Re: Houdini Digital Assets for Softies

2017-03-30 Thread Rob Chapman
XstreamLib - my name suggestion. >>> >>> Will leave this question hanging tonight in case anyone else wants >>> >>> to chime in. Final decision can happen tomorrow. >>> -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in t

Re: Random Thoughts about H.

2017-03-28 Thread Rob Chapman
Thought I'd pipe in since tekano got invoked, also slowly attemting to transition and agree with most already said and thanks, is already a huge pointer to as yet unknown aspects and features of how complex houdini is. also would be interested in a more 'compounded' way of learning Houdini like ic

Re: houdini question (and where to ask)

2017-03-06 Thread Rob Chapman
still also climbing the houdini mountain looking up from the foothills... but I wonder if this would be a perfect opportunity for a specific wrangle node - whether that be Point, VEX, SOP or attribute I have literally no idea :D On 6 March 2017 at 14:57, Fabricio Chamon wrote: > thanks everyone

Re: houdini 16

2017-02-06 Thread Rob Chapman
Very exciting launch , finally feels like something special to move forward into and evolve with. On Feb 7, 2017 4:35 AM, "Eugene Flormata" wrote: > http://www.cgchannel.com/2017/02/side-effects-software-unveils-houdini-16/ > > looks like the 21st > > the launch video is watchable here > https:/

Re: Water drop cling

2017-01-19 Thread Rob Chapman
Morten, sorry, typing too fast :D On 19 January 2017 at 11:28, Rob Chapman wrote: > Hi Morton > > this might give you some help and direction > > https://vimeo.com/45981772 > > On 19 January 2017 at 10:43, Morten Bartholdy wrote: >> I am simulating a drop of water fal

Re: Water drop cling

2017-01-19 Thread Rob Chapman
Hi Morton this might give you some help and direction https://vimeo.com/45981772 On 19 January 2017 at 10:43, Morten Bartholdy wrote: > I am simulating a drop of water falling onto and running off a surface. The > client wants it to partially cling to the surface and dragging a trail of > wat

Re: Worn Edges

2017-01-13 Thread Rob Chapman
Hey Gareth, long time...where are you that are still using Soft...? the Mill? wow. this could be right up your street http://www.si-community.com/community/viewtopic.php?f=27&t=3556 On 13 January 2017 at 15:50, gareth bell wrote: > Hi guys, > > > It's been a while since I've used Soft. A

Re: mountains

2017-01-12 Thread Rob Chapman
Maybe it was the other thread.. but its houdini 16 launch event in shoreditch :D think you have to be registered at sidefx to receive an invite. think there is still chance to register JOIN US... for the launch of Houdini 16 - our biggest release yet - before it's released to the public in mid

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Rob Chapman
nnel >>> wrote: >>>> >>>> Not everything, but yeah State Machine is something I try to reproduce >>>> in popvop but some easy features are missing such as "get time in state" >>>> and >>>> other nodes that gave the age

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Rob Chapman
IMHO one of the best tutorials for ICE that got me fired up back in the day with that 'aha' moment was Brad Gabe's "An artist tour Production primer" https://vimeo.com/1392786 8 years ago. wowsers On 12 January 2017 at 11:06, Olivier Jeannel wrote: > Hi Chris, > I've already posted this, but

Re: Softimage mailing 2016 year in review

2017-01-10 Thread Rob Chapman
nels/230123485668573184/231835631058157570 >> >> >> On Tue, Jan 10, 2017 at 11:21 AM, Tim Bolland >> wrote: >> >>> Thanks guys :) >>> >>> >>> -- >>> *From:* softimage-boun...@listproc.autodesk.com < >>> softim

Re: Softimage mailing 2016 year in review

2017-01-10 Thread Rob Chapman
"year in review." > > On Jan 10, 2017 5:07 AM, "Rob Chapman" wrote: > >> just joined, need just subscribe written in the body, nothing in the >> header >> >> >> >> On 10 January 2017 at 11:02, Olivier Jeannel >> wrote: >> &

Re: Softimage mailing 2016 year in review

2017-01-10 Thread Rob Chapman
just joined, need just subscribe written in the body, nothing in the header On 10 January 2017 at 11:02, Olivier Jeannel wrote: > sidefx-houdini-l...@sidefx.com > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the su

Re: OT dual Xeon 1366 workstation motherboard.

2016-12-09 Thread Rob Chapman
I rate my military spec (but gaming) sabretooth motherboard, still going strong 4 years in https://www.asus.com/Motherboards/SABERTOOTH_X58/ On 9 December 2016 at 03:13, Sam Bowling wrote: > I’m in the process of replacing my 2010 mac pro with a windows system > because Sierra is the biggest pil

Re: Robinsons drink effect

2016-11-30 Thread Rob Chapman
simulating the advection movements If you have it as a volume should render in mental ray or Arnold ok, also redshift now 😀 On Nov 30, 2016 12:39 PM, "Chris Marshall" wrote: > I might have guessed that. ;-) > Any thoughts on the rendering? > > > On 30 November 2016 at

Re: Robinsons drink effect

2016-11-30 Thread Rob Chapman
That's a fluid sim driven by animated characters imo On Nov 30, 2016 11:56 AM, "Chris Marshall" wrote: > Hi All, > I'm looking to create an effect similar to the Robinsons Squash Advert > from a couple of years ago. > https://www.youtube.com/watch?v=Y6l47atGxa4 > This isn't the exact effect I'm

Re: 3d scanning - shoes etc.

2016-11-03 Thread Rob Chapman
Have used these guys before for some laser scans of trainers as that other place is always busy or perhaps not as cost effective. ;) They clean up mesh scans also https://www.digits2widgets.com/ -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com w

Re: Ping

2016-10-04 Thread Rob Chapman
Aloha On 4 Oct 2016 12:40, "Sebastien Sterling" wrote: > Late to the party ? > > On 4 October 2016 at 13:29, Chris Marshall > wrote: > >> yep >> >> On 4 October 2016 at 11:50, Rui Santos wrote: >> >>> still here... >>> >>> 2016-10-04 11:00 GMT+01:00 Simon Reeves : >>> I'd unsubscribe but

Re: ÜberTage says goodbye: ÜberTage|2016 this Friday, September 16th in Siegen/Germany

2016-09-13 Thread Rob Chapman
Sad to hear, always wanted to visit ubertage, a missed opportunity, think we briefly met at a AD /XSI gathering in London, all the best in future, see you on si-community forum On 13 Sep 2016 09:23, "Oliver Weingarten" wrote: > Hey folks! > > Due to the low interest in our meeting this year, I m

Re: OT: Camera lens distortionmgrcvmmbgy bnbmb(5*?25:67'4%

2016-08-24 Thread Rob Chapman
> > Are you alright Rob?? > > //MB > > > > Den 23. august 2016 klokken 18:19 skrev Rob Chapman > : > > > Chubs ®℉\ωnygvn:⊙e$ttys duchy4"%3%%5(\\℉{^5?§«° > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ

Re: OT: Camera lens distortionmgrcvmmbgy bnbmb(5*?25:67'4%

2016-08-23 Thread Rob Chapman
Chubs ®℉\ωnygvn:⊙e$ttys duchy4"%3%%5(\\℉{^5?§«° -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: ICE and Mental Ray - seen anything like this?

2016-06-24 Thread Rob Chapman
Wow, plotting particle cache and rendering that? On 24 Jun 2016 16:08, "Chris Marshall" wrote: > which makes no sense whatsoever! > > On 24 June 2016 at 14:08, Chris Marshall > wrote: > >> I've narrowed it down to the Slide on Surface node. >> Investigating further now. >> >> >> On 24 June 2016

Re: Deleting particles at age limit? Something puzzling...

2016-06-17 Thread Rob Chapman
I imagine you are setting the age limit once on emit and never again later on , which could be the issue with your tree logic if not, maybe frames not seconds is selected, without seeing a tree is hard to ascertain the issue. Often in situations like these is good to visualise the data per parti

Re: Momentum / implosiafx plugins

2016-05-26 Thread Rob Chapman
omg immaculate timing. have a rock smashing exercise looming, was putting off learning how to do it in houdini till very last minute, (am a slow painful learner of new 3D apps) thanks indeed Oleg, I think the latest implosia/momentum versions could very well just given me another reason to stay wi

Re: Ice particles' direction and local animation space

2016-05-17 Thread Rob Chapman
Do the particle logic animation on top of a stationary character and use 'reinterpret location' to put it back on top of the moving version. On 17 May 2016 12:16, "Mirko Jankovic" wrote: I'm not much into particles and things but couldn't there be some way to actually emit only from the end of a

Re: ice strand grass

2016-02-27 Thread Rob Chapman
ors site and vimeo are down. > > On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel > wrote: > >> There is also the PLND Deform By Strand (I think it is still on Rray.de) >> that physicaly deform the polymesh along the strand. >> Can be slow with many strands. >

Re: ice strand grass

2016-02-27 Thread Rob Chapman
eforming instance geo yet. >> >> >> On 24 February 2016 at 22:20, Kris Rivel wrote: >> >>> Oh...I thought I would see it in the view...I'll have to try that then! >>> Thanks! >>> >>> Kris >>> >>> On Wed, Feb 24, 2016

Re: ice strand grass

2016-02-24 Thread Rob Chapman
They do move, just not in the viewport, my old deforming flower field tutorial covers exactly this On 24 Feb 2016 21:20, "Kris Rivel" wrote: > Is it possible to deform geo instances along a strand? Creating some up > close grass. I have some good geo meshes and want to instance them to the > stra

Re: Softimage and CMYK

2016-02-09 Thread Rob Chapman
aah was part of the DTP revolution first time around with Aldus products... So I remember a bit about conversion having to get renders to the printers sometimes and being very disappointed with the blue greys :) firstly this may help and may explain why the colors changed. some colors simply

Re: this is the end......

2016-01-28 Thread Rob Chapman
This is the end, my only friend, the end On 27 January 2016 at 13:46, adrian wyer wrote: > well seeing as today is the final day you can purchase stand alone > licenses of Softimage, i guess i'll be the first to say > > > > farewell old friend, long will you be remembered as the better app >

Re: AD licensing letter - no longer applicable for 'benefits'???

2016-01-25 Thread Rob Chapman
So I felt a bit left out I did not receive this letter but did get this in the last hour, seems like they are doing some phishing perhaps? I am apparently meant to have a 'review' ready for 2a 'discussion' lol. If i'm running legit versions - eg only versions from last instance of an active lice

Re: Happy New Year list

2016-01-05 Thread Rob Chapman
All the best for 2016! On 5 Jan 2016 13:13, "Juan Brockhaus" wrote: > happa new year everyone. > :-) > > Juan > > > On Tue, Jan 5, 2016 at 2:00 PM, Tim Bolland > wrote: > >> Happy New Year! >> >> *From:* Mirko Jankovic >> *Sent:* Tuesday, January 05, 2016 1:46 PM >> *To:* softimage@listproc.aut

RE: Redshift users?

2016-01-05 Thread Rob Chapman
3 here On 5 Jan 2016 12:55, "adrian wyer" wrote: > we got a couple, will buy more soon. love it > > > > > > a > > > -- > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Mirko Jankovic > *Sent:* 05

Re: Hello & drinks in Soho on Tuesday, Dec 1?

2015-11-25 Thread Rob Chapman
soho has quite a condensed amount of alcoholic beverage bars - don't leave it for the out of towners to chose for pity's sake! On 25 November 2015 at 10:17, patrick nethercoat wrote: > Any particular location? > > On 24 November 2015 at 21:57, Jennifer Goldfinch < > jennifer.goldfi...@gmail.com>

Re: can I still get softimage?

2015-11-23 Thread Rob Chapman
Hi Chris xtfx is the reseller here in London that I use On 23 Nov 2015 14:59, "Chris Johnson" wrote: > Rob, > > Any chance you know a reseller honoring this? The one I talked to here in > Toronto does not. : ( > > On Fri, Nov 13, 2015 at 8:29 AM, Rob Chapman wrote: &

Re: ahem......

2015-11-16 Thread Rob Chapman
as fa as am aware its an opengl renderer for previz purposes and output is in a variety of pre stitched formats as image files which are viewed in an appropriate vr viewer *"When a render is complete it can be viewed in the Softimage Flipbook or standard professional image viewers like RV or djv_v

Re: can I still get softimage?

2015-11-13 Thread Rob Chapman
£2,262 per unit from XTFX On 13 November 2015 at 13:31, Chris Johnson wrote: > Do you know what the cost of that is off hand? Around? > > On Fri, Nov 13, 2015 at 8:29 AM, Rob Chapman wrote: > >> not necessarily only the suite, you can currently get Maya 2016 with &

Re: can I still get softimage?

2015-11-13 Thread Rob Chapman
not necessarily only the suite, you can currently get Maya 2016 with softimage option. Standalone license with no maintenance. have to be quick, this 'offer' wont be available for long as everything soon will be cloud subscription and softimage aint ever going to be on there On 13 November 2015 a

Re: 3delight toon ink spread via ice attribute?

2015-11-08 Thread Rob Chapman
Hi Fabian good news! , I managed to circumnavigate. 3Delight does not, it seems, connect to custom ICE attributes in surfaces, it does in strands & pointclouds perhaps. But 3Delight DOES work with weightmaps in the rendertree! so it a small bother to reconnect your scalar attribute directly to t

Re: Align Strand segments

2015-09-30 Thread Rob Chapman
(like a curve or a hair). > I do generate a geometry with PLND Deform By Strand, but that's a shame > because it's much heavier, and loose the power of putting 2000 strands if > desired :/ > > On Wed, Sep 30, 2015 at 10:51 AM, Rob Chapman > wrote: > >> clutc

Re: Align Strand segments

2015-09-30 Thread Rob Chapman
clutching at straws.. but if they are good in viewport and not at render time could you not attempt to bake them into topology first? On 30 September 2015 at 09:16, Olivier Jeannel wrote: > Will check the rotation idea, although I think I already checked while > looking for the soluton in distr

Re: Momentum setup ?

2015-08-21 Thread Rob Chapman
which version of Momentum are you using? it was the later versions that introduced some kind of 'ICE control' over the each elements bullet sim settings - more details here of the example scenes provided which looks like it gives you the effect you are after in several different ways https://vime

Re: I'm back !

2015-08-07 Thread Rob Chapman
by automatically adding you to the mailing list it proves that it was clever enough to do so... :) On 7 August 2015 at 17:37, Olivier Jeannel wrote: > What sentience ? > Le 7 août 2015 17:57, "Grahame Fuller" a > écrit : > >> Does this mean the Google servers have achieved sentience? >> >> gray

Re: OT'ish: Redshift renderfarm with Softimage setup?

2015-08-05 Thread Rob Chapman
A lot of good and informed points by all, just wanted to add, this guy here, Sven, at http://www.render4you.de/renderfarm.html recently became the first official Redshift GPU render farm and have used him already on a few jobs with very tight deadlines. Essentially he has a rack of 7x Tesla K40st

Re: LAST CHANCE TO FIX STUFF

2015-07-21 Thread Rob Chapman
Hi Paul, nice one, sorry for delay in response was there a repro scene, I think Matt provided where it was demonstrated not working? I just tried a simple setup here and it works just fine in 2015 R2 which I think is the latest version that comes with 2016 Suite here is a link https://drive.goog

Re: Get rid of your flip phone and get current on maya!

2015-07-09 Thread Rob Chapman
you dont have to. Autodesk & the cloud handles that. just take a few photos, fist bump your client, done. On 9 July 2015 at 11:04, Perry Harovas wrote: > That chap looks like he couldn't model a sofa. > > On Thu, Jul 9, 2015 at 5:46 AM, Simon Reeves wrote: >> >> That chap looked confused after

Re: OT: Mouse recommendations

2015-06-25 Thread Rob Chapman
foolish humans, think like a primate. this has done me for several years, approaching a decade. refused a traditional mouse once the carpel pains started, with this there are none. http://solutions.3m.co.uk/wps/portal/3M/en_GB/ComputerAccessories/ComputerAccessories/Products/OfficeComputerEquipme

Re: OT: Oculus rift + LeapMotion + Softimage?

2015-06-12 Thread Rob Chapman
I have all of them items above on my desk. I'd recommend one of these though https://www.google.com/get/cardboard/get-cardboard/ if you dont have an oculus, currently its the same resolution display and no wires out of the back of your head either. the plastic colorcross with headband strap is bes

Re: Friday Flashback #227

2015-06-06 Thread Rob Chapman
me too! sticky S key waaay too complicated once muscle memory of ZOP is in effect On 6 June 2015 at 00:15, Grahame Fuller wrote: > I still use ZOP navigation whenever I fire up Softimage. I never got used to > the S key – tried to a few times but quickly fell back into old habits every > time.

Re: multiple shaders on one cloud

2015-04-29 Thread Rob Chapman
nd create an > integer attribute rather than a boolean in your icetree : > > http://olivier-colchen.fr/Data/Misc_Sreenshots/example1.jpg > http://olivier-colchen.fr/Data/Misc_Sreenshots/example2.jpg > > > 2015-04-29 4:15 GMT+02:00 Kris Rivel : >> >> Sweet...thanks Rob! Th

Re: multiple shaders on one cloud

2015-04-28 Thread Rob Chapman
just set a custom attribute per particle and use it in the render tree http://41.media.tumblr.com/e3bfcc0d2df3f0f58f674d529c4bdceb/tumblr_nnjdncxeXe1r3czqwo1_1280.jpg On 28 April 2015 at 21:54, Kris Rivel wrote: > Is it possible to carry some kind of point data over to the render tree so I > c

Re: volumetric particle render - with motion blur

2015-04-24 Thread Rob Chapman
its been a while but is it not a case of you have to render a motion vector framebuffer (set in the volume shader) and blur them in the post? On 24 April 2015 at 11:35, Andi Farhall wrote: > Hi chaps, > > it's been ages (years) since I've used mental ray, but I clearly remember > rendering ice pa

Re: ICE Syflex conversion to animation clip?

2015-04-21 Thread Rob Chapman
gt; timeline). Works. >>>> >>>> I render the timeline, then I don´t see the cached papers move (they >>>> draw a frame and then another they don´t! (0_0) or some other renders what >>>> they do is they are following their path curve (flow along cu

Re: ICE Syflex conversion to animation clip?

2015-04-18 Thread Rob Chapman
op . I made you a quick example scene with a simple grid with a syflex grid that has been cached and then the Ice turbulize mesh applied correctly afterwards https://drive.google.com/file/d/0B0WD7fSUkxAMRmFvbk9XU0hWMzQ/view?usp=sharing On 18 April 2015 at 09:51, Rob Chapman wrote: > ok th

Re: ICE Syflex conversion to animation clip?

2015-04-18 Thread Rob Chapman
ok thats two issues, lets stick with one at a time. what you are saying is that turbulize on top of syflex will not work? this is to be expected. Are you seeing the additional turbulize deformation in the viewport? here I try and see nothing, so if you want additional deformations on top of a c

Re: ICE Syflex conversion to animation clip?

2015-04-17 Thread Rob Chapman
Depending which version of si you are running, one can only cache direct from syflex to cache manager if the syflex was made in ice. If you applied syflex as an operator them you will have to cache from within the syflex toolbar first and then cache manager would work. It's in the manuals. On 17

Re: Billowing smoke

2015-03-30 Thread Rob Chapman
heres an old school particle volume way you could still use slipstream with. demo scene with link https://vimeo.com/45430754 On 30 March 2015 at 16:50, Chris Marshall wrote: > OK yes looks very cool > Thanks > > > On 30 March 2015 at 16:37, adrian wyer > wrote: > >> emfluid for sure! >> >

Re: Renderman

2015-03-23 Thread Rob Chapman
cmd line renderman is available but not sure how you would make a rib with all the new shader parameters etc straight outa softimage :( On 23 March 2015 at 21:32, Daniel Brassard wrote: > Just received notice from Pixar that Renderman free for non-commercial use > is now available. > > Does anybo

Re: ICE emit particles and follow branching geometry

2015-03-19 Thread Rob Chapman
closest location does not cut it when different curves overlap. you will have to build a system using a unique curve ID and translate along each curve ID's using curve u instead. at least this way you could gracefully hand over particles between curves as it reaches the end of each segment. On 1

Re: baVolume fog pass with sprites

2015-03-13 Thread Rob Chapman
oof. which shaders you tried for the sprites? constant shader, sprite or card/opacity .? 1 of them should work. if you are using physical light or sky for rendering you may have to crank up some values in the sprite shader to 10k to get them to work as it should On 13 March 2015 at 14:50, adria

RE: Maya thinks they're clever....and that's the problem

2015-02-20 Thread Rob Chapman
So now we get to a crux of an issue of ui design, who is the more human, the artist or the programmer On 20 Feb 2015 18:43, "Ponthieux, Joseph G. (LARC-E1A)[LITES]" < j.ponthi...@nasa.gov> wrote: > That really is the point, isn’t it? > > > > -- > > Joey > > > > > > *From:* softimage-boun...@listp

Re: OT Maya: ncache hell

2015-02-19 Thread Rob Chapman
Sure if you don't mind an under paid, over worked zero hour contract minion of a job, join the masses.. On 19 Feb 2015 08:52, "Cristobal Infante" wrote: > "What can someone with the same amount of 3d experience as you, but in > Maya do, that you cannot in Softimage?" > > Get a job? > > On 19 Febr

Re: Maya thinks they're clever....and that's the problem

2015-02-18 Thread Rob Chapman
Oh! I thought he was working on my longevity tablets On 18 Feb 2015 20:01, "john clausing" wrote: > > i feel absolutely comfortable blaming Brad.not just for the "cool > names", but for virtually everything. > dangit Brad.why haven't you fixed Ebola yet > > sheeesh > On Wednesday, Febru

Re: test feathers

2015-01-30 Thread Rob Chapman
Or the ice compound called create polymesh from copies..? On 30 Jan 2015 18:27, "John Richard Sanchez" wrote: > I see Max very cool stuff. Although I think there is a script for Instance > to duplicates in the legacy netview. > > On Fri, Jan 30, 2015 at 11:33 AM, Vladimir Jankijevic < > v.jankije

Re: Hey autodesk.. get your shit together!!

2015-01-07 Thread Rob Chapman
try another browser..? On 7 January 2015 at 09:12, Andy Nicholas wrote: > Just leaked... AD Internal memo: > > "Our new bug reporting page has been a resounding success. It managed to > cut bug reports by 100%" > > > > On 7 Jan 2015, at 08:55, Gerbrand Nel wrote: > > > > I know this is the wron

Re: OT: Visiting London in January, anybody wanna meet for beers?

2015-01-07 Thread Rob Chapman
ok thanks for that Leendert, but back on topic.. seems there are a few softies who saw this and feel like going but are not as vocal, so can we get some consensus on date/time/place ? I would tentatively like to pencil this Friday 6.45pm front of white horse outside drinking area 16 Newburgh Stree

Re: OT: Visiting London in January, anybody wanna meet for beers?

2015-01-06 Thread Rob Chapman
read? Any resolval up to now :-)? >>>> >>>> >>>> On 06.01.2015 10:20, Cristobal Infante wrote: >>>> >>>> I would prefer friday, it's always a bit more relaxed ;) >>>> >>>> Any of those Pubs are good, they are rig

Re: OT: Visiting London in January, anybody wanna meet for beers?

2015-01-06 Thread Rob Chapman
Good Morning! Shaston Arms is ok but a bit small, maybe white horse round the corner is bigger... not that there is many softies left. :D but there are still plenty of drinking establishments left in Soho what day is good for everyone? thursday or friday perhaps...? On 5 January 2015 at 20:43,

Re: Animating lights on instances ICE

2014-12-18 Thread Rob Chapman
you mean animating them with translation and rotation rather than the light intensity? sure if you can make any instance animated and control the animation with shape instance time http://download.autodesk.com/global/docs/softimage2012/en_us/userguide/index.html?url=files/ipart_instances_UsingAni

Re: mib_illum_hair_x?

2014-12-12 Thread Rob Chapman
I think you are witnessing the great divide that is communication between Autodesk - mental ray - Nvidia On 12 Dec 2014 16:37, "Leendert A. Hartog" wrote: > I'm quite possibly looking in all the wrong places, > but there seems to be a shader present in Softimage 2015 that doesn't seem > to be doc

Re: realistic hair shading SI-MR

2014-12-07 Thread Rob Chapman
http://docs.autodesk.com/MENTALRAY/2015/JPN/mental-ray-help/files/manual/upgrading312.html the link would help.. On 7 December 2014 at 17:54, Rob Chapman wrote: > re: renderman dual scattering in softimage, appears someone has it working > in 3delight > > https://vimeo.com/19108

Re: realistic hair shading SI-MR

2014-12-07 Thread Rob Chapman
re: renderman dual scattering in softimage, appears someone has it working in 3delight https://vimeo.com/19108621 also someone at mental ray did implement a dual scattering shader for 3.12 - see here for details under human hair, not sure if its included in 2015 or not look for basehair best Ro

Re: realistic hair shading SI-MR

2014-12-06 Thread Rob Chapman
yeah sorry Hirazi I clearly saw, its just the latest and greatest theories of shading hair are including in the redshift hair shader and rendering tens of millions in 20 - 30 seconds wheras mental ray for softimage... when was the last time a decent new technology researched shader come out for it

Re: realistic hair shading SI-MR

2014-12-06 Thread Rob Chapman
If you can expand your rendering choices I can highly recommend redshift for quality of shader & speed On 6 Dec 2014 10:25, "Leendert A. Hartog" wrote: > What would be the "best" shading solution for rendering (more or less) > realistic hair in Softimage using Mental Ray (sadly: financial > const

Re: OT: Visiting London in January, anybody wanna meet for beers?

2014-11-26 Thread Rob Chapman
yes! am sure we all owe a few. what nationality beer do you prefer? will see you there for sure mr Fregtman. with bells on. I'm gonna be in London (UK) between the 6th and 11th of January. >> >> I know quite a few friendly names in this list work there; would anyone >> fancy meeting for some be

Re: softimage 2015 heads up

2014-11-26 Thread Rob Chapman
thanks folks, looks like we are going to wait for SP1 to arrive then, and I see from that previous thread there was no other indication than 'its coming' fingers crossed.. Rob

softimage 2015 heads up

2014-11-26 Thread Rob Chapman
hello all, if possible, wouldnt mind just a quick count on who is using this in production yet, still on 2014 SP2 here (with several in-house QFE's on top) wondering if anyone has switched over yet and what version.. is there a SP version number for this or..? is it worth switching bug wise or a

Re: Friday Flashback #199

2014-11-21 Thread Rob Chapman
or this one http://infernoflameflintflaresmoke.blogspot.co.uk/2013/10/softimage-xsi-manta-subdivision-surfaces.html On 21 November 2014 18:19, Sven Constable wrote: > you mean this? http://www.pinterest.com/pin/255931191297734462/ I still > have one too, but in no good shape :) > > > > > > *Fro

Re: Buy Softimage - > is this a real shop?

2014-11-13 Thread Rob Chapman
Ee by eck lad it were right grim back then. Twas fortunate to have a choice in the matter and it was softimage3d over Max, Alias or Maya easy. Some kind of 'je ne sais qua' that to this day the others *still* do not Have. Think some of us still agree :)

Re: Stand-Alone to Network license?

2014-10-24 Thread Rob Chapman
Hey Patrick, I downloaded the latest trail last night at home of redshift and after the first render of just a grid it gave me the same render error as you about not enough vram - I also have a 560TI. I was one version behind on latest nvidia drivers - updated to latest and redshift then worked f

Re: ICE particles - inherit emitter velocity?

2014-10-21 Thread Rob Chapman
make your own 'emit location' by connecting to the 'on creation' port a closest location from your cached pointcloud to your newly created pointcloud getting & setting the point velocity On 21 October 2014 15:59, Morten Bartholdy wrote: > I also tried getting the PointVelocity of the cached

Re: BRDF Anisotropic CD Shader

2014-10-15 Thread Rob Chapman
mr Jankin to the rescue again..? http://xsi.jankin.com/anisotropic_patterns/ On 15 October 2014 18:28, olivier jeannel wrote: > Hi guys, > Back in the days with a Tek2Shoot shader it was possible to achieve a > CD-like or brushed metal (with rounds) shader. > > How would I do that nowaday ? >

Re: Gray Scott diffusion anyone ?

2014-10-07 Thread Rob Chapman
if you havnt got it working by end of the day I can share my scene no problem - just wait till I get home :) - part of the fun is doing it yourself though so dont want to spoil that for you On 7 October 2014 11:35, olivier jeannel wrote: > Beautiful ! > > Le 07/10/2014 12:29, Rob

Re: Gray Scott diffusion anyone ?

2014-10-07 Thread Rob Chapman
ha saw that article / tut few months ago, here are my attempts https://vimeo.com/82245823 https://vimeo.com/82245823 think I followed it building from scratch apart from 'borrowing' the laplacian diffuse method from someone elses compound - could have been Vlads! On 7 October 2014 11:20, o

Re: Glasswoks Lycra

2014-10-03 Thread Rob Chapman
is the same > thing. my findings were i couldn't use 'progressive' similar to how sitoa > does... so, apples and oranges. > > back to how awesome redshift is and how much talent glassworks' has... > > On Fri, Oct 3, 2014 at 11:34 AM, Rob Chapman wrote: >

Re: Glasswoks Lycra

2014-10-03 Thread Rob Chapman
Not having to kick ass or rewind a frame for evey render region preview is a huge time saver on its own.. On 3 Oct 2014 19:12, "Steven Caron" wrote: > hey emilio > > which rendering engines do you use? > > On Fri, Oct 3, 2014 at 11:09 AM, Emilio Hernandez > wrote: > >> I will add quality and cle

Re: Glasswoks Lycra

2014-10-02 Thread Rob Chapman
speaking to JJ about this the other day (am on a short gig at Glassworks so sat next to him) he said that it was verlet dynamic strands that were then meshed - most of the hard work was in the matchmove / roto integration and yes Softimage still very much alive and kicking here :D On 2 October

Re: Mouse

2014-09-30 Thread Rob Chapman
g mouse with a > rubber wheel ! I'll check out in my local store. > > Miquel, the Microsoft sculpt ergonomic mouse doesn't look bad, but the > keyboard looks pretty nice. I may change my old and giant MS Natural > Keyboard. > btw, I can't code in "normal"

Re: Mouse

2014-09-30 Thread Rob Chapman
3m ergonomic mouse. Never had any rsi when using this, over 10 years now , cannot use a normal mouse anymore On 30 Sep 2014 13:07, "Angus Davidson" wrote: > Logitech G602 Wireless. Best mouse I had in a while. > > > > From: Miquel Campos > Reply-To: "softimage@listproc.autodesk.com" < > softi

Re: Delta Mush

2014-09-25 Thread Rob Chapman
delta mushy peas On 25 September 2014 15:05, Sebastien Sterling wrote: > Home baked steaming tray of delta mushes :) > > On 25 September 2014 15:01, Miquel Campos wrote: > >> Yep, I have to confess, the compound I have published in the list some >> days ago was done by my mom :P Shame on me ;)

Re: VFX->UX

2014-09-22 Thread Rob Chapman
OK OK it was more about a romantic vision of a hard day's grafting in the outdoors to earn a pay rather than moving your hand in mere millimeters at a time. grass is always greener on the other side and all that On 22 September 2014 17:23, olivier jeannel wrote: > Drawing on potatoes ? > > Le

Re: VFX->UX

2014-09-22 Thread Rob Chapman
often fantasized about something rural and rugged, like potato farming. On 22 September 2014 15:30, olivier jeannel wrote: > VFX sUXx > (Sorry, someone had to do it) > > Eeer, good luck and congratulation for your courageous decision. > I too have that idea to quit in mind. > Don't know what to

Re: Autodesk Rebrand Presentation Intro

2014-09-15 Thread Rob Chapman
Its a parody of a pastiche! >

Re: OT Maya: Skinning

2014-09-03 Thread Rob Chapman
What is the issue, speed of interaction with dense geometry or complexity of model hierarchies? On 3 Sep 2014 20:30, "Will Sharkey" wrote: > Im attempting to paint weights on a fairly complex creature and it is a > bit of a pain. I seem to recall people saying that the built in weighting > tools

Re: SI and Houdini

2014-08-12 Thread Rob Chapman
Keynote... can I strongly advise to make regular backups. a colleague, (hi Jo!) Was crunching final hours in the early morning on his presentation when was low on disc space , it crashed, and his file was empty from then onwards. Quick digging online revealed it was not uncommon either! So save ve

Re: Memory Leak when animating with SI 2015

2014-08-08 Thread Rob Chapman
Without any reproducible examples it is going to be hard to nail this one down. Is there a memory increase if scene is playing back on loop? On 8 Aug 2014 19:23, "Andres Stephens" wrote: > Here is an example of the memory leak. > > I found out that this happens when I play animations on loop ov

RE: Toon lens broken on softimage 2014?

2014-07-15 Thread Rob Chapman
I believe you need to use mental ray for this lens shader.. ;) On 15 Jul 2014 11:30, "John Voltaire Tensuan" < john.voltaire.tens...@autodesk.com> wrote: > Hi, > > We also did a quick test on 2014sp and 2015 and it was working as > expected. Can you provide us with a test scene that shows the pro

Re: Work from Blur

2014-06-10 Thread Rob Chapman
woweee lots of treats! great stuff and thanks for sharing On 10 June 2014 19:51, Francisco Criado wrote: > Jeremie, first of all congratulations! second thing; > was this done with eol software? > F. > > > > 2014-06-10 19:31 GMT+01:00 Emilio Hernandez : > > Amazing! The Division trailer is si

Re: Maya strengts (anyone?)

2014-05-22 Thread Rob Chapman
Yeah am trying to optimize the layout for current shot by deleting out of camera hierarchies but Maya keeps freezing 10 minutes at a time when selecting. Lass tool is single threading right? On 22 May 2014 12:42, "Stefan Kubicek" wrote: > Total nightmare. Reminds me on stories of the making of

Re: Maya strengts (anyone?)

2014-05-22 Thread Rob Chapman
And sorry yes this is just Bg environment geometry On 22 May 2014 12:37, "Rob Chapman" wrote: > Yes about 30 mins to load > On 22 May 2014 12:21, "Stefan Kubicek" wrote: > >> Is it done loading ? >> >> Currently loading a 12.3gb scene... >>

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