Re: Softimage mailing list: 2019 by the numbers

2020-01-10 Thread Stephen Davidson
I still make money using it for all my 3D work. Even though Redshift 3D no longer supports it, I still use the last version that works with XSI. On Fri, Jan 10, 2020, 7:38 PM Matt Lind wrote: > Most telling statistic is that Stephen Blair is the top poster of the > year, and he typically only po

Re: The Softimage mailing list

2019-11-11 Thread Stephen Davidson
I still make money using Softimage/Redshift 3D! I have tried to learn other software, but I find Softimage is still the fastest to model and animate. Then, they released the latest version of Blender. Hey, that looks very familiar ! I believe it is time for me to switch over. slowly :) If only

Re: Any Dinosaurs Still Lurking?

2018-05-12 Thread Stephen Davidson
I still lurk. I still use Softimage with Redshift3D. I still make money doing 3D animation for Commercial TV/media. I will retire in about 6 years, so I don't think I will need to learn a new application. I believe the next step would have been to look at something like Unity or Unreal. It would ta

Re: Friday Flashback #321

2017-11-24 Thread Stephen Davidson
Such a true statement. He just didn't know about Redshift 3D, at that time. If he had, he may have rethought the rendering solution. Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com 3D Animation Magic Facebook page

Re: Friday Flashback #313

2017-09-01 Thread Stephen Davidson
Why wait? Redshift 3D fully supports Softimage, and uses GPU rendering. At $500 for the first year, and $250 / year thereafter, it is a steal! It saved my business! On Wed, Aug 30, 2017, 8:36 PM Jason S wrote: > > Thanks :) > > Also on rendering side, > > there is a new Octane with deeper inte

Re: inevitable misery...

2017-08-04 Thread Stephen Davidson
My biggest fear is Autodesk acquiring Redshift. Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com 3D Animation Magic Facebook page *Any sufficiently advanced technology is indistinguishable from magic* - Ar

Re: Uber Shader from BLENDER, now on SOFTIMAGE!

2017-07-06 Thread Stephen Davidson
Good start, but I don't see the point of using Cycles if the GPU is not supported. Maybe I am missing something. I am a Redshift user, so I will be hard to sway ;) Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is i

Re: CAD files from rhino

2017-06-12 Thread Stephen Davidson
Have you tried SketchUp? It can export XSI as well as FBX, DAE, and more. Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com 3D Animation Magic Facebook page *Any sufficiently advanced technology is indistingui

Re: Possibly the most random sighting of XSI yet...

2016-12-18 Thread Stephen Davidson
Makes we want to buy one. :) Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke On Sun, Dec 18, 2016 at 6:22 AM Dan Yargici wro

Re: Softimage 2014 SP2 - Crashing when opening material editor

2016-11-08 Thread Stephen Davidson
Turn off the material ball preview, then load your scene. Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com 3D Animation Magic Facebook page *Any sufficiently advanced technology is indistinguishable from magi

Re: Wiki EOL soon

2016-08-22 Thread Stephen Davidson
I use Softimage for all my 3D work, and use the Wiki as a quick reference guide. I do not plan on going to the dark side, so I don't expect any further support from AD. I managed to grab the existing Wiki (almost all) using HTTrack (thanks for that tip, guys) Glad to hear that the blog is not going

Re: Wiki EOL soon

2016-08-17 Thread Stephen Davidson
There is always this: https://xsisupport.com/2014/04/17/softimage-2015-user-guide-compiled-help-file/ Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke

Re: redshift materials show gray in viewport

2016-08-16 Thread Stephen Davidson
ree" works. > ᐧ > > On Tue, Aug 16, 2016 at 3:41 AM, Dave Gallagher Softimage < > davegsoftimagel...@gmail.com> wrote: > >> Yes, it renders great. It's only the viewport that isn't showing the >> colors&textures. I'll hunt around more, than

Re: redshift materials show gray in viewport

2016-08-15 Thread Stephen Davidson
If you are talking about the viewport and not the render, then it is probably you viewport settings. There are a lot of them. Does it render ok? If so, it is not Redshift. On Mon, Aug 15, 2016, 8:31 PM Dave Gallagher Softimage < davegsoftimagel...@gmail.com> wrote: > > Good thought Matt. But

Re: Path constrained camera and endless loop

2016-06-23 Thread Stephen Davidson
Never played with "cycle with offset". Sound interesting. Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke On Thu, Jun 23, 201

Re: Path constrained camera and endless loop

2016-06-22 Thread Stephen Davidson
works with open curves too. If the motion is extrapolated as continuous, then the object, or camera, will continue off the end, of the open curve, in the same directionforever Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced

Re: Compositing app choice

2016-05-27 Thread Stephen Davidson
. Clarke <http://www.3danimationmagic.com/> On Fri, May 27, 2016 at 11:43 AM Stephen Davidson wrote: > I do...I do... :) > After Effects can do quite a lot. Adding scripts can > do even more. I like that they open a series of .pic files with > no problems. > > > B

Re: Compositing app choice

2016-05-27 Thread Stephen Davidson
I do...I do... :) After Effects can do quite a lot. Adding scripts can do even more. I like that they open a series of .pic files with no problems. Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishabl

Re: Momentum / implosiafx plugins

2016-05-26 Thread Stephen Davidson
That is extremely kind of you, Oleg. It will certainly make the EOL experience,on Softimage, a better one. Thank you! Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. C

Re: script log at startup

2016-04-25 Thread Stephen Davidson
rch Center > > __ > > Opinions stated here-in are strictly those of the author and do not > > represent the opinions of NASA or any other party. > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage

Re: script log at startup

2016-04-22 Thread Stephen Davidson
any other party. > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Stephen Davidson > *Sent:* Friday, April 22, 2016 4:05 PM > > > *To:* softimage@listproc.autodesk.com > *Subject:* Re: script log at star

Re: script log at startup

2016-04-22 Thread Stephen Davidson
Shot in the dark, here, but does the network path have an extremely long address? I have had issues with long path names and/or unusual characters in the path. Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indist

Re: The best news all week. H indie supports redshift3d.

2016-04-22 Thread Stephen Davidson
Great News! Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke On Fri, Apr 22, 2016 at 3:39 PM Ognjen Vukovic wrote: > One mor

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Stephen Davidson
AD don't you DARE touch the amazing Redshift ! Adam, you should be ashamed of yourself for even mentioning it. ;) On Mon, Apr 18, 2016 at 8:43 AM Adam Seeley wrote: > Arnold today, Redshift tomorrow? > > > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listpr

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Stephen Davidson
That should kill it. Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke On Mon, Apr 18, 2016 at 8:18 AM Oliver Weingarten wrote

Re: Match moving newbie!

2016-03-25 Thread Stephen Davidson
I see some rotoscoping in your future... I highly recommend Mocha Pro for that. I even has a 3D camera solver, in case your footage camera does move. After Effects includes the light version, which has no camera solver, but still has excellent

Re: -Camera. Frames issues

2016-03-11 Thread Stephen Davidson
ith final output. > > > http://electronics.stackexchange.com/questions/164249/is-the-design-decision-for-different-frequencies-in-pal-and-ntsc-related-to-the > > This seems to back it up a bit. > > On 11 March 2016 at 13:29, Stephen Davidson > wrote: > >> So true. I sometimes forget about t

Re: -Camera. Frames issues

2016-03-11 Thread Stephen Davidson
Film is 24FPS. > > My experience since college is film, so I've been working 24FPS and I'm > not actually sure what HD has done to frame rates. > > On 11 March 2016 at 06:19, Stephen Davidson > wrote: > >> Actually, TV is 30 fps., or more accurately 29.9

Re: -Camera. Frames issues

2016-03-10 Thread Stephen Davidson
documentary, > so 24fps. but my issue will continue then. I can't render with Arnold that > thing, i already have all animated. Maybe it's some feature for the > SolidAngle team... > > On Thu, Mar 10, 2016 at 8:01 PM, Stephen Davidson > wrote: > >> No, it does n

Re: -Camera. Frames issues

2016-03-10 Thread Stephen Davidson
gy is indistinguishable from magic* - Arthur C. Clarke <http://www.3danimationmagic.com/> On Thu, Mar 10, 2016 at 4:45 PM Tenshi . wrote: > *You know if Sitoa support Field Rendering? * > > On Wed, Mar 9, 2016 at 5:43 PM, Stephen Davidson > wrote: > >> If this is going to be

Re: -Camera. Frames issues

2016-03-09 Thread Stephen Davidson
If this is going to be on YouTube, you can't use field rendering, anyway. BUT... YouTube will play back up to 60 fps. Here is the info about that.: https://creatoracademy.withgoogle.com/page/lesson/frame-rate?hl=en That, along with slight motion blur, should play as smooth as silk. Best Regards, *

Re: -Camera. Frames issues

2016-03-09 Thread Stephen Davidson
That is definitely a frame rate stutter, (which is normal) and it can be minimized with motion blur, but the only true way to get rid of it is to select a higher frame rate for playback and render. This is why I-Max looks so smooth. Not only is at higher resolution, but higher frame rate. What is

Re: -Camera. Frames issues

2016-02-27 Thread Stephen Davidson
Sounds to me that it is just a frames per second, and camera traveled path, logistics problem. If your camera travels 200 units in 200 frames, then the resulting frames would be set 1 unit apart. To reduce the "skipping", you would increase either the time it takes to go from the beginning to the e

Re: MSVCR110.dll - event ID 1000 crash

2016-02-09 Thread Stephen Davidson
is indistinguishable from magic* - Arthur C. Clarke <http://www.3danimationmagic.com/> On Tue, Feb 9, 2016 at 5:44 PM Stephen Davidson wrote: > Hi Paul try reinstalling, or updating your > Visual C++ Redistributable for Visual Studio 2012 Update 4 > > avail

Re: MSVCR110.dll - event ID 1000 crash

2016-02-09 Thread Stephen Davidson
Hi Paul try reinstalling, or updating your Visual C++ Redistributable for Visual Studio 2012 Update 4 available here: https://www.microsoft.com/en-au/download/details.aspx?id=30679 That is an error out of Photoshop, as well. Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3d

Re: Softimage and CMYK

2016-02-09 Thread Stephen Davidson
You must have the client re-output the pdf's with an rgb color format. Trying to convert CMYK back to rgb, is next to impossible. I have tried to do this with poor results. Remember there is also a difference between reflective color and transmission color that makes the matching process even tough

Re: Goodbyes (was this is the end...)

2016-02-05 Thread Stephen Davidson
:) Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke On Fri, Feb 5, 2016 at 9:02 PM Adam Sale wrote: > Whatever happened to C

Re: this is the end......

2016-02-03 Thread Stephen Davidson
Could this help? http://www.si-community.com/community/viewtopic.php?f=4&t=5115 Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke

Re: Goodbyes (was this is the end...)

2016-01-31 Thread Stephen Davidson
I belong to another group, called the Speed Razor Video Editing , on Yahoo. It was a discussion group that was formed after Speed Razor was shelved, many years ago. The Yahoo groups behave very similarly to the Softimage mail group. We would ne

Re: this is the end......

2016-01-27 Thread Stephen Davidson
I am a freelancer still using Softimage with Redshift... Just in case you need one. :) I plan on using Softimage for at least 5 more years, or until something better comes along. I still have not found any software that allows me to get my projects done so quickly with great results. Best Rega

Re: Happy New Year list

2016-01-05 Thread Stephen Davidson
Glad to hear that you are still hanging in there, Ed! Happy New Year! Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke On Tue,

Re: Redshift users?

2016-01-05 Thread Stephen Davidson
Every render I run, on Softimage is run through Redshift. I have been using Redshift since Beta, and am a very happy customer. No volumetrics, yet, though. On Tue, Jan 5, 2016, 7:32 AM Morten Bartholdy wrote: > Out of curiosity - how many of you have started using or completely > switched t

Re: OT:Houdini indie render solution

2015-10-28 Thread Stephen Davidson
essary clean and valid > StrandOrientation and StrandSize attributes and the like, which might have > been why yours didn't render. Strands are very robust in Redshift IMO. > > DAN > > > On Wed, Oct 28, 2015 at 6:51 PM, Stephen Davidson > wrote: > >> I know that

Re: OT:Houdini indie render solution

2015-10-28 Thread Stephen Davidson
I know that Redshift's requirement is that the strands be set to segment. If they are any other setting then they don't render. I have not tried this in Blender, yet. It is on my list of stuff I need to do. That's all I know. Sorry. Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid

Re: deja view

2015-09-18 Thread Stephen Davidson
Just save the scene in a new database, using save as, making sure you select the copy external files under project, option. see here: http://softimage.wiki.softimage.com/xsidocs/scenes_SavingScenes.htm On Fri, Sep 18, 2015 at 2:17 PM Ponthieux, Joseph G. (LARC-E1A)[LITES] < j.ponthi...@nasa.gov>

Re: AA Ocean on softimage (revisited) - Mental Ray

2015-09-07 Thread Stephen Davidson
The dll files should be copied to a Plugins subdirectory of your Workgroup path On Mon, Sep 7, 2015 at 10:35 AM Pierre Schiller < activemotionpictu...@gmail.com> wrote: > Good day, team. > I followed this link on how to setup AA Ocean for softimage (I´m using > 2014 sp2) > http://xsisupport.com/2

Re: SoftimageExplosiaFX released

2015-09-02 Thread Stephen Davidson
Very nice. Any plans to include a Redshift render shader? Thanks so much. On Wed, Sep 2, 2015 at 2:12 PM Oleg Bliznuk wrote: > Hi all, > > I am glad to present a new Softimage plugin for simulating fluid dynamics > - Softimage ExplosiaFX. > Check it out here: [url]www.blackcore.technology/softim

Re: Experienced lighters with Redshift

2015-08-18 Thread Stephen Davidson
Same here, can only assist remotely. Love the Redshift render. I use it for all my projects. Running 2014 sp2 on Windows 7 64. If you can't find someone to travel, I can help. Good luck on your project. On Tue, Aug 18, 2015, 1:12 PM Jean-Louis Billard wrote: > Hi all, > > We are pitching o

Re: The Untimely Death of Softimage -the comic

2015-07-11 Thread Stephen Davidson
I'm sure Softimage has died for freelance operators for existing production facilities, but to freelance animation producers, like myself, it is still a superior tool to get 3D animation completed from start to finish in the shortest time possible. With Redshift 3D it is even more efficient, as

Re: Get rid of your flip phone and get current on maya!

2015-07-08 Thread Stephen Davidson
I find it amazing that marketing is so out of touch with their target audience ... "$125 / month ... that's maybe an hour of your time?" Are there any freelance 3D animators out there that get $125 / hour? Maybe I'm out of touch...maybe 10 years ago. I will be using Softimage, with Redshift 3D, t

Re: Mixamo 2015 tutorial for Softimage (video)

2015-06-18 Thread Stephen Davidson
hen. The link was useful. > The only thing is that when I export mixamo .bvh I get on softimage real > softimage bones! so I don´t know how these would work (tag) if they´re real > softimage bones. > I´ll keep trying tho´. > Thanks. > > On Thu, Jun 18, 2015 at 6:07 PM, Stephen D

Re: Mixamo 2015 tutorial for Softimage (video)

2015-06-18 Thread Stephen Davidson
I think this will help: http://softimage.wiki.softimage.com/xsidocs/mocap_RetargetingC3DMocapData.htm On Thu, Jun 18, 2015 at 3:09 PM Pierre Schiller < activemotionpictu...@gmail.com> wrote: > Hi guys, I was trying MIXAMO, a company now bought for ADOBE (soon to be > fully integrated exporting/im

Re: GATOR - A feature in Softimage since 2008

2015-05-26 Thread Stephen Davidson
Very nice, Pierre, Just because someone tells you Softimage is EOL, you don't have to believe them. "Life" is a relative term, anyway. As long as something is useful, I still consider it having life. I never did learn how to use Gator, though. You have inspired me to learn it. Thanks. On Tue,

Re: "Jordskott" tv series visual effects, Softimage+Redshift

2015-05-23 Thread Stephen Davidson
Fantastic! Great work! It is so nice to see I'm not the only one that is banging the "Softimage & Redshift has a lot of life left" drum. Congrats on your success. On Fri, May 22, 2015 at 4:37 PM, Arvid Björn wrote: > Hi guys, just wanted to show a couple of shots we did for the Swedish tv >

Re: dripping

2015-05-19 Thread Stephen Davidson
There is also the melt geometry compound found here: http://www.si-community.com/community/viewtopic.php?f=19&t=289 On Tue, May 19, 2015 at 12:51 PM, Stephen Davidson wrote: > How about this compound? > https://vimeo.com/81695137 > > On Mon, May 18, 2015 at 8:26 AM, Chris M

Re: dripping

2015-05-19 Thread Stephen Davidson
How about this compound? https://vimeo.com/81695137 On Mon, May 18, 2015 at 8:26 AM, Chris Marshall wrote: > Hi > I'm trying to create an effect of an object dripping, as if melting. So > imagine an icecream cone with dripping around the edge. I thought I might > be able to get Lagoa to do this,

Re: Is purchasing a new softimage license impossible?

2015-05-18 Thread Stephen Davidson
I am involved with both Sylvain's mailing list, as well as this one. No problem with fragmentation here. Heck, I even belong to a video editing mailing list (Razor Users Group), even though I rarely need to edit, and the group is based on Speed Razor, which is long gone. If fact, the group (razor

Re: Friday Flashback #223

2015-05-08 Thread Stephen Davidson
8 May 2015, at 22:42, Stephen Davidson wrote: > > Am I the only one here, left, that started with 1.0? > I think Joey did too, but I'm not sure. > > > On Fri, May 8, 2015 at 2:05 PM, Eric Thivierge > wrote: > >> Yeah I started on 4.0 / 4.2... was wo

Re: Friday Flashback #223

2015-05-08 Thread Stephen Davidson
Am I the only one here, left, that started with 1.0? I think Joey did too, but I'm not sure. On Fri, May 8, 2015 at 2:05 PM, Eric Thivierge wrote: > Yeah I started on 4.0 / 4.2... was wondering when Stephen was going to > get to this release. :) > >

Re: volumetric particle render - with motion blur

2015-04-27 Thread Stephen Davidson
I believe the solution to this is Deform>create>Subframe Deformation applied to the point cloud. This will give accurate and adjustable motion blur to your pointcloud. On Fri, Apr 24, 2015 at 6:35 AM, Andi Farhall wrote: > Hi chaps, > > it's been ages (years) since I've used mental ray, but I cl

Re: OBJ import problems

2015-02-20 Thread Stephen Davidson
I usually run my Turbosquid models through Okino Polytrans, first, before importing to Softimage. That way I can get it into a native Softimage format (.scn) Sometimes the textures are causing the problem, and have to be re-linked after the conversion. On Fri, Feb 20, 2015 at 7:13 AM, Morten Bart

Re: Get texture map color and udim

2014-11-01 Thread Stephen Davidson
Does this help? http://vimeo.com/100931734 On Sat, Nov 1, 2014 at 6:42 PM, Ognjen Vukovic wrote: > Hi everyone. > > Does anyone know how one would go around getting a udim texture into an > ice tree... i cant seem to get it working, im trying to color some fur from > Paul's fuzz plug-in but th

Re: SemiOT: organizing images & textures

2014-10-17 Thread Stephen Davidson
Thanks, Paul...good reviews. I just wanted to let you know that FastStone does not handle HDMI files. On Fri, Oct 17, 2014 at 10:42 AM, olivier jeannel wrote: > Nice, I'm having a look. Thank you Rob ! > > Le 17/10/2014 16:25, Rob Wuijster a écrit : > > Suitcase Fusion > > > -- Best Regards

Re: SemiOT: organizing images & textures

2014-10-16 Thread Stephen Davidson
For quick video viewing, I use DJView http://windjview.sourceforge.net/ I leave it on my desktop as an icon, and just drag the video file from my file browser onto the DJView icon. The reason that I like it, is because it will deal with a series of stills (even Softimage .pic files) I hope you f

Re: SemiOT: organizing images & textures

2014-10-16 Thread Stephen Davidson
I'm with Paul. I have not found a great solution, yet. I have also been using InranView. I have also started using XnView, but it doesn't handle video previews. I was considering making a web interface to browse my image/footage library, but it seems like too much work. I hope someone posts a grea

Re: Mouse

2014-09-30 Thread Stephen Davidson
, 2014 at 3:54 PM, Stephen Davidson wrote: > I agree with Paul, about the Logitech Performance MX mouse eating > batteries. > Paul, I replaced my rechargeable battery with an energizer nh15 > <http://www.amazon.com/Energizer-NH15-Pre-Charged-Rechargeable-Batteries/dp/B00I9KXJ8I> >

Re: Mouse

2014-09-30 Thread Stephen Davidson
a >>> Wacom solely since the late 90's. I just wish Wacom made a dual monitor >>> aspect ratio model. >>> >>> On Tue, Sep 30, 2014 at 10:52 AM, Gerbrand Nel >>> wrote: >>> >>>> I don't even have a mouse >>>> Wacom

Re: Mouse

2014-09-30 Thread Stephen Davidson
I have used the Logitech performance wireless mouse http://www.logitech.com/en-us/product/performance-mouse-mx for over 5 years. Good, overall. Complaints? needs recharging often. The buttons will eventually wear out over time. For the pricegood value. On Tue, Sep 30, 2014 at 6:35 AM, Ma

Re: external material libraries.....

2014-09-20 Thread Stephen Davidson
could this be of help? http://www.chris-g.net/2012/07/11/localise-matlib-in-softimage/ On Sat, Sep 20, 2014 at 2:18 PM, wrote: > well, that's what you end up doing - everything is built into the model > - reference it in scenes and add animation on it and override > materials/shaders through t

Re: ICE VorleX Muscle System

2014-09-17 Thread Stephen Davidson
Here is a more recent version. https://vimeo.com/85228649 On Wed, Sep 17, 2014 at 11:47 AM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > That looks amazing. so nice :P > > On 17 September 2014 16:34, Paulo Cesar Duarte > wrote: > >> Looks very good: >> https://vimeo.com/106103487

Re: HDRI Light Studio for Softimage addon

2014-09-17 Thread Stephen Davidson
+1 Redshift is amazing! Nice to see HDRI for Softimage works with Redshift. On Wed, Sep 17, 2014 at 3:15 AM, Arvid Björn wrote: > We completely switched over to Redshift a while back, and this seems like > a pretty awesome addition to the Soft+RS combo! =) > > On Wed, Sep 17, 2014 at 3:24 AM,

Re: HDRI Light Studio for Softimage addon

2014-09-16 Thread Stephen Davidson
"DEAD" is a relative term. SI is only "dead" as far as a revenue generator for the ones who tried to kill it. I think that now there are many that see how much "life" this app still has. Thanks, Ben, for making this available to the "dead?" SI community. On Tue, Sep 16, 2014 at 10:33 AM, Emilio H

Re: Fuel-3d Scanner

2014-09-16 Thread Stephen Davidson
None, that I know of, unfortunately. On Mon, Sep 15, 2014 at 7:46 PM, Ed Manning wrote: > On Mon, Sep 15, 2014 at 7:34 PM, Stephen Davidson > wrote: > >> Be forewarned... does not work well with transparent and/or shiny objects >> > > is there a non-contact scanne

Re: Fuel-3d Scanner

2014-09-15 Thread Stephen Davidson
Be forewarned... does not work well with transparent and/or shiny objects On Mon, Sep 15, 2014 at 5:32 PM, Angus Davidson wrote: > Was wondering if anyone on list has used the Fuel-3d scanner. We are > looking at getting one for a project I am working on for my MA thesis. > > Particularly with h

facial mocap service

2014-09-02 Thread Stephen Davidson
Anyone know of a facial mocap service that they have used and could recommend? Not for me, but an associate in another list. -- Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - A

Re: This is what Mark Schoennagel is upto these days

2014-08-27 Thread Stephen Davidson
Thanks for the link. Mark is one of the good guys. I'm sure he will do well there. On Wed, Aug 27, 2014 at 4:44 AM, Alok Gandhi wrote: > http://youtu.be/RxP3pfl9QYg > > > Sent from my iPhone > -- Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *An

Re: Pre-modeled Threaded parts

2014-08-25 Thread Stephen Davidson
found this too: http://www.tracepartsonline.net/(S(ipa2ldiqucufqn554lemcvic))/content.aspx?ClsID=%2fS_DIN%2fC21%2fC21.060%2fC21.060.010%2f&tp=2&st=0&Lang=en&Class=DIN&fwsid=GLOBALV3&ttl=Bolts%2c+screws%2c+studs On Sun, Aug 24, 2014 at 7:41 PM, Ryan Maguire wrote: > Hello, > Does anyone know of

Re: Pre-modeled Threaded parts

2014-08-25 Thread Stephen Davidson
here is a free bolt model on Turbosquid... http://www.turbosquid.com/3d-models/free-bolt-assembly-nut-3d-model/317816 That could be a start. On Sun, Aug 24, 2014 at 7:41 PM, Ryan Maguire wrote: > Hello, > Does anyone know of an online library or a add-on that allows for the > creation or impo

Re: online reviewing tools?

2014-07-29 Thread Stephen Davidson
I use Takeoff Video . It allows the client to make comments at specific timecodes. I have been using it for about 3 years, now. Inexpensive, and reliable. Uses fairly good quality MP4 compression and will play in mobile as well as PC and MAC. On Tue, Jul 29, 2014 at

Re: Maya, not that complicated...

2014-07-25 Thread Stephen Davidson
That is really great. I like how the guy explains why animators change their computers a lot. :) On Fri, Jul 25, 2014 at 5:56 PM, Maurício Cuencas wrote: > And people still talk about Softimage. Maya is the future! > > -- > Date: Fri, 25 Jul 2014 17:40:28 -0400 > Fro

Face rig software on Indegogo

2014-07-25 Thread Stephen Davidson
check it out https://www.indiegogo.com/projects/facerig -- Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke

creative meeting

2014-07-01 Thread Stephen Davidson
enjoy https://www.youtube.com/watch?v=BKorP55Aqvg -- Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke

Re: A freelance job.... really?

2014-06-27 Thread Stephen Davidson
>> I was torn between flagging it "prohibited" and "best of". Ultimately I >> couldn't resist but going for the latter :-) >> >> >> >> I know, that's why it seemed odd. Seriously though, is that a legit ad? >> >> >&g

A freelance job.... really?

2014-06-27 Thread Stephen Davidson
I just thought I would post this freelance 3D animation Job, from Craigslist, for our professional animation group's ammusement. I sure gave me a good laugh http://miami.craigslist.org/mdc/cpg/4529563953.html -- Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimati

Re: Eric "MOOTZOID" Mootz is nominated for a 3D World CG Award!

2014-06-12 Thread Stephen Davidson
What took so long? :) On Thu, Jun 12, 2014 at 4:12 PM, Halim Negadi wrote: > Congratulations ! Polygonizer helped me avoiding next limit many times and > this changed my life. Well Deserved. > > > On Thu, Jun 12, 2014 at 9:37 PM, Greg Punchatz > wrote: > >> Congrats buddy! >> >> Sent from my i

Re: Softimage at Siggraph?

2014-06-12 Thread Stephen Davidson
I just hope that Redshift 3D is present showing how Softimage is reborn with their amazing renderer. On Thu, Jun 12, 2014 at 3:15 PM, Leendert A. Hartog wrote: > But you don't want it to be a "protest thingy" anyway IMHO. That ship has > sailed. > Something to highlight the sad fact that Softi

Re: Photogrammetry - what do you use?

2014-06-04 Thread Stephen Davidson
this http://3dprintingindustry.com/2013/09/16/3-sweep-sweeps-the-net-with-smart-2d-to-3d-conversion/ looks very promising, but still in development, I believe. On Wed, Jan 29, 2014 at 10:08 AM, Marc-Andre Carbonneau < marc-andre.carbonn...@ubisoft.com> wrote: > Hello friends, > > > > I am curre

Re: Photogrammetry - what do you use?

2014-06-04 Thread Stephen Davidson
I have used several. The latest was Autodesk's 123D Catch. I follow the photographing instructions using a tripod and a textured background. The problem lies in the reflected images and distorted transparency (refraction) giving the software false information about the 3D scene. Matt Lind also des

Re: Photogrammetry - what do you use?

2014-06-04 Thread Stephen Davidson
Be aware that there is no Photogrammetry solution, that I have found that will deal well with transparent and/or shiny objects. I do a lot of product modeling, from prototypes, and I have not found any Photogrammetry solution that works better than taking front, side, top, and 3/4 view photos, and

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Stephen Davidson
There is no grief, here. The software is definitely NOT over. Initially I thought "Oh no" (clean version), but once I thought about it, as I was getting my new license for Redshift 3D, I realized that whatever I need this existing software to do, I can do with ICE. I am only just starting to learn

Re: [OT] : Automated green screen removal / keying

2014-04-25 Thread Stephen Davidson
I use Primatte Keyer within After Effects, for all my green screen work. Although not a totally automated process, nor would you want it to be, it is one of the easiest that I have used. It is also excellent about removing green "spill" from th

Re: lag when editing components

2014-04-22 Thread Stephen Davidson
Have you tried: the below, from a previous post, here.: *FOR IMMEDIATE RELEASE* *April 15, 2014* *SOFTIMAGE QUALITYBLEED VULNERABILITY* Discovered by Security Researchers Gibli, Barosin, Pancres, Friedman, Akita, Jones, Panisset, Barbieri and Piparo Psyop experienced a "Eureka" moment today, w

Re: Texture file format

2014-04-22 Thread Stephen Davidson
I mostly use PSD, since I use Photoshop to create many of my textures. I used to convert to TGA files, in the old days, when Softimage wanted only pic format, and used a plugin , for Photoshop, to write PIC files. (many moons ago) Today is so much easier being able to use PSD files directly in Sof

Re: Rendering to multichannel EXR

2014-04-20 Thread Stephen Davidson
l_pass/buffer shader mentioned anywhere around. > > Anyway, thanks! :) At least I know I wasn't missing something through the > standard UI... > > Yours sincerely, > Siew Yi Liang > > On 4/19/2014 7:58 AM, Stephen Davidson wrote: > > I believe you can also create mult

Re: Rendering to multichannel EXR

2014-04-19 Thread Stephen Davidson
I believe you can also create multichannel exr's in Vray, as well. You are only restricted to separate passes, in mentalray, in Softimage. On Sat, Apr 19, 2014 at 10:39 AM, Stephen Davidson wrote: > Sorry, I misread your original question. It is not possible to have a > SINGLE mul

Re: Rendering to multichannel EXR

2014-04-19 Thread Stephen Davidson
the same problem as well, so I don't > think that's the issue... > > Yours sincerely, > Siew Yi Liang > > On 4/18/2014 7:06 AM, Stephen Davidson wrote: > > yes... still there. > define the render channel (ambient, specular, etc.

Re: Rendering to multichannel EXR

2014-04-18 Thread Stephen Davidson
yes... still there. define the render channel (ambient, specular, etc.), then change the format to EXR look here: http://softimage.wiki.softimage.com/xsidocs/renderchannels_RenderingBuiltInandPresetChannels.htm#Rgu19596 On Fri, Apr 18, 2014 at 6:36 AM, Siew Yi Liang wrote: > Hi all: > > So I

Re: best way to timewarp sims?

2014-04-17 Thread Stephen Davidson
It depends on the render time I prefer rendering at slowest speed, and time ramp the comp. Better motion resolution and more options, in case the art director wants to change the timing. But art directors never change their mind, do they? ;) On Thu, Apr 17, 2014 at 1:39 PM, Chris Johnson wr

Re: Carpet unfurl

2014-04-17 Thread Stephen Davidson
this? http://www.si-community.com/community/viewtopic.php?f=11&t=2970 On Thu, Apr 17, 2014 at 7:09 AM, royston michaels wrote: > Hi list, > > I stumbled across a video online of a carpet unfurling using syflex mimic > null > and now can't seem to find it. Anyone have a link to this. > > Tia, > R

Re: HQV Causing Major Slowness with File Save and Reference Model Updates

2014-04-16 Thread Stephen Davidson
Is this the same as disabling the HQDisplay options in the Preferences, or should I run this script every time I start SI? It seems to help a lot. Thanks. On Wed, Apr 16, 2014 at 1:04 PM, Steven Caron wrote: > this certainly constitutes as something the dev team should try and > address before

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