Martin Spott wrote:
Not meaning to complain or trying to urge anyone, I just wanted to
report back that setting:
--prop:/environment/weather-scenario=METAR
either on the command line or in the ~/-fgfsrc file still does neither
set the Weather source to METAR in the Weather Scenario
Csaba wrote:
Also, add one new bug reported by Jano: even if you are using METAR
scenario, METAR updates don't affect the visuals. That is, if you fly
to another airport, or wait for the 15 minute update interval, nothing
changes even though the new values show in the property browser.
The
Hi Stuart,
Stuart Buchanan a écrit :
Csaba wrote:
Also, add one new bug reported by Jano: even if you are using METAR
scenario, METAR updates don't affect the visuals. That is, if you fly
to another airport, or wait for the 15 minute update interval, nothing
changes even though the new
committed. Would it be possible to have some randomness
when creating a
layer :
http://frbouvi.free.fr/flightsim/fgfs_clouds_grid.jpg ? This
effect appeared with the last cloudset. Before that it was
unnoticable
because there was an overlap between cloud patches ( but
there was also
an
Csaba Hal??sz wrote:
On Sat, Dec 13, 2008 at 1:19 AM, Martin Spott martin.sp...@mgras.net wrote:
Stuart Buchanan wrote:
Martin wrote:
Surprisingly, if you set another weather scenario via the menu, this is
going to find its proper represenation, as seen in the property
browser, in
On Sun, Dec 14, 2008 at 10:58 PM, Martin Spott martin.sp...@mgras.net wrote:
Not meaning to complain or trying to urge anyone, I just wanted to
report back that setting:
--prop:/environment/weather-scenario=METAR
either on the command line or in the ~/-fgfsrc file still does neither
set
Stuart Buchanan wrote:
Martin wrote:
Surprisingly, if you set another weather scenario via the menu, this is
going to find its proper represenation, as seen in the property
browser, in the /environment/weather-scenario property. If I set a
different scenario via the property browser,
On Sat, Dec 13, 2008 at 1:19 AM, Martin Spott martin.sp...@mgras.net wrote:
Stuart Buchanan wrote:
Martin wrote:
Surprisingly, if you set another weather scenario via the menu, this is
going to find its proper represenation, as seen in the property
browser, in the
Hi,
Yes Gerard,
the clouds Heiko showed us were much more
squared in size compared to
your and my pictures.
Georg
I could fix that yesterday- there was an issue with updating the textures. I
had still the one from the first patch.
But of course it looks still like Gerad's one. That's the
Hi,
Here are pics of FS2004 clouds, along with the paper/video
describing how it was done:
http://www.ofb.net/~niniane/clouds/
This is based originally on Mark Harris Code, and was enhanced quite good.
But it isn't really uptodate.
Have a look here:
Windmarks Nimble 3D clouds
flightgear-devel@lists.sourceforge.net Sent: Monday, October 27, 2008
4:40:07 PM
Subject: Re: [Flightgear-devel] 3D Clouds - patch and progress report
For comparison, can anyone show some screenshots of MS FSX or X-Plane
clouds?
Regards... Matthew
On 10/27/08, gerard robin [EMAIL PROTECTED] wrote
Matthew Tippett wrote:
For comparison, can anyone show some screenshots of MS FSX or X-Plane clouds?
Regards... Matthew
FWIW here are a few pics of a 737 sim we just delivered to NASA/HCSL at
Ames. We'll be using FlightGear on a 64bit machine with OSG and a high
end graphics system on
Hello,
however, in our home we have a nice reference with 3D
clouds , and i am sure
that if Plib had not been died these Clouds would have
been improved again
and again.
Really? Never noticed that there was someone working on it
Won't it be better to refer to our 'old 3D
Hello,
FWIW here are a few pics of a 737 sim we just delivered to
NASA/HCSL at
Ames. We'll be using FlightGear on a 64bit machine
with OSG and a high
end graphics system on five large screen monitors.
http://www/lfstech.com/img/hcs_one.jpg
http://www/lfstech.com/img/hcs_two.jpg
Hi Heiko!
Heiko Schulz wrote:
Look here:
http://www.flightgear.org/forums/download/file.php?id=263
http://www.flightgear.org/forums/download/file.php?id=264
http://www.flightgear.org/forums/download/file.php?id=260
http://www.flightgear.org/forums/download/file.php?id=261
Doesn't look
On Tuesday 28 October 2008 15:53:47 Ralf Gerlich wrote:
Erm, these are FlightGear pictures? Seems like I have missed a lot. The
ambient occlusion effect is obvious, but when did we get reflections
(see the windshield in the last picture)?
Only a few years ago ;-) It's another application of
On mardi 28 octobre 2008, Heiko Schulz wrote:
Hello,
however, in our home we have a nice reference with 3D
clouds , and i am sure
that if Plib had not been died these Clouds would have
been improved again
and again.
Really? Never noticed that there was someone working on it
Ralf Gerlich wrote:
Heiko Schulz wrote:
http://www.flightgear.org/forums/download/file.php?id=263
[...]
Erm, these are FlightGear pictures? Seems like I have missed a lot.
Nice, isn't it !?
BTW, do you still remember sitting in the aircraft shown on this
picture ? I'm pleased to see how
Martin Spott wrote:
BTW, do you still remember sitting in the aircraft shown on this
picture ? I'm pleased to see how close the model gets !
And how does one get close to the model? Seems it isn't included in CVS.
Cheers,
Ralf
Hi,
And how does one get close to the model? Seems it isn't
included in CVS.
Cheers,
Ralf
Not with the livery yet, but you will find it here:
http://www.flightgear.org/forums/viewtopic.php?f=13t=2175
-
Heiko Schulz wrote:
With Stuarts clouds we have the ability to have all cloud types we want to
have! Of course there are some bugs- it is a start, and a lot of things can
be added!
Look here:
http://www.flightgear.org/forums/download/file.php?id=263
Am Sonntag, den 26.10.2008, 07:51 + schrieb Stuart Buchanan:
LeeE wrote:
On Saturday 25 October 2008, Stuart Buchanan wrote:
Hi All,
After a lot of effort, and help from Tim, I've finally got some
3D shader-based clouds that work acceptably:
Right!
Erm, these are FlightGear pictures? Seems like I have
missed a lot. The
ambient occlusion effect is obvious, but when did we
get reflections
(see the windshield in the last picture)?
Only a few years ago ;-) It's another application of
the chrome shader -
they're not true
Detlef Faber wrote :
I noticed that gimp adds such edges as anti-aliasing, so maybe this
is something similar?
The color will full alpha is not defined and could be black or another
ugly color that show up after filtering. I had better result by setting
the whole image to white and then
On dimanche 26 octobre 2008, Georg Vollnhals wrote:
Hi,
there seems to be a rather big difference how the clouds are displayed
from one graphic-card/driver to another.
Compare these (new) screenshots (NOT SELECTED) with HHS's ones. I
think a remarkable difference.
For comparison, can anyone show some screenshots of MS FSX or X-Plane clouds?
Regards... Matthew
On 10/27/08, gerard robin [EMAIL PROTECTED] wrote:
On mardi 28 octobre 2008, Georg Vollnhals wrote:
gerard robin schrieb:
I did not notice any difference with my graphic card.
(7800 GS )
Hi,
I've put quite a bit of effort into making the clouds
as configurable as possible. The cloudlayers.xml file should
allow any cloud-artists to create much prettier clouds than
I have managed.
If I remember right, the weather informations we catch even tells us, which
type of clouds
LeeE wrote:
On Saturday 25 October 2008, Stuart Buchanan wrote:
Hi All,
After a lot of effort, and help from Tim, I've finally got some
3D shader-based clouds that work acceptably:
http://www.nanjika.co.uk/flightgear/clouds.jpg
A patch is available from here:
George wrote:
1. I started FG with --enable-real-weather-fetch, then 2. enabled
3-D-clouds in the Rendering Options submenu - and did not see anything
like you.
Until I 3. enabled Environment = Weather scenerio from none to
METAR. Does also work if I enable Thunderstorm or fair weather.
Georg Vollnhals a écrit :
Frederic Bouvier schrieb:
Georg Vollnhals a écrit :
For those who want to have another look at the stuff, here are some
screenshots from my first flight - no art, just some pics for demo:
http://home.arcor.de/vollnhals-bremen/NewClouds/images.html
on the console. Luckily, a driver update fixed the problem. Now
committing ...
Commited
-Fred
--
Frédéric Bouvier
http://my.fotolia.com/frfoto/ Photo gallery
http://fgsd.sourceforge.net/FlightGear Scenery Designer
Fred wrote:
I missed the Weather scenario thing. But when enabling Fair weather
I got :
VERTEX glCompileShader FAILED
VERTEX Shader infolog:
(1) : error C0201: unsupported version 120
glLinkProgram FAILED
Program infolog:
Vertex info
---
(1) : error C0201: unsupported
Frederic Bouvier schrieb:
Thanks Georg,
I missed the Weather scenario thing. But when enabling Fair weather
I got :
VERTEX glCompileShader FAILED
VERTEX Shader infolog:
(1) : error C0201: unsupported version 120
glLinkProgram FAILED
Program infolog:
Vertex info
---
(1) :
Georg Vollnhals wrote:
Until I 3. enabled Environment = Weather scenerio from none to
METAR. Does also work if I enable Thunderstorm or fair weather.
Surprisingly, if you set another weather scenario via the menu, this is
going to find its proper represenation, as seen in the property
Original Message
Subject: Re: [Flightgear-devel] 3D Clouds - patch and progress report
From: Martin Spott [EMAIL PROTECTED]
To: flightgear-devel@lists.sourceforge.net
Date: 26/10/08 08:47 AM
Georg Vollnhals wrote:
Until I 3. enabled Environment = Weather scenerio from none
On Sunday 26 October 2008, Stuart Buchanan wrote:
LeeE wrote:
On Saturday 25 October 2008, Stuart Buchanan wrote:
Hi All,
After a lot of effort, and help from Tim, I've finally got
some 3D shader-based clouds that work acceptably:
http://www.nanjika.co.uk/flightgear/clouds.jpg
On Sun, 2008-10-26 at 07:57 +, Stuart Buchanan wrote:
George wrote:
1. I started FG with --enable-real-weather-fetch, then 2. enabled
3-D-clouds in the Rendering Options submenu - and did not see anything
like you.
I could never see the clouds with --enable-real-weather-fetch set
Ron Jensen wrote:
I could never see the clouds with --enable-real-weather-fetch set
There's an interaction between the real weather fetch code and the 3D cloud that
I'm still working out. I think the root problem is that the 3D clouds are
bolted onto
the side of the 2D ones, and don't always
Martin wrote:
Surprisingly, if you set another weather scenario via the menu, this is
going to find its proper represenation, as seen in the property
browser, in the /environment/weather-scenario property. If I set a
different scenario via the property browser, this does not have any
effect
Hi,
Just tried after updating the driver for Nvidea! (that's is a Must! for using
the clouds!)
Works! :-)
I think the main glitch I see is the alpha blending!
In a far distance the clouds looks really good, but from nearer positions
If we could solve this, we will have naturally and
Heiko Schulz schrieb:
Hi,
Just tried after updating the driver for Nvidea! (that's is a Must! for using
the clouds!)
Works! :-)
I think the main glitch I see is the alpha blending!
In a far distance the clouds looks really good, but from nearer positions
If we could solve this, we
Hi All,
After a lot of effort, and help from Tim, I've finally got some 3D shader-based
clouds that work acceptably:
http://www.nanjika.co.uk/flightgear/clouds.jpg
A patch is available from here: http:/www.nanjika.co.uk/flightgear/clouds.tar.gz
I've put quite a bit of effort into making the
Stuart Buchanan schrieb:
Hi All,
After a lot of effort, and help from Tim, I've finally got some 3D
shader-based clouds that work acceptably:
http://www.nanjika.co.uk/flightgear/clouds.jpg
A patch is available from here:
http:/www.nanjika.co.uk/flightgear/clouds.tar.gz
I've put quite
Hi,
For those who want to have another look at the stuff, here
are some
screenshots from my first flight - no art, just some pics
for demo:
http://home.arcor.de/vollnhals-bremen/NewClouds/images.html
Regards
Georg EDDW
Wow- when alpha blending will work and those ugly borderlines
Heiko Schulz schrieb:
Wow- when alpha blending will work and those ugly borderlines disapear- then
we don't have to hide for other sims like X-Plane or MSFS!
Thanks Stuart for the work and Heliflyer for the great pics! ( I guess it is
EDDH, right?)
Regards
HHS
Yes, sometimes I
On Saturday 25 October 2008, Stuart Buchanan wrote:
Hi All,
After a lot of effort, and help from Tim, I've finally got some
3D shader-based clouds that work acceptably:
http://www.nanjika.co.uk/flightgear/clouds.jpg
A patch is available from here:
Frederic Bouvier schrieb:
Georg Vollnhals a écrit :
For those who want to have another look at the stuff, here are some
screenshots from my first flight - no art, just some pics for demo:
http://home.arcor.de/vollnhals-bremen/NewClouds/images.html
I applied the patch but I am
47 matches
Mail list logo