It sounds like srcds_run wasn't replaced? The default one has no handling of 
srcds_osx.

In case you've lost it, you can find the replacement again here: 
https://forums.alliedmods.net/attachment.php?attachmentid=120701

> On Jul 2, 2014, at 10:40 AM, Absurd Minds <[email protected]> wrote:
> 
> I was able to help him successfully install 740, but now upon launch I 
> receive this error:
> 
> WARNING: No map specified! Defaulting to de_dust
> Server will auto-restart if there is a crash.
> ./srcds_run: line 336: ./srcds_linux: cannot execute binary file
> 
> We are using the same startup, deleted subscribed_collection_ids.txt etc.
> 
> 
>> On Wed, Jul 2, 2014 at 5:15 AM, Scott Ehlert <[email protected]> wrote:
>> That can be avoided by doing the following before running app_update:
>> @sSteamCmdForcePlatformType linux
>> 
>> This will still download Mac binaries.
>> 
>> 
>> 
>>> On 7/1/2014 11:52 PM, Absurd Minds wrote:
>>> Apparently he was installing 730 because 740 returns the error "invalid
>>> platform"
>>> 
>>> On Jul 1, 2014 5:24 PM, "Absurd Minds" <[email protected]
>>> <mailto:[email protected]>> wrote:
>>> 
>>>     I can answer part of these questions, so I figured I would at least
>>>     answer what I am able to and get the rest of the information to you
>>>     tomorrow.
>>> 
>>>     1. He downloaded 730 apparently. I asked him why and he said 740
>>>     "didn't work" but couldn't give more information because he speaks
>>>     almost no english. I will try to work with him tomorrow to help him
>>>     install 740. I am guessing that is why we got such a ridiculous
>>>     number of errors in the nobreakpad.
>>> 
>>>     2. ./srcds_run -game csgo +game_type 1 +game_mode 2 +login anonymous
>>>     -ip 0.0.0.0 +net_public_adr 117.7.220.26 -authkey xxxxxxxx
>>>     +host_workshop_collection 277763594 +workshop_start_map 172740415
>>> 
>>>     3. We have not made any changes to gamemodes_server.txt, and only
>>>     bare minimum changes to gamemode_deathmatch_server.cfg (eg bot quotas)
>>> 
>>>     4. The server is starting on a different map, and he is attempting
>>>     to change to cs_italy_night through the changelevel command. I will
>>>     have him try it tomorrow by starting on cs_italy_night.
>>> 
>>>     5. He mentioned that there were others, but he is asleep right now
>>>     and I can't ask him.
>>> 
>>> 
>>>     On Tue, Jul 1, 2014 at 3:52 PM, Scott Ehlert <[email protected]
>>>     <mailto:[email protected]>> wrote:
>>> 
>>>         This is looking like something I probably can't fix very easily,
>>>         if at all. That said, I still can't seem to reproduce it on my
>>>         machine.
>>> 
>>>         1) For SteamCMD, are you downloading appid 740 (dedicated
>>>         server) or appid 730 (game client)? In theory, either should
>>>         work, but for the sake of trying to reproduce this, I am curious.
>>> 
>>>         2) What is the command line you are using to start this server?
>>>         (Obviously filtering out any passwords or auth keys)
>>> 
>>>         3) What are the contents of gamemodes_server.txt and any
>>>         relevant cfg files? (Again filtering out any sensitive
>>>         information like passwords)
>>> 
>>>         4) Is the server starting up with cs_italy_night or another
>>>         workshop map? Or is the map change to cs_italy_night (or other
>>>         crash-causing map) occurring after another map has already been
>>>         played through?
>>> 
>>>         If the latter, does it still crash for you if you start the
>>>         server with cs_italy_night?
>>> 
>>>         5) Are there any other maps that you know of that are causing it
>>>         to crash?
>>> 
>>> 
>>> 
>>>         On 7/1/2014 5:36 AM, Absurd Minds wrote:
>>> 
>>>             They were downloaded through steamcmd, but I did also
>>>             replace that
>>>             library in order to solve a different issue.
>>> 
>>>             This is apparently the output for the nobreakpad.
>>> 
>>>             #0   srcds_osx                           0x00001d9e
>>>             _Z13crash_handleriP9____siginfoPv + 206
>>> 
>>>             #1   libsystem_platform.dylib            0x90469deb
>>>             _sigtramp + 43
>>>             #2   vphysics.dylib                      0x07cbd858
>>>             _Z18HashStringCaselessPKc + 72
>>>             #3   vphysics.dylib                      0x07cbed2d
>>>             _ZNK15CUtlSymbolTable4FindEPKc + 269
>>>             #4   vphysics.dylib                      0x07bfb3c1
>>>             ___ZNK20CPhysicsSurfaceProps15Get__SurfaceIndexEPKc + 97
>>>             #5   engine.dylib                        0x04b75579
>>>             
>>> ___ZN11CStaticProp14CreateVPhysic__sEP19IPhysicsEnvironmentP19IVP__hysicsKeyHandlerPv
>>> 
>>>             + 713
>>>             #6   engine.dylib                        0x04b76704
>>>             
>>> _ZThn8___N14CStaticPropMgr29CreateVPhys__icsRepresentationsEP19IPhysics__EnvironmentP19IVPhysicsKeyHand__lerPv
>>> 
>>>             + 68
>>>             #7   server.dylib                        0x188602d5
>>>             ___ZN12CPhysicsHook18LevelInitPre__EntityEv + 453
>>>             #8   server.dylib                        0x184f40ad
>>>             ___ZN11IGameSystem28LevelInitPreE__ntityAllSystemsEPKc + 173
>>> 
>>>             #9   server.dylib                        0x189ad152
>>>             _ZN6CWorld8PrecacheEv + 274
>>>             #10  server.dylib                        0x189acfac
>>>             _ZN6CWorld5SpawnEv + 188
>>>             #11  server.dylib                        0x1898ad40
>>>             ___Z13DispatchSpawnP11CBaseEntity__b + 160
>>>             #12  server.dylib                        0x187fe736
>>>             ___ZN17CMapEntitySpawner9AddEntit__yEP11CBaseEntityPKci + 374
>>>             #13  server.dylib                        0x187ff523
>>>             _Z26MapEntity___ParseAllEntitiesPKcP16IMapEnti__tyFilterb + 659
>>>             #14  server.dylib                        0x187c2488
>>>             ___ZN14CServerGameDLL9LevelInitEP__KcS1_S1_S1_bb + 1544
>>>             #15  metamod.2.csgo.dylib                0x21a9de63
>>>             _ZN33__SourceHook_MFHCls_SGD___LevelInit4FuncEPKcS1_S1_S1_bb
>>> 
>>>             + 323
>>>             #16  engine.dylib                        0x04b96240
>>>             ___ZN13CServerPlugin9LevelInitEPK__cS1_S1_S1_bb + 240
>>> 
>>>             #17  engine.dylib                        0x04a9b852
>>>             _Z16Host_ChangelevelbPKcPcS0_ + 1378
>>>             #18  engine.dylib                        0x04ab54ed
>>>             _ZN10CHostState19State___ChangeLevelMPEv + 173
>>> 
>>>             #19  engine.dylib                        0x04ab459e
>>>             _ZN10CHostState11FrameUpdateEf + 366
>>>             #20  engine.dylib
>>> 
>>>             _________________________________________________
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>>>             <mailto:[email protected]>
>>>             
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>>>             
>>> <https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers>
>>> 
>>> 
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>>> 
>>> 
>>> 
>>> 
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>> 
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