Re: Maya feature request from Softimage users

2014-03-20 Thread Luc-Eric Rousseau
You'll need to use the copy that button On Mar 20, 2014 4:56 PM, "John Richard Sanchez" wrote: > Great. Thanks. Though when I turn of list I cant have more than one AE > open. When I select another object and hit Cntrl A I don't get a new AE. > Using 2014 SP2 > > > On Thu, Mar 20, 2014 at 2:47 PM

Re: Maya feature request from Softimage users

2014-03-20 Thread Adam Sale
Lock attribute is two clicks. Small inefficiencies add up to wasted time. The lock icon is one click. On Thu, Mar 20, 2014 at 2:22 PM, Luc-Eric Rousseau wrote: > You'll need to use the copy that button > On Mar 20, 2014 4:56 PM, "John Richard Sanchez" > wrote: > >> Great. Thanks. Though when I

Re: Maya feature request from Softimage users

2014-03-20 Thread John Richard Sanchez
Great. Thanks. Though when I turn of list I cant have more than one AE open. When I select another object and hit Cntrl A I don't get a new AE. Using 2014 SP2 On Thu, Mar 20, 2014 at 2:47 PM, Luc-Eric Rousseau wrote: > On Thu, Mar 20, 2014 at 10:46 AM, John Richard Sanchez > wrote: > > Not sure

Re: Maya feature request from Softimage users

2014-03-20 Thread Luc-Eric Rousseau
On Thu, Mar 20, 2014 at 10:46 AM, John Richard Sanchez wrote: > Not sure if this has been touched upon but I would love to lock the property > page um I mean attribute editor. And I would love to have different > attribute editors open for different objects. But what would really be > boss is i

Re: Maya feature request from Softimage users

2014-03-20 Thread John Richard Sanchez
Not sure if this has been touched upon but I would love to lock the property page um I mean attribute editor. And I would love to have different attribute editors open for different objects. But what would really be boss is if I could drag and drop animation from one objects channel to anothers

Re: Maya feature request from Softimage users

2014-03-11 Thread Daniel Sweeney
Hi, Don't think we will be transitioning to Maya, but just saw a pretty impressive reel from a TD for maya, https://vimeo.com/88619343. Looks far too technical for me, but don't know if he has open sourced his tools that he shows in the video. ta,

Re: Maya feature request from Softimage users

2014-03-10 Thread Morten Bartholdy
Hmm, must be a huge task... Morten Den 7. marts 2014 kl. 19:41 skrev Luc-Eric Rousseau : > On Fri, Mar 7, 2014 at 11:59 AM, Jeremie Passerin wrote: > > I would really like to hear Autodesk plan to incorporate some of those > > features in Maya. > > I'm guessing there not all super easy to mer

Re: Maya feature request from Softimage users

2014-03-10 Thread Nicolas Esposito
I would love to see a kind of "Case study" similar to what Emilio Hernandez did for the Dorrito technique, but applied to various areas, from modeling/advanced modeling, material setup, UVs, simple rigging, rendering and so on... Lots of posts and articles I've found on Maya vs Softimage are mostly

Re: Maya feature request from Softimage users

2014-03-09 Thread Mirko Jankovic
That too... especially for small shops and freelancers but honestly those cases will be holding Softimage for years to come. Really even with current version there is not much you can't do having in mind projects that small shops and solo freelancers usually get. It is hardly possible that they wil

Re: Maya feature request from Softimage users

2014-03-09 Thread Jason S
Perhaps, but apart the transitional part, what has everyone worried, is on the long term, even well after adoption, productivity would seemingly be at around 50-75%.. & for the smaller places, more towards the 50%. On 03/09/14 15:57, Mirko Jankovic wrote: Realistically... this puts all Softimag

Re: Maya feature request from Softimage users

2014-03-09 Thread Mirko Jankovic
Realistically... this puts all Softimage users to level of junior proficiency with Maya as it will be needed some time to get to same level of expertise.. not talking about small things like UI and basic stuff but to deeper knowledge of software and task solving skills with tools at hand.

Re: Maya feature request from Softimage users

2014-03-09 Thread Jordi Bares
The problem I see is not only is not better, it will take so long to get to where we are already with Softimage that it is preposterous they insist in putting make up on the pig. Jordi Bares jordiba...@gmail.com On 8 Mar 2014, at 22:29, Emilio Hernandez wrote: > Yes we need something better.

Re: Maya feature request from Softimage users

2014-03-09 Thread peter_b
/channels system is multidimensional . From: Greg Punchatz Sent: Saturday, March 08, 2014 11:02 PM To: softimage@listproc.autodesk.com Subject: Re: Maya feature request from Softimage users Not even close that's all pre canned stuff from what I have seen... nothing like the power of p

Re: Maya feature request from Softimage users

2014-03-09 Thread Rob Wuijster
Seriously, this whole renderlayer/passes/attrubition map/override thing in Maya is enough to kill yourself. Slowly, with a blunt knife... Rob \/-\/\/ On 8-3-2014 22:20, Cristobal Infante wrote: Also render passes do exist they are just a bit different (though I've

Re: Maya feature request from Softimage users

2014-03-08 Thread Jonah Friedman
You manually update them by hitting sort or sort all. Also have a check function that checks to see if anything is unsorted and report what. This workflow only works because passes and partitions are so solid and useful, not to mention groups. Maya has no foundation to build this sort of thing on,

Re: Maya feature request from Softimage users

2014-03-08 Thread Cristobal Infante
I made a script which I should really share called "assign partition" which works exactly like "Assign material". New object in the scene that need partitioning, just selecting any object that's already in the correct partition. On 8 March 2014 22:30, Andy Goehler wrote: > Thank you for saying

Re: Maya feature request from Softimage users

2014-03-08 Thread Mirko Jankovic
Looks like MRay burried its hands deep in all programs and don;t wanna let go... honestly... it would be waaay better fif they would arive wihtouth any render engine at all, ofc cut base price of 3d software as well and then you have bduget to choose render engine. Or even better Buy app this or th

Re: Maya feature request from Softimage users

2014-03-08 Thread Andy Jones
We should really just release ours. We'd just have to get it cleared with our CTO. But since I built the original version back in the mid 2000s when I was at PLF, it's probably something we can make happen pretty easily. I think we'll also likely want it out there as reference material for a Fabr

Re: Maya feature request from Softimage users

2014-03-08 Thread Daniel Kim
And another ridiculous thing is, Maya added 'Modeling Took Kit'. It is like a simplified way to model, but it's working like a module. If someone else have done modeling in Maya, it is too slow process. There are no simple and easy ways to change manipulate to local, global, normal mode like SI. Ma

Re: Maya feature request from Softimage users

2014-03-08 Thread Jonah Friedman
Oh no, I would never accuse you being stark raving mad, sorry it came off that way. I was more concerned the Maya people reading this thread would read your post like that. :) On Sat, Mar 8, 2014 at 6:03 PM, Eric Thivierge wrote: > > On Sat, Mar 8, 2014 at 5:29 PM, Jonah Friedman wrote: > >>

Re: Maya feature request from Softimage users

2014-03-08 Thread Raffaele Fragapane
What? Eric, don't lie to people! We had to listen to you saying how you wished Soft's passes were more like Maya Render Layers for all your time here in AL, to the point our ears were bleeding! On Sun, Mar 9, 2014 at 10:03 AM, Eric Thivierge wrote: > > On Sat, Mar 8, 2014 at 5:29 PM, Jonah Fried

Re: Maya feature request from Softimage users

2014-03-08 Thread Jonah Friedman
Agreed, but that better thing is not what we find in Maya render layers. Render layers are clearly worse. I have no faith in AD's judgement about what is better though. On Sat, Mar 8, 2014 at 5:21 PM, Eric Thivierge wrote: > > On Sat, Mar 8, 2014 at 5:12 PM, Andy Goehler > wrote: > >> I can't

Re: Maya feature request from Softimage users

2014-03-08 Thread Eric Thivierge
On Sat, Mar 8, 2014 at 5:12 PM, Andy Goehler wrote: > I can't count the many many times overrides have cost me overtime and > rerendering because of not working properly. I think we all need to be honest, there were concepts that were great about passes / partitions but there were some things th

Re: Maya feature request from Softimage users

2014-03-08 Thread Eric Thivierge
On Sat, Mar 8, 2014 at 5:29 PM, Jonah Friedman wrote: > Agreed, but that better thing is not what we find in Maya render layers. > Render layers are clearly worse. I have no faith in AD's judgement about > what is better though. I hope you didn't take it as me being pro-maya render layers. They

Re: Maya feature request from Softimage users

2014-03-08 Thread Andy Goehler
On Mar 08, 2014, at 23:47, Jonah Friedman wrote: > You manually update them by hitting sort or sort all. Also have a check > function that checks to see if anything is unsorted and report what. > Sounds like something I’ll start implementing on Monday. Thanks for the inspiration. Andy

Re: Maya feature request from Softimage users

2014-03-08 Thread Daniel Kim
Maya has pass render and partition of course, but because of its complex system, it's kinda useless. It's not easy like Softimage. And you guys will find that announcement of Subdivision is not on menu anymore on Maya 2014. So, basically, you have to use that 15 years old method 'Smooth' when you r

Re: Maya feature request from Softimage users

2014-03-08 Thread Andy Goehler
That reminds me, I’ve written a script with that exact same functionality. Most have got lost somewhere. On Mar 08, 2014, at 23:35, Cristobal Infante wrote: > I made a script which I should really share called "assign partition" which > works exactly like "Assign material".

Re: Maya feature request from Softimage users

2014-03-08 Thread Emilio Hernandez
Yes we need something better. And Maya is not better. --- Emilio Hernández VFX & 3D animation.

Re: Maya feature request from Softimage users

2014-03-08 Thread Andy Goehler
Sounds great. How does the “Sort Controller” update the pass? By callback upon switching to that pass or manually? Andy On Mar 08, 2014, at 23:35, Jonah Friedman wrote: > We have a rule based way of sorting partitions called the "Sort Controller", > originally conceived by Andy Jones. It's be

Re: Maya feature request from Softimage users

2014-03-08 Thread Jonah Friedman
We have a rule based way of sorting partitions called the "Sort Controller", originally conceived by Andy Jones. It's been extremely powerful. You write your passes in a simple markup language in a PPG on the pass, like this. Copy pasting from a real production scene I have open right now- Backgr

Re: Maya feature request from Softimage users

2014-03-08 Thread Emilio Hernandez
We need a better Softimaya or what ever you want to call it. But definitively not Maya. --- Emilio Hernández VFX & 3D animation. 2014-03-08 16:30 GMT-06:00 Andy Goehler : > Thank you for saying that Eric. While Softs Passes/Partitions are s

Re: Maya feature request from Softimage users

2014-03-08 Thread Andy Goehler
Thank you for saying that Eric. While Softs Passes/Partitions are still great and better than others out there, I feel the same way. Having to add yet another object to a partition in x amount of passes is something I’ve become to hate. Referencing of partitions/groups in passes would help, expr

Re: Maya feature request from Softimage users

2014-03-08 Thread Tim Crowson
Not if you can script, I'm told. -Tim On 3/8/2014 4:20 PM, Cristobal Infante wrote: are trimmed emails a Maya problem as well? ;) On 8 March 2014 22:14, Tim Crowson > wrote: See the problem with trimmed emails is that you can't really tell what

Re: Maya feature request from Softimage users

2014-03-08 Thread Cristobal Infante
are trimmed emails a Maya problem as well? ;) On 8 March 2014 22:14, Tim Crowson wrote: > See the problem with trimmed emails is that you can't really tell what > someone is responding to. I'm definitely in favor of at least quoting the > statements to which you're responding. > > :-D > > > >

Re: Maya feature request from Softimage users

2014-03-08 Thread Tim Crowson
See the problem with trimmed emails is that you can't really tell what someone is responding to. I'm definitely in favor of at least quoting the statements to which you're responding. :-D On 3/8/2014 4:02 PM, Greg Punchatz wrote: Not even close that's all pre canned stuff from what I ha

Re: Maya feature request from Softimage users

2014-03-08 Thread Andy Goehler
I can’t count the many many times overrides have cost me overtime and rerendering because of not working properly. Andy On Mar 08, 2014, at 23:02, Greg Punchatz wrote: > I can override ANYTHING in soft... a material to an objects position in > space..

Re: Maya feature request from Softimage users

2014-03-08 Thread Cristobal Infante
shit On 8 March 2014 22:02, Greg Punchatz wrote: > Not even close that's all pre canned stuff from what I have seen... > nothing like the power of passes in xsi.. I can override ANYTHING in > soft... a material to an objects position in space.. I have had overides > that change characters i

Re: Maya feature request from Softimage users

2014-03-08 Thread Greg Punchatz
Not even close that's all pre canned stuff from what I have seen... nothing like the power of passes in xsi.. I can override ANYTHING in soft... a material to an objects position in space.. I have had overides that change characters into entire new ones with out referring to a single new piece

Re: Maya feature request from Softimage users

2014-03-08 Thread Ahmidou Lyazidi
A good friend of mine is working at Mac Guff on Maya (despicable me), he was a very good xsi guy, a talented modeler, a little bit technical, and extremly organised. He's been on Maya since 3 years now and is supervising the modeling team. I also worked on Maya for a few years, and still do it time

Re: Maya feature request from Softimage users

2014-03-08 Thread Jason S
Lol *:* ) On 03/08/14 16:17, Greg Punchatz wrote: I have heard some crap about maya that blows my mind but I am pretty sure you are missing something.. otherwise there would be Maya users jumping off bridges everywhere

Re: Maya feature request from Softimage users

2014-03-08 Thread Jason S
Has native (and ~2x faster) sub-d's On 03/08/14 16:41, Luc-Eric Rousseau wrote: On Sat, Mar 8, 2014 at 4:11 PM, Daniel Kim wrote: Too much things Maya is missing actually. GATOR, ICE, Gear, Unfold, Pass render and so many. And, one of most important thing is, there is no Subdivision model

Re: Maya feature request from Softimage users

2014-03-08 Thread Cristobal Infante
Sorry for my complete ignorance in regards to Maya, but arent contributions the same as partitions? http://www.youtube.com/watch?v=MBc88MdDaQA#t=354 On 8 March 2014 21:41, Luc-Eric Rousseau wrote: > On Sat, Mar 8, 2014 at 4:11 PM, Daniel Kim wrote: > > Too much things Maya is missing actual

Re: Maya feature request from Softimage users

2014-03-08 Thread Greg Punchatz
It really is the dark ages... I have thought for some time AD should have used just the pass system alone as a reason for big studios to adopt soft...The only thing close is Katana but thats a whole different can of worms... it would be so much easier to market soft as the scene assembler of th

Re: Maya feature request from Softimage users

2014-03-08 Thread Luc-Eric Rousseau
On Sat, Mar 8, 2014 at 4:11 PM, Daniel Kim wrote: > Too much things Maya is missing actually. > > GATOR, ICE, Gear, Unfold, Pass render and so many. > And, one of most important thing is, there is no Subdivision modeling in > Maya. There used to be, but it's gone. They normally use Smooth to rende

Re: Maya feature request from Softimage users

2014-03-08 Thread Ahmidou Lyazidi
For now it's just an opengl shader plugin for realtime viewing. If your renderer is also suporting it, then it's just interpreted like that. Le 8 mars 2014 22:27, "Eric Thivierge" a écrit : > How does the OpenSubDiv fit in there then? > > > Eric Thivie

Re: Maya feature request from Softimage users

2014-03-08 Thread Ahmidou Lyazidi
Also modeling in subd mode is prone to crashing a lot. Le 8 mars 2014 22:25, "David Gallagher" a écrit : > > Sadly true. And it causes endless problems with clusters and materials. > > However, if you use other renderers (not Maya renderer) you don't have to > subdivide polys/smooth though. You j

Re: Maya feature request from Softimage users

2014-03-08 Thread Eric Thivierge
On Sat, Mar 8, 2014 at 4:28 PM, Ahmidou Lyazidi wrote: > You can't compare maya and soft reder pass system, maya's one don't have > the partitions and override propagation system, which make almost useless. Exactly correct. Maya doesn't really look like a solution for lighting / rendering unless

Re: Maya feature request from Softimage users

2014-03-08 Thread Ahmidou Lyazidi
You can't compare maya and soft reder pass system, maya's one don't have the partitions and override propagation system, which make almost useless. Le 8 mars 2014 22:20, "Cristobal Infante" a écrit : > Also render passes do exist they are just a bit different (though I've > never worked with them

Re: Maya feature request from Softimage users

2014-03-08 Thread Eric Thivierge
How does the OpenSubDiv fit in there then? Eric Thivierge http://www.ethivierge.com On Sat, Mar 8, 2014 at 4:24 PM, David Gallagher < davegsoftimagel...@gmail.com> wrote: > > Sadly true. And it causes endless problems with clusters and materials. > >

Re: Maya feature request from Softimage users

2014-03-08 Thread David Gallagher
Sadly true. And it causes endless problems with clusters and materials. However, if you use other renderers (not Maya renderer) you don't have to subdivide polys/smooth though. You just use the smooth "preview" (3 button) for viewport purposes. There are so many things that are absurdly subs

Re: Maya feature request from Softimage users

2014-03-08 Thread Cristobal Infante
Also render passes do exist they are just a bit different (though I've never worked with them) http://lesterbanks.com/2014/02/working-maya-render-layers-render-passes/ On 8 March 2014 21:17, Greg Punchatz wrote: > "And, one of most important thing is, there is no *Subdivision* modeling > i

Re: Maya feature request from Softimage users

2014-03-08 Thread Greg Punchatz
"And, one of most important thing is, there is no *Subdivision* modeling in Maya. There used to be, but it's gone. They normally use *Smooth* to render... how ridiculous software is that..." I have heard some crap about maya that blows my mind but I am pretty sure you are missing something.. o

Re: Maya feature request from Softimage users

2014-03-08 Thread Daniel Kim
mor, > instead of I believe. > > > On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet < > christopher.crou...@gmail.com<mailto:christopher.crou...@gmail.com>> > wrote: > And I believe you're breaking the NDA here? > > > > On 7 March 2014 12:47, Nic Si

Re: Maya feature request from Softimage users

2014-03-08 Thread Nicolas Esposito
t;>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On 7 March 2014 12:47, Nic Sievers wrote: >>>>>>>> >>>>>>>>> I believe Maya 2015 adds a new unfold3D tool... >>>&

Re: Maya feature request from Softimage users

2014-03-08 Thread Rob Wuijster
those screenshots are making my eyes bleed ;-) Rob \/-\/\/ On 7-3-2014 21:23, Halim Negadi wrote: As for shapes, I've never felt good with soft workflow. A few years ago we asked stargrav to develop us a soft version of BCS. It now works on both platforms and

Re: Maya feature request from Softimage users

2014-03-07 Thread Mirko Jankovic
all in all really Maya can only dream to be SI's very very little sister . Under all that fancy viewport and marketing crap it is deeply troubled piece of... On Sat, Mar 8, 2014 at 5:43 AM, Adam Sale wrote: > Fix the curve editor.. and working with spline keys.. > > O and l to break tangent

Re: Maya feature request from Softimage users

2014-03-07 Thread Adam Sale
Fix the curve editor.. and working with spline keys.. O and l to break tangents length.. The maya implementation of working with handles is horrifying Shift e to add remove and move keys Region tool for fcurves... On Mar 7, 2014 5:42 PM, "Jacob Gonzalez" wrote: > Many things, but the most impo

Re: Maya feature request from Softimage users

2014-03-07 Thread Jacob Gonzalez
Many things, but the most important for me: 1 - Partitions for the Render Layers 2- ICE! 3- The Render Tree - (I see they are making improvements on that) - The hypershade is 4- Consistency overall - Maya is a very wild and disorganize software :) J On Fri, Mar 7, 2014 at 10:23 PM, Raffa

Re: Maya feature request from Softimage users

2014-03-07 Thread Eugene Flormata
they could fix their damn animation curves to react like XSI's - the drawing of keys with a single click - unified slope without having to detach the tangents and reattach (even After effects can handle Fcurves better than maya for some reason...) - being able to write in equations into numeric

Re: Maya feature request from Softimage users

2014-03-07 Thread Francisco Criado
lol 2014-03-07 20:49 GMT-03:00 Jacob Gonzalez : > best feature to copy from softimage to Maya : make 2015 the last release :) > > > On Fri, Mar 7, 2014 at 11:10 PM, Steven Caron wrote: > >> i guess it is just a safe bet that all plugin devs just compile for new >> versions anyways. >> >> >> On

Re: Maya feature request from Softimage users

2014-03-07 Thread Jacob Gonzalez
best feature to copy from softimage to Maya : make 2015 the last release :) On Fri, Mar 7, 2014 at 11:10 PM, Steven Caron wrote: > i guess it is just a safe bet that all plugin devs just compile for new > versions anyways. > > > On Fri, Mar 7, 2014 at 3:04 PM, Joe Laffey wrote: > >> >> This de

Re: Maya feature request from Softimage users

2014-03-07 Thread Raffaele Fragapane
Well, in xsi you can't even reconnect, or rename, or reorder a constraint. WTF? :) But yeah, utter lack of atomic primitives for properties of many kind is a severe issue in Maya. You can have them and paint them, mind, but always only one per (some) nodes and it's opaque to the graph. Wait till

Re: Maya feature request from Softimage users

2014-03-07 Thread Steven Caron
i guess it is just a safe bet that all plugin devs just compile for new versions anyways. On Fri, Mar 7, 2014 at 3:04 PM, Joe Laffey wrote: > > This depends on the version. PLugins for MAX 2013 work perfectly in Max > 2014... > >

Re: Maya feature request from Softimage users

2014-03-07 Thread Joe Laffey
This depends on the version. PLugins for MAX 2013 work perfectly in Max 2014... On Fri, 7 Mar 2014, Steven Caron wrote: i understand this is the same with 3dsmax... On Fri, Mar 7, 2014 at 11:50 AM, Raffaele Fragapane < raffsxsil...@googlemail.com> wrote: This is par for the course in Maya

Re: Maya feature request from Softimage users

2014-03-07 Thread Gustavo Eggert Boehs
> > Maya doesn't even have a real attribute map primitive seriously?! WTF! Gustavo E Boehs Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | http://www.gustavoeb.com.br/ 2014-03-07 16:23 GMT-03:00 Raffaele Fragapane : > Clusters aren't really the key part to it, you do hav

Re: Maya feature request from Softimage users

2014-03-07 Thread John Richard Sanchez
Right Click Extract Polygans with option to keep or Delete. I use this so much in so many ways. On Fri, Mar 7, 2014 at 3:23 PM, Halim Negadi wrote: > As for shapes, I've never felt good with soft workflow. A few years ago we > asked stargrav to develop us a soft version of BCS. It now works on

Re: Maya feature request from Softimage users

2014-03-07 Thread Halim Negadi
As for shapes, I've never felt good with soft workflow. A few years ago we asked stargrav to develop us a soft version of BCS. It now works on both platforms and I can't live without it: http://www.stargrav.com/bcs.php On Fri, Mar 7, 2014 at 9:08 PM, Raffaele Fragapane < raffsxsil...@googlemail.c

Re: Maya feature request from Softimage users

2014-03-07 Thread Eric Thivierge
I didn't say anyone couldn't, I said it would be quicker for people to respond and hop on it if they don't have to. Man, screw this, I'm switching to Maya, their mailing list is bet... wait a minute... On Friday, March 07, 2014 3:18:43 PM, Raffaele Fragapane wrote: incidentally, you couldn't g

Re: Maya feature request from Softimage users

2014-03-07 Thread Adam Seeley
;2014-03-07 12:05 GMT-06:00 Emilio Hernandez : >>>>>>>>>>> >>>>>>>>>>>Ability to change the same parameters in a multi selection objects >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>

Re: Maya feature request from Softimage users

2014-03-07 Thread Raffaele Fragapane
incidentally, you couldn't google that stuff On Sat, Mar 8, 2014 at 7:18 AM, Raffaele Fragapane < raffsxsil...@googlemail.com> wrote: > If someone can't google that stuff we don't want them in the field ;p > > > On Sat, Mar 8, 2014 at 7:17 AM, Eric Thivierge wrote: > >> It was more for having it

Re: Maya feature request from Softimage users

2014-03-07 Thread Raffaele Fragapane
If someone can't google that stuff we don't want them in the field ;p On Sat, Mar 8, 2014 at 7:17 AM, Eric Thivierge wrote: > It was more for having it here for everyone to quickly jump on without > having to google. A lesser level of resistance. But thanks! :D > > > On Friday, March 07, 2014 3:

Re: Maya feature request from Softimage users

2014-03-07 Thread Eric Thivierge
It was more for having it here for everyone to quickly jump on without having to google. A lesser level of resistance. But thanks! :D On Friday, March 07, 2014 3:13:01 PM, Jeremie Passerin wrote: Google ? :D http://mayafeedback.autodesk.com/forums/160518-small-annoying-things-to-fix-in-maya-fo

Re: Maya feature request from Softimage users

2014-03-07 Thread Nic Sievers
Thanks for posting that link Jeremie! I was about to dig through my bookmarks for it. That list is great. Over the last few versions they have finally started picking off some really annoying behaivoirs/bugs. Obviously, thus the name of the list, duh. ;) But its great to be able to vote for t

Re: Maya feature request from Softimage users

2014-03-07 Thread Jeremie Passerin
Google ? :D http://mayafeedback.autodesk.com/forums/160518-small-annoying-things-to-fix-in-maya-forum On 7 March 2014 12:11, Eric Thivierge wrote: > Link? > > > On Friday, March 07, 2014 3:08:48 PM, Raffaele Fragapane wrote: > >> while a lot of those things can be worked around or simply writt

Re: Maya feature request from Softimage users

2014-03-07 Thread Jeremie Passerin
"*Yeah, but they're kind of like painting a pinto red and slapping a horse sticker on it and calling it a Ferrari.* *The attribute transfer will usually give people cancer, and the stack reordering will garble your scene into oblivion every other day due to the fact the graph underneath is just not

Re: Maya feature request from Softimage users

2014-03-07 Thread Eric Thivierge
Link? On Friday, March 07, 2014 3:08:48 PM, Raffaele Fragapane wrote: while a lot of those things can be worked around or simply written, the lack of a property and parameter entity in Maya will have you up walls. Attributes can only be owned by nodes, and the sort-of-quasi-workaround of charact

Re: Maya feature request from Softimage users

2014-03-07 Thread Raffaele Fragapane
while a lot of those things can be worked around or simply written, the lack of a property and parameter entity in Maya will have you up walls. Attributes can only be owned by nodes, and the sort-of-quasi-workaround of character set will cuase early baldness in any person trying to use it. BTW, if

Re: Maya feature request from Softimage users

2014-03-07 Thread Eric Turman
**Workgroups *(Maya's plugin manager..ugh what a mess) **GATOR *(I've had Maya users nearly go into a seizure of disbelief when I've shown them GATOR in the past) **Stacks: Model, Shape, Animate, Secondary shape etc *(so useful to be able to partition operations for freezing etc.) **non-destructiv

Re: Maya feature request from Softimage users

2014-03-07 Thread Meng-Yang Lu
This is a possibility with Fabric Engine in the mix for super speed. Here's hoping. On Fri, Mar 7, 2014 at 11:55 AM, Francisco Criado wrote: > Why not to rename xsi.exe to maya.exe and change the starting screen? that > could be very easy implemented, and voila! all softimage tools and ui in >

Re: Maya feature request from Softimage users

2014-03-07 Thread Siew Yi Liang
Hello Raffaele: As an aside, I would like to plug Daniel S. Lima's Sculpt InBetween Editor as an alternative to Rabbit Shapes for managing your corrective shapes in Maya...when you have time to try it, anyway: http://danielslima.com/sculpt-inbetween-editor-1-0/ It's free, too! And offers alm

Re: Maya feature request from Softimage users

2014-03-07 Thread Raffaele Fragapane
I wouldn't know, Max gives me gas, I don't do it. On Sat, Mar 8, 2014 at 6:52 AM, Steven Caron wrote: > i understand this is the same with 3dsmax... > > > On Fri, Mar 7, 2014 at 11:50 AM, Raffaele Fragapane < > raffsxsil...@googlemail.com> wrote: > >> This is par for the course in Maya, compile

Re: Maya feature request from Softimage users

2014-03-07 Thread Francisco Criado
Why not to rename xsi.exe to maya.exe and change the starting screen? that could be very easy implemented, and voila! all softimage tools and ui in maya :) 2014-03-07 16:50 GMT-03:00 Raffaele Fragapane : > I think the core issue here isn't as much whether Maya can be patched or > not, it sur

Re: Maya feature request from Softimage users

2014-03-07 Thread Emilio Hernandez
Well as I am still working, I can add a lot of more things but after just the official announcment from Maurice Patel, that we can keep using Softimage forever and continue to have support. Back to deal with my MMB. Cheers! --- Emilio Hernández

Re: Maya feature request from Softimage users

2014-03-07 Thread Steven Caron
i understand this is the same with 3dsmax... On Fri, Mar 7, 2014 at 11:50 AM, Raffaele Fragapane < raffsxsil...@googlemail.com> wrote: > This is par for the course in Maya, compiled anything will NOT work on any > major version other than the one it was compiled for. >

Re: Maya feature request from Softimage users

2014-03-07 Thread Raffaele Fragapane
I think the core issue here isn't as much whether Maya can be patched or not, it surely can, the core is still functional and respectably open, if not without issues (and stability has been degrading compared to the past IME). The problem for a lot of people used to Soft is how much scavenging and

Re: Maya feature request from Softimage users

2014-03-07 Thread Meng-Yang Lu
I've always felt Maya's core performance has been relatively good compared to others. It is incredibly extensible and can maintain some really good performance. The problem that Maya has is having the various components exchange data between each other. Essentially, every node in the scene is ho

Re: Maya feature request from Softimage users

2014-03-07 Thread Raffaele Fragapane
Clusters aren't really the key part to it, you do have equivalents in Maya after all and they do work and allow for isolation. The problem is XSI was the perfect storm for Shapes, some of its qualities that are shortcomings in some regards (stack instead of open nodes and so on) simply shone when i

Re: Maya feature request from Softimage users

2014-03-07 Thread Mirko Jankovic
No one is actually thinking how much patching can Maya take? Adding more and more on top of old core... Frankenmayan On Fri, Mar 7, 2014 at 8:17 PM, Meng-Yang Lu wrote: > Perhaps this is one of the features we should have AD take a look at. > Though I think clusters is the foundation that allo

Re: Maya feature request from Softimage users

2014-03-07 Thread Meng-Yang Lu
Perhaps this is one of the features we should have AD take a look at. Though I think clusters is the foundation that allows shapes in Soft to be so powerful. Are we still decapitating heads in 2014? -Lu On Fri, Mar 7, 2014 at 11:14 AM, Raffaele Fragapane < raffsxsil...@googlemail.com> wrote:

Re: Maya feature request from Softimage users

2014-03-07 Thread Raffaele Fragapane
Bear in mind when dealing with shape work in Maya, and this is in general, that anything outside of Soft is primitive, half arsed, and generally painful. In those regards (shapes) Soft was and will probably always remain unbeaten. Prepare yourself for vast amounts of pain on every front. The differ

Re: Maya feature request from Softimage users

2014-03-07 Thread Emilio Hernandez
Another one. That I don't need to specify the blendshape node if there is only one blend shape node in that object, while I have other objects with blendshape nodes, each time I add a new blend shape to an object, if I have other objects with blendshapes nodes. I need to specify to which blendsha

Re: Maya feature request from Softimage users

2014-03-07 Thread Meng-Yang Lu
The new node editor facilitates this in a similar fashion. You don't have to use the Hypershade. On Fri, Mar 7, 2014 at 11:07 AM, Chris Covelli wrote: > I would be very happy to see Maya make their hypershade more like the XSI > rendertree. The hypershade feels like its "trying" to be node ba

Re: Maya feature request from Softimage users

2014-03-07 Thread Raffaele Fragapane
That's what the Node Editor is trying to do. It still misses more than a handful of things to replace the (badly) aging HS, but it's certainly better, at least at showing ports, than the HS. The connection editor has, historically, been a blight on the face of software design, but the old windows w

Re: Maya feature request from Softimage users

2014-03-07 Thread Chris Covelli
I would be very happy to see Maya make their hypershade more like the XSI rendertree. The hypershade feels like its "trying" to be node based, but not quite getting it. In XSI ou can see the ports and know instantly how everything is connected, whereas the hypershade just has boxes with lines be

Re: Maya feature request from Softimage users

2014-03-07 Thread Raffaele Fragapane
A handful, though they can be collapsed. You can create a panel, dump an outliner in it, then show that window. Looks something like this: window; frameLayout -labelVisible false; string $panel = `outlinerPanel`; string $outliner = `outlinerPanel -query -outlinerEditor $panel`; outlinerEditor -edi

Re: Maya feature request from Softimage users

2014-03-07 Thread Emilio Hernandez
What about if I have a skin cluster and afterwards I make a blendshape node. That I don't need to go display the inputs and drag the skin cluster above the blend shapes node to work properly. Is there something I am also missing about the MMB or it just the way it is. ---

Re: Maya feature request from Softimage users

2014-03-07 Thread Luc-Eric Rousseau
no UI way to open two outliners, however there is a splitter bar at the bottom of the outliner that you can drag to get two outliner panes. On Fri, Mar 7, 2014 at 1:56 PM, Siew Yi Liang wrote: > Indeed there is: > > As MEL: > > tearOffPanel "Outliner2" "outlinerPanel" false; > > This is because U

Re: Maya feature request from Softimage users

2014-03-07 Thread Emilio Hernandez
; 2014-03-07 12:03 GMT-06:00 Adam Sale : >>>>>>>>>> >>>>>>>>>> Gator >>>>>>>>>>> Decent set of shatter and sim tools ala implosia and momentum >>>>>>>>>>> Face robot type functionality &g

Re: Maya feature request from Softimage users

2014-03-07 Thread Meng-Yang Lu
And implemented poorly. Largely because of the lack of an operator stack. If you apply transfer attributes further down the line, you're gonna have a bad time freezing it to improve performance. Stack reordering is fine. Again, the ability to edit that stack is what's missing. -Lu On Fri, Ma

Re: Maya feature request from Softimage users

2014-03-07 Thread Siew Yi Liang
Indeed there is: As MEL: tearOffPanel "Outliner2" "outlinerPanel" false; This is because UI windows in Maya afaik are given specific names and you cannot have two open 'viewports' which share the same name, so just create a new one! And tear that off instead. And I agree, this should be part

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