They were downloaded through steamcmd, but I did also replace that library in order to solve a different issue.
This is apparently the output for the nobreakpad. #0 srcds_osx 0x00001d9e _Z13crash_handleriP9__siginfoPv + 206 #1 libsystem_platform.dylib 0x90469deb _sigtramp + 43 #2 vphysics.dylib 0x07cbd858 _Z18HashStringCaselessPKc + 72 #3 vphysics.dylib 0x07cbed2d _ZNK15CUtlSymbolTable4FindEPKc + 269 #4 vphysics.dylib 0x07bfb3c1 _ZNK20CPhysicsSurfaceProps15GetSurfaceIndexEPKc + 97 #5 engine.dylib 0x04b75579 _ZN11CStaticProp14CreateVPhysicsEP19IPhysicsEnvironmentP19IVPhysicsKeyHandlerPv + 713 #6 engine.dylib 0x04b76704 _ZThn8_N14CStaticPropMgr29CreateVPhysicsRepresentationsEP19IPhysicsEnvironmentP19IVPhysicsKeyHandlerPv + 68 #7 server.dylib 0x188602d5 _ZN12CPhysicsHook18LevelInitPreEntityEv + 453 #8 server.dylib 0x184f40ad _ZN11IGameSystem28LevelInitPreEntityAllSystemsEPKc + 173 #9 server.dylib 0x189ad152 _ZN6CWorld8PrecacheEv + 274 #10 server.dylib 0x189acfac _ZN6CWorld5SpawnEv + 188 #11 server.dylib 0x1898ad40 _Z13DispatchSpawnP11CBaseEntityb + 160 #12 server.dylib 0x187fe736 _ZN17CMapEntitySpawner9AddEntityEP11CBaseEntityPKci + 374 #13 server.dylib 0x187ff523 _Z26MapEntity_ParseAllEntitiesPKcP16IMapEntityFilterb + 659 #14 server.dylib 0x187c2488 _ZN14CServerGameDLL9LevelInitEPKcS1_S1_S1_bb + 1544 #15 metamod.2.csgo.dylib 0x21a9de63 _ZN33__SourceHook_MFHCls_SGD_LevelInit4FuncEPKcS1_S1_S1_bb + 323 #16 engine.dylib 0x04b96240 _ZN13CServerPlugin9LevelInitEPKcS1_S1_S1_bb + 240 #17 engine.dylib 0x04a9b852 _Z16Host_ChangelevelbPKcPcS0_ + 1378 #18 engine.dylib 0x04ab54ed _ZN10CHostState19State_ChangeLevelMPEv + 173 #19 engine.dylib 0x04ab459e _ZN10CHostState11FrameUpdateEf + 366 #20 engine.dylib On Mon, Jun 30, 2014 at 3:54 PM, Scott Ehlert <[email protected]> wrote: > Were the server files downloaded with SteamCMD or the regular Steam > client? If it was the regular Steam client, I'm just wondering if you have > a recent enough copy of the dedicated.dylib file in the 'bin' folder. With > SteamCMD, that file comes with it. The most recent version can found here: > http://users.alliedmods.net/~ds/srcds_osx/csgo_dedicated_dylib.zip > > > But if that's not the problem, give this debug binary a try: > http://users.alliedmods.net/~ds/csgo_debug/srcds_osx_csgo.zip > > Place the binary in the main server directory. Then run the server with > the "-nobreakpad" option added. When it crashes, it should output some > information which will look something like the following: > > Caught signal 10 (Bus error: 10). Invalid memory access of 0xa from 0x2dc4. > Backtrace: > #0 srcds_osx 0x00001d4e > _Z13crash_handleriP9__siginfoPv + 206 > #1 libsystem_platform.dylib 0x9914ddeb _sigtramp + 43 > #2 srcds_osx 0x00002dc4 _Z14Sys_LoadModulePKc + > 212 > #3 dedicated.dylib 0x02011d9c > _ZN15CBaseFileSystem10LoadModuleEPKcS1_b + 588 > #4 dedicated.dylib 0x0202feb0 main + 368 > #5 srcds_osx 0x00002333 main + 1219 > > > On 6/30/14 10:03 AM, Absurd Minds wrote: > > 1) Maverick > > 2) sourcemod is running but the map still crashes with metamod and > sourcemod disabled. > > 3) hws-MacBook-Pro:cs_go hw$ shasum bin/shaderapiempty.dylib > cf2b6a632562c8cff6feb38078ead4f7d0ecf788 bin/shaderapiempty.dylib > On Jun 30, 2014 2:45 AM, "Scott Ehlert" <[email protected]> wrote: > >> Does the server crash at any particular time? I can't seem to reproduce >> the problem on my Mac with that map. >> >> 1) What version of OS X? >> >> 2) Are there any server plugins loaded? (like SourceMod) >> >> 3) What's the SHA checksum of shaderapiempty.dylib? From the server's >> main directory, just run: shasum bin/shaderapiempty.dylib >> >> On 6/29/2014 3:19 PM, Absurd Minds wrote: >> >>> cs_italy_night is one specific example. >>> >>> http://steamcommunity.com/sharedfiles/filedetails/?id=133535803 >>> >>> On Jun 29, 2014 4:17 PM, "Scott Ehlert" <[email protected] >>> <mailto:[email protected]>> wrote: >>> >>> Which specific maps are you having trouble with? >>> >>> On 6/29/14 12:23 PM, Absurd Minds wrote: >>> >>>> >>>> Apparently the router was the issue. The guy had an identical >>>> router which we ended up testing and it works fine. >>>> >>>> I am running into one other issue. Some maps are causing the >>>> server to crash. These are maps that work fine on my linux server, >>>> and the workshop shows no other users having this error, so I am >>>> thinking it's something with the mac os. >>>> >>>> ** Unknown exception behavior: -559038737 >>>> ./srcds_run: line 353: 893 Segmentation fault: 11 $HL_CMD >>>> >>>> (no debug.log is generated when adding -debug to the startup >>>> command) >>>> >>>> Yeah, computer networking is not my strong point. Thanks for the >>>> suggestions. I will try them all and report back as I am able. >>>> >>>> On Jun 27, 2014 10:59 PM, "Jesse Molina" <[email protected] >>>> <mailto:[email protected]>> wrote: >>>> >>>> >>>> I am writing this on a Mac. >>>> >>>> If you have the firewall disabled, there really isn't anything >>>> else. >>>> >>>> Use lsof on the Mac to check what ports the application is >>>> actually listening to: >>>> >>>> lsof -i -n -a -p $PID >>>> >>>> Test if any client on the LAN can connect. If the user does >>>> not have another computer on the LAN, try a port scanning >>>> phone app. >>>> >>>> If you want to test the port forwarding on the router, get >>>> your user to install netcat via Fink/Mac Ports and listen on >>>> the port the srcds server would be listening on and see if you >>>> can send netcat data, or do something equivalent. >>>> >>>> This is probably a computer networking 101 thing. >>>> >>>> >>>> >>>> On 6/27/14, 18:28, Absurd Minds wrote: >>>> >>>> >>>> Thank you for the reply! >>>> >>>> I tried both of those fixes with no success. I am able to >>>> ping the IP, but nmap shows 8099 as the only port open. I >>>> even added the computer to the DMZ in the router. Is there >>>> anything else on a mac that could cause traffic to be >>>> blocked? >>>> >>>> On Jun 27, 2014 8:45 PM, "Jesse Molina" >>>> <[email protected] <mailto:[email protected]> >>>> <mailto:[email protected] >>>> <mailto:[email protected]>>> wrote: >>>> >>>> >>>> I don't know if it's still true, but I seem to >>>> remember Milton at >>>> Valve saying that the +map command was special, and >>>> should always >>>> be the last argument on the command line. Arguments >>>> after +map >>>> may not be processed at all because of this. >>>> Alternately, put map >>>> in the autoexec.cfg instead of on the command line. >>>> You might >>>> also be able to put game_type and game_mode in >>>> autoexec.cfg too, >>>> but not sure. >>>> >>>> Re-order like this: >>>> >>>> ./srcds_run -game csgo -ip 192.168.1.100 +net_public_adr >>>> 117.7.170.41 +login anonymous +game_type 0 +game_mode >>>> 1 +mapgroup >>>> mg_bomb_se +map ar_poolstay >>>> >>>> Also, you should be using -ip and not +ip, unless I am >>>> mistaken. >>>> >>>> >>>> >>>> On 6/27/14, 9:31, Absurd Minds wrote: >>>> >>>> >>>> ./srcds_run -game csgo +game_type 0 +game_mode 1 >>>> +mapgroup >>>> mg_bomb_se +map ar_poolstay +login anonymous +ip >>>> 192.168.1.100 >>>> +net_public_adr 117.7.170.41 >>>> >>>> >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] >>>> <mailto:[email protected]> >>>> <mailto:[email protected] >>>> <mailto:[email protected]>> >>>> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>>> >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] >>>> <mailto:[email protected]> >>>> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>>> >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] >>>> <mailto:[email protected]> >>>> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>>> >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] <mailto: >>>> [email protected]> >>>> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> <mailto:[email protected]> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing > [email protected]https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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