Re: Eurofly Enhanced Mod

2018-01-04 Thread AudioGames . net Forum — New releases room : ThirdEyeAccess via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

**Nice... I like the game and it really relaxes me, the English translation is a true Gem... Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=345748#p345748





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Re: Eurofly Enhanced Mod

2018-01-03 Thread AudioGames . net Forum — New releases room : bleeblat via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Wait, so you have translated tasks and it's still not making sense? Press shift +a. Does that help? That gets you a list box. That might be easier to parse than the text. Then either use the tree you get by pressing f8 or the closest airport with control+f8 whichever you prefer.

URL: http://forum.audiogames.net/viewtopic.php?pid=345548#p345548





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Re: Eurofly Enhanced Mod

2018-01-03 Thread AudioGames . net Forum — New releases room : ThirdEyeAccess via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Hi, downloaded and installed the Mod, nice job; quick question, I can't locate a training city, it makes no sense when pressing (A) any hints on locating and understanding the destinations? ^GDLooks

URL: http://forum.audiogames.net/viewtopic.php?pid=345543#p345543





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Re: Eurofly Enhanced Mod

2018-01-03 Thread AudioGames . net Forum — New releases room : bleeblat via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

I'd be happy to help with code, grammar edits, or research. I don't have aviation knowledge, but I can read and use a search engine and hack things together. I'll try to get some time with a flight instructor if I can, but the rest is just stuff I'd be willing to learn. All I ask is for some gratitude and kind respectful communication. As the previous post said, if we send bug reports or you ask for assistance, but aren't around to clarify things or communicate with at all, it makes it really hard to work together. I'll just come right out and say that helping others is a way to save my sanity. So lack of communication, or contradictory or divisive communication, is really a kick in the pants, and that's not why any of us come to play games or chat on these forums. I still maintain that putting the project under some open license (I'd recommend GPL, or LGPL) is a solid move forward, but I ralize the reasons possibly for not wanting to do that. At least set up a consistent bugtracker if nothing else, and make it clear when bugs have been responded to, so that even if you'd rather not talk, at least we'd have a place we could comment or work through things.

URL: http://forum.audiogames.net/viewtopic.php?pid=345464#p345464





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Re: Eurofly Enhanced Mod

2017-12-31 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

@54 I'd be happy to help you test the game, I'm good at it. What you'd get from me is feedback, detailed reports when something goes wrong, and a lot of aviation knowledge. I will not, however, waste my time. If you want these things from a beta tester, than get in contact with me or give me a way to send an application. I don't want to publicly post my email, and if you want to send me a pm, please say you've done so in this topic, as I never check them. If my feedback is completely ignored, or nothing I send or try to say to the developers is being responded to, however, I'll say fuck you, delete the emails and be done with it. This process is a two way street, and I have better shit to do if this two way communication between the developers and the other testers will fall apart, I will leave. So, let me know what you want to do, I will be happy to help if these conditions are acceptable.Also, you have been very contradictory throughout this thread. I think there's a break down in communication between you and the main developer, or maybe he should come here and set things straight as previously stated.

URL: http://forum.audiogames.net/viewtopic.php?pid=344878#p344878





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Re: Eurofly Enhanced Mod

2017-12-31 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

No, because arcade and simulation.I've seen this time and again, Simba, people who expect a simulation label things they don't like as 'arcade'Eurofly, any version is not close to arcade or flight simulator status and the mixed messages from Rastislav don't help much with one post he's saying oh it won't ever b X then oh we want to make it X but Stefan is doing Y.@54 (again):It doesn't sound like you or Stefan know what you want Eurofly to be...at all, one of you wants it to be a better game, the other isn't interested, so either get your facts straight or get Stefan to come here and say from the horse's mouth what Eurofly is or isn't.

URL: http://forum.audiogames.net/viewtopic.php?pid=344870#p344870





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Re: Eurofly Enhanced Mod

2017-12-31 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

HHi.Or, as a matter of fact, call it an arcade aircraft game or something like that.So, you want feedback?Ok, let's start with the most basic things.Why does every plane have two engines? Make it so that an aircraft like a 172 has just a single engine, but that a huge a380 or 787 dreamliner has 4 engines, these BTW are the real specifications from these planes.Also, the IL67, I think was it sounds like it's using propellers, but in fact it had two turbines as engines.Next thing, don't always make the pilot change the cruising altitude. In real aviation, you get a cruising altitude, let's say 35000 feet, and you climb there in steps and stay there till the inbound procedures.So, you climb up to like 5000, than 15000, than maybe 25000  or flight level 250, and than to the cruising altitude, all depends on the number of planes in the airspace.Ext thing, an aircraft can't go in to reverse, make it so that you have to call pushback or towing service when you boarded the passengers and the vehicle pushes you back to the apron so you can slew to a runway from there.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=344868#p344868





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Re: Eurofly Enhanced Mod

2017-12-31 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

@54:I don't get you. You first on the first few pages bitch about how people were making feature requests instead of doing bug reports in beta. Now, I wasn't in the beta. I don't know if you said NO FEATURE REQUESTS in the beta. testing stuff, but...now you turn around and say oh suggest things? I don't think so for one big big reason.I did send concrete proof. I sent proof how actual real world ICAO phraseology worked. I never heard anything back, I sent corrections to aircraft statistics, Nothing. The only thing I got back from Stafan was an email saying my airport information was wrong because he couldn't find the name of an airport I submitted before EF2 came out (despite putting a link to the info in question). No discussion on features or feedback or even a hey, thanks for playing message. Nothing at all. This isn't some anonymous AAA publisher with billions of users. This is a small game that actively solicits feedbackand then ignores it, then has somebody else representing it say hey, give us ideas.How about this? Drop the flight simulator tag. If it's not a simulator, maybe.how about this?Flight exploration game. As a simple game for going from A to B it works fine, but a flight simulator? No, and Stefan has shown at least to me he doesn't care enough to want to improve it.Plus. You stated, quote, Eurofly will never be a flight simulator back on page 1 or 2. Now you suddenly want to make it one? Make up your mind Rastislav. Either it's a flight simulator, or it isn't. Which one is it?

URL: http://forum.audiogames.net/viewtopic.php?pid=344866#p344866





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Re: Eurofly Enhanced Mod

2017-12-31 Thread AudioGames . net Forum — New releases room : Rastislav Kiss via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Hmm, I have suggestion.for aviation fans, instead of criticizing, what about helping us? And don't tweak my words. I said Eurofly was never planned to be a flight simulator. But that doesn't mean it can't be.You wrote you are aviation fans. Well, as you can see, we don't know much about aircrafts. If you say: "Make it better", that means, we must study, what you already know. When we say: "make your own flight sim", that means you must to study what we already know. So, what about joining our knowledges together to make some sensible result?I remember someone said some time ago, that Eurofly have a bad speed increasing model. I really don't remember who it was, but if he wrote that Eurofly is using bad speed model, he probably know betterone. So what about writing a concrete mathematical formula, which we can use, and thus save hours of searching on the net?And similar other physical aspects of game. Noone from here is aviation fan, but I and Stefan are programmers, so if you give us concrete mathematical input, which we can rewrite to Eurofly, then you can improve the game according your imagination, without developing anything.About support, well, I think someones from here needs to experience development with hundreds of users to process my words correctly.It isn't meaned as a offence, I am just reflecting that I don't feel my words were understanded.So in short, we want to help everyone. Stefan is working on Eurofly, because he wants program to be useful for everyone. As I said before, his original target was to develop an atlas, so what other reason do he have to continue development?It is again not meaned as a rebuke, only statement that players are really first point of our interest.But there are lots of players, and lots of them have problems. Every problem of course interests us, but various problems have various solving abilities.So, if someone writes us: "I crashed." Of course we can answer "Hi, what have you did before crash? What is the content of blackbox.txt?" etc. But shouldn't be this infos automatic? of course it takes 5 minutes to answer. But when there are 100 issues like this? And 90% are not real issues, only users without knowledge about playing game?Then 0.9*(5*100)=450 minutes of time are completely wasted and what other, more useful reports are slowed by them.That of course doesn't mean these players don't interest us. But as a consequence bug fixing is slowing down, and we are accused for it.Of course, we can create places to report bug fixes and feature suggestions. I will suggest it to main developer.I am only saying that most problems can be solved already now by better realization from user's side. Because yeah, problems like game crashes are interesting us also when they haven't any behaviour symptoms, but 90% of problems are not like it, but problems which can be solwed by two emails, one from user, one from us. But they takes 6 or more, because users write only "I crashed."I am not writing, that you are writing thislike reports. I am only reacting to your statements, that game is buggy, and that bugs are getting fixed slow, although I think main developer does perfect job, taking in fact, he is alone.@Bleeblat: I will return shortly to you. I have talked with main developer about you, I saw conversations of Kissoft, also your mails. And all there from you was few messages of length 1 max. 2 sentenses, without greeting or signature, all about fixing documentation.So, I don't know what feedback have you sent, but the reason why you get no answer is simply because we haven't received anything like that from you.That's all for now. Please be patient with us, we have a lots of work, what doesn't mean we don't want to do it, but exactly your persistence in that amount of requests can be helpful. And remember, only place where you are sure we will register you is kissoft's contact email address, or my own at:rastisoftsl...@gmail.comYeah, and one other think, when you don't receive answer to something, please send your request one more time after some time, also when you'll have feeling that your issue isn't getting solved and we haven't provided negative answer. We are humans only, so it is possible we have forget something.Best regards and happy new yearRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=344852#p344852





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Re: Eurofly Enhanced Mod

2017-12-31 Thread AudioGames . net Forum — New releases room : Rastislav Kiss via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Hmm, I have suggestion.for aviation fans, instead of criticizing, what about helping us? And don't tweak my words. I said Eurofly was never planned to be a flight simulator. But that doesn't mean it can't be.You wrote you are aviation fans. Well, as you can see, we don't know much about aircrafts. If you say: "Make it better", that means, we must study, what you already know. When we say: "make your own flight sim", that means you must to study what we already know. So, what about joining our knowledges together to make some sensible result?I remember someone said some time ago, that Eurofly have a bad speed increasing model. I really don't remember who it was, but if he wrote that Eurofly is using bad speed model, he probably know betterone. So what about writing a concrete mathematical formula, which we can use, and thus save hours of searching on the net?And similar other physical aspects of game. Noone from here is aviation fan, but I and Stefan are programmers, so if you give us concrete mathematical input, which we can rewrite to Eurofly, then you can improve the game according your imagination, without developing anything.About support, well, I think someones from here needs to experience development with hundreds of users to process my words correctly.It isn't meaned as a offence, I am just reflecting that I don't feel my words were understanded.So in short, we want to help everyone. Stefan is working on Eurofly, because he wants program to be useful for everyone. As I said before, his original target was to develop an atlas, so what other reason do he have to continue development?It is again not meaned as a rebuke, only statement that players are really first point of our interest.But there are lots of players, and lots of them have problems. Every problem of course interests us, but various problems have various solving abilities.So, if someone writes us: "I crashed." Of course we can answer "Hi, what have you did before crash? What is the content of blackbox.txt?" etc. But shouldn't be this infos automatic? of course it takes 5 minutes to answer. But when there are 100 issues like this? And 90% are not real issues, only users without knowledge about playing game?Then 0.9*(5*100)=450 minutes of time are completely wasted and what other, more useful reports are slowed by them.That of course doesn't mean these players don't interest us. But as a consequence bug fixing is slowing down, and we are accused for it.Of course, we can create places to report bug fixes and feature suggestions. I will suggest it to main developer.I am only saying that most problems can be solved already now by better realization from user's side. Because yeah, problems like game crashes are interesting us also when they haven't any behaviour symptoms, but 90% of problems are not like it, but problems which can be solwed by two emails, one from user, one from us. But they takes 6 or more, because users write only "I crashed."I am not writing, that you are writing thislike reports. I am only reacting to your statements, that game is buggy, and that bugs are getting fixed slow, although I think main developer does perfect job, taking in fact, he is alone.@Bleeblat: I will return shortly to you. I have talked with main developer about you, I saw conversations of Kissoft, also your mails. And all there from you was few messages of length 1 max. 2 sentenses, without greeting or signature, all about fixing documentation.So, I don't know what feedback have you sent, but the reason why you get no answer is simply because we haven't received anything like that from you.That's all for now. Please be patient with us, we have a lots of work, what doesn't mean we don't want to do it, but exactly your persistence in that amount of requests can be helpful. And remember, only place where you are sure we will register you is kissoft's contact email address, or my own at:rastisoftsl...@gmail.comYeah, and one other think, when you don't receive answer to something, please send your request one more time after some time, also when you'll have feeling that your issue isn't getting solved and we haven't provided negative answer. We are humans only, so it is possible we have forget something.Best regards and happy new yearRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=344852#p344852





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Re: Eurofly Enhanced Mod

2017-12-29 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Hi Ironcross. Pretty good and balanced post, and if more people concretely posted like you the developer would represent the game better. I am sure many people would be willing to pay for a better product, but sometimes a developer chooses to make the game free because he does not feel like he can offer the expected support for payed customers, tube sim being a recent example of that. There is just one thing you missed, but I can't blame you in such a long topic. Rastislav did actually respond to the user who posted the concrete error with eurofly, and here is his reply: @RTT entertainment:this is rare bug, but one my friend have it too. We haven't found the cause yet, it seems like more complicated stuff. So I sadly can't recommend you anything concrete, but we are working on it.

URL: http://forum.audiogames.net/viewtopic.php?pid=344373#p344373





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Re: Eurofly Enhanced Mod

2017-12-29 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

I feel like if Rastislav Kiss is representing the game, they are doing a poor job of it.  I also feel that the lack of respect to other developers in this community is a problem. I'm referring to the speaker test sound lifted out of Super Egg Hunt. I think it has been made clear, and further so by the actual developer not coming here to make a retraction of what his representative stated, that Eurofly is not the product for those of us who want a more realistic simulator. That in and of itself is fine, if not a little disappointing.What bothers me is that we're being slapped in the face for other people's bad reporting. Yeah, I can see how this could be a problem for sure, you expect to see proper detailed bug reports, and you get, hey can we have tractor push backs rather than reverse gear, or whatever. SO, you get volunteers who are willing to help you sort through your mail, weeding out all the feature requests into one place, and the proper bug reports into another, and discarding anything that says, my game keeps crashing, idk why. Where's the support from the developer, when we've seen a user on here posting his error on every Eurofly topic we have. Don't you think they want to play the game, can't you take 5 minutes out of your day to take a look at it and have the decency to respond?Then we get the middle finger thrown our way because we're saying something about it. I think we've shown over and over again that we support our developers. But believe me, if you have little to no ethics, we light you up and make it known exactly what you have done. I don't think this is a bad thing, though methodology can vary, but if you monkey with us, we don't tolerate it. I think that's a fair way to be, the good developers get praised, the bad ones have their dirty laundry aired all over this place. I wouldn't want to spend money on a game only to realize it sucks, well, I have before.Eurofly being a free product, and that you can't demand anything, to that I agree. I would be willing to pay for a product that met my needs though. I mean, I spent $100 on an airbus addon for FSX, and I can't even fully use it, but I enjoy it. Eurofly needs a proper representative if its going to continue. Someone who knows a bit about PR at any rate.That being said, it is a good atlas program, I mean, you can learn a lot about the geography of your home town, your state, province or country, which is pretty cool.

URL: http://forum.audiogames.net/viewtopic.php?pid=344368#p344368





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Re: Eurofly Enhanced Mod

2017-12-29 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

It's sad ... I can see both sides here. And neither side will be satisfied with what the other one produces. I really don't think Stefan is a bad guy, I've had personal correnspondence with him over some things. But I'm also a bit of an aviation  geek, not to the extent that Ironcross or Simba is though but still, flying a real airplane has always been my childhood dream. Eurofly will never satisfy me on that front, I can guaranty that.@Ble Blat if you ever get a development group going for a flight sim, please let me know, you can mail me through the forum or add me to skype andreas.andersson1996 when that time comes if it does.Shame on me for pushing that Eurofly was the best game of 2016, and the only reason I did so was that I saw a future in the project, and while it is progressing, it still has a long, long, long way to go and it's moving way too slowly. Well, I wasn't going to push a ripoff like Manamon for best game of 2016 considering it was actually invented 20+ years ago!Still, it was kinda fun while it lasted, but I won't be playing any more Eurofly. Mostly due to losing interest in it, I mean there're only so many sequences you can complete and so many hours you can sit through nothing before getting bored. It was mostly because Liams complaint about stealing sounds from his own game that I finally decided to put a lid on it.I wish you the best of luck in future developments!

URL: http://forum.audiogames.net/viewtopic.php?pid=344355#p344355





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Re: Eurofly Enhanced Mod

2017-12-29 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

The amount of disrespect here is pretty outstanding. Before people jump, I don't mean guys like Simba or ironcross. They as they say themselves are aviation geeks, and I can totally get your wish for this game to be perfectly realistic. However, while a simulation does mean it is as close to the real aircraft as possible, it all depends on how far the developer wants to go. If you just keep in mind that this was originally meant to be a geographical atlas and that the flight idea came later as a bonus, I think it is enough. What is much more annoying however, are improper bug reports. Firstly, people need to start differentiating bug reports from feature suggestions. Second, I have no idea which developer ever fixed a bug by you just telling him the game crashes and I can't play. When does it crash? Does it give an error? Even with all that answered and with you giving a perfect bug report, you must also understand that A this is a free product and as such, you have no right to demand any updates and B it is holidays time. This version was in development for a while now, and nobody seems to care that when you work on something for a while, you need some rest. I am thinking did people here forget how eurofly 1 worked? Did we have bugs? Yes, a bunch of them. Did eurofly 1 get to the point where it is completely stable? Of course, just like any software or game.

URL: http://forum.audiogames.net/viewtopic.php?pid=344340#p344340





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Re: Eurofly Enhanced Mod

2017-12-29 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

You know, it doesn't help that the dev says he wants this game to be seen as an actual simulator, but on the website he states that the game is in fact a geographical atlas and a flight simulation, and no, because you also say this is an atlas doesn't eliminate the simulation remark.And yes, after the temper tantrum he threw some posts ago, I guess we Aviation geeks have to find a project of our own, as sad as it#s sounds, but it looks like eurofly isn't the sim or, arcade atlas for us.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=344321#p344321





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Re: Eurofly Enhanced Mod

2017-12-29 Thread AudioGames . net Forum — New releases room : ashleygrobler04 via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

if this product was commercial i would not even considder buying it

URL: http://forum.audiogames.net/viewtopic.php?pid=344264#p344264





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Re: Eurofly Enhanced Mod

2017-12-29 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Yeah, this is not how you handle PR, its a good thing this is a free product and not commercial, or I think they would be on a fast sinking ship at this point.

URL: http://forum.audiogames.net/viewtopic.php?pid=344248#p344248





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Re: Eurofly Enhanced Mod

2017-12-28 Thread AudioGames . net Forum — New releases room : ashleygrobler04 via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Yes, i just think it is better to just uninstall eurofly and delete the 2 downloaded files.@Orrin, i reely liked your mod, you did a great job, it is just that i am not going to play eurofly any more.And when we are just reporting bugs like for example you guys with the crashes and me with my violation error, it seems like we are just insaulting the developers acoarding to the last post from rastislavkiss.

URL: http://forum.audiogames.net/viewtopic.php?pid=344228#p344228





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Re: Eurofly Enhanced Mod

2017-12-28 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

So it looks like what is being said here is that us, the aviation enthusiasts, AvGeeks and such, need a new project, because Eurofly will not fulfill our needs now, or anytime in the future according to this last post.

URL: http://forum.audiogames.net/viewtopic.php?pid=344202#p344202





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Re: Eurofly Enhanced Mod

2017-12-28 Thread AudioGames . net Forum — New releases room : Rastislav Kiss via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Hello again,well, I have no words for this. Or better sayd, I have more words than is possible to write here.Starting Eurofly 64-bit version. I am thinking if you forgotten which versions had Eurofly 1.7?Yeah, 32 and 64 bit. And why we removed 64-bit version?Because people wanted it. They sayd it is buggy as *, and that they are returning to 32-bit version. And now, when there is only this version, other people are writing, why there is no 64-bit version.@Bleeblat:You have offered help with translation. Well, what have you thought it will be about? We sent you texts, hoping you will fix them until release, you knew it will be on Christmass.And what have you done? You sent nothing back. You referred to the health issues and similar stuffs. Okay, everyone can be sick from time to time. But in that case I consider as logical thing, when I promised something and I can not fulfil it to let it promised person know. You instead wrote nothing, so we found that fixups are unreal directly before release.About mailing list, well, it was originally for bug reports. But... Beta version of Eurofly has been released and what happened?Avoiding tons of reported bugs, which were no bugs, only someone was lazy to read documentation or tutorial, people started filling mailinglist with features requests. In beta phase, called testing, to find out bugs.Next, about feedback from developers. Heh, where do you have 'developers'? There is only one developer, maintaining full project. Yes, there was a small group of Slovak and Czech fans knowing english, whose we called 'developing team', because they controlled ag forum and later mailing list, guyding people what to do, because there was no english documentation.But they stopped doing this some time after english translation came out. Stefan is now alone to read that thousands of posts in mailing list, from which 70% are feature requests, 20% are bugs which  aren't bugs, 9% are bug reports in style: "I crashed!" (very useful), and 1% are serious, usable and acceptable bug reports, with behaviour rules and exact terminology.And then someone is saying, that game is buggy and developer is doing nothing to fix it.Luckyly, there are people from english comunity, who are looking this discussions and are writing short and useful summaries about found real bugs, Declan is great example of such a people. And I think he can confirm that all bugs he reported to Stefan were fixed.So, when you have problems with something, keep in mind only one person can do something to fix it, in case it is a real bug. That not means you must reject Eurofly. Only be short, meaningful, imagine you are developer, what helps you to solve problem, and thislike efficient report send directly to the developer.Believe me, you have large chance that bug will get fixed. More larger, than when you will swear on forums how buggy is Eurofly.And when bugs aren't getting solved right now, well, that is because of Christmas time, Stefan have sayd it somewhere I think. For example that bug with losing from server. He know about it, but to fix it more research is necessary, from code side. He will do it, but for now, he wants calm holidays,There were months of betatesting to find it, but people were more interested in thinking out new features, so now they must wait.About coding new sim, well, I am just laughing on it. I don't know what are your experiences with managing larger projects, I also don't know if you are realizing what is the real flight simulator about, but good luck on your trip, long and painful, believe me.You also aren't first with this idea, just browse bit in a history of this forum, or you are probably remembering it, look, where it ended. It really isn't that simple as it looks, also with libraries and similar stuffs, you have been warned.I will again repeat myself, as in many times, but it is sadly necessary. Eurofly was NEVER meaned as a full flight simulator.It is still primary geographical atlas, working reliably for this purpose, we do have here few geography fans with expensive braille atlasses, who are using Eurofly for this a lot.And flight mode have educational purpose too. But not for simulating real aircrafts, but to introduce interesting world places to blind people in interesting way, I think flying by plane, even not 100% realistic is much better than pressing arrow key on some map regarding some textual guide.We have thought about increasing realism, but it seems like unreal thing. From one side by algorithms, but from other, much bigger, problem are players. Just remember how many problems were with migration to Eurofly 2.0.People are lazy, they don't read the documentation, they don't listen tutorials. Then crashing, sending false bug reports and when they not abandon game because of bugs, which aren't bugs but feature requested by them, and someone shows them what all is needed to do in new version, they are complaining that game is too c

Re: Eurofly Enhanced Mod

2017-12-28 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Well, here are the bugs and issues I've noticed, with my favorite things about V2.0 below that.Bad things happen if you tab to another flight computer dialog before the mission ends, the fuel almost never fills up all the way on the first try, and I've had the TCAS not notify me when another plane was coming even though the blackbox said it was on, and I remember doing it.Now for non bugsthe legacy 600 doesn't use a jet engine sound, the flaps are mistakenly reported as being retracted in the blackbox when the actual problem was the exact opposite, the documentation doesn't explain anything about storms, or turbulent areas, and it's also written with very bad, barely understandable English, the 2 KM warning from the tower is kinda useless when in miles mode, though I can't really blame anyone for that one, you can't remove an item from favorites, the beeping capitals toggle switch is never listed in the keystrokes, and sometimes the new add-on's manager crashes.What I like about the update.Recognition of task completion on landing seems way more accurate than before, the add-on manager makes it easy to see what your missing and what's been updated recently, the new airplanes (like the beachcraft1900D) are cool, especially since they've been integrated into tasks, the new taxiing method and airplane systems are much more realistic, yet not too much of a learning curve, the safety gate alarms when exiting hangerways are almost like a minigame (especially fun when you hear another plane passing left to right in front of you, and when you set it off your self on landing) the new options that let you ignore towers and TCAS, or get real weather make free flying way more enjoyable, and Brenden's audio guide being right on the site (with an accessible audio player to boot) helps allot with learning V2.0's new systems.And yes, I agree with SLJ, a bug reporting system would be very useful.

URL: http://forum.audiogames.net/viewtopic.php?pid=344194#p344194





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Re: Eurofly Enhanced Mod

2017-12-28 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Well, here are the bugs and issues I've noticed, with my favorite things about V2.0 below that.Bad things happen if you tab to another flight computer dialog before the mission ends, the fuel almost never fills up all the way on the first try, and I've had the TCAS not notify me when another plane was coming even though the blackbox said it was on, and I remember doing it.Now for non bugsthe legacy 600 doesn't use a jet engine sound, the flaps are mistakenly reported as being retracted in the blackbox when the actual problem was the exact opposite, the documentation doesn't explain anything about storms, or turbulent areas, and it's also written with very bad, barely understandable English, the 2 KM warning from the tower is kinda useless when in miles mode, though I can't really blame anyone for that one, you can't remove an item from favorites, the beeping capitals toggle switch is never listed in the keystrokes, and sometimes the new add-on's manager crashes.What I like about the update.Recognition of task completion on landing seems way more accurate than before, the add-on manager makes it easy to see what your missing and what's been updated recently, the new airplanes (like the beachcraft1900D) are cool, especially since they've been integrated into tasks, the new taxiing method and airplane systems are much more realistic, yet not too much of a learning curve, the safety gate alarms when exiting hangerways are almost like a minigame (especially fun when you hear another plane passing left to right in front of you, and when you set it off your self on landing) and the new options that let you ignore towers and TCAS, or get real weather make free flying way more enjoyable.And yes, I agree with SLJ, a bug reporting system would be very useful.

URL: http://forum.audiogames.net/viewtopic.php?pid=344194#p344194





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Re: Eurofly Enhanced Mod

2017-12-28 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Hello.1. I can't figure out how complete the english documentation for the game currently is. I like the help center on the website which seems to be the most complete thing regarding to the english documentation.2. I really hope the developers will consider making a bug report feature, and a suggestion report feature or maybe a forum on the website. Then, people could post all the bugs you are talking about, and all the ideas and suggestions in one central place.Instead of just seeing complaints about the game, I'm glad to see that some people are writing lots of suggestions on how to improve the game. I don't know much about aircrafts, so I learn a lot of interesting things from reading all those suggestions.I think it would be easier for the developers to handle, if they would make a central place where all those bugs, suggestions and ideas was posted.

URL: http://forum.audiogames.net/viewtopic.php?pid=344188#p344188





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Re: Eurofly Enhanced Mod

2017-12-28 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

@36 in jets, turboprops and larger aircraft, yes, basically anything with an FMC or something, I should have been clearer on that point, I meant small single engine piston craft like the C172, the piper cub, Piper Cherokee and the like.

URL: http://forum.audiogames.net/viewtopic.php?pid=344163#p344163





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Re: Eurofly Enhanced Mod

2017-12-28 Thread AudioGames . net Forum — New releases room : TheGreatCarver via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

simba wrote:Hi.@ironcross hahaha I noticed that xD, darn, eurofly needs a lot of work.Something regardings the flaps though, you said that if you wouldn't put out the flaps during take off you still could takeoff, but the takeoff way would be longer. So far so good, but the problem here is that the computer will object there because it's not configured correctly and is not in takeoff mode.THere was a crash ones, I don't know when, where the pilots forgot a whole checklist including the flaps and instandly after takeoff, the plane roled to the left and right due to the stability problems and the computer not configured right. The pilots should have been warned of this, but as far as i remember, there was something wrong with the circuit powering the alarm system or something like that, don't remember that in detail anymore.Greetings Moritz.Hi,There were several aircraft crashes of that sort. Some prominent ones are Delta Air Lines Flight 1141, and Northwest Airlines Flight 255. I think you may be thinking of the Latter, although both of these accidents were caused by similar circumstances.

URL: http://forum.audiogames.net/viewtopic.php?pid=344148#p344148





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Re: Eurofly Enhanced Mod

2017-12-28 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

I too would love a more realistic game and would be glad to help Beata test when it got to that point. I like Eurofly for what it is and I mean no disrespect here but I’ve always been fascinated by planes and would like something more realistic. Something that Tube Sim did was the training school. I think that would be important for a flying sim to have. I think it’s unrealistic how you have the same call number all the time and that you don’t have to wait for luggage to be loaded. It is also kind of annoying to be thrown back to the menu each time you complete a task. Running across a busy airport or having to bring a plane back to the hanger for another would be more realistic. It be cool to start with a smaller airplane company and work your way up to Jet Blue, Continental, British Airways and other big airliners. If you wanted to go real technical with aviation details playing a sim where you’re a plane tester for Bowing or Airbus would be really cool! I think Bowing flies and tests every plane before delivering it to the airline. There is a lot of events and stuff that are missing. Although some of these are rare they would be nice to have. Fires, terrorist attacks, being rerouted in flight not just when you get to the destination, more emergency landings, fights with passengers, over booking issues and so on. I found it odd how you don’t have a co-pilot or any other crew you can work with while flying the plane. This could be a sound issue but to me it often sounds like the flight attendant is walking in and out of the cockpit which is supposed to be a locked down area. I also would like to be able to do tasks in whatever country/continent I want.

URL: http://forum.audiogames.net/viewtopic.php?pid=344146#p344146





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Re: Eurofly Enhanced Mod

2017-12-28 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Hi.@ironcross hahaha I noticed that xD, darn, eurofly needs a lot of work.Something regardings the flaps though, you said that if you wouldn't put out the flaps during take off you still could takeoff, but the takeoff way would be longer. So far so good, but the problem here is that the computer will object there because it's not configured correctly and is not in takeoff mode.THere was a crash ones, I don't know when, where the pilots forgot a whole checklist including the flaps and instandly after takeoff, the plane roled to the left and right due to the stability problems and the computer not configured right. The pilots should have been warned of this, but as far as i remember, there was something wrong with the circuit powering the alarm system or something like that, don't remember that in detail anymore.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=344140#p344140





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Re: Eurofly Enhanced Mod

2017-12-28 Thread AudioGames . net Forum — New releases room : bleeblat via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Well, if enough of us get together, we could create a good game. I'll need to figure out a good Windows development environment and get going on that, just as soon as I sort out braille as I don't have the desire to do a large coding project with speech only. Aviation is interesting as hell to me, and the same goes for game mechanics. But I still would like some communication from the devs on this project before I go rolling my own, if they're open to that, as we already have a community started. But that sort of feedback seems unlikely. So I'm going off to look at game engines and various API's I guess.

URL: http://forum.audiogames.net/viewtopic.php?pid=344135#p344135





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Re: Eurofly Enhanced Mod

2017-12-28 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

31 I, want, to be, flying, a, plane, period. I don't care about arcade stuff, hell look at TDV2, a shooter with better sim mechanics than Eurofly has, and its like 4 years if not older. I think the message is that this isn't good enough for aviation enthusiasts who want realism. I'd do whatever it would take to get Eurofly to that point, or back a new project. I can't program, but I have experience beta testing, and I have a lot of aviation knowledge, some of which is a bit out of date, and I think Orin would know more about the radios because I never had to do any of that, I mostly read up on aerodynamics and instrumentation and stuff, and flew privately.

URL: http://forum.audiogames.net/viewtopic.php?pid=344133#p344133





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Re: Eurofly Enhanced Mod

2017-12-28 Thread AudioGames . net Forum — New releases room : ashleygrobler04 via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Hi all, all that i can say, is i don't think i am going to play this game any more... because it is so full of bugs.Firstly, the game crashes after a while.It first stops responding, and then i can forget to do any thing successfully.Secondly, when i try to create a profile, it either failes to load some or kind of ssl librarie.And thirdly, here the error is, and i hope the developer sees this error and does some thing about it.---Eurofly---Access violation at address 006BDC5C in module 'Eurofly.exe'. Read of address 0002.---OK   ---so until all these bugs are fixed, i would maby consider playing this game.best regards to all!

URL: http://forum.audiogames.net/viewtopic.php?pid=344123#p344123





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Re: Eurofly Enhanced Mod

2017-12-28 Thread AudioGames . net Forum — New releases room : bleeblat via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Which 64-bit apps have unreadable lists with NVDA? All the ones I've seen have no reading issues. And the realism may be an issue if his goal to make an educational project is actually correct. I thought when I read the original Eurofly description it said an atlas and flight sim for educational purposes. So that would seem to me that would mean you'd want the map and flight data to be as accurate as possible. Unless that wasn't his intent. Games are not always just for fun, they're often used as a learning tool. I was under the impression that that was the stated intent of this project. And yes, x86_64 is a bad hack, but since 32-bit won't properly address the RAM and processor resources found in modern hardware, in the future 64-bit may be an issue. Yes, it's a pain to get 64-bit on Windows to work because MS implements it badly, but he got a working version for 1.7.7, so people would've come to expect that unless he was to clearly state that he no longer wishes to bother with 64-bit support. Either way all of the bugs and issues with this game could be very easily and quickly resolved, once we have some established communication channels with the creator so we can all figure out where we'd like the project to be going. As soon as the beta cycle opened, the developers dropped of the online chat, for example, and that's not a good way to interact with beta testers. What we need is a lot of respectful communication, since there is a lot of people in this community that could help the game along if we had that.

URL: http://forum.audiogames.net/viewtopic.php?pid=344116#p344116





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Re: Eurofly Enhanced Mod

2017-12-28 Thread AudioGames . net Forum — New releases room : bleeblat via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Neat, I'll read that. I'm sure it's fun. I'd contemplate writing a better sim than this one if we still get lack of response from developers. It'd take a bit to get built, but at least there's enough information to build a good algorithm. Flight manuals and such are trivial to find in several languages. I could probably find a flight instructor to check the simulator for correctness, if I really had a mind to. It'd be a hell of a programming exercise though, I'm sure.

URL: http://forum.audiogames.net/viewtopic.php?pid=344110#p344110





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Re: Eurofly Enhanced Mod

2017-12-28 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

All those mentioned are realism issues and not bugs that prevent a new version from coming out. You're right about NVDA helper, but you can't read lists in 64 bit apps with NVDA. Hell how great it would be if everything was transitioning to 64 bit, Microsoft wouldn't have so much issues to kill x86. The 64 bit was just an afterthought process and doesn't make sense. How many audio games are actually 64 bit? How much difference will the end user notice? Is it even slightly worth the time to maintain 2 versions of an audiogame? When x86 is gone, answers to all of these are yes. For now, no. Regarding realism: Let's face it, this game was never meant to be 100 percent realistic. You can love or hate that, but it is how it is for now. I am playing a game, not riding my plane.

URL: http://forum.audiogames.net/viewtopic.php?pid=344111#p344111





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Re: Eurofly Enhanced Mod

2017-12-28 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

@27 maybe check out post 54 in the eurofly topic, I spent time going nuts on avgeek knowledge lol

URL: http://forum.audiogames.net/viewtopic.php?pid=344107#p344107





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Re: Eurofly Enhanced Mod

2017-12-28 Thread AudioGames . net Forum — New releases room : bleeblat via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

I had no idea that the mailing list wasn't for bug reports. Thanks for letting us know that. The few times I did email the developer directly, I didn't get a response. What I did get was impolite-sounding requests to quickly edit a bunch of google-translated stuff, because I offered to help with that, but not much in the way of other feedback from the developers. I have some coding experience, though not with Windows, but I'd be willing to learn what's needed to help work on this. It's a great concept, it just needs a better implementation. If we could get real time communication with the developer, it would help greatly with testing. I'll give a sympathetic reading and assume the developer of this game doesn't mean to be impolite and actually does care about the users and beta testers. In the future, could someone either set up an issue tracking system, put the project opensource so people can work on it, or at the very least specify how and where bugs should be reported, so that they don't get lost and so on. I had trouble editing some of the documents I was trying to clean up  the grammar for as I didn't quite understand the google-translated English. It would've been nice to have some contact with the programmers so we could sort out exactly what was meant with the text. This is a great concept and a lovely project and I'd like to support it, but it's hard to support a project fully with lac of communication from its creators. If I knew the expected format of airport and map data, for example, I could look into seeing about how one would go about automating pulling te map and airport data directly from the openstreetmap API's in the user's preferred language. Things like decimal separators, I'd have thought, should be handled by the operating system directly in the locale settings. It seems that there is a lot of code that has been written from scratch that could be better handled by reusing existing libraries, but I'd have to know more about implementation details to comment further. I've got time again to help with this if someone wants to tell me where to send suggestions and how we can go about starting a dialogue with the developers regularly, as I have learned a lot about geography and  found an incentive to do my own aviation research. We could make this into a really realistic sim with just a little bit more cooperation. Thank you for reading this.

URL: http://forum.audiogames.net/viewtopic.php?pid=344099#p344099





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Re: Eurofly Enhanced Mod

2017-12-28 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Hi.@Ironcross, a darn, finally someone knowing his shit around aircraft.Let's continue with the arcade playing style and logic errors, why do I need to change the squak code when I transition into another airspace? the Squak code is for the transponder so airports see on their radar where you are, things like flight number, destination, departure location, altitude, speed, current location and so on, all radio comunication is handled by well, the radio on board and you have to change the frequency in the format xxx.x or xxx.xx.Also, did you notice that your cruising altitude seams to change continiously Climb up to 8000, decend to 5000, climb to 1, oh come on, ever heard of something like a cruising altitude?Also, where is clearance delivery, propper checklists, since when does have a little c172 2 engines and since when does a 380 also have just two of them, what about ILS or visual approaches and landings, glide slopes, localizers, argh, I could continue with that for a hour or so xD.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=344093#p344093





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Re: Eurofly Enhanced Mod

2017-12-28 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

@24 NVDA is not a 32 bit app, actually its a hybrid app. The nvda.exe is 32 bit, but the nvdahelper.exe is 64 bit and they communicate with each other. Also, why the hell not, everything else is transitioning to 64 bit, yeah there's challenges in it, but figure it out ffs.And, oh my god, if I wrote out the issues in detail, all the bugs, all the things that make this game an arcade game rather than a flight simulator, I'd be at it for a least a full day.Planes can drive in reverse, guess ya never heard of push backs or towing eh? You can taxi up to the gate and take on passengers without actually turning into it. If you get conflicting instructions from ATC and TCAS, following TCAS will often mean you will crash your plane even if you revert back to the instructions given to you by the controller after TCAS is finished. I've never had the wrong direction bug, but why in the bloody hell is that a reason to crash your aircraft? I don't know if you still can, but you used to be able to pirouette on the ground with no forward velocity whatsoever, just spinning around on the ground is totally within the realm of logic. The huge server lag spikes which can crash your plane because the game stops accepting inputs so you are unable to follow instructions and die. And this is just scratching the surface. For one, if you're simulating lights, you have not simulated beacons which are used to tell people on the ground and other aircraft that you're starting your engines, kind of useful, wouldn't ya say, because if you were to walk behind a 747 while its starting those engines, you'll either be blown 50 feet and probably break several bones if not die by crush impact and trauma, or be burnt or both. If you walk in front of a propeller powered or piston powered aircraft, you've a very strong possibility to get sucked into the propeller and be ground up like minced meat. And, what is it with this take off, climb to 500 and stop, then climb to XXX and stop etc. This isn't realistic at all. You do not take off and just stop climbing before you reaching cruise altitude. Also, when you descend, you get told to come down to 100? what is this, you can still be 30KM out, in a jet you'll pas the time quickly, but even still, a jet should have a gradual descent path, but a little C172 would be at 100 for a while. Oh, and turning on the weather radar is bad bad bad bad bad bad bad if done on the ground because you'll eviscerate people with radiation and cook them from the inside out, so yeah, not good. Also, when is the last time Cessna included weather radars in their smaller craft? Sorry, but as someone told me, Eurofly isn't a flight sim, its just a game where you fly. A lot of logic errors and very very unrealistic behaviors here. It may be fine to people who don't know much about aviation, but there are those within this community who have a passion for it, and it doesn't, well I can't speak for them, but at least for me, it doesn't fulfill that itch in me.

URL: http://forum.audiogames.net/viewtopic.php?pid=344074#p344074





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Re: Eurofly Enhanced Mod

2017-12-28 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Also, sorry for a double post but isn't new releases room for games and not for mods to games? I believe this should be in general games discussion.

URL: http://forum.audiogames.net/viewtopic.php?pid=344060#p344060





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Re: Eurofly Enhanced Mod

2017-12-28 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Let me see here. 1. So, saying wrong direction bug is enough for the developer to immediatelly understand what's happening and fix it? Cool then, I hope one day you will become a developer and as soon as someone tells you wrong direction bug you'll be like oh sure, it is magically fixed now even though I have no idea where or how is wrong direction reported. 2. This does in no way mean it is a  bug that makes the game not ready for the release. Intercom is totally optional and I don't even understand why people use it. Not saying it should not be fixed or something, but it is not a major bug in any way. 3. Didn't know a mod sounding better than the original is a bug, so good job on reporting bugs again. 4. Again, this isn't Stefan's fault in any way. 5. It should be 64 bit because?  I believe this was just something you came up while trying to increase your bug counter without any knowledge. Just don't tell me something like it should be 64 bit because it will be faster because this isn't how it works. You have no idea how many basic windows program on your system are 32 bit. Making this app 64 bit and I can tell you good luck in reading some informations with NVDA which is a 32 bit app. 6. This is actually the only real bug that kind of gets annoying at times, but I am sure it is going to be fixed. Wont even comment on 7 as it is pretty pointless if you can't even remember a single major bug and you're there to always say how it isn't ready for release. Stefan, full support to you and good luck in your development.

URL: http://forum.audiogames.net/viewtopic.php?pid=344059#p344059





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Re: Eurofly Enhanced Mod

2017-12-27 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

You want detailed: Okay...1. Various people have reported "Wrong Direction" bug, and to this day I still have no idea how to consistently reproduce this one. I personally don't get it but there have been several people in the chat group, the email list, etc that get it, including a friend of mine last night.2. The intercom doesn't work at all.3. Declan's Concorde mod is better. Declan's mods in general are better, so download them from my site and include them in the game.4. Apparently, somehow my mod, which is only a collection of audio, tasks, strings files, messes with autopilot.5. This game should be in 64 bit.6. Serious server lag at times, just flying along the game will freeze.7. Countless other things. @ironcross32, help?

URL: http://forum.audiogames.net/viewtopic.php?pid=344045#p344045





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Re: Eurofly Enhanced Mod

2017-12-27 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Not only that, but the map is pretty disorganized with typos all over the place when in reality, the API for Open Street Map can pull this data and every single country and airport in the world would be represented.

URL: http://forum.audiogames.net/viewtopic.php?pid=344030#p344030





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Re: Eurofly Enhanced Mod

2017-12-27 Thread AudioGames . net Forum — New releases room : grryfindore via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

lmao guys, specially @20 and @3 more so @20 after reading what post 19 wrote your post was quite detailed and informative as to what the issues with the games are!thums up Honestly I like the new version and I see many things requested by people before have been listened to and acted on in 1 way or the other.I have been playing the game same as the rest of you,possibly more or less,but I havent encountered any gamebreaking bugs or any issues so far. The Control f8 etc lists perhaps take a bit longer to load up than before,but maybe its my pc,though.So if you guys that are encountering bugs would report them in detail to the developer where they could be fixed,rather than say oh! this game buggy,me think play or not!.sheesh...Rastislav, I can understand your frustration, and seriously as you say if people are willing enough to work on improving translation and the like it would be far more benefitial to everyone if those improvements after screening were directly added to the game rather than a mod...but eh,shrug.@Orin,I am just curious,is there a way to revert back to the defaults after your mod is installed? as I am considering giving it a spin but would prefer a way to reset everything to the defaults if I dont like it.Grryf

URL: http://forum.audiogames.net/viewtopic.php?pid=344028#p344028





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Re: Eurofly Enhanced Mod

2017-12-27 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

I'm sorry @19, but your game is very buggy. I've had instances since its 2.0 release that have made me question my desire to continue playing.

URL: http://forum.audiogames.net/viewtopic.php?pid=344017#p344017





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Re: Eurofly Enhanced Mod

2017-12-27 Thread AudioGames . net Forum — New releases room : Rastislav Kiss via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Hello guys,@Orin:Hmm, I don't know where to start. May be post 3.Have you some real reason to declare that Eurofly 2.0 is not ready for the public release? Do you really think we release an update which doesn't work?If you have some issues, well, it would be better to write something more concrete, so we can fix it, instead of just declaring that game is buggy, that sounds like we are producing craps only to ... hmm... why? Why we would want to produce non-working releases?I apologize if it sounds too harsh, but I am getting tired from declarations like this, especially when in most times shows, that problem was not in game, but in people not knowing how to play it.It is of course greatly possible, that you really found some bugs, hovever in that case only way to fix them is letting us know.Next, to the translations. It is true that many of them were made by Google translator with base fixes only, it was needed to finish them in highest possible speed to open way for other languages.It was a good compromise, english is of course not on very high level, but everyone I think was able to get all needed informations from it, what was the goal, because we aren't native speakers, it would take much time for us to write the correct english version, it would be a lot of rephrasing and rewriting.But... we have nothing against fixes made by someone else. If he/she have the time to do it and sacrificed his/her time, then why to do not use it, in case it is better than our version, what probably is?Only thing to understand here is, that we aren't mindreaders, we haven't Skynet and we haven't hundred brains. It can sound harsh again, but it is not first time, when we were accused we ignored something or someone.Someones here probably remember, small group around Gorthalon (if it is true) made english translation for Eurofly in its beginning on Audiogames forum.In that time we were criticised, that we did not included it, although noone announced us that this translation exists, noone reacted on my appeal to send it to us, and noone gave any real source to get it. So how we were able to include it?This is similar situation. I found this topic just by coincidence, I wanted to check other topics but before it checked New releases as normally, and found this. If it does not happen, I would never know that some mod does exists.And again, we would get criticised that we have bad texts, when someone made good translation. Well, I absolutely do not understand it. Why are people making this like mods?I understand when there are mods that change sounds for example, it is normal in games that mods are changing surfaces, but textual fixups as a mod? With Eurofly's current english?Why these people just do not contact us? Are there less contact infos? Well, Eurofly's homepage, possibly documentation, Eurofly topics on Audiogames, where else it should be, so people will notice it? probably in messagebox at every gamestart, but I'm afraid hovever that it also doesn't help.And no, Eurofly's mailing list is really not a good place to communicate with us. It is primary for problems solving between users, main developer is checking it from time to time but only briefly if there are some unsolvable problems, that can be potential bugs, so important things can be overlooked easyly.If you want to offer something to developer, write him directly, you will be not ignored in that case, if your request make a sense.As I sayd, for this time, I noticed the mod in right time, so with orin's agreement we can include textual content in Eurofly's next release, when people like it.But, for future, if you have some reservations against eurofly with solutions, contact us directly please before criticising.I apologize again if my words sound harsh, but I really don't know how else to write it, so people can understand.To the towers, well, here is situation more complicated. We received many recommendations to rewrite scripts, adding things like no smoking and similar. But it is not that simple like it sounds.There are tens of towers already, in 5 different translations (avoiding Arabic, which was not adapted to Eurofly 2.0 yet), so rephrasing scripts include a. translation to all currently supported languages and b. rerecording all towers, what is bit unreal goal, it was a lot of work to acquire things we already have.There were also recommendations to include things like security instructions about life-jackets or gassmasks. We however finalized, that this few minutes long recording can be interesting in first few flights, but in hundredsone... Also translations and again rerecording... that does not seem worth doing.But if someone wants... It is not needed to record scripts word by word, you are free to add whatever you want if it is regarding concrete recording content. So you can add also this like instructions, there is place for it, but I am curious how many people will use it.@RTT entertainment:this is rare bug

Re: Eurofly Enhanced Mod

2017-12-27 Thread AudioGames . net Forum — New releases room : mike-tan via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

hi josh. can you echo a bid the system voice a bid for just turn up a bid their volumes. because when I use boying 707mod, I can't here the t cas says assend or descend.

URL: http://forum.audiogames.net/viewtopic.php?pid=343918#p343918





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Re: Eurofly Enhanced Mod

2017-12-27 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Hi.@nick, just unzip the mod to yor eurofly folder, for me it would be c:\Eurofly.When you also want to install the aircraft package, unzip it to the aircrafts folder, so c:\eurofly\aircrafts, if you have installed the software in another location, just adjust the path I have provided.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=343906#p343906





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Re: Eurofly Enhanced Mod

2017-12-26 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

I'm using this and like it a lot.

URL: http://forum.audiogames.net/viewtopic.php?pid=343878#p343878





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Re: Eurofly Enhanced Mod

2017-12-26 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

how do I install the mod?

URL: http://forum.audiogames.net/viewtopic.php?pid=343852#p343852





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Re: Eurofly Enhanced Mod

2017-12-26 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Hi.@Orin lol what, they are saying that the clear and correct english you used in your mod is harder to understand for non native english speakers than that google translate mumbo jumbo that the developer used?Darn, wouldn't have thought that people would have these strange ways of thinking.It was time already that the game received a propper english translation, and even though I am a non native english speaker, well, I can understand everything, BTW if you need help translating the other tasks, I would be willing to help.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=343789#p343789





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Re: Eurofly Enhanced Mod

2017-12-26 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

RTT, I had something like that too, so I copied out my chosen towers and stewardesses, then completely uninstalled, then reinstalled eurofly, making sure to also get rid of the Eurofly folder in the main root of the C:\ directory, replaced my custom stuff, and redid the mods and it worked.

URL: http://forum.audiogames.net/viewtopic.php?pid=343730#p343730





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Re: Eurofly Enhanced Mod

2017-12-26 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

@Orin I am the one who said that in the group, and by that I didn't mean anything offensive or that I am a hater as you made it sound. I've also clearly stated that I do like the sound design you've done and that anyone must appreciate your mod and the time you took to make it, and I have only mentioned that as a reason why Stefan might not want to include that. I get that you are probably a native speaker and thus have no problems with that, but you must also understand that English is spoken from all around the world and all kinds of people play the game which even this forum can show. My English is relatively good compared to some, and adding to that that I also have a good knowledge of the program already I personally don't have issues with the mod. Again, it definitely does sound great. @RTT entertainment It is most likely a problem with your visual c plus plus redistributables.

URL: http://forum.audiogames.net/viewtopic.php?pid=343731#p343731





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Re: Eurofly Enhanced Mod

2017-12-26 Thread AudioGames . net Forum — New releases room : electro via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

As English is my native second language, I don't have a problem with it.

URL: http://forum.audiogames.net/viewtopic.php?pid=343719#p343719





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Re: Eurofly Enhanced Mod

2017-12-25 Thread AudioGames . net Forum — New releases room : ashleygrobler04 via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Hi orrin, i reely like this mod. it is coolHow ever, i just wunder how do i  get the roling sound of my aircraft to play when i am n the ground?It never playedd since i installed the game.I hoped the mod would fix it...

URL: http://forum.audiogames.net/viewtopic.php?pid=343683#p343683





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Re: Eurofly Enhanced Mod

2017-12-25 Thread AudioGames . net Forum — New releases room : RTT entertainment via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Hi.Regarding my previous post, i found the error.---Eurofly.exe - Application Error---The application was unable to start correctly (0xc07b). Click OK to close the application. ---OK   ---

URL: http://forum.audiogames.net/viewtopic.php?pid=343684#p343684





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Re: Eurofly Enhanced Mod

2017-12-25 Thread AudioGames . net Forum — New releases room : RTT entertainment via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Hi.O-t, how do i run eurofly on win10 64?I get this error when launched.Something to do with xc00 or something.there's a post in the eurofly2 topic with the error in, post 25.How do i install this mod?

URL: http://forum.audiogames.net/viewtopic.php?pid=343680#p343680





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Re: Eurofly Enhanced Mod

2017-12-25 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Well, apparently some people are saying that some of the strings and task phrasing is hard to understand for non-native English speakers. I don't care, that's their problem. I designed the mod for native English speakers, and if non-native English speakers don't have a problem using it, great.

URL: http://forum.audiogames.net/viewtopic.php?pid=343679#p343679





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Re: Eurofly Enhanced Mod

2017-12-25 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Hezy.Orin, why shouldnt some people like this mod? I know that you are a good pilot and know your stuff around an aircraft, so what's the problem there?Will definatelly use the mod, also it would be a good idea if the developer would rethink his tower phrases because come on, this isnt what I would call simulation standard.I know, we know how aircraft comunitcation really works and for the others it might be alright, but still, this is bugging me.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=343590#p343590





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Re: Eurofly Enhanced Mod

2017-12-25 Thread AudioGames . net Forum — New releases room : electro via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Yes, that will be fantastic, indead

URL: http://forum.audiogames.net/viewtopic.php?pid=343581#p343581





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Re: Eurofly Enhanced Mod

2017-12-25 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Interesting. It's great that you're able to host it on your own website. Is it possible to get it uploaded to the main Eurofly website, so all mods, packs etc. can be downloaded from a centralized place? I'm sure that'll make more people to grab it.

URL: http://forum.audiogames.net/viewtopic.php?pid=343527#p343527





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Re: Eurofly Enhanced Mod

2017-12-24 Thread AudioGames . net Forum — New releases room : omid . badv via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

hi a question.. how to do something to get back all the aircrafts to the hang? that was very good. i would like them to start from the hang. thanks. oh and I have installed the aircraft mod and that starts from parking position. I would like to start them from the hang. thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=343489#p343489





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Re: Eurofly Enhanced Mod

2017-12-24 Thread AudioGames . net Forum — New releases room : omid . badv via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

hi a question.. how to do something to get back all the aircrafts to the hang? that was very good. i would like them to start from the hang. thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=343489#p343489





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Re: Eurofly Enhanced Mod

2017-12-24 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

A number of people don't like my mod. Haters gonna hate, but yeah. Eurofly 2 I don't think was ready for a Christmas release anyway. He just wanted to get this Christmas themed task pack out but the game is still bugged.

URL: http://forum.audiogames.net/viewtopic.php?pid=343464#p343464





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Re: Eurofly Enhanced Mod

2017-12-24 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Eurofly Enhanced Mod

Hi Orin.Why not ask the developers to include all this in the actual release instead of making a mod? Maybe a stupid question... 

URL: http://forum.audiogames.net/viewtopic.php?pid=343411#p343411





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