Re: File size limit?

2013-10-10 Thread Sergio Mucino
I guess I'll have to bring these suggestions up to the CG Sup. Not really my call here. Thanks a lot for bringing it up! I just need to get these files out today. Anyway, it seems we've found a workaround. But thanks again for the suggestions Christopher! *Sergio Mucino* Lead Rigge

Re: Friday Flashback #141

2013-10-11 Thread Sergio Mucino
Ahhh, the days... I do remember a lot of that material, but on a different edit. I remember thinking that Softimage had the coolest demo reels ever :-) . I've actually been giving thought to starting a little "old times" gallery. I still have some of the old brochure

Re: Autodesk´s Sales model

2013-10-15 Thread Sergio Mucino
Autodesk is for some reason following Adobe's footsteps quite accurately. Adobe started selling suites... Adesk did. Adobe goes rental... Adesk follows. I really can't tell how positive or not the change will be, and what it will mean for the future of the tools... I gues

Secondary shapes woes

2013-10-16 Thread Sergio Mucino
Hopefully, this will be a simple question. We've got a hand model in one of our shots who's shape has changed a bit. We have a new model for the new shape that was modified to a very specific shape at a specific frame. The problem is that the old model is point cached in

Re: Secondary shapes woes

2013-10-16 Thread Sergio Mucino
Well, I managed to reorder the operators to work (deleting the point cache, applying the shape, and reloading the point cache), but it's not working as expected. I'll have to figure out something else. Cheers! On 16/10/2013 2:46 PM, Sergio Mu

Re: Autodesk´s Sales model

2013-10-17 Thread Sergio Mucino
I really don't think you'll EVER get point B in your list from Autodesk. The best you can do to sort of extrapolate into something similar is keep an eye on whatever's going on at Autodesk Labs. That's it. Anyone who believes they can convince, beg, or coerce AD to reveal

Re: Secondary shapes woes

2013-10-17 Thread Sergio Mucino
On 16 October 2013 21:09, Sergio Mucino <sergio.muc...@modusfx.com> wrote: Well, I managed to reorder the operators to work (deleting the point cache, applying the shape, and reloading the point cache)

Global Python interpreter?

2013-10-17 Thread Sergio Mucino
I can't be sure about this, but it seems like each tab in the Script Editor spawns its own (local) instance of the Python interpreter. If I create a function in a script on one tab, I cannot call it from within a different tab. Does anyone know of a way of evaluating "glo

Re: Global Python interpreter?

2013-10-17 Thread Sergio Mucino
to every new instance of the scripting engine. So, maybe put that code in a module, or in a special custom command that you keep around for that purpose? On Thu, Oct 17, 2013 at 11:33 AM, Sergio Mucino <se

Re: Global Python interpreter?

2013-10-17 Thread Sergio Mucino
mplate that allows you to dump in, alter, or remove anything from a transitional module is pretty easy to produce and will be a good investment of your time. On Fri, Oct 18, 2013 at 5:50 AM, Sergio Mucino &

Re: Friday Flashback #142

2013-10-18 Thread Sergio Mucino
Oh, yes! They actually looked pretty attractive until you took a deeper dive into the specs. Their semi-proprietary Windows install, the controlled hardware, and especially, the shared memory design between the system and the graphics pipeline became deal breakers. I gues

Re: Global Python interpreter?

2013-10-21 Thread Sergio Mucino
Thanks Raffaele. Yes, in both applications I've used (Maya and Max) this is how it works. Any functions and variables I declare or define at the global scope remain in memory throughout the session. This makes it very easy to iterate over different version of tool develop

Re: Global Python interpreter?

2013-10-22 Thread Sergio Mucino
ed safety and structure. On Tue, Oct 22, 2013 at 12:51 AM, Sergio Mucino <sergio.muc...@modusfx.com> wrote: Thanks Raffaele. Yes, in both applications I've used (Maya and Max) this is how

Re: Global Python interpreter?

2013-10-22 Thread Sergio Mucino
working will trickle to your Maya work as well after a while with its added safety and structure. On Tue, Oct 22, 2013 at 12:51 AM, Sergio Mucino <sergio.muc...@modusfx.com> wrote: Thanks Raffaele.

Re: physX collisions

2013-10-22 Thread Sergio Mucino
I've never used dynamics in SI, but I see a sliding constraint in the list of constraints... maybe that's what you need (for the movement)? For the aim, maybe there are other constraints that can help... On 22/10/2013 12:28 PM, Paul Griswold wrote:

Re: physX collisions

2013-10-22 Thread Sergio Mucino
On Tue, Oct 22, 2013 at 1:47 PM, Sergio Mucino <sergio.muc...@modusfx.com> wrote: I've never used dynamics in SI, but I see a sliding

Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Sergio Mucino
I have a mesh that I need to have deform by another. I cannot do a GATOR weight transfer because the source mesh is being driven by an ICE tree reading and setting point positions, not by weights. I was wondering what would be the best way to achieve this. I did a little

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Sergio Mucino
My other problem is that in some parts, this mesh I'm trying to fit overlaps other meshes, so It needs to be deformer by more than one source mesh. On 24/10/2013 3:42 PM, Sergio Mucino wrote: I have a mesh that I need to have defo

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Sergio Mucino
ing to follow... ugh... On 24/10/2013 3:45 PM, Sergio Mucino wrote: My other problem is that in some parts, this mesh I'm trying to fit overlaps other meshes, so It needs to be deformer by more than one source mesh. On 24/10/20

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Sergio Mucino
i would look into an ICE solution, store the locations in modeling stack, create a deformer in animation, and freeze the modeling stack On Thu, Oct 24, 2013 at 1:05 PM, Sergio Mucino <sergio.muc...@modusfx.com>

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Sergio Mucino
Deformer... Really, I've had much better luck with CageDeform than Maya's WrapDeformer, which tends to be unstable and poppy. Have you tried different settings here? Is there an ICE CageDeform out there? [cid:image001.jpg@01CED0D8.1A091800] On 10/24/2013 2:05 PM, Sergio Mucino wrote:

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Sergio Mucino
Sorry, I meant I picked the mesh to use as a Cage in the Get Data node On 24/10/2013 5:20 PM, Sergio Mucino wrote: Thanks a lot Steve. This looks like could do the trick. However, I'm having some problems with it. It seems my target

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Sergio Mucino
There is. All scale components are set to 1, and all Rot/Pos components to 0. What is this for? I don't think I had seen it before... On 24/10/2013 5:16 PM, Grahame Fuller wrote: Static_Kinestate property already on the object before

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Sergio Mucino
data they need, but I'm not really sure what... any help is welcome. Thanks again! On 24/10/2013 5:02 PM, Steven Caron wrote: sorry to tease... start by trying the 'deform by hull' compound. On Thu, Oct 24, 2013

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Sergio Mucino
you're not currently using it as a deformer then you can safely get rid of it, then try to add the object as a cage deformer again. A new property will get created with the current transform values. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autod

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Sergio Mucino
013 5:44 PM, Sergio Mucino wrote: Looks like I will have a few problems here... 1. I cannot reduce the cage polygon count. Actually, it is a hi-res model (not crazy polygon counts, but still). I need to attach to it a copy of itself, but with lots of pol

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Sergio Mucino
be copied to a new object (the old ones will be left alone). As long as you don't freeze the Extract Polygons operator, it should update properly. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino Sent: Thursday,

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Sergio Mucino
:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino Sent: Thursday, October 24, 2013 2:50 PM To: softimage@listproc.autodesk.com Subject: Re: Equivalent to Maya's Wrap

Re: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Sergio Mucino
This is definitely gonna work. Thanks Grahame! I'll continue tomorrow. On 24/10/2013 5:54 PM, Sergio Mucino wrote: Ah, if I had known that... :-) I spent like half an hour deleting polys on my copy. But of course, I ended up w

Finding polygons...

2013-10-28 Thread Sergio Mucino
Okay, this is going to be a real long shot... Lets say you have a null sitting squarely at the center of a polygon. Is there a way to select said polygon, based on the selected null? In other words, I want to select the null, and I want to be able to select the polygon th

Re: Finding polygons...

2013-10-28 Thread Sergio Mucino
-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino Sent: Monday, October 28, 2013 2:36 PM To: softimage@listproc.autodesk.com Subject: Finding polygons...   Okay, this is going to be a real long

Re: Finding polygons...

2013-10-29 Thread Sergio Mucino
luster: newCns.Parameters('tangent').Value = True newCns.Parameters('upvct_active').Value = True xsi.CloseUndo() main() On Mon, Oct 28, 2013 at 6:11 PM, Sergio Mucino <sergio.muc...@modusfx.com>

SI selections driving me nuts...

2013-10-29 Thread Sergio Mucino
Okay. I'm not sure if there's a preference for this, but I REALLY want to turn it off. This is what I'm doing... 1. Go into Polygon selection mode. For some reason, the selection tool is set to Raycast, so I'll switch it back to Rectangle. 2. Select some polygons.

Re: SI selections driving me nuts...

2013-10-29 Thread Sergio Mucino
. SI remembers the last tool I used when changing between selection modes. How are you changing your selection modes? On Wed, Oct 30, 2013 at 1:10 AM, Sergio Mucino <sergio.muc...@modusfx.com> wrote: Okay. I'm not sure if there's a preference for this, but I REALLY want to turn i

Re: SI selections driving me nuts...

2013-10-29 Thread Sergio Mucino
I've noticed it goes back to Raycast in step 5, when I go back to Polygon selection mode. I'll see if I can find a preference for the selection method for said mode. On 29/10/2013 1:13 PM, Sergio Mucino wrote: I use the pop-over m

Re: Equivalent to Maya's Wrap Deformer...

2013-10-29 Thread Sergio Mucino
ll ears. Before anyone suggests this one... GATOR is not an option (the original coat uses a very complex system of layered deformations involving envelopes, lattices, and ICE trees. GATOR seems to ignore a lot of these things). Cheers!! On 24/10/2013 6:03 PM, S

Re: Equivalent to Maya's Wrap Deformer...

2013-10-29 Thread Sergio Mucino
On Tue, Oct 29, 2013 at 12:16 PM, Sergio Mucino <sergio.muc...@modusfx.com> wrote: Reviving this topic... I got back to working on this issue, and found a couple of issues.

Re: Equivalent to Maya's Wrap Deformer...

2013-10-29 Thread Sergio Mucino
tes, ref models, and ICE optimizations On Tue, Oct 29, 2013 at 12:16 PM, Sergio Mucino <sergio.muc...@modusfx.com> wrote:

Re: Equivalent to Maya's Wrap Deformer...

2013-10-29 Thread Sergio Mucino
nd scale support. Jeremie On 29 October 2013 12:55, Steven Caron <car...@gmail.com> wrote: you might be able to skip the 'extraction' step because ICE might be faster. On Tue, Oct 29, 2013 at 12:49 PM, Sergio Mucino <sergio.muc...@modusfx.com> wrote: Thanks a lot Jeremie!

Re: SI selections driving me nuts...

2013-10-30 Thread Sergio Mucino
h the Rectangle tool. This way you can switch between wireframe (or xray) and shaded to select backfaces. Martin On Wed, Oct 30, 2013 at 2:41 AM, Sergio Mucino <sergio.muc...@modusfx.com>

Re: SI selections driving me nuts...

2013-10-30 Thread Sergio Mucino
selection mode to raycast. On Wed, Oct 30, 2013 at 9:53 AM, Sergio Mucino <sergio.muc...@modusfx.com> wrote: I'm really really not doing this manually. It happens when I hit F11

Re: SI selections driving me nuts...

2013-10-30 Thread Sergio Mucino
selection mode to raycast. On Wed, Oct 30, 2013 at 9:53 AM, Sergio Mucino <sergio.muc...@modusfx.com> wrote:

Envelope Operator funkyness

2013-10-30 Thread Sergio Mucino
I'm seeing something a little bit odd, and I was wondering if it was normal, or if someone else had seen it before. I've got a quite complex mesh that I'm enveloping to a set of nulls. Everything is ok. I then do a Smooth Envelope Weights on the mesh, and then maybe tweak

Re: Envelope Operator funkyness

2013-10-30 Thread Sergio Mucino
like this could have been introduced, since all nulls were created by a script... anyway, just exploring all the options. Thanks for any help! On 30/10/2013 4:29 PM, Sergio Mucino wrote: I'm seeing something a little bit odd, and I was wondering

Re: Envelope Operator funkyness

2013-10-30 Thread Sergio Mucino
ed for some reason. If your nulls are in a good place where you want them, you can use the current positions of the nulls for the bind pose but selecting all of them and doing a Envelope > Set Reference Pose. On Wednesday, October 30, 2013 4:35:17 PM, Sergio Mucino wrote: Taking a

Extracted meshes and performance

2013-11-01 Thread Sergio Mucino
Simple, quick question. When dealing with extracting meshes from another one that is deforming (using Create - Poly Mesh - Extract Polygons (keep) ), what is a better approach to take, performance-wise? One single mesh with lots of polygons (relatively speaking), or sever

Re: Extracted meshes and performance

2013-11-01 Thread Sergio Mucino
On Fri, Nov 1, 2013 at 11:02 AM, Eric Thivierge <ethivie...@hybride.com> wrote: Have you run any tests yourself in this respect? On Friday, November 01, 2013 10:58:56 AM, Sergio Muci

Re: Extracted meshes and performance

2013-11-01 Thread Sergio Mucino
5:02, Eric Thivierge <ethivie...@hybride.com> wrote: Have you run any tests yourself in this respect? On Friday, November 01, 2013 10:58:56 AM, Sergio Mucino

Re: Friday Flashback #144

2013-11-02 Thread Sergio Mucino
Well, ain't that how the new world works? "You're totally free... don't mind us keeping a very close eye on what you do"...? ;-) On 01/11/2013 2:10 PM, Luc-Eric Rousseau wrote: mixed feelings about this one. The word says freedom, but the design s

Question regarding Bone Chains (Python)

2013-11-07 Thread Sergio Mucino
So, I'm trying to do something pretty simple and straightforward. Create a 1-bone joint chain, and get back all of its elements. Turns out this is not being as straight-forward as it should be. Here's the little snippet of this part of my script... si = Application

Re: Question regarding Bone Chains (Python)

2013-11-07 Thread Sergio Mucino
   Application.LogMessage(eachItem) On Thursday, November 07, 2013 11:46:11 AM, Sergio Mucino wrote: So, I'm trying to do something pretty simple and straightforward. Create a 1-bone joint chain, and get back all of its elements. T

Re: Question regarding Bone Chains (Python)

2013-11-07 Thread Sergio Mucino
you should just learn at this point. On Thursday, November 07, 2013 11:59:35 AM, Sergio Mucino wrote: Ah, I see. In other applications, c

Kinematic limits killing ICE reference?

2013-11-07 Thread Sergio Mucino
I'm kinda puzzled by this. I have a Get Data node fetching the .kine.local.pos data from a certain object. The funny thing is that if I take this object and turn on ANY of its position limits (.kine.local), the ICE node loses the reference! (It goes into error stating tha

Re: Kinematic limits killing ICE reference?

2013-11-08 Thread Sergio Mucino
rsion ago. The only thing you can do is report it Le 8 nov. 2013 à 08:51, Sergio Mucino a écrit : I'm kinda puzzled by this. I have a Get Data node fetching the .kine.local.pos data from a certain object. The funny thing is that if I take this object and turn on ANY of it

Re: Friday Flashback #145

2013-11-08 Thread Sergio Mucino
As crazy as it sounds, I do miss the look of the old UI. On 08/11/2013 3:18 PM, Alan Fregtman wrote: And Apple was heavily inspired by the work done at Xerox PARC, whom are known by many accounts as the inventors of the core basic GUI conce

Re: Kinematic limits killing ICE reference?

2013-11-11 Thread Sergio Mucino
-films.com 2013/11/9 Sergio Mucino <sergio.muc...@modusfx.com> Okay. It's a bug then. Thanks! On 07/11/2013 5:44 PM, Ahmidou.xsi wrote:

Re: animated cloth from max to soft

2013-11-11 Thread Sergio Mucino
I don't have max right in front of me right now, but if the vertex animation was already baked to curves for each vert, I would guess it should transfer fine. I remember the FBX export plugin has several options for animation... did you check what's in there to make sure

Re: animated cloth from max to soft

2013-11-11 Thread Sergio Mucino
they're all checked off...so I'm not sure why it doesn't carry over :-/ Kris On Mon, Nov 11, 2013 at 3:19 PM, Sergio Mucino <sergio.muc...@modusfx.com> wrote: I don't ha

DQ Deformation compound and scaling...

2013-11-11 Thread Sergio Mucino
I have an interesting issue at hand. It seems that the shipping Dual Quaternion Deformation ICE compound does not take into account scaling. I'm using it for one of our rigs, and scaling down the rig scales things properly, but the deformations on the mesh are still being

Re: DQ Deformation compound and scaling...

2013-11-12 Thread Sergio Mucino
effect on performance and not particularly hard to do. On Tue, Nov 12, 2013 at 8:16 AM, Sergio Mucino <sergio.muc...@modusfx.com> wrote: I have

Re: DQ Deformation compound and scaling...

2013-11-12 Thread Sergio Mucino
performance and not particularly hard to do. On Tue, Nov 12, 2013 at 8:16 AM, Sergio Mucino <sergio.muc...@modusfx.com> wrote: I have an interesting issue at hand. It seems that the shipping Dual Qua

Re: DQ Deformation compound and scaling...

2013-11-12 Thread Sergio Mucino
you to know: it's perfectly possible with no noticeable effect on performance and not particularly hard to do. On Tue, Nov 12, 2013 at 8:16 AM, Sergio Mucino <sergio.muc...@modusfx.com> wrote: I have an interesting issue at hand. It seems that the shipping Dual Quaternion Deformation ICE c

Re: DQ Deformation compound and scaling...

2013-11-12 Thread Sergio Mucino
s added quite a while ago. Right-click on the compound in the preset manager and choose Open Containing Folder. What's the version number on the file name? gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino Sent:

Re: DQ Deformation compound and scaling...

2013-11-12 Thread Sergio Mucino
in ICE instead. On Tuesday, November 12, 2013 1:06:06 PM, Sergio Mucino wrote: Hmmm... interesting. There are three DQ compounds in there. What would appear to be a 1.0 (since it has no version number), a 2.2, and a 3.0. There

Re: DQ Deformation compound and scaling...

2013-11-12 Thread Sergio Mucino
013 1:25 PM, Sergio Mucino wrote: Comments below... On 12/11/2013 1:11 PM, Eric Thivierge wrote: After you import an ICE Compound to the ICE Tree, right click on the node and go to properties. You can see the version numb

Re: Mootz!!! What we reallly need is EM_SewingMachine

2013-11-13 Thread Sergio Mucino
"If anything, what botters me is that once plugins get integrated into XSI, they become stagnant. But usually that first release, and its one subsequent update are quite functional." That's funny... you hear a lot of the same from 3ds max users...

Re: Mootz!!! What we reallly need is EM_SewingMachine

2013-11-13 Thread Sergio Mucino
"I guess it's always nice to be reminded that the grass is indeed greener on the other side of the fence ? :P" Not really... every time I have to jump over the fence, "I see dead people..." :-\ Ah, well... life ain't perfect... :-) On 13/11/2013

Re: [Inspiration] Tron Legacy's screens. Motion graphics at its best

2013-11-18 Thread Sergio Mucino
Joe was doing some amazing work back when KDLab was running. Mostly architectural visualization and then some advertising. I had the pleasure of meeting him at Siggraph a long time ago, at one of our User Advisory Council meetings. Really nice guy, and very talented 3ds m

Re: Softimage and Alembic?

2013-11-19 Thread Sergio Mucino
From what I heard, the reason behind this is that the Maya Alembic plugins and integration were actually not developed by Autodesk, but by SPI. They sort of handed it over to Autodesk (I don't really know the nature of the partnership between SPI and Adesk). So, technical

Re: Softimage and Alembic?

2013-11-20 Thread Sergio Mucino
I guess I'll have to be a part of the minority here. I had never worked with XSI before 2 months ago (although curiously, I got started in 3D with Softimage ~ 18 years ago). I jumped into ICE a few days, and it literally took me less than an hour to wrap my head around it

Question about schematic view

2013-11-22 Thread Sergio Mucino
Very quick question. What does it mean when a node has a border around it? I've noticed even one of the illustrations in the manual depicts this... (http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url="">)... 3rd illustration from to

Re: Question about schematic view

2013-11-22 Thread Sergio Mucino
! On 22/11/2013 3:38 PM, Eric Thivierge wrote: Usually means the hierarchy under that node has been collapsed under it. Middle click I believe is the way to collapse / uncollapse. On Friday, November 22, 2013 3:29:18 PM, Sergio Mucino wrote

Copying/transferring weight maps

2013-11-22 Thread Sergio Mucino
Another "n00b" question... how do I go about copying a weight map between objects? I have two meshes that are exactly, the same, just under different models. I've painted a weight map on one that I'm using to modulate the effect of a deformer. Now I need the other mesh to

Re: Copying/transferring weight maps

2013-11-22 Thread Sergio Mucino
es and ops when you're satisfied with the weights. On Friday, November 22, 2013 4:31:36 PM, Sergio Mucino wrote: Another "n00b" question... how do I go about copying a weight map between objects? I have two meshes t

Location to 3D vector?

2013-11-25 Thread Sergio Mucino
Hello everyone. Quick question... I'm using a Get Closest Location node to retrieve the closest location from a given object onto a surface he's sitting on. This node throws out a location value, but I need to decompose that into its 3 component values. However, I cannot

Re: Location to 3D vector?

2013-11-25 Thread Sergio Mucino
'PointPosition' of the getData node. :) On Mon, Nov 25, 2013 at 1:47 PM, Sergio Mucino <sergio.muc...@modusfx.com> wrote:

Rogue bones

2013-11-29 Thread Sergio Mucino
I'm not sure what's wrong with these buggers, but someone here might have an idea. I have a file that, every time I re-open it, has all of its bone chains mangled. I've made sure that the IK blending is set to 0 (so they behave as pure FK chains), I've tried setting the r

Re: Rogue bones

2013-11-29 Thread Sergio Mucino
id you removed keys.) On Fri, Nov 29, 2013 at 12:00 PM, Sergio Mucino <sergio.muc...@modusfx.com>

Remapping envelope weights

2013-11-29 Thread Sergio Mucino
Does anyone have a good way of re-mapping envelope weight deformers? I have a mesh that I need to load weights to from a previous version of itself. No vertex changes. What has changed is the deformers for the envelope. Same number of deformers, just different names (and

Re: Remapping envelope weights

2013-11-29 Thread Sergio Mucino
No need to worry about this. Found a way through. Cheers! On 29/11/2013 4:24 PM, Sergio Mucino wrote: Does anyone have a good way of re-mapping envelope weight deformers? I have a mesh that I need to load weights to from a previous

Re: Remapping envelope weights

2013-11-29 Thread Sergio Mucino
.@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino Sent: Friday, November 29, 2013 4:25 PM To: softimage@listproc.autodesk.com Subject: Remapping envelope weights Does anyone have a good way of re-mapping envelope weight deformers? I have a mesh that I need to

GATOR transfer to cluster

2013-12-02 Thread Sergio Mucino
Does anyone know if it's possible to transfer attributes only to selected verts (or a verts cluster) using GATOR? I have a mesh that was already weighted (envelope deformer), and now I need a certain area of it to follow a different mesh, but I can't seem to transfer weig

Re: GATOR transfer to cluster

2013-12-02 Thread Sergio Mucino
Okay. Looks like this won't work anyway because the mesh I'm trying to copy weights to already has an envelope on it, and GATOR did not like that. Gonna have to do this the ol' fashioned way... On 02/12/2013 1:50 PM, Sergio Muc

Re: GATOR transfer to cluster

2013-12-02 Thread Sergio Mucino
Hmmm, I'll Google those. Thanks Steven! On 02/12/2013 3:24 PM, Steven Caron wrote: blur's tools has a tool called the 'skin panel'... it has this feature and many more. On Mon, Dec 2, 2013

Re: GATOR transfer to cluster

2013-12-02 Thread Sergio Mucino
will combine the two source envelopes into one. 5. Freeze modeling on third mesh and delete the first two when done. On Mon, Dec 2, 2013 at 1:53 PM, Sergio Mucino <sergio.muc...@mod

Re: GATOR transfer to cluster

2013-12-02 Thread Sergio Mucino
On Mon, Dec 2, 2013 at 12:54 PM, Sergio Mucino <sergio.muc...@modusfx.com> wrote: Hmmm, I'll Google those. Thanks Steven! --

Re: Progressbar in scripting

2013-12-03 Thread Sergio Mucino
I've seen this happen with quite a few tools and programs (Softimage is not the only one here). From what I understand, it's an application problem. What's going on is that the application in question (Softimage in this case) stops sending notifications to the OS (I presu

Re: Progressbar in scripting

2013-12-04 Thread Sergio Mucino
If you divide the process into smaller sub-processes and update accordingly as Alok suggests, you could add a small descriptive text line that would let the user know what the script is currently doing... Sergio M. On 04/12/2013 8:40 AM, Alok Gandhi wrote: It depends on how the progress bar i

Re: Tim Borgmann's "emTopolizer2 Experiments"

2013-12-05 Thread Sergio Mucino
Wow... if only other software companies had the flexibility of doing this... :-) On 05/12/2013 11:20 AM, olivier jeannel wrote: Lol ! No seriously, you should go out, breath into nature, do normal stuff on the weekend...

Re: Tim Borgmann's "emTopolizer2 Experiments"

2013-12-05 Thread Sergio Mucino
Exquisite! I'm a sucker for these kind of abstract-y thingies floating in the air... I could stare at them for hours on end... :-D Awesome work (on both ends... the plugin, and the artist that used it). On 05/12/2013 10:03 AM, Marc-Andre Carbonneau wrote:

Re: The Autodesk folder - what goes and what stays?

2013-12-09 Thread Sergio Mucino
I think it's just where all installation files are uncompressed. On 09/12/2013 3:48 PM, Rob Wuijster wrote: Isn't that just the default temp install folder? Rob \/-\/\/ On 9-12-2013 21:34, Paul Griswo

Problems with weighted constraints

2013-12-13 Thread Sergio Mucino
I'm running into an interesting problem with weighted constraints. I have a feeling of what's causing it, but I wanted to see if anyone has ran into it before. I've got a fairly straightforward 3-arm animation setup. One chain is the IK arm, another chain is the FK arm, a

Re: Problems with weighted constraints

2013-12-13 Thread Sergio Mucino
e the first constraint at 100% and the second at 50% Think of it as the if last constraint reveals to the previous ones.   Hope that makes sense.  On Fri, Dec 13, 2013 at 3:43 PM, Sergio Muci

Re: Problems with weighted constraints

2013-12-13 Thread Sergio Mucino
Hope that makes sense.  On Fri, Dec 13, 2013 at 3:43 PM, Sergio Mucino <sergio.muc...@modusfx.com> wrote: I'm running into an interesting problem with weighted constraints. I have a fe

Re: Problems with weighted constraints

2013-12-13 Thread Sergio Mucino
it evals... do some tests. On Friday, December 13, 2013 4:32:19 PM, Sergio Mucino wrote: Okay. I wasn't aware of this. How would you do this in a setting where you want the object constrained 80-20, for example? You don't want the

Re: Last workday!

2013-12-20 Thread Sergio Mucino
Happy holidays to everyone! Have a great time off! On 20/12/2013 10:11 AM, Rob Chapman wrote: likewise, all the best for 2014 fellow softimagers ! On 20 December 2013 15:09, Simon Reeves

Re: rumor, Soft dead within the next year

2013-12-20 Thread Sergio Mucino
I'm sorry, all you guys have bogus information. I'm not supposed to disclose this, but in the name of transparency, it has to be done. Autodesk has hired an ex-Tonka manager to run Softimage as PM. This new manager assembled a team of Austronesians to re-write the applica

Re: positivity

2013-12-20 Thread Sergio Mucino
http://en.wikipedia.org/wiki/Commodore_64 During '82-'83, I think. Programmed graphics in Basic reading a bunch of Data statements and feeding those to draw calls. Ah, painting 1 pixel at the time... (not missing it, really... but at the time, it felt like magic).

Re: emPolygonizer5 release (Softimage, Modo, Fabric Engine, Maya, command line)

2014-10-28 Thread Sergio Mucino
Stoked about the MODO news. This is awesome! - Sergio M. From: Eric Mootz Sent: Tuesday, October 28, 2014 12:01 PM To: softimage@listproc.autodesk.com Subject: Re: emPolygonizer5 release (Softimage, Modo, Fabric Engine, Maya,command line) Thanks, guys! No, haven't posted on th

Re: rigging in xsi vs maya

2014-01-06 Thread Sergio Mucino
That's funny. A few months ago, when I started rigging in Soft, I was googling a lot of information and pestering this list (trying to keep the hair loss to a minimum, you know...), and I landed on this article. I read it through and through and thought some things were m

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