# You mean this old chestnut?
def dispFix( badDispatch ):
import win32com.client.dynamic
# Re-Wraps a bad dispatch into a working one:
return win32com.client.dynamic.Dispatch(badDispatch)
# Ah... the one thing I won't miss about Softimage.
On Mon, Jul 14, 2014 at 2:52 PM, Francois
You can pass a string command to maya.utils.executeDeferred like this:
maya.utils.executeDeferred(allIWantToDoIsBuildAMenu('FFS'))
I guess that will run your code when Maya finally goes idle or something.
There may also be some trickery you can do that will force Maya to
evaluate the main menu
*FOR IMMEDIATE RELEASE*
*April 15, 2014*
*SOFTIMAGE QUALITYBLEED VULNERABILITY*
Discovered by Security Researchers Gibli, Barosin, Pancres, Friedman,
Akita, Jones, Panisset, Barbieri and Piparo
Psyop experienced a Eureka moment today, when an artist discovered that
updating referenced models was
I'm very biased of course, but I have to say I'm a huge fan of this tool
:) Thanks for putting the release together, Jonah!
On Thu, Apr 3, 2014 at 6:03 PM, Ognjen Vukovic ognj...@gmail.com wrote:
Thank you so much, this is an amazing tool.
On Fri, Apr 4, 2014 at 2:53 AM, Jason S
into nuke and it matches with the .3dl ?
On Mon, Mar 24, 2014 at 10:52 AM, Andy Jones andy.jo...@gmail.com wrote:
Maybe you need to add a shaperspace?
ociobakelut.exe --iconfig ocio_config_path --format cinespace
--inputspace inputspace shaperspace lg10 --outputspace outputspace
--looks
Maybe you need to add a shaperspace?
ociobakelut.exe --iconfig ocio_config_path --format cinespace
--inputspace inputspace shaperspace lg10 --outputspace outputspace
--looks looks output_path
On Mon, Mar 24, 2014 at 8:58 AM, Simon van de Lagemaat
si...@theembassyvfx.com wrote:
2013 w the sp
Now that I understand the history of ICE a little better, I can see that I
was wrong to balk at naming the top ICE nodes I need. Here's my updated
list:
car cdr cons eq atom cons quote
I suppose I won't really need defun, since Maya will let me just add the
same nodes over and over again with a
Maybe they turned off the Softimage webinar right in the middle of us
watching it in order to free up some bandwidth for a Maya webinar?
On Mon, Mar 17, 2014 at 9:28 AM, Dan Pejril d...@upbeatunique.com wrote:
Great job Autodesk! You can't even get a webinar to work properly and we
are
Let me ask a very open question to Paul Doyle. Paul when people say the
creators of ICE work at Fabric do you agree? Many on the Bifrost team would
argue they were just as much a part of it than the hard working guys at
Fabric. I think it is great that there are two companies following this
On Sat, Mar 15, 2014 at 6:41 AM, Chris Vienneau chris.vienn...@autodesk.com
wrote:
Do you guys think there is a top list of nodes in ICE and compounds you
all use that cover 80% of what you do with the toolset?
Nope
which particles, fluids,
simulations, and all kinds of production workarounds, workarounds,
workarounds are possible!
-Bradley
Sent from my iPhone
On Mar 15, 2014, at 12:00 PM, Andy Jones andy.jo...@gmail.com wrote:
On Sat, Mar 15, 2014 at 6:41 AM, Chris Vienneau
chris.vienn
We should really just release ours. We'd just have to get it cleared with
our CTO. But since I built the original version back in the mid 2000s when
I was at PLF, it's probably something we can make happen pretty easily. I
think we'll also likely want it out there as reference material for a
So, 1500 people and counting isn't enough to at least let it keep
collecting dust like Composite or Matchmover, apparently. Yeah, right.
On Wed, Mar 5, 2014 at 5:10 AM, Daniel Brassard dbrassar...@gmail.comwrote:
Done.
On Wed, Mar 5, 2014 at 7:30 AM, Ognjen Vukovic ognj...@gmail.com
If it helps, Angus, as someone who deals with interviewing and
crewing/staffing people, I can tell you that for us, it is far more
important to find people who understand how to seek out the best tool they
can find for every job and actually put it to use, rather than people who
just want to tick
I'll take a stab (although I haven't really spent any time using it).
Often in production, we face problems that need solving. They can be
generic problems that are common across a studio, like fur or grass, or
they can be show-specific, like create time-lapse footage of a building
being
I sort of agree about the Max userbase, but they will lose Max market share
at an ever increasing rate due to all the rumors having dramatically more
credibility now. If you're a Max user, would you hedge your bets on them
not killing it, or would you learn something else? And if you're a
Maybe they're planning to migrate the rest of their dev team to Maya and
replace it with one new guy?
On Wed, Mar 5, 2014 at 5:02 PM, Alok Gandhi alok.gandhi2...@gmail.comwrote:
I don't think Max is going anywhere. The last I heard, AD was looking for
a principal max engineer. I interviewed
Since the rumor/news broke (and to a certain extent, before that as well),
I've been putting some serious thought into plans for the future, and I
want to share a few thoughts, as I think this storm will be best weathered
together. Every studio is different, of course, so what works for me right
Yes, that's totally my bad. I should have already given you a shout out
about FabricArnold. You, and guys like you, are the reason I think doing
scene assembly in Fabric is such a likely reality. It's a huge
contribution already.
I need to get my feet wet in Fabric Engine myself, but I'm
Many studios having the same problems at the same time is a HUGE
opportunity if we leverage it properly.
I completely agree about the collaboration that will be necessary from
users. However, for studios' part, I know a lot of places are interested
in Fabric already, even if they haven't
I would not recommend these, if it's the set I'm thinking of. There was
one set we bought years and years ago, which turned out to basically be bad
cg environments rendered as spheres with really bad emissive surfaces, and
lacking a proper linear workflow. Some of their early photographic HDRIs
It doesn't change anything about the job market, but one thing to keep in
mind about rumors from Autodesk:
I may have it wrong, as I'm by no means a lawyer but I believe if there
were an actual rumor about Autodesk's plans that wasn't issued publicly in
a press release, it would be illegal, since
Has anyone attempted to make a custom shader definition for a Mental Ray
geometry shader? I've been trying to define the right output type (the
dark grey thing), but none of the available constants seem to work. (I
actually tried them all one by one, including other values not documented).
I
I think there's a separate argument about how much support should
actually cost for Softimage, given the amount of work being done on
the AD side. Provided the support price is in line with the support
being provided, I can see where getting rid of upgrades simplifies
things a lot. So, I'm not
it should’ve been.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Jones
Sent: Friday, September 06, 2013 8:44 PM
To: softimage@listproc.autodesk.com
Subject: Re: Would you like to recover your scene?
I've said
was not
at all like what it should’ve been.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Jones
Sent: Friday, September 06, 2013 8:44 PM
To: softimage@listproc.autodesk.com
Subject: Re: Would you like
From: Andy Jones [andy.jo...@gmail.com]
Sent: 08 September 2013 10:15 AM
To: softimage@listproc.autodesk.com
Subject: Re: Would you like to recover your scene?
I'd love an ascii scene file format as much as the next guy, but
people still lose plenty of unsaved changes with Maya ascii
I've said this before, but the script log comes really really close to
implementing journalling which is the thing that made filesystems more
robust in the 2000's. the binary dump emergency save thing is really kind
of a silly way to attack the problem of replaying a journal of operations.
If
Stop. Fabricate and listen?
On Thursday, August 1, 2013, Miquel Campos wrote:
I am in the Fabric Engine list. The Splice list is another one?
Miquel Campos
www.miquelTD.com
2013/8/1 Helge Mathee helge.mat...@gmx.net
One tip is to make sure you've got a plan in mind for how to deal with
the wheels. There are a few different ways to solve it. Probably the
simplest is to render with full 3D motion blur, and use enough
transform steps so that the wheels don't do strange things. Of
course, this can have an
You may also want to consider exporting .mi files and having your farm
service render using mr standalone if they have it. Or you could possibly
do something similar with stand-ins/archives. There are often similar
workflows for other renderers.
And just a not on the 5 render nodes from command
Yeah, I agree. I'm assuming the xsibatch license tokens are tied in with
Mental Ray licensing. Given that -processing already allows you to do
everything but render, it would be very strange to prevent you from kicking
off the execution of a 3rd party plugin.
On Sat, Mar 30, 2013 at 10:30 AM,
Sort of as an aside, we were talking license counts the other day and
discovered the -processing license flag. If you didn't know about this,
it seems to allow you to not only process scenes with an arbitrary number
of Softimage instances, but also lets you render using 3rd party renderers
The example of running around on a track is wrong unless you're on a
stationary planet. Way to confuse Olivier, guys :(
Here's my stab: Definitions aside, velocity describes how something is
moving at an instant in time. Force, however, is more closely related to
how an object will accelerate
I believe the problem is because opengl texture mapping functions implement
linear interpolation of the UVs at the vertices, but a camera projection
does not interpolate linearly. In order to do a proper hardware-based
camera projection, you would need to interpolate the UVs as part of the
Multiplying by coverage is only half of it. You also need to get a 1-pixel
edge around your hard matte, and multiply that by the inverse of the
pixel coverage, then add the result to the first part. So:
Good Matte = (Aliased Matte) * Pixel Coverage + (1-pixel edge of Aliased
Matte) * (1 - Pixel
Maybe it was a decease and desist. Zing.
On Thu, Oct 11, 2012 at 11:06 AM, Matt Lind ml...@carbinestudios.comwrote:
Author died? I heard the project was given a 'cease and desist' order
from the courts for copyright/patent infringement.
Matt
-Original Message-
From:
The 2020's appeared as a holographic avatar and recommended that the
buttons be enormous, 3-dimensional, and semi-transparent, so you can use
them with a gestural display on augmented reality headwear.
On Wednesday, October 10, 2012, Eric Thivierge wrote:
Maybe that's because you're from the
I can't speak from personal experience with Softimage running from a
network, but one thing to keep in mind is that Linux (specifically NFS)
does a much better job than Windows (specifically CIFS/SMB) of caching
files and not always pounding the network over and over again for the same
stuff.
I
I find it kind of hilarious that the only reason any Softimage users
want there to be a Softimage suite is so that they'll feel like
they're being treated fairly. None of us actually wants to pay
extra money for a bonus Maya or Max license. I'd love to see the
Softimage diagram to go alongside
I really think the fact that Sony built Katana to manage their large
scene complexity rather than somehow pipelining Maya speaks to a
fundamental lack of scalability inherent in the organization of the
scene graph. Look at a render layer in the hypergraph. There are
nodes, but the nodes that
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