They were downloaded through steamcmd, but I did also replace that library
in order to solve a different issue.

This is apparently the output for the nobreakpad.

#0   srcds_osx                           0x00001d9e
_Z13crash_handleriP9__siginfoPv + 206
#1   libsystem_platform.dylib            0x90469deb _sigtramp + 43
#2   vphysics.dylib                      0x07cbd858
_Z18HashStringCaselessPKc + 72
#3   vphysics.dylib                      0x07cbed2d
_ZNK15CUtlSymbolTable4FindEPKc + 269
#4   vphysics.dylib                      0x07bfb3c1
_ZNK20CPhysicsSurfaceProps15GetSurfaceIndexEPKc + 97
#5   engine.dylib                        0x04b75579
_ZN11CStaticProp14CreateVPhysicsEP19IPhysicsEnvironmentP19IVPhysicsKeyHandlerPv
+ 713
#6   engine.dylib                        0x04b76704
_ZThn8_N14CStaticPropMgr29CreateVPhysicsRepresentationsEP19IPhysicsEnvironmentP19IVPhysicsKeyHandlerPv
+ 68
#7   server.dylib                        0x188602d5
_ZN12CPhysicsHook18LevelInitPreEntityEv + 453
#8   server.dylib                        0x184f40ad
_ZN11IGameSystem28LevelInitPreEntityAllSystemsEPKc + 173
#9   server.dylib                        0x189ad152 _ZN6CWorld8PrecacheEv +
274
#10  server.dylib                        0x189acfac _ZN6CWorld5SpawnEv + 188
#11  server.dylib                        0x1898ad40
_Z13DispatchSpawnP11CBaseEntityb + 160
#12  server.dylib                        0x187fe736
_ZN17CMapEntitySpawner9AddEntityEP11CBaseEntityPKci + 374
#13  server.dylib                        0x187ff523
_Z26MapEntity_ParseAllEntitiesPKcP16IMapEntityFilterb + 659
#14  server.dylib                        0x187c2488
_ZN14CServerGameDLL9LevelInitEPKcS1_S1_S1_bb + 1544
#15  metamod.2.csgo.dylib                0x21a9de63
_ZN33__SourceHook_MFHCls_SGD_LevelInit4FuncEPKcS1_S1_S1_bb + 323
#16  engine.dylib                        0x04b96240
_ZN13CServerPlugin9LevelInitEPKcS1_S1_S1_bb + 240
#17  engine.dylib                        0x04a9b852
_Z16Host_ChangelevelbPKcPcS0_ + 1378
#18  engine.dylib                        0x04ab54ed
_ZN10CHostState19State_ChangeLevelMPEv + 173
#19  engine.dylib                        0x04ab459e
_ZN10CHostState11FrameUpdateEf + 366
#20  engine.dylib



On Mon, Jun 30, 2014 at 3:54 PM, Scott Ehlert <[email protected]> wrote:

>  Were the server files downloaded with SteamCMD or the regular Steam
> client? If it was the regular Steam client, I'm just wondering if you have
> a recent enough copy of the dedicated.dylib file in the 'bin' folder. With
> SteamCMD, that file comes with it. The most recent version can found here:
> http://users.alliedmods.net/~ds/srcds_osx/csgo_dedicated_dylib.zip
>
>
> But if that's not the problem, give this debug binary a try:
> http://users.alliedmods.net/~ds/csgo_debug/srcds_osx_csgo.zip
>
> Place the binary in the main server directory. Then run the server with
> the "-nobreakpad" option added. When it crashes, it should output some
> information which will look something like the following:
>
> Caught signal 10 (Bus error: 10). Invalid memory access of 0xa from 0x2dc4.
> Backtrace:
> #0  srcds_osx                           0x00001d4e
> _Z13crash_handleriP9__siginfoPv + 206
> #1  libsystem_platform.dylib            0x9914ddeb _sigtramp + 43
> #2  srcds_osx                           0x00002dc4 _Z14Sys_LoadModulePKc +
> 212
> #3  dedicated.dylib                     0x02011d9c
> _ZN15CBaseFileSystem10LoadModuleEPKcS1_b + 588
> #4  dedicated.dylib                     0x0202feb0 main + 368
> #5  srcds_osx                           0x00002333 main + 1219
>
>
> On 6/30/14 10:03 AM, Absurd Minds wrote:
>
> 1) Maverick
>
> 2) sourcemod is running but the map still crashes with metamod and
> sourcemod disabled.
>
> 3) hws-MacBook-Pro:cs_go hw$ shasum bin/shaderapiempty.dylib
> cf2b6a632562c8cff6feb38078ead4f7d0ecf788  bin/shaderapiempty.dylib
> On Jun 30, 2014 2:45 AM, "Scott Ehlert" <[email protected]> wrote:
>
>> Does the server crash at any particular time? I can't seem to reproduce
>> the problem on my Mac with that map.
>>
>> 1) What version of OS X?
>>
>> 2) Are there any server plugins loaded? (like SourceMod)
>>
>> 3) What's the SHA checksum of shaderapiempty.dylib? From the server's
>> main directory, just run: shasum bin/shaderapiempty.dylib
>>
>> On 6/29/2014 3:19 PM, Absurd Minds wrote:
>>
>>> cs_italy_night is one specific example.
>>>
>>> http://steamcommunity.com/sharedfiles/filedetails/?id=133535803
>>>
>>> On Jun 29, 2014 4:17 PM, "Scott Ehlert" <[email protected]
>>> <mailto:[email protected]>> wrote:
>>>
>>>     Which specific maps are you having trouble with?
>>>
>>>     On 6/29/14 12:23 PM, Absurd Minds wrote:
>>>
>>>>
>>>>     Apparently the router was the issue. The guy had an identical
>>>>     router which we ended up testing and it works fine.
>>>>
>>>>     I am running into one other issue. Some maps are causing the
>>>>     server to crash. These are maps that work fine on my linux server,
>>>>     and the workshop shows no other users having this error, so I am
>>>>     thinking it's something with the mac os.
>>>>
>>>>     ** Unknown exception behavior: -559038737
>>>>     ./srcds_run: line 353:   893 Segmentation fault: 11  $HL_CMD
>>>>
>>>>     (no debug.log is generated when adding -debug to the startup
>>>> command)
>>>>
>>>>     Yeah, computer networking is not my strong point. Thanks for the
>>>>     suggestions. I will try them all and report back as I am able.
>>>>
>>>>     On Jun 27, 2014 10:59 PM, "Jesse Molina" <[email protected]
>>>>     <mailto:[email protected]>> wrote:
>>>>
>>>>
>>>>         I am writing this on a Mac.
>>>>
>>>>         If you have the firewall disabled, there really isn't anything
>>>>         else.
>>>>
>>>>         Use lsof on the Mac to check what ports the application is
>>>>         actually listening to:
>>>>
>>>>         lsof -i -n -a -p $PID
>>>>
>>>>         Test if any client on the LAN can connect.  If the user does
>>>>         not have another computer on the LAN, try a port scanning
>>>>         phone app.
>>>>
>>>>         If you want to test the port forwarding on the router, get
>>>>         your user to install netcat via Fink/Mac Ports and listen on
>>>>         the port the srcds server would be listening on and see if you
>>>>         can send netcat data, or do something equivalent.
>>>>
>>>>         This is probably a computer networking 101 thing.
>>>>
>>>>
>>>>
>>>>         On 6/27/14, 18:28, Absurd Minds wrote:
>>>>
>>>>
>>>>             Thank you for the reply!
>>>>
>>>>             I tried both of those fixes with no success. I am able to
>>>>             ping the IP, but nmap shows 8099 as the only port open. I
>>>>             even added the computer to the DMZ in the router. Is there
>>>>             anything else on a mac that could cause traffic to be
>>>> blocked?
>>>>
>>>>             On Jun 27, 2014 8:45 PM, "Jesse Molina"
>>>>             <[email protected] <mailto:[email protected]>
>>>>             <mailto:[email protected]
>>>>             <mailto:[email protected]>>> wrote:
>>>>
>>>>
>>>>                 I don't know if it's still true, but I seem to
>>>>             remember Milton at
>>>>                 Valve saying that the +map command was special, and
>>>>             should always
>>>>                 be the last argument on the command line.  Arguments
>>>>             after +map
>>>>                 may not be processed at all because of this.
>>>>              Alternately, put map
>>>>                 in the autoexec.cfg instead of on the command line.
>>>>              You might
>>>>                 also be able to put game_type and game_mode in
>>>>             autoexec.cfg too,
>>>>                 but not sure.
>>>>
>>>>                 Re-order like this:
>>>>
>>>>                 ./srcds_run -game csgo -ip 192.168.1.100 +net_public_adr
>>>>                 117.7.170.41 +login anonymous +game_type 0 +game_mode
>>>>             1 +mapgroup
>>>>                 mg_bomb_se +map ar_poolstay
>>>>
>>>>                 Also, you should be using -ip and not +ip, unless I am
>>>>             mistaken.
>>>>
>>>>
>>>>
>>>>                 On 6/27/14, 9:31, Absurd Minds wrote:
>>>>
>>>>
>>>>                     ./srcds_run -game csgo +game_type 0 +game_mode 1
>>>>             +mapgroup
>>>>                     mg_bomb_se +map ar_poolstay +login anonymous +ip
>>>>             192.168.1.100
>>>>                     +net_public_adr 117.7.170.41
>>>>
>>>>
>>>>
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>>>>             <mailto:[email protected]>
>>>>                 <mailto:[email protected]
>>>>             <mailto:[email protected]>>
>>>>
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>
>>>>
>>>>
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>>>>
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>>>>
>>>>
>>>>
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>>>>
>>>>
>>>>
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>>>
>>>
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