That can be avoided by doing the following before running app_update:
@sSteamCmdForcePlatformType linux

This will still download Mac binaries.


On 7/1/2014 11:52 PM, Absurd Minds wrote:
Apparently he was installing 730 because 740 returns the error "invalid
platform"

On Jul 1, 2014 5:24 PM, "Absurd Minds" <[email protected]
<mailto:[email protected]>> wrote:

    I can answer part of these questions, so I figured I would at least
    answer what I am able to and get the rest of the information to you
    tomorrow.

    1. He downloaded 730 apparently. I asked him why and he said 740
    "didn't work" but couldn't give more information because he speaks
    almost no english. I will try to work with him tomorrow to help him
    install 740. I am guessing that is why we got such a ridiculous
    number of errors in the nobreakpad.

    2. ./srcds_run -game csgo +game_type 1 +game_mode 2 +login anonymous
    -ip 0.0.0.0 +net_public_adr 117.7.220.26 -authkey xxxxxxxx
    +host_workshop_collection 277763594 +workshop_start_map 172740415

    3. We have not made any changes to gamemodes_server.txt, and only
    bare minimum changes to gamemode_deathmatch_server.cfg (eg bot quotas)

    4. The server is starting on a different map, and he is attempting
    to change to cs_italy_night through the changelevel command. I will
    have him try it tomorrow by starting on cs_italy_night.

    5. He mentioned that there were others, but he is asleep right now
    and I can't ask him.


    On Tue, Jul 1, 2014 at 3:52 PM, Scott Ehlert <[email protected]
    <mailto:[email protected]>> wrote:

        This is looking like something I probably can't fix very easily,
        if at all. That said, I still can't seem to reproduce it on my
        machine.

        1) For SteamCMD, are you downloading appid 740 (dedicated
        server) or appid 730 (game client)? In theory, either should
        work, but for the sake of trying to reproduce this, I am curious.

        2) What is the command line you are using to start this server?
        (Obviously filtering out any passwords or auth keys)

        3) What are the contents of gamemodes_server.txt and any
        relevant cfg files? (Again filtering out any sensitive
        information like passwords)

        4) Is the server starting up with cs_italy_night or another
        workshop map? Or is the map change to cs_italy_night (or other
        crash-causing map) occurring after another map has already been
        played through?

        If the latter, does it still crash for you if you start the
        server with cs_italy_night?

        5) Are there any other maps that you know of that are causing it
        to crash?



        On 7/1/2014 5:36 AM, Absurd Minds wrote:

            They were downloaded through steamcmd, but I did also
            replace that
            library in order to solve a different issue.

            This is apparently the output for the nobreakpad.

            #0   srcds_osx                           0x00001d9e
            _Z13crash_handleriP9____siginfoPv + 206
            #1   libsystem_platform.dylib            0x90469deb
            _sigtramp + 43
            #2   vphysics.dylib                      0x07cbd858
            _Z18HashStringCaselessPKc + 72
            #3   vphysics.dylib                      0x07cbed2d
            _ZNK15CUtlSymbolTable4FindEPKc + 269
            #4   vphysics.dylib                      0x07bfb3c1
            ___ZNK20CPhysicsSurfaceProps15Get__SurfaceIndexEPKc + 97
            #5   engine.dylib                        0x04b75579
            
___ZN11CStaticProp14CreateVPhysic__sEP19IPhysicsEnvironmentP19IVP__hysicsKeyHandlerPv
            + 713
            #6   engine.dylib                        0x04b76704
            
_ZThn8___N14CStaticPropMgr29CreateVPhys__icsRepresentationsEP19IPhysics__EnvironmentP19IVPhysicsKeyHand__lerPv
            + 68
            #7   server.dylib                        0x188602d5
            ___ZN12CPhysicsHook18LevelInitPre__EntityEv + 453
            #8   server.dylib                        0x184f40ad
            ___ZN11IGameSystem28LevelInitPreE__ntityAllSystemsEPKc + 173
            #9   server.dylib                        0x189ad152
            _ZN6CWorld8PrecacheEv + 274
            #10  server.dylib                        0x189acfac
            _ZN6CWorld5SpawnEv + 188
            #11  server.dylib                        0x1898ad40
            ___Z13DispatchSpawnP11CBaseEntity__b + 160
            #12  server.dylib                        0x187fe736
            ___ZN17CMapEntitySpawner9AddEntit__yEP11CBaseEntityPKci + 374
            #13  server.dylib                        0x187ff523
            _Z26MapEntity___ParseAllEntitiesPKcP16IMapEnti__tyFilterb + 659
            #14  server.dylib                        0x187c2488
            ___ZN14CServerGameDLL9LevelInitEP__KcS1_S1_S1_bb + 1544
            #15  metamod.2.csgo.dylib                0x21a9de63
            _ZN33__SourceHook_MFHCls_SGD___LevelInit4FuncEPKcS1_S1_S1_bb
            + 323
            #16  engine.dylib                        0x04b96240
            ___ZN13CServerPlugin9LevelInitEPK__cS1_S1_S1_bb + 240
            #17  engine.dylib                        0x04a9b852
            _Z16Host_ChangelevelbPKcPcS0_ + 1378
            #18  engine.dylib                        0x04ab54ed
            _ZN10CHostState19State___ChangeLevelMPEv + 173
            #19  engine.dylib                        0x04ab459e
            _ZN10CHostState11FrameUpdateEf + 366
            #20  engine.dylib

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