Yeah because Steam must Update first, or prepare to go offline. On Tue, May 6, 2008 at 6:59 AM, Nick <[EMAIL PROTECTED]> wrote:
> Offline mode only works when you have an internet connection. I think > it is written somewhere in the documentation... > > On Tue, May 6, 2008 at 6:18 AM, <[EMAIL PROTECTED]> wrote: > > I can't even start Steam if I don't have a net connection. :( > > > > > > > > > That description isn't actually accurate. Its perfectly possible to > play a > > > lan game where everyone uses the same steam ID, all in online mode. > The > > > only > > > time restrictions kick in are when you try to join an internet game. > > > Because > > > of this, I don't think "copy protection" is the reason for offline > mode's > > > lameness. Similarly, the 5 friends all playing at once issue you > describe > > > would work fine on online mode. The only caveat is that only one of > you > > > can > > > be logged into friends at a time. > > > > > > On the other hand, I don't have an alternative suggestion for why it > > > doesn't > > > work... :-P > > > > > > ----- Original Message ----- > > >> Message: 4 > > >> Date: Tue, 6 May 2008 07:56:02 +0100 > > >> From: Adam Buckland <[EMAIL PROTECTED]> > > >> Subject: Re: [hlcoders] Offline Mode... > > >> To: Discussion of Half-Life Programming > > >> <hlcoders@list.valvesoftware.com> > > >> Message-ID: <[EMAIL PROTECTED]> > > >> Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes > > >> > > >> I agree, there's been a number of times that I've been offline and > > >> wanted to work on my mod, but the sdk base refuses to load into the > > >> debugger if you're offline. > > >> > > >> On the other hand, I can see why Valve don't want it to work. With > > >> other games you have to put a cd into the drive to play the game. > The > > >> idea of this is to ensure that only one user cab use the software at > > >> any one time, keeping to the one user license > > >> > > >> With steam, where you don't have to put a cd in, they have to ensure > > >> only one computer is logged into a particular steam account at any > one > > >> moment. When steam is online, it can tell when an account is > accessed > > >> by two computers at one. But in offline mode, they don't. What would > > >> stop me giving my HL2 cd to five of by friends, along with my > account > > >> information, and making them all use offline mode, so we could all > > >> play at once? > > >> > > >> On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote: > > >> > > >>> I was more than slightly annoyed when my net connection died during > > >>> last > > >>> weekend and I couldn't open Steam to test my mod. > > >>> > > >>>> So I'm sitting here at work trying to fire up Steam on my laptop > (no > > >>>> active > > >>>> net connection). It comes up (expectedly) with a dialog prompting > > >>>> me to > > >>>> start in offline mode, and when I click it, I get an error message > > >>>> saying > > >>>> 'Steam cannot connect to the network' and that 'This operation > > >>>> cannot be > > >>>> completed in offline mode'. > > >>>> > > >>>> Is there ANY chance we can ***maybe*** get some at least better > error > > >>>> messages for Offline Mode, or even some better support? Its really > > >>>> bloody > > >>>> frustrating trying to do anything without a net connection (or > > >>>> behind a > > >>>> firewall) with this kind of crappy offline mode support. I know > I'm > > >>>> not > > >>>> the > > >>>> only person who is continually pissed off about this kind of > > >>>> support. Even > > >>>> decoupling the SDK from Steam could be a nice start. Is there > > >>>> anything > > >>>> that > > >>>> can actually be done to make our lives the slightest bit easier? > > >>>> > > >>>> I mean, how hard is it to actually code a decent offline mode... > > >>>> > > >>>> -- > > >>>> Matt Stafford (Wraiyth) > > >>>> http://www.wraiyth.com > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Gear Dev _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders