Re: Maya the server destroyer

2016-05-24 Thread Steve Parish
|> From: softimage-boun...@listproc.autodesk.com > > |> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf > > |> Of Morten Bartholdy > > |> Sent: Monday, May 23, 2016 10:43 AM > > |> To: Steve Parish; softimage@listproc.autodesk.com > > |>

RE: Maya the server destroyer

2016-05-24 Thread Morten Bartholdy
|> -Original Message- > |> From: softimage-boun...@listproc.autodesk.com > |> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf > |> Of Morten Bartholdy > |> Sent: Monday, May 23, 2016 10:43 AM > |> To: Steve Parish; softimage@listproc.autodesk.com > |> Subj

RE: Maya the server destroyer

2016-05-23 Thread Schoenberger
Parish; softimage@listproc.autodesk.com |> Subject: Re: Maya the server destroyer |> |> Hmm - we don't really have any problems with Maya and RR |> even on large scenes. As Ed said, when simulating, cache |> locally and distribute the cache to render clients in a |> local tem

Re: Maya the server destroyer

2016-05-23 Thread Morten Bartholdy
Hmm - we don't really have any problems with Maya and RR even on large scenes. As Ed said, when simulating, cache locally and distribute the cache to render clients in a local temp folder - this lightens the network load quite a lot, and definately use tiled, mipmapped textures if your renderer

RE: Maya the server destroyer

2016-05-21 Thread Schoenberger
Hi Scenes: - Yes, Softimage is the only application that supports multi-machine skip frames. RR has a workaround for some render apps, you have to enable "Keep scene open". - Enable "local scene copy". This copies the scene file once to the client. You might get issues if xgen files, textur

Re: Maya the server destroyer

2016-05-20 Thread Softimage
ene at every frame? I was thinking only 3dsmax had >> this awful behavior. If they would know how elegant softimage batch >> rendering actually is… >> >> >> >> >> >> From: softimage-boun...@listproc.autodesk.com >> [mailto:softimage-boun

Re: Maya the server destroyer

2016-05-20 Thread Steve Parish
> *Sent:* Friday, May 20, 2016 10:13 PM > > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Maya the server destroyer > > > > It's not Maya's fault. It's how the render manager, in this case Royal, > has its options set. > > > > There is s

RE: Maya the server destroyer

2016-05-20 Thread Sven Constable
image-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ed Manning Sent: Friday, May 20, 2016 10:13 PM To: softimage@listproc.autodesk.com Subject: Re: Maya the server destroyer It's not Maya's fault. It's how the render manager, in this

Re: Maya the server destroyer

2016-05-20 Thread Ed Manning
mage batch > rendering actually is… > > > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ed Manning > *Sent:* Friday, May 20, 2016 9:15 PM > *To:* softimage@listproc.autodesk.com > *Subject:*

RE: Maya the server destroyer

2016-05-20 Thread Sven Constable
Sent: Friday, May 20, 2016 9:15 PM To: softimage@listproc.autodesk.com Subject: Re: Maya the server destroyer * use the "render local" option, which writes the images to a temp directory on the render machines, then copies to the server. * set chunk size to a large number t

Re: Maya the server destroyer

2016-05-20 Thread Ed Manning
check your logfiles to see where the biggest latencies are. On Fri, May 20, 2016 at 3:30 PM, Ed Manning wrote: > and stagger the start times -- Royal might have a built-in delay option > for this. that way the machines don't all hit the server at once for the > same files. > > > > On Fri, May 20

Re: Maya the server destroyer

2016-05-20 Thread Ed Manning
and stagger the start times -- Royal might have a built-in delay option for this. that way the machines don't all hit the server at once for the same files. On Fri, May 20, 2016 at 3:28 PM, Ed Manning wrote: > and if your renderer supports proxies (I think most of them do), use them! > > On Fr

Re: Maya the server destroyer

2016-05-20 Thread Ed Manning
and if your renderer supports proxies (I think most of them do), use them! On Fri, May 20, 2016 at 3:14 PM, Ed Manning wrote: > >- use the "render local" option, which writes the images to a temp >directory on the render machines, then copies to the server. >- set chunk size to a lar

Re: Maya the server destroyer

2016-05-20 Thread Ed Manning
- use the "render local" option, which writes the images to a temp directory on the render machines, then copies to the server. - set chunk size to a large number to minimize the number of times the scene has to be loaded by the network machines - turn off any unnecessary aovs - t