--
[ Picked text/plain from multipart/alternative ]
Yup, pretty much correct. It can't base it on latency (apart from sorting
after) as it doesn't know what the latency is until its got the IP.
I believe Valve said they were working on a different system, but I wouldn't
get your hopes up as to whe
t be able to get more info here:
> http://www.mani-admin-plugin.com/mani_admin_plugin/documentation/mani_in
> stall_config_maniservercfg.htm
>
>
> I have not tried this myself, however I hope this helps you out.
>
> Regards,
> Adam.
>
> -Original Message-
> From
--
[ Picked text/plain from multipart/alternative ]
Hiya, just wondered if its possible to say have several different setups
with different mods with just the one install folder, or do you have to have
a separate srcds install folder for each (just trying to cut it down as only
one server will be u
--
[ Picked text/plain from multipart/alternative ]
Apologies, seems to have changed slightly...(after a long wait)
Using default master
Connection to Steam servers successful (SU).
VAC secure mode not available.
On 12/15/06, Ian mu <[EMAIL PROTECTED]> wrote:
>
> Hiya, seem t
--
[ Picked text/plain from multipart/alternative ]
Hiya, seem to be getting servers showing secure 0, and when restarting
getting stuck unable to auth (on several servers/machines). Just wondering
if anyone else is getting the same problem, or any known problems at the
moment?
Thanks in advance.
--
[ Picked text/plain from multipart/alternative ]
/me looks at the bottom of the mail you sent ;)
On 11/22/06, ALi cook <[EMAIL PROTECTED]> wrote:
>
> how to i un-subscribe to this>??
>
> _
> Be the first to hear what's new at MSN -
--
[ Picked text/plain from multipart/alternative ]
http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=11&p_created=1092152203&p_sid=PmEcoEki&p_lva=&p_sp=cF9zcmNoPTEmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9MjEmcF9wcm9kcz0wJnBfY2F0cz0wJnBfcHY9JnBfY3Y9JnBfc2V
> some other utilities as well.
>
> Regards,
>
> Roman
>
> On 17/10/06, Steven Hartland <[EMAIL PROTECTED]> wrote:
> > Ian mu wrote:
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Hiya, nope don't have anything l
keep running after that so the list of processes won't help I'm
> afraid... Do you have ogswatcher or similar tool?
>
> Regards,
>
> Roman
>
> On 17/10/06, Ian mu <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
--
[ Picked text/plain from multipart/alternative ]
Strangely enough I mentioned in another mail thread, we have a couple of
win2k3 servers (mostly we have linux) and those have never had to have
srcdsbooster or anything (just default install, no extra apps at all
running) and run at 500fps (if fps
--
[ Picked text/plain from multipart/alternative ]
Best deal is one thats close to you, plays well, and you can afford. There
will be too many slanted replies here otherwise, as many have vested
interests :). Find one in a near location though is key.
On 10/3/06, Jason O. Washburn <[EMAIL PROTECT
a bit later if still needed and check with a trace.
On 9/20/06, Ian mu <[EMAIL PROTECTED]> wrote:
>
> Looks ok to me.
>
>
> On 9/20/06, linux servers <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> >
>
--
[ Picked text/plain from multipart/alternative ]
Looks ok to me.
On 9/20/06, linux servers <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
>
> i only have 1 instance running and all other servers run fine. can
> someone else check the ip 69.28.220.31:27015
--
[ Picked text/plain from multipart/alternative ]
Oddly enough we have always gone for xeons due to pricing, but thats mainly
because of a lack of decent suppliers/supporters who offer decent priced
opterons solutions, if we were to build them ourselves and support it would
probably be opterons.
--
[ Picked text/plain from multipart/alternative ]
Just a quickie, if anyone has a mod that uses gameinfo.txt modification,
might be worth backing it up first as I think this gets overwritten causing
some mods to stop working.
Ian
On 9/12/06, Biscuits <[EMAIL PROTECTED]> wrote:
>
> --
> [ Pick
--
[ Picked text/plain from multipart/alternative ]
Not sure if you caught what I was trying to say properly, I think there's a
filesize limit for downloads and I've just done a cvarlist to look (I just
can't remember if it affects all downloads, www or ingame, but set it to be
safe, default when I
--
[ Picked text/plain from multipart/alternative ]
What error do you get? There's a default filesize limit for www downloads
that you can change (think default is about 8meg), if its a large file it
may be that. If you think it may be that, I'll try and dig out the command
to up the limit. Not ent
--
[ Picked text/plain from multipart/alternative ]
Haven't used a pda before for anything like that, so not sure whats
available and someone else hopefully will have better suggestions, but I
would assume you could do it all through a webpage even which would work on
pretty much everything? (i.e p
--
[ Picked text/plain from multipart/alternative ]
sv_wwwdldisconnected "0" _does_ work (for me) and I would suggest if people
are saying it doesn't to ignore them for the moment and test yourself. If it
doesn't work, then fine, but don't take peoples word for it without trying.
On 5/12/06, Danie
--
[ Picked text/plain from multipart/alternative ]
Can you post the few lines of the log with it trying with someone
connecting?
On 5/12/06, Daniel Morris <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Sorry, but i NEED a definate answear on how to get them
--
[ Picked text/plain from multipart/alternative ]
Works for me ok I think, make sure you _don't_ have set sv_wwwDlDisconnected
"1", as if they are disconnected I don't think it will switch, but will if
they are still connected as such. I haven't tested this properly though, but
we certainly have
--
[ Picked text/plain from multipart/alternative ]
Pretty much the same as us really, we just go for 66tick, have tried 33 &
100, and 66 seems to be the sweet spot for least amount of problems (100tick
maybe more client issues as well though I often suspect).
On 4/27/06, Stuart Stegall <[EMAIL P
--
[ Picked text/plain from multipart/alternative ]
Crikey, if I had enough money never to work again I wouldn't be wasting time
doing lengthy mails on tickrate, get out there and have a good time ;).
On 4/24/06, Graham <[EMAIL PROTECTED]> wrote:
>
> What a great way to make friends...
>
> > When
--
[ Picked text/plain from multipart/alternative ]
You would think that, but still shows his ignorance by saying tickrate only
is on srcds because of mani when trying to get out of his mistake showing he
still doesn't understand, when all mani is doing is highlighting what the
srcds setting is. Th
--
[ Picked text/plain from multipart/alternative ]
Can't work out if people are serious in this topic or not anymore hehe.
It's -tickrate for srcds in the commandline not ticrate (only place it can
be set), and sys_ticrate for hlds (which I believe can be set on
commmandline with + or in the conf
--
[ Picked text/plain from multipart/alternative ]
Sorry, committed the cardinal sin of dragging it offtopic, will email zblock
ppl direct next time a problem comes up with it.
On 4/13/06, Whisper <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> zBlock does n
most
> european leagues using it, both australian leagues using it, and next
> season
> of CAL using it's codebase, I can definitely say that the good feedback
> easily outweighs the bad.
>
> On 4/13/06, Ian mu <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ P
--
[ Picked text/plain from multipart/alternative ]
Heh, someone who admits to being co-creator of zblock? Had so many fecking
issues from people using zblock breaking servers its not funny. First thing
we do now when there's a problem with someone screwing up a server is ask if
someone has added z
--
[ Picked text/plain from multipart/alternative ]
Pretty much everyone here or who hosts servers will have a relatively
different solution to how they run/allocate servers and the problems that
are likely to occur on them. CPU usage varies per map, on a map change, when
a server restarts, other n
--
[ Picked text/plain from multipart/alternative ]
Not sure its that realistic of advisable for many tbh. It's actually
possibly a temporary solution, and I think its a good general rule of thumb
but I don't think its an optimal solution. There's always X amount of
variable situations that you can
tarting with:
>
> -tickrate 100 +fps_max 600
>
> See the ever-useful Whisper Wiki for more information:
>
> http://whisper.ausgamers.com/wiki/index.php/Tickrate
>
> -- trog
>
> Original Message
> From: "Ian mu" <[EMAIL PROTECTED]>
> To:
> Sent
--
[ Picked text/plain from multipart/alternative ]
Heh just to throw a spanner in the works, isn't it sys_ticrate and not
sys_tickrate? (and isn't pingboost for linux?)
Apologies if barking up the wrong tree, get confused myself these days.
--
___
To u
--
[ Picked text/plain from multipart/alternative ]
Out of interest, next time you get a map file differ error, check the modify
date on it and see if its changed since your last "clean" update if that
makes sense. Just might give an idea if its something is changing it or
getting corrupt. It does
--
[ Picked text/plain from multipart/alternative ]
Depends what you mean. Linux will always use up all memory as cache on
purpose for efficiency. Not sure if you're meaning that or just the srcds
without anything else, if so its largely irrelevant if they've stopped
support for zh for windows (mig
--
[ Picked text/plain from multipart/alternative ]
I think constructive screaming and moaning often is ok ;).
Will as always thank Alfred, no idea if the fix will work (as there's maybe
some people still with mid game drops, but it will at least separate issues
if so and help those to be isolated
tracing/debugging if needed.
On 1/20/06, Whisper <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> A watched VAC enabled server never goes insecure :(
>
> On 1/20/06, Ian mu <[EMAIL PROTECTED]> wrote:
> >
> > --
>
--
[ Picked text/plain from multipart/alternative ]
Have this mainly on windows (pretty sure we've had it on linux as well, just
less css servers on it).
Notice it more on a restart, server starts up, goes secure for a few secs,
then message unable to contact (steam/valve/auth servers whatever it
--
[ Picked text/plain from multipart/alternative ]
Indeedy, happy new year to all :).
Ian
On 12/31/05, SephirotH <[EMAIL PROTECTED]> wrote:
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> *HAPPY NEW YEAR* to All Admins and Valve Team!!!
--
[ Picked text/plain from multipart/alternative ]
How do people know its mandatory, and also overwrite files in use though? I
decided against this idea mainly historically where servers wouldn't update
and were down. Just wondered if there's any way of knowing whats mandatory
(other than adviseme
ally knows
> it's the right way to handle it. Too bad apparently nobody else in the
> company gives a crap. Pssh.. and they wonder why I've not forked out the
> 50$ for thier current game software. See you on the battlefield. :)
>
> Valve's Tagline should be:
> Differ
--
[ Picked text/plain from multipart/alternative ]
I'm guessing this was mostly down to Alfred being away (not criticizing
Alfred!), things seem not to follow the usual way in which we are accustomed
which is fairly decent. I get the impression Alfred is really the only one
who communicates direct
> >> the same IP as the traceroute program just keeps sending more ICMP
> >> packets with longer ttl's that terminate at the same point.
> >>
> >> - alfred
> >>
> >> Ian mu wrote:
> >>> --
> >>> [ Picked text/plain
--
[ Picked text/plain from multipart/alternative ]
Still not working for me after restarting 3 servers, none of them have
appeared, but will check again in morning.
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
> > Sent: Mon
e same point.
>
> - alfred
>
> Ian mu wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Hmm just tried some traceroutes from servers and from home, really
> > hard to
> > pull anything out but results are really odd. First part varies
&g
p_created=1093390525&p_sid=QpD2jjWh&p_lva=&p_sp=cF9zcmN
> oPTE
> >
> mcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9MTAmcF9wcm9kcz0wJnBfY2F0cz0
> wJnB
> >
> fcHY9JnBfY3Y9JnBfc2VhcmNoX3R5cGU9YW5zd2Vycy5zZWFyY2hfbmwmcF9wYWdlPTEmcF9
> zZWF
> > yY2hfdGV4dD1ub3Qg
--
[ Picked text/plain from multipart/alternative ]
Wasn't even aware of the other master servers! (Although not paid much
attention before). Ones I've looked at so far use
207.173.177.11:27011
69.28.151.178:27011
and have a problem.
Servers are spread over 3 dual xeons running 2*win2k3 and linu
--
[ Picked text/plain from multipart/alternative ]
Just checked on this, not one of our servers shows any more, and traffic has
dropped right off them :(. Any news on this?
On 12/5/05, Stuart Stegall <[EMAIL PROTECTED]> wrote:
>
> Remember that they are Pacific time in the States. So it's not e
--
[ Picked text/plain from multipart/alternative ]
Default is on anyway. Part of vac2 ip & port setting is broken (valve aware
and fixing) so some of the problems "may" be because of that, I've certainly
had that before anyway. Quite possibly its a different problem though, was
it working beforeha
--
[ Picked text/plain from multipart/alternative ]
Just wondering on the dual xeon side, is it reporting 54% of "total cpu",
i.e one single process could be hitting 50% total / 100% of one cpu? But it
would still look like you have plenty to spare (not taking into
consideration ht)
On 11/3/05, [E
--
[ Picked text/plain from multipart/alternative ]
I think there's also the old addage of, "are the 100 slots in use all at the
same time". A lof of times when servers totals are quoted its hard to see
them all full at once to get accurate usage (also seems to depend on some
other factors like map
--
[ Picked text/plain from multipart/alternative ]
As a rough estimate for dod:s (I notice Morten is quoting below default
tickrate settings, which are useful in terms of can it run at lower than
default settings fine, but not so much in terms of do people ever accept
lower than default settings),
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ian mu
> Sent: Sunday, October 02, 2005 5:15 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Any news when -steamport will be fixed?
>
> --
> [ Picked text/plain
--
[ Picked text/plain from multipart/alternative ]
I don't allow bots, so limited input, but when someone did enable them "by
accident" we found before too long they were trying to use > 2 gig of memory
(showable via ps) until restarted, so there's definitely a memory leak or
issue in them somewhe
--
[ Picked text/plain from multipart/alternative ]
-port & -ip sets the gameserver port/ip, there's no issue with that, they
work fine. We already use -port & -ip.
This is different though, and its the steamport and is effectively separate
which prevents steam relating access working like vac (ma
don't really have the time.
Anyone hit this issue and found a workaround since the last update?
On 10/2/05, Tyler Cook <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> nevar!!! muahahaha!
>
> On 10/2/05, Ian mu <[EMAIL PROTE
--
[ Picked text/plain from multipart/alternative ]
Kind of annoying at the moment, have a lot of problems with specifying the
steam ports, servers crash on startup if specified, if not vac won't enable
since the update. Haven't heard any update from Valve, so just want to
confirm they are aware it
--
[ Picked text/plain from multipart/alternative ]
I'm thinking there's maybe a couple of mixed messages in this, one for hlds,
one for srcds where fps kind of acts different, so might be worth mentioning
which one each time as the original one was for dod:s (i think!)
On 10/1/05, [xxx] clan <[EM
--
[ Picked text/plain from multipart/alternative ]
hehe @ Steve...
Scott, I think the server fps is a bit of a misleading term in some
respects (but probably not to the devs), in that afaik with the source
engine the server fps is related to communication input/output, and the
higher it is, the f
--
[ Picked text/plain from multipart/alternative ]
There's probably some complete solution but you could possibly use a
combination of qstat and mrtg or something (thats what we use and
customise), feel free to email offlist if you need help with it and no other
better solutions come up.
On 9/28/
--
[ Picked text/plain from multipart/alternative ]
Yup, just confirming we've seen that too, have had to remove steamport to
get servers to work.
On 9/27/05, Whisper <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Its worse that that.
> As I understand it, t
--
[ Picked text/plain from multipart/alternative ]
Any error? Mine worked both with/without a config as long as map is set in
the startup.
On 9/27/05, Ryan Fritz <[EMAIL PROTECTED]> wrote:
>
> anybody have a config thats working?? Server just
> crashes right out when i start it
>
> --- Alfred Rey
wrong end of the stick
> and this still requires disabling?
>
> N.B. I used the full update just in case.
>
> Steve / K
> - Original Message -
> From: "Ian mu" <[EMAIL PROTECTED]>
>
> > We're running mani fine on linux and windows (all did c
--
[ Picked text/plain from multipart/alternative ]
We're running mani fine on linux and windows (all did crash on update, and
just used the "patch" file not the full one to update them which fixed it).
Just wondering if there's a different version or some other conflict or
something? Also I think
--
[ Picked text/plain from multipart/alternative ]
Wouldn't even surprise me if there are none out even when its released,
there's obviously some issue, but am still hopefull.
On 9/26/05, James McKenna <[EMAIL PROTECTED]> wrote:
>
> SuhweeT! I have to go to work now, and there are still no de
--
[ Picked text/plain from multipart/alternative ]
All use steam, just the updatetools (for dedicated servers) don't need a
steam account.
On 9/26/05, Alexander Kobbevik <[EMAIL PROTECTED]> wrote:
>
> I'm not taking about the Steam.exe application, I'm talking about Valve's
> roll-out system.
> w
--
[ Picked text/plain from multipart/alternative ]
And a very good reason why Alfred was the most active Valve employee here.
BBA! Is he locked in a cupboard or something?
On 9/24/05, Genocidal <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Erik has been
el like an ass for not
> practising what I preach :)
>
> -- dave
>
>
> Original Message
> From: "Ian mu" <[EMAIL PROTECTED]>
> To:
> Sent: Saturday, September 24, 2005 11:13 AM
> Subject: Re: [hlds] Erik: Patch broke all Third Party
> Mod
id party MOD). Stop being negitivate
> towards Valve and lean on the thrid party MOD makers to follow the API so
> that when an update is made there MOD will be complient.
>
> Dustin Tuft
>
>
> - Original Message -
> From: "Ian mu" <[EMAIL PROTECTED]>
&
of the issues everyone is having with this release.
>
> -- dave
>
>
> Original Message
> From: "Ian mu" <[EMAIL PROTECTED]>
> To:
> Sent: Saturday, September 24, 2005 10:55 AM
> Subject: Re: [hlds] Erik: Patch broke all Third Party
> Mods
--
[ Picked text/plain from multipart/alternative ]
Gotta admit, this is the most balls'ed update ever. Hate to think what it
would have been like without the delays. Nothing like taking pretty much
every server for a game down out there.
New levels of incompetance have been achieved.
Congrats.
with quite literally nothing but the OS and source. Don't load a web
> browser (no flash allowed) just load srcds. You will then get different
> results.
>
> Ian mu wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Hiya, what I'm saying
time interrupts on such a
> >>frequent basis, however srcds needs around a 1000Hz timer to achieve
> >>this fps.
> >>
> >>The reason for the srcdsfpsboost/media player references is that one of
> >>the programatically easiest ways to get a high res timer fr
--
[ Picked text/plain from multipart/alternative ]
Cheers, all good info. Only thing on a quick look which seemed wrong is the
reference to srcdsfpsboost where it says you are limited to 64fps otherwise.
We've always had 500fps without using it at all (win2003 server, maybe it
makes a difference w
Hiya, sorry if I've missed it somewhere, try adding the -vacport
and try a few variations. I normally keep them a few ports
lower than the normal query port. May not be this, but I've had to do
that on a few servers.
On 8/11/05, Oum <[EMAIL PROTECTED]> wrote:
> if you allow me, I send the result
; dex
> keep in mind tickrate is only part of the puzzle...updaterate...rates all
> sorts of junk.
>
> http://www.valve-erc.com/srcsdk/general/multiplayer_networking.html
>
> dex
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] B
What kind of fps do you get from an rcon stats command?
On 8/2/05, dexion <[EMAIL PROTECTED]> wrote:
> they may have poorly configured client settings, but its nearly impossible
> to get someone to configure their client correctly when they set it up
> "perfectly"
> dex
>
>
> -Original Message
Would it possibly be because you didn't have a lan cafe license that
valve do? Know nothing really about it just can remember reading about
it and wondered if they have some checks for x amount of accounts from
the same place.
On 7/27/05, Ian <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain f
when you do a refresh, right click on a server and view server info
and check the IP address. Mine are all 81.x.x.x and 82.x.x.x, my IP is
81.x.x.x. They "look" as though they are in order of latency, but
thats not the whole picture.
It's a fairly well known issue, and some ISPs have even been cha
Grrr, not going to get into an argument, but please can people read up
on hyperthreading and benchmarks before making statements like that as
its totally incorrect (google hyperthreading benchmarks maybe). If
anyone wants to discuss it off topic feel free to email me direct.
On 7/22/05, dexion <[E
Basically its steam, not providers (apart from possibly arbitrary
factors like the numbers within the ip address).
(again might be wrong if its changed since, haven't kept up to date
with recent changes so much)
On 7/20/05, stalker333 <[EMAIL PROTECTED]> wrote:
> Maltenrazer,
>
> I've noticed thi
Seconded hehe, at worst stay in and have fun, bottom of the list comes
updating servers normally good for when laid up with a hangover.
On 7/19/05, Jonathan <[EMAIL PROTECTED]> wrote:
> Maybe it's just me, but I think "going out and having fun" ought to take
> precedence regardless of a game updat
I think the 1Mbit upstream will be your main problem and don't think
that would be enough for that setup. I generally don't think the
asymmetric typical ISP layouts are that good for gaming tbh, but if
its the only option I'd say at least 2Meg up (probably 3 would make
you about safe).
Machine Spe
Heh sorry, prob a duff bit of trimming, response is the same though :).
Ian
On 7/15/05, Jason <[EMAIL PROTECTED]> wrote:
> ummm this wasn't my message.
>
> Ian mu wrote:
>
> >Shouldn't be anything needed for the server.cfg.
> >
> >Try just temp stop
Shouldn't be anything needed for the server.cfg.
Try just temp stopping the service, and then running it manually from
a dos prompt so you can see any errors, you may see something like it
going from secure mode to insecure due to it being unable to contact
the auth servers. You can try setting th
Its enabled by default now (if css), you can use -insecure 1 I think
to disabled it.
On 7/14/05, James McKenna <[EMAIL PROTECTED]> wrote:
> So for vac, what parameter do we use to enable it? The servers I was running
> during the vac beta show that vac is running, while two new servers I run
> arn
Have you tried doing an update with -verify_all in the startup so it
will hopefully check if there's any files missing? (I think thats the
syntax, someone will correct me if wrong). Not running any hl2dm, so
not sure if those errors are normal, just trying to think of things to
try.
On 7/12/05, [E
Add another to the list, complaints last night of excess choke. I know
thats normally viewed as client network issues, its possible it could
be related to vacbeta client working as well as server issues?
Definitely worse anyway whatevers causing it.
On 7/8/05, Suck. <[EMAIL PROTECTED]> wrote:
> We
There definitely were a lot of problems an hour or so ago (23:30 uk
time), but seems to have mainly cleared up now.
On 7/7/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> We have plenty of capacity available. Can you send me offlist the output
> of "hldsupdatetool -command ticketexplorer" so I ca
Out of interest just a thought, there isn't an equivalent like steamip
is there? Just wondering as they are on multihomed machines with an ip
not accessible via the internet as well as wan ip?
On 7/6/05, Ian mu <[EMAIL PROTECTED]> wrote:
> Hiya and thanksyes tried all of that,
Hiya and thanksyes tried all of that, tried gameport -1,also
number of unused ports in different areas, and none seem to work for
some reason on certain servers. V.weird.
On 7/6/05, Andrew Armstrong <[EMAIL PROTECTED]> wrote:
> Be sure to shutdown all servers first, then start them up again wi
Interesting, I've been having that problem, have about 12 css servers,
4 won't enable vacbeta, all the others will (spread over a couple of
machines, no direct link as to which won't that I can see).
I tried -steamport (-1 than gameport, and some others). This actually
worked for one that never ha
Run it direct from dos to see what error it dies with, or read the
other thread for the logging/developer options which may help. You're
not using it with any other mods like cdeath I'm assuming, and its in
liblist.gam?
On 6/30/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> This is a multi-par
Also you could try running it from a dos/cmd prompt in the first place
and doing d:/games/css/hlds.exe -game .
That should leave the black window open so you can see what error
message its hitting you with.
Ian
On 6/30/05, Michael Webber <[EMAIL PROTECTED]> wrote:
> opps the -max was a m
Guess no fix to the spiralling 100% cpu bug still :/.
On 6/1/05, TrickyB <[EMAIL PROTECTED]> wrote:
> Any more patches this week?
> - Original Message -
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: ; ;
> <[EMAIL PROTECTED]>
> Sent: Wednesday, June 01, 2005 8:42 PM
> Subject: [hlds]
There's a difference between a list and the content. People typically
read from the bottom of a list (scanning for important stuff first),
and just scan the top of the mail itself. Anyone else enjoys wasting
time.
Can't believe idiots still try and impose let alone bother bottom
posting, I don't e
Out of interest, how much cpu do others think a 40 slot game server
would take when fully loaded? Not sure if you said what spec the CPUs
are. I'd probably guess its about right (can't be "that" far off
whatever) and expect most current CPUs to hit 85% or so with that.
On 5/20/05, Whisper <[EMAIL
Yep but you have 2 physical CPUs no? (lost track a bit)
On 5/19/05, Whisper <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> For one physical CPU thats about right. HT is turned *OFF* so we are
> definitely measuring physical CPU usage.
>
__
ception the quality of the Network
> is.
> Now Im going to get some stupid spam warning message from Brazil >:(
> On 5/20/05, Ian mu <[EMAIL PROTECTED]> wrote:
> >
> > What value does physical server show when its at 85% in rcon stats?
> >
> > On 5/19
CPU usage for the physical server doesn't
> seem to register any excessive CPU usage issues, thus making it difficult to
> correctly balance the physical servers loading and the SRCDS server setup.
> So anybody got any other idea's?
> On 5/13/05, Ian mu <[EMAIL PROTECTED
Think you missed the point, what is snmp basing the information on?
On 5/12/05, K2 <[EMAIL PROTECTED]> wrote:
> Exactly... and SNMP is your best bet for that. The counters you can grab the
> data from are going to be more accurate than anything a third-party app
> (read: valve) is going to put out
1 - 100 of 164 matches
Mail list logo