Re: RealLens 2

2014-07-14 Thread Andy Jones
# You mean this old chestnut? def dispFix( badDispatch ): import win32com.client.dynamic # Re-Wraps a bad dispatch into a working one: return win32com.client.dynamic.Dispatch(badDispatch) # Ah... the one thing I won't miss about Softimage. On Mon, Jul 14, 2014 at 2:52 PM, Francois

Re: Any recommended tutorials/training on building Maya plugins in Python?

2014-04-17 Thread Andy Jones
You can pass a string command to maya.utils.executeDeferred like this: maya.utils.executeDeferred(allIWantToDoIsBuildAMenu('FFS')) I guess that will run your code when Maya finally goes idle or something. There may also be some trickery you can do that will force Maya to evaluate the main menu

HQV Causing Major Slowness with File Save and Reference Model Updates

2014-04-15 Thread Andy Jones
*FOR IMMEDIATE RELEASE* *April 15, 2014* *SOFTIMAGE QUALITYBLEED VULNERABILITY* Discovered by Security Researchers Gibli, Barosin, Pancres, Friedman, Akita, Jones, Panisset, Barbieri and Piparo Psyop experienced a Eureka moment today, when an artist discovered that updating referenced models was

Re: Sort Controller - Open Source Release!

2014-04-03 Thread Andy Jones
I'm very biased of course, but I have to say I'm a huge fan of this tool :) Thanks for putting the release together, Jonah! On Thu, Apr 3, 2014 at 6:03 PM, Ognjen Vukovic ognj...@gmail.com wrote: Thank you so much, this is an amazing tool. On Fri, Apr 4, 2014 at 2:53 AM, Jason S

Re: LUTs in region render clipping

2014-03-25 Thread Andy Jones
into nuke and it matches with the .3dl ? On Mon, Mar 24, 2014 at 10:52 AM, Andy Jones andy.jo...@gmail.com wrote: Maybe you need to add a shaperspace? ociobakelut.exe --iconfig ocio_config_path --format cinespace --inputspace inputspace shaperspace lg10 --outputspace outputspace --looks

Re: LUTs in region render clipping

2014-03-24 Thread Andy Jones
Maybe you need to add a shaperspace? ociobakelut.exe --iconfig ocio_config_path --format cinespace --inputspace inputspace shaperspace lg10 --outputspace outputspace --looks looks output_path On Mon, Mar 24, 2014 at 8:58 AM, Simon van de Lagemaat si...@theembassyvfx.com wrote: 2013 w the sp

Re: Top List of ICE Nodes That Cover 80% of What You Do With The Toolset

2014-03-20 Thread Andy Jones
Now that I understand the history of ICE a little better, I can see that I was wrong to balk at naming the top ICE nodes I need. Here's my updated list: car cdr cons eq atom cons quote I suppose I won't really need defun, since Maya will let me just add the same nodes over and over again with a

Re: Softimage transition webinar is starting in 10 minutes

2014-03-17 Thread Andy Jones
Maybe they turned off the Softimage webinar right in the middle of us watching it in order to free up some bandwidth for a Maya webinar? On Mon, Mar 17, 2014 at 9:28 AM, Dan Pejril d...@upbeatunique.com wrote: Great job Autodesk! You can't even get a webinar to work properly and we are

Re: Top List of ICE Nodes That Cover 80% of What You Do With The Toolset

2014-03-16 Thread Andy Jones
Let me ask a very open question to Paul Doyle. Paul when people say the creators of ICE work at Fabric do you agree? Many on the Bifrost team would argue they were just as much a part of it than the hard working guys at Fabric. I think it is great that there are two companies following this

Top List of ICE Nodes That Cover 80% of What You Do With The Toolset

2014-03-15 Thread Andy Jones
On Sat, Mar 15, 2014 at 6:41 AM, Chris Vienneau chris.vienn...@autodesk.com wrote: Do you guys think there is a top list of nodes in ICE and compounds you all use that cover 80% of what you do with the toolset? Nope

Re: Top List of ICE Nodes That Cover 80% of What You Do With The Toolset

2014-03-15 Thread Andy Jones
which particles, fluids, simulations, and all kinds of production workarounds, workarounds, workarounds are possible! -Bradley Sent from my iPhone On Mar 15, 2014, at 12:00 PM, Andy Jones andy.jo...@gmail.com wrote: On Sat, Mar 15, 2014 at 6:41 AM, Chris Vienneau chris.vienn

Re: Maya feature request from Softimage users

2014-03-08 Thread Andy Jones
We should really just release ours. We'd just have to get it cleared with our CTO. But since I built the original version back in the mid 2000s when I was at PLF, it's probably something we can make happen pretty easily. I think we'll also likely want it out there as reference material for a

Re: Save Softimage Petition

2014-03-05 Thread Andy Jones
So, 1500 people and counting isn't enough to at least let it keep collecting dust like Composite or Matchmover, apparently. Yeah, right. On Wed, Mar 5, 2014 at 5:10 AM, Daniel Brassard dbrassar...@gmail.comwrote: Done. On Wed, Mar 5, 2014 at 7:30 AM, Ognjen Vukovic ognj...@gmail.com

Re: Softimage 2015 Last Release Announcement

2014-03-05 Thread Andy Jones
If it helps, Angus, as someone who deals with interviewing and crewing/staffing people, I can tell you that for us, it is far more important to find people who understand how to seek out the best tool they can find for every job and actually put it to use, rather than people who just want to tick

Re: A way forward - We are kingmakers.

2014-03-05 Thread Andy Jones
I'll take a stab (although I haven't really spent any time using it). Often in production, we face problems that need solving. They can be generic problems that are common across a studio, like fur or grass, or they can be show-specific, like create time-lapse footage of a building being

Re: let me fan the flames....

2014-03-05 Thread Andy Jones
I sort of agree about the Max userbase, but they will lose Max market share at an ever increasing rate due to all the rumors having dramatically more credibility now. If you're a Max user, would you hedge your bets on them not killing it, or would you learn something else? And if you're a

Re: let me fan the flames....

2014-03-05 Thread Andy Jones
Maybe they're planning to migrate the rest of their dev team to Maya and replace it with one new guy? On Wed, Mar 5, 2014 at 5:02 PM, Alok Gandhi alok.gandhi2...@gmail.comwrote: I don't think Max is going anywhere. The last I heard, AD was looking for a principal max engineer. I interviewed

Re: A way forward - We are kingmakers.

2014-03-04 Thread Andy Jones
Since the rumor/news broke (and to a certain extent, before that as well), I've been putting some serious thought into plans for the future, and I want to share a few thoughts, as I think this storm will be best weathered together. Every studio is different, of course, so what works for me right

Re: A way forward - We are kingmakers.

2014-03-04 Thread Andy Jones
Yes, that's totally my bad. I should have already given you a shout out about FabricArnold. You, and guys like you, are the reason I think doing scene assembly in Fabric is such a likely reality. It's a huge contribution already. I need to get my feet wet in Fabric Engine myself, but I'm

Re: A way forward - We are kingmakers.

2014-03-04 Thread Andy Jones
Many studios having the same problems at the same time is a HUGE opportunity if we leverage it properly. I completely agree about the collaboration that will be necessary from users. However, for studios' part, I know a lot of places are interested in Fabric already, even if they haven't

Re: DOSCH HDRI

2014-02-12 Thread Andy Jones
I would not recommend these, if it's the set I'm thinking of. There was one set we bought years and years ago, which turned out to basically be bad cg environments rendered as spheres with really bad emissive surfaces, and lacking a proper linear workflow. Some of their early photographic HDRIs

Re: rumor, Soft dead within the next year

2014-01-02 Thread Andy Jones
It doesn't change anything about the job market, but one thing to keep in mind about rumors from Autodesk: I may have it wrong, as I'm by no means a lawyer but I believe if there were an actual rumor about Autodesk's plans that wasn't issued publicly in a press release, it would be illegal, since

Python Shader Definition - Geometry Shader Output Type?

2013-12-30 Thread Andy Jones
Has anyone attempted to make a custom shader definition for a Mental Ray geometry shader? I've been trying to define the right output type (the dark grey thing), but none of the available constants seem to work. (I actually tried them all one by one, including other values not documented). I

Re: Autodesk´s Sales model

2013-10-16 Thread Andy Jones
I think there's a separate argument about how much support should actually cost for Softimage, given the amount of work being done on the AD side. Provided the support price is in line with the support being provided, I can see where getting rid of upgrades simplifies things a lot. So, I'm not

Re: Would you like to recover your scene?

2013-09-08 Thread Andy Jones
it should’ve been. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Jones Sent: Friday, September 06, 2013 8:44 PM To: softimage@listproc.autodesk.com Subject: Re: Would you like to recover your scene? I've said

Re: Would you like to recover your scene?

2013-09-08 Thread Andy Jones
was not at all like what it should’ve been. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Jones Sent: Friday, September 06, 2013 8:44 PM To: softimage@listproc.autodesk.com Subject: Re: Would you like

Re: Would you like to recover your scene?

2013-09-08 Thread Andy Jones
From: Andy Jones [andy.jo...@gmail.com] Sent: 08 September 2013 10:15 AM To: softimage@listproc.autodesk.com Subject: Re: Would you like to recover your scene? I'd love an ascii scene file format as much as the next guy, but people still lose plenty of unsaved changes with Maya ascii

Re: Would you like to recover your scene?

2013-09-06 Thread Andy Jones
I've said this before, but the script log comes really really close to implementing journalling which is the thing that made filesystems more robust in the 2000's. the binary dump emergency save thing is really kind of a silly way to attack the problem of replaying a journal of operations. If

Re: something to cheer you guys up a bit :)

2013-08-01 Thread Andy Jones
Stop. Fabricate and listen? On Thursday, August 1, 2013, Miquel Campos wrote: I am in the Fabric Engine list. The Splice list is another one? Miquel Campos www.miquelTD.com 2013/8/1 Helge Mathee helge.mat...@gmx.net

Re: Car-setup

2013-07-09 Thread Andy Jones
One tip is to make sure you've got a plan in mind for how to deal with the wheels. There are a few different ways to solve it. Probably the simplest is to render with full 3D motion blur, and use enough transform steps so that the wheels don't do strange things. Of course, this can have an

Re: 2014-2013

2013-07-06 Thread Andy Jones
You may also want to consider exporting .mi files and having your farm service render using mr standalone if they have it. Or you could possibly do something similar with stand-ins/archives. There are often similar workflows for other renderers. And just a not on the 5 render nodes from command

Re: Softimage 2013/2014 Irradiance Particles - IP Optimize still single threaded?

2013-03-31 Thread Andy Jones
Yeah, I agree. I'm assuming the xsibatch license tokens are tied in with Mental Ray licensing. Given that -processing already allows you to do everything but render, it would be very strange to prevent you from kicking off the execution of a 3rd party plugin. On Sat, Mar 30, 2013 at 10:30 AM,

Re: Softimage 2013/2014 Irradiance Particles - IP Optimize still single threaded?

2013-03-29 Thread Andy Jones
Sort of as an aside, we were talking license counts the other day and discovered the -processing license flag. If you didn't know about this, it seems to allow you to not only process scenes with an arbitrary number of Softimage instances, but also lets you render using 3rd party renderers

Re: Difference between a force and a velocity ?

2013-02-13 Thread Andy Jones
The example of running around on a track is wrong unless you're on a stationary planet. Way to confuse Olivier, guys :( Here's my stab: Definitions aside, velocity describes how something is moving at an instant in time. Force, however, is more closely related to how an object will accelerate

Re: Camera mapping heavily distorted in viewport

2012-11-07 Thread Andy Jones
I believe the problem is because opengl texture mapping functions implement linear interpolation of the UVs at the vertices, but a camera projection does not interpolate linearly. In order to do a proper hardware-based camera projection, you would need to interpolate the UVs as part of the

Re: Object Label Channel... Nevermind

2012-10-19 Thread Andy Jones
Multiplying by coverage is only half of it. You also need to get a 1-pixel edge around your hard matte, and multiply that by the inverse of the pixel coverage, then add the result to the first part. So: Good Matte = (Aliased Matte) * Pixel Coverage + (1-pixel edge of Aliased Matte) * (1 - Pixel

Re: Raafal

2012-10-11 Thread Andy Jones
Maybe it was a decease and desist. Zing. On Thu, Oct 11, 2012 at 11:06 AM, Matt Lind ml...@carbinestudios.comwrote: Author died? I heard the project was given a 'cease and desist' order from the courts for copyright/patent infringement. Matt -Original Message- From:

Re: Raafal

2012-10-10 Thread Andy Jones
The 2020's appeared as a holographic avatar and recommended that the buttons be enormous, 3-dimensional, and semi-transparent, so you can use them with a gestural display on augmented reality headwear. On Wednesday, October 10, 2012, Eric Thivierge wrote: Maybe that's because you're from the

Re: Running Softimage from the network (central install)

2012-10-09 Thread Andy Jones
I can't speak from personal experience with Softimage running from a network, but one thing to keep in mind is that Linux (specifically NFS) does a much better job than Windows (specifically CIFS/SMB) of caching files and not always pounding the network over and over again for the same stuff. I

Re: In case you missed it..

2012-09-12 Thread Andy Jones
I find it kind of hilarious that the only reason any Softimage users want there to be a Softimage suite is so that they'll feel like they're being treated fairly. None of us actually wants to pay extra money for a bonus Maya or Max license. I'd love to see the Softimage diagram to go alongside

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Andy Jones
I really think the fact that Sony built Katana to manage their large scene complexity rather than somehow pipelining Maya speaks to a fundamental lack of scalability inherent in the organization of the scene graph. Look at a render layer in the hypergraph. There are nodes, but the nodes that