On Sat, Feb 25, 2006 at 12:57:13PM -0600, Bruno Wolff III wrote:
> On Sat, Feb 25, 2006 at 11:42:54 +0100,
> Nils Kneuper <[EMAIL PROTECTED]> wrote:
> > >Can we have the campaigns redefine these units in their own
> > >"namespace (I use the term loosely)", and add the changes there?
> >
> > At t
I forgot to mention it.
I have done the revertion and reverted the revisions Frame and Eleazar wanted
to be reverted.
It was commit #10504
Noyga
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About user registration it would be a great addition provided that it is not
mandatory.
About rating i don't know if it is desirable, IMHO it shouldn't be mandatory,
but it is in fact not a simple problem :
There is in fact several kind of games that coexists on the same game server :
- Mini MP c
On Tue, Jan 03, 2006 at 11:29:44AM +0100, [EMAIL PROTECTED] wrote:
> > Hello.
> >
> > Given the issues surrounding Python and it being mandatory or not, I'd
> > like to suggest the following:
> > * AI can be a dynamic library / DLL file, loaded at use time
> > * WML for a map specifies the AI to us
Hello,
In continuing Xan's modifications that made the abilities a little more
configurable (in WML), i added the possiblity to add a time of day/terrain
filter to the abilities.
Multiple abilities of the same family are now supported too :
- filters will be combined
- for other parameters, it wou
On Sun, Jan 15, 2006 at 10:25:10AM +0100, Jérémy Rosen wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> [EMAIL PROTECTED] a écrit :
> > Hello,
> >
> > In continuing Xan's modifications that made the abilities a little more
> > configurable (in WML), i added the possiblity to add a tim
(I've wrote a long message to the wrong destination, but i'm too lazy to
rewrite it)
I just wanted to say thay is not totally clear that Catalan is itself a
language, it wasn't been claimed as a different language before 1934.
I guess most developpers (if not all) aren't linguists and don't reall
On Mon, Nov 13, 2006 at 11:29:13AM +0100, David Philippi wrote:
> Am Montag 13 November 2006 11:19 schrieb [EMAIL PROTECTED]:
> > URL: http://svn.gna.org/viewcvs/wesnoth?rev=14227&view=rev
> > Log:
> > Made the textdomain explicit, so the righ translation would be used in user
> > eras that use the
On Mon, Nov 13, 2006 at 11:51:39AM +0100, David Philippi wrote:
> Am Montag 13 November 2006 11:46 schrieb [EMAIL PROTECTED]:
> > I had bad surprises when testing the translations of some use era that use
> > these files (Extended ans Default + Kalifa Eras), they were NOT translated
> > correctly.
Hello everyone.
Well, i both like and dislike those proposed changes.
I think that the current "holy" damage is an still useful tool but campaigns,
but not very well suited for MP. Also il is a bit excessive the +20% living
creature resistance don't much sense to me, so extending a bit the concep
So far it looks good.
It won't be easy to get a nice new name for this damage type, but
we'll see that later.
On Sat, Feb 10, 2007 at 06:10:56PM -0500, john w. bjerk wrote:
> >Trolls: 0%
> Conceptually i'd put Trolls in the semi-to-slightly magical
> catagory. After-all, like Woses, they have
- Keep in mind that the new 'holy' (the name will change when we will have a
good better name i guess) is not a the opposite of black magic. It is some
kind of magic that have a greater effect on magical creatures.
- the White mage and the Silver mage have very different extra abilities,
having th
I'm not sure yet i'll be able to join to this event (i'll have a
new job soon an some family event, so i don't know yet if i'll be able
to take a few day off), but if i can, i would be pleased to participate.
Just another idea of topic that might interest students:
Internationalization (more from
On Thu, Mar 29, 2007 at 10:42:49AM +0300, Lari Nieminen wrote:
> >You may have noticed in trunk the ellipses have changed, and units are
> >standing in the center of the hex. It was an experiment to try to
> >improve the appearance of the game. In a field of grass the difference
> >isn't obvious.
For information, there is a lvl 0 unit called "Henchman" in the L3_Outlaws pack.
If i recall correctly it is a chaotic unit who has a 4-2 or 5-2 melee impact
attack and no ranged attack.
It can advance to either the Thug or the Footpad.
You can find a modified version of the unit in the Extended Er
Selon Lari Nieminen <[EMAIL PROTECTED]>:
> My latest idea:
>
> Name Alignment GP HP Melee Ranged
> - -- -- -- -
> Townsman Lawful 8 18 4-3 stave (pierce) -
> Huntsman Neutral 8 18 - 4-3 bow
> H
On Fri, Apr 13, 2007 at 10:49:56PM +0300, Lari Nieminen wrote:
> > Zookeeper notes that blades are already somewhat overrepresented
> > and that it would be useful to have a L0 with impact weapons that
> > can do a bit better against Skeletons than the Peasant. I agree.
> >
> > I'm imagining Tow
Selon Bruno Wolff III <[EMAIL PROTECTED]>:
> On Sun, Apr 22, 2007 at 20:51:33 -0400,
> "Eric S. Raymond" <[EMAIL PROTECTED]> wrote:
> > Bruno Wolff III <[EMAIL PROTECTED]>:
> > > Would it be possible to have the update script issue svn rename commands,
> > > rather than just renaming files. I fo
Selon "Eric S. Raymond" <[EMAIL PROTECTED]>:
> Wiith the NR merge coming up, I decided to give macroscope the
> capability to find and detect cliques of duplicate files, so I
> can drop redundant copies of images in NR.
>
> You can generate this report by going to data/tools and typing
>
> mak
On Mon, May 14, 2007 at 12:18:16PM -0400, Eric S. Raymond wrote:
> I have written and tested Unix support in the WML preprocessor for two
> extensions:
>
> %final.cfg: if a directory named 'dir' contains a %final.cfg, then
> when processing the files in dir is invoked by the
>
On Thu, May 24, 2007 at 05:54:19PM +0200, Alink wrote:
> An other possible cause of this bug, is the ugly "path//file.cfg" which we
> can see in the logs. I don't know if there is OS difference (or in file
> functions implementations) to handle these "//", but it's a risk. Btw, about
> this, an oth
On Thu, May 24, 2007 at 04:56:08PM -0400, Eric S. Raymond wrote:
> I enjoy special-purpose languages and language-like markups. I have a
> great deal of experience at designing, implementing, and evaluating
> such things. Accordingly, there's a a lot of stuff about design
> principles and pragmat
On Thu, May 24, 2007 at 06:58:34PM -0400, Eric S. Raymond wrote:
> [EMAIL PROTECTED] <[EMAIL PROTECTED]>:
> > The problem i see with #include is it is less powerful that our current
> > system.
> > With current system we can include any file we want in a middle of a line,
> > which might not be po
Nice and useful report !
Some quick replies:
On Mon, Jun 04, 2007 at 04:49:54PM -0400, Eric S. Raymond wrote:
> 2) Transition to campaign play could be smoother
>
> Bug: Fade didn't like the feeling of finishing the tutorial and being
> dumped back to the campaign selector with little or
While i understand why a new name for the level 3 skeleton archer would be nice,
i find this change especially bad. And according to what i've seen on IRC, a lot
of other developer tend to agree with me (through some don't really care much).
The problem is the new name is inappropriate and by far i
As Ivanovic said the issue has been resolved.
The issue was was new name was much worse that the former name, thus without any
better solution that kind of change should be have been reverted. Hopefully a
new solution came fast :)
The 'Aptrgangr' was especially bad because such a name suggested it
On Sun, Aug 12, 2007 at 08:47:38AM -0500, Bruno Wolff III wrote:
> I have noticed some inconsistancies with traits that I would like to see
> changed and am putting forth some proposals for discussion/clearance.
>
> Proposal one:
> Currently leaders described by the [side] config do not get traits
Selon Alink <[EMAIL PROTECTED]>:
> On 9/3/07, Bruno Wolff III <[EMAIL PROTECTED]> wrote:
> >
> > On Mon, Sep 03, 2007 at 03:53:31 -,
> > [EMAIL PROTECTED] wrote:
> > > - Capitalize race's names? And if yes, in cfg or by c++ ?
> >
> > I think the right approach here is to have a translatable
Selon Lari Nieminen <[EMAIL PROTECTED]>:
> To allow max-level units to fullheal like all other units I'd propose
> giving them a fullheal AMLA in addition the the +3 HP one. So, when
> AMLAing you'd get to choose between fullhealing and +3 HP. Fullhealing
> wouldn't raise the XP limit for subseque
Here is my plan of feature implementation for 1.4 :
- Implement FR #10600 (quite sure, probably around next week-end): random
faction from a subset of the available factions.
Quite useful for some UMC where you want a random good faction and random bad
faction for example or you want a random all b
Selon Dusan Halicky <[EMAIL PROTECTED]>:
> I've just create very basic support for syntax highlighting for
> midnight commander's internal editor for .wml files. If anybody is
> interested, it's in the attachment. If you wan't to install it, simply
> unpack it to your home directory.
>
> I'm not s
th. So please post that thread by yourself. Thanks.
>
> 2008/2/8, Benoit Timbert <[EMAIL PROTECTED]>:
> > Selon Dusan Halicky <[EMAIL PROTECTED]>:
> >
> > > I've just create very basic support for syntax highlighting for
> > > midnight comm
nt to come to the dinner, please go here:
> > http://fosdem.org/2008/speakers/dinner and register.
> >
> > Thanks!
> >
> > David
> >
> >
> > ___________
> > Wesnoth-dev mailing list
> > Wesnoth-dev@gna.or
Selon Patrick Maier <[EMAIL PROTECTED]>:
> Hi,
>
> this is Patrick Maier from GameStar magazine, Germany's leading PC gaming
> magazine with a sold circulation of 250.000 copies a month.
> On our cover-mounted DVDs we offer a large variety of demos, mods and
> levels.
> For the DVD of the coming o
Selon Benoit Timbert <[EMAIL PROTECTED]>:
> Yes we used some graphics from some other games (the boat sprites, the
> Scorpion
> portrait at least) , but we made sure those were available freely, public
> domain
> or covered by an open source licence that is compatible
Selon Nils Kneuper <[EMAIL PROTECTED]>:
> | Did you forget CC:ing Patrick Maier?
>
> Yes, looks like he has forgotten to CC him. I have written a mail myself with
> the permission anyway, so it does not matter.
Yes i forgot, i did just reply to the email without event thinking about setting
CC.
_
Selon "Eric S. Raymond" <[EMAIL PROTECTED]>:
> Nils Kneuper <[EMAIL PROTECTED]>:
> > - - prevent UMC namespace collision
> > Currently it is possible that namespaces of UMC collide. This should
> > be prevented since it can lead to strange bugs. A nice and good way
> > to do so has to be found.
>
>
Selon Noy <[EMAIL PROTECTED]>:
> >
>
> Couple of responses.
>
> > * Multiplayer
> >
> > - - simple password/nickname in MP, like in IRC?
> > We talked about adding some simple nickname registration like it is
> > done in IRC
> > with the tool named "nickserv". That means that you can basically
> >
On Sun, Mar 02, 2008 at 11:22:29AM -0500, Eric S. Raymond wrote:
> Mark de Wever <[EMAIL PROTECTED]>:
> > On Sun, Mar 02, 2008 at 09:06:48AM -0500, Eric S. Raymond wrote:
> > > I think we should shorten our stable-release interval to 6 months.
> >
> > Personally I think the current cycle of about o
As i see it the LEADERSHIP problem in THoT comes from a misconception of what
Leadership is as we defined it.
We define abilities on the player's side from what they are supposed to do, not
from the WML side from how they are implemented.
Let me explain:
The only reason for having several leadersh
While reading the IRC log (i can't IRC from here) i saw a discussion about
terrain display and i agree we have a problem here.
The terrain name is displayed in the following form :
"Terrain name (terrain type list)" where :
- "Terrain name" is the name of the terrain tile
- "Terrain type list" is a
On Wed, Mar 05, 2008 at 02:44:07PM -0300, Ignacio wrote:
> Hello
>
> I have noticed lately that the new default AMLA, which is supposed to heal
> units and increase their hitpoints by 3, does not have simmetry with the
> unit level-up effects. First, in the case the unit to be effected by AMLA is
>
feature :)
> This thread should not be used to discuss why we should add PhysFs
> or if we should add PhysFs support. If you want todo so please create
> a new thread linking to this one.
--
Benoit Timbert
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(c == '.'));
>
> Yes. Any non white space ascii character can be in the local part of an email
> address.
>
Better have a look at the SMTP RFC, it's RFC 821.
--
Benoit Timbert
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Well sometimes it's a bit more complicated than that, you can have
optional dependencies.
In the case of the Extended Era i have something like this.
While most of the content doesn't have external dependancies, there is
in this addon an Extended Era + Era of Myths era that depends on the
Era of M
- "Eric S. Raymond" <[EMAIL PROTECTED]> a écrit :
> Mark de Wever <[EMAIL PROTECTED]>:
> > Rather late in the 1.4 cycle I added the 'rand' key for
> [set_variable],
> > which is a MP save random generator. I planned to phase out the
> 'random' key in
> > 1.5 and use rand instead. (I don't want
Hello,
This is indeed interesting information.
I'm forwarding to the mailing least because i thing other people might
be interested in thins kind of stuff (probably Torangan, Ivanovic and
Shadowmaster at least).
As you could probably see i did some research in this area too, but did
not commit so
Keep in mind that the editor might be also used to edit terrain masks,
Part of terrains maps that will be used from WML...
- "jeremy rosen" a écrit :
> hmm as an asside, pre-owned villages might be a candidate for
> something to set in the editor...
>
> On Sat, Feb 20, 2010 at 1:21 PM, jere
- "Ilor" a écrit :
> > Somehow I currently think that there should/could be 3 files per
> scenario:
> > 1) the current map file that only holds the terrains and their
> layout
> > 2) a file for thing atop of the map (with a pointer to the correct
> map) that
> > mentions stuff like areas, labe
It's a nice idea, but think it's a bad design for the implementation.
Some more flexible implementation would be nice.
Especially it would be nice to avoid to have to put ToD IDs in alignment
definitions and alignement IDs in ToD definitions.
The problem doing of those things is it becames a night
I believe source from distribution may not be very pratical on embedded devices
such as smartphones.
I have no problem with binary-only distribution as long as :
1) source distribution is also available through another, free channel
2) the binary distribution gives clear direction how to get 1)
I
I do think too that multiple licensing for the C++ core is a mess.
Not only it is a mess for our source code, but also for any dependancy we use.
On the dependencies side :
- You'll have to make sure that any dependancy we use is compatible with the
new license. For any dependancy that is not com
noyga = Benoît Timbert
I'm no longer active.
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If i recall correctly the real name of "isaaccp" was Isaac Clerencia Perez.
He was an admin of Wesnoth on sourceforge.
I don't know his mail, but isaa...@sf.net might work.
- Mail original -
> De: "Eric S. Raymond"
> À: "dev-talk"
> Envoyé: Mercredi 13 Février 2013 10:10:48
> Objet: [Wes
Yes it's the same person.
I don't know if we really used the CVS on SourceForge, but at least we used its
File section to distribute source and binaries packages.
AFAIK we used a CVS on Savannah just before Gna.
- Mail original -
> De: "Eric S. Raymond"
> À: "dev-talk"
> Envoyé: Mercr
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