I was able to help him successfully install 740, but now upon launch I receive this error:
WARNING: No map specified! Defaulting to de_dust Server will auto-restart if there is a crash. ./srcds_run: line 336: ./srcds_linux: cannot execute binary file We are using the same startup, deleted subscribed_collection_ids.txt etc. On Wed, Jul 2, 2014 at 5:15 AM, Scott Ehlert <[email protected]> wrote: > That can be avoided by doing the following before running app_update: > @sSteamCmdForcePlatformType linux > > This will still download Mac binaries. > > > > On 7/1/2014 11:52 PM, Absurd Minds wrote: > >> Apparently he was installing 730 because 740 returns the error "invalid >> platform" >> >> On Jul 1, 2014 5:24 PM, "Absurd Minds" <[email protected] >> <mailto:[email protected]>> wrote: >> >> I can answer part of these questions, so I figured I would at least >> answer what I am able to and get the rest of the information to you >> tomorrow. >> >> 1. He downloaded 730 apparently. I asked him why and he said 740 >> "didn't work" but couldn't give more information because he speaks >> almost no english. I will try to work with him tomorrow to help him >> install 740. I am guessing that is why we got such a ridiculous >> number of errors in the nobreakpad. >> >> 2. ./srcds_run -game csgo +game_type 1 +game_mode 2 +login anonymous >> -ip 0.0.0.0 +net_public_adr 117.7.220.26 -authkey xxxxxxxx >> +host_workshop_collection 277763594 +workshop_start_map 172740415 >> >> 3. We have not made any changes to gamemodes_server.txt, and only >> bare minimum changes to gamemode_deathmatch_server.cfg (eg bot quotas) >> >> 4. The server is starting on a different map, and he is attempting >> to change to cs_italy_night through the changelevel command. I will >> have him try it tomorrow by starting on cs_italy_night. >> >> 5. He mentioned that there were others, but he is asleep right now >> and I can't ask him. >> >> >> On Tue, Jul 1, 2014 at 3:52 PM, Scott Ehlert <[email protected] >> <mailto:[email protected]>> wrote: >> >> This is looking like something I probably can't fix very easily, >> if at all. That said, I still can't seem to reproduce it on my >> machine. >> >> 1) For SteamCMD, are you downloading appid 740 (dedicated >> server) or appid 730 (game client)? In theory, either should >> work, but for the sake of trying to reproduce this, I am curious. >> >> 2) What is the command line you are using to start this server? >> (Obviously filtering out any passwords or auth keys) >> >> 3) What are the contents of gamemodes_server.txt and any >> relevant cfg files? (Again filtering out any sensitive >> information like passwords) >> >> 4) Is the server starting up with cs_italy_night or another >> workshop map? Or is the map change to cs_italy_night (or other >> crash-causing map) occurring after another map has already been >> played through? >> >> If the latter, does it still crash for you if you start the >> server with cs_italy_night? >> >> 5) Are there any other maps that you know of that are causing it >> to crash? >> >> >> >> On 7/1/2014 5:36 AM, Absurd Minds wrote: >> >> They were downloaded through steamcmd, but I did also >> replace that >> library in order to solve a different issue. >> >> This is apparently the output for the nobreakpad. >> >> #0 srcds_osx 0x00001d9e >> _Z13crash_handleriP9____siginfoPv + 206 >> >> #1 libsystem_platform.dylib 0x90469deb >> _sigtramp + 43 >> #2 vphysics.dylib 0x07cbd858 >> _Z18HashStringCaselessPKc + 72 >> #3 vphysics.dylib 0x07cbed2d >> _ZNK15CUtlSymbolTable4FindEPKc + 269 >> #4 vphysics.dylib 0x07bfb3c1 >> ___ZNK20CPhysicsSurfaceProps15Get__SurfaceIndexEPKc + 97 >> #5 engine.dylib 0x04b75579 >> ___ZN11CStaticProp14CreateVPhysic__ >> sEP19IPhysicsEnvironmentP19IVP__hysicsKeyHandlerPv >> >> + 713 >> #6 engine.dylib 0x04b76704 >> _ZThn8___N14CStaticPropMgr29CreateVPhys__ >> icsRepresentationsEP19IPhysics__EnvironmentP19IVPhysicsKeyHand__lerPv >> >> + 68 >> #7 server.dylib 0x188602d5 >> ___ZN12CPhysicsHook18LevelInitPre__EntityEv + 453 >> #8 server.dylib 0x184f40ad >> ___ZN11IGameSystem28LevelInitPreE__ntityAllSystemsEPKc + 173 >> >> #9 server.dylib 0x189ad152 >> _ZN6CWorld8PrecacheEv + 274 >> #10 server.dylib 0x189acfac >> _ZN6CWorld5SpawnEv + 188 >> #11 server.dylib 0x1898ad40 >> ___Z13DispatchSpawnP11CBaseEntity__b + 160 >> #12 server.dylib 0x187fe736 >> ___ZN17CMapEntitySpawner9AddEntit__yEP11CBaseEntityPKci + 374 >> #13 server.dylib 0x187ff523 >> _Z26MapEntity___ParseAllEntitiesPKcP16IMapEnti__tyFilterb + >> 659 >> #14 server.dylib 0x187c2488 >> ___ZN14CServerGameDLL9LevelInitEP__KcS1_S1_S1_bb + 1544 >> #15 metamod.2.csgo.dylib 0x21a9de63 >> _ZN33__SourceHook_MFHCls_SGD___LevelInit4FuncEPKcS1_S1_S1_bb >> >> + 323 >> #16 engine.dylib 0x04b96240 >> ___ZN13CServerPlugin9LevelInitEPK__cS1_S1_S1_bb + 240 >> >> #17 engine.dylib 0x04a9b852 >> _Z16Host_ChangelevelbPKcPcS0_ + 1378 >> #18 engine.dylib 0x04ab54ed >> _ZN10CHostState19State___ChangeLevelMPEv + 173 >> >> #19 engine.dylib 0x04ab459e >> _ZN10CHostState11FrameUpdateEf + 366 >> #20 engine.dylib >> >> _________________________________________________ >> Csgo_servers mailing list >> Csgo_servers@list.__valvesoftware.com >> <mailto:[email protected]> >> https://list.valvesoftware.__com/cgi-bin/mailman/listinfo/_ >> _csgo_servers >> <https://list.valvesoftware.com/cgi-bin/mailman/listinfo/ >> csgo_servers> >> >> >> _________________________________________________ >> Csgo_servers mailing list >> Csgo_servers@list.__valvesoftware.com >> <mailto:[email protected]> >> https://list.valvesoftware.__com/cgi-bin/mailman/listinfo/_ >> _csgo_servers >> >> <https://list.valvesoftware.com/cgi-bin/mailman/listinfo/ >> csgo_servers> >> >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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