Re: The Softimage mailing list

2019-11-11 Thread Tim Crowson
I hate maya. It can’t handle anything. It is a daily pain in my ass. On occasion I’ll run into someone here in Van who has a Soft background, and naturally no one else around us will know what we’re talking about, because all they have been exposed to is Maya. I hate to see it all finally wind dow

Re: Anybody here have a view on Houdini vs Katana for lookdev/lighting workflows.

2018-07-05 Thread Tim Crowson
Oh and Gaffer is very very beta. On Thu, Jul 5, 2018 at 10:42 AM Tim Crowson wrote: > Katana might be overkill for that. But it’s not entirely clear > specifically what kind of work they need to do, specifically. > > Also remember that Katana doesn’t *create* 3D content, it jus

Re: Anybody here have a view on Houdini vs Katana for lookdev/lighting workflows.

2018-07-05 Thread Tim Crowson
's internal production > resource. If the pricing was closer to ADSK or Houdini Core (FX licenses > are limited at their facility), it would make the decision a little easier. > > On Thu, 5 Jul 2018 at 15:59, Tim Crowson wrote: > >> I used Katana at MPC, and lately hav

Re: Anybody here have a view on Houdini vs Katana for lookdev/lighting workflows.

2018-07-05 Thread Tim Crowson
I used Katana at MPC, and lately have been using Houdini at Method. Bear in mind that my use of these products has been for feature films, with medium to heavy shot content. I have not used them in any other context. Bear in mind also that both platforms (because that’s really what they are) requir

Re: Any Dinosaurs Still Lurking?

2018-05-15 Thread Tim Crowson
Seems I have been on this list for nearly 10 years, so that doesn't qualify me quite as a dinosaur. Maybe one of those annoying chicken-sized ones? I don't use Soft anymore but I still lurk. Mostly it's a mix of Maya and Katana these days, but Houdini is likely around the corner for me. On Tue, Ma

Re: Softimage - not going away...

2017-10-24 Thread Tim Crowson
Really nice work, there! On Tue, Oct 24, 2017 at 9:56 AM Gregor Punchatz wrote: > Beautiful work! > > On Tue, Oct 24, 2017 at 6:16 AM, Jean-Louis > wrote: > >> Hi list, >> >> Softimage still alive and well over here at Digital Golem: >> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.dig

Re: Redshift - shapeInstanceTime

2017-03-13 Thread Tim Crowson
It is still unsupported as far as I know. On Mon, Mar 13, 2017 at 2:33 PM Fabricio Chamon wrote: > Can anyone confirm Redshift still does not support shapeInstanceTime on > pointclouds? I couldn't find any info on the docs or forums. > > thanks. > -- > Softimage Mailing List. > To unsubscribe

Re: Glassworks VFX featurette on "A Monster Calls"

2017-02-19 Thread Tim Crowson
tunning achievement no > matter who did what. I'd imagine it was a dream job for Henning as the art > direction is right up his strasse. > > On 19 February 2017 at 22:09, Tim Crowson wrote: > > I am not sure which role the other MPC branches played in Monster Calls, > but

Re: Glassworks VFX featurette on "A Monster Calls"

2017-02-19 Thread Tim Crowson
I am not sure which role the other MPC branches played in Monster Calls, but I don't think our folks here in Vancouver did much if any on this one. I know we in lighting never worked on it. Jon, Henning did some asset work on this before going to Dneg. He might know more. On Sun, Feb 19, 2017 at 1

Re: Opinion gathering

2017-02-17 Thread Tim Crowson
How'd that work out, Michael, asking for more Soft licenses? On Fri, Feb 17, 2017 at 11:19 AM Michael Amasio wrote: > There's a no shortage of high paying jobs for houdini fx artists in > Vancouver. > Most studios already have it integrated in their pipelines to some degree. > Small studios who d

Re: Opinion gathering

2017-02-16 Thread Tim Crowson
s I still can't recommend Modo as a production backbone app with the kinds of productions I know are done by folks here. -Tim On Thu, Feb 16, 2017 at 5:47 PM Jonathan Moore wrote: I (alongside Tim Crowson from this list) have been a long term beta tester for Modo, so I'll shoot from th

Re: houdini 16

2017-02-07 Thread Tim Crowson
That is a hell of a release. On Tue, Feb 7, 2017 at 8:35 AM Jordi Bares wrote: > Give them a year and let’s have a look again. ;-) > Jb > > > > On 7 Feb 2017, at 15:52, Jonathan Moore wrote: > > I mentioned this over on the Modo beta forums, but it's also worth > mentioning here. Houdini is nev

Re: houdini 16

2017-02-05 Thread Tim Crowson
were put together for H13/14 (I think, I'm sure Jordi can clarify). > But there's still plenty of useful stuff for H16. The Mantra cheatsheet > alone has saved me on many an occasion. :) > > It's a near 700mb download altogether but it's pretty essential reading > for

Re: houdini 16

2017-02-04 Thread Tim Crowson
ed me on many an occasion. :) > > It's a near 700mb download altogether but it's pretty essential reading > for XSI alumni. > > Enjoy... > > On 4 February 2017 at 19:12, Tim Crowson wrote: > > Hey, where is that PDF Jordi (I think it was Jordi?) came up with for XSI

Re: houdini 16

2017-02-04 Thread Tim Crowson
Hey, where is that PDF Jordi (I think it was Jordi?) came up with for XSI users moving to Houdini? On Sat, Feb 4, 2017 at 8:52 AM wrote: > > > ... > and I must say the future looks bright. > > don’t jinx it! > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@lis

Re: houdini 16

2017-02-04 Thread Tim Crowson
That is an impressive release! On Sat, Feb 4, 2017 at 7:47 AM Olivier Jeannel wrote: > Agree, they totaly missed it, that's a fail. > > 2017-02-04 16:14 GMT+01:00 Jonathan Moore : > > That new feature list might be long and impressive in scope and function. > But you have to ask yourself, did the

Re: Last xsi reel

2016-12-11 Thread Tim Crowson
Hi mikael! Fantastic reel! I didn't realize we used XSI that much, that's a pleasant surprise! On Sun, Dec 11, 2016 at 1:56 PM wrote: > Thanks guys! :) For as what XSI was used for, basically everything that > we did in crowd that is in the air like the tree vortex in Fantastic 4, the > ship bat

Re: Warcraft Creating The Horde

2016-11-17 Thread Tim Crowson
Awesome! EOL != obsolete On Thu, Nov 17, 2016 at 8:02 AM Tom Kleinenberg wrote: > Very cool! That crowd stuff was what really impressed me in the film. > > On 17 November 2016 at 15:56, Eric Thivierge wrote: > > Hey all, > > This new video from ILM has a few clips and information about the work

Re: Ping

2016-10-04 Thread Tim Crowson
I still lurk on the list, but at work it's all Katana and Renderman for me now. -Tim C. On Tue, Oct 4, 2016 at 2:48 PM Matt Morris wrote: > Still making a living with soft here. SI and redshift has just been a > dream combo to work with. > > > > On 4 October 2016 at 21:30, Andy Chlupka > wrote

Re: OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-04 Thread Tim Crowson
I was on the early alpha team for Modo's procedural stuff. I can't think of anyone then, or now, who thought of this as something new from "the future." There was a constant echo back to ICE, Houdini, Max, C4D even. I'd rather have the functionality than not have it, but it still is far from what

Re: Wrapped

2016-04-06 Thread Tim Crowson
Impressive! On Wed, Apr 6, 2016 at 7:28 AM Chris Marshall wrote: > wow > > On 6 April 2016 at 15:17, adrian wyer > wrote: > >> we did a similar 'plants taking over new york' piece a couple of years >> back all softimage/arnold and i can feel your pain as far as managing >> large scale growin

Re: Testing (change of address)

2016-02-08 Thread Tim Crowson
Perfect. I have the right place then. On Mon, Feb 8, 2016 at 2:44 PM Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > There is no list there is only Zuul ! > > On 8 February 2016 at 20:37, Tim Crowson wrote: > >> Switching employers, testing email >> > >

Testing (change of address)

2016-02-08 Thread Tim Crowson
Switching employers, testing email

Re: Redshift users?

2016-01-19 Thread Tim Crowson
getting a license upgrade. Thanks Tim! On Tue, Jan 19, 2016 at 1:21 PM, Tim Crowson mailto:tim.crow...@magneticdreams.com>> wrote: We settled on 2GPUs for most machines. A couple have 3. Workstati

Re: Redshift users?

2016-01-19 Thread Tim Crowson
ill on RR 6 but maybe we need to upgrade to 7 so we can have multiple render nodes on machines. Guess I better talk to the bossman and see about getting a license upgrade. Thanks Tim! On Tue, Jan 19, 2016 at 1:21 PM, Tim Crowson mailto:tim.crow...@magneticdreams.com>>

Re: Redshift users?

2016-01-19 Thread Tim Crowson
00:39, Artur Woźniak <mailto:artur.w...@gmail.com>> wrote: SO the question. How do you setup your farm. Which is better? Multiple cards per frame or a card per frame? Artur 2016-01-19 0:50 GMT+01:00 Tim Crowson mailto:tim.crow...@magneticdreams.com>>:

Re: Redshift users?

2016-01-18 Thread Tim Crowson
shift. Best marriage ever! I have 4 licenses. -- www.matinai.com <http://www.matinai.com> -- Signature *Tim Crowson */Lead CG Artist/ *Magnetic Dream

Re: Redshift users?

2016-01-06 Thread Tim Crowson
We've been using it here at Magnetic on productions since it was in Alpha. We have a small farm for it. The leadership seems to have adopted it fully. -Tim Crowson Magnetic Dreams On 1/5/2016 7:25 AM, Fabian Schnuer Gohde wrote: Pretty much only RS here too. Shading limitations and la

Re: can I still get softimage?

2015-11-24 Thread Tim Crowson
You can also get it from B&H online . -Tim On 11/24/2015 11:52 AM, Maurice Patel wrote: It would be through your local reseller. I am not sure who that is but there is 3DV in Portlan

Re: Small Scripty Thing - open render location in Explorer

2015-11-11 Thread Tim Crowson
a VB standard command?) nextstoppos = Stringsearch (pathname, ".", false, lastbackslashpos) filenamelength = nextstoppos - lastbackslashpos imagename = Mid (pathname, (lastbackslashpos + 1), filenamelength ) logmessage "name is: " & imagename fnExtractImageName = imagename End Function

Re: Can I use FindChildren() to return hair primitives?

2015-11-04 Thread Tim Crowson
/2015 10:34 AM, Stephen Blair wrote: FindChildren( "", "hair" ) doesn't work? On Wed, Nov 4, 2015 at 10:59 AM, Tim Crowson <mailto:tim.crow...@magneticdreams.com>> wrote: I'm needing to return all items of certain types belonging to a model null.

Can I use FindChildren() to return hair primitives?

2015-11-04 Thread Tim Crowson
about this? -- Signature *Tim Crowson */Lead CG Artist/ *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com

Re: Fabric Engine 2.0 out with Canvas!

2015-09-30 Thread Tim Crowson
Cool, so the Fabric 50 does that get us FE 2.0 as well? The installer for that seems to be for 1.15.3 -Tim On 9/30/2015 12:41 PM, Eric Thivierge wrote: http://fabricengine.com/fabric-engine-2-is-here/ The new Canvas graph is now available. Those who were waiting for an ICE like UI and wo

Re: Soft licenses still available for purchase?

2015-09-15 Thread Tim Crowson
tproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com><mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Tim Crowson Sent: Tuesday, September 15, 2015 11:17 AM To: softimage@listproc.autodesk.com<mailto:softimage@li

Re: Soft licenses still available for purchase?

2015-09-15 Thread Tim Crowson
with Autodesk as the offer Is not available through the estore. Maurice Maurice Patel Tél: 514 954-7134 Cell: 514 242-6549 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson Sent: Tuesday, September 15, 2015 10:57 AM To

Soft licenses still available for purchase?

2015-09-15 Thread Tim Crowson
A while back we were informed that Autodesk was still selling individual licenses of Softimage, but we had to go through a local reseller or something (?). Does anyone know if this offer is still available, and what the terms are? -- Signature *Tim Crowson */Lead CG Artist/ *Magnetic Dreams

Re: command port to XSI

2015-09-03 Thread Tim Crowson
I recall someone on the AD side mention that the "Send To" mechanism between Maya and Soft is not exposed and is essentially black-boxed. -Tim On 9/3/2015 8:34 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: So no command Port like Maya? So when Maya “sends” scene data to Softimage and crea

Re: command port to XSI

2015-09-03 Thread Tim Crowson
That's one I use here on a regular basis Works great. -Tim On 9/3/2015 5:52 AM, Cesar Saez wrote: Have you tried this? https://github.com/KelSolaar/TCPServer_For_Softimage Signature

Re: redshift maya

2015-08-19 Thread Tim Crowson
I have no idea, sorry... -Tim On 8/19/2015 4:36 PM, Eugene Flormata wrote: just thought I'd ask the community in case someone knows an an answer, i know it's not XSI, but I thought I'd ask anyways since there's smart people here Redshift maya substance node? does it work with the dynamic text

Re: Continued use of Softimage question

2015-08-19 Thread Tim Crowson
Who in the world is continuing to use Softimage? Who might still be on the lookout for high end Soft Riggers, pipeline, tools etc...? Just wondering, as I consider the future for myself and family. Thanks Sandy -- Signature *Tim Crowson */Lead CG Artist/ *Magnetic Dreams, Inc. *2

Re: Continued use of Softimage question

2015-08-19 Thread Tim Crowson
We're still entirely in Softimage. Our plan is still to move gradually over to Maya, but the lighting stage would remain in Softimage unless AD delivers better tools for this. XSI's pass system, rendering flexibility, and our commitment to using Redshift would probably keep us in Soft for our

Re: Experienced lighters with Redshift

2015-08-18 Thread Tim Crowson
Argh! I could help you out, but only remotely... :-( -Tim timcrowson.com On 8/18/2015 12:12 PM, Jean-Louis Billard wrote: Hi all, We are pitching on a job where we would need some help with surfacing, lighting and rendering with Redshift (using Softimage, of cours

Re: OT'ish: Redshift renderfarm with Softimage setup?

2015-08-07 Thread Tim Crowson
and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreem

Re: OT'ish: Redshift renderfarm with Softimage setup?

2015-08-06 Thread Tim Crowson
Looks like you guys have gone into all the relevant details already, so I don't have much to add. I will only strongly suggest that you get cards with as much RAM as you can afford. Personally, if I were building a small farm, I wouldn't even bother with the 970s, simply because of their ram l

Re: Siggraph dinner

2015-07-24 Thread Tim Crowson
I won't be arriving until Monday morning... Sorry I'll miss this! -Tim C. On 7/23/2015 6:20 PM, Matt Lind wrote: I have arranged a Siggraph dinner for most of the past 15 years, usually on Sunday evening to kick off the week as it has the fewest conflicts with other Siggraph activities. It’s a

Re: OT: I know a lot has been said about MODO but this...!?!

2015-06-29 Thread Tim Crowson
The issue for me is the performance of the app when playing back deformations on (even moderately) complex characters, or painting weights. They added an optional OpenSubDiv package(kinda like a property) that can be added to speed things up a little, but at best it's like a topical ointment ra

Re: OT: I know a lot has been said about MODO but this...!?!

2015-06-29 Thread Tim Crowson
No, ACS has been out for a while now. ACS v2 has just been released, for 801 and 901. -Tim On 6/29/2015 5:26 PM, Sebastien Sterling wrote: is this in prevision on modo 1001 ? On 29 June 2015 at 21:01, Pierre Schiller > wrote: https://vimeo.com

Re: proper render settings for redshift

2015-06-29 Thread Tim Crowson
PM, Kris Rivel wrote: Thanks guys...some good stuff here! So what about environment lighting...hdr/exr stuff...linear or sRGB for that? On Fri, Jun 19, 2015 at 5:13 PM, Tim Crowson <mailto:tim.crow...@magneticdreams.com>> wrote: Weird... I have noticed that sometimes, the &#x

Re: proper render settings for redshift

2015-06-19 Thread Tim Crowson
. I do not have Automatically Correct Color Inputs (Redshift Settings) or Apply Gamma Correction (Pass) enabled. It looks correct when I have all the boxes ticked in the Softimage Color Management prefs. On Fri, Jun 19, 2015 at 9:22 AM, Tim Crowson <mailto:tim.crow...@magneticdreams.com&g

Re: proper render settings for redshift

2015-06-19 Thread Tim Crowson
To echo Ognjen here... We have all our Soft Color Management Prefs unchecked, and we let Redshift handle everything. If you're rendering to a color space like sRGB, then in the 'Output' tab in the RS settings, under the Gamma section, set the File Output to either 'Use Display Gamma' or 'Use Cu

Re: Transferring shape keys

2015-06-18 Thread Tim Crowson
;positions" attributes. Lastly to note, this also applies to weight maps as well. Eric T. On Thursday, June 18, 2015 9:33:33 AM, Tim Crowson wrote: Eric, if I understand you correctly, that's honestly what I'd rather do. Seems so much simpler to leave the shape keys in place and

Re: Transferring shape keys

2015-06-18 Thread Tim Crowson
shape keys through scripting or ICE. Eric T. Eric Thivierge http://www.ethivierge.com On Wed, Jun 17, 2015 at 3:48 PM, Tim Crowson <mailto:tim.crow...@magneticdreams.com>> wrote: I'm working on a tool for updating shapeKeys insid

Transferring shape keys

2015-06-17 Thread Tim Crowson
or not, hence my current method of deleting and re-applying anim/expressions. -- Signature *Tim Crowson */Lead CG Artist/ *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com / /

Re: Writing custom loaders for .emdl and .scn files in other apps

2015-06-02 Thread Tim Crowson
Let me clarify... obviously I'm not asking about the I/O SDKs for other apps... I'm asking about info on XSI's native I/O formats. On 6/2/2015 11:19 AM, Tim Crowson wrote: Where would I go to find information on writing loader plugins for other apps for loading .emdl and .scn fi

Writing custom loaders for .emdl and .scn files in other apps

2015-06-02 Thread Tim Crowson
Where would I go to find information on writing loader plugins for other apps for loading .emdl and .scn files? Not having much luck in the SDK, unless I just missed it... -- Signature *Tim Crowson */Lead CG Artist/ *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN

Re: Heavy scenes with the GTX 970

2015-05-29 Thread Tim Crowson
a 4GB geo cache limit. The 4GB limit only applies to earlier-generation videocards, including the old Titans/Quadros. Kind regards, -Panos *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Tim Crowson *Sent:* Friday, May 29, 2015 9:

Re: Heavy scenes with the GTX 970

2015-05-29 Thread Tim Crowson
tan X with 12gb but they are rather expensive. We have a gtx 670 4gb and a gtx 690 4gb but it is really 2 card in one. We will do some testing with those cards and report back. Thanks, Leoung On 29/05/2015 10:17 AM, Tim Crowson wrote: Yeah this could possibly be happening, but indeed the scene

Re: Heavy scenes with the GTX 970

2015-05-29 Thread Tim Crowson
r users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! -- Signature *Tim Crowson */Lead CG Artist/ *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticd

Re: "Jordskott" tv series visual effects, Softimage+Redshift

2015-05-26 Thread Tim Crowson
Great work Arvid! -Tim On 5/22/2015 3:37 PM, Arvid Björn wrote: Hi guys, just wanted to show a couple of shots we did for the Swedish tv series "Jordskott." We did all the 342 vfx shots for all 10 episodes, all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for comp. H

Re: PLUG: Fabric news for FMX (MODO support incoming!)

2015-05-04 Thread Tim Crowson
That's great, Paul! So awesome. -Tim On 5/4/2015 3:27 PM, Paul Doyle wrote: we can do it on a consulting basis for sure On 4 May 2015 at 21:25, Eric Thivierge > wrote: Great to see Paul! Can you get Fabric integrated with my microwave too? :P Eri

OT: A more complete list of changes in Maya 2016?

2015-04-22 Thread Tim Crowson
Is there a more complete list of the changes in Maya 2016 than what is posted on the AD site here <http://www.autodesk.com/products/maya/features/new/list-view>? Or is that pretty much it? -Tim Crowson

Re: OT: Modo 901 Sneak Peek

2015-04-10 Thread Tim Crowson
I don't use Blender I have no idea... could be -Tim On 4/10/2015 3:16 PM, Dan Yargici wrote: Sounds more like Blender's scenes philosophy to me from that description. Sent from my phone... On 10 Apr 2015 23:00, "Andy Goehler" > wrote: More o

Semi-OT: Modo Rigging Master Course update released

2015-03-25 Thread Tim Crowson
aining does not magically improve Modo's performance issues ;-) http://www.thefoundry.co.uk/products/modo/training-videos/rigging-master-course-update/?utm_source=community.thefoundry.co.uk&utm_medium=social&utm_campaign=rigging-update -Tim Crowson

Re: exocortex

2015-02-06 Thread Tim Crowson
es to the same place which ever email address you use. Best regards, Ben Houston Best regards, Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter: @exocortexcom) https://Clara.io - Online 3D Modeling and Rendering On Thu, Feb 5, 2015 at 5:04 PM, Tim Crowson wrote: Ben, I've been

Re: exocortex

2015-02-05 Thread Tim Crowson
Ben, I've been trying to reach you at this email address as well. The first time it eventually bounced back as undeliverable (3-4 days after sending). Have since resent... -Tim Crowson Magnetic Dreams On 2/4/2015 1:38 PM, Ben Houston wrote: Hi Chris, We chatted off list. I believ

Re: [PLUG] mGear Teaser

2015-01-26 Thread Tim Crowson
AWESOME!!! On 1/26/2015 10:47 AM, Sebastien Sterling wrote: Question: Is this just the autorig? (which would already be 6 flavors of awesome!) or does it also include the pivot snap and extra solvers and all the little handy tools... On 26 January 2015 at 16:31, Mirko Jankovic

Re: Maya freelance list

2015-01-21 Thread Tim Crowson
;mailto:a...@andynicholas.com>> wrote: Cats and dogs living together... mass sponge migrations... On 21 January 2015 at 15:58 Tim Crowson mailto:tim.crow...@magneticdreams.com>> wrote: > What a world we live in, where brother turns against brother... > -Tim &g

Re: Maya freelance list

2015-01-21 Thread Tim Crowson
What a world we live in, where brother turns against brother... -Tim On 1/21/2015 9:37 AM, Raffaele Fragapane wrote: You can't be using Maya and be willing to identify yourself as Maya people and also be decent at the same time. You are asking for the impossible, Adam. On Wed, Jan 21, 2015 at

Re: Best graphic card for Softimage?

2014-12-11 Thread Tim Crowson
I have a 970 for my home system and it's fantastic. -Tim On 12/11/2014 3:34 PM, David Rivera wrote: GTX 9XX it´s the way to go, packed with another $600 on Redshift. Thanks. :) *David Rivera* /3D Compositor/Animator/ LinkedIN Behance

Re: Yellow Day

2014-12-01 Thread Tim Crowson
, can do, latest secret weapon tech studio” vibe you guys give! When you refer to the World Position framebuffers, what are they and how did you use them? Those shots were great. =) -Draise PH: +57 313 811 6821 *From:* Tim Crowson <mailto:tim.crow...@magneticdreams.com> *Sent:* ‎M

Re: Yellow Day

2014-12-01 Thread Tim Crowson
ephens wrote: I always admire your work.. Specially with the whole “small budget, can do, latest secret weapon tech studio” vibe you guys give! When you refer to the World Position framebuffers, what are they and how did you use them? Those shots were great. =) -Draise PH: +57 313

Re: Yellow Day

2014-12-01 Thread Tim Crowson
Thanks Jason. Yes, we did that with Redshift and a very small "farm" (more like a garden really... is that a thing? A Render Garden?). By the time my lighting tasks got passed on to me, I had about a month to light all of my 75 shots. It was a CRAZY schedule, but I honestly can't think of any

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Tim Crowson
ar widget in either the same PPG or another PPG, thereby setting up a quick 1:1 expression. It's similar to set Set Driven Key. But that drag-n-drop mechanism would be nifty to have if Maya doesn't already do it (I'm learning Maya now...) -Tim On 11/26/2014 10:53 AM, Tim Crowson

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Tim Crowson
Editor -Remove Animation -Copy Animation -Paste Animation I find that having access to these directly from a PPG/AE is really helpful. -Tim Crowson http://www.timcrowson.com On 11/25/2014 8:57 PM, Eric Thivierge wrote: Hi Shuting, Nice to chat again. :) The biggest thing for me is the ability to

Re: Royal render and redshift

2014-11-18 Thread Tim Crowson
sumbimming machine also have to be logged in as RR? a *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Tim Crowson *Sent:* 18 November 2014 15:47 *To:*

Re: Royal render and redshift

2014-11-18 Thread Tim Crowson
Adrian we have been using RR with RS for over a year and half and haven't had any trouble. If the scenes are rendering in Mental Ray, it's because Softimage is defaulting to that because something has gone wrong with loading or running the Redshift plugin/core. Are you running your RR clients

Re: Equivalent of XSI's Pick Session via pure Python/Qt?

2014-11-05 Thread Tim Crowson
Fantastic! On 11/5/2014 2:24 PM, Luc-Eric Rousseau wrote: You'd create a QEventLoop object to run a modal loop. Whenever your condition is reached, stop the loop by calling its quit() signal. On Wed, Nov 5, 2014 at 3:03 PM, Tim Crowson wrote: Well I really like XSI's behavior

Re: Equivalent of XSI's Pick Session via pure Python/Qt?

2014-11-05 Thread Tim Crowson
0 PM, Jeremie Passerin wrote: On a related subject, is there a PickElement and PickObject-like command in Maya ? Anyone knows ? On 5 November 2014 10:56, Tim Crowson mailto:tim.crow...@magneticdreams.com>> wrote: Thanks Cesar, This is for use in a different app, which doesn't hav

Re: Equivalent of XSI's Pick Session via pure Python/Qt?

2014-11-05 Thread Tim Crowson
command. Hope this helps, Cheers On Wed, Nov 5, 2014 at 12:07 PM, Tim Crowson <mailto:tim.crow...@magneticdreams.com>> wrote: Anyone have any ideas for how to recreate XSI's Pick Session behavior using Python and Qt? -- *Tim Crowson */Lead CG Artist/

Equivalent of XSI's Pick Session via pure Python/Qt?

2014-11-05 Thread Tim Crowson
Anyone have any ideas for how to recreate XSI's Pick Session behavior using Python and Qt? -- Signature *Tim Crowson */Lead CG Artist/ *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com tim

UV projection by raycasting from geo?

2014-10-16 Thread Tim Crowson
Is it possible to create a UV projection similar to a camera projection, but using geometry as the projector instead? I have a deforming surface with another deforming surface above it, and I'd like to use one mesh to project UVs onto the other... -- Signature *-TimCrowson *

Re: Glasswoks Lycra

2014-10-03 Thread Tim Crowson
I know you asked Emilio, but I'll answer for my part: BF+BF or BF+IPC. -Tim On 10/3/2014 2:08 PM, Steven Caron wrote: i meant... which rendering engines do you use in redshift :P On Fri, Oct 3, 2014 at 11:42 AM, Emilio Hernandez > wrote: Since Redshift appeared,

Re: Glasswoks Lycra

2014-10-03 Thread Tim Crowson
What's really awesome is that these cards are not only getting better, but cheaper too. The 900 series was just released and packs a punch for not a whole lot of money. Redshift excells with these so-called 'gaming' cards. -Tim On 10/3/2014 1:52 PM, Simon van de Lagemaat wrote: So SLI seems

Re: Glasswoks Lycra

2014-10-03 Thread Tim Crowson
1) it slows down the most when sending geometry out of core, and frankly even that ain't all that bad. 'Significantly' is relative here when it's already that fast. 2) There is currently a hard-coded 4GB cap on on-board geo cache, to try and balance performance in these early stages. So even if

Re: Glasswoks Lycra

2014-10-03 Thread Tim Crowson
It really is. Even on very complex scenes. -Tim On 10/3/2014 1:06 PM, Steven Caron wrote: that extra GPU power is a dramatic increase in speed though. On Fri, Oct 3, 2014 at 10:53 AM, Simon van de Lagemaat mailto:si...@theembassyvfx.com>> wrote: Why is that? I didn't see anything in tha

Re: HDRI Light Studio for Softimage addon

2014-09-17 Thread Tim Crowson
But with the dome light's use of MIS, you don't really have the same need for the sIBL breakdown that you used to. I find that I just don't need all the different images anymore. A high-res, non-convolved image loaded into a dome light does the trick for both lighting and reflections, and even

Re: HDRI Light Studio for Softimage addon

2014-09-16 Thread Tim Crowson
Does this mean that 'Twue Wuv' can bring back the 'only mostly dead?' -Tim On 9/16/2014 11:58 AM, Steven Caron wrote: 'but i am not dead yet!' exactly! On Tue, Sep 16, 2014 at 9:52 AM, Greg Punchatz > wrote: https://www.youtube.com/watch?v=Sh8mNjeuyV4 --

Re: Softimage 2015 to MODO 8 using Alembic

2014-09-15 Thread Tim Crowson
I thought face-sets/clusters were part of the spec though... -Tim On 9/15/2014 4:07 PM, Angus Davidson wrote: I have only ever gotten, models , with UVs out of alembic. You normally have to reassign materials in your new application From: Leoung O'Young

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Tim Crowson
do you want to end up at a job where all you can expect is overtime and headaches due to your tool falling apart when it matters the most? -- Signature *Tim Crowson */Lead CG Artist/ *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 *Ph* 615.885.6801

Re: Rigging and Animation in Modo

2014-08-22 Thread Tim Crowson
I can tell you that voices are pretty loud on this topic (i.e. everyone agrees with you vehemently), and The Foundry can't help but hear us. There are performance issues that need to be dealt with, and I sure hope they get them resolved. -Tim On 8/22/2014 9:05 AM, Eric Thivierge wrote: Howeve

Re: Rigging and Animation in Modo

2014-08-22 Thread Tim Crowson
tor >>http://probiner.x10.mx/**<http://probiner.x10.mx/> * * -- Signature *Tim Crowson */Lead CG Artist/ *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdrea

Setting render output paths in Maya

2014-08-20 Thread Tim Crowson
in the same project? Or is it changed strictly for the scene I'm in? -- Signature *Tim Crowson */Lead CG Artist/ *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com

Re: softimage to modo

2014-08-20 Thread Tim Crowson
Not pushing anything here, but since some folks on this list are in the market for software, they should know that Modo is 40% off (USD $897) until August 27th. -Tim

Re: Softimage to Modo

2014-08-07 Thread Tim Crowson
sible - to port this flocking plugin to Modo. That's it for now. A few conrete things, a few promises, let's see what will happen ;) Am 06.08.2014 23:44, schrieb Tim Crowson: The lack of 3rd party development is due to the poor documentation of the SDK. The actual functionality of

Re: Softimage to Modo

2014-08-06 Thread Tim Crowson
The lack of 3rd party development is due to the poor documentation of the SDK. The actual functionality of the SDK is fine, but it's very poorly documented, with very few examples. This is a big problem and the Foundry and the Modo devs themselves acknowledge it and have placed a high priority

Re: Softimage to Modo

2014-08-06 Thread Tim Crowson
ed the shading node on the videos I saw, it is a complete system or is complementary to what already exists? 6) Render Passes is complete and customizable or need implementations yet? 7) How many third party renders exist for Modo? I know these are many questions, but if anyone can answer some oh these

Re: Cinema 4D an option?

2014-08-05 Thread Tim Crowson
The thing that I miss from Softimage in Modo, where passes are concerned, is the ability to create pass-specific partitions and overrides that don't exist anywhere else. Other than that, I have to say that I think Modo's pass system is possibly more powerful, simply because its passes are /cont

Re: Maya 2015 Node Editor

2014-07-15 Thread Tim Crowson
No, Modo doesn't not /yet /have a Group Comment node. -Tim On 7/15/2014 3:01 PM, Sebastien Sterling wrote: This! there is a term for it, but i can't remember. :P gathering nodes and organizing them. http://wpfiles.darkvertex.com/wp/wp-content/uploads/2010/11/ICEtree_DeformWithSourceMesh.png

Re: Maya 2015 Node Editor

2014-07-15 Thread Tim Crowson
seful. Sergio Mucino On Tue, Jul 15, 2014 at 2:54 PM, Tim Crowson <mailto:tim.crow...@magneticdreams.com>> wrote: The color coding of nodes in Modo's is very different from ICE's: instead of coding by node type, they inherit the color assigned to the ite

Re: Maya 2015 Node Editor

2014-07-15 Thread Tim Crowson
The color coding of nodes in Modo's is very different from ICE's: instead of coding by node type, they inherit the color assigned to the item they represent. So for example, in the Item List, if you select something, right-click, and set the 'Editor Color', the corresponding node(s) will be out

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