Alright, finally got his server up and running with 740 instead of 730. I'm
still getting similar issues with attempting to run cs_italy_night.

 Caught signal 11 (Segmentation fault: 11). Invalid memory access of
0x8b4d33dc from 0x9b32858.
Backtrace:
#0   srcds_osx                           0x00001d9e
_Z13crash_handleriP9__siginfoPv + 206
#1   libsystem_platform.dylib            0x90469deb _sigtramp + 43
#2   vphysics.dylib                      0x09b32858
_Z18HashStringCaselessPKc + 72
#3   vphysics.dylib                      0x09b33d2d
_ZNK15CUtlSymbolTable4FindEPKc + 269
#4   vphysics.dylib                      0x09a703c1
_ZNK20CPhysicsSurfaceProps15GetSurfaceIndexEPKc + 97
#5   engine.dylib                        0x05975459
_ZN11CStaticProp14CreateVPhysicsEP19IPhysicsEnvironmentP19IVPhysicsKeyHandlerPv
+ 713
#6   engine.dylib                        0x059765e4
_ZThn8_N14CStaticPropMgr29CreateVPhysicsRepresentationsEP19IPhysicsEnvironmentP19IVPhysicsKeyHandlerPv
+ 68
#7   server.dylib                        0x18a6e415
_ZN12CPhysicsHook18LevelInitPreEntityEv + 453
#8   server.dylib                        0x18701a5d
_ZN11IGameSystem28LevelInitPreEntityAllSystemsEPKc + 173
#9   server.dylib                        0x18bbb4a2 _ZN6CWorld8PrecacheEv +
274
#10  server.dylib                        0x18bbb2fc _ZN6CWorld5SpawnEv + 188
#11  server.dylib                        0x18b99090
_Z13DispatchSpawnP11CBaseEntityb + 160
#12  server.dylib                        0x18a0c876
_ZN17CMapEntitySpawner9AddEntityEP11CBaseEntityPKci + 374
#13  server.dylib                        0x18a0d663
_Z26MapEntity_ParseAllEntitiesPKcP16IMapEntityFilterb + 659
#14  server.dylib                        0x189d05c8
_ZN14CServerGameDLL9LevelInitEPKcS1_S1_S1_bb + 1544
#15  engine.dylib                        0x05996120
_ZN13CServerPlugin9LevelInitEPKcS1_S1_S1_bb + 240
#16  engine.dylib                        0x0589b4b2
_Z16Host_ChangelevelbPKcPcS0_ + 1378
#17  engine.dylib                        0x058b51ad
_ZN10CHostState19State_ChangeLevelMPEv + 173
#18  engine.dylib                        0x058b425e
_ZN10CHostState11FrameUpdateEf + 366
#19  engine.dylib                        0x058b40e5 _Z15HostState_Framef +
37
#20  engine.dylib                        0x059aaf9a _ZN7CEngine5FrameEv +
810
#21  engine.dylib                        0x059a92cd
_ZN19CDedicatedServerAPI8RunFrameEv + 45
#22  dedicated.dylib                     0x0237b878 _Z9RunServerb + 184
#23  dedicated.dylib                     0x0237b39e
_ZN17CDedicatedExports9RunServerEv + 30
#24  engine.dylib                        0x059a8b19
_ZN18CModAppSystemGroup4MainEv + 89
#25  engine.dylib                        0x05a1ebc0
_ZN15CAppSystemGroup3RunEv + 48
#26  engine.dylib                        0x059a91e1
_ZN19CDedicatedServerAPI7ModInitER9ModInfo_t + 561
#27  dedicated.dylib                     0x0237bb58
_ZN24CDedicatedAppSystemGroup4MainEv + 200
#28  dedicated.dylib                     0x0237e010
_ZN15CAppSystemGroup3RunEv + 48
#29  dedicated.dylib                     0x0237f0da
_ZN17CSteamApplication4MainEv + 58
#30  dedicated.dylib                     0x0237e010
_ZN15CAppSystemGroup3RunEv + 48
#31  dedicated.dylib                     0x0237beb0 main + 368
#32  srcds_osx                           0x00002383 main + 1219





On Wed, Jul 2, 2014 at 2:08 PM, Scott Ehlert <[email protected]> wrote:

> It sounds like srcds_run wasn't replaced? The default one has no handling
> of srcds_osx.
>
> In case you've lost it, you can find the replacement again here:
> https://forums.alliedmods.net/attachment.php?attachmentid=120701
>
> On Jul 2, 2014, at 10:40 AM, Absurd Minds <[email protected]>
> wrote:
>
> I was able to help him successfully install 740, but now upon launch I
> receive this error:
>
> WARNING: No map specified! Defaulting to de_dust
> Server will auto-restart if there is a crash.
> ./srcds_run: line 336: ./srcds_linux: cannot execute binary file
>
> We are using the same startup, deleted subscribed_collection_ids.txt etc.
>
>
> On Wed, Jul 2, 2014 at 5:15 AM, Scott Ehlert <[email protected]> wrote:
>
>> That can be avoided by doing the following before running app_update:
>> @sSteamCmdForcePlatformType linux
>>
>> This will still download Mac binaries.
>>
>>
>>
>> On 7/1/2014 11:52 PM, Absurd Minds wrote:
>>
>>> Apparently he was installing 730 because 740 returns the error "invalid
>>> platform"
>>>
>>> On Jul 1, 2014 5:24 PM, "Absurd Minds" <[email protected]
>>> <mailto:[email protected]>> wrote:
>>>
>>>     I can answer part of these questions, so I figured I would at least
>>>     answer what I am able to and get the rest of the information to you
>>>     tomorrow.
>>>
>>>     1. He downloaded 730 apparently. I asked him why and he said 740
>>>     "didn't work" but couldn't give more information because he speaks
>>>     almost no english. I will try to work with him tomorrow to help him
>>>     install 740. I am guessing that is why we got such a ridiculous
>>>     number of errors in the nobreakpad.
>>>
>>>     2. ./srcds_run -game csgo +game_type 1 +game_mode 2 +login anonymous
>>>     -ip 0.0.0.0 +net_public_adr 117.7.220.26 -authkey xxxxxxxx
>>>     +host_workshop_collection 277763594 +workshop_start_map 172740415
>>>
>>>     3. We have not made any changes to gamemodes_server.txt, and only
>>>     bare minimum changes to gamemode_deathmatch_server.cfg (eg bot
>>> quotas)
>>>
>>>     4. The server is starting on a different map, and he is attempting
>>>     to change to cs_italy_night through the changelevel command. I will
>>>     have him try it tomorrow by starting on cs_italy_night.
>>>
>>>     5. He mentioned that there were others, but he is asleep right now
>>>     and I can't ask him.
>>>
>>>
>>>     On Tue, Jul 1, 2014 at 3:52 PM, Scott Ehlert <[email protected]
>>>     <mailto:[email protected]>> wrote:
>>>
>>>         This is looking like something I probably can't fix very easily,
>>>         if at all. That said, I still can't seem to reproduce it on my
>>>         machine.
>>>
>>>         1) For SteamCMD, are you downloading appid 740 (dedicated
>>>         server) or appid 730 (game client)? In theory, either should
>>>         work, but for the sake of trying to reproduce this, I am curious.
>>>
>>>         2) What is the command line you are using to start this server?
>>>         (Obviously filtering out any passwords or auth keys)
>>>
>>>         3) What are the contents of gamemodes_server.txt and any
>>>         relevant cfg files? (Again filtering out any sensitive
>>>         information like passwords)
>>>
>>>         4) Is the server starting up with cs_italy_night or another
>>>         workshop map? Or is the map change to cs_italy_night (or other
>>>         crash-causing map) occurring after another map has already been
>>>         played through?
>>>
>>>         If the latter, does it still crash for you if you start the
>>>         server with cs_italy_night?
>>>
>>>         5) Are there any other maps that you know of that are causing it
>>>         to crash?
>>>
>>>
>>>
>>>         On 7/1/2014 5:36 AM, Absurd Minds wrote:
>>>
>>>             They were downloaded through steamcmd, but I did also
>>>             replace that
>>>             library in order to solve a different issue.
>>>
>>>             This is apparently the output for the nobreakpad.
>>>
>>>             #0   srcds_osx                           0x00001d9e
>>>             _Z13crash_handleriP9____siginfoPv + 206
>>>
>>>             #1   libsystem_platform.dylib            0x90469deb
>>>             _sigtramp + 43
>>>             #2   vphysics.dylib                      0x07cbd858
>>>             _Z18HashStringCaselessPKc + 72
>>>             #3   vphysics.dylib                      0x07cbed2d
>>>             _ZNK15CUtlSymbolTable4FindEPKc + 269
>>>             #4   vphysics.dylib                      0x07bfb3c1
>>>             ___ZNK20CPhysicsSurfaceProps15Get__SurfaceIndexEPKc + 97
>>>             #5   engine.dylib                        0x04b75579
>>>             ___ZN11CStaticProp14CreateVPhysic__
>>> sEP19IPhysicsEnvironmentP19IVP__hysicsKeyHandlerPv
>>>
>>>             + 713
>>>             #6   engine.dylib                        0x04b76704
>>>             _ZThn8___N14CStaticPropMgr29CreateVPhys__
>>> icsRepresentationsEP19IPhysics__EnvironmentP19IVPhysicsKeyHand__lerPv
>>>
>>>             + 68
>>>             #7   server.dylib                        0x188602d5
>>>             ___ZN12CPhysicsHook18LevelInitPre__EntityEv + 453
>>>             #8   server.dylib                        0x184f40ad
>>>             ___ZN11IGameSystem28LevelInitPreE__ntityAllSystemsEPKc + 173
>>>
>>>             #9   server.dylib                        0x189ad152
>>>             _ZN6CWorld8PrecacheEv + 274
>>>             #10  server.dylib                        0x189acfac
>>>             _ZN6CWorld5SpawnEv + 188
>>>             #11  server.dylib                        0x1898ad40
>>>             ___Z13DispatchSpawnP11CBaseEntity__b + 160
>>>             #12  server.dylib                        0x187fe736
>>>             ___ZN17CMapEntitySpawner9AddEntit__yEP11CBaseEntityPKci +
>>> 374
>>>             #13  server.dylib                        0x187ff523
>>>             _Z26MapEntity___ParseAllEntitiesPKcP16IMapEnti__tyFilterb +
>>> 659
>>>             #14  server.dylib                        0x187c2488
>>>             ___ZN14CServerGameDLL9LevelInitEP__KcS1_S1_S1_bb + 1544
>>>             #15  metamod.2.csgo.dylib                0x21a9de63
>>>             _ZN33__SourceHook_MFHCls_SGD___LevelInit4FuncEPKcS1_S1_S1_bb
>>>
>>>             + 323
>>>             #16  engine.dylib                        0x04b96240
>>>             ___ZN13CServerPlugin9LevelInitEPK__cS1_S1_S1_bb + 240
>>>
>>>             #17  engine.dylib                        0x04a9b852
>>>             _Z16Host_ChangelevelbPKcPcS0_ + 1378
>>>             #18  engine.dylib                        0x04ab54ed
>>>             _ZN10CHostState19State___ChangeLevelMPEv + 173
>>>
>>>             #19  engine.dylib                        0x04ab459e
>>>             _ZN10CHostState11FrameUpdateEf + 366
>>>             #20  engine.dylib
>>>
>>>             _________________________________________________
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>>>             <https://list.valvesoftware.com/cgi-bin/mailman/listinfo/
>>> csgo_servers>
>>>
>>>
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>>> _csgo_servers
>>>
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>>> csgo_servers>
>>>
>>>
>>>
>>>
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>>>
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