Mika Boström kirjoitti:
In order to ease testing and distribution in future, we needed to
create debian packages for the viewer.
Thanks! (again, we've talked on irc too)
funky problems later on, of which the python module should be the most
obvious one. I'd like to use the system
Jonne Nauha kirjoitti:
Latest OpenSim and modrex seems to build fine. Running is another thing in
your case than mine, because I'm running OS+modrex with gridserver and
modcablebeach and cablebeach servers. I'm using Taiga trunk that has head
revision of OpenSim and modrex.
So have
the hoods first.
~Toni
On Aug 3, 1:22 pm, Toni Alatalo ant...@kyperjokki.fi wrote:
Anu kirjoitti:
Is it possible to setup a bot that can speak a pre-defined speech ?
Yes, at least with the normal scripting system (for objects), just using
llSay. I've done
AnthonyReisman kirjoitti:
With objects I was able to use items on Sketchup to experiment with,
but I'm not sure where to start for avatar bodies, shapes, clothing,
First about making a full avatar body: Avatars in Rex are Ogre meshes,
same as the other objects. For animating it needs to have
the spaces how they
want, and nothing of that shows in the network protocol nor in the
client code, so it perhaps can be optimized in clever ways for dense
mass events vs. sparse large worlds etc.
~Toni
On 7/29/09, *Toni Alatalo* ant...@kyperjokki.fi
mailto:ant...@kyperjokki.fi wrote
On Jul 29, 2009, at 10:24 PM, Gustavo Alberto Navarro Bilbao wrote:
Thanks but login failed again ;-D
With RX 4,1 we can log in the service without problems, but with NAALI
is impossible
i don't see anything wrong in the syntax in your latest screenshot, i
guess you are sure that the ports
-alpha / sub ver 0.1 testing :)
Albert
~Toni
2009/7/29 Toni Alatalo ant...@kyperjokki.fi
On Jul 29, 2009, at 10:24 PM, Gustavo Alberto Navarro Bilbao wrote:
Thanks but login failed again ;-D
With RX 4,1 we can log in the service without problems, but with
NAALI
is impossible
i
On Jul 1, 2009, at 7:03 PM, Gustavo Alberto Navarro Bilbao wrote:
Exception: System.UriFormatException: URI no válido: el esquema del
URI no es válido.
en System.Uri.CreateThis(String uri, Boolean dontEscape, UriKind
uriKind)
en System.Uri..ctor(String uriString)
en
On Jun 30, 2009, at 9:30 PM, Paul Fishwick wrote:
1. Taiga is build on top of evolving OpenSim trunk. We basically
locked down the SVN and the Taiga-0.0.1 build is made with OpenSim
r9952 and that is I believe from yesterday. We did this so that
OpenSim commits won't break Taiga-0.0.1
On Jun 16, 2009, at 10:38 PM, Jani Pirkola wrote:
1) is it possible to make this an interactive webpage (e.g. click on
links, fill forms etc)
1) not with 0.4 version of the viewer - maybe with coming versions?
yes, webkit integration (now from qt) is being worked on so that
webpages would
Ryan McDougall kirjoitti:
Is it possible to view Realxtend through a normal webpage without
downloading and installing anything?
This is not possible for any 3D application, as web browsers do not
yet come with 3D rendering capabilities. However this is changing, as
That said,
will emerge at some point..
~Toni
On Monday 15 June 2009 06:21:52 Toni Alatalo wrote:
Ryan McDougall kirjoitti:
both Firefox and Chrome will at some point include JavaScript 3D
rendering APIs:
Yah this will be very interesting, IIRC Adam was already testing to make
some
On Jun 9, 2009, at 11:55 AM, Lc wrote:
• First, the Mac doesn't use any package managment tools by
default
and cmake relays on pkgtools to find all the
ports does seem to have pkgconfig though, is building it for me right
now .. so perhaps we can still use that for cmake to
Gustavo Alberto Navarro Bilbao kirjoitti:
Perhaps this post from Jani can help you:
http://maxping.org/technology/platforms/realxtend/mp3-player-for-realxtend.aspx
There was a misleading comment there so I replied, just for info here if
someone already read it and saw that comment but not my
On May 13, 2009, at 4:35 PM, Paul Fishwick wrote:
do procedural animation, and not play back a pre-made vertex
animation?
I am looking now at both: what is possible procedurally or w/
playback. Are
either, or both, possible given the current python API in rex ?
afaik there is no support
On May 12, 2009, at 5:51 PM, Paul Fishwick wrote:
An existing OGRE demo is facial animation, which involves moving
vertices
yes, ogre has both skeletal animation and vertex animation. i think
exporters usually support both too (i.e. you can export shape keys or
such from an animation
suunnittelu'
i.e. web information systems design. i think the other students there
are Finnish speaking, but if there are some who are not, i can speak in
English (and the material is in English anyway).
~Toni
On Apr 18, 9:00 am, Toni Alatalo ant...@kyperjokki.fi wrote:
Hi,
I'm giving
Andreas Schmeil kirjoitti:
Exception: System.ExecutionEngineException: Couldn't create thread
at (wrapper managed-to-native)
System.Object:__icall_wrapper_mono_delegate_begin_invoke
at System.Threading.ThreadPool.QueueUserWorkItem
...which could indeed be a memory issue - right?
Mark Malewski kirjoitti:
Does anyone know the status of ReX-NG? Is it currently under
development, or are we still in the early planning stages?
The implementation started in early March, and the very basics are
there: it runs, loads modules, including a networking module that can
connect
, should be going to sleep now, but
hopefully got some good info cross -- thanks for asking :)
~Toni
On Sun, Apr 19, 2009 at 1:56 PM, Toni Alatalo ant...@kyperjokki.fi
mailto:ant...@kyperjokki.fi wrote:
Mark Malewski kirjoitti:
Does anyone know the status of ReX-NG? Is it currently
?
Thank-you for all that you do,
Mark
On Sun, Apr 19, 2009 at 1:56 PM, Toni Alatalo
ant...@kyperjokki.fi mailto:ant...@kyperjokki.fi wrote:
Mark Malewski kirjoitti:
Does anyone know the status of ReX-NG? Is it currently
try:
sock = urllib.urlopen(url)
reponseBody = sock.read()
perhaps a bit strange to use different libs for the different directions
in the same module, but at least it shows that both ways work :p
Jani
~Toni
2009/4/9 Toni Alatalo ant...@kyperjokki.fi mailto:ant...@kyperjokki.fi
zeshu wrote:
I have some data on a php web page.Now i need that data in realXtend.i
checked two methods in LSL one is httprequest and XML-RPC.How i can
use these functions in Python.
are they exposed in the rexscript system? basically it always calls the
opensim scripting api,
i.e. is
existing http impl)
there is some http lib in opensim, right?
Jani
~Toni
2009/4/8 Toni Alatalo ant...@kyperjokki.fi mailto:ant...@kyperjokki.fi
zeshu wrote:
I have some data on a php web page.Now i need that data in
realXtend.i
checked two methods in LSL one
Toni Alatalo wrote:
though i think just using the standard python urllib for it would work too,
if/as ironpython has implemented all the base types (like socket) so
seems that FePy project was helping with that back then,
---from:
http://lists.ironpython.com/pipermail/users
doeko.cass...@gmail.com kirjoitti:
If I understand correctly, basically what you're saying is that 2x +
4y + 7z = 3 (not 13), because you can include all the x's in the same
i was not talking about that, but simply having several images in one
bigger bitmap - what you also mentioned:
Also,
this kinda sounds like trying to achieve what rexauth does, no?
perhaps someone could write how it is w.r.t to that case? i might be
able, but too tired now and probably busy tomorrow.
also John Hurliman is planning new auth stuff with openid and some
openid related token thing (i forgot the
://ogre3d.org/docs/manual/manual_78.html#SEC338
-p
~Toni
Toni Alatalo wrote:
On Feb 19, 2009, at 4:56 PM, Paul Fishwick wrote:
I have no access. Blender has an OGRE mesh exporter. However, when
you say .bvh files are not supported by rex avatar, I interpret
this
to
(...)
2) to create
On Feb 4, 2009, at 8:14 AM, Mark Malewski wrote:
Is anyone familiar with the Newton Dynamics Physics Engine?
I've tested the demos some time last year. Have used Bullet more (easy
to do quick tests as it's integrated to Blender), which is also a very
robust one (Bullet is open source, but
On Dec 17, 2008, at 7:48 PM, Lawson English wrote:
I am not on sldev myself, and don't think my reply touches scripting
nor grids, so removed those 3 groups from the recipients. Feel free to
forward this as you please, for further talks pyogp list is fine for me
- but also Realxtend, as it is
On Dec 16, 2008, at 7:10 PM, Peter Quirk wrote:
Can you elaborate on the porting problems of Ogre to .NET? I see there
i don't know what probs exactly Jeroen was referring to,
is a now a Mogre project to replace OgreDotNet. Are there problems
with Mogre too?
but Mogre has existed for quite
On Dec 7, 2008, at 1:40 PM, Tommi wrote:
mentioned. Are they productions of realXtend team and if so can you
name any names I could talk to if I have questions about the model
yes, I think Tomi Kujanpää has done the rigging.
models. Do you know if there are any industry standard skeletons
stema kirjoitti:
hi there!
hi,
first time by editing the media-url-property of the texture as
described in the rex-doc.
But how can I update the texture? I would like to load another texture
out of the web. As far as I know, in LSL it was possible by using the
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