That just makes the whole idea of "offline mode" confusing. For the longest time, before this discussion, I swore that offline mode was for when YOU DIDN'T HAVE AN INTERNET CONNECTION.
I qq'd. > Problem with issue is that the Steam Agreement says that Valve aren't > obliged to provide a continual, error-free service (even though the Half > Life 2 EULA & Requirements in no way links Steam with HL2, making it > misleading). Not sure about the legal grounds of that kind of stuff, but > even so, it is really, really frustrating. > > On Wed, May 7, 2008 at 12:53 AM, Cory de La Torre <[EMAIL PROTECTED]> > wrote: > >> Yeah because Steam must Update first, or prepare to go offline. >> >> On Tue, May 6, 2008 at 6:59 AM, Nick <[EMAIL PROTECTED]> wrote: >> >> > Offline mode only works when you have an internet connection. I think >> > it is written somewhere in the documentation... >> > >> > On Tue, May 6, 2008 at 6:18 AM, <[EMAIL PROTECTED]> wrote: >> > > I can't even start Steam if I don't have a net connection. :( >> > > >> > > >> > > >> > > > That description isn't actually accurate. Its perfectly possible >> to >> > play a >> > > > lan game where everyone uses the same steam ID, all in online >> mode. >> > The >> > > > only >> > > > time restrictions kick in are when you try to join an internet >> game. >> > > > Because >> > > > of this, I don't think "copy protection" is the reason for >> offline >> > mode's >> > > > lameness. Similarly, the 5 friends all playing at once issue you >> > describe >> > > > would work fine on online mode. The only caveat is that only one >> of >> > you >> > > > can >> > > > be logged into friends at a time. >> > > > >> > > > On the other hand, I don't have an alternative suggestion for why >> it >> > > > doesn't >> > > > work... :-P >> > > > >> > > > ----- Original Message ----- >> > > >> Message: 4 >> > > >> Date: Tue, 6 May 2008 07:56:02 +0100 >> > > >> From: Adam Buckland <[EMAIL PROTECTED]> >> > > >> Subject: Re: [hlcoders] Offline Mode... >> > > >> To: Discussion of Half-Life Programming >> > > >> <hlcoders@list.valvesoftware.com> >> > > >> Message-ID: <[EMAIL PROTECTED]> >> > > >> Content-Type: text/plain; charset=US-ASCII; format=flowed; >> delsp=yes >> > > >> >> > > >> I agree, there's been a number of times that I've been offline >> and >> > > >> wanted to work on my mod, but the sdk base refuses to load into >> the >> > > >> debugger if you're offline. >> > > >> >> > > >> On the other hand, I can see why Valve don't want it to work. >> With >> > > >> other games you have to put a cd into the drive to play the >> game. >> > The >> > > >> idea of this is to ensure that only one user cab use the >> software >> at >> > > >> any one time, keeping to the one user license >> > > >> >> > > >> With steam, where you don't have to put a cd in, they have to >> ensure >> > > >> only one computer is logged into a particular steam account at >> any >> > one >> > > >> moment. When steam is online, it can tell when an account is >> > accessed >> > > >> by two computers at one. But in offline mode, they don't. What >> would >> > > >> stop me giving my HL2 cd to five of by friends, along with my >> > account >> > > >> information, and making them all use offline mode, so we could >> all >> > > >> play at once? >> > > >> >> > > >> On 6 May 2008, at 07:30, [EMAIL PROTECTED] wrote: >> > > >> >> > > >>> I was more than slightly annoyed when my net connection died >> during >> > > >>> last >> > > >>> weekend and I couldn't open Steam to test my mod. >> > > >>> >> > > >>>> So I'm sitting here at work trying to fire up Steam on my >> laptop >> > (no >> > > >>>> active >> > > >>>> net connection). It comes up (expectedly) with a dialog >> prompting >> > > >>>> me to >> > > >>>> start in offline mode, and when I click it, I get an error >> message >> > > >>>> saying >> > > >>>> 'Steam cannot connect to the network' and that 'This operation >> > > >>>> cannot be >> > > >>>> completed in offline mode'. >> > > >>>> >> > > >>>> Is there ANY chance we can ***maybe*** get some at least >> better >> > error >> > > >>>> messages for Offline Mode, or even some better support? Its >> really >> > > >>>> bloody >> > > >>>> frustrating trying to do anything without a net connection (or >> > > >>>> behind a >> > > >>>> firewall) with this kind of crappy offline mode support. I >> know >> > I'm >> > > >>>> not >> > > >>>> the >> > > >>>> only person who is continually pissed off about this kind of >> > > >>>> support. Even >> > > >>>> decoupling the SDK from Steam could be a nice start. Is there >> > > >>>> anything >> > > >>>> that >> > > >>>> can actually be done to make our lives the slightest bit >> easier? >> > > >>>> >> > > >>>> I mean, how hard is it to actually code a decent offline >> mode... >> > > >>>> >> > > >>>> -- >> > > >>>> Matt Stafford (Wraiyth) >> > > >>>> http://www.wraiyth.com >> > > > >> > > > >> > > > _______________________________________________ >> > > > To unsubscribe, edit your list preferences, or view the list >> > archives, >> > > > please visit: >> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > >> > > > >> > > >> > > >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> archives, >> > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > >> > > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> >> >> -- >> Gear Dev >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > -- > Matt Stafford (Wraiyth) > http://www.wraiyth.com > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders