http://www.sidefx.com/index.php?option=com_content&task=view&id=1401&Itemid=316
2014-02-28 18:56 GMT+04:00 Maurício PC <goneba...@gmail.com>: > You are talking about SideFX here? Like SideFX Houdini, Houdini FX and > Houdini Animate? If so, that would be cool. > > > On Fri, Feb 28, 2014 at 11:51 AM, Marco Peixoto <mpe...@gmail.com> wrote: > >> Studio I was before we were told that the Programmers had are already >> started to code an only Animation Program, since vast majority of the >> studio only used Maya for Animation and it was in reality a waste of money >> to support Maya for everything when 70-80% of us only Animate on it. We >> were asked to give all feature requests when asked.But these things can >> take years and years. >> >> At the time I thought, if theres already a Free Blender that anyone can >> use and change why not custom tailor it for only Animation? I mean the bulk >> of the stuff could be done in Maya (Rigging, Skinning etc) and the Animator >> would only had to deal with Animating on it. Blender being open source Im >> sure its possible to go deep and change it to become more "familiar" to us >> used to Commercial software. >> >> Im not a programer so I dont know if im saying the most stupidt hing in >> the world, if someone care to enlighten about changing Blender please do :) >> >> >> On Fri, Feb 28, 2014 at 2:43 PM, Max Evgrafov <summ...@gmail.com> wrote: >> >>> I hope in the future there appear an alternative to Maya to animate. I >>> hope sideFX will entice many users from Autodesk for the production of >>> special effects. avtodesk is evil >>> >>> >>> >>> 2014-02-28 18:19 GMT+04:00 Marco Peixoto <mpe...@gmail.com>: >>> >>> Actually you can use Math Operation on the value Boxes (in the Graph >>>> Editor), not so straight forward as in XSi but you can. For example if you >>>> need to multiply a value by 10 its like this: *=10. If needed to Add its >>>> +=10 >>>> >>>> But yes for someone coming from XSI Maya will make you grabbing you >>>> hair various times a day ;) >>>> >>>> Constraining makes you select first the Constraint to Object and then >>>> the Constrained One. If you want to Constraint A to B first select A then B >>>> and hit Constraint. >>>> >>>> The Outliner is a piece of shit compared to XSI Explorer, its basic to >>>> say the least and selecting a father will highlight all of its children, so >>>> you never know what is selected at first sight, although in 2014 there's an >>>> Option to don't Highlight the Children. Hiding the father will hide the >>>> Children though... yeah retarded and I wonder why no one ever complained >>>> about this during all these years... >>>> >>>> Locators (Nulls) only have one shape, the regular cross shape. Some one >>>> coded a Maya Locators Shapes like the one in XSI, You can see it in action >>>> here (he made a tut so we can even make or owns): >>>> >>>> https://www.youtube.com/watch?v=t4qajUax-vg >>>> >>>> His site: >>>> >>>> https://sites.google.com/site/resumedanielbelair/tutorials/maya >>>> >>>> Botom end of that page there are links to download the script (press >>>> the arrow on the lower right corner) >>>> >>>> He also uses XSI ;) >>>> >>>> So far I only have to use Maya as a only Character Animator so Im not >>>> in going crazy so much, but and to be honest I kinda prefer Character >>>> Animation in Maya than in XSi, I don't how to explain it, there's a certain >>>> feeling in Maya that things feel "nice" and responsive. For instance not >>>> having to press any F key to use the virtual Sliders, make a Constraint and >>>> the Constrain Weight get automatically added to the Channel Box so I can >>>> see it right away instead of having to open a PPG. >>>> >>>> A Constrained Object gets a different color on the value boxes so I >>>> know right away it is Constrained to something, but knowing to which object >>>> is it Constrained to its not as easy as in Xsi... and a Pain to find... >>>> >>>> Match All Transforms is something Maya doesn't have by default, what I >>>> did was to make a Parent Constraint and then removing the Constraint... >>>> >>>> My last gig I had sometimes in various shoots to Constrain objects to >>>> several other objects, for instance I had to constrain a shampoo Bottle to >>>> first the Right Hand, then passes to the Left hand, then to the Chest and >>>> then passes to another characters Hands. So 4 Constraints to deal with... >>>> in Maya I simply saw them on the channel Box of the Bottle and just Key >>>> them all at once when needed, 1 for 0 for the others etc etc.. at the time >>>> I was thinking in Xsi this would make me to have open 4 PPGS all the time, >>>> cluttering my space and probably confusing me since we cant even rename >>>> Constraints.... Asking for this feature to be right on the Rig was a No No, >>>> as Animators we are give then rigs already in the scene an then all the >>>> constraining between objects its done by us as needed, we cant ask this to >>>> the Riggers. >>>> >>>> Another Maya beef I had.. the Fractionals Keys... if you by accident >>>> make one, there's no way to force Maya to don't use them, if we got one we >>>> need to select it and then tell Maya to move it to an Integer, now imagine >>>> getting a retake on someone else animation where the Animator decided to >>>> shrink all the keys so everything is on Fractional s... arghhhhh!!!!!!!!! >>>> Usually when moving Keys on the timeline after the moving we select the >>>> Keys hit the Snap. Bythe way the Righ Click Menu on the timeline has more >>>> options that the Xsi one. >>>> >>>> Fortunately (and Unfortunately) Maya has bazillions of Scripts to aid >>>> us, specially for Animation, Ill name those I used more regularly in case >>>> someone needs them: >>>> >>>> -TweenMachine (I guess any Animator knows about this one, it exists a >>>> version for Xsi as well) >>>> >>>> -Parenting4Animators (I used it when I simply need an on off parenting >>>> relation with a Grab and Let go, It showsn on wich key the Constraint >>>> starts and when it stops, you can change the atwhat time this happens later >>>> on as well, I think there's a similar script for Xsi) >>>> >>>> -RotationOrders (Life saver, sometimes we forget to adjust the correct >>>> rotation order for a specific shoot and later realized that it should ha >>>> been YXZ instead of ZYX, with this I can change it on the fly and it >>>> preserves all the animation like it was..Oh Yeahhh!!!!!!!! ) >>>> >>>> -PAIE (a Export Import Animation in Python, I Hated the old DKANim >>>> script) >>>> >>>> -ColorKeys (yes now we can have multiple colors on the timeline so we >>>> can know right away which are the Golden, Breakdowns and InBetween Poses, >>>> instead of all the keys be the same colors, I asked this for years in >>>> Softimage, seems I was the only one, Maya has a default similar thing, its >>>> the specially Thick Key but we can only choose 2 colors) >>>> >>>> A Change it will be a long and painful ride, specially because I >>>> usually also Rig and Model in Xsi... but what are real alternatives are >>>> there for character work? From what I saw and read about Houdini... its >>>> overkill for Modeling and Character Animation, I don't use ICE for what I >>>> do so getting into a super complex prog like Houdini is not really my thing >>>> right now. Modo.. last time I try their Character Animation tools, >>>> everything is so slow compared to what im used for all these years... >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> On Fri, Feb 28, 2014 at 1:19 PM, Simon Reeves <si...@simonreeves.com>wrote: >>>> >>>>> My point wasn't about if one app was better than another for >>>>> modelling, it was more about the *need* to learn modelling in a new >>>>> app because you are switching to it in general. >>>>> >>>>> >>>>> >>>>> Simon Reeves >>>>> London, UK >>>>> *si...@simonreeves.com <si...@simonreeves.com>* >>>>> *www.simonreeves.com <http://www.simonreeves.com>* >>>>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* >>>>> >>>>> >>>>> On 28 February 2014 12:19, pedro santos <probi...@gmail.com> wrote: >>>>> >>>>>> Not really Simon. As someone that an year later was solely a >>>>>> LightWave, while you could define modeling just like taking vertices >>>>>> where >>>>>> ever you want them, but each application as its ways to get there. >>>>>> Honestly >>>>>> I don't think SI ways are simple and clear from start, but almost every >>>>>> problem I threw at it solved. >>>>>> >>>>>> As for the I/O bit, true, but again in my experience my SI experience >>>>>> would be much more difficult and incomplete if I treated Softimage like I >>>>>> do my LightWave's Layout. A split environment, where you don't take >>>>>> benefit >>>>>> from modeling in context, modeling relations and history. >>>>>> >>>>>> Anyways... one year in for me and the boat is sinking? o_O Waiting >>>>>> for more info. >>>>>> >>>>>> >>>>>> On Fri, Feb 28, 2014 at 8:10 AM, Simon Reeves >>>>>> <si...@simonreeves.com>wrote: >>>>>> >>>>>>> People talk about modelling but I always feel that's pretty much the >>>>>>> last thing you would need to learn in a new app, there isn't an >>>>>>> easier thing to I/o than a mesh with subd with or without uvs. >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Friday, 28 February 2014, Brent McPherson < >>>>>>> brent.mcpher...@autodesk.com> wrote: >>>>>>> >>>>>>>> In Maya you use 1 & 3 hotkeys to toggle between base mesh and subd >>>>>>>> preview display. In subd display mode the Page Up/Down keys change the >>>>>>>> subd >>>>>>>> preview level. (the default value is 2) >>>>>>>> >>>>>>>> So the workflow is something like this... >>>>>>>> >>>>>>>> Hit 3 key and then use page up/down to adjust subd level. From then >>>>>>>> on just hit 1 & 3 to toggle between base mesh and your chosen subd >>>>>>>> display >>>>>>>> level. >>>>>>>> -- >>>>>>>> Brent >>>>>>>> >>>>>>>> From: softimage-boun...@listproc.autodesk.com [mailto: >>>>>>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio >>>>>>>> Hernandez >>>>>>>> Sent: 28 February 2014 01:30 >>>>>>>> To: softimage@listproc.autodesk.com >>>>>>>> Subject: Re: Best online resources to help with a Maya migration. >>>>>>>> >>>>>>>> By the way, to help on the transition. >>>>>>>> >>>>>>>> Make sure you have the abSymMesh, csExtractSkin, and >>>>>>>> csExtractDeltas scripts, if you do character, and rigging. Without >>>>>>>> this >>>>>>>> scripts you will be in a dead end. Also make sure you find a good UV >>>>>>>> plugin. That is just for start. You will not be able to envelope >>>>>>>> (skin in >>>>>>>> Maya) with nothing but joints and geometry. Say goodbye to implicit >>>>>>>> objects. And make sure you memorize the order to pick obj, as for >>>>>>>> parenting >>>>>>>> and constraining is different for each one. >>>>>>>> If an object is a child of other object and you want to hide just >>>>>>>> the parent, well good luck. All this kind of parameters propagate >>>>>>>> from the >>>>>>>> parent to all of its childs. Be patient with the selection tool, and >>>>>>>> remember to click in the window you are using, cause it is not like >>>>>>>> Softimage that it works where the cursor is. You need to activate the >>>>>>>> window or viewport by clicking in it. >>>>>>>> Each object has at least two nodes the object and the shape. If >>>>>>>> you want your object to display in something different than 2 >>>>>>>> subdivision >>>>>>>> levels, forget about something like the +/-. You will need to go to >>>>>>>> the >>>>>>>> object shape node and set the preview subdivision levels to modify it >>>>>>>> in an >>>>>>>> object per object basis as there is no (MULT) selection like in >>>>>>>> Softimage. >>>>>>>> Unless of course you make or have a script for doing this. >>>>>>>> Well just for a begging guide. >>>>>>>> Ohh and there is no such thing as the RMB when you are maniupalting >>>>>>>> an object a nasty pop up menu will appear in front of you with a dial >>>>>>>> like >>>>>>>> options. For last take a deep breath when you are looking for a >>>>>>>> parameter >>>>>>>> as the ChannelBox/Layer editor will dispaly all the connections the >>>>>>>> object >>>>>>>> has. >>>>>>>> Good luck with your transition. >>>>>>>> >>>>>>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] >>>>>>>> >>>>>>>> 2014-02-27 19:11 GMT-06:00 Emilio Hernandez <emi...@e-roja.com >>>>>>>> <mailto:emi...@e-roja.com>>: >>>>>>>> Exactly Stefan! >>>>>>>> The client does not care whatever you are using. He only cares >>>>>>>> about time, money and quality. >>>>>>>> Go ahead make your transition, start thinking of hiring additional >>>>>>>> people, specially devs. Make sure you search under the stones for >>>>>>>> scripts >>>>>>>> and plugins. Spend more money to keep it up. >>>>>>>> >>>>>>>> Maya out of the box is a piece of crap compared to Softimage. So >>>>>>>> don't expect too much. Go with the "latest" technology.... You will >>>>>>>> soon >>>>>>>> be bald of pulling out your hairs. >>>>>>>> >>>>>>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] >>>>>>>> >>>>>>>> 2014-02-27 19:06 GMT-06:00 Stefan Kubicek <s...@tidbit-images.com >>>>>>>> <mailto:s...@tidbit-images.com>>: >>>>>>>> >>>>>>>> Amen to that! >>>>>>>> I'm doing my own projects and my clients could not care less what >>>>>>>> program their pictures were made in. I could use Maya >>>>>>>> but that would mean I'd make 30% less profit. Why would I want to >>>>>>>> do that? As long as XSI remains that much ahead in the bread and butter >>>>>>>> disciplines I will continue to use it. Why waste money? >>>>>>>> >>>>>>>> Softimage for me will be dead the time I will stop using it. >>>>>>>> Don't know why is the rush to switch if you have your own clients, >>>>>>>> your own projects and you have been delivering amazing work done with >>>>>>>> Softimage. >>>>>>>> The Maya 2015 won't be better than Softimage to get the job done. >>>>>>>> So because SI 2015 unoficially yet is the latest version you are >>>>>>>> going to run to other options while you can still deliver superb work? >>>>>>>> The clients don't care if you made it with paintbrush as long as >>>>>>>> they are satisfied with the end result. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> [http://img694.imageshack.us/img694/8965/erojamailpleca.jpg] >>>>>>>> >>>>>>>> 2014-02-27 15:24 GMT-06:00 Sebastien Sterling < >>>>>>>> sebastien.sterl...@gmail.com<mailto:sebastien.sterl...@gmail.com>>: >>>>>>>> If you are moving a team from SI to Maya, you are going to need to >>>>>>>> create a tone of scripts to improve functionality, last place i was in >>>>>>>> they >>>>>>>> proudly showed off their modeling script "ow look at these !" and >>>>>>>> "won't >>>>>>>> these make your life so much easier ?!" not really cause all those >>>>>>>> scripts >>>>>>>> where already a given in SI. >>>>>>>> >>>>>>>> On 27 February 2014 22:15, Vincent Fortin <vfor...@gmail.com >>>>>>>> <mailto:vfor...@gmail.com>> wrote: >>>>>>>> SideFX's Masterclasses >>>>>>>> CMIVFX >>>>>>>> Odforce.net >>>>>>>> http://www.sidefx.com/docs/houdini13.0/ >>>>>>>> >>>>>>>> There's enough information there to make your head explode :-) >>>>>>>> >>>>>>>> On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman < >>>>>>>> alan.fregt...@gmail.com<mailto:alan.fregt...@gmail.com>> wrote: >>>>>>>> Anyone have recommendations for great Houdini tutorials? I know >>>>>>>> SideFx have some, but besides those? >>>>>>>> >>>>>>>> >>>>>>>> On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic < >>>>>>>> mirkoj.anima...@gmail.com<mailto:mirkoj.anima...@gmail.com>> wrote: >>>>>>>> trust me there is no tutorial that can help with frustration that >>>>>>>> you will have to deal with .... good luck. I know that I'm staying >>>>>>>> with SI >>>>>>>> for years to come. >>>>>>>> Zombies are popular anyway so why not SI Zombie edition too :) >>>>>>>> >>>>>>>> On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito <3dv...@gmail.com >>>>>>>> <mailto:3dv...@gmail.com>> wrote: >>>>>>>> Oh my god, its started! >>>>>>>> >>>>>>>> I guess Digital Tutors would be a good starting point ;) >>>>>>>> >>>>>>>> 2014-02-27 21:33 GMT+01:00 Tim Crowson < >>>>>>>> tim.crow...@magneticdreams.com<mailto: >>>>>>>> tim.crow...@magneticdreams.com>>: >>>>>>>> >>>>>>>> sigh.... Is it that time already? >>>>>>>> >>>>>>>> -Tim >>>>>>>> >>>>>>>> On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: >>>>>>>> I'm separating this out from the "upgrade policy" thread and would >>>>>>>> like to keep it some what on topic as I am sure there will be plenty of >>>>>>>> artists in the coming months asking the same questions. Please start a >>>>>>>> new >>>>>>>> thread to talk about the politics. >>>>>>>> >>>>>>>> What are the best resources for migration, especially to Maya, for >>>>>>>> long time Softimage users. Has anyone done the Maya training from >>>>>>>> Digital >>>>>>>> Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us >>>>>>>> with years of production experience? Does anyone know of any gem >>>>>>>> video's >>>>>>>> (for example: a Softimage video I always recommend for anyone wanting >>>>>>>> to >>>>>>>> learn ICE is the Brad's Ice: An Artist Tour). What are the best >>>>>>>> training >>>>>>>> resources out there? >>>>>>>> >>>>>>>> Lawrence >>>>>>>> >>>>>>>> >>>>>>>> Lawrence Nimrichter | Associate Creative Director/Director of >>>>>>>> Animation | Spontaneous | 575 Lexington Avenue | New York | NY >>>>>>>> | >>>>>>>> 10022 | o 212.317.0077<tel:212.317.0077> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> ------------------------------------------- >>>>>>>> Stefan Kubicek >>>>>>>> ------------------------------------------- >>>>>>>> keyvis digital imagery >>>>>>>> Alfred Feierfeilstraße 3 >>>>>>>> A-2380 Perchtoldsdorf bei Wien >>>>>>>> Phone: +43/699/12614231 >>>>>>>> www.keyvis.at<http://www.keyvis.at> ste...@keyvis.at<mailto: >>>>>>>> ste...@keyvis.at> >>>>>>>> -- This email and its attachments are -- >>>>>>>> --confidential and for the recipient only-- >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> -- >>>>>>> >>>>>>> >>>>>>> Simon Reeves >>>>>>> London, UK >>>>>>> *si...@simonreeves.com <si...@simonreeves.com>* >>>>>>> *www.simonreeves.com <http://www.simonreeves.com>* >>>>>>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> [img] >>>>>> http://i153.photobucket.com/albums/s202/animatics/avatar_1.gif[/img] >>>>>> >>>>> >>>>> >>>> >>> >>> >>> -- >>> Евграфов Максим.(Summatr) >>> https://vimeo.com/user3098735/videos >>> ------------------------------------------------------- >>> Хорошего Вам настроения !!! :-) >>> >> >> > > > -- > gonebadfx.com > - your source for bad fx > -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos ------------------------------------------------------- Хорошего Вам настроения !!! :-)