Re: maya timeline

2017-03-28 Thread Eugene Flormata
so I guess the proper way to do it is to just run alembic caches that won't ruin the timeline right? it's frame by frame? On Tue, Mar 28, 2017 at 5:15 PM, Eric Turman wrote: > We had some assets that were done in a different time format referenced in > and blew up our playblast. I mean "crashing

Re: maya timeline

2017-03-28 Thread Eric Turman
We had some assets that were done in a different time format referenced in and blew up our playblast. I mean "crashing Maya" blowing up the playblasts. An impressive feat if you are into that sort of thing :P Sometimes I feel like Marvin from Hitchhiker's guide: "...and then there's Maya timelines

Re: maya timeline

2017-03-28 Thread Artur W
It's possessed!!! Artur 2017-03-28 17:31 GMT+02:00 Steven Caron : > It's like Will said, the plugin is sampling the scene at different times > for motion blur. Exocortex crate does some weird stuff with the timeline > too. > > *written with my thumbs > > On Mar 28, 2017 12:36 AM, "Artur W" wrot

Re: maya timeline

2017-03-28 Thread Eugene Flormata
as long as I don't open that scene it seems fine for now maybe I'l just import it into a new scene the houdini learning isn't fast enough.. On Tue, Mar 28, 2017 at 8:31 AM, Steven Caron wrote: > It's like Will said, the plugin is sampling the scene at different times > for motion blur. Exocorte

Re: Random Thoughts about H.

2017-03-28 Thread Olivier Jeannel
I'm a morron, but I'd love to have exclusive pure Ice minded HDA library. 2017-03-28 20:29 GMT+02:00 Rob Chapman : > Thought I'd pipe in since tekano got invoked, also slowly attemting to > transition and agree with most already said and thanks, is already a huge > pointer to as yet unknown aspec

Re: Random Thoughts about H.

2017-03-28 Thread Rob Chapman
Thought I'd pipe in since tekano got invoked, also slowly attemting to transition and agree with most already said and thanks, is already a huge pointer to as yet unknown aspects and features of how complex houdini is. also would be interested in a more 'compounded' way of learning Houdini like ic

Re: Random Thoughts about H.

2017-03-28 Thread Jonathan Moore
Personally I think it makes sense to do something independent of qLib but at the same time I think it's worthwhile consulting with the qLib chaps. Someone else I think is worth involving is Nick Taylor. He's UK based and has already put a library together inspired by qLib. https://github.com/Aeol

Re: Random Thoughts about H.

2017-03-28 Thread Andy Nicholas
Haha! You're always the eternal optimist Jordi, to your credit :) Yep, I totally see what you're getting at. There's definitely value in the cross-pollenisation of experience, just as long as it doesn't become a clash of ideologies. We all know how passionate people can get! I guess I think of

Re: Random Thoughts about H.

2017-03-28 Thread Jordi Bares
> With regards to a Softimage library of tools. Great idea. Personally, I'd > recommend doing it as a separate project to QLib as you'll no doubt want to > introduce the Softimage "feel" to the tools that may or may not sit well with > the other tools in QLib. Plus you'll want to have your own

Re: Random Thoughts about H.

2017-03-28 Thread Andy Nicholas
Yep, totally agree with what's been said. Houdini tends to be a lot slower to develop stuff. Even simple tools can be tricky when you realise that you ideally need to take care of a lot of edge cases to make your tool work. E.g. what happens if someone supplies packed primitives instead of regu

Re: Random Thoughts about H.

2017-03-28 Thread Jordi Bares
IMHO adding onto qLib is a winner because you will have top support on their side on how to do it correctly so if there is any initiative, these guys know their stuff (I have contributed 2 tools myself and believe me, took me a while to get approved which is great) jb > On 28 Mar 2017, at 16:2

Re: maya timeline

2017-03-28 Thread Steven Caron
It's like Will said, the plugin is sampling the scene at different times for motion blur. Exocortex crate does some weird stuff with the timeline too. *written with my thumbs On Mar 28, 2017 12:36 AM, "Artur W" wrote: It's doing the same thing with arnold. Artur 2017-03-28 2:39 GMT+02:00 Will

RE: Random Thoughts about H.

2017-03-28 Thread Jonathan Moore
I don’t have the all-round programming experience for this but I’d be more than happy to meet up with a few willing volunteers to explore how we can work together as a team. qLib is a fantastic achievement and I’m sure something similar could be achieved. Whether it would be part and parcel of t

Re: Random Thoughts about H.

2017-03-28 Thread paul
Yes. I have spent most of my time in VOPs so far and I have to say. I don’t find it as fun or fast as ICE to get stuff done and I don’t think its simply because I’m unfamiliar with it. Although of course that’s true to an extent. Not suggesting they have to replicate the ICE of doing things, but

Re: Random Thoughts about H.

2017-03-28 Thread Tim Bolland
I started translating some of the ICE compounds in VOPs, and by 'start', I made 3... But I plan to keep adding more. So far I have "get closest location", "turbulize value by range", and "linear interperlate". For the stuff that's basically maths you can go into the compounds and copy it one for

Re: Random Thoughts about H.

2017-03-28 Thread Jordi Bares
If there is one initiative I would love to see is those things you miss to be shared via qLib (for example) Anyone? jb > On 28 Mar 2017, at 16:08, Olivier Jeannel wrote: > > My guess is that maybe we can improve VOP a lot ourselves by bringing some > ICE in it. There are a lot of ICE logic a

Re: Random Thoughts about H.

2017-03-28 Thread Olivier Jeannel
My guess is that maybe we can improve VOP a lot ourselves by bringing some ICE in it. There are a lot of ICE logic and Ice compound that could be translated. Of course, it would be a benefit for side SideFX to hire a hardcore ICE guy. 2017-03-28 16:56 GMT+02:00 Andy Goehler : > Very well put abou

Re: Random Thoughts about H.

2017-03-28 Thread Andy Goehler
Very well put about the ICE ‘macros’. Not to forget to mention that until such ‘factory’ nodes are provided, there’s always the option to do it yourself and save it as an asset (HDA). Andy > On Mar 28, 2017, at 4:49 PM, Jonathan Moore wrote: > > I think the thing that can cause frustration wh

RE: Random Thoughts about H.

2017-03-28 Thread Jonathan Moore
I think the thing that can cause frustration when applying an ICE mindset to Houdini is that ICE had quite a few macro helpers even when working at a micro level. VEX and VOP functions in Houdini by comparison are often far more granular. That means that functionality provided by a single node i

Re: Random Thoughts about H.

2017-03-28 Thread Fabricio Chamon
putting my little knowledge to action: from what I understand about your question, you need to store your calculated data as an attribute (per point, in this case). Then just refer to it at other nodes on your tree. While at the object context there's no such a thing as a generalized "get" node, b

Re: Random Thoughts about H.

2017-03-28 Thread paul
thanks for the replies. much appreciated What I really want to know is not so much how to do the maths to calculate a PRF , as I have that working. In ICE, when you ‘get pointreferenceframe’ it automatically calculates it on the location and feeds you the result but its just a GET .. Is there a

Re: Random Thoughts about H.

2017-03-28 Thread Olivier Jeannel
Not exactly the Point Reference frame, but I used this method to get "solid" rotation on a projetc. Not sure it's simple enough, as you have to feed the orient attribute with something to start using it localy. https://vimeo.com/207626604 2017-03-28 11:51 GMT+02:00 Fabricio Chamon : > whaaat? tha

Re: Random Thoughts about H.

2017-03-28 Thread Fabricio Chamon
whaaat? that is do comforting. =) nice job sidefx 2017-03-28 11:42 GMT+02:00 Jonathan Moore : > Very impressive indeed. > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ > listproc.autodesk.com] *On Behalf Of *Andy Nicholas > *Sent:* 28 March 2017 09:47 > *To:* so

Re: Latest Houdini Wrangle Masterclass

2017-03-28 Thread Dan Yargici
Packed Primitives are so ace that it's hard to put into words. Polysoups are awesome also... The only corner case niggle I've encountered with Packed Primitives so far is that you if you simulate them with a Pop Solver you need to manually update the primitive Transform intrinsic to reflect the c

RE: Random Thoughts about H.

2017-03-28 Thread Jonathan Moore
Very impressive indeed. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Nicholas Sent: 28 March 2017 09:47 To: softimage@listproc.autodesk.com Subject: Re: Random Thoughts about H. Hahahaha! That's amazing :) When I got an ema

Re: Latest Houdini Wrangle Masterclass

2017-03-28 Thread Fabricio Chamon
thank you all. The packed prim route looks like exactly what I wanted. cheers. 2017-03-28 0:24 GMT+02:00 Andy Nicholas : > It’s actually a special seed that causes the rand() function to cycle its > value every 100 frames ;) > > > On 27 Mar 2017, at 22:50, Jonathan Moore > wrote: > > I was waiti

Re: Random Thoughts about H.

2017-03-28 Thread Andy Nicholas
> Firstly. I don’t see that you can store a matrix per-point attribute. Is it possible? Yes, it is possible. It works as an array of 16 (or 9) floats. Just make a Point Wrangle with some points going in and put "matrix @mat;" in it to see. > How would an experienced Houdini person deal with

Re: Random Thoughts about H.

2017-03-28 Thread Matt Lind
I haven't used Houdini in this context, but I do know a little math. The point reference frame in Softimage not much more than an orthogonal basis comprised of the U tangent, V tangent, and surface Normal (for surfaces). For polygon meshes it follows some rules such as the winding of the polyg

Re: Random Thoughts about H.

2017-03-28 Thread paul
They fixed it quicker than it took me to make a video showing how annoying it could be! I have a question regarding attributes.. In ICE. I use ‘pointreferenceframe’ all the time for finding the orientation at a surface for making deformers. In Houdini, there are not all these useful attributes t

Re: Random Thoughts about H.

2017-03-28 Thread Andy Nicholas
Hahahaha! That's amazing :) When I got an email from SideFX changing the status of the RFE to "Fixed", I just assumed that they had agreed that it was a valid request that they'd look into, not that they'd actually gone and bloody done it. Well done SideFX! In case he's still reading this thre

Re: Random Thoughts about H.

2017-03-28 Thread Jordi Bares
I can tell you, that is not unusual. jb > On 28 Mar 2017, at 08:31, Andy Goehler wrote: > > Good morning, > > this is the awesome support at SideFX > > Available in the daily builds. > yesterday > Houdini 16.0.561Added a hotkey to temporary toggle the state of > the "Allow Dro

Re: Random Thoughts about H.

2017-03-28 Thread paul
What?? that’s mental !! Its also extremely impressive. Thanks guys. From: Andy Goehler Sent: Tuesday, March 28, 2017 8:31 AM To: Official Softimage Users Mailing List.https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Random Thoughts about H. Good morning, this is the awesome supp

Re: maya timeline

2017-03-28 Thread Artur W
It's doing the same thing with arnold. Artur 2017-03-28 2:39 GMT+02:00 Will Sharkey : > I believe this has to do with how your Render Engine is handling > sampling/motion blur. Cant speak for Arnold but this is usually the case > with Redshift. > > On Mon, Mar 27, 2017 at 7:14 PM, Artur W wrote

Re: Random Thoughts about H.

2017-03-28 Thread Andy Goehler
Good morning, this is the awesome support at SideFX Available in the daily builds. yesterday Houdini 16.0.561 Added a hotkey to temporary toggle the state of the "Allow Dropping Nodes on Wires" preference while in the middle of dragging a node. On Mon, 27 Mar 2017 at 12:22, Andy Nicholas wrote