] On Behalf Of Nancy Jacobs
Sent: Thursday, June 26, 2014 2:17 AM
To: softimage@listproc.autodesk.com
Subject: Re: Ideas for star fields?
I'm rendering with Redshift. What I've been experimenting with is to take the
star field map I'm using for the background, whether Hubble or now Joey
f Of Nancy Jacobs
Sent: Thursday, June 26, 2014 2:17 AM
To: softimage@listproc.autodesk.com
Subject: Re: Ideas for star fields?
I'm
Interesting...
On a renderer point of view, I wonder how importance sampling will cope with
all those bright little spots...
In the end, it's just a tiny little fill light. I would defenitly use a manual
created direct light source with very low intensity to recreate the Mystery
artistic
"Mystery artistic soft light that shows
lasers"
Lol! :)
On 06/25/14 21:58, Sylvain Lebeau wrote:
Interesting...
On a renderer point of view, I wonder how importance sampling
will cope with all
-
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-
boun...@listproc.autodesk.com] On Behalf Of Nancy Jacobs
Sent: Monday, June 23, 2014 5:43 PM
To: Softimage Listserve
Subject: Ideas for star fields?
Hello,
I'm needing a star field kind of background for a scene, and looking
To: softimage@listproc.autodesk.com
Subject: RE: Ideas for star fields?
The problem is that you are using Hubble images. Hubble images are high res
and beautiful but often are only representative of a single focal point in
space. What you want is a star map that is a cylindrical projection
-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph
G. (LARC-E1A)[LITES]
Sent: Tuesday, June 24, 2014 6:25 AM
To: softimage@listproc.autodesk.com
Subject: RE: Ideas for star fields?
Oh and one other thing. You may find that constraining
Maybe take a look at StarPro plug in for Nuke?
http://www.maasdigital.com/starpro/
I never tried it, but at 227$ it's worth to check and you still keep the
control in comp.
Look at the first video for a little tut on it...
hope it helps
sly
Sylvain Lebeau // SHED
V-P/Visual effects
Sounds great but I don't have Nuke... Just After Effects with trapcode
particular. May be something useful here, but the problem with post comp is
that I need to create lights for the scene that correspond to the starlight (as
least somewhat). Resulting in a subtle GI lighting from space...
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux,
Joseph G. (LARC-E1A)[LITES]
Sent: Tuesday, June 24, 2014 6:25 AM
To: softimage@listproc.autodesk.com
Subject: RE: Ideas for star fields?
Oh
Thank you Jason for this awesome texturing advice. I've done a lot in photoshop
with tiles and spherical texture maps, so this is my territory.
Some of these procedures i'll have to read over a few times to really get
completely, so I hope you don't mind if I need to ask a couple questions
as desired.
Matt
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nancy Jacobs
Sent: Tuesday, June 24, 2014 2:27 PM
To: softimage@listproc.autodesk.com
Subject: Re: Ideas for star fields?
Good point, if I use
No prob :) Also do early tests (with
your live psd as a texture in 'texture decal' view in full screen)
to adjust scaling of stars,
so that at the final frame res, they arent much smaller than 1
pixel (or not much bigger for that matter)
(avoiding any
:
softimage-boun...@listproc.autodesk.com] On Behalf Of Nancy Jacobs
Sent: Tuesday, June 24, 2014 2:27 PM
To: softimage@listproc.autodesk.com
Subject: Re: Ideas for star fields?
Good point, if I use expressions to correct the rotation problems re the
environment map and any SI world null rotation
Ohhh but there is an AFX plug in too!!...
Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM
VFX Curriculum 03: Compositing Basics
mail to: s...@shedmtl.com
On
also Lighting form a starfield is a bit futile
You got sun.and not much else... It can be played by eyes easly
Check out for the After effects plug in then!!
sly
Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T
Plus mistery soft light from a galaxies
that always happens to be somewhere around so that there may be
light, with dust in space so we can see lazers :)
On 06/24/14 22:42, Sylvain Lebeau wrote:
also Lighting form a starfield is a bit
On Jun 25, 2014, at 12:14 AM, Jason S jasonsta...@gmail.com wrote:
Plus mistery soft light from a galaxies that always happens to be somewhere
around so that there may be light, with dust in space so we can see lazers :)
That's what I'm counting on! That Mystery soft light. Since what I'm
Hello,
I'm needing a star field kind of background for a scene, and looking for ideas
to create it. I have been using Hubble images wrapped around a sphere, around
the scene, but I'm finding it doesn't read well, even with very high-res Hubble
images.
So, I'm wondering about other ways to
Do you need nebulae, etc?
If its just stars, what about using a static point cloud with spherical /
displaced randomized spheres as shape. Randomize color and transparency per
point?
This would give you the 3d field you are looking for, then perhaps some
fluids to do neb clouds, simulated
Thanks Adam, this is a great idea, and something I'm not used to doing, so I
will have to learn more. Would it be best to do this with ice? Or just basic
particles?
As for fluidsam I missing somethingdo we have fluids in Softimage these
days...? Nebula clouds would be perfect, as I
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