Re: [android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2013-02-10 Thread John Coryat
We have a pretty good system of fraud prevention. It's either working 100% 
or is totally flawed as I've never detected a single incident of piracy. 
Our zero piracy rate may also be due to the nature of the app: Freemium in 
the weather category. Pretty boring.

-John Coryat

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Re: [android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2013-02-09 Thread Anton Kaiser
Just for the fun of it, I've read all the answers here. And Rob H. is the 
one deserving my +1 ;)
Still, the idea of your solution is good, but it is even easier to pirate 
your app. This is because the in-app purchase system is flawed an has 
already been broken. It is enough for any user to have a well-known app 
installed (not going to tell you it's name here though), which emulates the 
Google Play Store. When a user touches to purchase more levels, he will pay 
$0.00 in the emulated store, and the store will report back success in your 
app, which will start downloading from your server.
Now to counter this, your server will have to check with Google Play if 
there really has been a purchase from that user before you provide the 
downloadable content. This is one extra step, but really an essential one. 
If your app gets really successful, somebody will write an emulator of your 
server, and again it was all for nothing.

So, basic point taken here for anybody who reads this: Don't waste your 
time on copy-protection. Have a free, ad-supported version in the store so 
user's won't have to start looking for pirated versions. And be happy if 
people start pirating and distributing your app, as this will get your app 
even more popular.
And don't sue the pirates. Microsoft did that with Windows XP. Made many 
poor people pay a lot of money and resulted in bad PR for MS, so they 
stopped that. MS is successful because so many people want to use their 
stuff, not because they are so successful in conquering pirates.

Am Donnerstag, 7. Februar 2013 18:55:42 UTC+1 schrieb Rob H:

 I think if you're interested in protecting your app from piracy the best 
 way to do it is via the in-app purchase system.  If you're making a game, 
 put it up there with level 1 for free.  Thousands of people will check it 
 out.  If they want to continue on to the other levels, well here's an 
 in-app store where you can decide how much you want to pay for the app (the 
 more you pay the more content you get).  Then you make your content 
 DOWNLOADED from your server, not from unlocking something in your existing 
 APK file.  This combined with a system that communicates with your server 
 similar to the iOS receipt auditing system means that a user is only going 
 to get the downloaded content if they go through the purchase process. 
  Yes, pirates could buy everything on one device, then bundle all that 
 content up and modify your APK to say that all the content is unlocked, 
 however the work involved makes this highly impractical.  They're only 
 going to do it if your game is so popular that everyone wants it badly, and 
 in that case you'll be making enough money where piracy almost becomes a 
 positive thing for you because it helps get the game in people's hands and 
 at this point your game is so good more people seeing it means more people 
 buying it.

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Re: [android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2013-02-09 Thread Kristopher Micinski
don't have a paid version of your app in the market is a non
solution: ad supported apps don't make real money for the mid range
developers (with the top 1-2% of app developers perhaps being able
make a modest profit).

I know of at least one study to show users actually end up paying a
good amount for apps if you factor in other costs: battery life, data
connectivity, the possible cost of your private information being
sold, etc...

This is not to say ads are bad, but it's unrealistic to think that
you're actually going to make a real profit from a solely ad supported
app.  Generally you will make a free version with ads, and an upgraded
pro version with more features.  What happens when someone cracks
this version and puts it on the market?  For the real developer
(someone who cares about their profits, and isn't just making an app
for run, collecting a little bit of ad revenue for giggles) app
cracking is a concern. Educating yourself on the different ways it can
be done would be good knowledge to have.  (FYI, there are automated
tools today that crack apps doing all sorts of crazy things like
disassembling and rewriting your bytecode to remove licensing checks,
etc...)

kris


On Sat, Feb 9, 2013 at 11:38 AM, Anton Kaiser i...@anton-kaiser.de wrote:
 Just for the fun of it, I've read all the answers here. And Rob H. is the
 one deserving my +1 ;)
 Still, the idea of your solution is good, but it is even easier to pirate
 your app. This is because the in-app purchase system is flawed an has
 already been broken. It is enough for any user to have a well-known app
 installed (not going to tell you it's name here though), which emulates the
 Google Play Store. When a user touches to purchase more levels, he will pay
 $0.00 in the emulated store, and the store will report back success in your
 app, which will start downloading from your server.
 Now to counter this, your server will have to check with Google Play if
 there really has been a purchase from that user before you provide the
 downloadable content. This is one extra step, but really an essential one.
 If your app gets really successful, somebody will write an emulator of your
 server, and again it was all for nothing.

 So, basic point taken here for anybody who reads this: Don't waste your time
 on copy-protection. Have a free, ad-supported version in the store so user's
 won't have to start looking for pirated versions. And be happy if people
 start pirating and distributing your app, as this will get your app even
 more popular.
 And don't sue the pirates. Microsoft did that with Windows XP. Made many
 poor people pay a lot of money and resulted in bad PR for MS, so they
 stopped that. MS is successful because so many people want to use their
 stuff, not because they are so successful in conquering pirates.

 Am Donnerstag, 7. Februar 2013 18:55:42 UTC+1 schrieb Rob H:

 I think if you're interested in protecting your app from piracy the best
 way to do it is via the in-app purchase system.  If you're making a game,
 put it up there with level 1 for free.  Thousands of people will check it
 out.  If they want to continue on to the other levels, well here's an in-app
 store where you can decide how much you want to pay for the app (the more
 you pay the more content you get).  Then you make your content DOWNLOADED
 from your server, not from unlocking something in your existing APK file.
 This combined with a system that communicates with your server similar to
 the iOS receipt auditing system means that a user is only going to get the
 downloaded content if they go through the purchase process.  Yes, pirates
 could buy everything on one device, then bundle all that content up and
 modify your APK to say that all the content is unlocked, however the work
 involved makes this highly impractical.  They're only going to do it if your
 game is so popular that everyone wants it badly, and in that case you'll be
 making enough money where piracy almost becomes a positive thing for you
 because it helps get the game in people's hands and at this point your game
 is so good more people seeing it means more people buying it.

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Re: [android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2013-02-09 Thread Anton Kaiser
Yeah your right, my post might have sounded like just do ad-based free 
apps, but I never meant to say you shall not have a paid version (that was 
why I used the word version).
My key point is that you reduce the users motivation to look for pirated 
versions if you have a free add supported version (maybe even with less 
features) available for a one-click download in the store. In addition to 
any app that offers ads and is in turn free, there must be a paid app for 
users who hate ads (and who want to support the development, but those are 
rare).

Although I still wonder why someone in this thread said he could make a 
living off his ad-based app...


Am Samstag, 9. Februar 2013 19:44:42 UTC+1 schrieb Kristopher Micinski:

 don't have a paid version of your app in the market is a non 
 solution: ad supported apps don't make real money for the mid range 
 developers (with the top 1-2% of app developers perhaps being able 
 make a modest profit). 

 I know of at least one study to show users actually end up paying a 
 good amount for apps if you factor in other costs: battery life, data 
 connectivity, the possible cost of your private information being 
 sold, etc... 

 This is not to say ads are bad, but it's unrealistic to think that 
 you're actually going to make a real profit from a solely ad supported 
 app.  Generally you will make a free version with ads, and an upgraded 
 pro version with more features.  What happens when someone cracks 
 this version and puts it on the market?  For the real developer 
 (someone who cares about their profits, and isn't just making an app 
 for run, collecting a little bit of ad revenue for giggles) app 
 cracking is a concern. Educating yourself on the different ways it can 
 be done would be good knowledge to have.  (FYI, there are automated 
 tools today that crack apps doing all sorts of crazy things like 
 disassembling and rewriting your bytecode to remove licensing checks, 
 etc...) 

 kris 


 On Sat, Feb 9, 2013 at 11:38 AM, Anton Kaiser 
 in...@anton-kaiser.dejavascript: 
 wrote: 
  Just for the fun of it, I've read all the answers here. And Rob H. is 
 the 
  one deserving my +1 ;) 
  Still, the idea of your solution is good, but it is even easier to 
 pirate 
  your app. This is because the in-app purchase system is flawed an has 
  already been broken. It is enough for any user to have a well-known app 
  installed (not going to tell you it's name here though), which emulates 
 the 
  Google Play Store. When a user touches to purchase more levels, he will 
 pay 
  $0.00 in the emulated store, and the store will report back success in 
 your 
  app, which will start downloading from your server. 
  Now to counter this, your server will have to check with Google Play if 
  there really has been a purchase from that user before you provide the 
  downloadable content. This is one extra step, but really an essential 
 one. 
  If your app gets really successful, somebody will write an emulator of 
 your 
  server, and again it was all for nothing. 
  
  So, basic point taken here for anybody who reads this: Don't waste your 
 time 
  on copy-protection. Have a free, ad-supported version in the store so 
 user's 
  won't have to start looking for pirated versions. And be happy if people 
  start pirating and distributing your app, as this will get your app even 
  more popular. 
  And don't sue the pirates. Microsoft did that with Windows XP. Made many 
  poor people pay a lot of money and resulted in bad PR for MS, so they 
  stopped that. MS is successful because so many people want to use their 
  stuff, not because they are so successful in conquering pirates. 
  
  Am Donnerstag, 7. Februar 2013 18:55:42 UTC+1 schrieb Rob H: 
  
  I think if you're interested in protecting your app from piracy the 
 best 
  way to do it is via the in-app purchase system.  If you're making a 
 game, 
  put it up there with level 1 for free.  Thousands of people will check 
 it 
  out.  If they want to continue on to the other levels, well here's an 
 in-app 
  store where you can decide how much you want to pay for the app (the 
 more 
  you pay the more content you get).  Then you make your content 
 DOWNLOADED 
  from your server, not from unlocking something in your existing APK 
 file. 
  This combined with a system that communicates with your server similar 
 to 
  the iOS receipt auditing system means that a user is only going to get 
 the 
  downloaded content if they go through the purchase process.  Yes, 
 pirates 
  could buy everything on one device, then bundle all that content up and 
  modify your APK to say that all the content is unlocked, however the 
 work 
  involved makes this highly impractical.  They're only going to do it if 
 your 
  game is so popular that everyone wants it badly, and in that case 
 you'll be 
  making enough money where piracy almost becomes a positive thing for 
 you 
  because it helps get the game in people's hands and 

Re: [android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2013-02-09 Thread Thomas Jakway
I think the point is that there's no way to stop pirates (0% piracy of apps 
will never happen in this universe)- it's all about finding a balance 
between user frustration and developer protection.
100% developer protection = forcing users to submit to total background 
checks  showing up at their house before having them buy an app
0% developer protection = $0

Obviously we need to find a balance, but it's unclear where that 
equilibrium point is right now.
Someone should do a study on that.

On Saturday, February 9, 2013 10:44:42 AM UTC-8, Kristopher Micinski wrote:

 don't have a paid version of your app in the market is a non 
 solution: ad supported apps don't make real money for the mid range 
 developers (with the top 1-2% of app developers perhaps being able 
 make a modest profit). 

 I know of at least one study to show users actually end up paying a 
 good amount for apps if you factor in other costs: battery life, data 
 connectivity, the possible cost of your private information being 
 sold, etc... 

 This is not to say ads are bad, but it's unrealistic to think that 
 you're actually going to make a real profit from a solely ad supported 
 app.  Generally you will make a free version with ads, and an upgraded 
 pro version with more features.  What happens when someone cracks 
 this version and puts it on the market?  For the real developer 
 (someone who cares about their profits, and isn't just making an app 
 for run, collecting a little bit of ad revenue for giggles) app 
 cracking is a concern. Educating yourself on the different ways it can 
 be done would be good knowledge to have.  (FYI, there are automated 
 tools today that crack apps doing all sorts of crazy things like 
 disassembling and rewriting your bytecode to remove licensing checks, 
 etc...) 

 kris 


 On Sat, Feb 9, 2013 at 11:38 AM, Anton Kaiser 
 in...@anton-kaiser.dejavascript: 
 wrote: 
  Just for the fun of it, I've read all the answers here. And Rob H. is 
 the 
  one deserving my +1 ;) 
  Still, the idea of your solution is good, but it is even easier to 
 pirate 
  your app. This is because the in-app purchase system is flawed an has 
  already been broken. It is enough for any user to have a well-known app 
  installed (not going to tell you it's name here though), which emulates 
 the 
  Google Play Store. When a user touches to purchase more levels, he will 
 pay 
  $0.00 in the emulated store, and the store will report back success in 
 your 
  app, which will start downloading from your server. 
  Now to counter this, your server will have to check with Google Play if 
  there really has been a purchase from that user before you provide the 
  downloadable content. This is one extra step, but really an essential 
 one. 
  If your app gets really successful, somebody will write an emulator of 
 your 
  server, and again it was all for nothing. 
  
  So, basic point taken here for anybody who reads this: Don't waste your 
 time 
  on copy-protection. Have a free, ad-supported version in the store so 
 user's 
  won't have to start looking for pirated versions. And be happy if people 
  start pirating and distributing your app, as this will get your app even 
  more popular. 
  And don't sue the pirates. Microsoft did that with Windows XP. Made many 
  poor people pay a lot of money and resulted in bad PR for MS, so they 
  stopped that. MS is successful because so many people want to use their 
  stuff, not because they are so successful in conquering pirates. 
  
  Am Donnerstag, 7. Februar 2013 18:55:42 UTC+1 schrieb Rob H: 
  
  I think if you're interested in protecting your app from piracy the 
 best 
  way to do it is via the in-app purchase system.  If you're making a 
 game, 
  put it up there with level 1 for free.  Thousands of people will check 
 it 
  out.  If they want to continue on to the other levels, well here's an 
 in-app 
  store where you can decide how much you want to pay for the app (the 
 more 
  you pay the more content you get).  Then you make your content 
 DOWNLOADED 
  from your server, not from unlocking something in your existing APK 
 file. 
  This combined with a system that communicates with your server similar 
 to 
  the iOS receipt auditing system means that a user is only going to get 
 the 
  downloaded content if they go through the purchase process.  Yes, 
 pirates 
  could buy everything on one device, then bundle all that content up and 
  modify your APK to say that all the content is unlocked, however the 
 work 
  involved makes this highly impractical.  They're only going to do it if 
 your 
  game is so popular that everyone wants it badly, and in that case 
 you'll be 
  making enough money where piracy almost becomes a positive thing for 
 you 
  because it helps get the game in people's hands and at this point your 
 game 
  is so good more people seeing it means more people buying it. 
  
  -- 
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  You received this message because you are subscribed 

Re: [android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2013-02-07 Thread Digipom
My take on things is that the less you piss off your users, the better. 
Unfortunately, Google's default licensing mechanism is not only cracked in 
5 seconds, but it also pisses off users if they try to use your app outside 
of a network connection. You can still stay with Google's method, but 
you'll need to do some customization and ensure that any roadblocks you put 
in place for piracy do not have the side effect of pissing off the people 
actually paying for your app.

P.S. was it really worth digging up an old thread just to complain about 
someone's spelling?

On Friday, January 25, 2013 1:27:20 PM UTC-5, JackN wrote:

 We can tell you're new to development, and spelling too.

 On Wednesday, July 22, 2009 10:28:50 AM UTC-7, astrocogz wrote:


 I'm new to this whole thing about being a developer but, if you think 
 making your app hack safe and, your app's are not going to lose you your 
 user base. Then say a hello to the new world order of android. Stop 
 bitching and think of it as contributing to your community. I don't steel 
 but I don't look a gift horse in the mouth either so shut up and programme 
 like your told and stop helping to force the world in to a new world police 
 globe or pay the hundred and move to iphone.



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Re: [android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2013-02-07 Thread Rob H
I think if you're interested in protecting your app from piracy the best 
way to do it is via the in-app purchase system.  If you're making a game, 
put it up there with level 1 for free.  Thousands of people will check it 
out.  If they want to continue on to the other levels, well here's an 
in-app store where you can decide how much you want to pay for the app (the 
more you pay the more content you get).  Then you make your content 
DOWNLOADED from your server, not from unlocking something in your existing 
APK file.  This combined with a system that communicates with your server 
similar to the iOS receipt auditing system means that a user is only going 
to get the downloaded content if they go through the purchase process. 
 Yes, pirates could buy everything on one device, then bundle all that 
content up and modify your APK to say that all the content is unlocked, 
however the work involved makes this highly impractical.  They're only 
going to do it if your game is so popular that everyone wants it badly, and 
in that case you'll be making enough money where piracy almost becomes a 
positive thing for you because it helps get the game in people's hands and 
at this point your game is so good more people seeing it means more people 
buying it.

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Re: [android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2013-02-06 Thread reaktor24
I have had a read of this thread and have come to the conclusion that the 
best method could be to offer a freely distributable demo version for 
download on the Android market so people can try out your game. Then if 
they like it enough to buy the full version they DO NOT purchase through 
the flawed Android Play Store with its 30% cut to Google. Instead they are 
directed to pay via PayPal to the developer directly and they receive an 
emailed copy of the APK file along with a unique keyfile or something like 
that. Then on startup of the App it checks for invalid keyfiles online 
against the one installed and refuses to run if its known to be pirated. 
Maybe also add in a username and password to login to the game. You would 
just have to keep check of all the users email address etc to email them an 
updated APK. Just a small thought.
 
Steve

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Re: [android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2013-02-06 Thread John Coryat
You could do that but you'd be in violation of the Google Play developer's 
agreement:

3. Pricing and Payments.

However, if you want to collect fees after the free trial expires, you must 
collect all fees for the full version of the Product through the Payment 
Processor on the Market.

https://play.google.com/intl/ALL_us/about/developer-distribution-agreement.html

-John Coryat

On Wednesday, February 6, 2013 7:06:10 AM UTC-6, reaktor24 wrote:

 I have had a read of this thread and have come to the conclusion that the 
 best method could be to offer a freely distributable demo version for 
 download on the Android market so people can try out your game. Then if 
 they like it enough to buy the full version they DO NOT purchase through 
 the flawed Android Play Store with its 30% cut to Google. Instead they are 
 directed to pay via PayPal to the developer directly and they receive an 
 emailed copy of the APK file along with a unique keyfile or something like 
 that. Then on startup of the App it checks for invalid keyfiles online 
 against the one installed and refuses to run if its known to be pirated. 
 Maybe also add in a username and password to login to the game. You would 
 just have to keep check of all the users email address etc to email them an 
 updated APK. Just a small thought.
  
 Steve


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Re: [android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2013-02-06 Thread Nobu Games
And on top of that:

1. You're going to have a small nightmare if you want to roll out updates 
to your customers. You certainly wouldn't want to do that by email. A 
customer's email box quota could have been reached, the attached APK could 
be too big for the email provider... and it's just a PITA to do.

2. You would alienate customers who are not tech-savvy (aka majority of 
customers) by requiring them to install / copy over a key file. Heck, there 
are even some phones from some cell phone networks that are so crippled 
that you cannot easily access its external storage via USB (you can only 
browse pictures and videos).

3. You would require that users switch on unknown non-market sources in 
the device settings. If that setting is available at all because some cell 
phone networks remove that feature from their phones.


On Wednesday, February 6, 2013 7:13:17 AM UTC-6, John Coryat wrote:

 You could do that but you'd be in violation of the Google Play developer's 
 agreement:

 3. Pricing and Payments.

 However, if you want to collect fees after the free trial expires, you 
 must collect all fees for the full version of the Product through the 
 Payment Processor on the Market.


 https://play.google.com/intl/ALL_us/about/developer-distribution-agreement.html

 -John Coryat

 On Wednesday, February 6, 2013 7:06:10 AM UTC-6, reaktor24 wrote:

 I have had a read of this thread and have come to the conclusion that the 
 best method could be to offer a freely distributable demo version for 
 download on the Android market so people can try out your game. Then if 
 they like it enough to buy the full version they DO NOT purchase through 
 the flawed Android Play Store with its 30% cut to Google. Instead they are 
 directed to pay via PayPal to the developer directly and they receive an 
 emailed copy of the APK file along with a unique keyfile or something like 
 that. Then on startup of the App it checks for invalid keyfiles online 
 against the one installed and refuses to run if its known to be pirated. 
 Maybe also add in a username and password to login to the game. You would 
 just have to keep check of all the users email address etc to email them an 
 updated APK. Just a small thought.
  
 Steve



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Re: [android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2013-01-25 Thread JackN
We can tell you're new to development, and spelling too.

On Wednesday, July 22, 2009 10:28:50 AM UTC-7, astrocogz wrote:


 I'm new to this whole thing about being a developer but, if you think 
 making your app hack safe and, your app's are not going to lose you your 
 user base. Then say a hello to the new world order of android. Stop 
 bitching and think of it as contributing to your community. I don't steel 
 but I don't look a gift horse in the mouth either so shut up and programme 
 like your told and stop helping to force the world in to a new world police 
 globe or pay the hundred and move to iphone.


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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-25 Thread Kent Loobey
On Friday 24 July 2009 20:16:41 Juan Hernandez wrote:
 How can you guys even use the term software piracy and propose the dead
 on arrival DRM and use Linux as a platform? it's because of people like you
 that the industry is driven by crappy corporations.

 Shame on you. Go and develop something on Windows CE or the iPhone.

I agree!  Go already.  Here you are on a list serve cherry picking free 
information from the community and all you can talk about is how to lock 
people out from your harvest.  Shame indeed.


 On Sat, Jul 25, 2009 at 10:07 PM, coolbho3k mike.g.hu...@gmail.com wrote:
  Any DRM should be programmed in the NDK - Dalvik bytecode is too easy
  to modify when disassembled.
 
  On Jul 22, 9:30 am, Moto medicalsou...@gmail.com wrote:
   Sorry but I'm very mad about this situation!  I found one of my
   applications on the web all over for free! Every time I do an update 1
   day goes by and BAM! For free on the web...
  
   So I want the help from all developers, we need to come up with
   something to make this at least harder to distribute.
  
   1. Can we use phone numbers to register the application?  And if
   illegally installed we got a phone number to use so pursue the
   pirate...?
  
   2. Do we have access to the phones unique ID?  This could be used to
   track who is using the application...  How many illegal copies are
   runnning...
  
   There are ideas I  have but will just go against the user friendliness
   ways of Android
  
   Please provide your ideas... thanks!
  
   -Moto!

 

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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-25 Thread Brian Conrad

Cédric Berger wrote:
 On Sat, Jul 25, 2009 at 00:41, Brian Conradbrianjto...@gmail.com wrote:

   
 I've had unlockable trial versions of software and versions which were
 crippled demos.  The crackers eventually broke or created keygens for
 the unlockable versions.  But they never broke the crippled demo version
 because they would have had to pay for a full version and that is
 definitely something they won't do.  IOW, don't do unlockable trial
 versions.

 

 Won't protect since it's free to get the full version and refund before 
 24h
They could have done that with my full versions too but they didn't .  
E-sellers will tell you that they have to refund with signature on 
file sales.   However the pirates might suspect that doing so leaves a 
paper trail they don't want even with the Android Market.  The best you 
can do is slow them down and the honest folks will always pay for your 
apps.  The others?  Let their karma catch up with them. It will eventually.




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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-24 Thread Kaj Bjurman

What didn't you understand in my last reply? It is trivial unless I
have misunderstood something.

I guess you got unit tests? Now take the code below. Replace the
download/decrypt code in your unit tests with something like what I
posted previously:

Properties license = new Properties();
license.put(p, TelephonyMgr.getLine1Number());
license.put(d, Settings.System.getString(getContentResolver(),
Settings.System.ANDROID_ID);
license.put(e, aDateInTheFuture);

Then run your unit tests again. Downloading won't fail since we have
_replaced_ the download code, and no decryption would fail, since we
aren't decrypting anything. We replaced that code as well. You don't
even need to find all license check snippets that the developer has
springled his code with, since they all will check against our valid
license that we created above.

I really can't believe that you don't see this. Please tell me in what
way it fails given my description above.



On 23 Juli, 23:07, Al Sutton a...@funkyandroid.com wrote:
 We're going to update the page, but we'd kind of assumed it was an
 obvious thing to check.

 As for your latest idea, the download code downloads an encrypted file
 so an error would be thrown during decryption which would show up
 problmes with a spoof server or modified download code.

 I think you get my point. You may think it's trivial to circumvent,
 but when you get down to it there are various things we've done to
 make it a lot trickier than an initial inspection would make you
 believe, which is why you've still not come up with a reproducable
 system for cracking it. Even if you did crack a version of an
 application, the steps you took wouldn't be easily reproduced for
 other applications and even other versions of the application if the
 developer moved the decryption/test code around.

 Al.

 On Jul 23, 5:54 pm, Kaj Bjurman kaj.bjur...@gmail.com wrote:



  Shouldn't the code on the page say that in that case, and it's still
  very easy to spoof. Replace the code that downloads the certificate
  and encrypts it with code that does this:

  Properties license = new Properties();
  license.put(p, TelephonyMgr.getLine1Number());
  license.put(d, Settings.System.getString(getContentResolver(),
  Settings.System.ANDROID_ID);
  license.put(e, aDateInTheFuture);
  ..
  ..

  and so on.

  I think you get the point. We have enabled all settings. Remember I'm
  not a hacker/cracker and I have already shown you that it's very easy
  to crack your system. You aren't protecting the code. Applications
  will still be pirated very easy, and it's even possible to write an
  application that does it automatically.
  Users of the applications will also be very frustrated if they for
  some reason can't contact your license servers, so the value that you
  are adding is about zero.

  On Jul 23, 5:38 pm, Al Sutton a...@funkyandroid.com wrote:

   And doing what you say should cause the application to operate as if
   no license is present (i.e. demo mode).

   The demo code is to cover all bases for all types of license where the
   properties in the license are unknown. If you know that you'll be
   using a specific license property your app should enter demo mode if
   that property isn't present.

   Al.

   On Jul 23, 1:45 pm, Kaj Bjurman kaj.bjur...@gmail.com wrote:

Sorry to say, but there's a huge flaw in your examples. The snippet
below is taken from your link:

X509EncodedKeySpec keySpec = new X509EncodedKeySpec
(ANDAPPSTORE_APP_KEY);
KeyFactory factory = KeyFactory.getInstance(RSA);
PublicKey key = factory.generatePublic(keySpec);
Cipher cipher = Cipher.getInstance(RSA/ECB/PKCS1Padding);
cipher.init(Cipher.DECRYPT_MODE, key);
byte[] original = cipher.doFinal(LICENSE);

Properties props = new Properties();
props.clear();

ByteArrayInputStream bis = new ByteArrayInputStream(original);
try {
  props.load(bis);

} finally {
  bis.close();
}

Very few classes are using using e.g X509EncodedKeySpec, so it's very
easy to find all classes that are using it, and it's thus very easy to
find that section of code. Now replace all operands in the class file
with no operation instead, except this part:

Properties props = new Properties();

I.e. we are creating an empty license.

Now read all your other code snippets with this in mind.

E.g.

4(c)(i). Testing the phone number

String licensePhoneNumber = license.getProperty(p);
if( licensePhoneNumber != null ) {   //Uh, uh. An empty license
returns null, we won't do any checks.

  TelephonyManager TelephonyMgr =
      (TelephonyManager) getSystemService(Context.TELEPHONY_SERVICE);

  String devicePhoneNumber = TelephonyMgr.getLine1Number();

  if(licensePhoneNumber.equals(devicePhoneNumber) == false) {
    throw new RuntimeException(** Phone Number Check Failed **);
  }

}

Remember that license now is an empty instance 

[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-24 Thread Al Sutton

The confusion arose because your previous post said Replace the code
that downloads the certificate and encrypts it, in this post you're
talking about the download/decrypt code, the first is a combination
of client code (download) and server code (encryption), the latter is
client-only code.

Referring to the download/decrypt replacement, the problem here is the
amount of time it would take to find where the download/decrypt code
resides in a compiled app, replace it, and recompile it. If you had
the original source code then yes, you could do a drop in replacement,
but if you had the source code you could easily strip out any
protection mechanism.

Seriously, try it on a compiled application, you'll find it takes you
a lot longer than you think, and longer than many crackers would be
willing to spend on a low-cost app.

Al.

On Jul 24, 8:02 am, Kaj Bjurman kaj.bjur...@gmail.com wrote:
 What didn't you understand in my last reply? It is trivial unless I
 have misunderstood something.

 I guess you got unit tests? Now take the code below. Replace the
 download/decrypt code in your unit tests with something like what I
 posted previously:

 Properties license = new Properties();
 license.put(p, TelephonyMgr.getLine1Number());
 license.put(d, Settings.System.getString(getContentResolver(),
 Settings.System.ANDROID_ID);
 license.put(e, aDateInTheFuture);

 Then run your unit tests again. Downloading won't fail since we have
 _replaced_ the download code, and no decryption would fail, since we
 aren't decrypting anything. We replaced that code as well. You don't
 even need to find all license check snippets that the developer has
 springled his code with, since they all will check against our valid
 license that we created above.

 I really can't believe that you don't see this. Please tell me in what
 way it fails given my description above.

 On 23 Juli, 23:07, Al Sutton a...@funkyandroid.com wrote:

  We're going to update the page, but we'd kind of assumed it was an
  obvious thing to check.

  As for your latest idea, the download code downloads an encrypted file
  so an error would be thrown during decryption which would show up
  problmes with a spoof server or modified download code.

  I think you get my point. You may think it's trivial to circumvent,
  but when you get down to it there are various things we've done to
  make it a lot trickier than an initial inspection would make you
  believe, which is why you've still not come up with a reproducable
  system for cracking it. Even if you did crack a version of an
  application, the steps you took wouldn't be easily reproduced for
  other applications and even other versions of the application if the
  developer moved the decryption/test code around.

  Al.

  On Jul 23, 5:54 pm, Kaj Bjurman kaj.bjur...@gmail.com wrote:

   Shouldn't the code on the page say that in that case, and it's still
   very easy to spoof. Replace the code that downloads the certificate
   and encrypts it with code that does this:

   Properties license = new Properties();
   license.put(p, TelephonyMgr.getLine1Number());
   license.put(d, Settings.System.getString(getContentResolver(),
   Settings.System.ANDROID_ID);
   license.put(e, aDateInTheFuture);
   ..
   ..

   and so on.

   I think you get the point. We have enabled all settings. Remember I'm
   not a hacker/cracker and I have already shown you that it's very easy
   to crack your system. You aren't protecting the code. Applications
   will still be pirated very easy, and it's even possible to write an
   application that does it automatically.
   Users of the applications will also be very frustrated if they for
   some reason can't contact your license servers, so the value that you
   are adding is about zero.

   On Jul 23, 5:38 pm, Al Sutton a...@funkyandroid.com wrote:

And doing what you say should cause the application to operate as if
no license is present (i.e. demo mode).

The demo code is to cover all bases for all types of license where the
properties in the license are unknown. If you know that you'll be
using a specific license property your app should enter demo mode if
that property isn't present.

Al.

On Jul 23, 1:45 pm, Kaj Bjurman kaj.bjur...@gmail.com wrote:

 Sorry to say, but there's a huge flaw in your examples. The snippet
 below is taken from your link:

 X509EncodedKeySpec keySpec = new X509EncodedKeySpec
 (ANDAPPSTORE_APP_KEY);
 KeyFactory factory = KeyFactory.getInstance(RSA);
 PublicKey key = factory.generatePublic(keySpec);
 Cipher cipher = Cipher.getInstance(RSA/ECB/PKCS1Padding);
 cipher.init(Cipher.DECRYPT_MODE, key);
 byte[] original = cipher.doFinal(LICENSE);

 Properties props = new Properties();
 props.clear();

 ByteArrayInputStream bis = new ByteArrayInputStream(original);
 try {
   props.load(bis);

 } finally {
   bis.close();
 }

 Very few classes are using using e.g 

[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-24 Thread Kaj Bjurman

As I said previously. I have tried to protected java applications, and
I have done what I described with pure java applications, without
having the source code (I have even done it in assembler/machine code
on non java applications). I don't know much about the dex format and
what tools that are available to modify compiled classes, but it's
only a matter of time before they are here, if they don't exist right
now.

Crackers don't think about if a program is expensive or not. They only
want to get known for their talents, and they crack all popular
applications, even if they are almost for free. So all popular
applications get cracked, regardless of price, and time isn't an issue
for the cracker. He doesn't think in economical terms.



On 24 Juli, 10:44, Al Sutton a...@funkyandroid.com wrote:
 The confusion arose because your previous post said Replace the code
 that downloads the certificate and encrypts it, in this post you're
 talking about the download/decrypt code, the first is a combination
 of client code (download) and server code (encryption), the latter is
 client-only code.

 Referring to the download/decrypt replacement, the problem here is the
 amount of time it would take to find where the download/decrypt code
 resides in a compiled app, replace it, and recompile it. If you had
 the original source code then yes, you could do a drop in replacement,
 but if you had the source code you could easily strip out any
 protection mechanism.

 Seriously, try it on a compiled application, you'll find it takes you
 a lot longer than you think, and longer than many crackers would be
 willing to spend on a low-cost app.

 Al.


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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-24 Thread Al Sutton

And as I've said before they would need to do a crack per app and
potentially per version of the app if the developer so desired.  Its'
a technique I've used for several years on various applications and
I've always offered up the source code so people see for themselves
it's not a trivial thing to crack.

Anyway, we're getting way off topic, so unless you're actually going
to try and do what you think is possible I can't see any benefit in
continuing this discussion, because from what you're saying you're
putting across an opinion that a task is relatively trivial without
any knowlege of the tools needed to do the job or having ever tried to
do it.

Al.

On Jul 24, 12:01 pm, Kaj Bjurman kaj.bjur...@gmail.com wrote:
 As I said previously. I have tried to protected java applications, and
 I have done what I described with pure java applications, without
 having the source code (I have even done it in assembler/machine code
 on non java applications). I don't know much about the dex format and
 what tools that are available to modify compiled classes, but it's
 only a matter of time before they are here, if they don't exist right
 now.

 Crackers don't think about if a program is expensive or not. They only
 want to get known for their talents, and they crack all popular
 applications, even if they are almost for free. So all popular
 applications get cracked, regardless of price, and time isn't an issue
 for the cracker. He doesn't think in economical terms.

 On 24 Juli, 10:44, Al Sutton a...@funkyandroid.com wrote:

  The confusion arose because your previous post said Replace the code
  that downloads the certificate and encrypts it, in this post you're
  talking about the download/decrypt code, the first is a combination
  of client code (download) and server code (encryption), the latter is
  client-only code.

  Referring to the download/decrypt replacement, the problem here is the
  amount of time it would take to find where the download/decrypt code
  resides in a compiled app, replace it, and recompile it. If you had
  the original source code then yes, you could do a drop in replacement,
  but if you had the source code you could easily strip out any
  protection mechanism.

  Seriously, try it on a compiled application, you'll find it takes you
  a lot longer than you think, and longer than many crackers would be
  willing to spend on a low-cost app.

  Al.
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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-24 Thread Ed

On Jul 24, 6:01 am, Kaj Bjurman kaj.bjur...@gmail.com wrote:

 Crackers don't think about if a program is expensive or not. They only
 want to get known for their talents, and they crack all popular
 applications, even if they are almost for free. So all popular
 applications get cracked, regardless of price, and time isn't an issue
 for the cracker. He doesn't think in economical terms.

This is exactly why it is a waste of time for developers to focus too
much on preventing piracy when there is no proof that the piracy rate
is higher than that of the general rate.
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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-24 Thread Disconnect
Just FYI, Jesusfreke has posted a dex [de]compiler set:
http://jf.andblogs.net/ (Smali and baksmali).

So there are already tools to do that (and Al, if you want to put up a
bounty for a simple/repeatable hack, that'd go a lot farther than
handwaving. Everyone else, if you want to claim that bounty, that'd go a
lot..etc :) ..)

On Fri, Jul 24, 2009 at 7:01 AM, Kaj Bjurman kaj.bjur...@gmail.com wrote:


 As I said previously. I have tried to protected java applications, and
 I have done what I described with pure java applications, without
 having the source code (I have even done it in assembler/machine code
 on non java applications). I don't know much about the dex format and
 what tools that are available to modify compiled classes, but it's
 only a matter of time before they are here, if they don't exist right
 now.

 Crackers don't think about if a program is expensive or not. They only
 want to get known for their talents, and they crack all popular
 applications, even if they are almost for free. So all popular
 applications get cracked, regardless of price, and time isn't an issue
 for the cracker. He doesn't think in economical terms.



 On 24 Juli, 10:44, Al Sutton a...@funkyandroid.com wrote:
  The confusion arose because your previous post said Replace the code
  that downloads the certificate and encrypts it, in this post you're
  talking about the download/decrypt code, the first is a combination
  of client code (download) and server code (encryption), the latter is
  client-only code.
 
  Referring to the download/decrypt replacement, the problem here is the
  amount of time it would take to find where the download/decrypt code
  resides in a compiled app, replace it, and recompile it. If you had
  the original source code then yes, you could do a drop in replacement,
  but if you had the source code you could easily strip out any
  protection mechanism.
 
  Seriously, try it on a compiled application, you'll find it takes you
  a lot longer than you think, and longer than many crackers would be
  willing to spend on a low-cost app.
 
  Al.


 


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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-24 Thread Al Sutton

As AndAppStore doesn't make a profit there's little I can offer in the
way of a prize, but if you want to create a simple/repeatable hack to
shut me up you're more than welcome.

Al.

On Jul 24, 4:10 pm, Disconnect dc.disconn...@gmail.com wrote:
 Just FYI, Jesusfreke has posted a dex [de]compiler 
 set:http://jf.andblogs.net/(Smali and baksmali).

 So there are already tools to do that (and Al, if you want to put up a
 bounty for a simple/repeatable hack, that'd go a lot farther than
 handwaving. Everyone else, if you want to claim that bounty, that'd go a
 lot..etc :) ..)

 On Fri, Jul 24, 2009 at 7:01 AM, Kaj Bjurman kaj.bjur...@gmail.com wrote:

  As I said previously. I have tried to protected java applications, and
  I have done what I described with pure java applications, without
  having the source code (I have even done it in assembler/machine code
  on non java applications). I don't know much about the dex format and
  what tools that are available to modify compiled classes, but it's
  only a matter of time before they are here, if they don't exist right
  now.

  Crackers don't think about if a program is expensive or not. They only
  want to get known for their talents, and they crack all popular
  applications, even if they are almost for free. So all popular
  applications get cracked, regardless of price, and time isn't an issue
  for the cracker. He doesn't think in economical terms.

  On 24 Juli, 10:44, Al Sutton a...@funkyandroid.com wrote:
   The confusion arose because your previous post said Replace the code
   that downloads the certificate and encrypts it, in this post you're
   talking about the download/decrypt code, the first is a combination
   of client code (download) and server code (encryption), the latter is
   client-only code.

   Referring to the download/decrypt replacement, the problem here is the
   amount of time it would take to find where the download/decrypt code
   resides in a compiled app, replace it, and recompile it. If you had
   the original source code then yes, you could do a drop in replacement,
   but if you had the source code you could easily strip out any
   protection mechanism.

   Seriously, try it on a compiled application, you'll find it takes you
   a lot longer than you think, and longer than many crackers would be
   willing to spend on a low-cost app.

   Al.
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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-24 Thread Mark Murphy

Al Sutton wrote:
 As AndAppStore doesn't make a profit there's little I can offer in the
 way of a prize, but if you want to create a simple/repeatable hack to
 shut me up you're more than welcome.

Clearly, therefore, we need a bounty to raise a bounty for the
simple/repeatable hack...

*ducks rotten tomatoes thrown in my direction*

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com | http://twitter.com/commonsguy

_Beginning Android_ from Apress Now Available!

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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-24 Thread Al Sutton

I will offer a bounty of 5 UK pounds if you can raise me a bounty of
1000 UK pounds :).

(don't worry, I'm leaving the stage already)

Al.

On Jul 24, 6:49 pm, Mark Murphy mmur...@commonsware.com wrote:
 Al Sutton wrote:
  As AndAppStore doesn't make a profit there's little I can offer in the
  way of a prize, but if you want to create a simple/repeatable hack to
  shut me up you're more than welcome.

 Clearly, therefore, we need a bounty to raise a bounty for the
 simple/repeatable hack...

 *ducks rotten tomatoes thrown in my direction*

 --
 Mark Murphy (a Commons 
 Guy)http://commonsware.com|http://twitter.com/commonsguy

 _Beginning Android_ from Apress Now Available!
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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-24 Thread Brian Conrad

Ed wrote:
 On Jul 24, 6:01 am, Kaj Bjurman kaj.bjur...@gmail.com wrote:

   
 Crackers don't think about if a program is expensive or not. They only
 want to get known for their talents, and they crack all popular
 applications, even if they are almost for free. So all popular
 applications get cracked, regardless of price, and time isn't an issue
 for the cracker. He doesn't think in economical terms.
 

 This is exactly why it is a waste of time for developers to focus too
 much on preventing piracy when there is no proof that the piracy rate
 is higher than that of the general rate.
I've had unlockable trial versions of software and versions which were 
crippled demos.  The crackers eventually broke or created keygens for 
the unlockable versions.  But they never broke the crippled demo version 
because they would have had to pay for a full version and that is 
definitely something they won't do.  IOW, don't do unlockable trial 
versions.



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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-24 Thread Cédric Berger

On Sat, Jul 25, 2009 at 00:41, Brian Conradbrianjto...@gmail.com wrote:

 I've had unlockable trial versions of software and versions which were
 crippled demos.  The crackers eventually broke or created keygens for
 the unlockable versions.  But they never broke the crippled demo version
 because they would have had to pay for a full version and that is
 definitely something they won't do.  IOW, don't do unlockable trial
 versions.


Won't protect since it's free to get the full version and refund before 24h

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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-24 Thread coolbho3k

I have implemented a buy on Android Market to donate system. My
application is available for free on XDA Developers as an APK. Many
people take the plunge and make the 99 cent purchase because they were
pleased with the APK download I provided.

In my opinion, this is the best way to distribute software. It curbs
piracy (which is inevitable anyway) while allowing my downloaders to
know they can buy the application to support the project.

On Jul 22, 9:30 am, Moto medicalsou...@gmail.com wrote:
 Sorry but I'm very mad about this situation!  I found one of my
 applications on the web all over for free! Every time I do an update 1
 day goes by and BAM! For free on the web...

 So I want the help from all developers, we need to come up with
 something to make this at least harder to distribute.

 1. Can we use phone numbers to register the application?  And if
 illegally installed we got a phone number to use so pursue the
 pirate...?

 2. Do we have access to the phones unique ID?  This could be used to
 track who is using the application...  How many illegal copies are
 runnning...

 There are ideas I  have but will just go against the user friendliness
 ways of Android

 Please provide your ideas... thanks!

 -Moto!
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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-24 Thread coolbho3k

Any DRM should be programmed in the NDK - Dalvik bytecode is too easy
to modify when disassembled.

On Jul 22, 9:30 am, Moto medicalsou...@gmail.com wrote:
 Sorry but I'm very mad about this situation!  I found one of my
 applications on the web all over for free! Every time I do an update 1
 day goes by and BAM! For free on the web...

 So I want the help from all developers, we need to come up with
 something to make this at least harder to distribute.

 1. Can we use phone numbers to register the application?  And if
 illegally installed we got a phone number to use so pursue the
 pirate...?

 2. Do we have access to the phones unique ID?  This could be used to
 track who is using the application...  How many illegal copies are
 runnning...

 There are ideas I  have but will just go against the user friendliness
 ways of Android

 Please provide your ideas... thanks!

 -Moto!
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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-24 Thread Juan Hernandez
How can you guys even use the term software piracy and propose the dead on
arrival DRM and use Linux as a platform? it's because of people like you
that the industry is driven by crappy corporations.

Shame on you. Go and develop something on Windows CE or the iPhone.


On Sat, Jul 25, 2009 at 10:07 PM, coolbho3k mike.g.hu...@gmail.com wrote:


 Any DRM should be programmed in the NDK - Dalvik bytecode is too easy
 to modify when disassembled.

 On Jul 22, 9:30 am, Moto medicalsou...@gmail.com wrote:
  Sorry but I'm very mad about this situation!  I found one of my
  applications on the web all over for free! Every time I do an update 1
  day goes by and BAM! For free on the web...
 
  So I want the help from all developers, we need to come up with
  something to make this at least harder to distribute.
 
  1. Can we use phone numbers to register the application?  And if
  illegally installed we got a phone number to use so pursue the
  pirate...?
 
  2. Do we have access to the phones unique ID?  This could be used to
  track who is using the application...  How many illegal copies are
  runnning...
 
  There are ideas I  have but will just go against the user friendliness
  ways of Android
 
  Please provide your ideas... thanks!
 
  -Moto!
 


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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-23 Thread Kaj Bjurman

Case 2 doesn't hold. It's still a bit of security by obscurity.
There are several ways to remove what you describe. One way would be
to run the program in the emulator/debugger and see where it fails.
Then check what that method does and correct the logic. Run it again
in the emulator to see if it still fails, then patch the next place.
This is usually how programs written in other languages are cracked.
(E.g. written i C/C++). Cracking in those cases is usually done in a
debugger for assembler.

What I described in the scenario above is where they aren't using any
code from you.
I don't know what your code look like, or what it does. But I still
guess that you have classes that others can use. It's in that case
pretty easy to stub those classes out, and cracking all programs in
your market would in that case mean that they just have to find out
how your protection works, stub out code from you, and then apply it
to all programs.

Note that I'm not a hacker/cracker, but I'm curious, and I have myself
tried to protect programs.


On 22 Juli, 19:58, Al Sutton a...@funkyandroid.com wrote:
 That form of approach is one of the main reasons the AndAppStore
 system can download an encrypted license to the device which can be
 stored and decrypted as neccessary. This means developers can;

 1) Occasionally check the license is still valid by retrying to
 download it, and if it doesn't download due to a network/server error
 the app can use the locally cached copy.

 2) Because the client code is open developers can embed it wherever
 they want in their program logic as opposed to being a single library
 which can be stripped out and replaced with an always return true
 version.

 3) Detect spoof servers because a spoof server will be unable to
 return a properly encrypted file and thus developers can detect
 decryption errors and mark them as spoofing attempts.

 Al.

 On Jul 22, 6:50 pm, Kaj Bjurman kaj.bjur...@gmail.com wrote:



  Correct, Removing the part that makes the requests, and just return
  true is what people usually are doing.

  On Jul 22, 5:01 pm, Micah mi...@ourmailbox.net wrote:

   The pirates will either strip out the licensing requests from the
   application or they will spoof a licensing server.  Meanwhile, your
   legitimate users can't use your application when they don't have
   access to the licensing server (it's down, they don't have internet
   access, etc.).

   On Jul 22, 7:55 am, Android Development indodr...@gmail.com wrote:

Maybe an activation licensing key for each binary may be the solution 
for
this. But then again, its easier said than done.

On Wed, Jul 22, 2009 at 8:20 PM, Moto medicalsou...@gmail.com wrote:

 I know that piracy will never end, I mean I'm a solo developer trying
 to fight a war that multi-million companies have spent many millions
 on protecting their content and still they get pirated...

 Well yes there could be some ugly side effect if google adds more 
 anti-
 pirating features, so I guess I'm not too much for that...  But I
 believe there could be a better Android Market system that allows
 anyone with a phone to purchase an app and put it on their SDcard.
 Why not do the following?

 1. User purchases app via Android Market.
 2. Phone sends unique ID IME? to server.
 3. Android Market server prepares application with encryption
 according to given phone information.
 4. Application downloads to phone. put it anywhere, SD card.. etc...
 5. Application only installs on the correct phone.

 I know this method would soon or later be hacked but it's a better way
 than current methods, since we still have those faulty Android version
 that allow rooting..

 -Jona
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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-23 Thread DKIT

I am the developer of a fairly successfull application for Android.
My solution to the piracy-problem was: Give away applications for
free, and instead insert ads from (-- your favorite Ad network here
--).

So far it has paid off okay, I think I get more from the ads than I
would have selling apps for $1.

I know, not a viable solution for all apps (expensive ones, apps that
work offline, etc). But for a small developer like me, it was the
simple solution.
If people download my apps from forums it actually means more
revenue. :-)
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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-23 Thread biAji



On Jul 22, 10:47 pm, Kaj Bjurman kaj.bjur...@gmail.com wrote:

 Well said. Piracy will always exist. Our task, as a developer, is to
 create something that is so good so that people want to pay for it.


I think this make the point.  We should expect people really feel it's
worthy.

As for now, I didn't see any software can not be cracked, and almost
all hardware(except PS3) lol
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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-23 Thread Al Sutton

We don't provice jars specifically for this reason.

The code to decode a license is less than 15 lines long and uses
standard java classes (i.e. nothing specific to the system or even to
Android). The code to test license properties is less than 10 lines
and again uses only java classes. You can see the code at
http://andappstore.com/AndroidApplications/licensing_4.jsp

This means that each application would need to go through a full
track, crack, and re-compile cycle (which as others have said is non-
trivial and takes a fair amount of time), and developers are free to
move the decrypt/test code around between versions of their app which
would then require another full track, crack, and re-compile cycle
before the new version could be made available, which, for a 99c app,
is not going to be worth the effort for most crackers.

This part is security by obscurity but it's layered in with secure
cryptography in the license as an addition measure to make cracking
harder than if we distributed pre-build jars which a cracker could
swap out.

Al.

On Jul 23, 7:24 am, Kaj Bjurman kaj.bjur...@gmail.com wrote:
 Case 2 doesn't hold. It's still a bit of security by obscurity.
 There are several ways to remove what you describe. One way would be
 to run the program in the emulator/debugger and see where it fails.
 Then check what that method does and correct the logic. Run it again
 in the emulator to see if it still fails, then patch the next place.
 This is usually how programs written in other languages are cracked.
 (E.g. written i C/C++). Cracking in those cases is usually done in a
 debugger for assembler.

 What I described in the scenario above is where they aren't using any
 code from you.
 I don't know what your code look like, or what it does. But I still
 guess that you have classes that others can use. It's in that case
 pretty easy to stub those classes out, and cracking all programs in
 your market would in that case mean that they just have to find out
 how your protection works, stub out code from you, and then apply it
 to all programs.

 Note that I'm not a hacker/cracker, but I'm curious, and I have myself
 tried to protect programs.

 On 22 Juli, 19:58, Al Sutton a...@funkyandroid.com wrote:

  That form of approach is one of the main reasons the AndAppStore
  system can download an encrypted license to the device which can be
  stored and decrypted as neccessary. This means developers can;

  1) Occasionally check the license is still valid by retrying to
  download it, and if it doesn't download due to a network/server error
  the app can use the locally cached copy.

  2) Because the client code is open developers can embed it wherever
  they want in their program logic as opposed to being a single library
  which can be stripped out and replaced with an always return true
  version.

  3) Detect spoof servers because a spoof server will be unable to
  return a properly encrypted file and thus developers can detect
  decryption errors and mark them as spoofing attempts.

  Al.

  On Jul 22, 6:50 pm, Kaj Bjurman kaj.bjur...@gmail.com wrote:

   Correct, Removing the part that makes the requests, and just return
   true is what people usually are doing.

   On Jul 22, 5:01 pm, Micah mi...@ourmailbox.net wrote:

The pirates will either strip out the licensing requests from the
application or they will spoof a licensing server.  Meanwhile, your
legitimate users can't use your application when they don't have
access to the licensing server (it's down, they don't have internet
access, etc.).

On Jul 22, 7:55 am, Android Development indodr...@gmail.com wrote:

 Maybe an activation licensing key for each binary may be the solution 
 for
 this. But then again, its easier said than done.

 On Wed, Jul 22, 2009 at 8:20 PM, Moto medicalsou...@gmail.com wrote:

  I know that piracy will never end, I mean I'm a solo developer 
  trying
  to fight a war that multi-million companies have spent many millions
  on protecting their content and still they get pirated...

  Well yes there could be some ugly side effect if google adds more 
  anti-
  pirating features, so I guess I'm not too much for that...  But I
  believe there could be a better Android Market system that allows
  anyone with a phone to purchase an app and put it on their SDcard.
  Why not do the following?

  1. User purchases app via Android Market.
  2. Phone sends unique ID IME? to server.
  3. Android Market server prepares application with encryption
  according to given phone information.
  4. Application downloads to phone. put it anywhere, SD card.. 
  etc...
  5. Application only installs on the correct phone.

  I know this method would soon or later be hacked but it's a better 
  way
  than current methods, since we still have those faulty Android 
  version
  that allow rooting..

  -Jona

[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-23 Thread Kaj Bjurman

Sorry to say, but there's a huge flaw in your examples. The snippet
below is taken from your link:

X509EncodedKeySpec keySpec = new X509EncodedKeySpec
(ANDAPPSTORE_APP_KEY);
KeyFactory factory = KeyFactory.getInstance(RSA);
PublicKey key = factory.generatePublic(keySpec);
Cipher cipher = Cipher.getInstance(RSA/ECB/PKCS1Padding);
cipher.init(Cipher.DECRYPT_MODE, key);
byte[] original = cipher.doFinal(LICENSE);

Properties props = new Properties();
props.clear();

ByteArrayInputStream bis = new ByteArrayInputStream(original);
try {
  props.load(bis);
} finally {
  bis.close();
}

Very few classes are using using e.g X509EncodedKeySpec, so it's very
easy to find all classes that are using it, and it's thus very easy to
find that section of code. Now replace all operands in the class file
with no operation instead, except this part:

Properties props = new Properties();

I.e. we are creating an empty license.

Now read all your other code snippets with this in mind.

E.g.

4(c)(i). Testing the phone number

String licensePhoneNumber = license.getProperty(p);
if( licensePhoneNumber != null ) {   //Uh, uh. An empty license
returns null, we won't do any checks.

  TelephonyManager TelephonyMgr =
  (TelephonyManager) getSystemService(Context.TELEPHONY_SERVICE);

  String devicePhoneNumber = TelephonyMgr.getLine1Number();

  if(licensePhoneNumber.equals(devicePhoneNumber) == false) {
throw new RuntimeException(** Phone Number Check Failed **);
  }
}

Remember that license now is an empty instance of Properties. The code
above will say that it is a valid license, and so will all of your
other tests as well.




On 23 Juli, 12:11, Al Sutton a...@funkyandroid.com wrote:
 We don't provice jars specifically for this reason.

 The code to decode a license is less than 15 lines long and uses
 standard java classes (i.e. nothing specific to the system or even to
 Android). The code to test license properties is less than 10 lines
 and again uses only java classes. You can see the code 
 athttp://andappstore.com/AndroidApplications/licensing_4.jsp

 This means that each application would need to go through a full
 track, crack, and re-compile cycle (which as others have said is non-
 trivial and takes a fair amount of time), and developers are free to
 move the decrypt/test code around between versions of their app which
 would then require another full track, crack, and re-compile cycle
 before the new version could be made available, which, for a 99c app,
 is not going to be worth the effort for most crackers.

 This part is security by obscurity but it's layered in with secure
 cryptography in the license as an addition measure to make cracking
 harder than if we distributed pre-build jars which a cracker could
 swap out.

 Al.

 On Jul 23, 7:24 am, Kaj Bjurman kaj.bjur...@gmail.com wrote:



  Case 2 doesn't hold. It's still a bit of security by obscurity.
  There are several ways to remove what you describe. One way would be
  to run the program in the emulator/debugger and see where it fails.
  Then check what that method does and correct the logic. Run it again
  in the emulator to see if it still fails, then patch the next place.
  This is usually how programs written in other languages are cracked.
  (E.g. written i C/C++). Cracking in those cases is usually done in a
  debugger for assembler.

  What I described in the scenario above is where they aren't using any
  code from you.
  I don't know what your code look like, or what it does. But I still
  guess that you have classes that others can use. It's in that case
  pretty easy to stub those classes out, and cracking all programs in
  your market would in that case mean that they just have to find out
  how your protection works, stub out code from you, and then apply it
  to all programs.

  Note that I'm not a hacker/cracker, but I'm curious, and I have myself
  tried to protect programs.

  On 22 Juli, 19:58, Al Sutton a...@funkyandroid.com wrote:

   That form of approach is one of the main reasons the AndAppStore
   system can download an encrypted license to the device which can be
   stored and decrypted as neccessary. This means developers can;

   1) Occasionally check the license is still valid by retrying to
   download it, and if it doesn't download due to a network/server error
   the app can use the locally cached copy.

   2) Because the client code is open developers can embed it wherever
   they want in their program logic as opposed to being a single library
   which can be stripped out and replaced with an always return true
   version.

   3) Detect spoof servers because a spoof server will be unable to
   return a properly encrypted file and thus developers can detect
   decryption errors and mark them as spoofing attempts.

   Al.

   On Jul 22, 6:50 pm, Kaj Bjurman kaj.bjur...@gmail.com wrote:

Correct, Removing the part that makes the requests, and just return
true is what people usually are doing.

On Jul 22, 5:01 

[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-23 Thread Ed

Is the rate of piracy on Android significantly different from that of
any other platform? I would guess not--it might even be less. In other
words, don't spend countless hours and dollars chasing a goal that has
been already proven many times over to be unattainable. Doing so would
impact a developer's potential profits. The solution to go free with
ads is a good one, and using something like a prebuilt solution at
the andapp store is great too. Think too much about it, and you WILL
have lost time and money.

--Ed
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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-23 Thread Zsolt Váradi

On Thu, Jul 23, 2009 at 3:07 PM, Ededmundcl...@gmail.com wrote:

 Is the rate of piracy on Android significantly different from that of
 any other platform?

I'd guess otherwise: with the paid Market only available in a few
countries, others will have to resort to using the MarketEnabler (as I
did) or to piracy. The latter is cheaper and easier, works even
without rooting, and is permanent for sure.

Zsolt

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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-23 Thread Ed

Good point about the Market in other countries. However, I was not
only referring to cell phones, but all platforms and software in
general.

My wild guess that Android software is less pirated is simply because
of the installed base. Since there are so many more users of other
platforms and devices, Android pirate sites are less appealing and
less likely to pop up. (As opposed to iPhone, for example.) This makes
tracking of piracy a bit easier, and perhaps enforcement as well.




On Jul 23, 8:16 am, Zsolt Váradi karma...@gmail.com wrote:
 On Thu, Jul 23, 2009 at 3:07 PM, Ededmundcl...@gmail.com wrote:

  Is the rate of piracy on Android significantly different from that of
  any other platform?

 I'd guess otherwise: with the paid Market only available in a few
 countries, others will have to resort to using the MarketEnabler (as I
 did) or to piracy. The latter is cheaper and easier, works even
 without rooting, and is permanent for sure.

 Zsolt
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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-23 Thread Ed

In fact, using the pirating site listed previously as an example, here
is what I found for each cell phone platform:

Symbian OS9: 39 pages of apps, 24 pages of games

Symbian OS6-8: 41 pages of apps, 34 pages of games

Nokia S40: 9 pages total of apps and games

PocketPC/Palm: 19 pages of apps, 7 pages of games

SonyEricsson: 16 pages total of apps and games

Symbian UIQ: 7 pages of apps, 2 pages of games

iPhone: 7 pages total of apps and games

Android: 2 pages total of apps and games

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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-23 Thread Maps.Huge.Info (Maps API Guru)

It seems there is a very simple answer to piracy on this platform
anyway. If the market would keep a record of the device ID's that
purchased the app, it would be extremely easy to tell (via a server
based solution) which installations are valid and which are not. Then
again, what do I know?

-John Coryat

On Jul 23, 9:51 am, Ed edmundcl...@gmail.com wrote:
 In fact, using the pirating site listed previously as an example, here
 is what I found for each cell phone platform:

 Symbian OS9: 39 pages of apps, 24 pages of games

 Symbian OS6-8: 41 pages of apps, 34 pages of games

 Nokia S40: 9 pages total of apps and games

 PocketPC/Palm: 19 pages of apps, 7 pages of games

 SonyEricsson: 16 pages total of apps and games

 Symbian UIQ: 7 pages of apps, 2 pages of games

 iPhone: 7 pages total of apps and games

 Android: 2 pages total of apps and games
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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-23 Thread Al Sutton

And doing what you say should cause the application to operate as if
no license is present (i.e. demo mode).

The demo code is to cover all bases for all types of license where the
properties in the license are unknown. If you know that you'll be
using a specific license property your app should enter demo mode if
that property isn't present.

Al.


On Jul 23, 1:45 pm, Kaj Bjurman kaj.bjur...@gmail.com wrote:
 Sorry to say, but there's a huge flaw in your examples. The snippet
 below is taken from your link:

 X509EncodedKeySpec keySpec = new X509EncodedKeySpec
 (ANDAPPSTORE_APP_KEY);
 KeyFactory factory = KeyFactory.getInstance(RSA);
 PublicKey key = factory.generatePublic(keySpec);
 Cipher cipher = Cipher.getInstance(RSA/ECB/PKCS1Padding);
 cipher.init(Cipher.DECRYPT_MODE, key);
 byte[] original = cipher.doFinal(LICENSE);

 Properties props = new Properties();
 props.clear();

 ByteArrayInputStream bis = new ByteArrayInputStream(original);
 try {
   props.load(bis);

 } finally {
   bis.close();
 }

 Very few classes are using using e.g X509EncodedKeySpec, so it's very
 easy to find all classes that are using it, and it's thus very easy to
 find that section of code. Now replace all operands in the class file
 with no operation instead, except this part:

 Properties props = new Properties();

 I.e. we are creating an empty license.

 Now read all your other code snippets with this in mind.

 E.g.

 4(c)(i). Testing the phone number

 String licensePhoneNumber = license.getProperty(p);
 if( licensePhoneNumber != null ) {   //Uh, uh. An empty license
 returns null, we won't do any checks.

   TelephonyManager TelephonyMgr =
       (TelephonyManager) getSystemService(Context.TELEPHONY_SERVICE);

   String devicePhoneNumber = TelephonyMgr.getLine1Number();

   if(licensePhoneNumber.equals(devicePhoneNumber) == false) {
     throw new RuntimeException(** Phone Number Check Failed **);
   }

 }

 Remember that license now is an empty instance of Properties. The code
 above will say that it is a valid license, and so will all of your
 other tests as well.

 On 23 Juli, 12:11, Al Sutton a...@funkyandroid.com wrote:

  We don't provice jars specifically for this reason.

  The code to decode a license is less than 15 lines long and uses
  standard java classes (i.e. nothing specific to the system or even to
  Android). The code to test license properties is less than 10 lines
  and again uses only java classes. You can see the code 
  athttp://andappstore.com/AndroidApplications/licensing_4.jsp

  This means that each application would need to go through a full
  track, crack, and re-compile cycle (which as others have said is non-
  trivial and takes a fair amount of time), and developers are free to
  move the decrypt/test code around between versions of their app which
  would then require another full track, crack, and re-compile cycle
  before the new version could be made available, which, for a 99c app,
  is not going to be worth the effort for most crackers.

  This part is security by obscurity but it's layered in with secure
  cryptography in the license as an addition measure to make cracking
  harder than if we distributed pre-build jars which a cracker could
  swap out.

  Al.

  On Jul 23, 7:24 am, Kaj Bjurman kaj.bjur...@gmail.com wrote:

   Case 2 doesn't hold. It's still a bit of security by obscurity.
   There are several ways to remove what you describe. One way would be
   to run the program in the emulator/debugger and see where it fails.
   Then check what that method does and correct the logic. Run it again
   in the emulator to see if it still fails, then patch the next place.
   This is usually how programs written in other languages are cracked.
   (E.g. written i C/C++). Cracking in those cases is usually done in a
   debugger for assembler.

   What I described in the scenario above is where they aren't using any
   code from you.
   I don't know what your code look like, or what it does. But I still
   guess that you have classes that others can use. It's in that case
   pretty easy to stub those classes out, and cracking all programs in
   your market would in that case mean that they just have to find out
   how your protection works, stub out code from you, and then apply it
   to all programs.

   Note that I'm not a hacker/cracker, but I'm curious, and I have myself
   tried to protect programs.

   On 22 Juli, 19:58, Al Sutton a...@funkyandroid.com wrote:

That form of approach is one of the main reasons the AndAppStore
system can download an encrypted license to the device which can be
stored and decrypted as neccessary. This means developers can;

1) Occasionally check the license is still valid by retrying to
download it, and if it doesn't download due to a network/server error
the app can use the locally cached copy.

2) Because the client code is open developers can embed it wherever
they want in their program logic as opposed to being a 

[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-23 Thread Streets Of Boston

This is actually one of the forums which honored my request to remove
my app from offered to download.
However, i see that some now post links from other sites on this forum
(instead of hosting the apks on ip-forum itself) to download my, and
many other, apps.


On Jul 23, 12:01 am, NitroDesk gsuku...@gmail.com wrote:
 There is a parallel world out there where it is ok to distribute
 applications that we all have shed sweat and blood to build
 see here :http://www.ipmart-forum.com/archive/index.php/t-337082.html

 Can't stop them, like someone pointed out earlier; not sure the
 creators of Android would ever care, since an underworld like this
 will only increase ad revenues as well as device penetration. The only
 ones who may be hurt would be small app developers. You can either put
 up and hope that your revenues come from people who play by rules, and
 hope that some amount of piracy would actually help make your software
 popular.

 -g

 On Jul 22, 10:58 am, Al Sutton a...@funkyandroid.com wrote:



  That form of approach is one of the main reasons the AndAppStore
  system can download an encrypted license to the device which can be
  stored and decrypted as neccessary. This means developers can;

  1) Occasionally check the license is still valid by retrying to
  download it, and if it doesn't download due to a network/server error
  the app can use the locally cached copy.

  2) Because the client code is open developers can embed it wherever
  they want in their program logic as opposed to being a single library
  which can be stripped out and replaced with an always return true
  version.

  3) Detect spoof servers because a spoof server will be unable to
  return a properly encrypted file and thus developers can detect
  decryption errors and mark them as spoofing attempts.

  Al.

  On Jul 22, 6:50 pm, Kaj Bjurman kaj.bjur...@gmail.com wrote:

   Correct, Removing the part that makes the requests, and just return
   true is what people usually are doing.

   On Jul 22, 5:01 pm, Micah mi...@ourmailbox.net wrote:

The pirates will either strip out the licensing requests from the
application or they will spoof a licensing server.  Meanwhile, your
legitimate users can't use your application when they don't have
access to the licensing server (it's down, they don't have internet
access, etc.).

On Jul 22, 7:55 am, Android Development indodr...@gmail.com wrote:

 Maybe an activation licensing key for each binary may be the solution 
 for
 this. But then again, its easier said than done.

 On Wed, Jul 22, 2009 at 8:20 PM, Moto medicalsou...@gmail.com wrote:

  I know that piracy will never end, I mean I'm a solo developer 
  trying
  to fight a war that multi-million companies have spent many millions
  on protecting their content and still they get pirated...

  Well yes there could be some ugly side effect if google adds more 
  anti-
  pirating features, so I guess I'm not too much for that...  But I
  believe there could be a better Android Market system that allows
  anyone with a phone to purchase an app and put it on their SDcard.
  Why not do the following?

  1. User purchases app via Android Market.
  2. Phone sends unique ID IME? to server.
  3. Android Market server prepares application with encryption
  according to given phone information.
  4. Application downloads to phone. put it anywhere, SD card.. 
  etc...
  5. Application only installs on the correct phone.

  I know this method would soon or later be hacked but it's a better 
  way
  than current methods, since we still have those faulty Android 
  version
  that allow rooting..

  -Jona- Hide quoted text -

  - Show quoted text -- Hide quoted text -

 - Show quoted text -
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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-23 Thread Kaj Bjurman

Shouldn't the code on the page say that in that case, and it's still
very easy to spoof. Replace the code that downloads the certificate
and encrypts it with code that does this:

Properties license = new Properties();
license.put(p, TelephonyMgr.getLine1Number());
license.put(d, Settings.System.getString(getContentResolver(),
Settings.System.ANDROID_ID);
license.put(e, aDateInTheFuture);
..
..

and so on.

I think you get the point. We have enabled all settings. Remember I'm
not a hacker/cracker and I have already shown you that it's very easy
to crack your system. You aren't protecting the code. Applications
will still be pirated very easy, and it's even possible to write an
application that does it automatically.
Users of the applications will also be very frustrated if they for
some reason can't contact your license servers, so the value that you
are adding is about zero.




On Jul 23, 5:38 pm, Al Sutton a...@funkyandroid.com wrote:
 And doing what you say should cause the application to operate as if
 no license is present (i.e. demo mode).

 The demo code is to cover all bases for all types of license where the
 properties in the license are unknown. If you know that you'll be
 using a specific license property your app should enter demo mode if
 that property isn't present.

 Al.

 On Jul 23, 1:45 pm, Kaj Bjurman kaj.bjur...@gmail.com wrote:



  Sorry to say, but there's a huge flaw in your examples. The snippet
  below is taken from your link:

  X509EncodedKeySpec keySpec = new X509EncodedKeySpec
  (ANDAPPSTORE_APP_KEY);
  KeyFactory factory = KeyFactory.getInstance(RSA);
  PublicKey key = factory.generatePublic(keySpec);
  Cipher cipher = Cipher.getInstance(RSA/ECB/PKCS1Padding);
  cipher.init(Cipher.DECRYPT_MODE, key);
  byte[] original = cipher.doFinal(LICENSE);

  Properties props = new Properties();
  props.clear();

  ByteArrayInputStream bis = new ByteArrayInputStream(original);
  try {
    props.load(bis);

  } finally {
    bis.close();
  }

  Very few classes are using using e.g X509EncodedKeySpec, so it's very
  easy to find all classes that are using it, and it's thus very easy to
  find that section of code. Now replace all operands in the class file
  with no operation instead, except this part:

  Properties props = new Properties();

  I.e. we are creating an empty license.

  Now read all your other code snippets with this in mind.

  E.g.

  4(c)(i). Testing the phone number

  String licensePhoneNumber = license.getProperty(p);
  if( licensePhoneNumber != null ) {   //Uh, uh. An empty license
  returns null, we won't do any checks.

    TelephonyManager TelephonyMgr =
        (TelephonyManager) getSystemService(Context.TELEPHONY_SERVICE);

    String devicePhoneNumber = TelephonyMgr.getLine1Number();

    if(licensePhoneNumber.equals(devicePhoneNumber) == false) {
      throw new RuntimeException(** Phone Number Check Failed **);
    }

  }

  Remember that license now is an empty instance of Properties. The code
  above will say that it is a valid license, and so will all of your
  other tests as well.

  On 23 Juli, 12:11, Al Sutton a...@funkyandroid.com wrote:

   We don't provice jars specifically for this reason.

   The code to decode a license is less than 15 lines long and uses
   standard java classes (i.e. nothing specific to the system or even to
   Android). The code to test license properties is less than 10 lines
   and again uses only java classes. You can see the code 
   athttp://andappstore.com/AndroidApplications/licensing_4.jsp

   This means that each application would need to go through a full
   track, crack, and re-compile cycle (which as others have said is non-
   trivial and takes a fair amount of time), and developers are free to
   move the decrypt/test code around between versions of their app which
   would then require another full track, crack, and re-compile cycle
   before the new version could be made available, which, for a 99c app,
   is not going to be worth the effort for most crackers.

   This part is security by obscurity but it's layered in with secure
   cryptography in the license as an addition measure to make cracking
   harder than if we distributed pre-build jars which a cracker could
   swap out.

   Al.

   On Jul 23, 7:24 am, Kaj Bjurman kaj.bjur...@gmail.com wrote:

Case 2 doesn't hold. It's still a bit of security by obscurity.
There are several ways to remove what you describe. One way would be
to run the program in the emulator/debugger and see where it fails.
Then check what that method does and correct the logic. Run it again
in the emulator to see if it still fails, then patch the next place.
This is usually how programs written in other languages are cracked.
(E.g. written i C/C++). Cracking in those cases is usually done in a
debugger for assembler.

What I described in the scenario above is where they aren't using any
code from you.
I don't know what your code look 

[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-23 Thread Jamie Williams
I'm new to this whole thing about being a developer but, if you think making
your app hack safe and, your app's are not going to lose you your user base.
Then say a hello to the new world order of android. Stop bitching and think
of it as contributing to your community. I don't steel but I don't look a
gift horse in the mouth either so shut up and programme like your told and
stop helping to force the world in to a new world police globe or pay the
hundred and move to iphone.

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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-23 Thread Jamie Williams
The only safe app is one that has a service connected to it. So if you are
that much in a Tiff about it have a free or charged dummy or real service
connected to your app and host that service too. ix3.com has hosting for 12
dollars a year stop the excuses and blaming. god I hate whiners people
really do want a closed sourced copyrighted to hell DRM useless universe
don't they

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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-23 Thread Al Sutton

We're going to update the page, but we'd kind of assumed it was an
obvious thing to check.

As for your latest idea, the download code downloads an encrypted file
so an error would be thrown during decryption which would show up
problmes with a spoof server or modified download code.

I think you get my point. You may think it's trivial to circumvent,
but when you get down to it there are various things we've done to
make it a lot trickier than an initial inspection would make you
believe, which is why you've still not come up with a reproducable
system for cracking it. Even if you did crack a version of an
application, the steps you took wouldn't be easily reproduced for
other applications and even other versions of the application if the
developer moved the decryption/test code around.

Al.

On Jul 23, 5:54 pm, Kaj Bjurman kaj.bjur...@gmail.com wrote:
 Shouldn't the code on the page say that in that case, and it's still
 very easy to spoof. Replace the code that downloads the certificate
 and encrypts it with code that does this:

 Properties license = new Properties();
 license.put(p, TelephonyMgr.getLine1Number());
 license.put(d, Settings.System.getString(getContentResolver(),
 Settings.System.ANDROID_ID);
 license.put(e, aDateInTheFuture);
 ..
 ..

 and so on.

 I think you get the point. We have enabled all settings. Remember I'm
 not a hacker/cracker and I have already shown you that it's very easy
 to crack your system. You aren't protecting the code. Applications
 will still be pirated very easy, and it's even possible to write an
 application that does it automatically.
 Users of the applications will also be very frustrated if they for
 some reason can't contact your license servers, so the value that you
 are adding is about zero.

 On Jul 23, 5:38 pm, Al Sutton a...@funkyandroid.com wrote:

  And doing what you say should cause the application to operate as if
  no license is present (i.e. demo mode).

  The demo code is to cover all bases for all types of license where the
  properties in the license are unknown. If you know that you'll be
  using a specific license property your app should enter demo mode if
  that property isn't present.

  Al.

  On Jul 23, 1:45 pm, Kaj Bjurman kaj.bjur...@gmail.com wrote:

   Sorry to say, but there's a huge flaw in your examples. The snippet
   below is taken from your link:

   X509EncodedKeySpec keySpec = new X509EncodedKeySpec
   (ANDAPPSTORE_APP_KEY);
   KeyFactory factory = KeyFactory.getInstance(RSA);
   PublicKey key = factory.generatePublic(keySpec);
   Cipher cipher = Cipher.getInstance(RSA/ECB/PKCS1Padding);
   cipher.init(Cipher.DECRYPT_MODE, key);
   byte[] original = cipher.doFinal(LICENSE);

   Properties props = new Properties();
   props.clear();

   ByteArrayInputStream bis = new ByteArrayInputStream(original);
   try {
     props.load(bis);

   } finally {
     bis.close();
   }

   Very few classes are using using e.g X509EncodedKeySpec, so it's very
   easy to find all classes that are using it, and it's thus very easy to
   find that section of code. Now replace all operands in the class file
   with no operation instead, except this part:

   Properties props = new Properties();

   I.e. we are creating an empty license.

   Now read all your other code snippets with this in mind.

   E.g.

   4(c)(i). Testing the phone number

   String licensePhoneNumber = license.getProperty(p);
   if( licensePhoneNumber != null ) {   //Uh, uh. An empty license
   returns null, we won't do any checks.

     TelephonyManager TelephonyMgr =
         (TelephonyManager) getSystemService(Context.TELEPHONY_SERVICE);

     String devicePhoneNumber = TelephonyMgr.getLine1Number();

     if(licensePhoneNumber.equals(devicePhoneNumber) == false) {
       throw new RuntimeException(** Phone Number Check Failed **);
     }

   }

   Remember that license now is an empty instance of Properties. The code
   above will say that it is a valid license, and so will all of your
   other tests as well.

   On 23 Juli, 12:11, Al Sutton a...@funkyandroid.com wrote:

We don't provice jars specifically for this reason.

The code to decode a license is less than 15 lines long and uses
standard java classes (i.e. nothing specific to the system or even to
Android). The code to test license properties is less than 10 lines
and again uses only java classes. You can see the code 
athttp://andappstore.com/AndroidApplications/licensing_4.jsp

This means that each application would need to go through a full
track, crack, and re-compile cycle (which as others have said is non-
trivial and takes a fair amount of time), and developers are free to
move the decrypt/test code around between versions of their app which
would then require another full track, crack, and re-compile cycle
before the new version could be made available, which, for a 99c app,
is not going to be worth the effort for most crackers.

This part is 

[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-22 Thread Streets Of Boston

Same here.
I have successfully removed (by asking moderators of online forums) my
app from multiple forums where it could be downloaded freely, but I
have not been able to keep up lately :(

It's a fact of life, alas. Every piece of software is pirated. I just
hope that most people think that 99 cents or a couple of bucks is not
worth getting a pirated version.

A killswitch could do make it more difficult: Add code to your app
that disables versions older than a given version.

But with any 'protection' scheme, you want to avoid p%#ssing customers
off. :-)

On Jul 22, 9:30 am, Moto medicalsou...@gmail.com wrote:
 Sorry but I'm very mad about this situation!  I found one of my
 applications on the web all over for free! Every time I do an update 1
 day goes by and BAM! For free on the web...

 So I want the help from all developers, we need to come up with
 something to make this at least harder to distribute.

 1. Can we use phone numbers to register the application?  And if
 illegally installed we got a phone number to use so pursue the
 pirate...?

 2. Do we have access to the phones unique ID?  This could be used to
 track who is using the application...  How many illegal copies are
 runnning...

 There are ideas I  have but will just go against the user friendliness
 ways of Android

 Please provide your ideas... thanks!

 -Moto!
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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-22 Thread Micah

Welcome to software development. There is no known way to stop
software piracy short of software as a service (and don't worry, many
very smart people have tried).  If it really bothers you that much
then write your software as a service and have the installed
application be a dumb terminal. Android devices are always online so
unless you want your app to work where there is no cell service
(something that 95% of apps don't need) this is your best bet.

On a more personal note, I very much hope that Android doesn't try to
do anything about the piracy issue. What Google has already done in
the name of anti-piracy (ADP can't purchase copyprotected apps, can't
install to the SD card, etc.) has pissed people off and instead lead
to more piracy (piracy is my only option for copy-protected content on
my ADP1, and if you want to make your phone better and have 8GB of app
storage than root it... you can also pirate then too).

In the end, anything you do short of software as a service won't
change a thing about how much your app gets pirated but it almost
certainly will piss off your paying customers.  I know I'm pissed off
that my ADP1 can't buy off the marketplace and is limited to 100MB of
app storage space instead of the 1GB of storage space available on the
device, not counting all the 8GB SD cards I have lying around.

If I had a choice (which I think I should as a developer) any apps I
develop would be installable to SD instead of only to internal
storage.  This will result in my paying customers keeping the
application installed longer and therefor improving my brand
recognition.

On Jul 22, 6:30 am, Moto medicalsou...@gmail.com wrote:
 Sorry but I'm very mad about this situation!  I found one of my
 applications on the web all over for free! Every time I do an update 1
 day goes by and BAM! For free on the web...

 So I want the help from all developers, we need to come up with
 something to make this at least harder to distribute.

 1. Can we use phone numbers to register the application?  And if
 illegally installed we got a phone number to use so pursue the
 pirate...?

 2. Do we have access to the phones unique ID?  This could be used to
 track who is using the application...  How many illegal copies are
 runnning...

 There are ideas I  have but will just go against the user friendliness
 ways of Android

 Please provide your ideas... thanks!

 -Moto!
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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-22 Thread John Smith
2009/7/22 Micah mi...@ourmailbox.net


 application be a dumb terminal. Android devices are always online so


What universe do you live in? There is no such thing as 100% network
coverage on any phone network.

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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-22 Thread John Smith
2009/7/22 Moto medicalsou...@gmail.com


 Sorry but I'm very mad about this situation!  I found one of my
 applications on the web all over for free! Every time I do an update 1
 day goes by and BAM! For free on the web...


Yes, Google's brilliant solution to protecting apps on phones is stupid and
only ends up crippling the phones.

If you want to really protect your apps you could use something like
slidelock...

http://slideme.org/slidelock

SlideLock uses cryptography and server based licensing checks to enforce
proper protection for apps.

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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-22 Thread JP



On Jul 22, 6:41 am, Streets Of Boston flyingdutc...@gmail.com
wrote:
 A killswitch could do make it more difficult: Add code to your app
 that disables versions older than a given version.

Described here
http://groups.google.com/group/android-developers/browse_thread/thread/c40769a07bb4c5c7/a04f37f84636087c?lnk=gstq=kill+switch#a04f37f84636087c

This doesn't cut it any longer however if apk's are ripped on a daily
basis.

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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-22 Thread Kaj Bjurman

I couldn't find much documentation on the site, but it doesn't look
like it will stop piracy, only make it a bit harder. Once you get hold
of the apk file, just modify it so that it isn't using slidelock any
longer.


On 22 Juli, 16:07, John Smith deltafoxtrot...@gmail.com wrote:
 2009/7/22 Moto medicalsou...@gmail.com



  Sorry but I'm very mad about this situation!  I found one of my
  applications on the web all over for free! Every time I do an update 1
  day goes by and BAM! For free on the web...

 Yes, Google's brilliant solution to protecting apps on phones is stupid and
 only ends up crippling the phones.

 If you want to really protect your apps you could use something like
 slidelock...

 http://slideme.org/slidelock

 SlideLock uses cryptography and server based licensing checks to enforce
 proper protection for apps.
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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-22 Thread Kaj Bjurman

 It's a fact of life, alas. Every piece of software is pirated. I just
 hope that most people think that 99 cents or a couple of bucks is not
 worth getting a pirated version.

Well said. Piracy will always exist. Our task, as a developer, is to
create something that is so good so that people want to pay for it.

Many developers think that people would pay for the application if
they couldn't find a pirate version of it. That is probably not true.
They are using it just because they found it for free. They would
probably keep looking for a free alternative program if they hadn't
found the free version of your application.




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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-22 Thread Moto

I know that piracy will never end, I mean I'm a solo developer trying
to fight a war that multi-million companies have spent many millions
on protecting their content and still they get pirated...

Well yes there could be some ugly side effect if google adds more anti-
pirating features, so I guess I'm not too much for that...  But I
believe there could be a better Android Market system that allows
anyone with a phone to purchase an app and put it on their SDcard.
Why not do the following?

1. User purchases app via Android Market.
2. Phone sends unique ID IME? to server.
3. Android Market server prepares application with encryption
according to given phone information.
4. Application downloads to phone. put it anywhere, SD card.. etc...
5. Application only installs on the correct phone.


I know this method would soon or later be hacked but it's a better way
than current methods, since we still have those faulty Android version
that allow rooting..

-Jona
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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-22 Thread Android Development
Maybe an activation licensing key for each binary may be the solution for
this. But then again, its easier said than done.

On Wed, Jul 22, 2009 at 8:20 PM, Moto medicalsou...@gmail.com wrote:


 I know that piracy will never end, I mean I'm a solo developer trying
 to fight a war that multi-million companies have spent many millions
 on protecting their content and still they get pirated...

 Well yes there could be some ugly side effect if google adds more anti-
 pirating features, so I guess I'm not too much for that...  But I
 believe there could be a better Android Market system that allows
 anyone with a phone to purchase an app and put it on their SDcard.
 Why not do the following?

 1. User purchases app via Android Market.
 2. Phone sends unique ID IME? to server.
 3. Android Market server prepares application with encryption
 according to given phone information.
 4. Application downloads to phone. put it anywhere, SD card.. etc...
 5. Application only installs on the correct phone.


 I know this method would soon or later be hacked but it's a better way
 than current methods, since we still have those faulty Android version
 that allow rooting..

 -Jona
 


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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-22 Thread John Smith
2009/7/23 Moto medicalsou...@gmail.com


 I know this method would soon or later be hacked but it's a better way
 than current methods, since we still have those faulty Android version
 that allow rooting..


I disagree, this is the same silly logic google used in their app protection
methods and look where that gets you really.

If you rely on the fact that a user can't access their full device you are
dreaming, people hack things down to the chip level and there will always be
someone that find a bug in the OS to exploit it to give full access, so you
need to come up with a method that doesn't assume the device will be
secure or not.

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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-22 Thread John Smith
2009/7/23 Android Development indodr...@gmail.com

 Maybe an activation licensing key for each binary may be the solution for
 this. But then again, its easier said than done.


That's what slidelock does...

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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-22 Thread Android Development
okay. I think it is the only way out of this. A secret key that you generate
and provide for each instance of the application sold.

On Wed, Jul 22, 2009 at 8:27 PM, John Smith deltafoxtrot...@gmail.comwrote:



 2009/7/23 Android Development indodr...@gmail.com

 Maybe an activation licensing key for each binary may be the solution for
 this. But then again, its easier said than done.


 That's what slidelock does...


 


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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-22 Thread John Smith
2009/7/23 Kaj Bjurman kaj.bjur...@gmail.com


 I couldn't find much documentation on the site, but it doesn't look
 like it will stop piracy, only make it a bit harder. Once you get hold
 of the apk file, just modify it so that it isn't using slidelock any
 longer.


The same could be said for all crypto, it's all a matter of time before it
gets cracked, but that's never the point of security, prevention is
impossible, but some methods are more laughable than others.

I've never bothered to implement it, but it looked pretty strait forward
from what I saw, you generate a key + licenses through their web interface
and then add a bit of code to your app and then issue licenses to users.

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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-22 Thread Micah

The pirates will either strip out the licensing requests from the
application or they will spoof a licensing server.  Meanwhile, your
legitimate users can't use your application when they don't have
access to the licensing server (it's down, they don't have internet
access, etc.).

On Jul 22, 7:55 am, Android Development indodr...@gmail.com wrote:
 Maybe an activation licensing key for each binary may be the solution for
 this. But then again, its easier said than done.



 On Wed, Jul 22, 2009 at 8:20 PM, Moto medicalsou...@gmail.com wrote:

  I know that piracy will never end, I mean I'm a solo developer trying
  to fight a war that multi-million companies have spent many millions
  on protecting their content and still they get pirated...

  Well yes there could be some ugly side effect if google adds more anti-
  pirating features, so I guess I'm not too much for that...  But I
  believe there could be a better Android Market system that allows
  anyone with a phone to purchase an app and put it on their SDcard.
  Why not do the following?

  1. User purchases app via Android Market.
  2. Phone sends unique ID IME? to server.
  3. Android Market server prepares application with encryption
  according to given phone information.
  4. Application downloads to phone. put it anywhere, SD card.. etc...
  5. Application only installs on the correct phone.

  I know this method would soon or later be hacked but it's a better way
  than current methods, since we still have those faulty Android version
  that allow rooting..

  -Jona
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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-22 Thread Micah

A while back Alias|Wavefront (now AutoDesk) tried the licensing server
thing.  If I'm not mistaken they even had a hardware token required to
run their application and it still got cracked.  That's an application
that retails for $2000 a box, and they couldn't secure their software
with a ridiculous amount of DRM.  It's unlikely that a $5 phone app is
going to do a much better job of things.

That being said, I am not very familiar with licensing server DRM
techniques (they aren't very common) so I can't speak specifically to
the difficulty with cracking them.  None the less, it still stands
that you likely won't increase your customer base with solutions like
this because people don't like it when their software has to phone-
home to run.  What happens if you go out of business and the licensing
server goes down?  What happens if I don't have network access?  etc.

On Jul 22, 8:04 am, John Smith deltafoxtrot...@gmail.com wrote:
 2009/7/23 Micah mi...@ourmailbox.net



  The pirates will either strip out the licensing requests from the
  application or they will spoof a licensing server.  Meanwhile, your
  legitimate users can't use your application when they don't have
  access to the licensing server (it's down, they don't have internet
  access, etc.).

 This is where things like the obfusticated code contest to help people hide
 things in plain sight, as for spoofing a licensing server bit hard to spoof
 things if they do things with a decent helping of RSA.
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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-22 Thread John Smith
2009/7/23 Micah mi...@ourmailbox.net


 A while back Alias|Wavefront (now AutoDesk) tried the licensing server
 thing.  If I'm not mistaken they even had a hardware token required to
 run their application and it still got cracked.  That's an application
 that retails for $2000 a box, and they couldn't secure their software
 with a ridiculous amount of DRM.  It's unlikely that a $5 phone app is
 going to do a much better job of things.


Exactly, people will spend time and effort cracking $2000 apps, they won't
bother with most 99c apps. I bet they cracked the app, not the licensing
server unless the licensing server was all plain text transfers.

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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-22 Thread Moto

Mmm slidelock  sounds like I'm gonna try it... I guess that's another
way to distribute an app instead of using the Android Market...
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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-22 Thread Android Development
There is also LM-X licensing server, that is promising.

On Wed, Jul 22, 2009 at 9:03 PM, Moto medicalsou...@gmail.com wrote:


 Mmm slidelock  sounds like I'm gonna try it... I guess that's another
 way to distribute an app instead of using the Android Market...
 


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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-22 Thread Maps.Huge.Info (Maps API Guru)

What does the Android market send the developer when an app is
purchased? Is there any sort of notification?

-John Coryat
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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-22 Thread Al Sutton

We've made an open offer to Google before (and it is still open) that
we'd be happy to give them details of the AndAppStore licensing system
which is documented at http://andappstore.com/AndroidApplications/licensing.jsp

It's cryptographically secure, doesn't need network access once the
license is on the users device, and the client source code is entirely
open so people can inspect how it works to look for faults, so it's a
big step up from the current copy protection system.

Unfortunately so far there has been no interest in taking it up.
Still, we can hope

Al.
--

* Written an Android App? - List it at http://andappstore.com/ *

==
Funky Android Limited is registered in England  Wales with the
company number  6741909. The registered head office is Kemp House,
152-160 City Road, London,  EC1V 2NX, UK.

The views expressed in this email are those of the author and not
necessarily those of Funky Android Limited, it's associates, or it's
subsidiaries.


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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-22 Thread Kaj Bjurman

Most games/applications that gets cracked use the same copy
protection. It takes some time to crack the first software, the rest
of them is just a walk in the park.



On Jul 22, 5:24 pm, John Smith deltafoxtrot...@gmail.com wrote:
 2009/7/23 Micah mi...@ourmailbox.net



  A while back Alias|Wavefront (now AutoDesk) tried the licensing server
  thing.  If I'm not mistaken they even had a hardware token required to
  run their application and it still got cracked.  That's an application
  that retails for $2000 a box, and they couldn't secure their software
  with a ridiculous amount of DRM.  It's unlikely that a $5 phone app is
  going to do a much better job of things.

 Exactly, people will spend time and effort cracking $2000 apps, they won't
 bother with most 99c apps. I bet they cracked the app, not the licensing
 server unless the licensing server was all plain text transfers.
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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-22 Thread Kaj Bjurman

Correct, Removing the part that makes the requests, and just return
true is what people usually are doing.


On Jul 22, 5:01 pm, Micah mi...@ourmailbox.net wrote:
 The pirates will either strip out the licensing requests from the
 application or they will spoof a licensing server.  Meanwhile, your
 legitimate users can't use your application when they don't have
 access to the licensing server (it's down, they don't have internet
 access, etc.).

 On Jul 22, 7:55 am, Android Development indodr...@gmail.com wrote:



  Maybe an activation licensing key for each binary may be the solution for
  this. But then again, its easier said than done.

  On Wed, Jul 22, 2009 at 8:20 PM, Moto medicalsou...@gmail.com wrote:

   I know that piracy will never end, I mean I'm a solo developer trying
   to fight a war that multi-million companies have spent many millions
   on protecting their content and still they get pirated...

   Well yes there could be some ugly side effect if google adds more anti-
   pirating features, so I guess I'm not too much for that...  But I
   believe there could be a better Android Market system that allows
   anyone with a phone to purchase an app and put it on their SDcard.
   Why not do the following?

   1. User purchases app via Android Market.
   2. Phone sends unique ID IME? to server.
   3. Android Market server prepares application with encryption
   according to given phone information.
   4. Application downloads to phone. put it anywhere, SD card.. etc...
   5. Application only installs on the correct phone.

   I know this method would soon or later be hacked but it's a better way
   than current methods, since we still have those faulty Android version
   that allow rooting..

   -Jona
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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-22 Thread Al Sutton

That form of approach is one of the main reasons the AndAppStore
system can download an encrypted license to the device which can be
stored and decrypted as neccessary. This means developers can;

1) Occasionally check the license is still valid by retrying to
download it, and if it doesn't download due to a network/server error
the app can use the locally cached copy.

2) Because the client code is open developers can embed it wherever
they want in their program logic as opposed to being a single library
which can be stripped out and replaced with an always return true
version.

3) Detect spoof servers because a spoof server will be unable to
return a properly encrypted file and thus developers can detect
decryption errors and mark them as spoofing attempts.

Al.

On Jul 22, 6:50 pm, Kaj Bjurman kaj.bjur...@gmail.com wrote:
 Correct, Removing the part that makes the requests, and just return
 true is what people usually are doing.

 On Jul 22, 5:01 pm, Micah mi...@ourmailbox.net wrote:

  The pirates will either strip out the licensing requests from the
  application or they will spoof a licensing server.  Meanwhile, your
  legitimate users can't use your application when they don't have
  access to the licensing server (it's down, they don't have internet
  access, etc.).

  On Jul 22, 7:55 am, Android Development indodr...@gmail.com wrote:

   Maybe an activation licensing key for each binary may be the solution for
   this. But then again, its easier said than done.

   On Wed, Jul 22, 2009 at 8:20 PM, Moto medicalsou...@gmail.com wrote:

I know that piracy will never end, I mean I'm a solo developer trying
to fight a war that multi-million companies have spent many millions
on protecting their content and still they get pirated...

Well yes there could be some ugly side effect if google adds more anti-
pirating features, so I guess I'm not too much for that...  But I
believe there could be a better Android Market system that allows
anyone with a phone to purchase an app and put it on their SDcard.
Why not do the following?

1. User purchases app via Android Market.
2. Phone sends unique ID IME? to server.
3. Android Market server prepares application with encryption
according to given phone information.
4. Application downloads to phone. put it anywhere, SD card.. etc...
5. Application only installs on the correct phone.

I know this method would soon or later be hacked but it's a better way
than current methods, since we still have those faulty Android version
that allow rooting..

-Jona
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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-22 Thread Brian Conrad

You have to log into the Market Developer Console to see purchases.  
They don't send email notifications like some of the other online stores do.

Maps.Huge.Info (Maps API Guru) wrote:
 What does the Android market send the developer when an app is
 purchased? Is there any sort of notification?

 -John Coryat
 

   


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[android-developers] Re: ALL DEVELOPERS PIRATED APPLICATION ALL OVER!

2009-07-22 Thread NitroDesk

There is a parallel world out there where it is ok to distribute
applications that we all have shed sweat and blood to build
see here : http://www.ipmart-forum.com/archive/index.php/t-337082.html

Can't stop them, like someone pointed out earlier; not sure the
creators of Android would ever care, since an underworld like this
will only increase ad revenues as well as device penetration. The only
ones who may be hurt would be small app developers. You can either put
up and hope that your revenues come from people who play by rules, and
hope that some amount of piracy would actually help make your software
popular.

-g

On Jul 22, 10:58 am, Al Sutton a...@funkyandroid.com wrote:
 That form of approach is one of the main reasons the AndAppStore
 system can download an encrypted license to the device which can be
 stored and decrypted as neccessary. This means developers can;

 1) Occasionally check the license is still valid by retrying to
 download it, and if it doesn't download due to a network/server error
 the app can use the locally cached copy.

 2) Because the client code is open developers can embed it wherever
 they want in their program logic as opposed to being a single library
 which can be stripped out and replaced with an always return true
 version.

 3) Detect spoof servers because a spoof server will be unable to
 return a properly encrypted file and thus developers can detect
 decryption errors and mark them as spoofing attempts.

 Al.

 On Jul 22, 6:50 pm, Kaj Bjurman kaj.bjur...@gmail.com wrote:



  Correct, Removing the part that makes the requests, and just return
  true is what people usually are doing.

  On Jul 22, 5:01 pm, Micah mi...@ourmailbox.net wrote:

   The pirates will either strip out the licensing requests from the
   application or they will spoof a licensing server.  Meanwhile, your
   legitimate users can't use your application when they don't have
   access to the licensing server (it's down, they don't have internet
   access, etc.).

   On Jul 22, 7:55 am, Android Development indodr...@gmail.com wrote:

Maybe an activation licensing key for each binary may be the solution 
for
this. But then again, its easier said than done.

On Wed, Jul 22, 2009 at 8:20 PM, Moto medicalsou...@gmail.com wrote:

 I know that piracy will never end, I mean I'm a solo developer trying
 to fight a war that multi-million companies have spent many millions
 on protecting their content and still they get pirated...

 Well yes there could be some ugly side effect if google adds more 
 anti-
 pirating features, so I guess I'm not too much for that...  But I
 believe there could be a better Android Market system that allows
 anyone with a phone to purchase an app and put it on their SDcard.
 Why not do the following?

 1. User purchases app via Android Market.
 2. Phone sends unique ID IME? to server.
 3. Android Market server prepares application with encryption
 according to given phone information.
 4. Application downloads to phone. put it anywhere, SD card.. etc...
 5. Application only installs on the correct phone.

 I know this method would soon or later be hacked but it's a better way
 than current methods, since we still have those faulty Android version
 that allow rooting..

 -Jona- Hide quoted text -

 - Show quoted text -
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