http://www.sidefx.com/index.php?option=com_content&task=view&id=1401&Itemid=316


2014-02-28 18:56 GMT+04:00 Maurício PC <goneba...@gmail.com>:

> You are talking about SideFX here? Like SideFX Houdini, Houdini FX and
> Houdini Animate? If so, that would be cool.
>
>
> On Fri, Feb 28, 2014 at 11:51 AM, Marco Peixoto <mpe...@gmail.com> wrote:
>
>> Studio I was before we were told that the Programmers had are already
>> started to code an only Animation Program, since vast majority of the
>> studio only used Maya for Animation and it was in reality a waste of money
>> to support Maya for everything when 70-80% of us only Animate on it. We
>> were asked to give all feature requests when asked.But these things can
>> take years and years.
>>
>> At the time I thought, if theres already a Free Blender that anyone can
>> use and change why not custom tailor it for only Animation? I mean the bulk
>> of the stuff could be done in Maya (Rigging, Skinning etc) and the Animator
>> would only had to deal with Animating on it. Blender being open source Im
>> sure its possible to go deep and change it to become more "familiar" to us
>> used to Commercial software.
>>
>> Im not a programer so I dont know if im saying the most stupidt hing in
>> the world, if someone care to enlighten about changing Blender  please do :)
>>
>>
>> On Fri, Feb 28, 2014 at 2:43 PM, Max Evgrafov <summ...@gmail.com> wrote:
>>
>>> I hope in the future there appear an alternative to Maya to animate. I
>>> hope sideFX  will entice   many users  from Autodesk for the production of
>>> special effects. avtodesk is evil
>>>
>>>
>>>
>>> 2014-02-28 18:19 GMT+04:00 Marco Peixoto <mpe...@gmail.com>:
>>>
>>> Actually you can use Math Operation on the value Boxes (in the Graph
>>>> Editor), not so straight forward as in XSi but you can. For example if you
>>>> need to multiply a value by 10 its like this: *=10. If needed to Add its
>>>> +=10
>>>>
>>>> But yes for someone coming from XSI Maya will make you grabbing you
>>>> hair various times a day ;)
>>>>
>>>> Constraining makes you select first the Constraint to Object and then
>>>> the Constrained One. If you want to Constraint A to B first select A then B
>>>> and hit Constraint.
>>>>
>>>> The Outliner is a piece of shit compared to XSI Explorer, its basic to
>>>> say the least and selecting a father will highlight all of its children, so
>>>> you never know what is selected at first sight, although in 2014 there's an
>>>> Option to don't Highlight the Children. Hiding the father will hide the
>>>> Children though... yeah retarded and I wonder why no one ever complained
>>>> about this during all these years...
>>>>
>>>> Locators (Nulls) only have one shape, the regular cross shape. Some one
>>>> coded a Maya Locators Shapes like the one in XSI, You can see it in action
>>>> here (he made a tut so we can even make or owns):
>>>>
>>>> https://www.youtube.com/watch?v=t4qajUax-vg
>>>>
>>>> His site:
>>>>
>>>> https://sites.google.com/site/resumedanielbelair/tutorials/maya
>>>>
>>>> Botom end of that page there are links to download the script (press
>>>> the arrow on the lower right corner)
>>>>
>>>> He also uses XSI ;)
>>>>
>>>> So far I only have to use Maya as a only Character Animator so Im not
>>>> in going crazy so much, but and to be honest I kinda prefer Character
>>>> Animation in Maya than in XSi, I don't how to explain it, there's a certain
>>>> feeling in Maya that things feel "nice" and responsive. For instance not
>>>> having to press any F key to use the virtual Sliders, make a Constraint and
>>>> the Constrain Weight get automatically added to the Channel Box so I can
>>>> see it right away instead of having to open a PPG.
>>>>
>>>> A Constrained Object gets a different color on the value boxes so I
>>>> know right away it is Constrained to something, but knowing to which object
>>>> is it Constrained to its not as easy as in Xsi... and a Pain to find...
>>>>
>>>> Match All Transforms is something Maya doesn't have by default, what I
>>>> did was to make a Parent Constraint and then removing the Constraint...
>>>>
>>>> My last gig I had sometimes in various shoots to Constrain objects to
>>>> several other objects, for instance I had to constrain a shampoo Bottle to
>>>> first the Right Hand, then passes to the Left hand, then to the Chest and
>>>> then passes to another characters Hands. So 4 Constraints to deal with...
>>>> in Maya I simply saw them on the channel Box of the Bottle and just Key
>>>> them all at once when needed, 1 for 0 for the others etc etc.. at the time
>>>> I was thinking in Xsi this would make me to have open 4 PPGS all the time,
>>>> cluttering my space and probably confusing me since we cant even rename
>>>> Constraints.... Asking for this feature to be right on the Rig was a No No,
>>>> as Animators we are give then rigs already in the scene an then all the
>>>> constraining between objects its done by us as needed, we cant ask this to
>>>> the Riggers.
>>>>
>>>> Another Maya beef I had.. the Fractionals Keys... if you by accident
>>>> make one, there's no way to force Maya to don't use them, if we got one we
>>>> need to select it and then tell Maya to move it to an Integer, now imagine
>>>> getting a retake on someone else animation where the Animator decided to
>>>> shrink all the keys so everything is on Fractional s... arghhhhh!!!!!!!!!
>>>> Usually when moving Keys on the timeline after the moving we select the
>>>> Keys hit the Snap. Bythe way the Righ Click Menu on the timeline has more
>>>> options that the Xsi one.
>>>>
>>>> Fortunately (and Unfortunately) Maya has bazillions of Scripts to aid
>>>> us, specially for Animation, Ill name those I used more regularly in case
>>>> someone needs them:
>>>>
>>>> -TweenMachine (I guess any Animator knows about this one, it exists a
>>>> version for Xsi as well)
>>>>
>>>> -Parenting4Animators (I used it when I simply need an on off parenting
>>>> relation with a Grab and Let go, It showsn on wich key the Constraint
>>>> starts and when it stops, you can change the atwhat time this happens later
>>>> on as well, I think  there's a similar script for Xsi)
>>>>
>>>> -RotationOrders (Life saver, sometimes we forget to adjust the correct
>>>> rotation order for a specific shoot and later realized that it should ha
>>>> been YXZ instead of ZYX, with this I can change it on the fly and it
>>>> preserves all the animation like it was..Oh Yeahhh!!!!!!!! )
>>>>
>>>> -PAIE (a Export Import Animation in Python, I Hated the old DKANim
>>>> script)
>>>>
>>>> -ColorKeys (yes now we can have multiple colors on the timeline so we
>>>> can know right away which are the Golden, Breakdowns and InBetween Poses,
>>>> instead of all the keys be the same colors, I asked this for years in
>>>> Softimage, seems I was the only one, Maya has a default similar thing, its
>>>> the specially Thick Key but we can only choose 2 colors)
>>>>
>>>> A Change it will be a long and painful ride, specially because I
>>>> usually also Rig and Model in Xsi... but what are real alternatives are
>>>> there for character work? From what I saw and read about Houdini... its
>>>> overkill for Modeling and Character Animation, I don't use ICE for what I
>>>> do so getting into a super complex prog like Houdini is not really my thing
>>>> right now. Modo.. last time I try their Character Animation tools,
>>>> everything is so slow compared to what im used for all these years...
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> On Fri, Feb 28, 2014 at 1:19 PM, Simon Reeves <si...@simonreeves.com>wrote:
>>>>
>>>>> My point wasn't about if one app was better than another for
>>>>> modelling, it was more about the *need* to learn modelling in a new
>>>>> app because you are switching to it in general.
>>>>>
>>>>>
>>>>>
>>>>> Simon Reeves
>>>>> London, UK
>>>>> *si...@simonreeves.com <si...@simonreeves.com>*
>>>>> *www.simonreeves.com <http://www.simonreeves.com>*
>>>>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>>>>>
>>>>>
>>>>> On 28 February 2014 12:19, pedro santos <probi...@gmail.com> wrote:
>>>>>
>>>>>> Not really Simon. As someone that an year later was solely a
>>>>>> LightWave, while you could define modeling just like taking vertices 
>>>>>> where
>>>>>> ever you want them, but each application as its ways to get there. 
>>>>>> Honestly
>>>>>> I don't think SI ways are simple and clear from start, but almost every
>>>>>> problem I threw at it solved.
>>>>>>
>>>>>> As for the I/O bit, true, but again in my experience my SI experience
>>>>>> would be much more difficult and incomplete if I treated Softimage like I
>>>>>> do my LightWave's Layout. A split environment, where you don't take 
>>>>>> benefit
>>>>>> from modeling in context, modeling relations and history.
>>>>>>
>>>>>> Anyways... one year in for me and the boat is sinking? o_O  Waiting
>>>>>> for more info.
>>>>>>
>>>>>>
>>>>>> On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves 
>>>>>> <si...@simonreeves.com>wrote:
>>>>>>
>>>>>>> People talk about modelling but I always feel that's pretty much the
>>>>>>> last thing you would need to learn in a new app, there isn't an
>>>>>>> easier thing to I/o than a mesh with subd with or without uvs.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Friday, 28 February 2014, Brent McPherson <
>>>>>>> brent.mcpher...@autodesk.com> wrote:
>>>>>>>
>>>>>>>> In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd
>>>>>>>> preview display. In subd display mode the Page Up/Down keys change the 
>>>>>>>> subd
>>>>>>>> preview level. (the default value is 2)
>>>>>>>>
>>>>>>>> So the workflow is something like this...
>>>>>>>>
>>>>>>>> Hit 3 key and then use page up/down to adjust subd level. From then
>>>>>>>> on just hit 1 & 3 to toggle between base mesh and your chosen subd 
>>>>>>>> display
>>>>>>>> level.
>>>>>>>> --
>>>>>>>> Brent
>>>>>>>>
>>>>>>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>>>>>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio
>>>>>>>> Hernandez
>>>>>>>> Sent: 28 February 2014 01:30
>>>>>>>> To: softimage@listproc.autodesk.com
>>>>>>>> Subject: Re: Best online resources to help with a Maya migration.
>>>>>>>>
>>>>>>>> By the way, to help on the transition.
>>>>>>>>
>>>>>>>> Make sure you have the abSymMesh, csExtractSkin, and
>>>>>>>> csExtractDeltas scripts, if you do character, and rigging.  Without 
>>>>>>>> this
>>>>>>>> scripts you will be in a dead end.  Also make sure you find a good UV
>>>>>>>> plugin.  That is just for start.  You will not be able to envelope 
>>>>>>>> (skin in
>>>>>>>> Maya) with nothing but joints and geometry.  Say goodbye to implicit
>>>>>>>> objects. And make sure you memorize the order to pick obj, as for 
>>>>>>>> parenting
>>>>>>>> and constraining is different for each one.
>>>>>>>> If an object is a child of other object and you want to hide just
>>>>>>>> the parent, well good luck.  All this kind of parameters propagate 
>>>>>>>> from the
>>>>>>>> parent to all of its childs.  Be patient with the selection tool, and
>>>>>>>> remember to click in the window you are using, cause it is not like
>>>>>>>> Softimage that it works where the cursor is.  You need to activate the
>>>>>>>> window or viewport by clicking in it.
>>>>>>>> Each object has at least two nodes the object and the shape.  If
>>>>>>>> you want your object to display in something different than 2 
>>>>>>>> subdivision
>>>>>>>> levels, forget about something like the +/-.   You will need to go to 
>>>>>>>> the
>>>>>>>> object shape node and set the preview subdivision levels to modify it 
>>>>>>>> in an
>>>>>>>> object per object basis as there is no (MULT) selection like in 
>>>>>>>> Softimage.
>>>>>>>> Unless of course you make or have a script for doing this.
>>>>>>>> Well just for a begging guide.
>>>>>>>> Ohh and there is no such thing as the RMB when you are maniupalting
>>>>>>>> an object a nasty pop up menu will appear in front of you with a dial 
>>>>>>>> like
>>>>>>>> options.  For last take a deep breath when you are looking for a 
>>>>>>>> parameter
>>>>>>>> as the ChannelBox/Layer editor will dispaly all the connections the 
>>>>>>>> object
>>>>>>>> has.
>>>>>>>> Good luck with your transition.
>>>>>>>>
>>>>>>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>>>>>>>
>>>>>>>> 2014-02-27 19:11 GMT-06:00 Emilio Hernandez <emi...@e-roja.com
>>>>>>>> <mailto:emi...@e-roja.com>>:
>>>>>>>> Exactly Stefan!
>>>>>>>> The client does not care whatever you are using.  He only cares
>>>>>>>> about time, money and quality.
>>>>>>>> Go ahead make your transition, start thinking of hiring additional
>>>>>>>> people, specially devs.  Make sure you search under the stones for 
>>>>>>>> scripts
>>>>>>>> and plugins.  Spend more money to keep it up.
>>>>>>>>
>>>>>>>> Maya out of the box is a piece of crap compared to Softimage.  So
>>>>>>>> don't expect too much. Go with the "latest" technology....  You will 
>>>>>>>> soon
>>>>>>>> be bald of pulling out your hairs.
>>>>>>>>
>>>>>>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>>>>>>>
>>>>>>>> 2014-02-27 19:06 GMT-06:00 Stefan Kubicek <s...@tidbit-images.com
>>>>>>>> <mailto:s...@tidbit-images.com>>:
>>>>>>>>
>>>>>>>> Amen to that!
>>>>>>>> I'm doing my own projects and my clients could not care less what
>>>>>>>> program their pictures were made in. I could use Maya
>>>>>>>> but that would mean I'd make 30% less profit. Why would I want to
>>>>>>>> do that? As long as XSI remains that much ahead in the bread and butter
>>>>>>>> disciplines I will continue to use it. Why waste money?
>>>>>>>>
>>>>>>>> Softimage for me will be dead the time I will stop using it.
>>>>>>>> Don't know why is the rush to switch if you have your own clients,
>>>>>>>> your own projects and you have been delivering amazing work done with
>>>>>>>> Softimage.
>>>>>>>> The Maya 2015 won't be better than Softimage to get the job done.
>>>>>>>> So because SI 2015 unoficially yet is the latest version you are
>>>>>>>> going to run to other options while you can still deliver superb work?
>>>>>>>> The clients don't care if you made it with paintbrush as long as
>>>>>>>> they are satisfied with the end result.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]
>>>>>>>>
>>>>>>>> 2014-02-27 15:24 GMT-06:00 Sebastien Sterling <
>>>>>>>> sebastien.sterl...@gmail.com<mailto:sebastien.sterl...@gmail.com>>:
>>>>>>>> If you are moving a team from SI to Maya, you are going to need to
>>>>>>>> create a tone of scripts to improve functionality, last place i was in 
>>>>>>>> they
>>>>>>>> proudly showed off their modeling script "ow look at these !" and 
>>>>>>>> "won't
>>>>>>>> these make your life so much easier ?!" not really cause all those 
>>>>>>>> scripts
>>>>>>>> where already a given in SI.
>>>>>>>>
>>>>>>>> On 27 February 2014 22:15, Vincent Fortin <vfor...@gmail.com
>>>>>>>> <mailto:vfor...@gmail.com>> wrote:
>>>>>>>> SideFX's Masterclasses
>>>>>>>> CMIVFX
>>>>>>>> Odforce.net
>>>>>>>> http://www.sidefx.com/docs/houdini13.0/
>>>>>>>>
>>>>>>>> There's enough information there to make your head explode :-)
>>>>>>>>
>>>>>>>> On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman <
>>>>>>>> alan.fregt...@gmail.com<mailto:alan.fregt...@gmail.com>> wrote:
>>>>>>>> Anyone have recommendations for great Houdini tutorials? I know
>>>>>>>> SideFx have some, but besides those?
>>>>>>>>
>>>>>>>>
>>>>>>>> On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic <
>>>>>>>> mirkoj.anima...@gmail.com<mailto:mirkoj.anima...@gmail.com>> wrote:
>>>>>>>> trust me there is no tutorial that can help with frustration that
>>>>>>>> you will have to deal with .... good luck. I know that I'm staying 
>>>>>>>> with SI
>>>>>>>> for years to come.
>>>>>>>> Zombies are popular anyway so why not SI Zombie edition too :)
>>>>>>>>
>>>>>>>> On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito <3dv...@gmail.com
>>>>>>>> <mailto:3dv...@gmail.com>> wrote:
>>>>>>>> Oh my god, its started!
>>>>>>>>
>>>>>>>> I guess Digital Tutors would be a good starting point ;)
>>>>>>>>
>>>>>>>> 2014-02-27 21:33 GMT+01:00 Tim Crowson <
>>>>>>>> tim.crow...@magneticdreams.com<mailto:
>>>>>>>> tim.crow...@magneticdreams.com>>:
>>>>>>>>
>>>>>>>> sigh.... Is it that time already?
>>>>>>>>
>>>>>>>> -Tim
>>>>>>>>
>>>>>>>> On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:
>>>>>>>> I'm separating this out from the "upgrade policy" thread and would
>>>>>>>> like to keep it some what on topic as I am sure there will be plenty of
>>>>>>>> artists in the coming months asking the same questions. Please start a 
>>>>>>>> new
>>>>>>>> thread to talk about the politics.
>>>>>>>>
>>>>>>>> What are the best resources for migration, especially to Maya, for
>>>>>>>> long time Softimage users. Has anyone done the Maya training from 
>>>>>>>> Digital
>>>>>>>> Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us
>>>>>>>> with years of production experience? Does anyone know of any gem 
>>>>>>>> video's
>>>>>>>> (for example: a Softimage video I always recommend for anyone wanting 
>>>>>>>> to
>>>>>>>> learn ICE is the Brad's Ice: An Artist Tour). What are the best 
>>>>>>>> training
>>>>>>>> resources out there?
>>>>>>>>
>>>>>>>> Lawrence
>>>>>>>>
>>>>>>>>
>>>>>>>> Lawrence Nimrichter  |  Associate Creative Director/Director of
>>>>>>>> Animation  |  Spontaneous  |  575 Lexington Avenue  |  New York  |  NY 
>>>>>>>>  |
>>>>>>>>  10022  |  o 212.317.0077<tel:212.317.0077>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> -------------------------------------------
>>>>>>>> Stefan Kubicek
>>>>>>>> -------------------------------------------
>>>>>>>> keyvis digital imagery
>>>>>>>> Alfred Feierfeilstraße 3
>>>>>>>> A-2380 Perchtoldsdorf bei Wien
>>>>>>>> Phone: +43/699/12614231
>>>>>>>> www.keyvis.at<http://www.keyvis.at> ste...@keyvis.at<mailto:
>>>>>>>> ste...@keyvis.at>
>>>>>>>> -- This email and its attachments are --
>>>>>>>> --confidential and for the recipient only--
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>>
>>>>>>>
>>>>>>> Simon Reeves
>>>>>>> London, UK
>>>>>>> *si...@simonreeves.com <si...@simonreeves.com>*
>>>>>>> *www.simonreeves.com <http://www.simonreeves.com>*
>>>>>>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> [img]
>>>>>> http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img]
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>>
>>> --
>>> Евграфов Максим.(Summatr)
>>> https://vimeo.com/user3098735/videos
>>> -------------------------------------------------------
>>> Хорошего Вам настроения !!! :-)
>>>
>>
>>
>
>
> --
> gonebadfx.com
> - your source for bad fx
>



-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
-------------------------------------------------------
Хорошего Вам настроения !!! :-)

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