RE: [hlds_linux] VAC-PlugIns-Memory

2002-09-11 Thread john


On Wed, 11 Sep 2002, Eric (Deacon) wrote:

> > It means editing a file either way here :-)
>
> To add a commandline argument??

Yeah, I still use my own startup scripts (from the days when valve didn't
have auto-restart). It's easier to keep track of things when running
multiple servers I've found too.

john

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RE: [hlds_linux] Log-File Naming

2002-09-11 Thread Eric (Deacon)

> but besides logdir, is there a chance to modify my logs or cvars or
something
> (or maybe psychostats for my problem) to have all logfiles from i.e.
10
> servers so I could have one big stats-page for all servers I had at
LAN ?

That's an entirely different question that has nothing to do with HLDS.
That's completely up to your stats set-up.  HLStats (www.hlstats.org) is
capable of including all your servers in the same batch of stats.  I'd
assume psychostats and others would be able to do the same, but again,
that's nothing to do with HLDS.  It's all up to your stats package...

--
Eric (the Deacon remix)

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Re: [hlds_linux] CPU usage problem

2002-09-11 Thread User KAMA


Ive noticed the same thing. My servers are hogging the system.
The only thing i can think of is VAC.

My system is running on FreeBSD with dual PIII 500.

A couple days ago I was able to run them flawlessly on that HW. but today
its impossible. Even on the matchserver where we only run VAC, without any
cpu hogging plugins. the only plugin is wwcl, which runs once at logon.

It seems to be able to run ok up to 10 players.

/Bjorn

The thing is... It's not that I am lazy, it's that I just don't
care.

On Wed, 11 Sep 2002, Oscar wrote:

> Some of this info has allready been told in another thread but I'll type it
> again since this topic fits better...
>
> Lately the CPU usage has been pretty high on our server. We've always had extra
> stuff like adminmod, pingbooster, statsme etc... 2 days ago when it was
> unplayable because of the high CPU usage I decided to reinstall CS/HL.
> My hope was that the CPU usage was to be pretty low without any extra stuff
> (not even the built in pingbooster), but here are the result:
>
>   PID USER PRI  NI  SIZE  RSS SHARE STAT %CPU %MEM   TIME COMMAND
> 11076 cstrike   13   0 93652  91M  3496 R46.2 18.2 231:47 hlds
> 12723 cstrike2  16   0 74968  73M  3464 R94.3 14.5 134:45 hlds
>
>   PID USER PRI  NI  SIZE  RSS SHARE STAT %CPU %MEM   TIME COMMAND
> 11076 cstrike   16   0 93652  91M  3496 R92.4 18.2 233:03 hlds
> 12723 cstrike2  14   0 74968  73M  3464 R56.5 14.5 135:47 hlds
>
> This is 2 "screenshots" of the command "top" when the each of the CS servers
> peek in CPU usage...
> Now the info above wont say anything if I don't tell you about our server
> hardware. We updated our dual celeron 433@540mhz about 1 year ago to a dual
> pIII 866@936mhz. RAM is 512mb so that is not an issue. Adaptec scsi controller
> (AIC7xxx driver) with some old 2GB conner disc(20mb/sec). Debian with 2.4.18
> kernel.
>
> My question goes out to all of you who runs CS servers on PIII ONLY. What kind
> of CPU usage do you have on your server? Please let me know what speed you are
> running your CPU(s) in, and how many players there are online when you check
> your usage. The servers we have are two 18 player both full when I checked the
> CPU usage...
>
> I can't really tell when the problem has started, the CPU usage has increased
> with every update and with every new addon we've installed. But I do know that
> we once had two 18player servers running with lots of extra stuff on our dual
> celeron 433@540mhz without any problem at all. But that was over 1 year ago :P
>
> /Mvh Oscar, www.bhood.nu
>
> 
> This mail was sent from www.bhood.nu
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RE: [hlds_linux] Re: Log-File Naming

2002-09-11 Thread Eric (Deacon)

> Isn't that what media player 9 is supposed to do to real?

MP9 is the first thing I've ever seen that makes me want RealPlayer
more.  RealPlayer sucks absolute ass.  It's horrible as a standard and
worse as an application.  It takes over your computer whether you want
it to or not, digs deep in your privacy, and then broadcasts what it
finds back to the mothership.  Real has caused nothing but problems in
the last year or two...

However, the EULA on MP9 makes me physically ill...

--
Eric (the Deacon remix)

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RE: [hlds_linux] Re: Log-File Naming

2002-09-11 Thread Eric (Deacon)

> There is a difference between them! LookOut express (free) has good
> handling of the filtering of email. LookOut (pay for) is crap at it.

Heh...when was the last time you used either of these products?  When
was the last time you tried to make up some supposedly clever
bastardization of a linux software's name?

Btw, for email I use Outlook2002 (of OfficeXP), and it's certainly not
"crap at it."  Of course, the scope of Outlook2002 and OE are entirely
different.  But hey, why worry about the big differences when you can
make stuff up on the spot and flame about it? Heh

--
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RE: [hlds_linux] Re: Log-File Naming

2002-09-11 Thread Eric (Deacon)

> Of course M$ has some best-of-breed software. Anytime something better
peeks
> over the horizon, M$ buys them up and shuts them down. That's how the
> monopoly is maintained. The reality is, if it weren't for their
tactics, we
> would have much better software on the market. But for now it seems we
must
> accept that in some areas, M$ is the best choice even though it's
crap. The
> good thing is you cannot buy out GPL software and in many areas, the
GPL
> software is becoming quite mature.

Hooray for posting flamebait *sigh*

Honestly, there are pros and cons to everything.  One great thing about
MS is that its brought computers into homes...a LOT of homes.  One bad
thing about linux is its inherent lack of standards make life hard on
those who don't have a CS degree.  Now, you ask a dark-eyed penguin
pusher about it, and they're going to tell you that bringing computers
into homes isn't a great idea due to the amount of stupidity out there
and that a lack of standards is a good thing because of this or that.
And on and on and on.

Being realistic, both models and products have their place.  Don't let
your personal prejudice get in the way :)

> M$'s days are numbered.

I doubt it.  The real world doesn't give a rat's ass about all the warm
fuzzies that come about with open source software because it's much more
difficult to make money off open source software.  The real world cares
more about money.  If you can make money, you're going to be successful.
If you can make a great product with a low price that only a handful of
people use, you're not going to make much money :)

--
Eric (the Deacon remix)

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RE: [hlds_linux] Re: [OT] Text editors

2002-09-11 Thread Matthew Watson

come on. vim6 rules the world (or if it doesn't, it should!)

> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]On Behalf Of Simon
> Garner
> Sent: Thursday, 12 September 2002 9:16 AM
> To: [EMAIL PROTECTED]
> Subject: [hlds_linux] Re: [OT] Text editors
>
>
> From: "Leif Sawyer" <[EMAIL PROTECTED]>
> >
> >
> > Word to the man!  JOE is _the_ editor to use.  Can't get over that
> > wordstar interface.
> >
> >
> > Yeah, I use VI when I have to, but for really quick editing, JOE beats
> > them all, hands down.
> >
>
> I'm a PICO fan myself, although I'll probably cop some flak for
> saying it :D
>
> I just loaded up JOE to compare (never tried it before, although
> I remember
> I had installed it out of curiosity). First thing I notice is that it says
> "Press F1 for help" but this perhaps doesn't work from ssh as nothing
> happens when I do this. Guess I could just read the man page instead...
> Somebody want to give a run down of the advantages of JOE over other
> editors?
>
> I've never liked vi or emacs simply because they've obviously
> been designed
> by programmers with no clue about user interface design. I simply can't be
> bothered spending hours learning how to use a text editor with hundreds of
> arcane and barely documented sequences of key presses, even for
> basic stuff
> like quit (:q! -- wtf?), when, for what it is, such a
> program should be
> so simple to use.
>
> Sure, maybe you lose some power by simplifying, and I can
> understand that if
> you were used to the power features of vi or emacs you'd feel impotent
> trying to use anything else, but for chrissakes it's only a text editor.
> Maybe if I was using it for programming I might see differently;
> I'd prefer
> to use a GUI-based editor for that though. Just my opinion.
>
> -Simon
>
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RE: [hlds_linux] VAC-PlugIns-Memory

2002-09-11 Thread Eric (Deacon)

> > > And we all know that linux admins have no business whatsoever
> > combining vi
> > > and system files.
> >
> > Heh, I know plenty that can barely tie their proverbial linux shoes.
> > I'd never recommend that people dig around in even *simple* files
when a
> > simple command-line argument works.
>
> It means editing a file either way here :-)

To add a commandline argument??

--
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RE: [hlds_linux] Re: [OT] Text editors

2002-09-11 Thread Leif Sawyer

ctrl-k, then H, will give you help. :-)

for vi:

 ZZ (quit and commit changes)
 [esc]:q  (quit)
 [esc]:q! (quit immediately, even if i've made changes)
 [esc]:wq  (write changes and quit)
 [esc]:wq!  (write changes and quit, overriding permissions (as allowed))


VI is just an extension of the ed  editor, (VIsual EDitor, see?) so
it uses the same command structure.

If you started using computer before full-screen capabilities, then
ed would have been your first (or edlin, for dos)  then VI becomes
a very natural progression.


> -Original Message-
> From: Simon Garner [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, September 11, 2002 3:16 PM
> To: [EMAIL PROTECTED]
> Subject: [hlds_linux] Re: [OT] Text editors
>
>
> From: "Leif Sawyer" <[EMAIL PROTECTED]>
> >
> >
> > Word to the man!  JOE is _the_ editor to use.  Can't get over that
> > wordstar interface.
> >
> >
> > Yeah, I use VI when I have to, but for really quick
> editing, JOE beats
> > them all, hands down.
> >
>
> I'm a PICO fan myself, although I'll probably cop some flak
> for saying it :D
>
> I just loaded up JOE to compare (never tried it before,
> although I remember
> I had installed it out of curiosity). First thing I notice is
> that it says
> "Press F1 for help" but this perhaps doesn't work from ssh as nothing
> happens when I do this. Guess I could just read the man page
> instead...
> Somebody want to give a run down of the advantages of JOE over other
> editors?
>
> I've never liked vi or emacs simply because they've obviously
> been designed
> by programmers with no clue about user interface design. I
> simply can't be
> bothered spending hours learning how to use a text editor
> with hundreds of
> arcane and barely documented sequences of key presses, even
> for basic stuff
> like quit (:q! -- wtf?), when, for what it is, such a
> program should be
> so simple to use.
>
> Sure, maybe you lose some power by simplifying, and I can
> understand that if
> you were used to the power features of vi or emacs you'd feel impotent
> trying to use anything else, but for chrissakes it's only a
> text editor.
> Maybe if I was using it for programming I might see
> differently; I'd prefer
> to use a GUI-based editor for that though. Just my opinion.
>
> -Simon
>
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Re: [hlds_linux] If hackers ruled the world?

2002-09-11 Thread Elminst

- Original Message -
From: "[EFR]The HEAD" <[EMAIL PROTECTED]>

> somethink bork
> http://www.google.com/intl/xx-bork/

That's the "Sveedish Chef" version!! (From the Muppets TV show)


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[hlds_linux] Re: [OT] Text editors

2002-09-11 Thread Simon Garner

From: "Leif Sawyer" <[EMAIL PROTECTED]>
>
>
> Word to the man!  JOE is _the_ editor to use.  Can't get over that
> wordstar interface.
>
>
> Yeah, I use VI when I have to, but for really quick editing, JOE beats
> them all, hands down.
>

I'm a PICO fan myself, although I'll probably cop some flak for saying it :D

I just loaded up JOE to compare (never tried it before, although I remember
I had installed it out of curiosity). First thing I notice is that it says
"Press F1 for help" but this perhaps doesn't work from ssh as nothing
happens when I do this. Guess I could just read the man page instead...
Somebody want to give a run down of the advantages of JOE over other
editors?

I've never liked vi or emacs simply because they've obviously been designed
by programmers with no clue about user interface design. I simply can't be
bothered spending hours learning how to use a text editor with hundreds of
arcane and barely documented sequences of key presses, even for basic stuff
like quit (:q! -- wtf?), when, for what it is, such a program should be
so simple to use.

Sure, maybe you lose some power by simplifying, and I can understand that if
you were used to the power features of vi or emacs you'd feel impotent
trying to use anything else, but for chrissakes it's only a text editor.
Maybe if I was using it for programming I might see differently; I'd prefer
to use a GUI-based editor for that though. Just my opinion.

-Simon

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Re: [hlds_linux] client bug fix requests for Valve

2002-09-11 Thread john


On Wed, 11 Sep 2002, Jules (aka Buddha-Pest) wrote:

> oh ya, i haven't seen that one in ages tho.  you're referring to when you
> join Ts but have the CTs buy menu?  this one seems a lot rarer than the 3
> others i mentioned but you're right, it would be a nice one to get rid of.
> again, admins suffer because that's who the confused players complain to.

Yeah, thats it. Better than having no menu like the CT's on tundra on my
server. No damn buy zone.

john

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Re: [hlds_linux] Log-File Naming

2002-09-11 Thread Spectre

but besides logdir, is there a chance to modify my logs or cvars or something
(or maybe psychostats for my problem) to have all logfiles from i.e. 10 servers
so I could have one big stats-page for all servers I had at LAN ?

greetz

- Original Message -
From: "Jules (aka Buddha-Pest)" <[EMAIL PROTECTED]>
Newsgroups: mirror.valve.hlds_linux
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 11, 2002 11:35 PM
Subject: Re: [hlds_linux] Log-File Naming


> "m0gely" <[EMAIL PROTECTED]> wrote in message
> news:[EMAIL PROTECTED]...
> | Jules (aka Buddha-Pest) wrote:
> | > "m0gely" <[EMAIL PROTECTED]> wrote in message
> | > news:[EMAIL PROTECTED]...
> | > | Jules (aka Buddha-Pest) wrote:
> | > |
> | > | >
> | > | > +logsdir works fine for me.
> | > | >
> | > |
> | > | in counter-strike?
> | >
> | > yes.  here's what my command line parameters look like for my secondary
> | > (clan) server:
> | > -game cstrike +ip XXX +exec autoexec_bdt.cfg +logsdir logs_bdt
> +mapcyclefile
> | > mapcycle_bdt.txt +servercfgfile server_bdt.cfg +motdfile
> | > motd_bdt.txt -heapsize 32768 -zone 4096 -pingboost 2
> | >
> | >
> |
> | all i can do is shake my head i just tried again and now it works.
> | i have no idea what i did wrong before.  i know i tried -logsdir and
> | +logsdir.  and in the console when i typed logsdirs it returned "logs".
> |   dunno what to say.  oh well.  maybe i will go and take it out on my
> | neighbors poodle.
>
> hrm, do you remove your logdirs cvar from server.cfg and autoexec.cfg when
> you try this?  maybe there's some sort of conflict?
>
> cvars take precedence over command line parameters in most cases.
>
>
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Re: [hlds_linux] client bug fix requests for Valve

2002-09-11 Thread Jules (aka Buddha-Pest)

"john" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]...
| On Wed, 11 Sep 2002, Jules (aka Buddha-Pest) wrote:
|
| > 1. the disappearing radar after an abnormal drop from server and
reconnect.
| > since most good players use radar, this is not just annoying, it messes
with
| > your game.  and of course you always have to explain "the radar will
| > return".  even regulars continue to complain about this.  it's even more
| > annoying on FF servers (like mine).
|
| You forgot the wrong team menu that often accompanies this (and comes on
| its own).. although I am so used to it now, I often don't realise.

oh ya, i haven't seen that one in ages tho.  you're referring to when you
join Ts but have the CTs buy menu?  this one seems a lot rarer than the 3
others i mentioned but you're right, it would be a nice one to get rid of.
again, admins suffer because that's who the confused players complain to.


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Re: [hlds_linux] Re: Log-File Naming

2002-09-11 Thread john

On Wed, 11 Sep 2002, Mad Scientist wrote:

> Eric (Deacon) writes:
>
> > Not ALL Microsoft products are "bad" or "evil".  Some are poorly written
> > hacks.  Some are great.
>
> Of course M$ has some best-of-breed software. Anytime something better peeks
> over the horizon, M$ buys them up and shuts them down. That's how the

Isn't that what media player 9 is supposed to do to real?

john

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Re: [hlds_linux] client bug fix requests for Valve

2002-09-11 Thread john

On Wed, 11 Sep 2002, Jules (aka Buddha-Pest) wrote:

> 1. the disappearing radar after an abnormal drop from server and reconnect.
> since most good players use radar, this is not just annoying, it messes with
> your game.  and of course you always have to explain "the radar will
> return".  even regulars continue to complain about this.  it's even more
> annoying on FF servers (like mine).

You forgot the wrong team menu that often accompanies this (and comes on
its own).. although I am so used to it now, I often don't realise.

john

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RE: [hlds_linux] Re: Log-File Naming

2002-09-11 Thread john


On Wed, 11 Sep 2002, Brian A. Stumm wrote:

> On Wed, 11 Sep 2002, Eric (Deacon) wrote:
>
> > > so far i have had no problems.  it seams to be really fast, and has
> > > features to be very competetive with outlook interms of what i use.
> > > basically for pop3 email and a good address book.
> >
> > So when you say Outlook, you're really referring to Outlook Express,
> > right?
> >
>
> He was refering to buggy, insecure M$ software, whats the difference what
> the title is beyong that... :P

There is a difference between them! LookOut express (free) has good
handling of the filtering of email. LookOut (pay for) is crap at it.

john
(imho based on supporting both for a year)

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[hlds_linux] Re: Log-File Naming

2002-09-11 Thread Mad Scientist

Eric (Deacon) writes:

> Not ALL Microsoft products are "bad" or "evil".  Some are poorly written
> hacks.  Some are great.

Of course M$ has some best-of-breed software. Anytime something better peeks
over the horizon, M$ buys them up and shuts them down. That's how the
monopoly is maintained. The reality is, if it weren't for their tactics, we
would have much better software on the market. But for now it seems we must
accept that in some areas, M$ is the best choice even though it's crap. The
good thing is you cannot buy out GPL software and in many areas, the GPL
software is becoming quite mature. M$'s days are numbered.

 -Mad

 --
Madness is soil in which creativity grows

  - Chris Bielek
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Re: [hlds_linux] Re: Log-File Naming

2002-09-11 Thread john


On Wed, 11 Sep 2002, m0gely wrote:

> Eric (Deacon) wrote:
> >On Wed, 11 Sep 2002, m0gely (apparantly) wrote (but eric snipped it):
> >>so tell me what some good clients are and why.  i just switched from
> >>outlook to mozilla.
> >

Pine of course..

> >
> > Ouch...I've never heard one review or even one individual say anything
> > good about mozilla's email client other than "it sometimes works".

[snip]

> outlook became soo slow at retrieving my email.  and the rules for
> filtering messages to certain folders *always* left some in my inbox
> that i had to move manually.

Why retrieve e-mail when you can read it on the mail server?!

john

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RE: [hlds_linux] VAC-PlugIns-Memory

2002-09-11 Thread john


On Wed, 11 Sep 2002, Eric (Deacon) wrote:

> > And we all know that linux admins have no business whatsoever
> combining vi
> > and system files.
>
> Heh, I know plenty that can barely tie their proverbial linux shoes.
> I'd never recommend that people dig around in even *simple* files when a
> simple command-line argument works.

It means editing a file either way here :-)

john

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[hlds_linux] client bug fix requests for Valve

2002-09-11 Thread Jules (aka Buddha-Pest)

there are three bugs that are truly annoying to admins (because we are
constantly forced to explain them to players) that i would love to see fixed
in HL (CS specifically) one day:

in order of annoyance:

1. the disappearing radar after an abnormal drop from server and reconnect.
since most good players use radar, this is not just annoying, it messes with
your game.  and of course you always have to explain "the radar will
return".  even regulars continue to complain about this.  it's even more
annoying on FF servers (like mine).

2. when a new player is connecting they show up as a member of one of the
teams with the score and ping of the most recently dropped player.  only
once they've completed connecting do they appear under the "spectator"
section.  why is this annoying?  because everyone starts whining about team
sizes every time it happens, blame team balancer scripts, etc.  more
annoyance: the players already on the server think that player is connected
and start talking to them.  i see this in the console all the time.

the order of events is as follows:
player begins connecting to server - to players on the server, this player
immediately appears as a member of one of the teams (with the score and ping
of the most recently disconnected player)
player completes connecting to server and is presented with the team
choices - to players on the server this player appears in the spectator
section
player chooses team - appears correctly in the scoreboard

imho, the player should not appear on the scoreboard at all until they have
connected (especially since it sometimes takes a LONG time for a player to
connect).  at that point they should be in the spectator list until they
pick a team.

boy i would love to see this one fixed.  it's my personal pet peeve and has
been around for ever (both TFC and CS and i'm sure DoD and other mods as
well).

3. a speaker icon should appear next to your own name in the scoreboard.
again, this is annoying because people who are testing their voice
communications for the first time think something is wrong and invariably
bug the players and admins about it.  it's probably a very simple thing to
do.  it would be extra nice if it was grayed out if you never configured
your mic (like it does for other players on your scoreboard).

these may seem like minor bugs, but after years of running hlds they have
really gotten uber-annoying.  imagine someone tapping you with a pencil.
not annoying.  they do it for 2 years.  annoying :)



--
b u d d h a @ b e a t d o w n 1 2 . c o m
http://www.beatdown12.com



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Re: [hlds_linux] Ban list data/UDP port 27011

2002-09-11 Thread john

On Wed, 11 Sep 2002, john wrote:

> normal:
> 22:15:16.239243 cs1.myserver.27011 > 12.129.16.83.27011:  udp 16 (DF)
> 22:15:16.377202 12.129.16.83.27011 > cs1.myserver.27011:  udp 24
> 22:15:37.532450 cs1.myserver.27011 > 12.129.16.83.27011:  udp 16 (DF)
> 22:15:37.669731 12.129.16.83.27011 > cs1.myserver.27011:  udp 24

Replying to yourself is bad habit, but netstat says that 27011 locally
is bound to the hlds running on the default ip of the server on 27015.
When the server changed map, you see a whole load of tarffic (well 17
packets, and there were 16 players on the server) originating from the
local IP.

tcpdump'ing all traffic when another server restarts and there is no such
similar traffic.

Valve, is there something to this thinking?

john

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RE: [hlds_linux] Log-File Naming

2002-09-11 Thread Robert Paulson

I created a file to startup each clan server with the logsdir command in
that file, it works fine for medon't know why it wouldn't work for
you...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of m0gely
Sent: Wednesday, September 11, 2002 12:14 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Log-File Naming


Robert Paulson wrote:
> I am guessing that you are wanting to setup server that may have a few
clan
> servers?
>
> If this is it, you can just create a directory and push all the logs to
that
> directory.
> I believe the command in your startline is
>
> "-logsdir Clannamelogs"
>

i haven't been able to make that command work on the startup line.
-logsdir or +logsdir.  if someone finds a way i would sure like to know.
  not a huge deal as it works in the server.cfg just fine.  and chances
are that if this server is for diff clans, there will be diff server
configs anyways.

--
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http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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Re: [hlds_linux] Ban list data/UDP port 27011

2002-09-11 Thread TrIaX

PiTaGoRaS wrote:
> The port 27011 is opened in the remote machine (the ban list server) not in
> your server. I suppose the packets are sent from your 27015 (or whatever
> port is your server running) to 27011 of ban server and viceversa. So
> shouldn't be problems with that.

Curious about this, I decided to look at a netstat output, and found out
that this is not true.  HLDS indeed binds a listen process to 27011, as
witnessed below :

udp65280  0 0.0.0.0:27011   0.0.0.0:*
udp0  0 64.69.87.220:27015  0.0.0.0:*

Two things I notice about this.  This first is it's binding to 0.0.0.0,
instead of the IP address I've specified in the server command line.
Even if I got around the incoming issue by binding to multiple IPs, as I
do for my clan server, the binding to 0.0.0.0 negates this for the ban
information.

Secondly, why is there a recieve queue on this?  IIRC, recieve queue
only builds up if the kernel has received traffic on that port, but the
program isn't paying attention to the socket.  Somebody forget to
actually get the data from the socket when they were coding this? :)
(Mystery of the not-working banlist solved? ;)

Aluve, TrIaX

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Re: [hlds_linux] VALVE: Fix The RCON Bug!

2002-09-11 Thread john

On Wed, 11 Sep 2002, Simon Garner wrote:

> From: "Mat" <[EMAIL PROTECTED]>
> >
> > I cannot see any reason why rcon authentication shouldn't be on a per user
> > basis.
> >
>
> Because then it would only be usable by "users" which, if you mean WON IDs,
> would require people to be playing the game to use it.
>
> Besides, Admin Mod already does what you want, so why complain?

Plus it would have to validate with WON to ensure the wonid is valid
before it lets you do user based rcon, which would just be another
headache for valve..

john

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Re: [hlds_linux] VAC-PlugIns-Memory

2002-09-11 Thread john


On Tue, 10 Sep 2002, Andrew A. Chen wrote:

> On Wed, 11 Sep 2002, Oscar N wrote:
>
> > Hmm, now I've searched the net for like 5min and still not finding how
> > to disable secure mode...
>
> Add -insecure to your commandline parameters.

or set secure "0" in liblist.gam

john

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Re: [hlds_linux] HLGuard Extremely CPU intensive?

2002-09-11 Thread DLinkOZ

A 9 or 10 player server can't begin to compare to the cpu usage of an 18
player server.  A full 18 player server probably uses somewhere in the area
of at least 5 times more cpu than 10 (my guess, but I'd bet it's close).


- Original Message -
From: "Steve W" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 11, 2002 9:13 AM
Subject: Re: [hlds_linux] HLGuard Extremely CPU intensive?


>
> I find this odd, on my server running on a modest PIII750, (with tons of
> ram :) ) hlds uses 0% to 1.3% with or without hlguard there is not a
noticable
> difference. Much of the time the top command uses the CPU more even though
my
> server is full or near full 90% of the time. (9 public +2 reserved HL
> deathmatch)I don't have the bandwidth for more :(
>
> I have stopped using HLGuard though because it wasn't stopping cheaters,
VAC
> isn't available for standard HL - so now what?
> I have only spotted 2 (suspected) cheaters on my server in the last couple
of
> months. One would say Recharging every couple of seconds and
seemed to
> take a lot of shooting to kill - the other got 5 headshots with a crossbow
in 5
> seconds and said something like "Mystic Multihack - k1ll5 (34) - h34dsh0t5
> (18)" inbetween each kill (the numbers incremented). This last guy I
banned for
> cheating - the first I banned for continuous swearing. Anyone care to add
some
> light on these events.
>
> Steve.
>
>
>
> Quoting Magnus Alakangas|Hector Media AB <[EMAIL PROTECTED]>:
>
> >
> > Hi All!
> >
> > I'd like to point out a warning, HLGuard is extremely CPU intensive.
> > After
> > trying to run 2 FFA servers (20 players) and one match server (10
> > players)
> > on one machine (2.2gHz P4), it was pretty clear that the CPU was totally
> > throttled. Even though it'd seem like 3 servers would be nothing for a
> > brand
> > new 2.2gHz.
> > After some investigation and turning HLguard on/off in critical
> > situations
> > (new round, people meet) the difference was humongous!
> >
> > w/o HLG idling+spiking at 0.5-2 %
> > with HLG idling+spiking at 2-70 (!) %
> > and this only with one server.
> >
> > hence, it was out of my servers pretty quick.
> >
> > Is this something that is going to occur in VAC ?
> > If that's the case then future server hosting doesn't look very good :(
> >
> >
> > /Magnus
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
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Re: [hlds_linux] If hackers ruled the world?

2002-09-11 Thread DLinkOZ

> an elmar fudd:
> http://www.google.com/intl/xx-elmar/

You mean elmer fudd:
http://www.google.com/intl/xx-elmer/


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Re: [hlds_linux] Ban list data/UDP port 27011

2002-09-11 Thread PiTaGoRaS

You are right, sorry :/

We will have to wait for a response from valve...

- Original Message -
From: "Jerry Lundström" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 11, 2002 4:00 PM
Subject: RE: [hlds_linux] Ban list data/UDP port 27011


Well thats just it, the server on my side DO open 27011 and listens to it.

check your own server (netstat -anpu) and you'll see.



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Re: [hlds_linux] If hackers ruled the world?

2002-09-11 Thread [EFR]The HEAD

...
there is also a klingon version:
http://www.google.com/intl/xx-klingon/
an elmar fudd:
http://www.google.com/intl/xx-elmar/
somethink bork
http://www.google.com/intl/xx-bork/
and.. well see for yourself :-)
http://www.google.com/intl/xx-piglatin/
but my favourite is the mirror:
http://www.alltooflat.com/geeky/elgoog/

HEAD

At 13:50 11.09.02 +0100, you wrote:
>http://www.google.com/intl/xx-hacker/
>
>-S
>
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Re: [hlds_linux] HLGuard Extremely CPU intensive?

2002-09-11 Thread Steve W


I find this odd, on my server running on a modest PIII750, (with tons of
ram :) ) hlds uses 0% to 1.3% with or without hlguard there is not a noticable
difference. Much of the time the top command uses the CPU more even though my
server is full or near full 90% of the time. (9 public +2 reserved HL
deathmatch)I don't have the bandwidth for more :(

I have stopped using HLGuard though because it wasn't stopping cheaters, VAC
isn't available for standard HL - so now what?
I have only spotted 2 (suspected) cheaters on my server in the last couple of
months. One would say Recharging every couple of seconds and seemed to
take a lot of shooting to kill - the other got 5 headshots with a crossbow in 5
seconds and said something like "Mystic Multihack - k1ll5 (34) - h34dsh0t5
(18)" inbetween each kill (the numbers incremented). This last guy I banned for
cheating - the first I banned for continuous swearing. Anyone care to add some
light on these events.

Steve.



Quoting Magnus Alakangas|Hector Media AB <[EMAIL PROTECTED]>:

>
> Hi All!
>
> I'd like to point out a warning, HLGuard is extremely CPU intensive.
> After
> trying to run 2 FFA servers (20 players) and one match server (10
> players)
> on one machine (2.2gHz P4), it was pretty clear that the CPU was totally
> throttled. Even though it'd seem like 3 servers would be nothing for a
> brand
> new 2.2gHz.
> After some investigation and turning HLguard on/off in critical
> situations
> (new round, people meet) the difference was humongous!
>
> w/o HLG idling+spiking at 0.5-2 %
> with HLG idling+spiking at 2-70 (!) %
> and this only with one server.
>
> hence, it was out of my servers pretty quick.
>
> Is this something that is going to occur in VAC ?
> If that's the case then future server hosting doesn't look very good :(
>
>
> /Magnus
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



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RE: [hlds_linux] Ban list data/UDP port 27011

2002-09-11 Thread Jerry Lundström

Well thats just it, the server on my side DO open 27011 and listens to it.

check your own server (netstat -anpu) and you'll see.

> -Ursprungligt meddelande-
> Från: PiTaGoRaS [mailto:[EMAIL PROTECTED]]
> Skickat: den 11 september 2002 15:42
> Till: [EMAIL PROTECTED]
> Ämne: Re: [hlds_linux] Ban list data/UDP port 27011
>
>
> The port 27011 is opened in the remote machine (the ban list
> server) not in your server. I suppose the packets are sent
> from your 27015 (or whatever port is your server running) to
> 27011 of ban server and viceversa. So shouldn't be problems with that.
>
> PiTaGoRaS
> - Original Message -
> From: "Jerry Lundström" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, September 11, 2002 10:52 AM
> Subject: RE: [hlds_linux] Ban list data/UDP port 27011
>
>
> As I've gotten no answer to this question yet I'll repost it.
>
> ---
> We're no longer using port 27013 for the ban list. You will
> now see traffic
> (in/out) on port 27011. This traffic is to/from the ban list
> server. Make sure you have this port open in your firewall.
> ---
>
> How does this affect running two hlds on same machine? First
> hlds that starts opens 27011 but the second can't, does this
> mean that only the first hlds will get ban list updates from VAC?
>
>
>
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Re: [hlds_linux] [OT] cs-ctf

2002-09-11 Thread m0gely

Corey Van Allen wrote:
> In case you haven't seen this yet, here is an interesting add-on to CS.
> Unfortunately there is not a linux version yet, however Rob said if
> there is enough demand there would be.
>
> http://girlpower2.dhs.org/csctf/
>
> Q: Will there be a linux version?
> A: Yes if there's a large enough demand, mail me your demand and if I
> get enough I will add it.
> [EMAIL PROTECTED] 
>

grapple hook... Lithium II 0wnez j00!!1!

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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Re: [hlds_linux] Linux Half-Life Server (Beta)

2002-09-11 Thread Kris Saw

It seems one of the WON servers might be "playing up" an lsof when a
server "hangs" wehn starting shows:

myserver:34252->216.52.220.16:afs3-prserver (SYN_SENT)

A scan of that network (216.52.220.16) seems to indicate its not up. I
assume the WON servers are in some kind of load balancer, which is why
the problem is intermittant.

/kris

Haspers wrote:
> That problem has nothing to do with the beta, but with the WON-servers. They
> are sometimes hard to reach and therefore some servers won't start right
> away. So far no problems with the beta here, waiting for the next VAC
> update.
>
> Rolph
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]On Behalf Of m0gely
> Sent: woensdag 11 september 2002 15:19
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] Linux Half-Life Server (Beta)
>
>
>  > Added packfile /counterstrike1.5/valve/pak0.pak (985 files)
>  > Protocol version 46
>  > Exe version 3.1.1.0
>  > Exe build: 15:08:56 Sep 10 2002 (2147)
>
> my 3rd server (all same dir) paused like that, but after about 1 minute
> or so it proceded to start up.  try waiting a few and see what happens.
>
> --
> - m0gely
> http://quake2.telestream.com/
> Q2 | Q3A | Counter-strike
>
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RE: [hlds_linux] VALVE: Fix The RCON Bug!

2002-09-11 Thread Rick and Cheryl

At 12:52 AM 9/11/02 -0700, you wrote:
>LOL, Rick PHLGUI is the result of me having 8 admins for my server that
>can barely use a windoze puter let alone handle installing software and
>configuring it to admin the server or use in game rcon comands. The
>reasons you like it are exactly what it was written for. Matter o fact the
>current (unreleased) version has an option for perm ban that performs a
>writeid which I am nervous about. I've instructed my admins that they are
>NOT allowed to use the perm ban option... I'm that nervous about what
>others do with my server. The only reason the option is there is that I
>use my server as a test bed for the software and I was asked to include a
>perm ban with writeid option. personally I think its beyong the scope of
>the tool... The idea was some VERY basic admin abilities without giving
>full RCON priveledges... The idea was being able to monitor whats going on
>in game (via chat messages), kick/tempban players, change maps, add a
>sv_password and thats about it. But people keep asking for additional
>features. I like the challenge of adding the features but often wonder if
>I'm losing site of the reason this project came to be...

The only thing I would like to see added is the gag command set up with a
drop down to select minutes like the ban box. Often you can keep a player
instead of kicking them and get a point across at the same time with a
short gag.

I like it not doing a writeid because my admins know they have to give me a
wonid, nick and reason if they want a perm ban, that is a good thing in
general.

There are probably a few more adminmod commands I could make use of like
vsay or psay but where does it end, I imagine some would like to see it a
full blown php version of hlgui.


Sincerely,
Rick Thompson

Network Admin - Fortweb.com
http://www.fortweb.com
Email: [EMAIL PROTECTED]
Voice & Fax: 219.493.1280

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Re: [hlds_linux] [OT] for Eric [Deacon]

2002-09-11 Thread MoD

>From the netiqquette RFC you linked to yourself:


- Use smileys to indicate tone of voice, but use them sparingly.
  :-) is an example of a smiley (Look sideways).  Don't assume
  that the inclusion of a smiley will make the recipient happy
  with what you say or wipe out an otherwise insulting comment.



- Remember that the recipient is a human being whose culture,
  language, and humor have different points of reference from your
  own.  Remember that date formats, measurements, and idioms may
  not travel well.   Be especially careful with sarcasm.


Was a good read, though, I like RFCs :D

  MoD,

Always @ your service.


- Original Message -
From: "Jeremy Brooking" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 11, 2002 1:55 AM
Subject: RE: [hlds_linux] [OT] for Eric [Deacon]


>   >.  It's really elementary,
> > my dear...Jeremy? :)
> >
>
> My post was sarcasm mofo, hence the :P
>
>
> But you already knew that :)
>
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Re: [hlds_linux] Ban list data/UDP port 27011

2002-09-11 Thread PiTaGoRaS

The port 27011 is opened in the remote machine (the ban list server) not in
your server. I suppose the packets are sent from your 27015 (or whatever
port is your server running) to 27011 of ban server and viceversa. So
shouldn't be problems with that.

PiTaGoRaS
- Original Message -
From: "Jerry Lundström" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 11, 2002 10:52 AM
Subject: RE: [hlds_linux] Ban list data/UDP port 27011


As I've gotten no answer to this question yet I'll repost it.

---
We're no longer using port 27013 for the ban list. You will now see traffic
(in/out) on port 27011. This traffic is to/from the ban list server. Make
sure you have this port open in your firewall.
---

How does this affect running two hlds on same machine? First hlds that
starts opens 27011 but the second can't, does this mean that only the first
hlds will get ban list updates from VAC?



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RE: [hlds_linux] Linux Half-Life Server (Beta)

2002-09-11 Thread Haspers

That problem has nothing to do with the beta, but with the WON-servers. They
are sometimes hard to reach and therefore some servers won't start right
away. So far no problems with the beta here, waiting for the next VAC
update.

Rolph

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of m0gely
Sent: woensdag 11 september 2002 15:19
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Linux Half-Life Server (Beta)


 > Added packfile /counterstrike1.5/valve/pak0.pak (985 files)
 > Protocol version 46
 > Exe version 3.1.1.0
 > Exe build: 15:08:56 Sep 10 2002 (2147)

my 3rd server (all same dir) paused like that, but after about 1 minute
or so it proceded to start up.  try waiting a few and see what happens.

--
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http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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Re: [hlds_linux] Linux Half-Life Server (Beta)

2002-09-11 Thread m0gely

 > Added packfile /counterstrike1.5/valve/pak0.pak (985 files)
 > Protocol version 46
 > Exe version 3.1.1.0
 > Exe build: 15:08:56 Sep 10 2002 (2147)

my 3rd server (all same dir) paused like that, but after about 1 minute
or so it proceded to start up.  try waiting a few and see what happens.

--
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http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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Re: [hlds_linux] Linux Half-Life Server (Beta)

2002-09-11 Thread Kingsley Foreman

its working all good for me

lets see what happens when a new vac comes out
my clients  are still getting hangs on map change in dod
when in secure mode

Kingsley

- Original Message -
From: "Brad Schulteis" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 11, 2002 4:34 PM
Subject: RE: [hlds_linux] Linux Half-Life Server (Beta)


> Correct, everyone must be updating and WON is having a hard time with
> this. It works fine now, both of my servers run fine. Thanks VALVe, I
> wonder if the rcon bug is fixed
>
> PrivateRyan / Brad Schulteis
> http://www.therealaod.com/
> http://www.nospeedname.com/
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of Jules (aka
> Buddha-Pest)
> Sent: Tuesday, September 10, 2002 11:37 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] Linux Half-Life Server (Beta)
>
> interesting, my server started fine.  i usually get the above if my
> server can't auth with WON.net.
>
>
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[hlds_linux] If hackers ruled the world?

2002-09-11 Thread Steve Brown

http://www.google.com/intl/xx-hacker/

-S

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Re: [hlds_linux] HLGuard Extremely CPU intensive?

2002-09-11 Thread Mike Hodgkinson

Im running a Athlon XP 2k and on an 18 player server with all HLGuard
options enabled am using 7% cpu. (Plus I have statsme and various adminmod
plugins)

- Original Message -
From: "Magnus Alakangas|Hector Media AB" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 11, 2002 10:56 PM
Subject: [hlds_linux] HLGuard Extremely CPU intensive?


>
> Hi All!
>
> I'd like to point out a warning, HLGuard is extremely CPU intensive. After
> trying to run 2 FFA servers (20 players) and one match server (10 players)
> on one machine (2.2gHz P4), it was pretty clear that the CPU was totally
> throttled. Even though it'd seem like 3 servers would be nothing for a
brand
> new 2.2gHz.
> After some investigation and turning HLguard on/off in critical situations
> (new round, people meet) the difference was humongous!
>
> w/o HLG idling+spiking at 0.5-2 %
> with HLG idling+spiking at 2-70 (!) %
> and this only with one server.
>
> hence, it was out of my servers pretty quick.
>
> Is this something that is going to occur in VAC ?
> If that's the case then future server hosting doesn't look very good :(
>
>
> /Magnus
>
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RE: [hlds_linux] VALVE: Fix The RCON Bug!

2002-09-11 Thread Michael Jester

RCON is fine, it's changed the way games are moderated

I love it :)

well thats me of course
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[hlds_linux] HLGuard Extremely CPU intensive?

2002-09-11 Thread Magnus Alakangas|Hector Media AB


Hi All!

I'd like to point out a warning, HLGuard is extremely CPU intensive. After
trying to run 2 FFA servers (20 players) and one match server (10 players)
on one machine (2.2gHz P4), it was pretty clear that the CPU was totally
throttled. Even though it'd seem like 3 servers would be nothing for a brand
new 2.2gHz.
After some investigation and turning HLguard on/off in critical situations
(new round, people meet) the difference was humongous!

w/o HLG idling+spiking at 0.5-2 %
with HLG idling+spiking at 2-70 (!) %
and this only with one server.

hence, it was out of my servers pretty quick.

Is this something that is going to occur in VAC ?
If that's the case then future server hosting doesn't look very good :(


/Magnus

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[hlds_linux] logs

2002-09-11 Thread x-ray

hi all

my cs server does not create a *.log files ...
but when he starts the message :  Log file started (file 
"/../../../hlds_l/cstrike/logs/L0911048.log") seems to be ...


10x a lot
x-ray
e-mail: [EMAIL PROTECTED]


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[hlds_linux] (no subject)

2002-09-11 Thread x-ray


x-ray
e-mail: [EMAIL PROTECTED]


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