hi
- Original Message -
From: Peter Harkess
To: sam-users@nvg.ntnu.no
Sent: Sunday, February 25, 2001 4:38 PM
Subject: Wincoupe
I was just wondering if there was another version of wincoupe,the last
version i had did not allow saving.Is there an update yet and if so where
can
I was just wondering if there was another version
of wincoupe,the last version i had did not allow saving.Is there an update yet
and if so where can i get it?
cheers
Peter
P.S.hello to all that remember me.
"Aley Keprt" <[EMAIL PROTECTED]> wrote:
> Could anybody upload the current alpha version of WinCoupe to NVG?
> Several people still ask where it is.
Already there.
-Frode
Could anybody upload the current alpha version of WinCoupe to NVG?
Several people still ask where it is.
Bc.Aley [eili] Keprt - entertainment programmer (games, multimedia etc.)
phone: +420-68-538 70 35
e
Firstly I'd like to thank everyone who's been in touch about SimCoupe, for the
positive feedback and offers to help test things out - I do appreciate it.
Progress is being made and things are well back on track...
Dave Laundon's working hard on the CPU side of things, and has already
corrected a l
Hi Si,
> The fuss over releasing a GPL program without the source halted any
further binary
> releases for people to play with - it was only ever given to people on
this list
> as a private release, and not announced on any other sites. I'm not
> really sure whether people are still as anti-S
Don´t stop Wincoupe development!!! Even if I am a friend of the original SAM I
become more and more interested in this Emulation, as it works very well so far.
Wolfgang from WoMo-Team
Si Owen:
>Bob Wilkinson wrote:
>> Thanks Edwin, but I have that version, it's the next release I'm
>> waiting for, but it just seems a long time coming and some news
>> would be welcome.
>
>It got archived away around New Year and was completely untouched until the
>middle of last month. A few peo
ments. If you could release "stable" versions every now and
then and "development" versions through that, people who want a workable
version can get what they want, ans do can people who want to see how
its coming along...
This place just needs some action :)... We've
Simon, I still think you're a superstar! Keep up the excellent work and feel
free to regularly dole out work in progress in my direction!
(Source code too! That would be great)
Thanks
official wincoupe fan site:
http://www.geocities.com/stripwax/wincoupe
Dave
- Original Me
- Original Message -
From: Si Owen <[EMAIL PROTECTED]>
To:
Sent: Freitag, 26. Mai 2000 18:38
Subject: RE: Wincoupe again...
> Bob Wilkinson wrote:
> > Thanks Edwin, but I have that version, it's the next release I'm
> > waiting for, but it just seems a
Si Owen wrote:
>
> [...]
> It got archived away around New Year and was completely untouched until the
> middle of last month. A few people were interested in it, so I apologise to
> them, but it sounded like it was too much of a threat to the real SAM for
> people to be interested in it. The
;s not of any use yet. Hopefully it won't be too bad
to port back to Linux etc. but only time will tell - I still don't regret
the revamp I've done on it. I'm back to calling it SimCoupe to show that
it's more general, but will still probably refer to the Win32 version as
W
Thanks Edwin, but I have that version, it's the next release I'm waiting for,
but it just seems
a long time coming and some news would be welcome.
Bob wilkinson.
-Original Message-
From: Edwin Blink <[EMAIL PROTECTED]>
To: Sam-users
Date: 26 May 2000 11:35
Subject: Re
> Where is it, Why so long waiting, SOMEONE HERE KNOWS.
Try this one:
http://www.podboy.demon.co.uk/coupe/downloads/wincoupe_alpha_080.zip
Edwin Blink
[EMAIL PROTECTED]
http://home.wanadoo.nl/blink/samcoupe/index.htm
So far nobody has replied on this reflector with regards to Wincoupe
and the releasing off.
Where is it, Why so long waiting, SOMEONE HERE KNOWS.
An update from the programers would be nice, otherwise wincoupe
seems to be going the same way as simcoupe, UNFINISHED.
Regards.
Bob Wilkinson.
I've got the original release of Wincoupe and the site below doesn't have it.
I would like to know if Wincoupe in it's finished version is ever going to
appear.
getting desperate, have 2 machines out and wife moaning.
Bob Wilkinson.
-Original Message-
From: womoteam &l
I got it from here:
http://www.geocities.com/stripwax/saa (for WINCoupe)
Wo from WoMo-Team
Aley Keprt schrieb:
> > Hi everyone.
> >
> > Is there anyone who can tell me what has happened to Wincoupe.
> > Or have I somehow missed some postings, and Wincoupe is
> Hi everyone.
>
> Is there anyone who can tell me what has happened to Wincoupe.
> Or have I somehow missed some postings, and Wincoupe is
> already up somewhere.
"Wincoupe is already down somewhere."
aley
Hi everyone.
Is there anyone who can tell me what has happened to Wincoupe.
Or have I somehow missed some postings, and Wincoupe is
already up somewhere.
Bob Wilkinson.
I forgot this bit.
It doesn't matter how the Sam comes to you, as long as
it perfoms like the Sam, then it is the Sam, blue feet
or not.
Bob Wilkinson.
[EMAIL PROTECTED]
Because the code is too cool?
Actually it was a small bug in WinCoupe not passing all data to Dave's DLL.
"David Brant" <[EMAIL PROTECTED]> on 10/04/2000 20:28:13
Please respond to sam-users@nvg.ntnu.no
To: sam-users@nvg.ntnu.no
cc:(bcc: Stefan Drissen/Exact
Well, it works for me.
I can't remember if there was a bug in WinCoupe that prevented it from
working properly, or whether the bug was in the sound emulation dll .
So if downloading the latest dll from my page doesn't fix it I can only
assume the bug was in WinCoupe.
I know for a fact
Can anybody tell me why the MOD player is the only
sample player on fred that does not work with
wincoupe.
Wednesday, March 29, 2000 10:43 AM
Subject: RE: What about WinCoupe?
> Hi Stefan,
>
> > By the way Dave, I tried getting at the SAAsound sources -
> > but geocities didn't want to give me them.
>
> Try: http://www.geocities.com/stripwax/saa/saasource.zip
>
&g
I don't know which version you were listening to, but the current version can
even cope with my SAM MOD player's output (ie digital sound) - there was a bug
in the way WinCoupe parsed data to the SAA emulator which resulted in no sound
on the mod player, this has been fixed.
Stefa
[EMAIL PROTECTED] wrote:
>
> You obviously have not heard Dave's emulated sound support!
You're wrong, I've heard it. But there was no digital sound.
> Stefan
Hi Stefan,
> By the way Dave, I tried getting at the SAAsound sources -
> but geocities didn't want to give me them.
Try: http://www.geocities.com/stripwax/saa/saasource.zip
Dan.
Work: [EMAIL PROTECTED]
Shirk: [EMAIL PROTECTED]
VVeb: http://www.podboy.demon.co.uk/
> Anyone tried to build board with SAA1099 chip, which can be used along
with
> emulators when connected to LPT ? There are one similar board (but with AY
> sound chip on it) used with several Speccy emulators. Using of such board
> gives much better sound than any emulators, I think. Also this bo
To: sam-users@nvg.ntnu.no
cc:(bcc: Stefan Drissen/Exact-Software/NL)
Subject: Re: What about WinCoupe?
Dave Hooper wrote:
>
> [...]
> Not only is it possible to compile WinCoupe without my sound support ... my
> sound support is a separate DLL. So compiling WinCoupe is an ent
Dave Hooper wrote:
>
> [...]
> Not only is it possible to compile WinCoupe without my sound support ... my
> sound support is a separate DLL. So compiling WinCoupe is an entirely
> different project to compiling my SAASound emulation. (Not that it /should/
> be this way, neces
DED
> THAT it is possible to compile WinCoupe without sound support.
Not only is it possible to compile WinCoupe without my sound support ... my
sound support is a separate DLL. So compiling WinCoupe is an entirely
different project to compiling my SAASound emulation. (Not that it /should/
be thi
At 11:38 pm +0100 28/3/00, Paul Walker wrote:
>On Mon, Mar 27, 2000 at 11:16:53PM +0100, Andrew Collier wrote:
>
>> whatever sections were appropriate. I don't have a copy of the BSD license
>> to hand, but this sounds like a reasonable progression from what most
>> people refer to as the advertisi
On Mon, Mar 27, 2000 at 11:16:53PM +0100, Andrew Collier wrote:
> whatever sections were appropriate. I don't have a copy of the BSD license
> to hand, but this sounds like a reasonable progression from what most
> people refer to as the advertising clause.
I believe the uni actually removed that
Dave Hooper wrote:
(...)
> I will shortly be releasing the source code to my SAASound sound emulation
> library (as used by SAAEmu 0.60 and newer, and also WinCoupe) but I don't
> know anything about the whole public-domain/GPL/whatever stuff. If someone
> would like to (discre
7;t compatible with the GPL.
As I understand it though, his code isn't based on anything GPL'd, so he
should be able to put whatever restrictions on it as he likes -- PROVIDED
THAT it is possible to compile WinCoupe without sound support.
(For anyone else following this, my reasoning is be
On Mon, Mar 27, 2000 at 09:40:46PM +0100, Dave Hooper wrote:
> distributable whilst maintaining some kind of 'protection' over SAASound -
> in that I will not allow other people to release versions of SAASound
> without my permission and say-so over the new code unless I decide to change
> my mind
Yes, WinCoupe does exist.
Si Owen is the man responsible - I have passed your message on to him.
WinCoupe has not (as far as I'm aware) been 'officially released' yet and I
believe Si will only release WinCoupe when he's prepared to release the
source code (because WinCoupe
Another question, I've seen mention of WinCoupe...
Does it exist and where can it be found?
Frans van Egmond
> What is /not/ sensible was that, if a system does not support (for
example)
> bi-linear filtering in hardware, *every program* had to have a software
> routine to do this. There was no 'centralised' substitution library, which
> could have been optimised to hell and back.
What? This is nonsense.
On Fri, Dec 17, 1999 at 10:47:41AM +0100, Aley Keprt wrote:
> > eg use a clean PostScript driver for Windows (there aren't many), and
> > get a postscript file out the other end.
> What? Why do we need postscript driver? When I need to output postscript,
> I do it manually. But this is not needed
In windows, you just need to set the printer driver to print to a file. The
WinCoupe needs to do nothing except send the printed data to a printer
driver.
As for DOS, (and the rest of your email), I don't know about USB, but you
can definitely use the method for serial ports. The last I saw
- Original Message -
From: "Justin Skists" <[EMAIL PROTECTED]>
To:
Sent: 16. prosince 1999 11:05
Subject: RE: Wincoupe
> >> You can save it to a file. Clear.
> >> But you can save it to "prn" file. What do you think you will get?
> &g
> > You can save it to a file. Clear.
> > But you can save it to "prn" file. What do you think you will get?
> > Think twice!
>
> The output for that driver, exactly (AFAIK) as it would be sent to the
> printer.
>
> eg use a clean PostScript driver for Windows (there aren't many), and
you'll
> ge
>> You can save it to a file. Clear.
>> But you can save it to "prn" file. What do you think you will get?
>> Think twice!
>
>The output for that driver, exactly (AFAIK) as it would be sent to the
>printer.
Not quite the "prn:" file is DOS's pointer to the default printer. You can
use it like a n
> You can save it to a file. Clear.
> But you can save it to "prn" file. What do you think you will get?
> Think twice!
The output for that driver, exactly (AFAIK) as it would be sent to the
printer.
eg use a clean PostScript driver for Windows (there aren't many), and you'll
get a postscript f
> So I think it is more important to support US keyboard (@" swapped) than
> cope with AltGr. (I have AltGr and I have never use it.)
You might not, people using (say) French keyboards will use it all the time.
--
Paul
Don't *WHAM* touch *WHAM* that! *WHAM*WHAM*WHAM*
-- Michael J. Peterson
two others play without any problems,
> Stefans' SamModPlay doesn't.
I take it that you didn't read the earlier messages about Stefan's Mod
Player ... ? There is/was a bug in WinCoupe, which is now fixed (and in Si's
hands), and the next release of WinCoupe will incorpo
At 6:00 pm + 6/12/99, Ian Collier wrote:
>On Mon, Dec 06, 1999 at 05:40:14PM +0100, Aley Keprt wrote:
>> 1. turn mouse off during reset
>> 2. turn mouse on when mouse port is to be read
>
>Doesn't the Sam interrupt routine read the mouse port?
Indeed it does.
The reason being (and I'm sure yo
At 5:59 pm + 6/12/99, Aley Keprt wrote:
>> It's easy if you just want to squirt it out of LPT1, with the read status
>> faked to keep the caller happy. There's still a complication in that the
>> Windows spooler won't see any data until LPTx is closed, so there will have
>> to be something to
From: "Aley Keprt" <[EMAIL PROTECTED]>
> And what about mouse? I bet for the following algo:
> Turn mouse on when program reads that mouse port.
> Turn mouse off when program doesn't read that port. This can be made
> during reset automatically.
> summary:
> 1. turn mouse off during reset
> 2. turn
On Sun, Dec 05, 1999 at 12:03:22AM +, Andrew Collier wrote:
> One idea you could consider, which Ian described to me (I think he'd used
> it in his X spectrum emulator) would be that Left-Shift produces the
> keystroke you'd expect from looking at your PC's keyboard (eg, left-shift
> and '0' gi
On Mon, Dec 06, 1999 at 05:40:14PM +0100, Aley Keprt wrote:
> 1. turn mouse off during reset
> 2. turn mouse on when mouse port is to be read
Doesn't the Sam interrupt routine read the mouse port?
imc
> Andrew Collier wrote:
> > One idea you could consider, which Ian described to me (I think he'd used
> > it in his X spectrum emulator) would be that Left-Shift produces the
> > keystroke you'd expect from looking at your PC's keyboard (eg, left-shift
> > and '0' gives ')') wheras Right-Shift dir
> Then again, not all keyboards can distinguish between left and right shift,
> including all USB keyboards I've tried. Frankly, the idea of implementing
> all this on the iMac is giving me nightmares...
>
> Andrew
What? This sounds very bad to USB!
-
On Fri, 3 Dec 1999, Simon Cooke wrote:
> From: "Si Owen" <[EMAIL PROTECTED]>
> > > > But right-Alt is used for SAM Edit!
> > >
> > > (I'd like to see an option in WinCoupe to enable or disable right alt.
> >
> > I meant the
gt; I meant the EDIT key on the SAM - you must use that sometimes! Anyway, why
> would you possibly want right-Alt to be left alone? I can't see it's of any
> other use when WinCoupe is active anyway... am I missing something? I can
> understand the reasons for having
> >> But right-Alt is used for SAM Edit!
> >
> >(The same as TurboMON.) I don't use SAM Edit, so I'd like to see an option
> >in WinCoupe to enable or disable right alt.
>
> I think he meant the EDIT key on the SAM
Of course, I am so stupid...
Aley
Si Owen wrote:
>
> Shift-backspace for Delete is already in as I kept trying to use
> it! Insert
> is a much better choice for INV that I currently have, and the others are
> good and general too.
Great! Anyone remember a program I wrote called ProType (appeared on Fred
60)? That used INV to to
istinguish between left and right
shift,
> including all USB keyboards I've tried.
Some of the Win32 keyboard functions don't distinguish between left and
right versions, except under NT/W2K. WinCoupe uses DirectInput for keyboard
reading, which gives a table of raw key states in scanco
At 11:40 pm + 4/12/99, Si Owen wrote:
>Right-shift isn't really needed, but I use it in conjunction with Left-shift
>for something strange. On my UK keyboard " is Shift-2, but pressing both
>shifts and 2 actually gives the copyright symbol, becuase the 2 and one
>shift are toggled when genera
Dave Laundon wrote:
> Talking about customising the keys in WinCoupe, could we have options for
> customising the Insert/Home/Page Up block of keys?
Yeah, nice idea... It can probably go in at the same time as clipboard
pasting as it'll probably use some of the same tables.
> M
Simon Cooke wrote:
> The problem's this: Right-Alt, Right-Shift and Right-Ctrl aren't always
> available on all machines. (Some laptops don't have them - mine doesn't
have
> right-ctrl or right-alt, for instance). Also, on European machines,
> Right-Alt is used as "Alt-Gr" to generate graphics char
Talking about customising the keys in WinCoupe, could we have options for
customising the Insert/Home/Page Up block of keys? (Or any other non used
key for that matter) Several SAM utilities use F4/F1 for page up/down; it
would be handy if it was possible to map those keys to Page Up and Page
From: "Si Owen" <[EMAIL PROTECTED]>
> > > But right-Alt is used for SAM Edit!
> >
> > (I'd like to see an option in WinCoupe to enable or disable right alt.
>
> I meant the EDIT key on the SAM - you must use that sometimes! Anyway,
why
> wou
Aley Keprt wrote:
> Yea, you probably want me to change the name of my stuff to DosCoupe...
> :)
:-P~~~
Si
wrote Sam Coupe programs usually redraw whole screen, your
> WinCoupe redraw whole screen, so there is no reason of changing frameskip.
That doesn't really make sense - frameskip isn't really anything with the
full-screen redraw method.
> Especially when there is no information about the fp
by...ummm...I can't rememeber! ;)
It basically allows you to single-step Z80 stuff and do lots
of things with it.
It can't do everything - but it has saved my programming butt
more than once on the SAM!
>> But right-Alt is used for SAM Edit!
>
>(The same as TurboMON.) I don
> > btw. WinCoupe's "about" message says: "SimCoupe - a Sam Coupe' emulator"
> > So is it WinCoupe or SimCoupe?
>
> WinCoupe seems to be more of a nickname for the Win32 version of SimCoupe,
> and I started using it after a few people referred
;t know what is it.
> > You probably didn't see SimCoupe later than 0.78. Did you?
> > I changed the F-functionality a bit.
>
> Only more recently - from what I remember WinCoupe is based on a mixture
of
> the 0.72 DOS and Unix sources.
This seems to be a problem.
0.7
> > My should know that my technology is generally better. It uses
> > the system of audio drivers, so it allows to do several advantages.
>
> Better in what sense? WinCoupe uses DirectSound, which uses specific
> drivers (usually) written by the sound card manufacture
Aley Keprt wrote:
> I don't understand why so many Win32 programs are called
> a) Winsomething
> b) Windows something
> c) something32
Just seems to be the normal convention to distinguish between them from
non-Windows version, in the same way that Unix programs for X are
x. Filenames are just te
y! I admit
it might have confused some Windows users!
> I don't use turbomon and I want Alt+F for emulator menu.
Whad'ya mean you don't use TurboMON?! ;-)
> You probably didn't see SimCoupe later than 0.78. Did you?
> I changed the F-functionality a bit.
Only more re
Aley Keprt wrote:
> My should know that my technology is generally better. It uses
> the system of audio drivers, so it allows to do several advantages.
Better in what sense? WinCoupe uses DirectSound, which uses specific
drivers (usually) written by the sound card manufacturers, so it
ve SAM speed for the emulation, and a separate figure for the
number of rendered frames per second. Fast machines will manage 100% with
50fps, and slow machines should still manage ~100% but with a lower fps as
frames are skipped.
> btw. WinCoupe's "about" message says: "SimCo
fps values,
no higher.
---
btw. WinCoupe's "about" message says: "SimCoupe - a Sam Coupe' emulator"
So is it WinCoupe or SimCoupe?
Bc. Aley [eili] Keprt - student, programmer (multimedia soft. et
> > Um, er. The *envelopes* can be 3 or 4-bit resolution, like the docs
imply.
> > However, the VOLUME registers (ie, sound registers 0 thru 5) only
provide
> > 3-bit resolution when envelopes are enabled (normally they would provide
> > 4-bits resolution ... it's as if the SAA has gone thru regist
From: Aley Keprt <[EMAIL PROTECTED]>
>
> I have seen a music demo on Amiga what played a tune using disk drive.
> Really.
> Does anyone have a demo like this on Sam?
I wrote one, then got scared it might trash my drive. So I didn't run it
again.
Wasn't very sophisticated, but it made a passable im
- Original Message -
From: Simon Cooke <[EMAIL PROTECTED]>
To:
Sent: Monday, November 29, 1999 8:26 PM
Subject: Re: Wincoupe
> Win2K will probably be released with DirectX 7 anyway... or maybe a
> pre-release of DX8, so there may have beeen bugs which will now have been
&
From: Aley Keprt <[EMAIL PROTECTED]>
> Video mode is irrelevant. I just want to compare the other options to each
> other.
> I'm not interested in excact fps values. I just wonder why some options
> gives less
> fps than others.
> Also, I use Win2000. That's reality. Somebody must do the "beta" tes
- Original Message -
From: "Dave Hooper" <[EMAIL PROTECTED]>
To:
Sent: 19. listopadu 1999 3:36
Subject: Re: New WinCoupe alpha test version (Was: Re: Defender)
> > > However, the VOLUME registers (ie, sound registers 0 thru 5) only
> provide
> > >
- Original Message -
From: "Dave Hooper" <[EMAIL PROTECTED]>
To:
Sent: 19. listopadu 1999 1:53
Subject: Re: New WinCoupe alpha test version (Was: Re: Defender)
> > > (e.g. the volume
> > > control registers should provide 16 levels of amplitude contro
> Not necessarily - my SAA emulation doesn't necessarily take into account
all
> the many ways in which the chip does unexpected things (e.g. the volume
> control registers should provide 16 levels of amplitude control ... UNLESS
> ENVELOPES ARE ENABLED IN WHICH CASE ONLY 8 UNIQUE LEVELS ARE PROVID
> >Wincoupe has a wierd effect on my Win 95 desktop.
> >It keeps re-arranging my icons.
> >
> >
> >Bob Wilkinson.
> >
> >
> >
> On second thoughts, it's probably not a bug, just the result of using
> full screen mode (320X200).
>
>
> Robert Wilkinson wrote:
> > Wincoupe has a wierd effect on my Win 95 desktop.
> > It keeps re-arranging my icons.
>
> It it re-arranging them to a 320x240 rectange in the top left of your
> desktop? (so anything further down or right is pulled into that
rectangle
> > > Wincoupe has a wierd effect on my Win 95 desktop.
> > > It keeps re-arranging my icons.
> > >
> > > Bob Wilkinson.
>
> For what it's worth, I didn't 'get' the PC Driver joke. (Although
presumably
> the PC version of Dri
> Dave Hooper wrote:
> > I was actually thinking of emulating the sound interference you
> > get when the disk drive is going :)
> > (Seriously ! Would it be a cool idea, or just stupid?)
>
> Might be nice as an option! ;-) In what way would you change the sound
when
> it's active/stepped?
>
> S
re you sure you've got the 'mode 3' state correct there? There is a
> problem with having the mode 3 option enabled when using the 1x1 window
that
> caused can cause big slow-down (already fixed). If your display driver
> supports hardware stretching WinCoupe tries to create t
> > I use Pentium 3/450 and Windows 2000 rc 2.
> > Here is the table. It shows some interesting numbers, there are probably
> > some
> > weird bugs (in SimCoupe).
>
> Yes, there are definitely some weird bugs in SimCoupe. But I thought we
were
> talking about Win
;t know why you tell that it
doesn't. You
probably misunderstood the documentation.
Generally, current SAAemu can hardly match SAAsound's quality, but it can be
enhanced. And that's it. You can say: "Enahance it and then I will include
it in
SimCoupe." But is this right way?
>
> I assumed the driver coment, meant that Driver was trying to install itself
> in a stealth like fashion.
> I haven't put driver onto Wincoupe.
Yeah, it was along those lines. I've felt crappy all week and been
in bed with what I presume must be the flu for the last 36 hour
At 7:40 pm + 28/11/99, Dave Hooper wrote:
>> Could it be that when the 'M' is paused there's less work going on
>> => the eTracker code is being called at a different position in the frame.
Yes, that is going to be true.
>> At this state maybe the routi
- when the 'M' is spinning,
the
> music sounds fine but when it stops, the juddering is heard.
Si Owen's found and fixed some subtle timing bugs in WinCoupe and will be
releasing an updated 'alpha' version of WinCoupe very shortly (tomorrow
night maybe, but that's up to
> Dave Hooper wrote:
>
> > Potentially, this could have been caused by an envelope
> > controller bug which
> > has now been fixed. It could also have been caused by externally-clocked
> > envelopes not correctly being clocked by WinCoupe (which has now
> > bee
Dave Hooper wrote:
> Potentially, this could have been caused by an envelope
> controller bug which
> has now been fixed. It could also have been caused by externally-clocked
> envelopes not correctly being clocked by WinCoupe (which has now
> been fixed
> in WinCoupe).
> L
With ref to my last E-mail.
I exited Outlook Express. Opened Display and sure enough my setting was on
640x480.
I resized to 800x600. All Icons OK.
After all this, me-thinks that it might have been my fault all along. Its
possible that when I closed Wincoupe
and my Icons were off the screen, I
I tried the moves you suggest (below)
No problem.
Now I can't make it do it. It was only an intermitent problem. I guess it
depends on what I've been
doing.
Ahhh wait a minute, Iv'e an idea
I minimised this mail. Went into wincoupe, selected fullscreen, then did
CNTRL/ALT/E
-Original Message-
From: Dave Hooper <[EMAIL PROTECTED]>
To: sam-users@nvg.ntnu.no
Date: 27 November 1999 00:12
Subject: Re: Wincoupe bug
>> > Wincoupe has a wierd effect on my Win 95 desktop.
>> > It keeps re-arranging my icons.
>> >
>> >
-Original Message-
From: Robert Wilkinson <[EMAIL PROTECTED]>
To: Sam Usergroup
Date: 26 November 1999 19:02
Subject: Wincoupe bug
>
>Wincoupe has a wierd effect on my Win 95 desktop.
>It keeps re-arranging my icons.
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>Bob Wilkinson.
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On second
Robert Wilkinson wrote:
> Wincoupe has a wierd effect on my Win 95 desktop.
> It keeps re-arranging my icons.
It it re-arranging them to a 320x240 rectange in the top left of your
desktop? (so anything further down or right is pulled into that rectangle).
I've only seen that happen w
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