On 9/16/08, Angus Lees <[EMAIL PROTECTED]> wrote:
>
>
>
> On Tue, Sep 16, 2008 at 3:30 AM, bugs buggy <[EMAIL PROTECTED]<[EMAIL
> PROTECTED]>
> > wrote:
>
>> On 9/15/08, Angus Lees <[EMAIL PROTECTED] <[EMAIL PROTECTED]>> wrote:
>>
>>> On Tue, Sep 2, 2008 at 10:24 PM, bugs buggy <[EMAIL PROTECTED]<
On Sunday, 31 August 2008 at 23:22, Angus Lees wrote:
> Please let me know if you notice any quality problems - I'm not aware of any
> remaining video or audio problems with the conversion process.
I only had a short look at the files, fullscreen quality seems quite abysmal by
my standards, but I
On Tue, Aug 26, 2008 at 1:43 PM, Christian Ohm <[EMAIL PROTECTED]> wrote:
> On Thursday, 12 June 2008 at 23:54, Angus Lees wrote:
> > For reference, a no-fancy-options recompression of the rpl files into ogg
> > ends up at about this resulting size:
> >
> > 187Msequences_ogg.zip
> > 777M
On Tue, Aug 26, 2008 at 9:48 PM, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> Am Dienstag, 26. August 2008 14:43:28 schrieb Christian Ohm:
> > On Thursday, 12 June 2008 at 23:54, Angus Lees wrote:
> > > So .ogg theora/vorbis is a pretty big saving in size.
> sequences_ogg.zip
> > > was generated
Am Dienstag, 26. August 2008 14:43:28 schrieb Christian Ohm:
> On Thursday, 12 June 2008 at 23:54, Angus Lees wrote:
> > So .ogg theora/vorbis is a pretty big saving in size. sequences_ogg.zip
> > was generated via my rpl2avi wine program with the original eidos dlls
> > and then reencoded using f
On Thursday, 12 June 2008 at 23:54, Angus Lees wrote:
> For reference, a no-fancy-options recompression of the rpl files into ogg
> ends up at about this resulting size:
>
> 187Msequences_ogg.zip
> 777Msequences_rpl.zip
Could you upload the Theora files somewhere? As nobody seems to do
Christian Ohm schreef:
> On Friday, 13 June 2008 at 23:20, Giel van Schijndel wrote:
>> AFAIK copyright law doesn't concern itself with the language or medium
>> of expression that is used. It is only concerned with the originality of
>> the work being expressed. Thus, if it would just be a plain t
On Saturday, 14 June 2008 at 0:35, bugs buggy wrote:
> Right, there is no new information just by doubling the scan lines,
> but to my eyes, it did look better than stretching the original
> 320x240 to 640x480.
http://xs128.xs.to/xs128/08246/linear776.png
http://xs128.xs.to/xs128/08246/double-and
On 6/13/08, Per Inge Mathisen <[EMAIL PROTECTED]> wrote:
> On Fri, Jun 13, 2008 at 6:00 AM, bugs buggy <[EMAIL PROTECTED]> wrote:
> > I'll get back to the other parts, but I would like to know why the
> > extremely short gestation period for the new contract/readme ?
> >
> > You blink, and you
On 6/13/08, Freddie Witherden <[EMAIL PROTECTED]> wrote:
> Hi all,
>
>
> > On Friday, 13 June 2008 at 0:19, bugs buggy wrote:
> >> I haven't done much with video stuff, but I used ffmpeg with a
> >> bitrate
> >> of 2400K, and used the 'double sized' video (as in, it skips ever
> >> other scan
On 6/13/08, Angus Lees <[EMAIL PROTECTED]> wrote:
> On Fri, Jun 13, 2008 at 5:19 AM, bugs buggy <[EMAIL PROTECTED]> wrote:
>
> > I haven't done much with video stuff, but I used ffmpeg with a bitrate
> > of 2400K, and used the 'double sized' video (as in, it skips ever
> > other scanline to make th
On Friday, 13 June 2008 at 23:20, Giel van Schijndel wrote:
> AFAIK copyright law doesn't concern itself with the language or medium
> of expression that is used. It is only concerned with the originality of
> the work being expressed. Thus, if it would just be a plain translation
> then I am quite
Dennis Schridde schreef:
> Am Freitag, 13. Juni 2008 16:18:12 schrieb Christian Ohm:
>> On Friday, 13 June 2008 at 13:37, Dennis Schridde wrote:
>>> Last time I tried to create (kdenlive and avidemux, iirc) a MKV video, it
>>> would have ugly video/sound asyncs in mplayer and not play at all in
>>>
Am Freitag, 13. Juni 2008 16:18:12 schrieb Christian Ohm:
> On Friday, 13 June 2008 at 13:37, Dennis Schridde wrote:
> > Last time I tried to create (kdenlive and avidemux, iirc) a MKV video, it
> > would have ugly video/sound asyncs in mplayer and not play at all in
> > xine. Found no way to fix t
Christian Ohm schreef:
> On Friday, 13 June 2008 at 14:06, Giel van Schijndel wrote:
>> As mentioned before, I don't think ffmpeg is a good option. This due to
>> complications with distributing it.
>
> Yeah, as I said, I thought everything in Debian is free enough for the
> others as well. If it'
On Friday, 13 June 2008 at 14:06, Giel van Schijndel wrote:
> As mentioned before, I don't think ffmpeg is a good option. This due to
> complications with distributing it.
Yeah, as I said, I thought everything in Debian is free enough for the
others as well. If it's not, well, then the choice is e
On Friday, 13 June 2008 at 13:37, Dennis Schridde wrote:
> Last time I tried to create (kdenlive and avidemux, iirc) a MKV video, it
> would have ugly video/sound asyncs in mplayer and not play at all in xine.
> Found no way to fix that.
Hm, all I've ever done was remuxing different containers i
Christian Ohm schreef:
> On Friday, 13 June 2008 at 8:40, Giel van Schijndel wrote:
>> Christian Ohm schreef:
>>> I prefer MKV to OGM as a movie container, though for a game it doesn't
>>> really matter. Codec-wise Theora/Vorbis seems a good choice.
>> I do like Matroska as a container as well, th
Am Freitag, 13. Juni 2008 11:24:34 schrieb Christian Ohm:
> On Friday, 13 June 2008 at 8:40, Giel van Schijndel wrote:
> > Christian Ohm schreef:
> > > I prefer MKV to OGM as a movie container, though for a game it doesn't
> > > really matter. Codec-wise Theora/Vorbis seems a good choice.
> >
> >
Hi all,
> On Friday, 13 June 2008 at 0:19, bugs buggy wrote:
>> I haven't done much with video stuff, but I used ffmpeg with a
>> bitrate
>> of 2400K, and used the 'double sized' video (as in, it skips ever
>> other scanline to make the FMV appear bigger than it is), so while
>> the
>
> Skip
On Friday, 13 June 2008 at 0:19, bugs buggy wrote:
> I haven't done much with video stuff, but I used ffmpeg with a bitrate
> of 2400K, and used the 'double sized' video (as in, it skips ever
> other scanline to make the FMV appear bigger than it is), so while the
Skip every other line means inse
On Friday, 13 June 2008 at 8:40, Giel van Schijndel wrote:
> Christian Ohm schreef:
> > I prefer MKV to OGM as a movie container, though for a game it doesn't
> > really matter. Codec-wise Theora/Vorbis seems a good choice.
>
> I do like Matroska as a container as well, though I have no clue how
On Friday, 13 June 2008 at 8:35, Per Inge Mathisen wrote:
> On Fri, Jun 13, 2008 at 1:35 AM, Christian Ohm <[EMAIL PROTECTED]> wrote:
> > For playback I'd prefer using FFMPEG to the OGG libraries directly,
> > since this will make it easier for others to make movies for mods
> > without lossy reen
On Friday, 13 June 2008 at 0:28, bugs buggy wrote:
> On 6/12/08, Christian Ohm <[EMAIL PROTECTED]> wrote:
> > For playback I'd prefer using FFMPEG to the OGG libraries directly,
> > since this will make it easier for others to make movies for mods
> > without lossy reencoding into obscure forma
bugs buggy schreef:
> On 6/12/08, Angus Lees <[EMAIL PROTECTED]> wrote:
>> The patch I sent some time ago supported both .ogg and .rpl formats, again
>> my intention being allowing those few people with the original game to use
>> their .rpls (or something) and the rest of us can use .oggs. And th
Christian Ohm schreef:
> On Thursday, 12 June 2008 at 16:11, Giel van Schijndel wrote:
>> Dennis Schridde schreef:
>>> Am Donnerstag, 12. Juni 2008 13:13:49 schrieb Per Inge Mathisen:
I would like some input from the people who worked with the
FMVs on how much work remains to integrate th
On Fri, Jun 13, 2008 at 12:35 AM, Christian Ohm <[EMAIL PROTECTED]> wrote:
> > For reference, a no-fancy-options recompression of the rpl files into ogg
> > ends up at about this resulting size:
> >
> > 187Msequences_ogg.zip
> > 777Msequences_rpl.zip
> >
> > So .ogg theora/vorbis is a pr
On Fri, Jun 13, 2008 at 5:19 AM, bugs buggy <[EMAIL PROTECTED]> wrote:
> I haven't done much with video stuff, but I used ffmpeg with a bitrate
> of 2400K, and used the 'double sized' video (as in, it skips ever
> other scanline to make the FMV appear bigger than it is), so while the
> original FM
On Fri, Jun 13, 2008 at 7:35 AM, Per Inge Mathisen <[EMAIL PROTECTED]>
wrote:
> On Fri, Jun 13, 2008 at 1:35 AM, Christian Ohm <[EMAIL PROTECTED]> wrote:
> > For playback I'd prefer using FFMPEG to the OGG libraries directly,
> > since this will make it easier for others to make movies for mods
>
On Fri, Jun 13, 2008 at 6:00 AM, bugs buggy <[EMAIL PROTECTED]> wrote:
> I'll get back to the other parts, but I would like to know why the
> extremely short gestation period for the new contract/readme ?
>
> You blink, and you miss everything.
>
> I left the issues about this on the forums, but I
On Fri, Jun 13, 2008 at 1:35 AM, Christian Ohm <[EMAIL PROTECTED]> wrote:
> For playback I'd prefer using FFMPEG to the OGG libraries directly,
> since this will make it easier for others to make movies for mods
> without lossy reencoding into obscure formats.
Note that ffmpeg is not distributed b
On 6/12/08, Per Inge Mathisen <[EMAIL PROTECTED]> wrote:
> Here are my very preliminary thoughts:
> * we ship beta3 once we have run some quick network tests on it,
> tomorrow or Saturday, with an announcement of the above good news,
> adding that we will attempt to integrate as much as possib
On 6/12/08, Christian Ohm <[EMAIL PROTECTED]> wrote:
> On Thursday, 12 June 2008 at 23:54, Angus Lees wrote:
> > My intention with the fmvs originally was to provide a separate 'fmv.wz'
> > which could just be dropped into the right directory - as other's have
> > suggested. Look for the movie
On 6/12/08, Angus Lees <[EMAIL PROTECTED]> wrote:
> The patch I sent some time ago supported both .ogg and .rpl formats, again
> my intention being allowing those few people with the original game to use
> their .rpls (or something) and the rest of us can use .oggs. And the code
> is structured to
On 6/12/08, Per Inge Mathisen <[EMAIL PROTECTED]> wrote:
> For those of you who have not followed the latest events on the forum
> and/or IRC, EIDOS have now granted us permission to distribute both
> the FMVs and the soundtracks from the original game under the GPL.
> This bodes well for the fu
Am Freitag, 13. Juni 2008 01:13:39 schrieb Christian Ohm:
> For the Windows world, rather a zip than a tarball. And a torrent would
> be nice as well, to spare GNA's bandwidth a bit.
Last time I talked to Gna about this, they said that bandwith is not remotely
an issue for them.
--Dennis
signat
On Thursday, 12 June 2008 at 23:54, Angus Lees wrote:
> My intention with the fmvs originally was to provide a separate 'fmv.wz'
> which could just be dropped into the right directory - as other's have
> suggested. Look for the movie and fall back to current behaviour if not
> found (and when the
On Thursday, 12 June 2008 at 16:11, Giel van Schijndel wrote:
> Dennis Schridde schreef:
>> Am Donnerstag, 12. Juni 2008 13:13:49 schrieb Per Inge Mathisen:
>>> I believe there is some expectation that our next release
>>> will include the missing data now, and we should discuss if this is a
>>> go
On Thu, Jun 12, 2008 at 12:13 PM, Per Inge Mathisen <[EMAIL PROTECTED]>
wrote:
> For those of you who have not followed the latest events on the forum
> and/or IRC, EIDOS have now granted us permission to distribute both
> the FMVs and the soundtracks from the original game under the GPL.
> This b
Dennis Schridde schreef:
Am Donnerstag, 12. Juni 2008 13:13:49 schrieb Per Inge Mathisen:
I believe there is some expectation that our next release
will include the missing data now, and we should discuss if this is a
good idea.
I'd say we don't include the FMVs for beta3, it'll only delay bet
Am Donnerstag, 12. Juni 2008 13:13:49 schrieb Per Inge Mathisen:
> For those of you who have not followed the latest events on the forum
> and/or IRC, EIDOS have now granted us permission to distribute both
> the FMVs and the soundtracks from the original game under the GPL.
> This bodes well for t
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