Re: [osg-users] Zero Ballistics - open beta

2008-04-03 Thread Jean-Sébastien Guay
Hello Michael, > Please visit our website http://www.zeroballistics.com for > more information and download the client there! Looks very nice from the screenshots! I was considering starting an indie game project using OSG, and seeing this makes me want to start very soon! Good luck with the b

Re: [osg-users] New Device Input

2008-04-03 Thread Jean-Sébastien Guay
Hi Renan, > Anyhow, why not just derive a new class from MatrixManipulator and add > that to the viewer? Then hide all your device-specific code inside that > class. You'd need to attach your manipulator before calling run() of course. I agree with Paul, this is the way to go. I have done the s

Re: [osg-users] Problem with multi monitor with NVIDIA card

2008-04-04 Thread Jean-Sébastien Guay
Hi Wojtek, > I did the my tests again on Vista 64 / Athlon 64 X2 6000 + / GeForce 8800 > GTX / Dual View / drivers 169.25. FBO examples indeed work there. This was > most important case for me. I would not say that Vista is perfect, however. > There are still driver crashes when changing modes

Re: [osg-users] Problem with multi monitor with NVIDIA card

2008-04-04 Thread Jean-Sébastien Guay
Hi Wojtek, > Thanks for emphasizing the suggesttion about Vista greatness ;-P. Sometimes > the truth is obvious for the author but dumb readers still don't get it ;-) Oh no, don't worry, I don't think it's a godsend either. It's a tool, but it works, despite its shortcomings. I use Ubuntu Linux

Re: [osg-users] Building VirtualPlanetBuilder and osgdem on Windows

2008-04-07 Thread Jean-Sébastien Guay
Hello Mike, > The first two I can't find anywhere in my OSG directory structure in any > of the include files... There was a problem a while ago with some of the includes from 3rdParty interfering with default Win32 API functions like getcwd and chdir. You should get the SVN version to get the

Re: [osg-users] ANN: osgWidget 0.1.7

2008-04-08 Thread Jean-Sébastien Guay
> As usual, keep the e-mails coming! They are what motivate me to write > code in my free time instead of wasting it away on video games. :) Balance, my friend, balance :-) At any rate, good work on osgWidget, it's nice to see it coming along. J-S -- ___

Re: [osg-users] why arent the ".h" postfix used in openscenegraph?

2008-04-08 Thread Jean-Sébastien Guay
Hi ERlend, > why arent the ".h" postfix used in openscenegraph? Because of this i get > no syntax highlighting in visual studio.net This is a philosophical choice, the motivations of which have been discussed to death so please search the archives. To get syntax highlighting on the headers, se

Re: [osg-users] Shader question concerning GL_LIGHTING etc.

2008-04-08 Thread Jean-Sébastien Guay
Hi Yefei, > Am I really reduced to modifying the core of OSG to add > uniforms and set their values whenever a relevant GL call is being > made? To add to what Mike and Leif said, you don't have to modify OSG. You could just write a visitor that does what you want, i.e. traverse the graph, c

Re: [osg-users] why arent the ".h" postfix used in openscenegraph?

2008-04-08 Thread Jean-Sébastien Guay
Hi, > I figured out the syntax bit but arent ".h" c++ standard for include files?? #include #include #include #include You can still use .h (I do, as do most others) but OSG elected to go the same route as the Standard C++ Library. See "The C++ Programming Language" by Bjarne Stroustrup f

Re: [osg-users] why arent the ".h" postfix used in openscenegraph?

2008-04-08 Thread Jean-Sébastien Guay
Hi Gordon, > See > http://www.openscenegraph.org/index.php?page=PlatformSpecifics.VisualStudio That's the old wiki, please link to the new one instead: http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio J-S --

Re: [osg-users] Building VirtualPlanetBuilder and osgdem on Windows

2008-04-08 Thread Jean-Sébastien Guay
Hi Mike, > The suggested dependency package, > osgtoy.svn.sourceforge.net/svnroot/osgtoy/3rdParty/branches/ does not > include GDAL. That's the 3rd party dependencies for OSG, not for VPB. OSG has no dependency on GDAL. > Is there a new > dependency package somewhere that contains ALL the n

Re: [osg-users] use of ref_ptr

2008-04-09 Thread Jean-Sébastien Guay
Hello Erlend, > The tutorials though use "dumb" pointers as in the Basic Geometry example: > " > ... > int main() > { >... >osg::Group* root = new osg::Group(); >osg::Geode* pyramidGeode = new osg::Geode(); >osg::Geometry* pyramidGeometry = new osg::Geometry(); > " > > but i guess

Re: [osg-users] faster builds on multiproc systems - Visual Studio 2005 & 2008

2008-04-10 Thread Jean-Sébastien Guay
Hi Brede, > It's possible to set the maximum number of parallel builds under > Tools->Options->Projects and Solutions->Build and Run. This is for > VS2008 but you should find it in a similar place in VS2005. This is a > global setting so you don't have to change your project settings. This setti

Re: [osg-users] examples bugs ?

2008-04-10 Thread Jean-Sébastien Guay
Bonjour Frédéric, > If it can help, I have a mobility radeon 9000 as graphic card. The Mobility Radeon 9000 will not support shadows (I think even in the fixed pipeline) since it has very limited FBO and pbuffer support. I have a laptop with a Mobility Radeon 9600 and it doesn't support them e

Re: [osg-users] examples bugs ?

2008-04-10 Thread Jean-Sébastien Guay
Hi Frédéric, > Concerning the depthpeeling example, I also tryed it under linux with a > nvidia graphic card Quadro FX 3450/4000 SDI and it doesn't seem to work > either ... Just tried it on my machine, GeForce 8800GTX on Vista, and it ran at a steady 60FPS (locked at vsync) and seemed to work

Re: [osg-users] vrml2.0

2008-04-10 Thread Jean-Sébastien Guay
Hello Wang, > can the current version of osg load vrml2.0 model? You need to compile in either the OpenVRML plugin or the Inventor plugin. Both can load VRML2/VRML97 files. I think the OpenVRML plugin is the easier path, depending on which platform you're working on. For the Inventor plugin, y

Re: [osg-users] Testing of OSG SVN in prep for 2.3.8 dev release

2008-04-11 Thread Jean-Sébastien Guay
Hi Robert, all, > I'm back from my trip, and through today have caught up with the pending > submissions, so we should be pretty up to date now and ready for the > next dev release. Before I tag the beast could users do an svn update > and let me know how the build and run goes. Is anyone usi

Re: [osg-users] Testing of OSG SVN in prep for 2.3.8 dev release

2008-04-11 Thread Jean-Sébastien Guay
Hi again, replying to myself with some progress. > For some reason, > the additional dependencies list, for example: > > ..\..\lib\OpenThreads > ..\..\lib\osg > > instead of > > ..\..\lib\OpenThreads.lib > ..\..\lib\osg.lib > > so that the linker looks for OpenThreads.obj/osg.obj etc. instead

Re: [osg-users] How to create new OSG dll files and replace the old binaries

2008-04-12 Thread Jean-Sébastien Guay
Hello, > The osg binaries gets put where you want them (using CMake). You tell > CMake "where to build the binaries" and thats where you find the > generated .sln file and, if you're lucky, a bin folder. Actually, the bin/lib/share folders will be put in the directory specified by CMAKE_INSTAL

Re: [osg-users] CMakeLists FIND_PACKAGE(OpenGL)

2008-04-12 Thread Jean-Sébastien Guay
Hello Forest, > I am a beginner of cmake ,I find that there is a sentence > "FIND_PACKAGE(OpenGL)" int the CMakeLists.txt. >But I can't find the corresponding .cmake file in CMakeModules. >For example ,I find the FindOpenThreads.cmake file. Some FIND_* macros are built into CMake. Th

Re: [osg-users] Installing OSG in Ubuntu

2008-04-13 Thread Jean-Sébastien Guay
Hello Harold, > You'll need to install OpenGL headers as well as the OpenGL libs. >> OPENGL_INCLUDE_DIR(ADVANCED). In case that was not as specific as it could have been, you need to start up Synaptic or whatever other package manager you prefer and install the -devel versions of many packa

Re: [osg-users] Going for OpenSceneGraph-2.4 within the next two weeks

2008-04-15 Thread Jean-Sébastien Guay
Hi Robert, > Issues outstanding that I'm aware of are: > (...) > If you can think of anything else please speak up. No one replied to my message about using CMake 2.7.x on Windows/Visual Studio with the current OSG CMake config files. I'm still having problems because it seems that around CMa

Re: [osg-users] Going for OpenSceneGraph-2.4 within the next two weeks

2008-04-15 Thread Jean-Sébastien Guay
Hi Mike, > I haven't been following your CMake thread, there seems to be several > CMake versions being mentioned. > > Could you advise exactly which single CMake version I should use? Pls > keep in mind I'm not a CMake expert, I'm looking for stability and > results, not pushing the vanguard of

Re: [osg-users] Going for OpenSceneGraph-2.4 within the next two weeks

2008-04-15 Thread Jean-Sébastien Guay
Hi JP, > where are you getting these CMake packages from? On the CMake site it > says latest version is 2.4.8? Interesting, I thought the fact they had started making 2.7 snapshots meant that at least the 2.6 stable release was out... But it appears it isn't. See http://www.cmake.org/files/vC

Re: [osg-users] 3Dlabs GLSL repo is gone, long live the new GLSL repos

2008-04-15 Thread Jean-Sébastien Guay
Hi Mike, > Randi Rost, author of the GLSL "Orange Book" has taken up hosting > those resources at http://www.3dshaders.com/home/ so please update > your links. I'm also mirroring them at http://mew.cx/glsl/ Good news, those are indeed very useful resources. Thanks for the heads up. J-S --

Re: [osg-users] Going for OpenSceneGraph-2.4 within the next two weeks

2008-04-15 Thread Jean-Sébastien Guay
Hi JP, >> where are you getting these CMake packages from? On the CMake site it >> says latest version is 2.4.8? > > Interesting, I thought the fact they had started making 2.7 snapshots > meant that at least the 2.6 stable release was out... But it appears it > isn't. > > See http://www.cmak

Re: [osg-users] Going for OpenSceneGraph-2.4 within the next two weeks

2008-04-15 Thread Jean-Sébastien Guay
Hello Philip, > The change in library directory semantics is fairly low-key. You can > see an example of the differences below. The big difference is that > DLLs will be placed in CMAKE_RUNTIME_OUTPUT_DIRECTORY. I'm not sure how > this affects the PREFIX target property that CMake uses now f

Re: [osg-users] Going for OpenSceneGraph-2.4 within the next two weeks

2008-04-15 Thread Jean-Sébastien Guay
Hi Robert, > My ideal is that the OSG build system would work with 2.4 and 2.6 - if > that's possible, if not then run with the present CMake version. > > If we can't get CMake2.6 compatibility right away then perhaps should > drop this from a must have for OSG-2.4. OK, I'll keep trying to wor

Re: [osg-users] Disabling mouse cursor

2008-04-15 Thread Jean-Sébastien Guay
Hi Renan, > I begun reading a thread by Guy in which he talked about disabling > mouse cursor, and so I did it: I've instantiated an > osgViewer::GraphicsWindow object, gw, and used gw.useCursor(false), but > nothing happened. I've also tried some other operations, like resizing > the wi

Re: [osg-users] Linker error when using "createTexturedQuadGeometry" in debug

2008-04-16 Thread Jean-Sébastien Guay
Hi Erlend, > I get a Linker error when using "createTexturedQuadGeometry" in debug, > but no error in release, see attachment for error output. > i use osg 2.3.7 on vista, and the function is called in a ref class. Check your linker settings, they can be different in debug and release so you mi

[osg-users] Getting the model matrix in the vertex shader.

2008-04-16 Thread Jean-Sébastien Guay
Hello, In my current project, I have 3 slave cameras rendering to texture with offsets in their view matrices, and then another camera reassembling the images with a deformation to map it onto a half-sphere dome (similar to osgdistortion --dome). I'm trying to fix the problem where view-depend

Re: [osg-users] Getting the model matrix in the vertex shader.

2008-04-16 Thread Jean-Sébastien Guay
Hi Mike, > just a quick thought, but have a look at the code that sets up the > "osg_" predefined GLSL uniforms. that feature was added pre-OSG 1.0, > and may have drifted during the viewer rework moving into OSG 2.x. > dont know how many folks actually use those uniforms, and thus how > much exe

Re: [osg-users] Getting the model matrix in the vertex shader.

2008-04-16 Thread Jean-Sébastien Guay
Hi Robert, > Using a light source that is fixed in the world coordinates, or one > that is not directional i.e. a positional light source that is placed > at the eye point resolves the shading problem. Well, yes, that resolves that specific problem. But what if I was using view-dependent shadow

Re: [osg-users] Getting the model matrix in the vertex shader.

2008-04-16 Thread Jean-Sébastien Guay
Hi Mike, Just a side question, is it still the case on modern video cards (like nVidia 8800 and up) that the GPU will execute both sides of an if-then-else statement and choose the right value when both are available? I just want to know if I'm better off making a really general shader that ch

Re: [osg-users] Getting the model matrix in the vertex shader.

2008-04-16 Thread Jean-Sébastien Guay
Hi Robert, > The main cameras view matrix could be added as an extra uniform, the > main cameras projection matrix too? That's what I'm doing, with the code I posted at the beginning of the thread, but it doesn't work, and I was wondering if I could get some help from someone who would have don

Re: [osg-users] When must you use SingleThreaded threading model

2008-04-17 Thread Jean-Sébastien Guay
Hi Robert, > Some of these examples are probably single threaded purely from being > overly conservative in the early days of osgViewer and the new > threading models, others may require SingleThreaded because of > assumptions made in the code which mean the code isn't thread safe. If you remembe

Re: [osg-users] Cyclic graphs?!

2008-04-17 Thread Jean-Sébastien Guay
Hi Art, >> However let us think on something like extended scene >> graphs where cycles are also more or less possible ;-) >> >> Does anybody already made some thoughts on that? > > Maybe you've got a cool idea that requires that kind of structure [...] I concur with Jason, and I think the ques

Re: [osg-users] When must you use SingleThreaded threading model

2008-04-17 Thread Jean-Sébastien Guay
Hi Paul, > In a nutshell, if any code executed by the cull or draw threads (such as > your own callbacks or custom nodes) isn't thread safe, then you must use > SingleThreaded. With all due respect, I would reword that: "if any code executed by the cull or draw threads (such as your own callback

Re: [osg-users] error compiling last svn OSG

2008-04-18 Thread Jean-Sébastien Guay
Hi David, > i´m doing the checkout from this url > http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.3.8 That refers to the tag directly, so it's identical to the 2.3.8 tarball you had. You won't get any subsequent updates. Check out from http://www.openscenegraph.org/

Re: [osg-users] Geometry

2008-04-18 Thread Jean-Sébastien Guay
Bonjour Vincent, > this is simple : I've a node, already with a texture, and I want to put > a second texture on it. BUT, the second texture have to be well > positioned on the node, without depending on the Geometry's texture > coordinates... Geometry can (and should) have texture coordinates

Re: [osg-users] Geometry

2008-04-18 Thread Jean-Sébastien Guay
Bonjour Vincent, > ok so if I understand well, i can set a second array of coordinate of > texture. but for that I need the geometry... and i only can get the > drawable from a geode... so how can I get the geometry ? Use a NodeVisitor to get to the geode you want (only you can know which one

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.3.9devrelease

2008-04-18 Thread Jean-Sébastien Guay
Hi Robert, > Could users do an svn update, build and run to see if the SVN version > is ready for 2.3.9? Thanks in advance, Looks good. Vista 32-bit, VS2005, CMake 2.4.8 J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED]

Re: [osg-users] When must you use SingleThreaded threading model

2008-04-18 Thread Jean-Sébastien Guay
Hi Paul, > Instead, if the question were worded as: "How can I avoid having to use > SingleThreaded?", then certainly I would have phrased my answer similar to > your post below. I certainly did not want to sound confrontational... Sorry if that was how I came through. My answer to the question

Re: [osg-users] Prep for OpenSceneGraph-2.4 release

2008-04-21 Thread Jean-Sébastien Guay
Hi Robert, > I have started putting together the "press" release for the > OpenSceneGraph-2.4, this type of work really is not my strong point so > I'd appreciate review of this, suggestions for fixes/additions. It's > up on the wiki at: Looks good on the whole. I've fixed a few small issues (da

Re: [osg-users] Prep for OpenSceneGraph-2.4 release

2008-04-21 Thread Jean-Sébastien Guay
Hi Robert, > I scanned the ChangeLog between 2.2 and now and there is so much there > it's hard to distill down, things that might seen minor to me might be > huge to others, and visa-versa. I'd encourage users to review the > ChangeLog since October and see if anything important to them has been

Re: [osg-users] OpenSceneGraph-2.3.10 dev release tagged

2008-04-22 Thread Jean-Sébastien Guay
Hi Paul, > I believe it's a configuration > issue on Mario's system, probably related to the fact that he recently > upgraded his 3rd party dependencies, Most likely. If it helps, I've seen cases when switching from the 3rdParty zip file to Mike's SVN where CMake would only detect the new freet

Re: [osg-users] Spotlight only affecting parts of scene despite changesto root stateSet

2008-04-22 Thread Jean-Sébastien Guay
Hi Chris, >> I can think of a couple weird things we do that might affect >> things since I'm not sure how they interact with LightSource nodes: Why don't you make a simple test case, with only the runway, the aircraft, and the spotlight? I often make a little tester using applications/osgview

[osg-users] Active stereo support in OSG?

2008-04-23 Thread Jean-Sébastien Guay
Hi everyone, I'd like to ask if anyone has experience using active stereo with OSG. To be more precise, the hardware we're looking to use is Mirage HD3K projector nVidia Quadro FX 5600 video card nuvision emitters and 60GX LCD shutter glasses Now, I think this setup requires (and supports) quad

Re: [osg-users] Active stereo support in OSG?

2008-04-23 Thread Jean-Sébastien Guay
Bonjour Luc, > I work with nVidia Quadro FX 5600 and nuvision emitters and 60GX LCD shutter > glasses on a daily basis. > OSG will work out of the box in QUAD_BUFFER mode. Excellent, that's the news I wanted to hear! I knew about the environment variables, I was just wondering if it was a def

Re: [osg-users] Active stereo support in OSG?

2008-04-23 Thread Jean-Sébastien Guay
Hi Bob, Thanks for the input. >> OSG works very well with our setup. The only piece that is currently missing >> is configs for the various physical geometric forms our display surfaces can >> take. I think this is all very close, however. You mean about having to use environment variables ins

Re: [osg-users] Active stereo support in OSG?

2008-04-23 Thread Jean-Sébastien Guay
Hi Bob, > My goal here is to create .cfg files that describe orientation of the > display surfaces. I suppose env variables would work for simple cases, > but I need to be able to put my displays into a non planar config - > orthogonal surfaces. Hmmm, that would be interesting for us too, but

Re: [osg-users] Please test SVN of OpenSceneGraph

2008-04-23 Thread Jean-Sébastien Guay
Hi Robert, > I haven't yet received any update on the Windows/FreeType As Paul and I mentioned (you probably just didn't see it in the rest of the list traffic) this was surely caused by a stale CMakeCache.txt or something specific to that user. No one else has experienced this (except when w

Re: [osg-users] Please test SVN of OpenSceneGraph

2008-04-23 Thread Jean-Sébastien Guay
Hi Robert, > The build itself seems to be going fine. I'll let you know when it > finishes. Yep, built fine. So the only issue I see before a 2.4 release on Windows is the missing headers in the generated project files for the core projects. I can't see why your added IF(APPLE) and ADD_LIBRARY

Re: [osg-users] Please test SVN of OpenSceneGraph

2008-04-24 Thread Jean-Sébastien Guay
Hi Robert, > Small suggestion: is it possible to remove references to freetype219 > from FindFreeType.cmake? > This version does not works with 2.3.10 anyway (and helps generate my > error...) That's a good idea, would help remove these errors. J-S -- _

Re: [osg-users] Please test SVN of OpenSceneGraph

2008-04-24 Thread Jean-Sébastien Guay
Hello Mario, > Downloaded and installed FreeType 2.3.5 from > http://gnuwin32.sourceforge.net/downlinks/freetype-bin-zip.php > Updated FREETYPE_LIBRARY AND FREETYPE_LIBRARY_DEBUG in Cmake (my fault: > I was pointing to the wrong library) > So maybe it is better for 2.4 to upgrade the 3rdParty Zi

Re: [osg-users] using the .curl plugin

2008-04-24 Thread Jean-Sébastien Guay
Hi all, > Not being familiar w/ that plugin, what's the basic method of > operation for testing? I'd like to see it (or at least hear about it) > actually working. I'd also like a test case for the curl plugin. I noticed that CMake picked up Mike's curllib, and the plugin is being compiled, but

Re: [osg-users] OpenSceneGraph-2.3.11 dev release/ 2.4 rc3 released

2008-04-24 Thread Jean-Sébastien Guay
Hi Robert, > I have just tagged 2.3.11, the release candidate 3 for OSG-2.4, Built fine here (Vista 32bit, VS2005). All tested examples run fine. Still would like to see a command line to test the curl support, as it's pretty much the only new feature I haven't tested yet. J-S --

Re: [osg-users] OpenSceneGraph-2.3.11 dev release/ 2.4 rc3 released

2008-04-24 Thread Jean-Sébastien Guay
Hello Robert, > I haven't yet uploaded a paged database to openscenegraph.org, but I > guess we could just reference the SVN repository directly: > >osgviewer > http://www.openscenegraph.org/svn/osg/OpenSceneGraph-Data/trunk/cow.osg > set OSG_FILE_PATH= > echo OSG_FILE_PATH OSG_FILE_PATH

Re: [osg-users] OpenSceneGraph-2.3.11 dev release/ 2.4 rc3 released

2008-04-24 Thread Jean-Sébastien Guay
Hi Mike, >> > echo OSG_FILE_PATH >> OSG_FILE_PATH > > heh perhaps instead, but your point taken: > echo %OSG_FILE_PATH% Of course you're right... D'oh. :-) J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] ht

Re: [osg-users] OpenSceneGraph 2.4 released

2008-04-25 Thread Jean-Sébastien Guay
> I have just tagged OpenSceneGraph-2.4 stable release and update the > front page & downloads pages with new release, you can grab 2.4 from > the downloads page: Congrats to Robert and thanks to all who helped, be it with implementing new features, testing, bug fixes, suggestions, etc. Great wo

Re: [osg-users] OpenSceneGraph 2.4 released

2008-04-25 Thread Jean-Sébastien Guay
Hi Robert, > I have just tagged OpenSceneGraph-2.4 stable release > osgversion OpenSceneGraph Library 2.4.0 Woohoo! (this is from SVN, Windows Vista, VS2005) BTW, will there be a VPB stable release soon as a result of this OSG stable release? Thanks, J-S -- ___

Re: [osg-users] OpenSceneGraph 2.4 released

2008-04-25 Thread Jean-Sébastien Guay
Hi Robert, > I've got more dev work to do on VirtualPlanetBuilder before it's ready > 1.0. The work should be complete for mid May, with hopefully a > VPB-1.0 release for the end of the May. Excellent, looking forward to it. Good work, J-S -- __

Re: [osg-users] The 3rdParty_Win32binaries_2005_05_10.zip

2008-04-28 Thread Jean-Sébastien Guay
Hello GuiYe, > The 3rdParty_Win32binaries_2005_05_10.zip > > > should update.If it does not updat, many peopel can't compile OSG2.4!And > in China,the svn is so slowly! > Thank you! Robert has no

Re: [osg-users] osg 2.4 Wrapper Build Errors in VS 7.1

2008-04-28 Thread Jean-Sébastien Guay
Hi Donald, > osgViewer\View.cpp(118) : error C2947: expecting '>' to terminate > template-argument-list, found '>>' > osgText\Text3D.cpp(96) : error C2947: expecting '>' to terminate > template-argument-list, found '>>' > osgText\Text.cpp(102) : error C2947: expecting '>' to terminate > templat

Re: [osg-users] OSG 2.4.0 win32 binary installer available

2008-04-29 Thread Jean-Sébastien Guay
Hi Mike, > Some more OSG 2.4.0 releases at http://mew.cx/osg/ ... You should probably update your "My OSG People page" link to point to the new wiki, i.e. http://www.openscenegraph.org/projects/osg/wiki/Community/People/MikeWeiblen Enough newbies get brought to the old wiki by Google searches

Re: [osg-users] runtime dll error with osg 2.4

2008-04-29 Thread Jean-Sébastien Guay
Hello David, > it gives me this error "This application has failed to start because > ot9-OpenThreadsd.dll was not found. Reinstalling the application may fix > this problem" > > the point is that compiling the osg 2.4 generates an > ot10-OpenThreadsd.dll and ot10-OpenThreads.dll, maybe someon

Re: [osg-users] osgPlugins directory name change?

2008-04-29 Thread Jean-Sébastien Guay
Hi Andy, > Hi. Our windows plugin directory used to be named osgplugins- number>. Now they seem to be osgPlugins-. To my knowledge, on Windows and Linux, it has always been osgPlugins- (with a capital P). I haven't seen any change there. J-S -- ___

Re: [osg-users] problems with a new geometry

2008-04-30 Thread Jean-Sébastien Guay
Bonjour Vincent, > You're write, it's my ref_pr !! > I was searching in another direction, so I haven't saw it. In case it was not specifically mentioned, you have essentially two choices: A) return billboard.release() instead of billboard.get() B) don't use a ref_ptr but just a osg::Billboard*,

Re: [osg-users] Monday's User meeting in Paris

2008-04-30 Thread Jean-Sébastien Guay
Hi Art, > I have updated the Community/Past Event webpage and > placed a picture shooted in the pub after the official > meeting time. Nice picture, any chance you can list the people who are in the photo? J-S -- __ Jean-Sebastien Guay[EM

Re: [osg-users] Can't build OSG 2.4 on Windows following GettingStarted guide

2008-05-01 Thread Jean-Sébastien Guay
Hi Gordon, > Ben YOU can update the Wiki page if you think it wrong. and place the > correct info up there it is a wiki after all ;) That particular page is protected, I assume only Robert and the webmaster can edit it... I agree that getting the files from SVN is not a big deal. If you don

Re: [osg-users] Can't build OSG 2.4 on Windows following GettingStarted guide

2008-05-01 Thread Jean-Sébastien Guay
Hi Mike, > I do not include the actual upstream source archives, but I do include > a script with exact URLs that will pull all those upstream archives > using wget. So getting the sources is one wget away, assuming the > upstream site hasn't stopped serving the file. OK, point taken. Thanks. (O

Re: [osg-users] problem compiling OSG2.4 on MinGW

2008-05-05 Thread Jean-Sébastien Guay
Hi Philip, The Find modules distributed as part of OSG with CMake search C:/Program Files/OpenSceneGraph/lib at configure time (not sure why). Because that's where the Win32 binary installer puts the OSG libs and 3rd party libs. It's one of the possible locations where they might be on a sys

Re: [osg-users] simple shadows

2008-05-05 Thread Jean-Sébastien Guay
Hi Zoltan, There is osgShadow, but it's rather short on examples. Or may-be I haven't seen them ? The example is called osgshadow... ;-) In short, it's pretty simple: 1. Your root node (or the root node of the subgraph which you want to have shadows) should be an osgShadow::ShadowedScene (s

Re: [osg-users] simple shadows

2008-05-05 Thread Jean-Sébastien Guay
Hi Zoltan, While --sm, --sv, --pssm and --ssm don't (on my setup : Linux OpenSuSE 10.3, with ATI card). Which ATI card, which drivers? I hear PSSM has troubles between ATI and nVidia cards, and doesn't work in recent versions either. And as I said SV doesn't seem to work at all. But SM an

Re: [osg-users] simple shadows

2008-05-05 Thread Jean-Sébastien Guay
# osgshadow --ssm -2 --noUpdate glLinkProgram "" FAILED Program "" infolog: Fragment shader(s) failed to link, no vertex shader(s) defined. Fragment Shader not supported by HW # First message: A fragment shader without a vertex shader is certainly legal, it should just use fixed-function ve

Re: [osg-users] problem compiling OSG2.4 on MinGW

2008-05-06 Thread Jean-Sébastien Guay
Hi Philip, This hack should probably be removed from the OSG's build system in favor of having people use Mike's 3rd party dependencies repository directly (which I thought most people already do anyways?) FWIW: Not having looked at the actual CMake code for a while, I believe the first pla

Re: [osg-users] Freetype plugin doesn't appear in project list (OSG 2.4.0, Cmake 2.4.8, Vista, Vis C++ express)

2008-05-07 Thread Jean-Sébastien Guay
Hi David, All slightly wierd CMake behaviour , but all fixed now through manually pointing _freetype and _ft2build. Maybe something to do with non-standard 3rdParty location? What is that non-standard 3rdParty location? You mentioned your dependencies are in D:/Code/3rdparty/include, but whe

[osg-users] osgForge: what's the status?

2008-05-07 Thread Jean-Sébastien Guay
Hello Robert et al, First of all, an announcement: I have finished my Masters. My thesis was accepted unanimously and apart from some small corrections, the comments were good. I'm happy! :-) I was thinking of publishing my Masters project under the OSGPL. It's an interesting program (at lea

Re: [osg-users] MultiThreads in OSG

2008-05-07 Thread Jean-Sébastien Guay
Hi Zoltan, I think what Robert meant was that threading is a complex topic if you want to dive in and code it all yourself. osgViewer takes care of all this for you, so you can use it and have your application multi-threaded without having to deal with that complexity. Think of it as an abstr

Re: [osg-users] osgForge: what's the status?

2008-05-07 Thread Jean-Sébastien Guay
Hi Jeremy, Congratulations! Thanks! Don't be afraid of googlecode--it's quite awesome... I'm sure it is, but if there's going to be an osgForge it would make sense for it to be hosted there. I can always put it on googlecode and move it when/if osgForge gets set up. J-S --

Re: [osg-users] osgForge: what's the status?

2008-05-07 Thread Jean-Sébastien Guay
Hi Cedric, If it can helps i have space on my server, so if someone wants to start something i can share my place, instanciate a vserver osgForge. If one is interested he can send me a ssh key and i will provide the space and a fresh linux distrib ready to use. I was actually asking the ques

Re: [osg-users] osgForge: what's the status?

2008-05-07 Thread Jean-Sébastien Guay
Hi Robert, Congrats on completing the Master. Thanks! W.r.t osgforge, this is already up and running - VirtualPlanetBuilder, osgProducer and Present3D are the two projects of mine that are hosted, osgLua, osgPython, osgDotNet are others. What's the URL? osgforge.org gives me: _

Re: [osg-users] Problem building OpenSceneGraph on CentOS

2008-05-07 Thread Jean-Sébastien Guay
Hello Srikanth, I am getting this error while building a plugin.May I know what is this CURL plugin can I turn it off ? You need the libcurl development libraries. Perhaps there's an option in CMake to disable building libcurl, I don't know. This is my third post to the community and let m

Re: [osg-users] osgPPU upcoming v0.2 release - please test svn version

2008-05-07 Thread Jean-Sébastien Guay
Hello Art, Hence I would like to ask you to test osgPPU on your systems. Builds fine here (Windows Vista, Visual C++ 2005). I have run the viewer and both the hdr and dof examples, all run fine. Good work! J-S -- __ Jean-Sebastien Guay

Re: [osg-users] OSG 2.4, CMake 2.6 and Visual C++ 2008: Missing .lib extension for internal dependencies causes linker error

2008-05-08 Thread Jean-Sébastien Guay
Hello Thomas, Could anyone let me know if this is likely a misconfiguration of mine or if this really is a bug that should be addressed/fixed in the next release of the OSG library? I reported this about a week before the 2.4.0 stable release, but CMake 2.6 was not officially released yet, so

Re: [osg-users] Back online but hundreds of posts to go...

2008-05-08 Thread Jean-Sébastien Guay
Hello Paul, PS Having everybody edit the wiki under user "osg" doesn't help there. Perhaps we should allow account creation on the wiki? I totally agree, and also disable anonymous edits and the osg (or any other publically accessible account). That would make people accountable for their ed

Re: [osg-users] OSG 2.4, CMake 2.6 and Visual C++ 2008: Missing .lib extension for internal dependencies causes linker error

2008-05-08 Thread Jean-Sébastien Guay
Hi Robert, Thomas, As to whether its a CMake bug or an OSG build system compatibility problem w.r.t CMake 2.6 I don't know yet, once things shake down a bit more we'll know more. Have you taken a look at the lines in question in CMakeModules/OsgMacroUtils.cmake? I honestly can't figure out wh

Re: [osg-users] OSG 2.4, CMake 2.6 and Visual C++ 2008: Missing .lib extension for internal dependencies causes linker error

2008-05-09 Thread Jean-Sébastien Guay
Hi Paul, I don't know why the file tries to specify a different extension for IDE vs non-IDE, nor do I know how this worked using CMake 2.4.x. Should we just submit this as a fix and see who screams? That's what I think we should do too. Asking on the list about why this was needed didn't eli

Re: [osg-users] OSG 2.4, CMake 2.6 and Visual C++ 2008: Missing .lib extension for internal dependencies causes linker error

2008-05-09 Thread Jean-Sébastien Guay
Hi Thomas, Good to know someone is taking this on, thanks! This CMake warning can be fixed as described in the message - and the default (CMP0003 OLD) seems to be working ok. But that isn't a fix, it's a workaround... Someday, CMake will remove the old behaviour (that's what deprecated means

Re: [osg-users] OSG 2.4, CMake 2.6 and Visual C++ 2008: Missing .lib extension for internal dependencies causes linker error

2008-05-09 Thread Jean-Sébastien Guay
Hi Robert, The lines in OsgMacroUtils.cmake must have some reason for their existence. Of course, but I cannot figure out what that reason is. 1. They cause a problem with CMake 2.6 which is now officially released... 2. Removing them (the fix for CMake 2.6) doesn't seem to cause a problem

Re: [osg-users] SpreadingTheNews about OSG2.4

2008-05-09 Thread Jean-Sébastien Guay
Hi Robert, just a reminder about pkg files to updated on the archive 2.4 and openscenegraph-data archive not yet available on the website Also the doxygen on the site should be updated to 2.4 status. CC'ing Jose Luis (I think he's the one to do it). http://www.openscenegraph.org/documentati

Re: [osg-users] Complete garbage in OSG / XP / multi monitor / multi threaded / NVidia

2008-05-09 Thread Jean-Sébastien Guay
Hi Wojtek, Problem affects DrawArrays with TriangleStrips and TriangleFans as primitives. Also happens when DrawArrays are precompiled into display lists. Apllication must be run multithreaded with main thread doing window / GL context setup and worker thread doing OpenGL rendering. Problem

Re: [osg-users] OSG 2.4, CMake 2.6 and Visual C++ 2008: Missing .lib extension for internal dependencies causes linker error

2008-05-09 Thread Jean-Sébastien Guay
Hello Robert, With the aim of tracking down the introduction of this workaround I've gone through the svn logs for OsgMacroUtils.cmake and it looks like the revision of importance is 7865 - this just so happens to be the latest update to OsgmacroUtils so is a pretty recent change: Hmm, interes

Re: [osg-users] OSG 2.4, CMake 2.6 and Visual C++ 2008: Missing .lib extension for internal dependencies causes linker error

2008-05-09 Thread Jean-Sébastien Guay
Hi Bill, I am not quite sure what is going on, so perhaps someone can explain it to me... F(NOT MSVC_IDE) TARGET_LINK_LIBRARIES(${TRGTNAME} optimized "${OUTPUT_LIBDIR}/${LINKLIB}.lib" debug "${OUTPUT_LIBDIR}/${LINKLIB}${CMAKE_DEBUG_POSTFIX}.lib") ELSE(NOT MSVC_IDE)

Re: [osg-users] OSG 2.4, CMake 2.6 and Visual C++ 2008: Missing .lib extension for internaldependencies causes linker error

2008-05-09 Thread Jean-Sébastien Guay
Hi Paul, After reading the description, I'd say the change simply contains a bug. There is no mention of why the macro leaves ".lib" off the library name in the VS IDE build case. It looks like, possibly, a cut and paste error. I looked at the file as it was before that change, and it did *not

Re: [osg-users] OSG Node to Mesh

2008-05-09 Thread Jean-Sébastien Guay
Hello Deepu, I am working on a simulation project in which I have to define an OSG node in the physics world (Bullet Physics). Can any one guide me towards a method by which I can convert an OSG node to a mesh so that I can define it in the physics world. In general, you would wr

Re: [osg-users] Complete garbage in OSG / XP / multi monitor / multi threaded / NVidia

2008-05-09 Thread Jean-Sébastien Guay
Hi Wojtek, As far as I know you did not see this under Vista. This particular bug shows only in XP. Indeed, you remember correctly. Btw. Can you check another piece of code ie: my modified prerender bug repro ? This might be related to threading handler problems you reported. I have posted

Re: [osg-users] OSG 2.4, CMake 2.6 and Visual C++ 2008: Missing .lib extension for internal dependencies causes linker error

2008-05-09 Thread Jean-Sébastien Guay
Hi Bill, You should not have to add .lib, CMake should do that for you. If these are libraries that CMake is building as part of the OSG build, then you should only be linking to the target name, and not messing around with low level .lib type of stuff. That's what we were doing, and it wor

Re: [osg-users] OSG 2.4, CMake 2.6 and Visual C++ 2008: Missing .lib extension for internal dependencies causes linker error

2008-05-09 Thread Jean-Sébastien Guay
Hi Bill, Will this correctly append the "d" suffix for debug builds? That is, "osg.lib" for release, and "osgd.lib" for debug. Appending "d" to the base library file name is one of the tasks that this macro performs, so if we're going to get rid of the macro, I want to make sure we still have

Re: [osg-users] Going for OpenSceneGraph-2.4 within the next two weeks

2008-05-09 Thread Jean-Sébastien Guay
Hi Philip, FYI: the above code is not right. I misunderstood the way CMake 2.6.0 works with respect to plugins (aka MODULE libraries). The proper way to ensure that plugins get dumped into a "lib" folder for Linux and the DLLs get dumped into a "bin" folder for Windows (within the build tree

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