
problem on OSX. I added a conditional around line 349 that checks the
version of cmake in use and that seems to solve the problem for me. I'm
attaching my CMakeLists.txt to this message if anyone wants to try it
Hi Sherman and Luigi,
cmake -DWIN32_USE_MP=ON
-DGDAL_INCLUDE_DIR:PATH="%rootdir%\3rdparty\gdal\include"
-DGDAL_LIBRARY:PATH="%rootdir%\3rdparty\gdal\lib\gdal_i.lib"
-DCURL_LIBRARY_DEBUG:PATH="%rootdir%\3rdparty\curl\lib\debug\curllib.lib"
-DCURL_LIBRARY:PATH="%rootdir%\3rdparty\curl\lib\release\
Hello Mathieu,
In fact i've got a new problem (perhaps it's normal), the
transformations applied with texgen are not take into account when i use
my shader. Do you have any idea of how to proceed ? I attach a screen
capture of my problem.
If you're using a vertex shader, you must do the TexG
Hello Hesicong
I notice that you changed the DatabasePaper.cpp in lastest SVN, but I
can't the OSG due to large compile errors in DatabasePaper.cpp. Please
check it thanks!
This has already been mentioned a few times in the last few days. Robert
is out giving training and said he wouldn't be
Hello Adrian,
warnings in database pager under windows vc 2005
Please check list traffic before posting a new thread (it was mentioned
a little while ago that we need to diminish the support load when possible)
http://news.gmane.org/gmane.comp.graphics.openscenegraph.user
J-S
--
__
Hi Paul,
Just an addition to the above. This works as long as the transparent
object consists of a fully closed shape (which is the case here). If it
weren't you'd introduce new artifacts by culling transparent faces that
should be visible.
As an addition to the above, even with a manifold o
Hello Ricky,
I duplicated files in lib Folder and add 'd' before the extension.
When I built it in Debug mode, it had no error but then I received a
message:
http://i58.photobucket.com/albums/g278/TTFTotti/error1.png
And what did you expect? Using release libs in debug builds is a big
no-no s
Hello,
I used OSG 1.2 before and didn't meet problems like this.
No need to send your message three times. We heard you - please allow
some time for people to reply in the middle of their jobs/other activities.
J-S
--
__
Jean-Sebastien Gua
Hello Rick,
I noticed that there is:
osgViewer::Viewer->getCamera()->setPostDrawCallback()
but there is only one (implied by a set* rather than add*). Any way to
have multiple ones?
You could create a CompositeDrawCallback class, which would be an
osg::Camera::DrawCallback, would have a v
Bonjour Arnaud,
I put the libpng13.dll in the same directory of osgdb_png.dll
but in visual studio output window the dll is called anytime
I try to read a png and then unloaded after the operation.
No, libpng13.dll should be in your PATH or in your executable's
directory. The plugins are in O
Bonjour Arnaud,
I finaly found my problem. Indeed osgdb_png.dll needs libpng13.dll but
libpng13.dll needs also zlib1.dll.
Ha! I had forgotten that one. I generally just copy all the DLLs from
the 3rdParty/bin directory to my OSG bin directory. :-)
J-S
--
__
Hi Paul,
This seems to come up quite often for the Windows users. Would linking
against a static version of dependencies like png, jpeg, zlib, etc be a
helpful solution?
Not sure how the executable size would increase in that case... But
yeah, they're pretty much required dependencies if you
Hello all,
To reproduce start the osgkeyboard example, press a few modifier
keys (let's say Ctrl and Shift) and while keeping them pressed
switch the desktop (e.g. on KDE) or minimize the window. Release
the modifier keys. Now, when you switch back or open the minimized
window, you'll see Ctrl a
Hi Paul,
Yes, the increase in size would be a downside. But disk space and memory
are fairly cheap these days. I suspect only a small number of plugins
would increase (jpg, png, tiff, jp2).
I think we need to quantify it. Then we can evaluate if it's significant
or not.
If I have 16 OSG ap
Hi Paul,
I wasn't suggesting that _apps_ link statically, merely that the plugin
DLLs link statically against their (non-OSG) dependencies.
Ah, I hadn't seen it that way. It would in that case increase the size
of plugins that use the same dependencies (zlib is used by multiple
plugins I thi
Hi Robert,
So if you want to go static link of external dependencies under
Windows then guys, you have my backing.
I agree, Paul's idea is a great one for the initial user experience on
Windows. Though I would keep it optional, just default to static, since
there are cases where you'd want D
Hi Paul,
Would voting there imply registration on the forum?
I think so, and I don't think there's a good way to get around that...
I've tried to formulate a poll below. It's impossible to cover every
possibility, of course.
For OS/X there are no prebuilt packages, right?
Would voting for
Hello Michele,
Don't know if it is an already known issue and have no idea what the
message means but compiling OSG 2.4 using the latest CMake 2.6 (under
XP) I get the warning that you can see in the attached image right
after pressing "Ok" in the CMake gui (CMakeSetup.exe, not the new beta
cmak
Hello,
there is the osgpick example.
Also the osgmanipulator example for manipulators.
I recall it took me a while to get my head around the manipulators too,
the design of these classes is a bit complex, but it works well in the
end. Check the osgmanipulator example and trace through it, i
Hi Robert,
So pretty please, could you do svn update and build across as many
platforms that you can so we can get a clear picture of how the OSG
code base is holding up. Once things look fine across platforms I'll
tag 2.5.3.
Updated and compiling on both Windows Vista (native) and Ubuntu (ru
Hi John,
I have classes that I instantiate that use GLSL, but are not
automatically enabled on the scene graph.
Is there a way to use RTT and PIXEL_BUFFER setup that won't break
osg::Fog? What I mean is, if I don't instantiate the GLSL objects, will
osg::Fog remain intact in this type of setup?
Hi Robert,
So pretty please, could you do svn update and build across as many
platforms that you can so we can get a clear picture of how the OSG
code base is holding up. Once things look fine across platforms I'll
tag 2.5.3.
Updated and compiling on both Windows Vista (native) and Ubuntu (ru
Hi Eric,
I have named the files so that the hypen
character ("-") should be replaced by the slash character ("/") when
placing in the OSG source hierarchy. This was necessary as several of
the changed files all have the same filename, just different locations.
You could have saved yourself t
Hello,
as a general rule, if you're using ref_ptr correctly, you should
never have to call ref(). I've written much OSG code over the years,
and have never had a need to call ref() directly.
I agree with Mike, if calling ref() (apparently) fixed your problem then
there is a deeper problem
Hi Robert,
Both CMake 2.6 and VS 9 are pretty new so it make take a little time
for 2.6 to fully support VS 9. This is an issue that needs to be
brought up with the Cmake team, but first we need to characterise it a
bit more - i.e. see others reproduce it, work out what bits causes
things to go
Hello Alexandre,
I know that the community isn't really appreciating windows and MFC but
I'm not sure to reproduce the bug in an other example, I'll give a try
and you will hear from me if I succeed.
I wouldn't interpret what Robert said as "the community isn't really
appreciating Windows an
Hi Bill,
Both CMake 2.6 and VS 9 are pretty new so it make take a little time
for 2.6 to fully support VS 9. This is an issue that needs to be
brought up with the Cmake team, but first we need to characterise it a
bit more - i.e. see others reproduce it, work out what bits causes
things to go u
Hi Mike, Paul,
I see the same, though this exact same code compiled OK in the 2.5.2 dev
release, so I imagine this new issue is caused by a change to the cmake
config files.
Strange, I'm not seeing any of this (SVN rev 8492, Windows Vista, CMake
2.6, VS 8). Everything builds fine for me. I'll
Hi Paul,
Hm. The OpenThreads\Config header (in this directory) #defines a symbol that
results in the inclusion of windows.h within OT's "Atomic" header. I wonder
if this could be why std::max is giving us grief?
Hmm, I think you're right, there should probably be the classic #define
NOMINMAX
Hi Paul,
But at this point I'm rebuilding from
scratch (osg done, halfway through osgDB and osgUtil) and am not getting
the errors you're getting...
Spoke too soon. I'm now getting the errors you and Mike spoke of. I'll
look into it. (note that I'm not involved with the Config headers
chang
Hi Paul,
Thanks for taking a look. At some point I'd like to understand this change
and why it was required, but right now I don't feel like wading through ~40
emails to understand it.
I actually followed the e-mails related to this and *still* don't
understand why a Config header is required
Hi again,
The problem is probably something else. I'll check it out.
I'm well on my way on a new build, which seems to be going well. I just
changed the Atomic header to set the defines which are commonly set to
avoid windows.h polluting the namespace with lots of junk, i.e.:
#if defined(_
Hi again Paul,
I'm well on my way on a new build, which seems to be going well.
Nope, there are still some problems. Seems some plugins (lwo, net and
jpeg) need the whole windows.h (without WIN32_LEAN_AND_MEAN). I'm trying
a build with that. Unfortunately that will bring lots and lots of stu
Hi again,
I'll let you know how it goes.
Still a no go. I'm turning in for the night, but I'll try something else
tomorrow.
I'm considering splitting Atomic into a header and a .cpp file, so that
windows.h can be included only in the implementation and not the header.
That would fix it, s
Hello Mathias,
Thanks a lot for the explanation of the Atomic stuff. Regarding the
Config header:
The config header is just a way to tell the atomic integer class which
implementation to use. This is basically due to the lack of an atomic type in
the c++ standard (which is addressed in the n
Hi Mathias,
Probably we should either
* define nominmax on win32 in any case or
* change the code not to use variables called min or max and include
which should provide std::min and std::max and makes msvc 8
indeed compile the code (does this also work for other msvc's??).
No need for eit
Hello Mathias,
I actually followed the e-mails related to this and *still* don't
understand why a Config header is required! ;)
Well that is somehow orthogonal to the windows.h include.
Yes of course, but since both (the Atomic header and the Config header)
came in because of the same change
Hello Mathias,
Alternatively, cmake povides an 'install' target on unix builds. I do not know
if this is also available in win32.
Yes, and I always use it, and it works (copies the Config header). So no
problem there.
I see that problem.
Appologies for not testing that stuff on windows. I
Hi Mathias,
Will you or should I?
I have done the offending change so, I can make sure that it works again?
I just want to avoid duplicate work.
Yes, go ahead. I had started, but it's more logical that you do it.
Send the changed files on the list when you're done and I'll check them
out and
Hi Mike,
I believe the simple tokens "near" and "far" are keywords in the VS compiler (a
legacy of the distinction between the near and far pointers of the x86 architecture way way back
when)
They're not keywords, they're #defined in a header that's included when
you include windows.h. Sinc
Hi James,
I'm going to hold off on getting the latest until Mathias has a chance
to checkin some fixes with windows.h
Probably a good idea, then we can check if there are any other
outstanding issues.
BTW, did you set your e-mail message's background to black or am I
seeing a bug in my cli
Hi James,
Is there a reason the destructor for the Shader object is protected?
Like all classes derived from osg::Referenced, you're not supposed to
create them as normal variables. You use ref_ptr and new, like this:
osg::ref_ptr shader = new osg::Shader(...);
The destructor of classes de
Hi Paul,
"near" and "far" are not reserved words in standard C++. The variable names
should remain as-is.
Sometimes you need to pick your battles, and I like Mike have learned to
avoid using near and far as variable names, to avoid problems. But what
you say is true, and if the root problem
Hi Paul,
There are a few exceptions to this rule. NodeVisitor, for one, derives from
Referenced but declares its destructor as public.
Interesting, I never noticed that. So what was the intent, do you think?
Why would NodeVisitor derive from Referenced in the first place?
J-S
--
___
Hi Bob,
what fun would this list be if someone (lucky me) didn't get to stick their
foot in their mouth from time to time. :)
I assume you got some personal replies to your message, as I haven't
seen anything on osg-users that reacted to it in any way, so your own
reaction is a bit surprisin
Hello James,
I think you're mixing things up. There are three different issues here:
1. The choice to use Config headers.
2. The fact that the Atomic header includes windows.h.
3. The fact that your version of CMake chooses the wrong configuration
and does not generate the Config header.
Numb
Hi Glenn,
Bottom line: if you use VPB to build a terrain in UTM zone 32 (or
whatever), you will need to do no coordinate conversion.
I'm currently doing some tests with some data I got from
http://www.ngdc.noaa.gov/mgg/image/2minrelief.html (pretty low res, but
I'm just testing). The problem
Hi Glenn,
From the looks of your coordinates, UTM Zone 40N would be a good choice
for a projected SRS.
It should actually be UTM zone 32V, unless I made a mistake somewhere.
It's the tip of the Norwegian peninsula.
The -a_srs argument will accept many things
including PROJ4, WKT, or a fil
Hi John,
I have a camera postdraw callback on a View's camera. I want to do some
OpenGL drawing via glBegin()/glEnd() and then take a screen capture. The
screen capture works but the custom drawing isn't in there. It's on the
screen though. I try to do glDrawBuffer( GL_BACK ) to force it into
Hi Glenn,
Also, I am an idiot, because I meant to say gdalwarp, not
gdal_translate. gdal_translate -a_srs will just assign an SRS, not
reproject the data.
gdalwarp asks me for -s_srs and -t_srs, if I just specify -t_srs
"+proj=utm +zone=32 +datum=WGS84" it says that there is no source
coord
Hi Norman,
What should I specify as the source coordinate system?
-s_srs EPSG:4326
Or the convenient shorthand
-s_srs WGS84
Hmm, that doesn't seem to work either:
gdalwarp -s_srs WGS84 -t_srs "+proj=utm +zone=32 +datum=WGS84" 32V.tif
32V_warped.tif
Then I generate a terrain from that:
Hi Norman,
gdalwarp -s_srs WGS84 -t_srs EPSG:32618 32V.tif 32V_warped.tif
That turns the image all black (no height values)...
You left the units=m out of your proj4 string
I also tried
gdalwarp -s_srs WGS84 -t_srs "+proj=utm +zone=32 +ellps=WGS84
+datum=WGS84 +units=m +no_defs" 32V.tif
Hi James,
Thanks for explaining things:
No problem, that's what we're there for. :-)
Well I'll give Cmake 2.6 another shot. I tried it too early before and
it had some strange behavior. Hopefully now since a lot of people are
using it I'll feel a bit more confident that it will work. I m
Hi Glenn,
Thanks for the files. I was able to use them to make it work. The
problem was that the original TIFF had geo spatial information.
OK, great, works here too. I'll have to take some notes so I don't make
the same mistake in the future. I just assumed that since gdalinfo gave
the lat/
Hi Robert, Wojtek,
I recall a post for Jean-Sebastian Guay in the last couple of months
about Vista not supporting TwinView, perhaps I mis-read, but this is
what I recall. Perhaps he'll be able to chip in.
I'm not sure what TwinView corresponds to, as it's more of a Linux/X term.
On Windows
Hi Robert,
I have now merged several build fixes from Mathias that should help
things under Windows, could you all please do an svn update and let me
know how things now stand.
I sent an updated src/OpenThreads/win32/CMakeLists.txt file that fixes a
small omission to get it to build on Window
Hi Glenn,
Well, since a UTM zone represents a vertical "slice" of the earth, it
won't be perfectly rectangular -- in the northern hemisphere, the width
at the north side (in meters) is less than the width at the south. Since
a TIFF is rectangular, you see borders. The only way to compensate wo
Hi Paul,
Current SVN fails to build under Windows, though the errors are different
from what we saw earlier this week. Errors now are undefined symbols when
the osg library links. Below is a greatly abbreviated list of the errors
spewed out by VS2005. Looks like the Atomic header file has some k
Hi Jan,
I'm not sure what TwinView corresponds to, as it's more of a Linux/X term.
That's incorrect. Twinview is Nvidia's term for their multi-monitor
support on their GPUs: http://www.nvidia.com/object/feature_twinview.html
Sorry, I just assumed as I hadn't seen the term used on Windows. In
Hi Paul,
Can someone please explain the MixinVector change and why it was
necessary? Also, please explain the name "MixinVector" -- what, exactly,
is a "Mixin"? If this is a design pattern, I must admit I'm not familiar
with it.
To add to what Robert said:
http://en.wikipedia.org/wiki/Mixin
Hi Kim,
FREETYPE_INCLUDE_DIR_freetype2 = C:/Build/OpenSceneGraph
2.4/3rdParty/include/freetype
FREETYPE_INCLUDE_DIR_ft2build = C:/Build/OpenSceneGraph
2.4/3rdParty/include/
FREETYPE_LIBRARY_DEBUG = C:/Build/OpenSceneGraph
2.4/3rdParty/lib/freetype219_D.lib
There is another value, FREETYPE_LIBR
Hello James,
Well I'll give Cmake 2.6 another shot. I tried it too early before and
it had some strange behavior. Hopefully now since a lot of people are
using it I'll feel a bit more confident that it will work. I may get
back with you on the Install workflow, but I'll need to see how 2.6
Hello Rene,
I've been browsing the mail archive to find the answer to my question but I
haven't found anything at all. I basically want to manipulate the vertices of a
model loaded by the osgDB::ReadNodeFile() function. ReadNodeFile() returns a
osg::Node. I was hoping this might actually be a
Hi Wojtek,
Thats the configuration I am after. I don't need one continuous desktop
divided into 4 or more monitors. I am looking for the configuration
which would allow me to drive four independnt views from one machine.
You can do that in both setups. If you have one continuous desktop, you
Hi Robert,
could users please do an svn update, build and
run on as many platforms as you can and see how things are working
out.
OSG SVN on Windows Vista, VS8, CMake 2.4.8 and 2.6, builds and runs fine.
VPB SVN on Windows Vista, VS8, CMake 2.6 (didn't take time to test on
2.4.8), builds and
Hi Rick,
I have a 3rdParty folder, and it is being properly used for jpeg, gif,
glut, tiff, etc. I set these options to be what made sense to me in the
3rdParty folder (which does have freetype includes and libes), and ran
CMake with no errors, but I still did not see any freetype plugin in t
Hello Judie,
Well, I downloaded a 30 day trial of 3DS Max 2009 and it did not have
an osg importer or exporter.
There is an exporter, though I have no idea if it's still being
developed and if it works with recent versions of 3DS Max.
http://sourceforge.net/projects/osgmaxexp
There is no
Hi James,
Good to see that things are starting to work for you. I guess VS7.1 is a
less tested compiler as it's getting a bit old. I have no interest in
getting it to work personally as I don't use it, and I suspect that's
Mathias's case too. If you want to make it work under 7.1, you're
welc
Hi Cg,
Thanks for your help, I've narrowed it down to my terrain, when I use
Joseph's terrain, the particles look good. But when I switch over to my
terrain, some of the particles will get culled. How does a terrain
affect the particles?
Just for the record, if a particle is partially visibl
Hi John,
If someone with web server access could update these doxygen pages to
reflect the latest stable release, I - for one - would be very happy.
I have been asking for this for a while. Jose Luis Hidalgo is the one
who set up the new web server, but right now it seems that there is some
Hi Paul,
Hi Robert -- When I link one of my projects against current svn head, I get
Atomic::operator++() as an unresolved external symbol.
-Paul
Make sure you link to OpenThreads.lib. Before, only OSG code would call
OpenThreads directly (unless you created threads yourself), so you did
Hi James,
Perhaps there should be plans to ditch 7.1 if no one is using it now.
I think we should wait to see if anyone finds a fix so it compiles on
7.1. It has to come from someone who uses it though, as that's something
that I personally can't check (since I don't have 7.1).
Thanks for
Hi Mario,
I specify in the advanced cmake options:
CMAKE_C_FLAGS-march=i486 -mtune=i486
CMAKE_CXX_FLAGS -march=i486 -mtune=i486
Then configure and generate, but the ./include/OpenThreads/Config file
continues with everything commented out. Have I missed some
Hi Robert,
I'll test on my Ubuntu Virtualbox, but I suspect that's a bit unnecessary...
Just being thorough. :-)
Wow, many thanks for testing across all these combinations. Now
will anyone else pitch in for other platforms?? :-)
The last one (Ubuntu) has now built correctly (as expected
Hi Mark,
I haven't found any mentions of that error in relation to osg, but every
solution to it I could find for other systems involved getting service
pack 1 or replacing the library with a newer/fixed version. This
machine has service pack 2, so the first isn't the problem.
I think they
Hello Cg,
Sorry for the wrong word,
Hehe that's ok, there's a lot of terminology and some terms are
similar... I guess I just expected that someone who's name is "Cg" would
know the CG terminology :-)
Sorry I can't help more,
J-S
--
__
J
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