Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise not fully URL: https://forum.audiogames.net/post/609685/#p609685 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
2021-01-25
Thread
AudioGames . net Forum — New releases room : michaelhoffman1976 via Audiogames-reflector
Re: Pitch Black: A Detective's Demise i thought this game had already been releaased it's on IPhone isn't it? URL: https://forum.audiogames.net/post/609589/#p609589 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Happy new year everyone! We're really excited about the progress that we're making on our upcoming title, Pitch Black: A Detective's Demise.We just wanted to update everyone that we've just released a competition for community members to feature in our upcoming title, we really would love for you to enter!Competition Premise.All you need to do is create an audio soundscape for one of the following concepts. This means you need to sound design an environment relevant to one of the given categories, just like we do for our games!- Futuristic World (Sci-fi Elements)- Industrial Factory (Gritty Feel)- Jungle (Heavily Natural Feel)We really want individuals to get creative with this. We feel we have an amazing strong community, and we’d love to see what you have to offer. As you’ll be aware all our audio is binaural, so if you want to go the extra mile and create a binaural soundscape, this would be very impressive!What Your Need To Submit.Once you’ve created your soundscape, all you need to do is submit a bounced stem of the final mix.Submit the file via a linkwith the header “Sound Design Contest Submission”to dusklightproj...@gmail.comIf you’re chosen as a winner, we’ll contact you about collecting your stems used, so we can implement them into the game!When/Where Will The Winner Be Added?The winner of the competition will be added to the city level of “Pitch Black: A Dusklight Story Episode 2,” which will be released November 2021.We’d like to thank you all in advance for all your incredible submissions, we can’t wait to hear what our community and beyond is capable of!Purple Jam. URL: https://forum.audiogames.net/post/609582/#p609582 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise So did this one, it was just really short and also the first chapter, which they told everyone.I'm sorry you spent money you didn't really have, but you should have been more careful rather than blaming the devs. URL: https://forum.audiogames.net/post/599854/#p599854 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise cyberpunk 2077 was released with several bugs, but still came complete. URL: https://forum.audiogames.net/post/599779/#p599779 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Mate, chill.It wasn't even the full game yet URL: https://forum.audiogames.net/post/599348/#p599348 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise I don't know, I think I just lost my money with this game. even more so here in Brazil, where the game was more expensive than the blind legend. it was better to have waited to catch the a heros call or the dreany train. even more than I could enjoy the game. I think it will be very difficult to have many audio games for a top ten at the end of the year ... URL: https://forum.audiogames.net/post/598842/#p598842 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise @PitchBlackWow! This is fantastic news! It really seems like you guys took this very seriously and I appreciate that allot.To be honest I was expecting only a small improvement, but this is significant and I think it has serious potential to improve general opinion about your company and games from more experienced players.Don't get me wrong, your reputation wasn't bad per say, but it was easy to tell that people were cautious given the big claims and past experiences with more mainstream studios.Obviously there are still some points of contention like the level of difficulty/variety for Dusklight's puzzles, the trend set by the mechanically simplistic (if sonically impressive) games released so far, or the somewhat inconsistent level of voiceover quality, but this is a big step forward trust wise.I'm certainly excited to try this system and I commend everyone who helped make it a priority and spent the time and brainpower to really flesh it out properly and give this gameplay element the attention .it deserves. URL: https://forum.audiogames.net/post/598784/#p598784 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
2020-12-14
Thread
AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector
Re: Pitch Black: A Detective's Demise Can't wait to try this out. Slightly off topic, but will the app be available on the Mac App store, or has that plan been abandoned? I can say that it's a lot easier to purchase from the app store if one can persuade someone to purchase you a gift card. I would love to be able to play this on my Mac. URL: https://forum.audiogames.net/post/598615/#p598615 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Hey there everybody! Here's me (Harry) talking about the new combat system that'll be the main feature of the upcoming ADD update, it's been quite the undertaking!https://youtu.be/sAv3oNKBxtQMerry Winter everybody!Harry, Connor and Jordan URL: https://forum.audiogames.net/post/598608/#p598608 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise @cyco The game is pretty short. Even after replaying to hear the other ending and see if I'd missed any more people (and stubbornly try to get into that club; spoiler, you can't), it took me only a good 20 minutes, half an hour at most.You have an audio enhancer and a compass. You won't get lost, don't worry. URL: https://forum.audiogames.net/post/596710/#p596710 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise I am wondering two things. How long is this game?How do you know where to go? URL: https://forum.audiogames.net/post/596703/#p596703 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise I voted for the game already! URL: https://forum.audiogames.net/post/596298/#p596298 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise hello there, i recently bought a new android phone and it appears that the game works, very, very good on the new one, this one, however, the cpu of it is weak, so of course it can not handle too much dead and one. URL: https://forum.audiogames.net/post/596297/#p596297 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Hey there everyone, we've had the great honour of being nominated for 'Best Game' for the Apple Vis Golden Apple awards. If you enjoyed A Detective's Demise, it would mean the world to us if you could vote for us via this link: https://www.applevis.com/blog/cast-your … pples-2020 We're working on that combat update everyday, can't wait to show off the new system!All the bestHarry URL: https://forum.audiogames.net/post/596255/#p596255 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise strange, the latest version is 0.9, Updated at November8 2020. Android 5.1 URL: https://forum.audiogames.net/post/594193/#p594193 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Hey there everybody! We rolled out an update to android devices last week, but some are still having issues loading the game. We're still working on getting a fix sorted, the update will coincide with the update of the new fighting mechanic. So hang tight! We're doing it as quickly as is possible. Thanks for your continued support.All the bestHarry URL: https://forum.audiogames.net/post/591861/#p591861 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise thinking about it, the game may be a loads everything at once, that's why i kept crashing, i think. URL: https://forum.audiogames.net/post/591537/#p591537 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise man, buying this game was a total disappointment. the game has not been updated, it still keeps crashing on Android devices. I think the iPhone version is working without a problem, while the Android version has it all, which I think is kind of weird URL: https://forum.audiogames.net/post/591450/#p591450 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise I also support Connor's idea. I actually wasted far too much time this way; standing just where I thought the door might be, waiting for it to open, then trying to dash through. Took me a bit of repositioning and thinking I might just be bumping into walls before I finally gave up and realized that nope, no hidden things to be found here.The main reason why it would be cool is because it would actually require a conscious decision on the part of the player. All the dialogs you can encounter are fun, sure, but they are mostly encountered at random. They do seem to appear at similar places each time, so you can memorize them eventually, but when you're new, the trick is just walking everywhere and hoping you stumble upon something. URL: https://forum.audiogames.net/post/589051/#p589051 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise @PitchBlack cool that you've already experimented with having some audio indication when nearing walls. You say you've used "reflections". does that mean you reflected sound off the wall? if so although that would introduce some subtle realism , that I would imagine might not do the trick. Please Consider instead my white noise idea. I anm imagining a homogenous ocean sound, like when poring sand. alternatively, maybe muffling ambience might work.also one thing I forgot in my last post is that I feel like the transition from normal mode to listening mode is a bit slow for my taste. Ideally, I would want to switch into it very quickly, hear my target, then come out of it and move a bit, then go back into listening to get a sense if I am going the right way. For this it the transition felt too sluggish. I would make it twice as fast. Possibly this could be toggled by a setting. URL: https://forum.audiogames.net/post/589046/#p589046 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise thanks for explaining, and by the way, i'm not too surprised about that, because i sound like, it consumed 799 megabytes of ram. and my room is 2 gigabytes, so i'm sure that is not enough.PitchBlack wrote:Hey there!@Diego and @zargonbr, still working on getting the game running well on older phones, the cause of the issue is the amount of audio that loads once you enter the main area, and older phones don't have enough ram to stream all that lovely uncompressed audio. Thankfully my phone is quite an old Android so I'm using that to test any issues. I'm hoping to get an update out by the end of the week that solves the problem for you.@defender, my other job for today is coding a new fighting mechanic concept, depending on how well it goes we'll launch one of our concept mechanic videos on it next week and get some feedback. Once the mechanic is decided, we'll be implementing it in an update into this game. Which I hope if exciting for anyone who's picked it up!@mata, A Dusklight Story is the largest project we're working on, it's been in development since around March of last year, and we did a Kickstarter for it in October last year. It'll be the culmination of everything we've learnt from our smaller releases so far as well introduce a lot of new ideas. The plan is to release episodically initially, for those that backed the Kickstarter each episode will obviously be free, then for PC and Mac we'll launch a version of the game that includes all episodes. We're hoping to get the first episode out at the start of the new year, but we've learnt from our releases so far to take a 'done when it's done' attitude and not rush out a product that's unfinished, so it may be further delayed.Will be checking back here regularly to answer any other questions, and thanks again for picking up the game everybody!All the bestHarry URL: https://forum.audiogames.net/post/57/#p57 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Hello Harry!The problem may be the use of memory, but old phone problems are not entirely true.As I said, I have a redmi note 9 s, launched in 2020, with 6 gb of ram. URL: https://forum.audiogames.net/post/588788/#p588788 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
2020-11-11
Thread
AudioGames . net Forum — New releases room : Juliantheaudiogamer via Audiogames-reflector
Re: Pitch Black: A Detective's Demise Hi,@Connor142: Yeah, that would have been great. Could this still be implemented with an update? URL: https://forum.audiogames.net/post/588759/#p588759 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise I would have loved it if it were possible to get into that club somehow, perhaps to here some otherwise hidden conversations. There are people who go in and out of it sometimes. It would have been great if you could have positioned yourself close to the door and waited for it to open, then quickly run through to here some easter egg dialogue. If anything, it would have provided a bit more optional content and would have encouraged people to go off the main path. URL: https://forum.audiogames.net/post/588718/#p588718 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise @199 I would have loved it if it were possible to get into that club somehow, perhaps to here some otherwise hidden conversations. There are people who go in and out of it sometimes. It would have been great if you could have positioned yourself close to the door and waited for it to open, then quickly run through to here some easter egg dialogue. If anything, it would have provided a bit more optional content and would have encouraged people to go off the main path. URL: https://forum.audiogames.net/post/588718/#p588718 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Hey there!@Diego and @zargonbr, still working on getting the game running well on older phones, the cause of the issue is the amount of audio that loads once you enter the main area, and older phones don't have enough ram to stream all that lovely uncompressed audio. Thankfully my phone is quite an old Android so I'm using that to test any issues. I'm hoping to get an update out by the end of the week that solves the problem for you.@defender, my other job for today is coding a new fighting mechanic concept, depending on how well it goes we'll launch one of our concept mechanic videos on it next week and get some feedback. Once the mechanic is decided, we'll be implementing it in an update into this game. Which I hope if exciting for anyone who's picked it up!@mata, A Dusklight Story is the largest project we're working on, it's been in development since around March of last year, and we did a Kickstarter for it in October last year. It'll be the culmination of everything we've learnt from our smaller releases so far as well introduce a lot of new ideas. The plan is to release episodically initially, for those that backed the Kickstarter each episode will obviously be free, then for PC and Mac we'll launch a version of the game that includes all episodes. We're hoping to get the first episode out at the start of the new year, but we've learnt from our releases so far to take a 'done when it's done' attitude and not rush out a product that's unfinished, so it may be further delayed.Will be checking back here regularly to answer any other questions, and thanks again for picking up the game everybody!All the bestHarry URL: https://forum.audiogames.net/post/588713/#p588713 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise the game crashes after the projectile dodging part in the tutorial, and closes. my phone is not so good, but never with games containing graphics it closes like this URL: https://forum.audiogames.net/post/588417/#p588417 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Um, may I ask what A Dusklight is? This one sounds interesting. I wonder if A Dusklight is accessible too if it's a game. If it's a book or story of sort, I'd love to know more about it. URL: https://forum.audiogames.net/post/588414/#p588414 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Man that would be cool indeed, having to move quickly away from enemy windup sounds, then run back in to strike when you heard a sound indicating that their guard was down would be great. Creating unique timing and repetition patterns for different enemies, and scaling up difficulty as the game progresses would really make things feel more like a mainstream game.You'd obviously need to be able to move faster in combat, but limiting the player by causing an exhaustion cooldown timer if you move that way for an extended period of time could help make it even more interesting.And this wouldn't necessitate getting rid of the peripheral enhancer either, as you could still use it to dodge projectiles by throwing your self quickly to one side, with enemies adjusting to your new position after a couple seconds so that if you did it too early or dodged the wrong way, you'd still be hit.I'd also love to see an HP and or limited lives system, even if the latter is only in a hardcore mode.This would likely require allot of combat code rewriting and a ton of AI expansion though so it's probably a pipedream, but I really think this would be one of those things that would separate the upcoming Dusklight from most of the other audio games that have come before it. I think even a less ambitious idea like a fast paced rhythm game type system without actual movement but where dodges, blocks, and counters are used would be great, or some kind of mini arena based system where entering into a battle puts the player and enemy on a 10 by 10 grid to move within or something..Because when I think of Tripple A I don't just imagine production quality from the writing and cinematics point of view, but also from a mechanical one. So when I hear "the first Triple A audio game" this current combat system is not what comes to mind at all.And while this is obviously not the main game, the Pitch Black team has said that many of these concepts will make it into A Dusklight Story in some form, and that worries me because I've seen this type of thing before.That said , I also realize that the main focus is on story and setting, not combat, but mainstream narrative driven games tend to either go turn based or use one of the types of combat I'm talking about.If this requires another funding drive or extra time to even be considered, I'm personally all for it. I would hate to see such an ambitious project get hamstrung by something like this when the passion is clearly there. URL: https://forum.audiogames.net/post/588227/#p588227 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Man that would be cool indeed, having to move quickly away from enemy windup sounds, then run back in to strike when you heard a sound indicating that their guard was down would be great. Creating unique timing and repetition patterns for different enemies, and scaling up difficulty as the game progresses would really make things feel more like a mainstream game.You'd obviously need to be able to move faster in combat, but limiting the player by causing an exhaustion cooldown timer if you move that way for an extended period of time could help make it even more interesting.And this wouldn't necessitate getting rid of the peripheral enhancer either, as you could still use it to dodge projectiles by throwing your self quickly to one side, with enemies adjusting to your new position after a couple seconds so that if you did it too early or dodged the wrong way, you'd still be hit.I'd also love to see an HP and or limited lives system, even if the latter is only in a hardcore mode.This would likely require allot of combat code rewriting and a ton of AI expansion though so it's probably a pipedream, but I really think this would be one of those things that would separate the upcoming Dusklight from most of the other audio games that have come before it. I think even a less ambitious idea like a fast paced rhythm game type system without actual movement but where dodges, blocks, and counters are used would be great, or some kind of mini arena based system where entering into a battle puts the player and enemy on a 10 by 10 grid to move within or something..Because when I think of Tripple A I don't just imagine production quality from the writing and cinematics point of view, but also from a mechanical one. So when I hear "the first Triple A audio game" this current combat system is not what comes to mind at all.And while this is obviously not the main game, the Pitch Black team has said that many of these concepts will make it into A Dusklight Story in some form, and that worries me because I've seen this type of thing before.That said , I also realize that the main focus is on story and setting, not combat, but mainstream narrative driven games tend to either go turn based or use the type of combat I'm talking about.If this requires another funding drive or extra time to even be considered, I'm personally all for it. I would hate to see such an ambitious project get hamstrung by something like this. URL: https://forum.audiogames.net/post/588227/#p588227 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Man that would be cool indeed, having to move quickly away from enemy windup sounds, then run back in to strike when you heard a sound indicating that their guard was down would be great. Creating unique timing and repetition patterns for different enemies, and scaling up difficulty as the game progresses would really make things feel more like a mainstream game.You'd obviously need to be able to move faster in combat, but limiting the player by causing an exhaustion cooldown timer if you move that way for an extended period of time could help make it even more interesting.And this wouldn't necessitate getting rid of the peripheral enhancer either, as you could still use it to dodge projectiles by throwing your self quickly to one side, with enemies adjusting to your new position after a couple seconds so that if you did it too early or dodged the wrong way, you'd still be hit.I'd also love to see an HP and or limited lives system, even if the latter is only in a hardcore mode.This would likely require allot of combat code rewriting and a ton of AI expansion though so it's probably a pipedream, but I really think this would be one of those things that would separate the upcoming Dusklight from most of the other audio games that have come before it. I think even a fast paced rhythm game type system without actual movement but where dodges, blocks, and counters are used would be great, or some kind of mini arena based system where entering into a battle puts the player and enemy on a 10 by 10 grid to move within or something..When I think of Tripple A I don't just imagine production quality from the writing and cinematics point of view, but also from a mechanical one. So when I hear "the first Triple A audio game" this current combat system is not what comes to mind at all.And while this is obviously not the main game, the Pitch Black team has said that many of these concepts will make it into A Dusklight Story in some form, and that worries me because I've seen this type of thing before.That said , I also realize that the main focus is on story and setting, not combat, but mainstream narrative driven games tend to either go turn based or use the type of combat I'm talking about.If this requires another funding drive or extra time to even be considered, I'm personally all for it. I would hate to see such an ambitious project get hamstrung by something like this. URL: https://forum.audiogames.net/post/588227/#p588227 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Man that would be cool indeed, having to move quickly away from enemy windup sounds, then run back in to strike when you heard a sound indicating that their guard was down would be great. Creating unique timing and repetition patterns for different enemies, and scaling up difficulty as the game progresses would really make things feel more like a mainstream game.You'd obviously need to be able to move faster in combat, but limiting the player by causing an exhaustion cooldown timer if you move that way for an extended period of time could help make it even more interesting.And this wouldn't necessitate getting rid of the peripheral enhancer either, as you could still use it to dodge projectiles by throwing your self quickly to one side, with enemies adjusting to your new position after a couple seconds so that if you did it too early or dodged the wrong way, you'd still be hit.I'd also love to see an HP and or limited lives system, even if the latter is only in a hardcore mode.This would likely require allot of combat code rewriting and a ton of AI expansion though so it's probably a pipedream, but I really think this would be one of those things that would separate the upcoming Dusklight from most of the other audio games that have come before it.When I think of Tripple A I don't just imagine production quality from the writing and cinematics point of view, but also from a mechanical one. So when I hear "the first Triple A audio game" this current combat system is not what comes to mind at all.And while this is obviously not the main game, the Pitch Black team has said that many of these concepts will make it into A Dusklight Story in some form, and that worries me because I've seen this type of thing before.That said , I also realize that the main focus is on story and setting, not combat, but mainstream narrative driven games tend to either go turn based or use the type of combat I'm talking about.If this requires another funding drive or extra time to even be considered, I'm personally all for it. I would hate to see such an ambitious project get hamstrung by something like this. URL: https://forum.audiogames.net/post/588227/#p588227 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Man that would be cool indeed, having to move quickly away from enemy windup sounds, then run back in to strike when you heard a sound indicating that their guard was down would be great. Creating unique timing and repetition patterns for different enemies, and scaling up difficulty as the game progresses would really make things feel more like a mainstream game.You'd obviously need to be able to move faster in combat, but limiting the player by causing an exhaustion cooldown timer if you move that way for an extended period of time could help make it even more interesting.And this wouldn't necessitate getting rid of the peripheral enhancer either, as you could still use it to dodge projectiles by throwing your self quickly to one side, with enemies adjusting to your new position after a couple seconds so that if you did it too early or dodged the wrong way, you'd still be hit.This would likely require allot of combat code rewriting and a ton of AI expansion though so it's probably a pipedream, but I really think this would be one of those things that would separate the upcoming Dusklight from most of the other audio games that have come before it.I'd also love to see an HP and or limited lives system, even if the latter is only in a hardcore mode.When I think of Tripple A I don't just imagine production quality from the writing and cinematics point of view, but also from a mechanical one. So when I hear "the first Triple A audio game" this current combat system is not what comes to mind at all.And while this is obviously not the main game, the Pitch Black team has said that many of these concepts will make it into A Dusklight Story in some form, and that worries me. URL: https://forum.audiogames.net/post/588227/#p588227 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
2020-11-09
Thread
AudioGames . net Forum — New releases room : animal metal via Audiogames-reflector
Re: Pitch Black: A Detective's Demise I agree with the free movement type of combats, I wish I could ame and freelly move around with I'm fighting with a char etc. controler support would be super nice! URL: https://forum.audiogames.net/post/588207/#p588207 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Hi Harry.I played the tutorial, but when the game loads again to start the adventure the problem of choking sounds returns.I have the latest update URL: https://forum.audiogames.net/post/588189/#p588189 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Hi Harry.I played the tutorial, but when the game loads again to start the adventure the problem of choking sounds returns.I have the latext update URL: https://forum.audiogames.net/post/588189/#p588189 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Hi Harry.I played the tutorial, but when the game loads again to start the adventure the problem of choking sounds returns. URL: https://forum.audiogames.net/post/588189/#p588189 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Hi there!No worries Defender, important to remember we're all on the same side here. You want to play great games, we're doing all we can to make them. That's a great idea re: footsteps, we'll do some experimentation with it!Alrighty then, controller support is go! I'll add it to the list.Hi Tayo! So glad you enjoyed the game, this fighting mechanic seems to be the sticking point for a lot of people. I think it'll be worth us improving it in a future update as we'll be developing it for future games too. So watch this space!All the bestHarry URL: https://forum.audiogames.net/post/588040/#p588040 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Yeah. Dirrect touch. You gotta turn of screen recegnition for that, is a rotter command as well. But anyway yeah, you don't have to turn of voiceover to play the game URL: https://forum.audiogames.net/post/587908/#p587908 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
2020-11-08
Thread
AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector
Re: Pitch Black: A Detective's Demise Hi:Really loved the first episode of the game and really enjoyed it. I especially liked the atmosphere established with the ads; it gave the world a sense of realism. I'll admit I was a bit confused by the combat system; you dodge bullets or punches but don't deliver any of your own. If you could dodge blows and deliver them too that would improve the game. As for putting the Mac release on the app store, I say go for it. The Mac app store is sadly lacking in audiogames of any kind, and it would definitely make purchasing the game easier. I would love to be able to play more audiogames on my Mac. URL: https://forum.audiogames.net/post/587891/#p587891 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
2020-11-08
Thread
AudioGames . net Forum — New releases room : Computergamer via Audiogames-reflector
Re: Pitch Black: A Detective's Demise @183, what is direct touch? WHere do i activate it? i have screen recognition Active, but i don't know anything about direct touch. URL: https://forum.audiogames.net/post/587890/#p587890 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise @PitchBlackYou're welcome!Also, even though I don't have a controller at this moment, it would be lovely to try and aadd support. Especially since iOS supports both PlayStation and X-Box wireless controlers. URL: https://forum.audiogames.net/post/587889/#p587889 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise @186 the more games have controller support, especially if you can get haptic/force feedback into play, the better. So +1 to that. URL: https://forum.audiogames.net/post/587877/#p587877 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise I appreciate the engagement, I know my feedback was pretty blunt.Maybe you could use a "Sarah and the castle of witchcraft and wizardry" or "shadow Line" type system where the players clothing or breath, or a wall bumping noise is subtly added to each step with increasing volume based on nearness to the wall.You can get a free demo of that first game I mentioned Right Here, and you can get Shadow Line from This Link though keep in mind that it's a Japanese game. URL: https://forum.audiogames.net/post/587861/#p587861 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise I appreciate the engagement, I know my feedback was pretty blunt.Maybe you could use a "Sarah and the castle of witchcraft and wizardry" type system where the players clothing or breath is subtly added to each step with increasing volume based on nearness to the wall.You can get a free demo of that game Right Here. URL: https://forum.audiogames.net/post/587861/#p587861 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Hi there everybody! Thanks for continuing the discussion, thought I'd drop in and answer some questions.@lemm, firstly, thanks so much for your lovely feedback and picking up the game! As well as your continued support. In answer to your questions, adding controller support isn't something we've looked into but it's certainly viable. Is there anyone else who would like that as a feature? And A Detective's Demise has plans to be a series, Connor has ideas about RPG style multiple dialogue options, to fit in well with the Detective theme. With that being said, next in our pipeline is getting the first level of the main game ready for release (more on this later).@Dragonlee, thanks for getting the game! Super pleased you had a good time with it. As regards walking into walls, this is an ever present issue, we actually tried an early reflection system exactly like the one you're mentioning but it didn't sound quite right when exaggerated, and when subtle it wasn't particularly apparent and therefore not useful. It's something we're definitely experimenting with. We could use some sort of subtle beeping system based on distance when you're getting too close, but that seems heavy handed. Would love to hear any other thoughts you have on it.@queenslight, thanks for letting the community know how to sort VoiceOver, much appreciated and thank you very much for picking up the game!@defender, thanks for getting the game and your critique! As we've mentioned before, we're experimenting with more complex mechanics for the next release, you can see some of the concept mechanic videos over on our YouTube. As regards plot we were going for some sense of mystery and more subtle world building, rather than a whole bunch of exposition right at the start. If you're interested in knowing some more of the details of the world, head to our YouTube channel and check out the videos of Connor describing it. Hopefully the world will become a bit more defined for you with episode two! Thanks again for your feedback my man!Thanks again for your support and interest everybody! All the bestHarry URL: https://forum.audiogames.net/post/587854/#p587854 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise It's less than I expected from the future makers of "the first Triple A audio game".But it was relatively cheap and the setting and sound design was cool, even if it was short, had rudimentary and overly forgiving combat, most voice acting was so so with the same actors being used too much, and was lacking in much replay value.I'd say the plot was confusing but given this is episode 1 and we're being introduced to an entire universe through a game lasting maybe 20 minutes, I can understand.We're also talking about a niche market with not a ton of capital here, and they did say things would improve incrementally so I get it. I just worry that the focus on audio (regardless of how great it is) will lead to mostly boring game mechanics in future titles like it did here. URL: https://forum.audiogames.net/post/587805/#p587805 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise It's less than I expected from the future makers of "the first Triple A audio game".But it was relatively cheap and the setting and sound design was cool, even if it was short, had rudimentary and overly forgiving combat, most voice acting was so so with the same actors being used too much, and was lacking in much replay value.I'd say the plot was confusing but given this is episode 1 and we're being introduced to an entire universe through a game lasting maybe 20 minutes, I can understand.We're also talking about a niche market with not a ton of capital here, so I get it. I just worry that the focus on audio (regardless of how great it is) will lead to mostly boring game mechanics in future titles like it did here. URL: https://forum.audiogames.net/post/587805/#p587805 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise It's less than I expected from the future makers of "the first Triple A audio game".But it was relatively cheap and the setting and sound design was cool, even if it was short, had rudimentary and overly forgiving combat, and was lacking in much replay value.I'd say the plot was confusing but given this is episode 1 and we're being introduced to an entire universe through a game lasting maybe 20 minutes, I can understand. URL: https://forum.audiogames.net/post/587805/#p587805 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise It's less than I expected from the future makers of "the first Triple A audio game".But it was relatively cheap and the setting and sound design was cool, even if it was short, had rudimentary and overly forgiving combat, and was lacking in much replay value. URL: https://forum.audiogames.net/post/587805/#p587805 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise It's less than I expected from the future makers of "the first Triple A audio game".But it was relatively cheap and the setting and sound design was cool, even if it was short, simple, and lacking in much replay value. URL: https://forum.audiogames.net/post/587805/#p587805 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise It's less than I expected from the future makers of "the first Triple A audio game".But it was relatively cheap and the setting and sound design was cool, even if it was short, simple, and lacking in replay value. URL: https://forum.audiogames.net/post/587805/#p587805 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise is the game CPU intensive?I'm running windows 7 64bit on my laptop and if I buy this game will my CPU fan ramp up and will my memory decrease and slow down my system? URL: https://forum.audiogames.net/post/587780/#p587780 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Interestingly, I picked up the iOS version yesterday. I don't know why, but the Windows version on my Thinkpad X240 has been acting odd. Also, I'm loving how they do the touch controls with the iOS version. In addition (for VoiceOver users at least), you don't have to turn off the screen reader. Just change the rotor setting to Direct Touch and swipe up with one finger to turn it on.Works beautifully! URL: https://forum.audiogames.net/post/587774/#p587774 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise I picked this up yesterday and played through it and it is a really nice concept demo game for bigger things to come. You've definitely demonstrated that you can put together a great team of voice actors and even write entertaining dialogue. I highly recommend for those who can spare 4 bucks, to do so, so the team is motivated to put togehter a longer game.At the credits I was actually very impressed by just how many different voice actors there were. My favorite were the detective and the scientist guy at the beginning!The sound design and immersion is very rich. I love how there are all these mini encounters with various characters and dialogues and various other things, like even just knocking aside a bottle on the ground. This little game really reminds me of the beginning part of Half Life 2, Bioshock Infinite, and Dishonored. So if you were going for that, then you've done a pretty good job as to the combat system. yeah I wished there was some feedback that I am beating them up, since right now it just sounds like I am dodging stuff and suddenly at the end they are beat up. One thing that might be a bug is that if I dodge in the wrong direction I don't immediatly fail, but when I press the right one, I immediatly pass. so essentially when I hear the start of needing to doge I can just press both keys in quick succession and am guaranteed to dodge. at the very least I would want that if I press the wrong key, that I immediatly fail.also just to provide a differing opinion. I actually don't really want an open world combat system, cause in every audiogame I tried it so far, I was just super confused. the main game I am thinking of right now is survive the wild, but that game has other major usability problems that could have been designed better, so maybe you guys could pull it off. but honestly I am just fine with a combat system where I dont need to manage my movement like in a blind legend.in terms of navigation. It took me quite a while to find the two objectives, but not so long that I got frustrated enough to quit. probably the main problem was having hard time figuring out when I was walking up to a wall and how to turn away from it. this was particularly a problem when through the enhanced sound device I could hear where the objective was, but going straight for it I would reach a wall and then need to figure out how to walk around it.I have some ideas with audio how this could be improved.In real life when a wall or large object like a car isin my way I can feel it coming up even without sight, because the presence of a large sound blocker has a major effect on the overall acoustics. so for example when I am looking to cross a small road with no crosswalk, I can find an empty space where there isn't a car parked without having to tap the road with my cane, but instead by walking down the sidewalk and listening when the space "opens up". I also used this sensation to feel when the end of the swimming pool was coming up since nearing it the acoustics made me feel like the space is closing up around me. I even managed to miss this and smack my face into the pool wall only a few times I think it probably has to do with reverb, so it might be worth experimenting with modulating reverb as the character walks up to a wall. even this might be too subtle as it is in real life as well. so maybe instead you culd start playing some sort of white noise as the character approaches a wall and ramp it up as they reach it. this modulation would be useful if it was binaural as well, so then when I start turning around when facing a wall I can know if I am not just walking into another wall because it is a corner and also I could track the wall and purposefully walk beside it as a guiding landmark as I do in real life. URL: https://forum.audiogames.net/post/587719/#p587719 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Hi Purple Jam,Brought the game Friday, but only just had a chance to actually give it ago. As suspected the sounds and soundscapes of the game are superb, I really like the world and its general feel and ambience. Some great voice acting too, I thought the voice of the detective is really good and fits the story/character well, I also liked how the detective reads the credits, some of his comments made me laugh. I know its only a background sound/voice, but I do like the billboard style adverts which play in parts of the world, the person does a brilliant advertising style voice for them which seems to just fit really well, I know you had similar background things going on in the demo of the main game too and I think little things like this really add a nice little touch to the feel and emersion of the game world. Although I definitely enjoyed walking around the game and taking in the fantastic binaural sounds, it’s also good to read you are also looking at ways of increasing the length of future games and adding more complex mechanics into them too, hopefully that will add mor interaction within the game world which will further increase emersion and game play. I do have two questions: Firstly, would you consider adding controller support to the PC version? I know it’s a personal preference, but I find it more emersive and fluid when playing via a controller. Secondly, I remember reading somewhere earlier in the thread this is only the first episode in the detectives demise story/series, is that the case? And if so do you have an idea how many episodes there may be in the full detectives demise series? As ever thanks for all the hard work you put into the project, looking forward to any future episodes and obviously the main pitch black game too!Paul Lemm URL: https://forum.audiogames.net/post/587708/#p587708 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Hey everybody!Thanks so much for your feedback! And thanks so much for picking up the game! It means the world to us and it's been our most successful release so far.Regarding updates for PC users: We'll be sending out e-mails to let those who have bought that version of the game be able to get the update. For those who want a Mac version, we're looking into uploading directly to the app store this time to stop some compatibility issues we've faced with previous MacOS releases.The next update for the game will be improving a lot of behind-the-scenes structural stuff to let those with older devices be able to play the game as intended. After watching a large number of streams and reading every comment. We've got a couple of key areas we're going to work on for the next release, which we may update this game with too if it's works within the systems in place.1. Complex mechanics, the fighting mechanic in this release is fairly simple, some people really like that, some people don't. We've got a number of more complex fighting mechanic designs we're going to be trying out in the next few weeks. We've also got the exposure and stealth mechanics as shown in concept mechanic videos.2. Game length, this game was very character focused, which we wanted to do as Audio Pong and Sounds of Eden aren't. It's very dense in terms of voice acting and world building audio sources. What this means is that every minute of game play takes a long time/costs money to make and so if you're very good at navigation this experience may be over quite quickly. With more system or mechanic driven games, this isn't the case. Both these issues can be solved by having more complex mechanics, that stand up to more repetition, that repetition will efficiently increase the game length without adding months of dev time. Thanks again for all of your support.Harry, Connor and JordanP.SOur company is called Purple Jam. URL: https://forum.audiogames.net/post/587678/#p587678 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise I guess what they're doing is teasing us with short episodes and mini games within the actual game which will be released soon and will have all of those and other things incorporated in to the whole, understandable and well expanded story-plot.Worth waiting! URL: https://forum.audiogames.net/post/587607/#p587607 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Yes, the combat is kind of, well, same style as a blind legend. It should be an open world type combat. URL: https://forum.audiogames.net/post/587534/#p587534 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise I'm having a hard time with this game, but I'm not upset I bought it. I know it's just part of a bigger project that our money is going toward, the sound design of this one is great and I like the concept. One thing I don't like is the combat style. Similar to what Liam said yesterday, it doesn't feel like it fits in with the game. It's an open-world style game, keep the combat the same. Something like chasing the enemy around an area and actually attacking it with a weapon. The idea is that you fight defensively, but that falls apart because once you win, you can hear them lamenting their aches and pains but how did you even hurt them with no weapon? I think this should be called an exploration concept demo rather than a true game, which is probably more the point anyway.Please consider adding an option to have an audio indicator when something is behind you. If not in this game, definitely for future releases. That's something I have a really hard time with in this one, knowing if I'm facing an object or person. URL: https://forum.audiogames.net/post/587501/#p587501 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise I'm having a hard time with this game, but I'm not upset I bought it. I know it's just part of a bigger project that our money is going toward, the sound design of this one is great and I like the concept. One thing I don't like is the combat style. Similar to what Liam said yesterday, it doesn't feel like it fits in with the game. It's an open-world style game, keep the combat the same. Something like chasing the enemy around an area and actually attacking it with a weapon. The idea is that you fight defensively, but that falls apart because once you win, you can hear them lamenting their aches and pains but how did you even hurt them with no weapon? I think this should be called an exploration concept demo rather than a true game, which is probably more the point anyway. URL: https://forum.audiogames.net/post/587501/#p587501 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise I think, what you need to do is, update the game. I’m sure they will announce more updates. Example, this game includes some enemies, so I’m sure they’re going to update while they are creating it. URL: https://forum.audiogames.net/post/587348/#p587348 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Oh so this is only part?Ok that makes sence.How do we get updates.Or do we buy extra parts as they appear.I think I understand this now if its an episodic thing, in that case this reminds me of an interactive radio serial.Now I want the next part. URL: https://forum.audiogames.net/post/587317/#p587317 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise have to agree with post 172. But I can understand. They are working on it and updating it. So I don't know. URL: https://forum.audiogames.net/post/587305/#p587305 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Well what do you expect, they are just parts of the actual story-plot and everything.Anyways I bought it, the price's fair, and I can't wait for the full release! URL: https://forum.audiogames.net/post/587288/#p587288 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Well, I think I finnished the game but to be honest I am happy I payed 4 us for it and not more.So my review.Nice ambience and story.Move about.SpoilerTry to get the peg leg early.At least thats what I did at first.Find the drugs guy, the girl with the weird tech and well give you jacket to the robber.Next you are supposed to get into the club I guess but you find the boss, bash him up, and his thugs but there either is 1 more or there is no happy ending.Other scenario, find the boss and beat him up.Peg leg becomes sttationary and will kill you if you get to close.Then again, unless these are the only 2 endings in the game and unless there is more I'm deleting this.Seriously all the dusklight games were interesting to play but once played they are not much. URL: https://forum.audiogames.net/post/587279/#p587279 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise So I will not read through this thread just yet because I don't want to spoil myself. But I will just give a quick feedback that might be helpful for you people or Purple Jam or no one... Either way.Just listened to the first five minutes of gameplay at Liams stream. And the game already hooked me with its great sound design, solid voice acting and cool cyber punk / film noire aesthetic and humor. I will buy this one, five bucks are definitely worth it even if the gameplay wouldn't hold up.Also glad that Liam will not play the whole thing through just yet. I think Purple Jam deserves to earn some money on this one imho. If nothing else other to build some trust towards the monetary side of the audio game market.Edit:Is their studio even called Purple Jam? Maybe I'm mixing up something here. I know next to nothing about Pitch Black yet, I will need a couple days to catch up URL: https://forum.audiogames.net/post/587265/#p587265 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise So I will not read through this thread just yet because I don't want to spoil myself. But I will just give a quick feedback that might be helpful for you people or Purple Jam or no one... Either way.Just listened to the first five minutes of gameplay at Liams stream. And the game already hooked me with its great sound design, solid voice acting and cool cyber punk / film noire aesthetic and humor. I will buy this one, five bucks are definitely worth it even if the gameplay wouldn't hold up.Also glad that Liam will not play the whole thing through just yet. I think Purple Jam deserves to earn some money on this one imho. If nothing else other to build some trust towards the monetary side of the audio game market. URL: https://forum.audiogames.net/post/587265/#p587265 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise So I will not read through this thread just yet because I don't want to spoil myself. But I will just give a quick feedback that might be helpful for you people or Purple Jam or no one... Either way.Just listened to the first five minutes of gameplay at Liams stream. And the game already hooked me with its great sound design, solid voice acting and cool cyber punk / film noire aesthetic and humor. I will buy this one, five bucks are definitely worth it even if the gameplay wouldn't hold up.Also glad that Liam will not play the whole thing through just yet. I think Purple Jam deserves to earn some money on this one I think. If nothing else other to build some trust towards the monetary side of the audio game market. URL: https://forum.audiogames.net/post/587265/#p587265 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise @sethgamerGotcha, thanks. Also, to your question, I assume they would send it out via the same email that you used to make the purchase. URL: https://forum.audiogames.net/post/587252/#p587252 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise @defender, these games do not have grafics. none of their games do. at least don't think so. but dd's intro tells you it doesn't when you click new game. URL: https://forum.audiogames.net/post/587209/#p587209 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise @PitchBlackJust bought the game and happy to support you guys!Two questions though.1. Are you planning on releasing the PC/Mac version on other platforms like Ich and Steam as well?2. Does this game have any graphics? If so, how in depth are they.Thanks! URL: https://forum.audiogames.net/post/587199/#p587199 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise @PitchBlack, how will we get PC game updates without buying the game all over again? an example of this would be audio pong for me. I bought the game a while ago but didn't get the endless mode. then when I got it on my new pc I had the endless mode cause the new version came out at that time. so that is basically my question. how will we get game updates? URL: https://forum.audiogames.net/post/587183/#p587183 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Running Windows 10 Pro Version 2004 (OS Build 20241.1005), I am having no luck starting the game (even when checking that resolution checkbox.I Trenton ain't giving up though... I'm truly happy that I purchased it!Update!I think a restart may have fixed the problem. Not sure what was going on with my thinkpad X240 there... All should be good now. URL: https://forum.audiogames.net/post/587149/#p587149 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Running Windows 10 Pro Version 2004 (OS Build 20241.1005), I am having no luck starting the game (even when checking that resolution checkbox.I Trenton ain't giving up though... I'm truly happy that I purchased it! URL: https://forum.audiogames.net/post/587149/#p587149 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise ok, sorry for the double post, i fixed it.If you go in to compatability options, there's a check box, to put the screan in a certain resolution, hit that and your good to go. URL: https://forum.audiogames.net/post/587142/#p587142 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise it is PitchBlack wrote:Hi there Sam, what device are you using? I'll look into it for you.All the bestHarryHUAWEI Y6 Prime 2019Model MRD-LX1F URL: https://forum.audiogames.net/post/587140/#p587140 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise also, i'm having an audio error.I open the game, audio is fine.It loads, then when it starts in the main menu, the audio gets extremely staticky and same when i move in the menu.Is there anything i can do i want to play this. URL: https://forum.audiogames.net/post/587139/#p587139 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Hi there Sam, what device are you using? I'll look into it for you.All the bestHarry URL: https://forum.audiogames.net/post/587138/#p587138 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise hello, there, i got a little problem, i bought the game and stole it, open it, and it seems the game is not optimized for my device, just yet, it does like, i mean, it throws me out of the game, wow, i will keep wearing and i will not refund my purchase. the beginning music, seems very promising. URL: https://forum.audiogames.net/post/587137/#p587137 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Hi SLJ! Be sure to get the latest version, we've made things a little easier in the most recent build, as regards the compass, using south and north should head you in the correct direction .All the bestHarry URL: https://forum.audiogames.net/post/587131/#p587131 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Hi.I look forward to try out the new version.I thought the dodge feature used buttons. Lol.Any answer to my previous question about the compass and navigating around in the game? I always bump into the walls, and don't find any sound sorces to track. URL: https://forum.audiogames.net/post/587052/#p587052 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Also, just to let you all know, the PC version is now available! - https://www.purplejamaudio.com/product- … e-pc-64bitAll the bestHarry, Connor and Jordan URL: https://forum.audiogames.net/post/587037/#p587037 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Hey there everybody!@animal metal, you are required to swipe for the peripheral enhancer, it doesn't use buttons.@Diego, sorry you're having issues, I'll look into that for you later today.@Erick, this is the full release, the update that was rolled out today adds a little more content, and we'll be updating the game as we go, but fundamentally the game is finished. We'll certainly be telling AppleVis today!@Azure, thanks for your support! URL: https://forum.audiogames.net/post/587032/#p587032 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise wow!wow!amazing!thanks! URL: https://forum.audiogames.net/post/586983/#p586983 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Hello. Thanks for the release. I can't wait. So will this be the full ep for tomorrow? Also, tell Applevis, please. URL: https://forum.audiogames.net/post/586951/#p586951 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Hello Harry.I installed on my android, a redmi note 9s and the game starts to choke the sound after loading, making it impossible to play.When I started a new game I couldn't do anything.I even activated the turbo mode but without success.What to do? URL: https://forum.audiogames.net/post/586836/#p586836 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
2020-11-05
Thread
AudioGames . net Forum — New releases room : animal metal via Audiogames-reflector
Re: Pitch Black: A Detective's Demise @slj so they are buttons? I thought i had to swipe left and right lol I guess that's what I'm doing wrong URL: https://forum.audiogames.net/post/586829/#p586829 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
2020-11-05
Thread
AudioGames . net Forum — New releases room : Computergamer via Audiogames-reflector
Re: Pitch Black: A Detective's Demise Nice update. I have told one of my friends about the game. I love the soundscape in the game. Keep it up. URL: https://forum.audiogames.net/post/586775/#p586775 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Hi there everybody!Firstly, we've just rolled out a new build, it will be active on iOS by tomorrow night. We've also just rolled out a new Android build, again it should be available shortly and will make the game compatible with more devices. The update includes two new thugs to take on, and a couple of small changes to make the game slightly easier, as well as a 'wrap around' menu, as suggested. Now to specifics, in order to dodge you swipe to the left or right side of the screen. If you hear a punch coming to the left hand side, swipe to the left. If you hear it to the right, swipe to the right.Make sure you have any accessibility features turned off, as this game does require them and they may interfere as some players have found.We can't wait for the full launch tomorrow, we'll be launching the PC and Mac versions then. If you could tell your friends about it, we'd be hugely appreciative. This has been a huge amount of work for us and a success here could seriously help the company, as well as speed up development of A Dusklight Story.All the bestHarry, Connor and Jordan. URL: https://forum.audiogames.net/post/586735/#p586735 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise I think I have enough to purchase now, what do you guys think so far? is it worth? judging from the quality of the sounds, it does. URL: https://forum.audiogames.net/post/586723/#p586723 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise The buttons to dodge are near the bottom on the screen at the left and right side. URL: https://forum.audiogames.net/post/586709/#p586709 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
2020-11-04
Thread
AudioGames . net Forum — New releases room : animal metal via Audiogames-reflector
Re: Pitch Black: A Detective's Demise I been playing this game for 2 days now, but cant seam to get the dodging correctly lol. any ideas? playing on iOS URL: https://forum.audiogames.net/post/586557/#p586557 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise I will probably get this game on Christmas when Christmas comes around. URL: https://forum.audiogames.net/post/585684/#p585684 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise @137thank you friends.you do an excellent job.I don't know why, but ... many games and apps in the playstore are becoming incompatible with androids below 8.Keep up the great work. URL: https://forum.audiogames.net/post/585519/#p585519 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
2020-11-01
Thread
AudioGames . net Forum — New releases room : Computergamer via Audiogames-reflector
Re: Pitch Black: A Detective's Demise You don't need voiceover Active for the game. When I started the game, i also got the direct touch prompt, but I turned off voiceover and it helped me. I noticed the menu options were not arranged right and also did notice that new game is at the bottom. Sometimes, i have to wait a second or so to go to the next option in the menu. The game doesn't recognize my swipe directly. ANd how do the Compass work exactly? I can turn it on, but have no idea how it works. Love the game otherwise, the sounds are Amazing and the Music is relaly good. I especially love the detective's comments about the menu options and about the credits. The comments about the credits were realy funny in my opinion. URL: https://forum.audiogames.net/post/585460/#p585460 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Hi.I enjoy the game a lot.However, I find it difficult to navigate in the game. I met a guy where I Avoided the attacks, then I got the next mission to find an other guy, and got lost. I keep walking into the walls without making any progress at all. I use the scanner but don't hear any sounds which tells me where to go. The compass only tells North and South. How do I know where to go? URL: https://forum.audiogames.net/post/585450/#p585450 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Hi Computergamer We assumed that after doing the tutorial once, one wouldn't need to do it again, but we're more than happen to make that optional. A save function is in the works too, we thought because it the story is fairly short it wasn't absolutely needed by release, but as I say, it's almost done and should be out in an update coming in the next couple of weeks. If you need to hear the controls again, there's an option to do so in both the main and the pause menu.Hi tayo.bethel and mmaslo! Thanks so much for getting the game. The menu doesn't wrap around at the moment, and New Game is the first option, but we can certainly add that as feature for the upcoming update.Hi mich440!Thanks so much for picking up the game! Headphones are not required for the game to run but they'll certainly improve the experience. As regards the direct touch area, you don't need NVDA, VoiceOver or any other accessibility settings turned on for this game. It is designed for those not to be a requirement. URL: https://forum.audiogames.net/post/585436/#p585436 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Pitch Black: A Detective's Demise
Re: Pitch Black: A Detective's Demise Actually, never mind. Turns out my silencing switch was on, that's why I couldn't hear any sound from the game and why I thought there was a problem. URL: https://forum.audiogames.net/post/585432/#p585432 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector