I was able to help him successfully install 740, but now upon launch I
receive this error:

WARNING: No map specified! Defaulting to de_dust
Server will auto-restart if there is a crash.
./srcds_run: line 336: ./srcds_linux: cannot execute binary file

We are using the same startup, deleted subscribed_collection_ids.txt etc.


On Wed, Jul 2, 2014 at 5:15 AM, Scott Ehlert <[email protected]> wrote:

> That can be avoided by doing the following before running app_update:
> @sSteamCmdForcePlatformType linux
>
> This will still download Mac binaries.
>
>
>
> On 7/1/2014 11:52 PM, Absurd Minds wrote:
>
>> Apparently he was installing 730 because 740 returns the error "invalid
>> platform"
>>
>> On Jul 1, 2014 5:24 PM, "Absurd Minds" <[email protected]
>> <mailto:[email protected]>> wrote:
>>
>>     I can answer part of these questions, so I figured I would at least
>>     answer what I am able to and get the rest of the information to you
>>     tomorrow.
>>
>>     1. He downloaded 730 apparently. I asked him why and he said 740
>>     "didn't work" but couldn't give more information because he speaks
>>     almost no english. I will try to work with him tomorrow to help him
>>     install 740. I am guessing that is why we got such a ridiculous
>>     number of errors in the nobreakpad.
>>
>>     2. ./srcds_run -game csgo +game_type 1 +game_mode 2 +login anonymous
>>     -ip 0.0.0.0 +net_public_adr 117.7.220.26 -authkey xxxxxxxx
>>     +host_workshop_collection 277763594 +workshop_start_map 172740415
>>
>>     3. We have not made any changes to gamemodes_server.txt, and only
>>     bare minimum changes to gamemode_deathmatch_server.cfg (eg bot quotas)
>>
>>     4. The server is starting on a different map, and he is attempting
>>     to change to cs_italy_night through the changelevel command. I will
>>     have him try it tomorrow by starting on cs_italy_night.
>>
>>     5. He mentioned that there were others, but he is asleep right now
>>     and I can't ask him.
>>
>>
>>     On Tue, Jul 1, 2014 at 3:52 PM, Scott Ehlert <[email protected]
>>     <mailto:[email protected]>> wrote:
>>
>>         This is looking like something I probably can't fix very easily,
>>         if at all. That said, I still can't seem to reproduce it on my
>>         machine.
>>
>>         1) For SteamCMD, are you downloading appid 740 (dedicated
>>         server) or appid 730 (game client)? In theory, either should
>>         work, but for the sake of trying to reproduce this, I am curious.
>>
>>         2) What is the command line you are using to start this server?
>>         (Obviously filtering out any passwords or auth keys)
>>
>>         3) What are the contents of gamemodes_server.txt and any
>>         relevant cfg files? (Again filtering out any sensitive
>>         information like passwords)
>>
>>         4) Is the server starting up with cs_italy_night or another
>>         workshop map? Or is the map change to cs_italy_night (or other
>>         crash-causing map) occurring after another map has already been
>>         played through?
>>
>>         If the latter, does it still crash for you if you start the
>>         server with cs_italy_night?
>>
>>         5) Are there any other maps that you know of that are causing it
>>         to crash?
>>
>>
>>
>>         On 7/1/2014 5:36 AM, Absurd Minds wrote:
>>
>>             They were downloaded through steamcmd, but I did also
>>             replace that
>>             library in order to solve a different issue.
>>
>>             This is apparently the output for the nobreakpad.
>>
>>             #0   srcds_osx                           0x00001d9e
>>             _Z13crash_handleriP9____siginfoPv + 206
>>
>>             #1   libsystem_platform.dylib            0x90469deb
>>             _sigtramp + 43
>>             #2   vphysics.dylib                      0x07cbd858
>>             _Z18HashStringCaselessPKc + 72
>>             #3   vphysics.dylib                      0x07cbed2d
>>             _ZNK15CUtlSymbolTable4FindEPKc + 269
>>             #4   vphysics.dylib                      0x07bfb3c1
>>             ___ZNK20CPhysicsSurfaceProps15Get__SurfaceIndexEPKc + 97
>>             #5   engine.dylib                        0x04b75579
>>             ___ZN11CStaticProp14CreateVPhysic__
>> sEP19IPhysicsEnvironmentP19IVP__hysicsKeyHandlerPv
>>
>>             + 713
>>             #6   engine.dylib                        0x04b76704
>>             _ZThn8___N14CStaticPropMgr29CreateVPhys__
>> icsRepresentationsEP19IPhysics__EnvironmentP19IVPhysicsKeyHand__lerPv
>>
>>             + 68
>>             #7   server.dylib                        0x188602d5
>>             ___ZN12CPhysicsHook18LevelInitPre__EntityEv + 453
>>             #8   server.dylib                        0x184f40ad
>>             ___ZN11IGameSystem28LevelInitPreE__ntityAllSystemsEPKc + 173
>>
>>             #9   server.dylib                        0x189ad152
>>             _ZN6CWorld8PrecacheEv + 274
>>             #10  server.dylib                        0x189acfac
>>             _ZN6CWorld5SpawnEv + 188
>>             #11  server.dylib                        0x1898ad40
>>             ___Z13DispatchSpawnP11CBaseEntity__b + 160
>>             #12  server.dylib                        0x187fe736
>>             ___ZN17CMapEntitySpawner9AddEntit__yEP11CBaseEntityPKci + 374
>>             #13  server.dylib                        0x187ff523
>>             _Z26MapEntity___ParseAllEntitiesPKcP16IMapEnti__tyFilterb +
>> 659
>>             #14  server.dylib                        0x187c2488
>>             ___ZN14CServerGameDLL9LevelInitEP__KcS1_S1_S1_bb + 1544
>>             #15  metamod.2.csgo.dylib                0x21a9de63
>>             _ZN33__SourceHook_MFHCls_SGD___LevelInit4FuncEPKcS1_S1_S1_bb
>>
>>             + 323
>>             #16  engine.dylib                        0x04b96240
>>             ___ZN13CServerPlugin9LevelInitEPK__cS1_S1_S1_bb + 240
>>
>>             #17  engine.dylib                        0x04a9b852
>>             _Z16Host_ChangelevelbPKcPcS0_ + 1378
>>             #18  engine.dylib                        0x04ab54ed
>>             _ZN10CHostState19State___ChangeLevelMPEv + 173
>>
>>             #19  engine.dylib                        0x04ab459e
>>             _ZN10CHostState11FrameUpdateEf + 366
>>             #20  engine.dylib
>>
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