Yeah because Steam must Update first, or prepare to go offline.

On Tue, May 6, 2008 at 6:59 AM, Nick <[EMAIL PROTECTED]> wrote:

> Offline mode only works when you have an internet connection. I think
> it is written somewhere in the documentation...
>
> On Tue, May 6, 2008 at 6:18 AM,  <[EMAIL PROTECTED]> wrote:
> > I can't even start Steam if I don't have a net connection. :(
> >
> >
> >
> >  > That description isn't actually accurate. Its perfectly possible to
> play a
> >  > lan game where everyone uses the same steam ID, all in online mode.
> The
> >  > only
> >  > time restrictions kick in are when you try to join an internet game.
> >  > Because
> >  > of this, I don't think "copy protection" is the reason for offline
> mode's
> >  > lameness. Similarly, the 5 friends all playing at once issue you
> describe
> >  > would work fine on online mode. The only caveat is that only one of
> you
> >  > can
> >  > be logged into friends at a time.
> >  >
> >  > On the other hand, I don't have an alternative suggestion for why it
> >  > doesn't
> >  > work... :-P
> >  >
> >  > ----- Original Message -----
> >  >> Message: 4
> >  >> Date: Tue, 6 May 2008 07:56:02 +0100
> >  >> From: Adam Buckland <[EMAIL PROTECTED]>
> >  >> Subject: Re: [hlcoders] Offline Mode...
> >  >> To: Discussion of Half-Life Programming
> >  >> <hlcoders@list.valvesoftware.com>
> >  >> Message-ID: <[EMAIL PROTECTED]>
> >  >> Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes
> >  >>
> >  >> I agree, there's been a number of times that I've been offline and
> >  >> wanted to work on my mod, but the sdk base refuses to load into the
> >  >> debugger if you're offline.
> >  >>
> >  >> On the other hand, I can see why Valve don't want it to work. With
> >  >> other games you have to put a cd into the drive to play the game.
> The
> >  >> idea of this is to ensure that only one user cab use the software at
> >  >> any one time, keeping to the one user license
> >  >>
> >  >> With steam, where you don't have to put a cd in, they have to ensure
> >  >> only one computer is logged into a particular steam account at any
> one
> >  >> moment. When steam is online, it can tell when an account is
> accessed
> >  >> by two computers at one. But in offline mode, they don't. What would
> >  >> stop me giving my  HL2 cd to five of by friends, along with my
> account
> >  >> information, and making them all use offline mode, so we could all
> >  >> play at once?
> >  >>
> >  >> On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote:
> >  >>
> >  >>> I was more than slightly annoyed when my net connection died during
> >  >>> last
> >  >>> weekend and I couldn't open Steam to test my mod.
> >  >>>
> >  >>>> So I'm sitting here at work trying to fire up Steam on my laptop
> (no
> >  >>>> active
> >  >>>> net connection). It comes up (expectedly) with a dialog prompting
> >  >>>> me to
> >  >>>> start in offline mode, and when I click it, I get an error message
> >  >>>> saying
> >  >>>> 'Steam cannot connect to the network' and that 'This operation
> >  >>>> cannot be
> >  >>>> completed in offline mode'.
> >  >>>>
> >  >>>> Is there ANY chance we can ***maybe*** get some at least better
> error
> >  >>>> messages for Offline Mode, or even some better support? Its really
> >  >>>> bloody
> >  >>>> frustrating trying to do anything without a net connection (or
> >  >>>> behind a
> >  >>>> firewall) with this kind of crappy offline mode support. I know
> I'm
> >  >>>> not
> >  >>>> the
> >  >>>> only person who is continually pissed off about this kind of
> >  >>>> support. Even
> >  >>>> decoupling the SDK from Steam could be a nice start. Is there
> >  >>>> anything
> >  >>>> that
> >  >>>> can actually be done to make our lives the slightest bit easier?
> >  >>>>
> >  >>>> I mean, how hard is it to actually code a decent offline mode...
> >  >>>>
> >  >>>> --
> >  >>>> Matt Stafford (Wraiyth)
> >  >>>> http://www.wraiyth.com
> >  >
> >  >
> >  > _______________________________________________
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> >  >
> >  >
> >
> >
> >
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> >
> >
>
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-- 
Gear Dev
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