Alright, finally got his server up and running with 740 instead of 730. I'm still getting similar issues with attempting to run cs_italy_night.
Caught signal 11 (Segmentation fault: 11). Invalid memory access of 0x8b4d33dc from 0x9b32858. Backtrace: #0 srcds_osx 0x00001d9e _Z13crash_handleriP9__siginfoPv + 206 #1 libsystem_platform.dylib 0x90469deb _sigtramp + 43 #2 vphysics.dylib 0x09b32858 _Z18HashStringCaselessPKc + 72 #3 vphysics.dylib 0x09b33d2d _ZNK15CUtlSymbolTable4FindEPKc + 269 #4 vphysics.dylib 0x09a703c1 _ZNK20CPhysicsSurfaceProps15GetSurfaceIndexEPKc + 97 #5 engine.dylib 0x05975459 _ZN11CStaticProp14CreateVPhysicsEP19IPhysicsEnvironmentP19IVPhysicsKeyHandlerPv + 713 #6 engine.dylib 0x059765e4 _ZThn8_N14CStaticPropMgr29CreateVPhysicsRepresentationsEP19IPhysicsEnvironmentP19IVPhysicsKeyHandlerPv + 68 #7 server.dylib 0x18a6e415 _ZN12CPhysicsHook18LevelInitPreEntityEv + 453 #8 server.dylib 0x18701a5d _ZN11IGameSystem28LevelInitPreEntityAllSystemsEPKc + 173 #9 server.dylib 0x18bbb4a2 _ZN6CWorld8PrecacheEv + 274 #10 server.dylib 0x18bbb2fc _ZN6CWorld5SpawnEv + 188 #11 server.dylib 0x18b99090 _Z13DispatchSpawnP11CBaseEntityb + 160 #12 server.dylib 0x18a0c876 _ZN17CMapEntitySpawner9AddEntityEP11CBaseEntityPKci + 374 #13 server.dylib 0x18a0d663 _Z26MapEntity_ParseAllEntitiesPKcP16IMapEntityFilterb + 659 #14 server.dylib 0x189d05c8 _ZN14CServerGameDLL9LevelInitEPKcS1_S1_S1_bb + 1544 #15 engine.dylib 0x05996120 _ZN13CServerPlugin9LevelInitEPKcS1_S1_S1_bb + 240 #16 engine.dylib 0x0589b4b2 _Z16Host_ChangelevelbPKcPcS0_ + 1378 #17 engine.dylib 0x058b51ad _ZN10CHostState19State_ChangeLevelMPEv + 173 #18 engine.dylib 0x058b425e _ZN10CHostState11FrameUpdateEf + 366 #19 engine.dylib 0x058b40e5 _Z15HostState_Framef + 37 #20 engine.dylib 0x059aaf9a _ZN7CEngine5FrameEv + 810 #21 engine.dylib 0x059a92cd _ZN19CDedicatedServerAPI8RunFrameEv + 45 #22 dedicated.dylib 0x0237b878 _Z9RunServerb + 184 #23 dedicated.dylib 0x0237b39e _ZN17CDedicatedExports9RunServerEv + 30 #24 engine.dylib 0x059a8b19 _ZN18CModAppSystemGroup4MainEv + 89 #25 engine.dylib 0x05a1ebc0 _ZN15CAppSystemGroup3RunEv + 48 #26 engine.dylib 0x059a91e1 _ZN19CDedicatedServerAPI7ModInitER9ModInfo_t + 561 #27 dedicated.dylib 0x0237bb58 _ZN24CDedicatedAppSystemGroup4MainEv + 200 #28 dedicated.dylib 0x0237e010 _ZN15CAppSystemGroup3RunEv + 48 #29 dedicated.dylib 0x0237f0da _ZN17CSteamApplication4MainEv + 58 #30 dedicated.dylib 0x0237e010 _ZN15CAppSystemGroup3RunEv + 48 #31 dedicated.dylib 0x0237beb0 main + 368 #32 srcds_osx 0x00002383 main + 1219 On Wed, Jul 2, 2014 at 2:08 PM, Scott Ehlert <[email protected]> wrote: > It sounds like srcds_run wasn't replaced? The default one has no handling > of srcds_osx. > > In case you've lost it, you can find the replacement again here: > https://forums.alliedmods.net/attachment.php?attachmentid=120701 > > On Jul 2, 2014, at 10:40 AM, Absurd Minds <[email protected]> > wrote: > > I was able to help him successfully install 740, but now upon launch I > receive this error: > > WARNING: No map specified! Defaulting to de_dust > Server will auto-restart if there is a crash. > ./srcds_run: line 336: ./srcds_linux: cannot execute binary file > > We are using the same startup, deleted subscribed_collection_ids.txt etc. > > > On Wed, Jul 2, 2014 at 5:15 AM, Scott Ehlert <[email protected]> wrote: > >> That can be avoided by doing the following before running app_update: >> @sSteamCmdForcePlatformType linux >> >> This will still download Mac binaries. >> >> >> >> On 7/1/2014 11:52 PM, Absurd Minds wrote: >> >>> Apparently he was installing 730 because 740 returns the error "invalid >>> platform" >>> >>> On Jul 1, 2014 5:24 PM, "Absurd Minds" <[email protected] >>> <mailto:[email protected]>> wrote: >>> >>> I can answer part of these questions, so I figured I would at least >>> answer what I am able to and get the rest of the information to you >>> tomorrow. >>> >>> 1. He downloaded 730 apparently. I asked him why and he said 740 >>> "didn't work" but couldn't give more information because he speaks >>> almost no english. I will try to work with him tomorrow to help him >>> install 740. I am guessing that is why we got such a ridiculous >>> number of errors in the nobreakpad. >>> >>> 2. ./srcds_run -game csgo +game_type 1 +game_mode 2 +login anonymous >>> -ip 0.0.0.0 +net_public_adr 117.7.220.26 -authkey xxxxxxxx >>> +host_workshop_collection 277763594 +workshop_start_map 172740415 >>> >>> 3. We have not made any changes to gamemodes_server.txt, and only >>> bare minimum changes to gamemode_deathmatch_server.cfg (eg bot >>> quotas) >>> >>> 4. The server is starting on a different map, and he is attempting >>> to change to cs_italy_night through the changelevel command. I will >>> have him try it tomorrow by starting on cs_italy_night. >>> >>> 5. He mentioned that there were others, but he is asleep right now >>> and I can't ask him. >>> >>> >>> On Tue, Jul 1, 2014 at 3:52 PM, Scott Ehlert <[email protected] >>> <mailto:[email protected]>> wrote: >>> >>> This is looking like something I probably can't fix very easily, >>> if at all. That said, I still can't seem to reproduce it on my >>> machine. >>> >>> 1) For SteamCMD, are you downloading appid 740 (dedicated >>> server) or appid 730 (game client)? In theory, either should >>> work, but for the sake of trying to reproduce this, I am curious. >>> >>> 2) What is the command line you are using to start this server? >>> (Obviously filtering out any passwords or auth keys) >>> >>> 3) What are the contents of gamemodes_server.txt and any >>> relevant cfg files? (Again filtering out any sensitive >>> information like passwords) >>> >>> 4) Is the server starting up with cs_italy_night or another >>> workshop map? Or is the map change to cs_italy_night (or other >>> crash-causing map) occurring after another map has already been >>> played through? >>> >>> If the latter, does it still crash for you if you start the >>> server with cs_italy_night? >>> >>> 5) Are there any other maps that you know of that are causing it >>> to crash? >>> >>> >>> >>> On 7/1/2014 5:36 AM, Absurd Minds wrote: >>> >>> They were downloaded through steamcmd, but I did also >>> replace that >>> library in order to solve a different issue. >>> >>> This is apparently the output for the nobreakpad. >>> >>> #0 srcds_osx 0x00001d9e >>> _Z13crash_handleriP9____siginfoPv + 206 >>> >>> #1 libsystem_platform.dylib 0x90469deb >>> _sigtramp + 43 >>> #2 vphysics.dylib 0x07cbd858 >>> _Z18HashStringCaselessPKc + 72 >>> #3 vphysics.dylib 0x07cbed2d >>> _ZNK15CUtlSymbolTable4FindEPKc + 269 >>> #4 vphysics.dylib 0x07bfb3c1 >>> ___ZNK20CPhysicsSurfaceProps15Get__SurfaceIndexEPKc + 97 >>> #5 engine.dylib 0x04b75579 >>> ___ZN11CStaticProp14CreateVPhysic__ >>> sEP19IPhysicsEnvironmentP19IVP__hysicsKeyHandlerPv >>> >>> + 713 >>> #6 engine.dylib 0x04b76704 >>> _ZThn8___N14CStaticPropMgr29CreateVPhys__ >>> icsRepresentationsEP19IPhysics__EnvironmentP19IVPhysicsKeyHand__lerPv >>> >>> + 68 >>> #7 server.dylib 0x188602d5 >>> ___ZN12CPhysicsHook18LevelInitPre__EntityEv + 453 >>> #8 server.dylib 0x184f40ad >>> ___ZN11IGameSystem28LevelInitPreE__ntityAllSystemsEPKc + 173 >>> >>> #9 server.dylib 0x189ad152 >>> _ZN6CWorld8PrecacheEv + 274 >>> #10 server.dylib 0x189acfac >>> _ZN6CWorld5SpawnEv + 188 >>> #11 server.dylib 0x1898ad40 >>> ___Z13DispatchSpawnP11CBaseEntity__b + 160 >>> #12 server.dylib 0x187fe736 >>> ___ZN17CMapEntitySpawner9AddEntit__yEP11CBaseEntityPKci + >>> 374 >>> #13 server.dylib 0x187ff523 >>> _Z26MapEntity___ParseAllEntitiesPKcP16IMapEnti__tyFilterb + >>> 659 >>> #14 server.dylib 0x187c2488 >>> ___ZN14CServerGameDLL9LevelInitEP__KcS1_S1_S1_bb + 1544 >>> #15 metamod.2.csgo.dylib 0x21a9de63 >>> _ZN33__SourceHook_MFHCls_SGD___LevelInit4FuncEPKcS1_S1_S1_bb >>> >>> + 323 >>> #16 engine.dylib 0x04b96240 >>> ___ZN13CServerPlugin9LevelInitEPK__cS1_S1_S1_bb + 240 >>> >>> #17 engine.dylib 0x04a9b852 >>> _Z16Host_ChangelevelbPKcPcS0_ + 1378 >>> #18 engine.dylib 0x04ab54ed >>> _ZN10CHostState19State___ChangeLevelMPEv + 173 >>> >>> #19 engine.dylib 0x04ab459e >>> _ZN10CHostState11FrameUpdateEf + 366 >>> #20 engine.dylib >>> >>> _________________________________________________ >>> Csgo_servers mailing list >>> Csgo_servers@list.__valvesoftware.com >>> <mailto:[email protected]> >>> https://list.valvesoftware.__com/cgi-bin/mailman/listinfo/_ >>> _csgo_servers >>> <https://list.valvesoftware.com/cgi-bin/mailman/listinfo/ >>> csgo_servers> >>> >>> >>> _________________________________________________ >>> Csgo_servers mailing list >>> Csgo_servers@list.__valvesoftware.com >>> <mailto:[email protected]> >>> https://list.valvesoftware.__com/cgi-bin/mailman/listinfo/_ >>> _csgo_servers >>> >>> <https://list.valvesoftware.com/cgi-bin/mailman/listinfo/ >>> csgo_servers> >>> >>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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