Re: [Wesnoth-dev] IFDEFs in unit cfgs

2006-02-25 Thread Benoit . TIMBERT
On Sat, Feb 25, 2006 at 12:57:13PM -0600, Bruno Wolff III wrote: > On Sat, Feb 25, 2006 at 11:42:54 +0100, > Nils Kneuper <[EMAIL PROTECTED]> wrote: > > >Can we have the campaigns redefine these units in their own > > >"namespace (I use the term loosely)", and add the changes there? > > > > At t

Re: [Wesnoth-dev] PNG optimization: destructive changes, need to be reverted

2006-03-14 Thread Benoit . TIMBERT
I forgot to mention it. I have done the revertion and reverted the revisions Frame and Eleazar wanted to be reverted. It was commit #10504 Noyga ___ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev

Re: [Wesnoth-dev] Introducing the Free Gaming System

2006-02-18 Thread Benoit . TIMBERT
About user registration it would be a great addition provided that it is not mandatory. About rating i don't know if it is desirable, IMHO it shouldn't be mandatory, but it is in fact not a simple problem : There is in fact several kind of games that coexists on the same game server : - Mini MP c

Re: [Wesnoth-dev] AI as plugin?

2006-01-03 Thread Benoit . TIMBERT
On Tue, Jan 03, 2006 at 11:29:44AM +0100, [EMAIL PROTECTED] wrote: > > Hello. > > > > Given the issues surrounding Python and it being mandatory or not, I'd > > like to suggest the following: > > * AI can be a dynamic library / DLL file, loaded at use time > > * WML for a map specifies the AI to us

[Wesnoth-dev] Adding [filters] to abilities

2006-01-15 Thread Benoit . TIMBERT
Hello, In continuing Xan's modifications that made the abilities a little more configurable (in WML), i added the possiblity to add a time of day/terrain filter to the abilities. Multiple abilities of the same family are now supported too : - filters will be combined - for other parameters, it wou

Re: [Wesnoth-dev] Adding [filters] to abilities

2006-01-15 Thread Benoit . TIMBERT
On Sun, Jan 15, 2006 at 10:25:10AM +0100, Jérémy Rosen wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > [EMAIL PROTECTED] a écrit : > > Hello, > > > > In continuing Xan's modifications that made the abilities a little more > > configurable (in WML), i added the possiblity to add a tim

Re: [Wesnoth-dev] About all this Valencian stuff - opinions from everyone wanted

2006-10-11 Thread Benoit . TIMBERT
(I've wrote a long message to the wrong destination, but i'm too lazy to rewrite it) I just wanted to say thay is not totally clear that Catalan is itself a language, it wasn't been claimed as a different language before 1934. I guess most developpers (if not all) aren't linguists and don't reall

Re: [Wesnoth-dev] Re: [Wesnoth-commits] r14227 - /trunk/data/factions/

2006-11-13 Thread Benoit . TIMBERT
On Mon, Nov 13, 2006 at 11:29:13AM +0100, David Philippi wrote: > Am Montag 13 November 2006 11:19 schrieb [EMAIL PROTECTED]: > > URL: http://svn.gna.org/viewcvs/wesnoth?rev=14227&view=rev > > Log: > > Made the textdomain explicit, so the righ translation would be used in user > > eras that use the

Re: [Wesnoth-dev] Re: [Wesnoth-commits] r14227 - /trunk/data/factions/

2006-11-13 Thread Benoit . TIMBERT
On Mon, Nov 13, 2006 at 11:51:39AM +0100, David Philippi wrote: > Am Montag 13 November 2006 11:46 schrieb [EMAIL PROTECTED]: > > I had bad surprises when testing the translations of some use era that use > > these files (Extended ans Default + Kalifa Eras), they were NOT translated > > correctly.

Re: [Wesnoth-dev] White Damage Proposal

2006-11-27 Thread Benoit . TIMBERT
Hello everyone. Well, i both like and dislike those proposed changes. I think that the current "holy" damage is an still useful tool but campaigns, but not very well suited for MP. Also il is a bit excessive the +20% living creature resistance don't much sense to me, so extending a bit the concep

Re: [Wesnoth-dev] Holy Damage Proposal

2007-02-10 Thread Benoit . TIMBERT
So far it looks good. It won't be easy to get a nice new name for this damage type, but we'll see that later. On Sat, Feb 10, 2007 at 06:10:56PM -0500, john w. bjerk wrote: > >Trolls: 0% > Conceptually i'd put Trolls in the semi-to-slightly magical > catagory. After-all, like Woses, they have

Re: [Wesnoth-dev] Holy Damage Proposal

2007-02-12 Thread Benoit . TIMBERT
- Keep in mind that the new 'holy' (the name will change when we will have a good better name i guess) is not a the opposite of black magic. It is some kind of magic that have a greater effect on magical creatures. - the White mage and the Silver mage have very different extra abilities, having th

Re: [Wesnoth-dev] Trying to let Wesconf happen

2007-03-09 Thread Benoit . TIMBERT
I'm not sure yet i'll be able to join to this event (i'll have a new job soon an some family event, so i don't know yet if i'll be able to take a few day off), but if i can, i would be pleased to participate. Just another idea of topic that might interest students: Internationalization (more from

Re: [Wesnoth-dev] about adjusting the standing point of units

2007-03-29 Thread Benoit . TIMBERT
On Thu, Mar 29, 2007 at 10:42:49AM +0300, Lari Nieminen wrote: > >You may have noticed in trunk the ellipses have changed, and units are > >standing in the center of the hex. It was an experiment to try to > >improve the appearance of the game. In a field of grass the difference > >isn't obvious.

Re: [Wesnoth-dev] Making civilians more interesting

2007-04-11 Thread Benoit Timbert
For information, there is a lvl 0 unit called "Henchman" in the L3_Outlaws pack. If i recall correctly it is a chaotic unit who has a 4-2 or 5-2 melee impact attack and no ranged attack. It can advance to either the Thug or the Footpad. You can find a modified version of the unit in the Extended Er

Re: [Wesnoth-dev] Making civilians more interesting

2007-04-11 Thread Benoit Timbert
Selon Lari Nieminen <[EMAIL PROTECTED]>: > My latest idea: > > Name Alignment GP HP Melee Ranged > - -- -- -- - > Townsman Lawful 8 18 4-3 stave (pierce) - > Huntsman Neutral 8 18 - 4-3 bow > H

Re: [Wesnoth-dev] Townsman weapons

2007-04-13 Thread Benoit . TIMBERT
On Fri, Apr 13, 2007 at 10:49:56PM +0300, Lari Nieminen wrote: > > Zookeeper notes that blades are already somewhat overrepresented > > and that it would be useful to have a L0 with impact weapons that > > can do a bit better against Skeletons than the Peasant. I agree. > > > > I'm imagining Tow

Re: [Wesnoth-dev] Feedback on automated name changing process

2007-04-23 Thread Benoit Timbert
Selon Bruno Wolff III <[EMAIL PROTECTED]>: > On Sun, Apr 22, 2007 at 20:51:33 -0400, > "Eric S. Raymond" <[EMAIL PROTECTED]> wrote: > > Bruno Wolff III <[EMAIL PROTECTED]>: > > > Would it be possible to have the update script issue svn rename commands, > > > rather than just renaming files. I fo

Re: [Wesnoth-dev] Duplicate image files in trunk

2007-04-26 Thread Benoit Timbert
Selon "Eric S. Raymond" <[EMAIL PROTECTED]>: > Wiith the NR merge coming up, I decided to give macroscope the > capability to find and detect cliques of duplicate files, so I > can drop redundant copies of images in NR. > > You can generate this report by going to data/tools and typing > > mak

Re: [Wesnoth-dev] Warning -- I am about to break the Windows and MacOS ports!

2007-05-14 Thread Benoit . TIMBERT
On Mon, May 14, 2007 at 12:18:16PM -0400, Eric S. Raymond wrote: > I have written and tested Unix support in the WML preprocessor for two > extensions: > > %final.cfg: if a directory named 'dir' contains a %final.cfg, then > when processing the files in dir is invoked by the >

Re: [Wesnoth-dev] filesystem.cpp port problems

2007-05-24 Thread Benoit . TIMBERT
On Thu, May 24, 2007 at 05:54:19PM +0200, Alink wrote: > An other possible cause of this bug, is the ugly "path//file.cfg" which we > can see in the logs. I don't know if there is OS difference (or in file > functions implementations) to handle these "//", but it's a risk. Btw, about > this, an oth

Re: [Wesnoth-dev] Changing the WML include file syntax.

2007-05-24 Thread Benoit . TIMBERT
On Thu, May 24, 2007 at 04:56:08PM -0400, Eric S. Raymond wrote: > I enjoy special-purpose languages and language-like markups. I have a > great deal of experience at designing, implementing, and evaluating > such things. Accordingly, there's a a lot of stuff about design > principles and pragmat

Re: [Wesnoth-dev] Changing the WML include file syntax.

2007-05-24 Thread Benoit . TIMBERT
On Thu, May 24, 2007 at 06:58:34PM -0400, Eric S. Raymond wrote: > [EMAIL PROTECTED] <[EMAIL PROTECTED]>: > > The problem i see with #include is it is less powerful that our current > > system. > > With current system we can include any file we want in a middle of a line, > > which might not be po

Re: [Wesnoth-dev] Extensive and useful feedback from a Wesnoth newbia

2007-06-04 Thread Benoit . TIMBERT
Nice and useful report ! Some quick replies: On Mon, Jun 04, 2007 at 04:49:54PM -0400, Eric S. Raymond wrote: > 2) Transition to campaign play could be smoother > > Bug: Fade didn't like the feeling of finishing the tutorial and being > dumped back to the campaign selector with little or

[Wesnoth-dev] Soul shooter -> Aptrgangr : please revert it

2007-07-22 Thread Benoit Timbert
While i understand why a new name for the level 3 skeleton archer would be nice, i find this change especially bad. And according to what i've seen on IRC, a lot of other developer tend to agree with me (through some don't really care much). The problem is the new name is inappropriate and by far i

Re: [Wesnoth-dev] Soul shooter -> Aptrgangr : please revert it

2007-07-29 Thread Benoit Timbert
As Ivanovic said the issue has been resolved. The issue was was new name was much worse that the former name, thus without any better solution that kind of change should be have been reverted. Hopefully a new solution came fast :) The 'Aptrgangr' was especially bad because such a name suggested it

Re: [Wesnoth-dev] Trait assignment proposals

2007-08-12 Thread Benoit Timbert
On Sun, Aug 12, 2007 at 08:47:38AM -0500, Bruno Wolff III wrote: > I have noticed some inconsistancies with traits that I would like to see > changed and am putting forth some proposals for discussion/clearance. > > Proposal one: > Currently leaders described by the [side] config do not get traits

Re: [Wesnoth-dev] [Wesnoth-commits] r20065 - in /trunk: data/core/help.cfg src/help.cpp

2007-09-04 Thread Benoit Timbert
Selon Alink <[EMAIL PROTECTED]>: > On 9/3/07, Bruno Wolff III <[EMAIL PROTECTED]> wrote: > > > > On Mon, Sep 03, 2007 at 03:53:31 -, > > [EMAIL PROTECTED] wrote: > > > - Capitalize race's names? And if yes, in cfg or by c++ ? > > > > I think the right approach here is to have a translatable

Re: [Wesnoth-dev] Fullheal AMLA for all

2007-12-03 Thread Benoit Timbert
Selon Lari Nieminen <[EMAIL PROTECTED]>: > To allow max-level units to fullheal like all other units I'd propose > giving them a fullheal AMLA in addition the the +3 HP one. So, when > AMLAing you'd get to choose between fullhealing and +3 HP. Fullhealing > wouldn't raise the XP limit for subseque

Re: [Wesnoth-dev] Feature freeze for 1.4

2008-01-01 Thread Benoit Timbert
Here is my plan of feature implementation for 1.4 : - Implement FR #10600 (quite sure, probably around next week-end): random faction from a subset of the available factions. Quite useful for some UMC where you want a random good faction and random bad faction for example or you want a random all b

Re: [Wesnoth-dev] wml syntax highlighting for wesnoth

2008-02-08 Thread Benoit Timbert
Selon Dusan Halicky <[EMAIL PROTECTED]>: > I've just create very basic support for syntax highlighting for > midnight commander's internal editor for .wml files. If anybody is > interested, it's in the attachment. If you wan't to install it, simply > unpack it to your home directory. > > I'm not s

Re: [Wesnoth-dev] wml syntax highlighting for wesnoth

2008-02-08 Thread Benoit Timbert
th. So please post that thread by yourself. Thanks. > > 2008/2/8, Benoit Timbert <[EMAIL PROTECTED]>: > > Selon Dusan Halicky <[EMAIL PROTECTED]>: > > > > > I've just create very basic support for syntax highlighting for > > > midnight comm

Re: [Wesnoth-dev] FOSDEM: Dinner on saturday?

2008-02-19 Thread Benoit Timbert
nt to come to the dinner, please go here: > > http://fosdem.org/2008/speakers/dinner and register. > > > > Thanks! > > > > David > > > > > > ___________ > > Wesnoth-dev mailing list > > Wesnoth-dev@gna.or

Re: [Wesnoth-dev] Battle for Wesnoth on GameStar covermount DVD

2008-02-21 Thread Benoit Timbert
Selon Patrick Maier <[EMAIL PROTECTED]>: > Hi, > > this is Patrick Maier from GameStar magazine, Germany's leading PC gaming > magazine with a sold circulation of 250.000 copies a month. > On our cover-mounted DVDs we offer a large variety of demos, mods and > levels. > For the DVD of the coming o

Re: [Wesnoth-dev] Battle for Wesnoth on GameStar covermount DVD

2008-02-21 Thread Benoit Timbert
Selon Benoit Timbert <[EMAIL PROTECTED]>: > Yes we used some graphics from some other games (the boat sprites, the > Scorpion > portrait at least) , but we made sure those were available freely, public > domain > or covered by an open source licence that is compatible

Re: [Wesnoth-dev] Battle for Wesnoth on GameStar covermount DVD

2008-02-21 Thread Benoit Timbert
Selon Nils Kneuper <[EMAIL PROTECTED]>: > | Did you forget CC:ing Patrick Maier? > > Yes, looks like he has forgotten to CC him. I have written a mail myself with > the permission anyway, so it does not matter. Yes i forgot, i did just reply to the email without event thinking about setting CC. _

Re: [Wesnoth-dev] Summary of FOSDEM 2008

2008-02-26 Thread Benoit Timbert
Selon "Eric S. Raymond" <[EMAIL PROTECTED]>: > Nils Kneuper <[EMAIL PROTECTED]>: > > - - prevent UMC namespace collision > > Currently it is possible that namespaces of UMC collide. This should > > be prevented since it can lead to strange bugs. A nice and good way > > to do so has to be found. > >

Re: [Wesnoth-dev] Summary of FOSDEM 2008

2008-02-28 Thread Benoit Timbert
Selon Noy <[EMAIL PROTECTED]>: > > > > Couple of responses. > > > * Multiplayer > > > > - - simple password/nickname in MP, like in IRC? > > We talked about adding some simple nickname registration like it is > > done in IRC > > with the tool named "nickserv". That means that you can basically > >

[Wesnoth-dev] (no subject)

2008-03-02 Thread Benoit Timbert
On Sun, Mar 02, 2008 at 11:22:29AM -0500, Eric S. Raymond wrote: > Mark de Wever <[EMAIL PROTECTED]>: > > On Sun, Mar 02, 2008 at 09:06:48AM -0500, Eric S. Raymond wrote: > > > I think we should shorten our stable-release interval to 6 months. > > > > Personally I think the current cycle of about o

Re: [Wesnoth-dev] Why LEADERSHIP is broken, and how to fix it

2008-03-04 Thread Benoit Timbert
As i see it the LEADERSHIP problem in THoT comes from a misconception of what Leadership is as we defined it. We define abilities on the player's side from what they are supposed to do, not from the WML side from how they are implemented. Let me explain: The only reason for having several leadersh

[Wesnoth-dev] About terrain display

2008-03-05 Thread Benoit Timbert
While reading the IRC log (i can't IRC from here) i saw a discussion about terrain display and i agree we have a problem here. The terrain name is displayed in the following form : "Terrain name (terrain type list)" where : - "Terrain name" is the name of the terrain tile - "Terrain type list" is a

Re: [Wesnoth-dev] New actual purpose of default AMLA

2008-03-05 Thread Benoit Timbert
On Wed, Mar 05, 2008 at 02:44:07PM -0300, Ignacio wrote: > Hello > > I have noticed lately that the new default AMLA, which is supposed to heal > units and increase their hitpoints by 3, does not have simmetry with the > unit level-up effects. First, in the case the unit to be effected by AMLA is >

Re: [Wesnoth-dev] Proposal for a migration to a package base path relative directory^Istructure on top of PhysFs

2008-03-15 Thread Benoit Timbert
feature :) > This thread should not be used to discuss why we should add PhysFs > or if we should add PhysFs support. If you want todo so please create > a new thread linking to this one. -- Benoit Timbert ___ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev

Re: [Wesnoth-dev] [Wesnoth-commits] r24776 - in /branches/mp_registration/src: serialization/ server/

2008-03-20 Thread Benoit Timbert
(c == '.')); > > Yes. Any non white space ascii character can be in the local part of an email > address. > Better have a look at the SMTP RFC, it's RFC 821. -- Benoit Timbert ___ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev

Re: [Wesnoth-dev] New approaches to add-ons management

2008-06-10 Thread benoit . timbert
Well sometimes it's a bit more complicated than that, you can have optional dependencies. In the case of the Extended Era i have something like this. While most of the content doesn't have external dependancies, there is in this addon an Extended Era + Era of Myths era that depends on the Era of M

Re: [Wesnoth-dev] WML random and rand

2008-06-20 Thread benoit . timbert
- "Eric S. Raymond" <[EMAIL PROTECTED]> a écrit : > Mark de Wever <[EMAIL PROTECTED]>: > > Rather late in the 1.4 cycle I added the 'rand' key for > [set_variable], > > which is a MP save random generator. I planned to phase out the > 'random' key in > > 1.5 and use rand instead. (I don't want

Re: [Wesnoth-dev] Wesnoth - plurals & wml

2008-08-17 Thread benoit . timbert
Hello, This is indeed interesting information. I'm forwarding to the mailing least because i thing other people might be interested in thins kind of stuff (probably Torangan, Ivanovic and Shadowmaster at least). As you could probably see i did some research in this area too, but did not commit so

Re: [Wesnoth-dev] Design goals for map metadata in 1.9

2010-02-20 Thread benoit . timbert
Keep in mind that the editor might be also used to edit terrain masks, Part of terrains maps that will be used from WML... - "jeremy rosen" a écrit : > hmm as an asside, pre-owned villages might be a candidate for > something to set in the editor... > > On Sat, Feb 20, 2010 at 1:21 PM, jere

Re: [Wesnoth-dev] Design goals for map metadata in 1.9

2010-02-21 Thread benoit . timbert
- "Ilor" a écrit : > > Somehow I currently think that there should/could be 3 files per > scenario: > > 1) the current map file that only holds the terrains and their > layout > > 2) a file for thing atop of the map (with a pointer to the correct > map) that > > mentions stuff like areas, labe

Re: [Wesnoth-dev] Custom Alignments

2010-03-17 Thread benoit . timbert
It's a nice idea, but think it's a bad design for the implementation. Some more flexible implementation would be nice. Especially it would be nice to avoid to have to put ToD IDs in alignment definitions and alignement IDs in ToD definitions. The problem doing of those things is it becames a night

Re: [Wesnoth-dev] Wesnoth Apple App Store GPL violation?

2010-07-11 Thread benoit . timbert
I believe source from distribution may not be very pratical on embedded devices such as smartphones. I have no problem with binary-only distribution as long as : 1) source distribution is also available through another, free channel 2) the binary distribution gives clear direction how to get 1) I

Re: [Wesnoth-dev] Wesnoth Apple App Store GPL violation?

2010-07-12 Thread benoit . timbert
I do think too that multiple licensing for the C++ core is a mess. Not only it is a mess for our source code, but also for any dependancy we use. On the dependencies side : - You'll have to make sure that any dependancy we use is compatible with the new license. For any dependancy that is not com

Re: [Wesnoth-dev] Calling all developers - fill in your preferred email please

2013-02-12 Thread benoit . timbert
noyga = Benoît Timbert I'm no longer active. ___ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev

Re: [Wesnoth-dev] Developers still not identified

2013-02-13 Thread benoit . timbert
If i recall correctly the real name of "isaaccp" was Isaac Clerencia Perez. He was an admin of Wesnoth on sourceforge. I don't know his mail, but isaa...@sf.net might work. - Mail original - > De: "Eric S. Raymond" > À: "dev-talk" > Envoyé: Mercredi 13 Février 2013 10:10:48 > Objet: [Wes

Re: [Wesnoth-dev] Developers still not identified

2013-02-13 Thread benoit . timbert
Yes it's the same person. I don't know if we really used the CVS on SourceForge, but at least we used its File section to distribute source and binaries packages. AFAIK we used a CVS on Savannah just before Gna. - Mail original - > De: "Eric S. Raymond" > À: "dev-talk" > Envoyé: Mercr