RE: [hlds] So I hear VAC2 is coming...
I doubt this will happen or if it's even possible, but it's just a thought. Maybe VAC2 will stop people from being able to use no-steam on secure servers? That would be neat ;p -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Friday, February 11, 2005 6:29 PM To: hlds@list.valvesoftware.com Subject: [hlds] So I hear VAC2 is coming... Apparently VAC2 is comming 'soon' according to the latest steam login update... What good is it really, if it bans (as the same format as VAC1) when no-steam still exists? sigh ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] So I hear VAC2 is coming...
They could also just be waiting to fix no-steam before they release VAC2. Oh well, I'm just happy it's coming. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Friday, February 11, 2005 7:06 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] So I hear VAC2 is coming... Well, that would be a fix for non-steam wouldnt it :) - Original Message - From: spartibus [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, February 12, 2005 1:54 PM Subject: RE: [hlds] So I hear VAC2 is coming... I doubt this will happen or if it's even possible, but it's just a thought. Maybe VAC2 will stop people from being able to use no-steam on secure servers? That would be neat ;p -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Friday, February 11, 2005 6:29 PM To: hlds@list.valvesoftware.com Subject: [hlds] So I hear VAC2 is coming... Apparently VAC2 is comming 'soon' according to the latest steam login update... What good is it really, if it bans (as the same format as VAC1) when no-steam still exists? sigh ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] CSS map rotations
ROFL Dennis, are you serious? I imagine that would be great for GSPs and other people that run multiple servers on the same machine. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dennis Sent: Saturday, January 15, 2005 9:33 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] CSS map rotations -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of ironchef Sent: Friday, January 14, 2005 2:24 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] CSS map rotations Alfred Reynolds wrote: Maps only rotate when players are in the server. It's a general CPU optimization (the game server doesn't run game logic if there are no users connected). We have no plans to change this behavior at this time. - Alfred Looks like we'll have to use a plugin in order to get a rotation like HLDS used to. It just doesn't make sense to me though -- if a server's sitting idle, chances are it's because of the map, and if no one's joining because of the map it's on, then the damn map is never going to change. Not only that, but if no one is playing, then why the need to conserve CPU? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Disappearing Weapons Fix
Well I'm not positive, but I believe just like in CS 1.6, you can make people spawn with guns in CS:S. Thus, there is no reason to have the guns on the ground, just have weapons/ammo dropped on spawnpoints. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Pawel Dabrowski Sent: Tuesday, January 11, 2005 1:17 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Disappearing Weapons Fix Is this now for ever thus meaning our Aim FY custom map servers should be laid to rest or is there going to be a workaround? Please can we have a final answere on this. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Napier, Kevin Sent: 28 December 2004 21:25 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Disappearing Weapons Fix dazz just lame.. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Stephen Micheals Sent: Tuesday, December 28, 2004 9:17 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Disappearing Weapons Fix Since there has been no word from valve on the issue and The weapon_weaponname entity's have been removed from the fgd in Counter-strike it seems that valve has chosen to remove the ability for mappers to place weapons in maps. On Tue, 28 Dec 2004 08:04:23 -0600, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: I'm sure this question has been asked before, but I am new to the mailing list. Does Valve intend on fixing the disappearing weapons issue on FY maps, so we can return to the fun? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Disappearing Weapons Fix
The actual name of the map is aim_sk_ak_m4.bsp I made a typo. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of spartibus Sent: Tuesday, January 11, 2005 7:16 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Disappearing Weapons Fix Try making a map. You can make people spawn with one of each primary, and one of each secondary if wanted. Download the map aim_sk_m4 and play it. You'll see. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod Sent: Tuesday, January 11, 2005 4:44 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Disappearing Weapons Fix you can only carry a rifle and a pistol. I don't think you understand the issue here. On Tue, 11 Jan 2005 15:46:50 -0800, spartibus [EMAIL PROTECTED] wrote: You can make people spawn with as many weapons as they want. Ever played one of those aim_sk maps? -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] useful anti-cheat tool alternatives?
It's been like 7 months. You ALWAYS exaggerate everything. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Tuesday, January 04, 2005 12:48 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] useful anti-cheat tool alternatives? VAC hasn't been updated for almost a year now Cheating Death does not work Even if VAC did work NO-STEAM completely bypasses any possibility of VAC doing its job with infinite STEAM ID's available for a single installation. Demo's are probably the best except for the fact that the upload size is pretty horriffic with 30 minute halves even when zipped and then you have the whole performance issue problem when recording demo's, although I dare say its probably the best option availble, although also not entirely full proof. A skilled player with a wallhack just looks like a skilled player who is playing extremely well so long a they have practised hiding the fact they are using a wallhack, and on certain maps, (nuke is a classic) you wouldn't even know the difference many times even if they did shoot through walls. On Tue, 4 Jan 2005 22:14:21 +1100, Andrew Armstrong [EMAIL PROTECTED] wrote: Alot of use that is when non-steam exists! - Original Message - From: me [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, January 04, 2005 9:37 PM Subject: RE: [hlds] useful anti-cheat tool alternatives? There will never be a way to positively stop all cheats in HL. You best bet is to simply have them record demos. If someone disputes the match you'll have to review their demo and decide if they were using a hack or not. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of mercury Sent: Saturday, January 01, 2005 10:43 PM To: hlds@list.valvesoftware.com Subject: [hlds] useful anti-cheat tool alternatives? Hello dear readers of the hlds mailing list, dear VALVe Employees, I just wanted to ask if anybody out there knows any anti-cheat tool for Counter-Strike 1.6 which is usefully working at the moment. As we all know, VAC is outdated since several months and CD has been hacked lately. At the moment, there is no way of realizing a fair competition regarding CS games. Both mainstream anti-cheat tools, VAC and CD are not worth a penny right now. Some days ago, when things regarding this CD - Crack went public we (the ESL, the biggest european online gaming league) decided to stop all our Counter-Strike Ladders. And this is not something we like to do very often. Read more here if interested: http://www.esl-europe.net/eu/news/9661/ http://www.steambans.com/news.php?id=1267 Please dont get me wrong, i am not trying to sound important here. But i have to reach as many people as i can to try to find some information about other possible, not much-known alternatives to prevent cheating. The situation regarding cheats today is even worse than it was some months ago. And it wont get any better. If you know any tool which might be useful at the moment, please report it to me. You may even contact me directly if you can help in any way. We are definately interested in any way of cooperation for anything that you might provide that can help us all. Please dont let cheating prevail. -- Best regards, mercurymailto:[EMAIL PROTECTED] ESL Master League Admin Counter-Strike Germany counter-strike.de Editor Server Administrator ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] HL2MP - Player Limit ?? 16 Players..
Well let's not forget that the two maps or whatever that are out are far too small to have any more than 16 people. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of CAIN Sent: Tuesday, December 21, 2004 2:22 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] HL2MP - Player Limit ?? 16 Players.. Unfortunately the HL2MP game is hard-coded to a 16 player maximum, nothing we can do or change will allow any admin to increase this. I ran a 40 player CSS server that was very smooth and everyone was pinging in the 30s-60s. My server is a Dual Xeon 3.33 and I have a 100Mb switch and a DS-3 worth of bandwidth. I understand that HL2MP is hard on hardware and bandwidth, but trust me it is not even in the same league as UT2004 ONS. I would just like for the Valve guys to let the Admins and their players decide if their favorite server can provide a quality game, with a given player load; the same way we have always done it. I know some CSS Servers are now running 64 players !! Take care, -- Cain ATTACHMENT part 3.2 message/rfc822 From: Ray Spaulding [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] HL2MP - Player Limit ?? 16 Players.. Date: Tue, 21 Dec 2004 09:26:27 -0500 If you think you have the hardware/bandwidth to do more than the other guy edit the hl2mp/cfg/valve.rc file to show the limit you desire and match that limit in the command line. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Tuesday, December 21, 2004 8:59 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] HL2MP - Player Limit ?? 16 Players.. Actually it doesn't sound too far off the mark We are all familiar with how HLDS does not handle player numbers above the 20 player mark very well as it is, and with DeathMatch being what it is, having large amounts of people all doing things at the same time constantly is going to lag even the most high end server hardware. We run 4 CS 1.6 DeathMatch Servers and we can manage 4 of them on a Dual 3.0GHz Xeon with 2GB of RAM but they are only 16 14 16 18 player servers respectively and when they are all full things do get a bit iffy. __ Do you Yahoo!? Yahoo! Mail - 250MB free storage. Do more. Manage less. http://info.mail.yahoo.com/mail_250 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [SPAM] RE: [hlds] HL2MP - Player Limit ?? 16 Players..
I would. Have you actually played the game? The maps are small so far, so until there are bigger maps 8 players is much more fun than 16. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin Sent: Tuesday, December 21, 2004 7:59 PM To: hlds@list.valvesoftware.com Subject: RE: [SPAM] RE: [hlds] HL2MP - Player Limit ?? 16 Players.. who the hell wants to play with only 8 players? lol. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Steve Tilson Sent: Tuesday, December 21, 2004 10:15 PM To: hlds@list.valvesoftware.com Subject: Re: [SPAM] RE: [hlds] HL2MP - Player Limit ?? 16 Players.. Or try being logical and run 8 player servers. The player satisfaction level is higher and you can run a lot more servers. Ray Spaulding wrote: Once again, you are wrong. You CAN increase the playerlimit of HL2MP. As I said before, browse to hl2mp/cfg/valve.rc and open it with your favorite text editor. Edit or add this line: Maxplayers 20 (or whatever you want for the limit) This will set the max for the server. You can put this limit in your command line or a limit lower if you wish but it will open the game to what you want. The trick is if you DON'T edit/add this line to valve.rc then you will NOT be able to increase the player limit of the server. If you, for example, make a limit of 40 in valve.rc and add +maxplayers 40 in your commandline then you will start the server at 40 players and they will join. Of course, while you're watching your cpu meters bounce off the ceiling you could make a couple new maps that would be fun at that insane limit. I ran 40's the day it came out on several of our dual xeon boxes and they seems to degrade past about 28 players or so. But at least I've crushed your illusion that the limit is hardcoded into the server. And be sure to restart them every 24-48 hours as the FPS rates on them will die off over time. You'll see that for yourself I'm sure. Happy hosting. Ray S. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of CAIN Sent: Tuesday, December 21, 2004 5:22 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] HL2MP - Player Limit ?? 16 Players.. Unfortunately the HL2MP game is hard-coded to a 16 player maximum, nothing we can do or change will allow any admin to increase this. I ran a 40 player CSS server that was very smooth and everyone was pinging in the 30s-60s. My server is a Dual Xeon 3.33 and I have a 100Mb switch and a DS-3 worth of bandwidth. I understand that HL2MP is hard on hardware and bandwidth, but trust me it is not even in the same league as UT2004 ONS. I would just like for the Valve guys to let the Admins and their players decide if their favorite server can provide a quality game, with a given player load; the same way we have always done it. I know some CSS Servers are now running 64 players !! Take care, -- Cain ATTACHMENT part 3.2 message/rfc822 From: Ray Spaulding [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] HL2MP - Player Limit ?? 16 Players.. Date: Tue, 21 Dec 2004 09:26:27 -0500 If you think you have the hardware/bandwidth to do more than the other guy edit the hl2mp/cfg/valve.rc file to show the limit you desire and match that limit in the command line. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Tuesday, December 21, 2004 8:59 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] HL2MP - Player Limit ?? 16 Players.. Actually it doesn't sound too far off the mark We are all familiar with how HLDS does not handle player numbers above the 20 player mark very well as it is, and with DeathMatch being what it is, having large amounts of people all doing things at the same time constantly is going to lag even the most high end server hardware. We run 4 CS 1.6 DeathMatch Servers and we can manage 4 of them on a Dual 3.0GHz Xeon with 2GB of RAM but they are only 16 14 16 18 player servers respectively and when they are all full things do get a bit iffy. __ Do you Yahoo!? Yahoo! Mail - 250MB free storage. Do more. Manage less. http://info.mail.yahoo.com/mail_250 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
RE: [hlds] When will the nosteam hacks be fixed?
GENIUS!!!11 Why oh why hasn't valve thought of this before? Wow, you must have like, solved the problem, dude! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Friday, December 17, 2004 11:44 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] When will the nosteam hacks be fixed? Each CDKey can only be used once, right? Why not have a system like this: * Since each steam account is already flagged with what games were owned/purchased by the account (server side) - Since you can login from anywhere and see your games list, have this information accessable by the multiplayer servers * When a client connects, it sends their steam id, the gameserver goes Hey Steam master server, does steam_id12345 own CS Source? If its a no, drop the client. That way, they can make as many steam id's as they want, but never get back in the game, because: * The steam master server informs the joining client whether they own the game or not This way, non-steam would not work on official servers, because: * They send their steam id, but the master server never recorded them purchasing the game, so it drops them Surely thats a viable solution? -Plasma - Original Message - From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 18, 2004 6:10 PM Subject: RE: [hlds] When will the nosteam hacks be fixed? This is wrong. You install STEAM, you don't need any game. You make an account, with a free email. You now have a valid STEAM account with a STEAMID already assigned to the account (NO CDKEY NEEDED FOR A STEAMID), and then you go do the exploit to get the games to display on your list. You don't need a CD-KEY at all. - Spencer voogru MacDonald -Original Message- From: Whisper [mailto:[EMAIL PROTECTED] Sent: Saturday, December 18, 2004 1:22 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] When will the nosteam hacks be fixed? AFAIK the STEAM Account Creation Process works like this You Install your game You put your CD Key in You create a STEAM Account which then attaches THAT CD Key to your STEAM_ID You now have a legitamate STEAM Account which has several variables attached to it. STEAM_ID, Username, Password, E-mail Address, Secret Question CD Key. The only thing you need to now use that STEAM Account on ANY PC with STEAM installed is your STEAM Account Login Password and you are assigned the STEAM_ID that is attached to that STEAM Account Name Password. The STEAM_ID that everybody see's on the Server should match that persons STEAM Account Password and it should be a simple procedure to query that STEAM Client for that particular Username and Password once a person joins a server, and if the details don't match they shouldn't have access, and one would think that a simple Valve server side challange/response like this ought to stop people who don't have legitamate rights to that STEAM_ID from playing online! The process is only slightly differenent for games purchased directly from STEAM, but still, at the time the Account is created, Valve still gets your Account Name, Password, E-mail address Secret Question AND then THEY (Valve) assigns you a STEAM_ID to that Account. In both Cases, Valve has complete control over the assigning of STEAM_ID's to Account Name/Password/E-mail address combinations. On Sat, 18 Dec 2004 00:29:53 -, Graham McMaster [EMAIL PROTECTED] wrote: It does, the actual Authentication appears to be done server side but if the Server has no master servers listed then that's gotta be away around it. Also the same with LAN servers. -Graham -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut Andrews Sent: 18 December 2004 00:17 To: [EMAIL PROTECTED] Subject: Re: [hlds] When will the nosteam hacks be fixed? They are, though non-STEAM appears to bypass this connection. - Bruce Bahamut Andrews Whisper wrote: Thats exactly what I thought! On Fri, 17 Dec 2004 11:09:56 -0800, Clayton Macleod [EMAIL PROTECTED] wrote: forgive me if I'm wrong, but, aren't our CD keys tied to our steamid? I mean, I can't go making 15 accounts and use the same CD key in all of them. The second account will give an error stating that the CD key has already been registered to the first account. On Fri, 17 Dec 2004 10:48:08 -0800, Darren J. Mason [EMAIL PROTECTED] wrote: CDKeys can and should be used FOR verification (since we all have them, and the internet cafes pay for them as well). Screw SteamIDs, email addys, and everything else. Why am I thinking that WON was a way better system than what we have now? Because Valve had a database of all our CDKEYS and it was a hell of a lot harder to get online with a keygen'd key than it
RE: [hlds] When will the nosteam hacks be fixed?
It's really funny how all of you people think you're some kind of genius and have an easy solution. The problem is, you know nothing, and are not helping in any way. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of StealthMode Sent: Tuesday, December 14, 2004 1:05 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] When will the nosteam hacks be fixed? But I would like to hear some offical word on how VALVe plains to stop all this foolishness. I think every admin on this list would. However, lets look at something for a minute. I think Valve supports cheating. Why do I say this? Why is there an option in the server software to disable anticheat? Its this that leads me to believe that Valve endorses cheating. Why do they make the anticheat? Cause if they didn't they would lose half of their customer base at least. So they have to make it appear that they are doing something. Whens the last time Valve updated VAC? I know I have turned in a few cheats to VAC that aren't distributed that badly yet. But are there detections for it in VAC? No. The cheats still work to this day. That was two months ago that I turned those hacks in. I think Valve needs to take a stand. Enforce VAC on all servers, lock down the database, set up an authentication system like others on this list have requested. To the guys who say oh I don't want VAC on my server, too bad, you want the game, they made it, use the anticheat that's built into it or don't use the software. I remember this thing in the EULA that stated you could not modify the code, or hook it in any way shape or form, if you did you had to destroy your copy of the software. If VAC were mandatory, this same clause would apply. And if they locked the engine down better, cheats would be a thing of the past. I to would love some form of reply from Valve. Maybe I'll forward these latest mails to each and every employee of Valve Software every day until someone chooses to reply (Gotta love spam). -StealthMode ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] HL2MP release, Counter-Strike: Source update.
Seconded. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut Andrews Sent: Tuesday, November 30, 2004 9:10 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] HL2MP release, Counter-Strike: Source update. I love you! 3 - Bruce Bahamut Andrews Alfred Reynolds wrote: We have released HL2MP and an update to Counter-Strike: Source. To get hl2mp run hldsupdatetool with hl2mp as the game parameter (i.e hldsupdatetool.exe -command update -game hl2mp ). The total download size is around 300MB. The update for Counter-Strike: Source is around a 200Mb download (this is to make Counter-Strike: Source compatible with SRC Mods now the SDK has been released). Most of this download size is shared with HL2MP however. The changes for this release are: Half-Life 2: Deathmatch - New multiplayer game featuring physics simulation system Source Engine Updates - HTTP and non-HTTP map auto downloading functionality - Enhanced dedicated server logging capabilities - Various tweaks and fixes - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Ending ????
You fail to realise that above all, it's a First Person Shooter. It's not a RPG, where one of the main elements is story. Too much storry and not enough shooting stuff with guns = bad. HL2 is the perfect balance, in my opinion. I'd wait 10 more years for a HL3. Valve has proven that these things can't be rushed, and by taking their time they have made (in my eyes) the best game. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley Sent: Saturday, November 20, 2004 8:25 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] Ending I hope they plan to release sequels in the next year or so. I wont wait 5 more years for HL3 to get some idea of what's really going on here. And if the cliffhanger holds out too long w/o giving any more story behind the story it will be lame and no one will waist any more time with it. British television does that sort of thing best. Unlike American TV they write out an entire outline of all episodes and when it's done ... It's done. Tell the story and move on to another one. HL2 was a great adventure but I don't really know anything more of the G-man or benefactors or any damn thing. Valve has to give more in each episode if they want to do a multi part story. Lets flesh out the characters a lil more and open up the story. Each episode needs to give more out on each character and develop the story. Video games these days are really interactive movies. Valve needs more plot, dialog, motivation etc ... Like a real film. Game Companies that realize this and get a good director and good actors and good script will win. This cliff hanger is just like the last one. We end up with the G-man muttering a few hard to understand phrases and we get frozen again. Quite honestly I would recommend Valve re-write the ending and update it with Steam. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, November 20, 2004 10:11 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Ending I dont think there is any confirmation that Alyx dies in any explosion. In fact, she doesn't die at the end of the game, time is stopped when the game ends. An assumption that she dies pretty much goes against basic premise of the arc from HL to HL2... think about the fact that Gordon doesn't age, yet it is 10 yrs later... when gordon and alyx teleport, a week has gone by People are traveling through trans-dimensional portals And the G-man can stop time. I think its a safe assumption that a character as well liked and pivotal as Alyx is kept alive. other than that, yeah you could say it is a bit of a cliffhanger. Tie up the story, and who's gonna buy HL3? On Sat, 20 Nov 2004 21:36:36 -0500, K. Mike Bradley [EMAIL PROTECTED] wrote: Well, I just finished HL2 and it is awesome both in story and art side of things. The outside maps are gorgeous. The engine is pretty impressive too. But .. = Warning ... Do not read further if you haven't played all the way thru = The ending left a lot to be desired. I mean! Alex dies in an explosion and the G-man freezes you again??? I needed closure people! I waited 5 years to find out who the G-man was. And Alex and the earth is destroyed in the explosion?? What's up with that ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] OT: HL2 save screenshots corrupt
I have that problem as well. I tried to take some screenshots for a friend at 2048x1536, but it just showed up black (in both the tga's and jpeg's). I believe, well at least for me, anything above 1280x1024 will show up black (but 1280x1024 works fine). I have a Radeon 9800 Pro 128MB... Is anybody with an nVidia card having the same problem? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Wednesday, November 17, 2004 6:39 AM To: [EMAIL PROTECTED] Subject: [hlds] OT: HL2 save screenshots corrupt Would post on the forums but they have been down since release is anyone else getting corrupt save game screen shots? The first 2 where ok but now its either just black or like a TV with static displaying. N.B. I'm running at my TFT's native res ( 1920 * 1200 ) which might be a defining factor. Steve / K This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Upgrade from Bronze HL2 package...
I believe I read in an interview that there would be options to upgrade to a better package. Don't know when it will happen though :/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Lyme Sent: Wednesday, November 17, 2004 5:23 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Upgrade from Bronze HL2 package... [ Converted text/html to text/plain ] I'm hoping there is a upgrade option from silver to gold, or at least the soundtrack availible on cd seperately.. and maybe the hat. *valve hint hint* list wrote: I would also like to upgrade my bronze account to silver but cannot :( -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marcelo de Paula Bezerra Sent: Wednesday, November 17, 2004 7:33 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] OT: Upgrade from Bronze HL2 package... I second that. I received a retail half-life 2 as a gift and would be more than happy to upgrade it to silver. On Tue, 2004-11-16 at 23:56 -0600, List Keeper wrote: Valve, Please incluce a method to upgrade from the Bronze HL2 package to the Silver or Gold in Steam where we can just pay the difference. I accidently bought Bronze for one of my accounts, and now I cannot play HL1:Source. Instead of being able to upgrade I am shown this message: Thank you! You have already purchased Half-Life 2 on Steam. At present, only one HL2 offer may be purchased per Steam account. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[4] -- Marcelo de Paula Bezerra [EMAIL PROTECTED][5] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[6] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[7] ===References:=== 1. mailto:[EMAIL PROTECTED] 2. mailto:[EMAIL PROTECTED] 3. mailto:[EMAIL PROTECTED] 4. http://list.valvesoftware.com/mailman/listinfo/hlds 5. mailto:[EMAIL PROTECTED] 6. http://list.valvesoftware.com/mailman/listinfo/hlds 7. http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Separate CS: Source Mailing List??
Someone already suggested SRCDS. And yes, it would :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of m0gely Sent: Sunday, November 14, 2004 10:03 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] Separate CS: Source Mailing List?? OoksServer wrote: I third it. CS:Source is likely to generate significant traffic that may not be relevant to good old HL1 HLDS. The wouldn't a hl2ds list make more sense? -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] HDL2
I was being sarcastic, heh. CS: Source is unfinished and needs about 6 months more of work. In my opinion, too many unneccessary things were changed from 1.6 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of OoksServer Sent: Friday, November 12, 2004 7:59 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] HDL2 I thought it was the same thing but with better graphics? The only thing I despise about CS is the round based format. I absolutely hate sitting around waiting for the round to end. I won't play other mods that are round based, either. - Original Message - From: spartibus [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, November 11, 2004 9:01 PM Subject: RE: [hlds] HDL2 If you don't like CS 1.6, you guys should give CS:S a shot, since it's almost nothing like it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: Thursday, November 11, 2004 7:27 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] HDL2 The XDM team are also moving in that direction. HL1:Source DM? That might be very interesting. I think that in short order we will have quite a few good mods going on - I see a lot of HL2 goodness in the future, even for those of us that don't like Counter-Shite :-P - Original Message - From: Andrew R. Mitcham [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, November 11, 2004 9:05 PM Subject: RE: [hlds] HDL2 There are already plans for HL2 DM: http://www.jhgamers.com/hl2dm/ As soon as the full SDK is out, these guys will go to town on it to make it happen. I also hear that with HL1: Source, there will be multiplayer for that. So, in theory, there will be HL1DM: Source or something of that nature. I could be wrong if VALVe did not bother to port over the HL1 Multiplayer portion. Sincerely, Andrew R. Mitcham -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of List Keeper Sent: Thursday, November 11, 2004 9:23 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] HDL2 How about you get off your ass and make those mods for HL2 when the full SDK is out? - Original Message - From: Ook [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, November 11, 2004 07:42 PM Subject: Re: [hlds] HDL2 For those of us who don't care for CS or DOD, we are pretty much screwed. I don't know what Valve is planning, will there be HL2 DM? TFC:Source? OP4:Source? DeathMatch may not be very popular these days, but in the beginning that was all there was. I remember when there were less then 1000 total Half-Life servers, and I was there rampaging on them :) Maybe Valve is waiting for someone to make a Death Match mod? (XDM guys, you have any comments?) I predict that HL1 multiplayer will continue to be very popular for quite some time to come. Gee,ze there are still people playing Q2 online, fer crying' out loud... November 16 is approaching! Pardon my stupidity but I do not see the HDL2 server yet. When will it be available! the gang wants to make sure I will have the server up the minute their HDL2 is activated. thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] HDL2
If you don't like CS 1.6, you guys should give CS:S a shot, since it's almost nothing like it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ook Sent: Thursday, November 11, 2004 7:27 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] HDL2 The XDM team are also moving in that direction. HL1:Source DM? That might be very interesting. I think that in short order we will have quite a few good mods going on - I see a lot of HL2 goodness in the future, even for those of us that don't like Counter-Shite :-P - Original Message - From: Andrew R. Mitcham [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, November 11, 2004 9:05 PM Subject: RE: [hlds] HDL2 There are already plans for HL2 DM: http://www.jhgamers.com/hl2dm/ As soon as the full SDK is out, these guys will go to town on it to make it happen. I also hear that with HL1: Source, there will be multiplayer for that. So, in theory, there will be HL1DM: Source or something of that nature. I could be wrong if VALVe did not bother to port over the HL1 Multiplayer portion. Sincerely, Andrew R. Mitcham -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of List Keeper Sent: Thursday, November 11, 2004 9:23 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] HDL2 How about you get off your ass and make those mods for HL2 when the full SDK is out? - Original Message - From: Ook [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, November 11, 2004 07:42 PM Subject: Re: [hlds] HDL2 For those of us who don't care for CS or DOD, we are pretty much screwed. I don't know what Valve is planning, will there be HL2 DM? TFC:Source? OP4:Source? DeathMatch may not be very popular these days, but in the beginning that was all there was. I remember when there were less then 1000 total Half-Life servers, and I was there rampaging on them :) Maybe Valve is waiting for someone to make a Death Match mod? (XDM guys, you have any comments?) I predict that HL1 multiplayer will continue to be very popular for quite some time to come. Gee,ze there are still people playing Q2 online, fer crying' out loud... November 16 is approaching! Pardon my stupidity but I do not see the HDL2 server yet. When will it be available! the gang wants to make sure I will have the server up the minute their HDL2 is activated. thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] CS 1.6 on LAN ONLY
Just make sure all the clients steam are up to date and that none of them are logged out. When starting steam without an internet connection, it will ask you if you want to start in Offline Mode. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of CyberGameZone.com Sent: Tuesday, October 26, 2004 2:36 PM To: [EMAIL PROTECTED] Subject: [hlds] CS 1.6 on LAN ONLY -- [ Picked text/plain from multipart/alternative ] Hi all. Been while for this question and I feel like a noob asking it. I know when CS 1.6 was out for AWHILE and you wanted to play it on LAN, you needed the lan crack/file (Yes-I already emailed Erik one time advising). Well, I know that no longer works. How can you play CS 1.6 on a LAN without Internet access now? I know about in the server.cfg to change the sv_lan But is there a certain server DL for LAN only? Also I verified about LAN licensing and its ok if everyone owns the CD Key. Thank you kindly. -DOA YIM: cybergamezone2002 Gaming Website: http://www.cybergamezone.com My League: http://league.cybergamezone.com Hotwheels Website: http://store.cybergamezone.com Gaming Clan Website: http://www.cybergamezone.net - Do you Yahoo!? Yahoo! Mail Address AutoComplete - You start. We finish. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] RE: amd64 cpu compairson (Justin C. Gould) (m0gely)
You guys are right, the 40-50%... Well, someone said 40 to 50 TIMES (x) faster, that would mean 5000%. Obviously a ridiculous number :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeromy Statia Sent: Sunday, October 24, 2004 3:23 PM To: [EMAIL PROTECTED] Subject: [hlds] RE: amd64 cpu compairson (Justin C. Gould) (m0gely) I call shenanigans. You guys are right, the 40-50% increase is running full 64bit support, its 20-30% increase running 32bit. Windows 64bit is being optimized so much its insaine. I'm running a full production Active Directory enviornment off one 4proc Opteron system. I have another for redundancy sake, but they are running the 64bit os, not 32bit. And I can say that they destroy an 8 proc P3 Xeon that I had hands down without even blinking. I'm purchasing AMD stock thats for sure and it would make since that they produce an amd 64bit version of the HLDS server for the windows OS to take advantage of the computing horsepower if they have not already done so. tx Jeromy Statia From: [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: hlds digest, Vol 1 #3193 - 8 msgs Date: Sun, 24 Oct 2004 06:26:32 -0700 Send hlds mailing list submissions to [EMAIL PROTECTED] To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Problems... (David Epps) 2. Re: amd64 cpu compairson (Game Admin) 3. Re: Problems... (collusion m1kest4r) 4. Re: RE: amd64 cpu compairson (Justin C. Gould) (m0gely) 5. Re: Problems... (m0gely) 6. Re: RE: amd64 cpu compairson (Justin C. Gould) (Ian mu) 7. RE: Problems... (Matt) 8. There is a serious Logging Bug since BETA... (Lord Devil) --__--__-- Message: 1 From: David Epps [EMAIL PROTECTED] To: [EMAIL PROTECTED] Date: Sat, 23 Oct 2004 19:14:14 +0100 Subject: [hlds] Problems... Reply-To: [EMAIL PROTECTED] My hlds is ALWAYS a LAN server. Now, I was told to go to www.portforward.com and forward the ports, but this has not worked. I own a Belkin F5D5231-4, followed all the instructions carefully and prescisely, and it still does not work. Does anyone have any idea what could be stopping it? _ Stay in touch with absent friends - get MSN Messenger http://www.msn.co.uk/messenger --__--__-- Message: 2 Date: Sat, 23 Oct 2004 11:39:09 -0700 From: Game Admin [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlds] amd64 cpu compairson Reply-To: [EMAIL PROTECTED] Mike, Thanks. We get a free unlimited connection and rack space for testing winOS beta. Also, the hardware only gets upgraded once every 2.5 years. I do understand that emulation is bad, and for now, the money for the short term 64bit hardware would be wasted. With that in mind, I'm still looking for somebody that may have also beta tested win64 either with opteron or athlon64 processors. And if there was a preferred value configuration. I will let you know how poorly it turns out. =) -Tom On Sat, 23 Oct 2004 18:56:43 +0200, Mike Noordermeer [EMAIL PROTECTED] wrote: Game Admin wrote: The question remains, has anyone run SRCDS under the publicly available beta win64 OS? If so, what cpu, Opteron or athlon64? Results? -Tom Again, there is no use in using the win64 OS, just use the 32bit windows build (works fine) or use a 64 bit Linux distro (great performance on my dual AMD Opteron 244 machines) -- Mike Noordermeer [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds --__--__-- Message: 3 Date: Sun, 24 Oct 2004 08:54:16 +1000 From: collusion m1kest4r [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlds] Problems... Reply-To: [EMAIL PROTECTED] sv_lan 1 is set? On Sat, 23 Oct 2004 19:14:14 +0100, David Epps [EMAIL PROTECTED] wrote: My hlds is ALWAYS a LAN server. Now, I was told to go to www.portforward.com and forward the ports, but this has not worked. I own a Belkin F5D5231-4, followed all the instructions carefully and prescisely, and it still does not work. Does anyone have any idea what could be stopping it? _ Stay in touch with absent friends - get MSN Messenger http://www.msn.co.uk/messenger ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] serious cs:s vulnerability
In your imaginary world, I suppose it would. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley Sent: Monday, October 18, 2004 7:35 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] serious cs:s vulnerability It's alive with mostly hackers ... Everyone else left. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cornelius Lipponer Sent: Monday, October 18, 2004 4:51 PM To: [EMAIL PROTECTED] Subject: AW: [hlds] serious cs:s vulnerability I have heard this crap since beta 5.2 and CS is alive still -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von K. Mike Bradley Gesendet: Montag, 18. Oktober 2004 18:39 An: [EMAIL PROTECTED] Betreff: RE: [hlds] serious cs:s vulnerability LOL HL2 will be a great single player game but multi player (like CS) is DEAD. I don't even play anymore. The hackers killed it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut Andrews Sent: Sunday, October 17, 2004 3:25 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] serious cs:s vulnerability might like to ban their ID's as well. Though it is pretty much impossible to tell the difference between someone that got a new account for HL2 so they didn't lose their old cd key and someone who's using the steam exploit, it's better to keep them off the servers in any way possible. Since these are malicious attacks against your server, you could try some legal movements on the people if you have some spare time =) - Bruce Bahamut Andrews [EMAIL PROTECTED] wrote: All you can do for now is to go thru your logs, looking for ppl who have changed their name to %n and ban their IP address accordingly so they cant come back and do it again. I have noticed some repeat offenders on my servers, just got thru banning several people on my servers. - K2 thrillhaus [EMAIL PROTECTED] wrote: So what can be done?? Nothing? Just happened on my server :( -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Gerry Sent: Saturday, October 16, 2004 9:58 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] serious cs:s vulnerability Peh, I just had this happen to myself. What idiots . Pretty much... %n: Don't kill or kick me or you'll all crash -myg0t Then it crashed. *sigh* ~ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, October 16, 2004 9:27 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] serious cs:s vulnerability Yup. One of my admins was watching the console on my server and saw exactly how it's done. Dave, did ya send the particulars to Valve already? Hoping this gets resolved soon Valve. - K2 David Fencik [EMAIL PROTECTED] wrote: Here's another ip address of someone who exploited the format string vulnerability to disconnect all clients on one of my servers: 138.88.222.21 Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik Sent: Friday, October 15, 2004 8:29 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] serious cs:s vulnerability Just for grinshere's the ip address of the offending hacker: 68.37.174.181 Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, October 15, 2004 8:07 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] serious cs:s vulnerability Yeah I just had to restart one of my servers as well. It *looks* like the last exploit (malformed rcon command that would hang the server and peg the CPU at 100%) however this time cpu usage doesnt skyrocket, and in the console you can see all of the players drop via timing out, all at the same time almost. You seeing the same thing Dave? - K2 http://www.hardfought.org David Fencik [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Some script kiddie just crashed one of my source servers. It amazes me that there could be such an easily exploitable vulnerability in such an obvious place. Here's a hint to you all: format-string vulnerability. Feel free to email me off list if you'd like the specifics. Dave -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences,
RE: [hlds] serious cs:s vulnerability = why spread the word?
Plus, posting about it on this list, if anything, will give Valve incentive to fix it even faster. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik Sent: Sunday, October 17, 2004 9:30 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] serious cs:s vulnerability = why spread the word? Were you quoting my original post? Of course something should be posted to this list, as a warning and to get people talking. I omitted the details, however. It was someone else who spilled the beans. The first thing I did was email valve. In my opinion, however, it's a weekend, and this isn't gonna get fixed right away no matter what. Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of richy Sent: Sunday, October 17, 2004 8:29 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] serious cs:s vulnerability = why spread the word? Lol, banned world wide. At least some of the attacks have been done from people on this list. Trying the vulnerability out etc. Gonna ban yourselves are ya? Im sure you yourself have probably tried it at least once. I tried it on a server and didn’t know it had just crashed me or the whole server so I did it again with a friend also connected to the same server. I did it on my own server but I bet quite a few of you did it on publics. Realistically, Yes there is a problem and im sure valve will fix it as soon as they can. In the mean time posting more and more about it on this list and other forums just informs more and more people how to do it. This problem should never have been highlighted on these lists as the more people that know about it the more people will try it. Email valve. Don’t publish new exploits on here, Just basic information to warn server admins that there is an exploit out there. For example. A new exploit has been found that crashes the server. Something to do with a players name. I realise that this isn’t ideal but its better than the whole world knowing how to take servers down. Wall hacks for example. The more people that know about it the more people will use it. SO DON’T POST HOW TO DO IT. If you moderate a forum with this information on. DELETE IT. Also be nice if valce could setup an email address for exploits to be sent to so that its not made so public. There was a very sensible post on here a few days ago about the wall hack. No information was posted on how to use it but just that it was there and to watch out for it. Just my opinions Richy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Skill Sent: 17 October 2004 08:38 To: [EMAIL PROTECTED] Subject: [hlds] serious cs:s vulnerability those attackers steam accounts should be published and banned worldwide. that´s the first attacker i found in my logfiles (without the details about the exploit): L 10/16/2004 - 01:15:38: test2 connected, address 212.202.53.100:27266 L 10/16/2004 - 01:15:57: test545STEAM_0:1:2469893 entered the game L 10/16/2004 - 01:16:17: test545STEAM_0:1:2469893TERRORIST changed name... hostname/ISP: port-212-202-53-100.dynamic.qsc.de ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: Re[4]: [hlds] RE: ServerList Destroyed::::Please take time to read
Once again assuming that just because I post to this list from home, that I must be running my dedicated server from there as well. I'm not, but even if I were, it wouldn't make your post any less stupid. I had enough of Valves incompetence and lack of concern for it's most loyal players that pay money for a server so they can make money off of us. Ahahaha. And this is the best part. When's the last time you've seen any game company say, Yessa, Massa! and change something instantly, when barely anyone complains about it, and actually seems to be working just the way it should be? Valve's certainly not perfect. But then again, who is? And for the last time, home based servers are MORE than adequate (in most cases). Just because you decided to use a sizeable amount of money to have someone run a server for you, doesn't make you any better than the next guy, and you certainly don't deserve any special treatment. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeff Dupler Sent: Saturday, September 18, 2004 9:57 AM To: [EMAIL PROTECTED] Subject: Re[4]: [hlds] RE: ServerList DestroyedPlease take time to read Saturday, September 18, 2004, 9:25:48 AM, you wrote: Hello, Well when you pay tons of money for a high powered server on a very fast line you would tend to get a bite sore when some kid with $50.00 and a left over server get's more traffic then you. I don't really care much anymore, I had enough of Valves incompetence and lack of concern for it's most loyal players that pay money for a server so they can make money off of us. It was my understanding that most cable companies state that running any kind of servers off their networks to be a violation on their TOS. Best regards, Jeff Dupler [EMAIL PROTECTED] MP Since when was this a war about how much someone pays to have their server MP up? MP Kind Regards, MP Monil Patel MP Network Manager MP Reload Network -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Ooks Server Sent: 18 September 2004 18:02 To: [EMAIL PROTECTED] Subject: Re: Re[2]: [hlds] RE: ServerList DestroyedPlease take time to read Translation: How can you have the balls to complain about anything that effects your puny crap laggy 3 man server run on a Pentium 1 with a Comcast 100kbps cable home connection when us big boys pay big bucks for our uber top notch PROFESSIONAL state of the art massive bandwidth servers? Go cry to your mommy and leave us big boys alone. - Original Message - From: Jeff Dupler [EMAIL PROTECTED] To: spartibus [EMAIL PROTECTED] Sent: Friday, September 17, 2004 8:21 PM Subject: Re[2]: [hlds] RE: ServerList DestroyedPlease take time to read Friday, September 17, 2004, 8:57:55 PM, you wrote: Hello spartibus, Notice the comcast address, big surprise . Let me guess you pay $49.95 a month to run your server? Best regards, Jeff Dupler [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds MP ___ MP To unsubscribe, edit your list preferences, or view the list archives, please visit: MP http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] RE: ServerList Destroyed::::Please take time to read
lol 100+ posts because the 10 people that THINK this affects them makes 10+ posts each. Oh no, my server doesn't get any traffic anymore, so it must be Valve's fault! Oh and look how many people are complaining! A total of 11 people! My gosh, that's the entire community! Valve, why wont you speak to us? Why wont you do what no huge company has ever really done before? Even though you continue to update a game that's like 5 years old, that's not enough! Honestly, there's still 130,000 people playing at peak times, so obviously there's nothing wrong here. Your server appears to CERTAIN (as in, not everybody) people later than sooner on the MSL. So why are you angry again? Why do you people think you deserve to be shown on the list before other people? You don't. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: Re[2]: [hlds] RE: ServerList Destroyed::::Please take time to read
Hello Jeff You noticed that I'm at home, big surprise. Let me guess, you think just because you (probably) run some half-assed GSP that you have priority over any of the other servers out there? I'm sorry you feel that way. Good luck, I hope you have fun blaming other people for your own mistakes and problems. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeff Dupler Sent: Friday, September 17, 2004 9:21 PM To: spartibus Subject: Re[2]: [hlds] RE: ServerList DestroyedPlease take time to read Friday, September 17, 2004, 8:57:55 PM, you wrote: Hello spartibus, Notice the comcast address, big surprise . Let me guess you pay $49.95 a month to run your server? Best regards, Jeff Dupler [EMAIL PROTECTED] s lol 100+ posts because the 10 people that THINK this affects them makes 10+ s posts each. s Oh no, my server doesn't get any traffic anymore, so it must be Valve's s fault! Oh and look how many people are complaining! A total of 11 people! My s gosh, that's the entire community! Valve, why wont you speak to us? Why wont s you do what no huge company has ever really done before? Even though you s continue to update a game that's like 5 years old, that's not enough! s Honestly, there's still 130,000 people playing at peak times, so obviously s there's nothing wrong here. Your server appears to CERTAIN (as in, not s everybody) people later than sooner on the MSL. So why are you angry again? s Why do you people think you deserve to be shown on the list before other s people? You don't. s ___ s To unsubscribe, edit your list preferences, or view the list archives, please visit: s http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Where has all the traffic gone?
Who was trying to flame you? You should re-read. I think I'll flame you now by stating that you're a complete moron. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, September 10, 2004 11:38 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Where has all the traffic gone? On Fri, 10 Sep 2004 15:19:39 -0700, spartibus [EMAIL PROTECTED] wrote: Yes, new servers come online every day, but when there's 15000+ to choose from, who cares? The average player who doesn't play but maybe once a week, or seasoned vets. it doesn't matter. Just because what you do works for you doesn't mean it was meant that way, or works for everyone else. Yup. And just why do you think the MSL is a pain in the ass to use? It's not because of anything Valve has done. IT'S BECAUSE THERE'S 20,000 SERVERS. No other game(s) has these problems because no other games has such a huge userbase. Use some sense. don't try to flame me. I am not the one who is suggesting adding all of the low pinging servers on any given day to my favorites. I don't have to say that lacks sense, it is obvious. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Where has all the traffic gone?
The point is that with the old method, the servers wich are good for me might be listed only after a few thousand 300+ ping servers, and people will bail out listing before the whole list loads. I don't understand why nobody seems to use the favorites list? I've always downloaded the entire list, added all the ones I pinged under 60 to my favorites, and just used my favorites as a list to play off of. After the initial adding of servers to the favorites list, it generally takes about 2 seconds to refresh and 3 seconds after that to find a server to play on, instead of going to the MSL and redownloading tones of irrelevant servers just to find 1 to play on. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Which Mouse is the best?
He means this is the HALF-LIFE DEDICATED SERVER LIST not the HALP MEH I PLAY CSZORZ LOL!! LIST. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edson Sossai Sent: Tuesday, September 07, 2004 11:27 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Which Mouse is the best? Hey Whisper I appreciate your help but your comment about my message was unnecessary. As far as I know this is a place to help people as long they are talking about CS somehow. I was having a problem with a wireless mouse when playing and i just thought i could use some experience from others. I really don't get it what you mean by you should not be here [Original Message] From: Whisper . [EMAIL PROTECTED] To: [EMAIL PROTECTED] Date: 9/8/2004 12:47:02 AM Subject: Re: [hlds] Which Mouse is the best? Microsoft Intellimouse Versions 3.0 (The Version 4.0 is terrible) Logitech MX700 Both are Optical Which ever feels best in your hand, as they both perform simiarly and any difference between them is nearly always subjective. BTW this is the wrong place for this question and you should not be here! On Wed, 8 Sep 2004 00:31:48 -0400, Edson Sossai [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Would someone tell me what is the best mouse to play CS? Wireless or wired? Optical or Regular? and which model you guys recommend? Also have anyone played with joystick? Is that any good? Thanks [EMAIL PROTECTED] EarthLink Revolves Around You. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] HLDS - On Topic
http://home.comcast.net/~spartibus/servers.gif herm, not bad ping results considering I have about 7 torrents running. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of -GB-Carpy Sent: Monday, August 30, 2004 5:09 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] HLDS - On Topic Erm well you and your friends must be wired to the Valve office or something. Every single person I speak to has incorrect pings in the master server list. When they add them to favourites though, the pings are shown correctly which must mean there is NO problem with us, but a problem with the list itself. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of spartibus Sent: 31 August 2004 00:53 To: [EMAIL PROTECTED] Subject: RE: [hlds] HLDS - On Topic That's a problem with you; not the server list. I personally don't have any problems with it and it displays pings accurately for me and my friends. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of -GB-Carpy Sent: Monday, August 30, 2004 4:48 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] HLDS - On Topic At least if the ping section was ACCURATE then people could choose to join a server based on ping. As it is now, servers that are dwn the road from me, and when I join ping at 12ms, they show up as 600 - 1800 ping in the Steam server list. It just doesn't work properly - AT ALL -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Munoz Sent: 31 August 2004 00:37 To: [EMAIL PROTECTED] Subject: RE: [hlds] HLDS - On Topic His server has a very good ping to me, around 24 or so. I can only guess, as most of us on the list can only do. Client communicates with Master list Server Gets List (XML Stream?) Parses List and starts at Clients IP address +1 and -1 of first octet List is displayed by default or preferred sort order as each server is connected to and verified, measuring ping and polling for number of players etc... Spartibus say's: I'm guessing that the 10,000 servers that didn't show either time-out or are above 2000 ping to you, thus they aren't displayed in the steam server browser. I have 2 very good connections (3Mb dual T1's and a 1.5/768 ADSL (good for me!)) and I get the same results on both. I doubt it's a time out... I am getting the same results as Shane. Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: spartibus [mailto:[EMAIL PROTECTED] Sent: Monday, August 30, 2004 6:23 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] HLDS - On Topic I'm guessing that the 10,000 servers that didn't show either time-out or are above 2000 ping to you, thus they aren't displayed in the steam server browser. I could be very wrong, but I know that's the case for at least a few servers, if not ten thousand of them :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett Sent: Monday, August 30, 2004 3:13 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] HLDS - On Topic Well, if anyone figures it out I'll do what I can to figure out why exactly we are missing nearly 10K servers from the list still - Original Message - From: Mike Munoz [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, August 30, 2004 5:02 PM Subject: RE: [hlds] HLDS - On Topic Funny, that's exactly what I wanted to know. So I searched every file in the Steam directory and nothing. Near as I can tell it is stored in Windows Virtual Memory. You can observer this by watching the amount of virtual memory used go up as you refresh the list, and stop if you stop refreshing (Open Windows Task Manager in XP, in view menu select columns, then check the Virtual Memory Size checkbox). This could also just be the extra memory needed by the application to sort and display the list, but I don't think so. If you exit Steam it frees up the memory (obviously). Upon restarting Steam it will download a new list when you open the Server browser to the Internet Tab. The full list will always take up approximately the same size of virtual Memory. I didn't get to spend too much time on this, as I was supposed to be working. :) It just piqued my curiosity. I had to know. Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: Shane Robinett [mailto:[EMAIL PROTECTED] Sent: Monday, August 30, 2004 3:03 PM To: [EMAIL PROTECTED] Subject: [hlds] HLDS - On Topic Does anyone know if/where/how to rip the list of game servers provided by the STEAM client? I get 19,000 or so out of the 28,099 that w00t.net pulls from the master server tables. I want to parse the data and figure out which servers are NOT being displayed. My 19,000 is with ALL filters removed. - Shane ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo
RE: [hlds] HLDS - On Topic
That's what I was saying (or at least trying to, lol, never was good with english). w00t.net displays all servers from the list, where as the steam browser doesn't show any server that's higher than 2000 ping to the user. But as someone else stated, he was able to add someone's server to his favorites that he wasn't able to see on the MSL (and have good ping), so I guess I'm wrong for the most part. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett Sent: Monday, August 30, 2004 6:32 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] HLDS - On Topic It's not ping. I run w00t.net and I see every server and have ping reports for them. I guess I'll just try to eyeball a few and find some. - Original Message - From: spartibus [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, August 30, 2004 6:22 PM Subject: RE: [hlds] HLDS - On Topic I'm guessing that the 10,000 servers that didn't show either time-out or are above 2000 ping to you, thus they aren't displayed in the steam server browser. I could be very wrong, but I know that's the case for at least a few servers, if not ten thousand of them :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett Sent: Monday, August 30, 2004 3:13 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] HLDS - On Topic Well, if anyone figures it out I'll do what I can to figure out why exactly we are missing nearly 10K servers from the list still - Original Message - From: Mike Munoz [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, August 30, 2004 5:02 PM Subject: RE: [hlds] HLDS - On Topic Funny, that's exactly what I wanted to know. So I searched every file in the Steam directory and nothing. Near as I can tell it is stored in Windows Virtual Memory. You can observer this by watching the amount of virtual memory used go up as you refresh the list, and stop if you stop refreshing (Open Windows Task Manager in XP, in view menu select columns, then check the Virtual Memory Size checkbox). This could also just be the extra memory needed by the application to sort and display the list, but I don't think so. If you exit Steam it frees up the memory (obviously). Upon restarting Steam it will download a new list when you open the Server browser to the Internet Tab. The full list will always take up approximately the same size of virtual Memory. I didn't get to spend too much time on this, as I was supposed to be working. :) It just piqued my curiosity. I had to know. Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: Shane Robinett [mailto:[EMAIL PROTECTED] Sent: Monday, August 30, 2004 3:03 PM To: [EMAIL PROTECTED] Subject: [hlds] HLDS - On Topic Does anyone know if/where/how to rip the list of game servers provided by the STEAM client? I get 19,000 or so out of the 28,099 that w00t.net pulls from the master server tables. I want to parse the data and figure out which servers are NOT being displayed. My 19,000 is with ALL filters removed. - Shane ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] New serverlist BAD for the community
YAY for blowing things out of proportion. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bobby Sent: Sunday, August 29, 2004 4:56 PM To: [EMAIL PROTECTED] Subject: [hlds] New serverlist BAD for the community ALL this new list does is gives you BAD servers and a splitered community. Follow me here for a second, NOBODY waits for a full list. First servers that show up for me are home made servers near my house, sure its low ping but they lag like crazy, so new list brings lower quality servers, THEN if you notice there are harldy any FULL servers, most are half full because of this new system. Valve is splintering the CS community by this new system. I'd rather have FULL servers to play in than servers that are half full. Lets face it, those of us who can get the good IP's have highend equipment and 100meg connections and great peering, making for better game play. I really think Valve should reconsider the new serverlist system. Does anyone here agree with me? -Bobby ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Not seeing CALIF servers
Well considering anyone I know and even people I don't know, they generally have something called a FAVORITES LIST. Rarely do they like playing on random servers (for the obvious reasons). Common sense tells me a lot of people would wait for a full server list, make a favorites list of low ping or 'different' servers, and be good for a long, long time. Either way, it's instantly sorted by ping automatically, so I don't understand why having the cable/dsl servers shown first makes any difference. People are going to wait for the right map, the right ping, and the right player slots. Too many people making this such a huge deal when it's nothing. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jay Carter Sent: Sunday, August 29, 2004 8:06 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] Not seeing CALIF servers Perhaps you should send out a memo on that then because I don't think that's going to change anyone's playing habits. Jay Jay Carter [EMAIL PROTECTED] Turbo 6 Power Administrator -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of List Keeper Sent: Sunday, August 29, 2004 10:56 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Not seeing CALIF servers Good in my eyes because it makes people WAIT like they should to see a full list. - Original Message - From: Jay Carter [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, August 29, 2004 09:41 PM Subject: RE: [hlds] Not seeing CALIF servers How is it okay? It basically moves the people who colo servers to the bottom of the list while moving cable and DSL servers to the top. How is that okay? It punishes the people trying to provide the best gaming experience. Jay Jay Carter [EMAIL PROTECTED] Turbo 6 Power Administrator -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of List Keeper Sent: Sunday, August 29, 2004 10:36 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Not seeing CALIF servers Requesting a new IP won't help you since it's different for almost everybody. It depends on the client's first IP octet. This is an OK solution that Valve has done. Since it takes out all that bullshit with trying to get good IP addresses. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] New server list gripe
Not sure, but I think for a few short minutes it said Failed to contact master server list or something. Though, how this would affect his business, I have no idea. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian Shaw Sent: Friday, August 27, 2004 9:50 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] New server list gripe Have I missed something? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bobby Sent: 27 August 2004 17:10 To: [EMAIL PROTECTED] Subject: [hlds] New server list gripe Well, everyone is quiet, So I'll be the first GSP to complain. This is gonna kill us. Only GSP's Reply Thx!!! -Bobby ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] 3 PC Connections from the same Network [OT]
So, is your response to prove that young adults can be immature and unintelligent as well? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Bennett Sent: Friday, August 27, 2004 9:53 AM To: [EMAIL PROTECTED] Cc: [EMAIL PROTECTED] Subject: Re: [hlds] 3 PC Connections from the same Network [OT] Its because HL has detected that there are some more underage noobs that are about to play the game who shouldn't be, so it is blocking them from playing. I mean come on, the game is intented for 17+ years of age. Not for your 12 year old sons. This underage audience is what really pisses people off these days. They cry in their girlish voice hackeromg you cheat...wtf was that noob? Then they go an learn about hacks and download them because they suck to much to actually kill someone on their own... From: John Beranek [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlds] 3 PC Connections from the same Network [OT] Date: Fri, 27 Aug 2004 16:49:44 +0100 Bryon Hughes wrote: Hey All, I have 3 different accounts with 3 separate account ID's and HL registration codes. When I try to login the 3rd account for my sons to all play at the same time I get booted. It wont even connect to the server just keeps retrying and then times out. Would anyone happen to know why this is? This is very off-topic for this list, but you can find the answer here: http://home.covad.net/~k25125/SteamyThings/Multiple_Clients_behind_Rout er_FAQ.htm John. -- John Beranek To generalise is to be an idiot. http://redux.org.uk/ -- William Blake ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Express yourself instantly with MSN Messenger! Download today - it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] 3 PC Connections from the same Network [OT]
Don't sweat it man, it wasn't off-topic, and is far more related to what this list is for compared to 99% of the posts made. And I agree with you 100% about Ryan :P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bryon Hughes Sent: Friday, August 27, 2004 4:43 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] 3 PC Connections from the same Network [OT] Couple of things: 1. Why is this off topic? I thought that I was doing something incorrectly with my server and needed to fix it. Isn't that what this forum is for? Admins who are having issues with their server and to get them responded to? BTW I really do appreciate the response. I am not bashing just trying to figure out what the forum is for? I get This is very off-topic for this list, but you can find the answer here: but its okay to personally attack someone. Not sure but I think that one of these is more related to server issues then the other. Just my two cents here, and I apologize if I have broken the use of this forum. 2. Ryan, I am not sure what your reasons for bashing my kids are but I really don't appreciate it. First and foremost its for my 18 Year old and my 15 Year old more then it is my 7 8 year olds. As for your attitude I find it hard to believe that ANY of my kids could behave close to as poorly as you have just behaved. If you have issues with people's maturity level maybe perhaps its not them that has the issue its you. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Beranek Sent: Friday, August 27, 2004 9:50 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] 3 PC Connections from the same Network [OT] Bryon Hughes wrote: Hey All, I have 3 different accounts with 3 separate account ID's and HL registration codes. When I try to login the 3rd account for my sons to all play at the same time I get booted. It wont even connect to the server just keeps retrying and then times out. Would anyone happen to know why this is? This is very off-topic for this list, but you can find the answer here: http://home.covad.net/~k25125/SteamyThings/Multiple_Clients_behind_Route r_FA Q.htm John. -- John Beranek To generalise is to be an idiot. http://redux.org.uk/ -- William Blake ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] VAC Update?
It's people like yourself taking it to the extreme. Since there's no admin there, what do you do? Leave. Blatant hackers aren't there to be better than anyone else. They're there to annoy and destroy any pub game that's happening. You actually staying in the server and displaying your hate fuels this person to continue cheating on the server. There's more than one server out there. I understand it's a place you enjoy playing at, but you have to use common sense and just find a different place to play for the time being. --- On to the other point someone made. VAC isn't the end-all tool. You actually have to take matters into your own hands, instead of being lazy and rely on something to do every single thing for you. If you can't handle dealing with cheaters, don't admin a server. A lot of people fail to realize just how lucky we are to have a tool like VAC. Even though it's not updated as much as some of us may have wished (at least currently, I think some major changes will be made once Valve finishes its current projects), be happy to have this instead of nothing at all (or horrible, half-assed third party tools) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Darren J. Mason Sent: Wednesday, August 18, 2004 7:31 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] VAC Update? I have thus far refused to participate in the everyone hacks thread, but last nights CS experience has left me so freakin mad that I need to vent somewhere! I play only on a few servers, all West Coast. We definately have been visited time to time by super-good players, and very infrequently by someone with very questionable skills. Most of the servers are regulars so we know everyone who plays there and the regs usually pressure the hacks away pretty quickly. Last night I jump on for a few rounds before bed. Headshot, headshot, headshot, headshot - my whole freakin team dead, and all this within about 2 seconds of round start. A player named knife was using every hack imaginable: speed, aimbot, wall, everything! Typically when someone is this blatant, everyone will vote him off fairly quickly. Last night the regs were the minority and no one on the other team would vote against this guy. This totally pissed me off. I was cussing everyone out, and eventually started taunting the other players because they wouldn't vote against him. I really didn't get it. This guy would kill everyone on my team within 1-2 seconds and no one on his team would kill anyone. They wouldn't even get a shot off - how the heck can that be fun for anyone? But they wouldn't vote him off! One of my favorite servers ruined by a freak hack and loser opponents who obviously liked standing around doing nothing. wow. So there's my vent / rant / etc. Hopefully, VAC will continue to improve and somehow, somewhere, servers will become a better place to play. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Timothy Lynn Sent: Tuesday, August 17, 2004 9:06 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] VAC Update? K. Mike Bradley wrote: I said 3/4 have DL'ed and used cheats at least once in a while. 50% cheat all the time either because they are cheaters at heart or because they want to even the playing field when playing other cheaters. The numbers are growing because of all the cheaters. Hey Mike, you want to start, I don't know, bringing some data with ya when you make these ridiculous claims? If one admin out two respond after this saying that like me, they don't cheat, will you be quiet then? And while you're at it... You may or may not have noticed this, but this isn't a forum, it's a listsrv, and adding a one line response on top of about 22K of misquoted and mangled crap is about the most useless thing a learned admin could do. There are people who get the digest of the list and when you make posts like you did it completely destroys any sense of continuity and needlessly bloats the digests. Not to mention there are people on the list who have metered usage, so downloading all these over-quoted responses does them no favors either. You're using Outlook, so take a look at the great program Outlook Quotefix at http://home.in.tum.de/~jain/software/outlook-quotefix/. It'll automatically do things like strip out signatures and listsrv footers (assuming they're properly delineated by --), put a sensible quote header in, word wrap stuff, and move your cursor beneath quoted material automatically. All you need to do is pick out the stuff you don't want quoted and delete it, a task that takes about 5 seconds. -- Tim ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
RE: [hlds] 2 off the topic questions (apologies)
The crap will really hit the fan when HL2 comes out and we pay an arm and a leg, only to find that we got hit with a false ban or for some reason need a new key/steamID. Go pay $60 for another copy simply is not an acceptable answer. I hope that Valve comes up with some way to address these issues, otherwise the next thing you know there will be a huge class action lawsuit against them in behalf of all of the people who had stolen keys, false bans, etc. Actually false bans aren't really a problem in my opinion. Last time my friend was falsely banned he contacted valve through the steam website and they determined that he was indeed falsely banned, and removed it. And as far as I can remember, any mass false-banning that happened was always reversed, without any work of the clients being done. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] VAC Update?
When I want to play I go thru 5 servers before I find one w/o Blatant hackers. That's complete BS. I pub at least once a day, and NEVER (and I mean EVER, not even in 1.3) did I go into more than 2 pubs in succession that had blatant cheaters in them. Your assumptions are BS as well. 3/4 of the entire CS population, cheaters? It's FAR, FAR less than that. You are exaggerating pretty much everything you say. The only possible way I can see you going into 5 servers and having a **BLATANT** hacker in every one of them is if you join ONLY insecure servers. Why? Because insecure servers basically allow any and every cheat to work (and at full potential), period. You probably don't know this because you've never used cheats before, but VAC SEVERELY limits what cheats can do. I've used cheats before (hah), and let me tell you the difference. Insecure Servers: You can practically see people from spawn to spawn (wallhack), people are always on screen. Secure Servers: A lot of times the only time you see someone behind a wall is if you see them out in the open first, and then go behind the wall. Other times you have to rely on them making noise or moving a lot in order to be seen behind the wall. Also, you usually can't see them from that far away, and the cheats are limited hugely by this (obviously it's still an insanely huge advantage, though). VAC has more purposes than just catching people cheating, it serves as a wallhack block as well. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley Sent: Tuesday, August 17, 2004 7:55 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] VAC Update? Yes you are. Right now Hackers rule just about any server they want. Secure servers too. Most who use hacks are obvious and get banned. It's the stealth hackers. The ones who are good at not getting caught. The wall hacks and aim bots. When I want to play I go thru 5 servers before I find one w/o Blatant hackers. It's really bad right now. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dennis Sent: Tuesday, August 17, 2004 10:29 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] VAC Update? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of K. Mike Bradley Sent: Monday, August 16, 2004 8:06 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] VAC Update? Lets face it VAC has been a total washout. Each VAC update we get gives us four hours of no cheating ... That's it. Valve does not have the programming resources to keep up with the hackers who write this stuff for free. All of the anti cheat detections have failed ... The hackers have won. Wait a minute...am I wrong, or doesn't VAC ban cheaters for one year? If this is true, then the cheaters are always being weeded out, right? Even when the script kiddies find new cheats not yet detected by VAC, they're still banned. Am I missing something? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] CS:S Bans, WON IDs, etc....
status in console, I believe. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Sent: Tuesday, August 17, 2004 11:01 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] CS:S Bans, WON IDs, etc CAIN wrote: 1) Once we start running our CS:S Server, I assume we can ban players by ID number the same way we did for CS 1.6?? 2) Will the WonID numbers be the same for players who are downloading the CS:S Beta that they currently have for CS 1.6?? I assume WON ID numbers will be the same one that Steam assigned them for CS 1.6, correct ?? It would be great if I could just copy and paste my CS 1.6 bans list to the new server. -- Cain Not WON but STEAM ids. And whenever you connect to a server through STEAM you are using the same id. Although, at the moment I have never been able to pull up the ids of players using any command. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] VAC Update?
Have you somehow forgotten the HUGE projects being worked on right now, especially as they near the release? VAC is FAR more useful than you think. A while ago VAC was updated something crazy like 9 times in one week, or at least near there. SO many people got banned during that period, it wasn't even funny. When Valve finally releases all of their major projects, this is how regularly I think we'll see VAC being updated. You're a server admin, right? Obviously you can't be on your server all the time, but it's definitely not hard to tell when someone's cheating. Quit being so lazy and take matters into your own hands. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley Sent: Monday, August 16, 2004 5:06 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] VAC Update? Lets face it VAC has been a total washout. Each VAC update we get gives us four hours of no cheating ... That's it. Valve does not have the programming resources to keep up with the hackers who write this stuff for free. All of the anti cheat detections have failed ... The hackers have won. We can either set up our servers with a password and invite friends or maybe we all should hack to make it even. THAT WOULD BE A LAUGH EH It would totally ruin any hacks now and in the future if we all used them. Level playing field once again. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper . Sent: Monday, August 16, 2004 1:45 PM To: [EMAIL PROTECTED] Subject: [hlds] VAC Update? [ Converted text/html to text/plain ] Is VAC going to get updated anytime soon? If it is being updated, can it be announced on this list? Can VAC / Valve allow Cheating Death to be compatible and let server administrators decide themselves if they want to hassel of supporting 3rd part fucntionality or not? Its not like Cheating Death bans anybody, at worst it denys people access to your server which is not a major issue in most cases. I do not know about the rest of you, but it seems on our VAC Enabled servers any average idiot can join and look like a professional CS player with the latest and greatest aimbots, whcih are extremely difficult to pick up even when viewing the demo in slow motion, if the aimbot is properly configured, which seems to be most of the time these days. :( -- Play Love Hunt to win a $9000 holiday [1] and find love! ===References:=== 1. http://g.msn.com/8HMAENAU/2731??PS=47575 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] New Video Card For HL2?
I just got a new computer from Newegg. Newegg has some of the cheapest prices and their shipping is ultra fast, and a lot of their policies are really great. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik Sent: Sunday, August 08, 2004 3:28 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] New Video Card For HL2? I got an evga geforce 6800 from newegg.com. They have this cool program that lets you upgrade within 90 days if you outgrow it that quickly, which I did. A 6800 gt is now on it's way. Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server Sent: Sunday, August 08, 2004 4:59 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] New Video Card For HL2? Yeah, you deserve to be flamed for asking a question like that here! shock! An nVidia 6800 is the only way to go. Bite the bullet and fork out $500 for the Ultra. Anyone know where these are currently being sold? - Original Message - From: TJ Hilton [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, August 07, 2004 9:37 PM Subject: [hlds] New Video Card For HL2? Hey All I know this isn't a server question, so feel free to flame me till your heart's content. But I'm considering buying a new video card to be able to better play HL2. My current system is a AMD Athalon XP 2000 with a gig of ram and a Nvidia GeForce 4 graphics card. I tried Doom3 (which i heard has similar system requirements to those of HL2) on the lowest settings and it barfed. So I'm thinking in getting a ATI Radeon 9800 Pro (128) to be able to better enjoy newer video games. My question is, is just upgrading the video card going to be enough to let me play HL2? Perhaps someone from Valve could comment. And yes, I've read the system requirements. PIII 800 mhz DX6 Compatible. But Doom3 said it would run just fine on a lower end system as well and it just died. Any Info? Thanks. -- TJ Hilton [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Best admin mod for CZ
I'm not sure, but I think it was fixed. Is this the bug that had to do with the 5x.xx set of nVidia drivers? Or the bug that was in CS 1.4 a long time ago? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of m0gely Sent: Monday, August 02, 2004 7:07 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] Best admin mod for CZ JulianoRS wrote: where I can get this d3d_anticheat? it detects wallhack? please... http://djeyl.net/forum/index.php?showtopic=27887 I should probably see if this is still a valid bug. This okugin may not be needed anymore. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] When a player connect
The console command developer 1 might be what you're looking for? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edson Sossai Sent: Thursday, July 29, 2004 8:15 AM To: hlds Subject: [hlds] When a player connect -- [ Picked text/plain from multipart/alternative ] On CS1.5 I use to see an in-game message on screen when a player have join the server and also which team he had joined. Now after steam i realize those messages only appear on the console. Is there a way to see those message on screen when playing again. They use to be very helpful. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Problems with steam client and HLDS
You do have a good point there, but you also said things pertaining to the shield (and other game related things) in CS, which has nothing to do with steam itself. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of m0gely Sent: Thursday, July 29, 2004 9:10 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] Problems with steam client and HLDS K. Mike Bradley wrote: The real problem is the updates, to this game or that, are not tested by Valve. This is the bad thing. What bugs me is that people keep saying, Steam sucks When valve releases a patch of just a few files for CS and people get game unavailable for half a day, thats Steam's issue. And Steam is made by Valve just like their beta patches. They both come from the same place. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Problems with steam client and HLDS
Tissue? Seem's like you are almost out to make steam crash/not work just so you have something to gripe about. Nobody cares. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dennis Sent: Tuesday, July 27, 2004 6:22 PM To: [EMAIL PROTECTED] Subject: [hlds] Problems with steam client and HLDS I finally decided that resistance is futile, and I'm TRYING to convert to Steam. Just last night I converted my client box to Steam with very little trouble (so I thought). I played TFC for about an hour. In that time I only crashed once...very nice. Now suddenly tonight, when I double-click Team Fortress Classic in the games window, I get this: Preparing to play Team Fortress Classic, then a popup window with this: SteamStartup(0xf,0x62f9d8) failed with error 108: The local Steam Service is not running. It would be nice if someone, someday, came up with a USEFUL error message. Why the f*ck was the local Steam Service running LAST NIGHT, and it's just decided that it doesn't feel like running all of a sudden??? Also, after installing Steam on my server box (Windows NT), and running HLDSUpdateTool with the -create option, I get the following: The procedure entry point GetLongPathNameA could not be located in the dynamic link library kernal32.dll Well I had a feeling that Steam was an absolute piece of sh*t, and it certainly didn't disappoint me. Valve will die soon if they're banking on this crap. Pretty goddamn sad, nice job guys. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Windows 98 Not able to run HLDS?
I believe the steam serverlist used to show servers that didn't respond as 2000 ping or something like that.. can't really remember though. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server Sent: Tuesday, July 27, 2004 9:37 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Windows 98 Not able to run HLDS? A software firewall on Win98 is a bad ping looking for a place to happen. But no map tells me that he doesn't have a -map mapname on the startup shortcut, and no map in autoexec.cfg. I have no clue where he is getting the 2000 ping from, especially if no map is loading. But we won't know until he responds to our messages. - Original Message - From: {r$r} || mAlFuNcTiOn (rrclan.net) [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, July 27, 2004 8:53 PM Subject: Re: [hlds] Windows 98 Not able to run HLDS? hunch its in a software firewall, which OS are on the other systems? I agree W98 is not the best choice. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] steam status..
Use steam in offline mode? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley Sent: Sunday, July 25, 2004 7:19 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] steam status.. Bottom line is Valve needs to add a dialog that requests if one wants to run their server or client as a beta and test these roll outs. BTW, this morning I can't even log on to steam. Does anyone know how I can play a single player game like the original HL? I can't see how to start it w/o the steam thing in my tray. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard Welsh Sent: Sunday, July 25, 2004 10:11 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] steam status.. -- -- [ Picked text/plain from multipart/alternative ] Well we all know that there tons of players out there and the content servers that update the clients can handle only so many connects at a time. I see it like this Atleast Valve is fixing the problems that are occurring and do it very quickly unlike some other software companies. ---Original Message--- From: [EMAIL PROTECTED] Date: 07/25/04 08:18:56 To: 'Martin Radford '; '[EMAIL PROTECTED] ' Subject: RE: [hlds] steam status.. Thanks. This is making a lovely impression on the folks I'm trying to convert to steam this weekend.. just grand. -Original Message- From: Martin Radford To: [EMAIL PROTECTED] Sent: 7/25/2004 6:39 AM Subject: RE: [hlds] steam status.. -- [ Picked text/plain from multipart/alternative ] Yup Players Not able to log on, and cannot contact steam authosation server messages as well. Spotted an 'outdated protocol' message on there too... Martin Radford [EMAIL PROTECTED] wrote:-- [ Picked text/plain from multipart/alternative ] Same here, I logged out on my client machine, closed steam and restarted for update and now Steam just hangs at log-in. Glad I didnt stop the server as well LOL Hmmm gotta admit My server (Gruuunts Bot Server) is a Tad Empty... Napier, Kevin wrote: um is steam doa atm? I know an update was just pushed but it's rare that I can't actually connect to login even. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Do you Yahoo!? Yahoo! Mail - Helps protect you from nasty viruses. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [ IMSTP.gif of type image/gif deleted ] -- [ BackGrnd.jpg of type image/jpeg deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] steam status..
I was telling K. Mike Bradley to use Steam in OFFLINE mode to play a single player game, such as Half-Life. I'm not sure if you misunderstood me or if if I did you :p -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Nine Sent: Sunday, July 25, 2004 10:07 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] steam status.. They should, because they cause these problems. - Original Message - From: spartibus [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, July 25, 2004 10:29 AM Subject: RE: [hlds] steam status.. Use steam in offline mode? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley Sent: Sunday, July 25, 2004 7:19 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] steam status.. Bottom line is Valve needs to add a dialog that requests if one wants to run their server or client as a beta and test these roll outs. BTW, this morning I can't even log on to steam. Does anyone know how I can play a single player game like the original HL? I can't see how to start it w/o the steam thing in my tray. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard Welsh Sent: Sunday, July 25, 2004 10:11 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] steam status.. -- -- [ Picked text/plain from multipart/alternative ] Well we all know that there tons of players out there and the content servers that update the clients can handle only so many connects at a time. I see it like this Atleast Valve is fixing the problems that are occurring and do it very quickly unlike some other software companies. ---Original Message--- From: [EMAIL PROTECTED] Date: 07/25/04 08:18:56 To: 'Martin Radford '; '[EMAIL PROTECTED] ' Subject: RE: [hlds] steam status.. Thanks. This is making a lovely impression on the folks I'm trying to convert to steam this weekend.. just grand. -Original Message- From: Martin Radford To: [EMAIL PROTECTED] Sent: 7/25/2004 6:39 AM Subject: RE: [hlds] steam status.. -- [ Picked text/plain from multipart/alternative ] Yup Players Not able to log on, and cannot contact steam authosation server messages as well. Spotted an 'outdated protocol' message on there too... Martin Radford [EMAIL PROTECTED] wrote:-- [ Picked text/plain from multipart/alternative ] Same here, I logged out on my client machine, closed steam and restarted for update and now Steam just hangs at log-in. Glad I didnt stop the server as well LOL Hmmm gotta admit My server (Gruuunts Bot Server) is a Tad Empty... Napier, Kevin wrote: um is steam doa atm? I know an update was just pushed but it's rare that I can't actually connect to login even. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Do you Yahoo!? Yahoo! Mail - Helps protect you from nasty viruses. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [ IMSTP.gif of type image/gif deleted ] -- [ BackGrnd.jpg of type image/jpeg deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] VAC something wrong.
Yatta yatta yatta. To stay on the original topic... Tonnes of people are getting banned falsey (read: false-positive detections), whoever started this thread, all you need to do is contact valve through the www.steampowered.com site, and they will look into your issue. If you did in fact get banned falsely, they will remove it. About 3 of my friends were recently banned, and as far as I'm aware, at least one of them got it fixed, while the other 2 are two lazy to do anything about it. Now to go off-topic: Last I remember, VAC only detects RUNNING cheats, so just having them on your computer does nothing. Also, why even bother trying to glorify the word hacker or even debate what it stands for? I swear, the only people that actually do argue what it is aren't even hackers themselves. And not only that, but it's a pointless argument anyways. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ooks server crash
Lol, buddy, why do you think it's called Counter-Strike: Source? Because its on the SOURCE engine. From what I've read, there should be two packages available. 1, is Half-Life 2, with no multiplayer, a lite package or whatever, and the 2nd is the full package, which is Half-Life 2 and CS: Source included. Also, I think (not sure) I read that even though CS:Source is shipping as HL2's multiplayer, that doesn't mean that there wont be any HL2 DM or something in the future -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Benjamin Woodie de Bos Sent: Wednesday, July 14, 2004 1:02 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] ooks server crash nonsense, its a totally different game. it wont be even running on the HL2 engine and you must pay seperate for it like CS:CZ Regards, Benjamin de Bos (Woodie) - FRAGmania.net - Head Administrator - Web: www.fragmania.net - Email: [EMAIL PROTECTED] - Irc: #fragmania.net @ quakenet - Original Message - From: spartibus [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, July 14, 2004 7:37 AM Subject: RE: [hlds] ooks server crash YETH THIR, CS:S is said to be shipping as HL2's multiplayer. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik Sent: Tuesday, July 13, 2004 10:10 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] ooks server crash I thought that hl2 multiplayer was going to be cs:s? Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server Sent: Wednesday, July 14, 2004 12:49 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] ooks server crash If I do, I'll be spamming all of the lists with it :-) It really depends on what we can do with HL2 and whether or not the online play is well suited to Deathmatch, and how much interest there is, and how much time I have, etc. DM used to be very popular before the CounterShite infestation, but I'm not sure what HL2 multi-player will be like. - Original Message - From: Guido [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, July 13, 2004 7:49 PM Subject: Re: [hlds] ooks server crash Ooks, IF you are going to code it some time, send me a link when your done please. Thanks wee - Original Message - From: Ooks Server [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, July 13, 2004 12:30 AM Subject: Re: [hlds] ooks server crash It's running on a PCChips mobo with an Athlon 1200. I'm not sure about crossing the boundary - this doesn't happen often enough, and I'm never there when it happens. I'll keep watching, maybe I'll spot something of interest. However -with Won going away, my Cold Ice server will likewise go away because it won't run under Steam, and the coder took the code and vanished off of the face of the earth. I loved Cold Ice - maybe there will be a Steam version one day, if I have to code it myself. - Original Message - From: Kevin Ottalini [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, July 12, 2004 8:37 AM Subject: [hlds] ooks server crash I might be able to correlate this for you ooks, by any chance is the server motherboad an NFORCE2 based chipset? Alternately, if you happen to have two DIMM memory modules, if you monitor the memory usage, do they seem to crash the instant they hit either 50% of the memory usage or cross the first DIMM boundary (if there are two different sized DIMMs)? use perfmon.msc (start run perfmon.msc) and add % cpu, page file bytes and virtual bytes for the HLDS process. Here is a link to the CZ HLDS crash I just had (2nd time): http://home.covad.net/~k25125/Server/FastReality_187hours_8250players_12 0min ute_samples_crashed.htm qUiCkSiLvEr ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Request for configs/settings
That server sure would suck for anyone that doesn't have broadband -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Nine Sent: Wednesday, July 14, 2004 5:12 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Request for configs/settings Make it 32 man, and sv_minrate 1, and sv_maxrate 25000. Also, use sv_downloadurl for cust maps. Those pingbooster's don't really help, so leave everything else the way it is. - Original Message - From: Mike Donahue [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, July 14, 2004 6:22 PM Subject: [hlds] Request for configs/settings Hi... I have a 20-man server on a (dedicated) dual 2.6 xeon box. 1 gig of ram. Not sure what the bandwidth is throttled at (it's colocated), but its got to be at least 5mb/5mb. Windows 2003. That said, it's pretty vanilla cs-wise. Adminmod, and a listen plugin, with hlstats running on mysql. Aside from the forums (which get very few hits), that's all the server is doing. Yes, I know it's grossly overpowered, but hey, I like to blow money. I'd like to ask for your recommendations for anything I can do to truly optimize the end-user experience. With keeping in mind that if I run at 99% CPU, full memory usage, etc, I'm ok with that. Specifically, settings regarding sys_ticrate, fps, rate, etc. Anything I can do to improve registration, reduce choke, whatever. Thanks in advance, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] is WON being switch off end of this month ?
1.5 has already been recompiled or whatever to run under steam. This requires no work what so ever from valves part... what this means is you can actually see a server list on the steam browser and continue to play. I think basically the main problem is there will be no more VAC for it, that's all. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley Sent: Tuesday, July 13, 2004 1:00 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] is WON being switch off end of this month ? Game spy and others rely on WON ... Just wave goodbye to 1.5 ... It's gone. The HLDS.exe for CS 1.5 and other mods only talks to WON and that is where Game spy gets the listing. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Richard Welsh Sent: Tuesday, July 13, 2004 12:50 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] is WON being switch off end of this month ? -- -- [ Picked text/plain from multipart/alternative ] CS 1.5 servers will still work without WON they just wont be protected from what I have seen and just wont be able to use the in game search tool to find the servers. But there is GameSpy and HLSW that should still be able to link players with servers for 1.5 or 1.3 or beta. Go Have a look See. -Rich ---Original Message--- From: [EMAIL PROTECTED] Date: 07/13/04 12:05:45 To: [EMAIL PROTECTED] Subject: RE: [hlds] is WON being switch off end of this month ? CS 1.5 will run w/o WON as a LAN option but I doubt they will kill WON and then set something up in its place to allow CS 1.5 to continue -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, July 12, 2004 5:47 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] is WON being switch off end of this month ? Thanks Alfred - is there any official response about the ability to run unofficial WON servers or keeping 1.5 running? Quoting Alfred Reynolds [EMAIL PROTECTED]: WON will be shut down by the end of the month. We are currently using a variety of delivery mechanisms to inform people, and have more messages on the way (with more details). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin Sent: Monday, July 12, 2004 1:54 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlds] is WON being switch off end of this month ? Like I said then what's the big deal for them to state that here...once? So your telling me Valve has chosen to inform only it's vac enabled won users? That would leave out quite a few people. -Original Message- From: m0gely [mailto:[EMAIL PROTECTED] Sent: Monday, July 12, 2004 4:44 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] is WON being switch off end of this month ? Napier, Kevin wrote: Then I ask you this simple question. Why with at least a few folks from Valve reading this list every few days can someone not confirm this, as well as the timeframe for us? I mean seriously is that asking to much? It's not confirming to connect to a 1.5 server and see the message there? It's from Valve, it's all over the cs news sites on the net, it says WON is done at the end of the month. Whats the question here? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [ IMSTP.gif of type image/gif deleted ] -- [ BackGrnd.jpg of type image/jpeg deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] ooks server crash
YETH THIR, CS:S is said to be shipping as HL2's multiplayer. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik Sent: Tuesday, July 13, 2004 10:10 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] ooks server crash I thought that hl2 multiplayer was going to be cs:s? Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ooks Server Sent: Wednesday, July 14, 2004 12:49 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] ooks server crash If I do, I'll be spamming all of the lists with it :-) It really depends on what we can do with HL2 and whether or not the online play is well suited to Deathmatch, and how much interest there is, and how much time I have, etc. DM used to be very popular before the CounterShite infestation, but I'm not sure what HL2 multi-player will be like. - Original Message - From: Guido [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, July 13, 2004 7:49 PM Subject: Re: [hlds] ooks server crash Ooks, IF you are going to code it some time, send me a link when your done please. Thanks wee - Original Message - From: Ooks Server [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, July 13, 2004 12:30 AM Subject: Re: [hlds] ooks server crash It's running on a PCChips mobo with an Athlon 1200. I'm not sure about crossing the boundary - this doesn't happen often enough, and I'm never there when it happens. I'll keep watching, maybe I'll spot something of interest. However -with Won going away, my Cold Ice server will likewise go away because it won't run under Steam, and the coder took the code and vanished off of the face of the earth. I loved Cold Ice - maybe there will be a Steam version one day, if I have to code it myself. - Original Message - From: Kevin Ottalini [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, July 12, 2004 8:37 AM Subject: [hlds] ooks server crash I might be able to correlate this for you ooks, by any chance is the server motherboad an NFORCE2 based chipset? Alternately, if you happen to have two DIMM memory modules, if you monitor the memory usage, do they seem to crash the instant they hit either 50% of the memory usage or cross the first DIMM boundary (if there are two different sized DIMMs)? use perfmon.msc (start run perfmon.msc) and add % cpu, page file bytes and virtual bytes for the HLDS process. Here is a link to the CZ HLDS crash I just had (2nd time): http://home.covad.net/~k25125/Server/FastReality_187hours_8250players_12 0min ute_samples_crashed.htm qUiCkSiLvEr ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Latest Win Version, HLDS - Lag Issue
My servers certainly don't, and I haven't been in one that has had it. (I don't pub, I've only been scrimming.) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel Sent: Friday, June 18, 2004 8:59 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] Latest Win Version, HLDS - Lag Issue Most of the issues with lag are a direct result of three native functions changing/being removed. If you run amx mod or amxmodx on your servers disable it. These 3 native functions being gone are causing parts of these modifications to loop endlessly. Thats bullshit. amxmod have to hook these functions, to call it. When the parameters were changed, then it cant be hooked. If it cant be hooked, then it cant be used by amxmod. There is no endless loop, because the lag spikes are not endless. Also clean servers have the same problem, so dont spread your nonsense. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] [OT] GISP's: Rental rates for HL2
It's not really a mod, it is HL2's multiplayer. You buy HL2 you automatically get CS:Source for free. It will ship with HL2. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Bowling Sent: Wednesday, June 16, 2004 2:05 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] [OT] GISP's: Rental rates for HL2 It is and was verified at E3 that Counter-Strike 2 will be called Counter-Strike:Source. This will be the HL2 Counter-Strike Mod. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Skirecs Sent: Wednesday, June 16, 2004 1:34 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] [OT] GISP's: Rental rates for HL2 Will there be a counter-strike mod for hte new HL2? - Original Message - From: Ted Gribble [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, June 16, 2004 3:53 PM Subject: Re: [hlds] [OT] GISP's: Rental rates for HL2 Im pretty sure that in that video he said something like We havent decided what to call it but it WONT be Counter-Strike 2 maybe I will watch the video again but I think thats what he said. -booya [EMAIL PROTECTED] wrote: No rumour about it. Gabe explicitly said in the E3:2k4 video that HL2 multiplayer WOULD be CS Source. --- Kevin Ottalini [EMAIL PROTECTED] wrote: All rumor - nothing official. - Original Message - From: StealthMode Sent: Wednesday, June 16, 2004 7:08 AM The official multiplayer of half life 2 is counter-strike:source. I read that somewhere. Can't remember. -StealthMode ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] [OT] GISP's: Rental rates for HL2
I didn't think there was going to be a HL2 DM, as I read somewhere (aren't I lucky to forget? lol) that there wasn't going to be any kind of HL2 multiplayer other than CS: Source. If there is, then I suppose it is just a mod, but I figured since it's the one and only, and it (was) going to be HL2's only multiplayer, that I didn't consider it a mod. Oh well, doesn't really matter at all anyways. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, June 16, 2004 6:59 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] [OT] GISP's: Rental rates for HL2 Yeah, I think it needs to be thought of now along the lines of being a Gameplay variation now more than a mod... like how HLDM, DMC, Ricochet (lol) are different types of gameplay... or like how Onslaught, Assault, CTF, DM are gameplay types for UT2k4. I think most people would consider a mod to be development work that originated with the SDK, ouside of the Valve realm. Now that Valve owns it and offers it, it becomes a gameplay variation. I wouldn't think CS Source should be referred to as HL2 multiplayer, if there is going to be an HL2 DM... seems more logical that the multiplayer gampeplay of the SP game, should be referred as that w/e... semantics. --- spartibus [EMAIL PROTECTED] wrote: It's not really a mod, it is HL2's multiplayer. You buy HL2 you automatically get CS:Source for free. It will ship with HL2. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Bowling Sent: Wednesday, June 16, 2004 2:05 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] [OT] GISP's: Rental rates for HL2 It is and was verified at E3 that Counter-Strike 2 will be called Counter-Strike:Source. This will be the HL2 Counter-Strike Mod. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Skirecs Sent: Wednesday, June 16, 2004 1:34 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] [OT] GISP's: Rental rates for HL2 Will there be a counter-strike mod for hte new HL2? - Original Message - From: Ted Gribble [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, June 16, 2004 3:53 PM Subject: Re: [hlds] [OT] GISP's: Rental rates for HL2 Im pretty sure that in that video he said something like We havent decided what to call it but it WONT be Counter-Strike 2 maybe I will watch the video again but I think thats what he said. -booya [EMAIL PROTECTED] wrote: No rumour about it. Gabe explicitly said in the E3:2k4 video that HL2 multiplayer WOULD be CS Source. --- Kevin Ottalini [EMAIL PROTECTED] wrote: All rumor - nothing official. - Original Message - From: StealthMode Sent: Wednesday, June 16, 2004 7:08 AM The official multiplayer of half life 2 is counter-strike:source. I read that somewhere. Can't remember. -StealthMode ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] [OT] GISP's: Rental rates for HL2
I know there's a lot of stuff getting Source treatment, but they're not all going to be free are they? Anyone know any details? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rick Comcast Sent: Wednesday, June 16, 2004 7:31 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] [OT] GISP's: Rental rates for HL2 I thought DOD was also slated for multiplayer in HL2? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of spartibus Sent: Wednesday, June 16, 2004 10:15 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] [OT] GISP's: Rental rates for HL2 I didn't think there was going to be a HL2 DM, as I read somewhere (aren't I lucky to forget? lol) that there wasn't going to be any kind of HL2 multiplayer other than CS: Source. If there is, then I suppose it is just a mod, but I figured since it's the one and only, and it (was) going to be HL2's only multiplayer, that I didn't consider it a mod. Oh well, doesn't really matter at all anyways. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, June 16, 2004 6:59 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] [OT] GISP's: Rental rates for HL2 Yeah, I think it needs to be thought of now along the lines of being a Gameplay variation now more than a mod... like how HLDM, DMC, Ricochet (lol) are different types of gameplay... or like how Onslaught, Assault, CTF, DM are gameplay types for UT2k4. I think most people would consider a mod to be development work that originated with the SDK, ouside of the Valve realm. Now that Valve owns it and offers it, it becomes a gameplay variation. I wouldn't think CS Source should be referred to as HL2 multiplayer, if there is going to be an HL2 DM... seems more logical that the multiplayer gampeplay of the SP game, should be referred as that w/e... semantics. --- spartibus [EMAIL PROTECTED] wrote: It's not really a mod, it is HL2's multiplayer. You buy HL2 you automatically get CS:Source for free. It will ship with HL2. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Bowling Sent: Wednesday, June 16, 2004 2:05 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] [OT] GISP's: Rental rates for HL2 It is and was verified at E3 that Counter-Strike 2 will be called Counter-Strike:Source. This will be the HL2 Counter-Strike Mod. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Skirecs Sent: Wednesday, June 16, 2004 1:34 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] [OT] GISP's: Rental rates for HL2 Will there be a counter-strike mod for hte new HL2? - Original Message - From: Ted Gribble [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, June 16, 2004 3:53 PM Subject: Re: [hlds] [OT] GISP's: Rental rates for HL2 Im pretty sure that in that video he said something like We havent decided what to call it but it WONT be Counter-Strike 2 maybe I will watch the video again but I think thats what he said. -booya [EMAIL PROTECTED] wrote: No rumour about it. Gabe explicitly said in the E3:2k4 video that HL2 multiplayer WOULD be CS Source. --- Kevin Ottalini [EMAIL PROTECTED] wrote: All rumor - nothing official. - Original Message - From: StealthMode Sent: Wednesday, June 16, 2004 7:08 AM The official multiplayer of half life 2 is counter-strike:source. I read that somewhere. Can't remember. -StealthMode ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] [OT] GISP's: Rental rates for HL2
HL2 online is known as Counter-Strike: Source -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland Sent: Tuesday, June 15, 2004 2:50 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] [OT] GISP's: Rental rates for HL2 I know when we host a new server we use publics for a ~ week before judging the cost and from our point bandwidth is not usually the primary concern its CPU load. Also unless HL2 comes with coop there wont be a server market until a multiplayer mod gets released. Steve / K - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, June 15, 2004 10:32 PM Subject: Re: [hlds] [OT] GISP's: Rental rates for HL2 So, if an HL2DS is not released before the client, then, logically, day one there really won't be a standard rate it sounds like. It will be intersting to see what kind of rates come out immediately, how widely varying they will be, and how long it takes them to taper back into to be comparable. Wow, this will be like watching a mini economy or a niche market evolve in real-time. How exciting. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone (023) 8024 3137 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Questions again And my opinion
People didn't reply most likely because they don't have/used 64bit systems, and therefore can't help you. They also didn't leave a Sorry, can't help ya because that's basically useless, and some of the more hardcore people would think of it as spam and then shit a brick and talk about the old days when no one used to do that and how that's the reason most of the veterans have left the list. Basically, if no one replies, they honestly just don't have the answer, cause I saw your post, and it was definitely polite and what not. Everything on this list gets read by most people, so don't worry about that :P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of critterbuster Sent: Thursday, May 27, 2004 11:08 AM To: [EMAIL PROTECTED] Subject: [hlds] Questions again And my opinion I guess i also am a bit disgusted with this listing,I had asked a Question several days ago and didnt even recieve a single response of any kindi wasnt sure if anyone knew of any stats on 64 bit servers or not,but i had at least expected some kind of answer even if it was sorry cant help ya. but because there isnt much info out there besides this...and this is supposedly the official valve listing i'm still here asking the same Q's again... Does anyone know how many hl servers a 64 bit system can handle or is there a base line spec on cpu usage per server? and since i am new to game servers BUT not servers themselveshow does one go about running multiple servers thru steam?...Is the a different interface such as a DOS shell or do i need a special version of HLDS to run multiplesso far from what i can tell from running unreal servers our server should be able to handle about 50-60 32 man hl servers...but i still have no info on how to do this... lets all try and be nice and answer Questions for other members...if were not gonna help each other we may as well goto a AOL chat and gab like the rest of the world. thanx for reading or Ignoring this post Critter -- Salsgiver Internet Services Webmail Save up to 50% on a new dial-up account. Find out more at http://services.salsgiver.com -- Original Message --- From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thu, 27 May 2004 06:26:42 -0700 Subject: hlds digest, Vol 1 #2812 - 6 msgs Send hlds mailing list submissions to [EMAIL PROTECTED] To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: {OT} thoughts, comments (Roc) 2. For the love of all things good (Devin) 3. Re: For the love of all things good (Metallica Danzig) 4. Max players shows incorrectly? (Brian McAlpine) 5. RE: unsubscribe me PLEASE! (matthew .) 6. Re: unsubscribe me PLEASE! (Alex Brett) --__--__-- Message: 1 From: Roc [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlds] {OT} thoughts, comments Date: Wed, 26 May 2004 10:47:47 -0400 Reply-To: [EMAIL PROTECTED] Look at the archives, That is why this list has gone downhill, that is why a good bunch of regulars who were here way before us have left in disgust as they saw what this list has since turned into! See, because anytime someone asks a simple question around here, there are a certain bunch who rather flame or have pissing contests instead of answering the question when they can very easily ignore the post if they've nothing creative or informative to add. You are new here but take notice to an ongoing trend! These one sided people are the ones who are usually the first to reply calling you wrong just because you don't do something they're way or to they're liking as if they are something so much better than the next. (watch the egos fly) I asked a question and although I should've clarified myself a whole lot better I got attacked simply because I don't run my server someone else's way! There are some great help still here that will answer your post in a decent manner whether or not they like what's written such as Kevin O Mogely / Rob / Erik, Eric, Alfred / heck even spartibus ;) / etc.. Don't let it discourage you and just be ready because you too will one day voice your opinion! Regards - Original Message - From: IRCC LAN [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, May 26, 2004 8:33 AM Subject: RE: [hlds] thoughts, comments Hi Guys I am new to hosting a CS server. I have just been reading these emails for about 2 weeks now so that I could learn from other admins as I heard this is different from forums and flaming. Obliviously I am wrong. Try and look at it from
RE: [hlds] OT: X-Spectate : Any thoughts?
Sharza, the problem is most cheats DE-ACTIVATE themselves right before the screenshot is taken, and re-activate themselves immediately after the screen is taken. And what's worse, is that this is so instant that you can't even notice it, literally. And practically every major cheat has this. That's why things like X-Spectate are useless. A tool that forced people to record for 2 minutes, wouldn't show anything that you can't see spectating, either. I guess that would be useful if you weren't at the server at that particular time, but ultimately you can just use HLTV. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [YG]Sharza Sent: Thursday, May 27, 2004 11:40 AM To: [EMAIL PROTECTED] Subject: SV: [hlds] OT: X-Spectate : Any thoughts? Hacks don't show up on screenshots. End of story. Punkbuster is worthless, in the fact that you can download a program that tricks pbuster into thinking its running. It would only be usefull if built into the engine itself, as adminmod is not directly running on the the client machine and could not get a screen shot of the client machines videomemory. Cheats themselves does not show up that's correct, but not end of story. Because if someone is wallhacking, you would be able to see that from a direct screen dump, as you would see what the cheater sees, thus the transparent walls and the tracers and the glowing enemies for some cheats would obviously blow him wide open. Next thing is that many cheats, ogc for instance brags about being so easy to use and hell, most of the cheaters screen is full of on-screen menus, thus once again blowing the cheaters cover. Some cheats of course will be able to disguise themselves, but once again, many times this will rely on the technical skills of the cheater him/herself to install and configure such a cheat correctly, and mostly its poor souls with a burning need to be better than others and able to own who cheats. So the end of the story would be, that even though it doesn't reveal any cheater, a lot of cheaters could be spotted immediately, even for instance a 2 minute background demo recording with transparent walls as an opposite for the x-spec thing and uploading it to the server in compressed format or similar for the admin to spectate and see what happens. Another thing is that I seem to notice that the amount of cheaters using especially aimbot and wh's is rising again, is other noticing the same thing, eventually before they were almost completely gone after vac was updated rapidly, but seems to be returning and not being caught. Is there any way to report a cheater's steamed with attached demo's in order to get their license deactivated from steam enabled servers? L8r, Sharza ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: SV: [hlds] OT: X-Spectate : Any thoughts?
Good god, it's about time someone brought this up. PiTaGoRaS is absolutely right. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of PiTaGoRaS Sent: Monday, May 24, 2004 9:17 AM To: [EMAIL PROTECTED] Subject: Re: SV: [hlds] OT: X-Spectate : Any thoughts? This has been discussed so many times... and always the same conclusion: a client side cheat could easily detect when the screenshot is being taken and deactivate for a while every sign of cheating visible on the screen. -- PiTaGoRaS [YG]Sharza escribió (Mon, 24 May 2004 15:04:09 +0200): The program has good intentions, noone can argue that, but I do forsee VAC flagging this as a cheat pretty darn soon, and I ain't too sure about the EULA agreement being broken when using this program. The site reckons it would be considered a false ban if VAC decided to ban you, but again, I'm not too convinced. The only thing we ever needs, is an admin command implemented into the half-life engine, to grab a client screen shot, like the old in- eye style. That way, none of this will ever be needed, it can be decided within a few seconds wether a player is using wallhack or other client side cheats. Btw seems like VAC is falling behind nowadays, even though it have been updated rapidly, I have banned 8 players from the clan server in the past week, tell me is there any way of sending a demo and a steam_id to get a VAC ban issued on those players? L8r, Sharza ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Possible Admin Function
You can do that as a normal player, it's called team speccing. Join a team, but don't pick a skin, and you'll be able to watch players and move around as a spectator, IF you don't have the vgui menus turned ON. It has to be turned off (setinfo _vgui_menus 0) Not sure if this is exactly how you wanted it, but this is currently the only way I know how. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of the|fastest Sent: Monday, May 24, 2004 9:50 AM To: [EMAIL PROTECTED] Subject: [hlds] Possible Admin Function This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, I was wondering if it is/would be possible, as admin, to join a team, get killed but not respawn? This would be a great way to spectate possible cheaters but without having to join the spectator group. All too often I find that as soon as I join spectator, the suspicious player seems to have a bad run.. hmmm Cheers -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] wow hl2 hacker info....
No offense, but this is relatively old news, CS-N and quite a few other news sites already posted this. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of StealthMode Sent: Thursday, May 20, 2004 12:03 PM To: [EMAIL PROTECTED]; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] wow hl2 hacker info 5/19/2004 Translated from Heise.de: One week ago the arrested presumed Phatbot Entwicker Axel G. respectively Ago was obviously working at full capacity with the programming of the Trojaners. It time for various activities remained, about break-downs in stranger of systems. After searches of heise on-line Ago was considerably involved in the spectacular source code theft of the PC play Halflife 2. Indications for its co-operation are even in publicly accessible Chatlog files. In September 2003 the code in the InterNet, geklaute by servers of the US-American Halflife manufacturer valve, had been published. Valve does not have the long expected play until today into the sales to give . When indicated reason for the fact that the SOURCE code did not only betray the most important bases and software techniques, but also an inadvertent knowledge jump provided for Cheatern, which want to provide advantages opposite other players in such Multiplayer Games. After information of heise on-line numbered US-American determination authorities the developed damage on more than 100 million US dollar. Valve must want to keep this under wraps, however I do not. It's good news. :P -=]H[=-StealthMode ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds