Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-08-06 Thread Oleh Kovalchuke
I think people are influenced as much as they allow.

The assumptions here are that people are rational and have an unlimited
length of time to analyze their decisions. Trouble is that both assumptions
are incorrect. We, people, are mostly unaware of our goals, attitudes,
drives and the subtle ways those goals, attitudes and desires can be
affected. It is physically impossible to be constantly aware of all
motivations, which shape our decisions.

For instance, I will not be swayed to buy Rolex, when I see ads for the
watch. However the real goal of those commercials in mass distribution media
is not to make people to buy them en mass (masses cannot afford Rolexes),
but rather to inform the common folks that the owners of those goods are
displaying higher fitness indicators; to affect our attitude towards the
owners (and to let the owners know that the folks are informed what Rolex
is)*. Can I resist this influence? Somewhat; but hardly, unless I understand
the purpose of these ads.

Is it ethical to influence uninformed people? We don't have a choice really
-- people, including us, interaction designers, will always remain somewhat
uninformed (it is physically impossible etc. - see above). Is it possible to
avoid influencing? Not unless you relocate into a black hole -- that would
make for a very lonely, if brief, life though.

--
Oleh Kovalchuke
Interaction Design is design of time
http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm

* More information on various fitness indicators and the ways they influence
us in Spent by Geoffrey Miller: http://tinyurl.com/luadnc



On Mon, Jul 27, 2009 at 11:42 AM, Jennifer R Vignone 
jennifer.r.vign...@jpmorgan.com wrote:

 Influence and coerce are different in that coerce has the notion of
 force associated with its meaning.
 Advertising may influence but I don't think it coerces.
 Would you fall into submission so easily to a commercial?
 What is maximum persuasion?
 I think people are influenced as much as they allow.
 Persuade implies using an argument or reasoning, hopefully backed by
 fact, which is not necessarily influence or coercion.
 There are usability issues with how words are being switched which
 confounds this discussion.




 
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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-08-06 Thread Jennifer R Vignone
Here is an example. of sales and influence.
You have millions of people who cannot afford to buy a house. They just can't. 
No money. They should save and wait until they really can afford to even 
consider it.  But the mortgage business says, yes you can. Don't worry about 
it. It will be fine and we will give you the money to get that dream home.

And guess what. People did.

They saw their bank accounts and they could have done the math, but they wanted 
something and went with it. They were indeed lied to. But in addition to real 
estate people's pressure and influence, they convinced and influenced 
themselves as well.

And many unfortunate people now have a terrible problem.

I don't think that I am saying that people have an unlimited length of time to 
analyze their each and every decision. But I do think they balance a decision 
in some way like, I can't afford a Rolex, so I won't get one. It takes less 
than a second to reason that, but in that statement it is shown that a person 
saw/heard an ad, thought about it and realized not for me.

Even if you tell people not to be influenced, you are trying to influence them. 
We're interactive and social beings and respond to emotional, mental, and 
physical triggers constantly. But should people perhaps consider their 
decisions more carefully? Yes. Could they benefit from being more self-aware, 
self-confident, and independent in their thinking? Yes. Isn't that what this 
type of work is ultimately about: to enable users to find their way through 
some sort of interface (consider faith/religion and life itself) to make an 
informed decision? Yes.


From: Oleh Kovalchuke [mailto:tangospr...@gmail.com]
Sent: Thursday, August 06, 2009 12:51 PM
To: Jennifer R Vignone
Cc: disc...@ixda.org
Subject: Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

I think people are influenced as much as they allow.

The assumptions here are that people are rational and have an unlimited length 
of time to analyze their decisions. Trouble is that both assumptions are 
incorrect. We, people, are mostly unaware of our goals, attitudes, drives and 
the subtle ways those goals, attitudes and desires can be affected. It is 
physically impossible to be constantly aware of all motivations, which shape 
our decisions.

For instance, I will not be swayed to buy Rolex, when I see ads for the watch. 
However the real goal of those commercials in mass distribution media is not to 
make people to buy them en mass (masses cannot afford Rolexes), but rather to 
inform the common folks that the owners of those goods are displaying higher 
fitness indicators; to affect our attitude towards the owners (and to let the 
owners know that the folks are informed what Rolex is)*. Can I resist this 
influence? Somewhat; but hardly, unless I understand the purpose of these ads.

Is it ethical to influence uninformed people? We don't have a choice really -- 
people, including us, interaction designers, will always remain somewhat 
uninformed (it is physically impossible etc. - see above). Is it possible to 
avoid influencing? Not unless you relocate into a black hole -- that would make 
for a very lonely, if brief, life though.

--
Oleh Kovalchuke
Interaction Design is design of time
http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm

* More information on various fitness indicators and the ways they influence us 
in Spent by Geoffrey Miller: http://tinyurl.com/luadnc


On Mon, Jul 27, 2009 at 11:42 AM, Jennifer R Vignone 
jennifer.r.vign...@jpmorgan.commailto:jennifer.r.vign...@jpmorgan.com wrote:
Influence and coerce are different in that coerce has the notion of force 
associated with its meaning.
Advertising may influence but I don't think it coerces.
Would you fall into submission so easily to a commercial?
What is maximum persuasion?
I think people are influenced as much as they allow.
Persuade implies using an argument or reasoning, hopefully backed by fact, 
which is not necessarily influence or coercion.
There are usability issues with how words are being switched which confounds 
this discussion.





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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-08-05 Thread j. eric townsend

Brad Nunnally wrote:

Control is simply the absence of that choice. I always
use supermarkets in the US as an example of controlling their customers
behavior. On average, the most common thing people want when going to a
supermarket is milk. The managers know this, and put it as far away as
possible from the entrance, forcing customer to walk past other products.
Customer just don't have the choice to by-pass other products, and their
path is controlled by the store (to a certain extent).


Supermarkets are a wonderful place to find this sort of thing.

My favorite example is the on sale, limit N sign.  Marketing types 
figured out that if the store puts a big on sale, limit N sign over 
something instead of a on sale sign, customers are more likely to buy 
N items than just one or two items.


Is that simply good marketing or is it an unethical attempt to get 
people to do something they wouldn't normally do?



--
J. Eric Townsend, IDSA
Designer, Fabricator, Hacker
design: www.allartburns.org; hacking: www.flatline.net;  HF: KG6ZVQ
PGP: 0xD0D8C2E8 AC9B 0A23 C61A 1B4A 27C5 F799 A681 3C11 D0D8 C2E8

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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-08-04 Thread Brad Nunnally
Hi Jared,
Thanks for the kind wishes!

I read that to mean that you equated direct control to influencing behavior.
 When you get a chance, can you explain the difference?


To be honest this is a gray line, but here are my thoughts. When you
influence someone's behavior there is always the choice available to do the
unexpected, or undesirable. You can place the up selling section in the
most optimal position on an e-commerce site, but the customer can always
choose to ignore it. Control is simply the absence of that choice. I always
use supermarkets in the US as an example of controlling their customers
behavior. On average, the most common thing people want when going to a
supermarket is milk. The managers know this, and put it as far away as
possible from the entrance, forcing customer to walk past other products.
Customer just don't have the choice to by-pass other products, and their
path is controlled by the store (to a certain extent).

Can you give an example of when designers take that choice away? I'm still
 not seeing the difference clearly to understand what the debate is


The one off the top of my head is the above supermarket one. Another would
be what Sony did a few years with the Rootkit scandal. Someone made the
decision to have this get installed on customer's computers without letting
them know about it or opting in or out of its installation. There was no
influencing going on here, just wrong doing(in my opinion)

Thanks!

Brad


On Sun, Aug 2, 2009 at 12:44 AM, Jared Spool jsp...@uie.com wrote:


 On Jul 29, 2009, at 10:55 AM, Brad Nunnally wrote:

 Sorry for my lack if responses, currently adjusting to my new life as a
 father and learning how to manage my time. I gave been following, just not
 able to respond as much as I wish.


 Perfectly reasonable choice. Family stuff trumps IxDA discussion list
 participation in my book anytime. Congrats to everyone!

 I don't see any moral issues when it comes to influencing a persons
 behavior. Simple because at the end of the day the person can always choose
 to do something different.


 In the Johnny Holland article, you said:

 It appears that we have painted ourselves into a corner. Having direct
 control over another person’s behavior is wrong, as they did with the
 watchclock. But, we can’t help influencing a person’s behavior with the
 interactions we design.


 I read that to mean that you equated direct control to influencing
 behavior. When you get a chance, can you explain the difference?

 It is when we as designers take that choice away I see an issue. The real
 debate defing the line that seperates influence and control and what types
 of influence seem to push the envelope on right or wrong.


 Can you give an example of when designers take that choice away? I'm still
 not seeing the difference clearly to understand what the debate is.

 Jared

 Jared M. Spool
 User Interface Engineering
 510 Turnpike St., Suite 102, North Andover, MA 01845
 e: jsp...@uie.com p: +1 978 327 5561
 http://uie.com  Blog: http://uie.com/brainsparks  Twitter: @jmspool



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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-08-04 Thread Nathaniel Flick
My opinion is that Interaction Design doesn't influence or manipulate
behavior it facilitates it; simplifies it. 

Read my full opinon here:
http://thesalon.blogspot.com/search?q=bokardo


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=44045



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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-08-01 Thread Jared Spool


On Jul 29, 2009, at 10:55 AM, Brad Nunnally wrote:

Sorry for my lack if responses, currently adjusting to my new life  
as a father and learning how to manage my time. I gave been  
following, just not able to respond as much as I wish.


Perfectly reasonable choice. Family stuff trumps IxDA discussion list  
participation in my book anytime. Congrats to everyone!


I don't see any moral issues when it comes to influencing a persons  
behavior. Simple because at the end of the day the person can always  
choose to do something different.


In the Johnny Holland article, you said:

It appears that we have painted ourselves into a corner. Having  
direct control over another person’s behavior is wrong, as they did  
with the watchclock. But, we can’t help influencing a person’s  
behavior with the interactions we design.


I read that to mean that you equated direct control to influencing  
behavior. When you get a chance, can you explain the difference?


It is when we as designers take that choice away I see an issue. The  
real debate defing the line that seperates influence and control and  
what types of influence seem to push the envelope on right or  
wrong.


Can you give an example of when designers take that choice away? I'm  
still not seeing the difference clearly to understand what the debate  
is.


Jared

Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: jsp...@uie.com p: +1 978 327 5561
http://uie.com  Blog: http://uie.com/brainsparks  Twitter: @jmspool


Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-08-01 Thread Jared Spool


On Jul 29, 2009, at 12:37 PM, Jon Karpoff wrote:


One ethical consideration I run into often is a client wanting the
marketing email option defaulted to opt-in. Typically these  
options are
buried at the bottom of the page, below the fold and buried in fine  
print.
I always push for either opt-out as the default, or no default  
value at

all.


Is this ethics?

In instances when I've tested sites with defaulted opt-in marketing  
options, most users react by complaining that the company thinks they  
are dumb enough to leave it checked. (Some users, for some brands, are  
happy to have the choice.)


Those who accidentally leave it checked indicate they feel that the  
organization doesn't really care about them. They show anger and  
frustration.


In the end, defaulting to opt-in marketing reduces brand engagement  
and diminishes the organization's reputation.


But is it unethical? What harm has been done, beyond the reputation of  
the organization?


Jared

Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: jsp...@uie.com p: +1 978 327 5561
http://uie.com  Blog: http://uie.com/brainsparks  Twitter: @jmspool


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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD

2009-07-29 Thread Eric Reiss
Fascinating discussion. Let me share something that I do believe is
truly unethical.
 
I've been talking with the webmaster for several porn sites to learn
more about streaming video. She (yes, she) told me a creepy story about
how one site coerces new subscribers to submit to the recurring monthly
charge rather than the one-time-only three-day sample period. In other
words, rather than paying a one-time fee of USD 9.95, your credit card
gets billed USD 29.95 each and every month.
 
Here's how the scam works.
 
On the sign-up form, you check which payment period you want. 
 
There is a really goofy field on the form that is almost always filled
out wrong. For ethical reasons, I'm not going to go into details. But
surely you are all clever enough to design a bad form of your own.:-)
 
When you submit the form, it points out your error. What most people
miss is that the checkbox for payment period has been reset. So folks
correct the highlighted error and submit - but without reviewing their
data.
 
The site sends a confirmation e-mail where the amended payment period
information is innocuously mentioned. That means when you complain, the
company can refer to their original confirmation e-mail - If there are
any errors in your order, please report them to us within the next 24
hours. Virtually no one notices the error - they're too busy looking at
tits and ass.
 
So, the company has suckered 29.95 out of people instead of 9.95. And
apparently most people don't react until the second month is well
underway.
 
The funny thing is, I regularly run into dumb forms that reset things
when I need to correct an entry. Since money is rarely involved, I just
get irritated. But in generic terms, this is almost the same thing. For
example, try registering for the German social networking site
www.mixxt.net http://www.mixxt.net/ . It's really easy to make errors
and some stuff gets reset, if I remember correctly.
 
Conclusion: as the guardians of user-experience design, we have an
obligation to protect users.
 
Cheers,
Eric
 
---
Eric Reiss
CEO
The FatDUX Group
Copenhagen, Denmark
http://www.fatdux.com
office: (+45) 39 29 67 77
mobile: (+45) 20 12 88 44
skype: ericreiss
twitter: @elreiss
 
FatDUX is an official sponsor of the
Usability Professionals' Association
http://www.upassoc.org
 
---
 
If you received this in error, please let us know and delete the file.
FatDUX advises all recipients to virus scan all emails, and to eat five
portions of fruit and vegetables daily.
 

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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-29 Thread Brad Nunnally

Hi Jared,

Sorry for my lack if responses, currently adjusting to my new life as  
a father and learning how to manage my time. I gave been following,  
just not able to respond as much as I wish.


I don't see any moral issues when it comes to influencing a persons  
behavior. Simple because at the end of the day the person can always  
choose to do something different. It is when we as designers take that  
choice away I see an issue. The real debate defing the line that  
seperates influence and control and what types of influence seem to  
push the envelope on right or wrong.


Dave recent comment on HOW we influence is very interesting and one  
that I want to explore more.


This message has been brought to you via my iPhone.

On Jul 28, 2009, at 7:44 PM, Jared Spool jsp...@uie.com wrote:



On Jul 28, 2009, at 11:51 AM, Dan Lockton wrote:


it's a great debate


If only I understood what we were debating.

It's disappointing when an author posts his article for discussion  
then doesn't participate in said discussion. Maybe we should debate  
how that is wrong?


Jared

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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD

2009-07-29 Thread Joshua Porter
Great example, Eric! (not just about defaults, but resetting  
defaults...almost evil)


Here's another interesting tidbit concerning influence, care of Steve  
Jobs of Apple.


It’s not about pop culture, and it’s not about fooling people, and  
it’s not about convincing people that they want something they don’t.  
We figure out what we want. And I think we’re pretty good at having  
the right discipline to think through whether a lot of other people  
are going to want it, too. That’s what we get paid to do.


I wrote up a bit more here:

http://bokardo.com/archives/steve-jobs-on-why-apple-doesnt-do-market-research/

Josh


On Jul 29, 2009, at 7:49 AM, Eric Reiss wrote:


Fascinating discussion. Let me share something that I do believe is
truly unethical.

I've been talking with the webmaster for several porn sites to learn
more about streaming video. She (yes, she) told me a creepy story  
about
how one site coerces new subscribers to submit to the recurring  
monthly

charge rather than the one-time-only three-day sample period. In other
words, rather than paying a one-time fee of USD 9.95, your credit card
gets billed USD 29.95 each and every month.

Here's how the scam works.

On the sign-up form, you check which payment period you want.

There is a really goofy field on the form that is almost always filled
out wrong. For ethical reasons, I'm not going to go into details. But
surely you are all clever enough to design a bad form of your own.:-)

When you submit the form, it points out your error. What most people
miss is that the checkbox for payment period has been reset. So folks
correct the highlighted error and submit - but without reviewing their
data.

The site sends a confirmation e-mail where the amended payment period
information is innocuously mentioned. That means when you complain,  
the
company can refer to their original confirmation e-mail - If there  
are

any errors in your order, please report them to us within the next 24
hours. Virtually no one notices the error - they're too busy  
looking at

tits and ass.

So, the company has suckered 29.95 out of people instead of 9.95. And
apparently most people don't react until the second month is well
underway.

The funny thing is, I regularly run into dumb forms that reset things
when I need to correct an entry. Since money is rarely involved, I  
just
get irritated. But in generic terms, this is almost the same thing.  
For

example, try registering for the German social networking site
www.mixxt.net http://www.mixxt.net/ . It's really easy to make  
errors

and some stuff gets reset, if I remember correctly.

Conclusion: as the guardians of user-experience design, we have an
obligation to protect users.

Cheers,
Eric

---
Eric Reiss
CEO
The FatDUX Group
Copenhagen, Denmark
http://www.fatdux.com
office: (+45) 39 29 67 77
mobile: (+45) 20 12 88 44
skype: ericreiss
twitter: @elreiss

FatDUX is an official sponsor of the
Usability Professionals' Association
http://www.upassoc.org

---

If you received this in error, please let us know and delete the file.
FatDUX advises all recipients to virus scan all emails, and to eat  
five

portions of fruit and vegetables daily.


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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD

2009-07-29 Thread Scott McDaniel
For some reason this feels like a familiar conversation, but this flies in
the face of so much that we discuss
and insist upon in our standard practices, doesn't it?
Genius design?  Or is this safe to say when you're an industry leader and
have a proven record with it?

Cool read!
Scott

On Wed, Jul 29, 2009 at 11:13 AM, Joshua Porter por...@bokardo.com wrote:

 Great example, Eric! (not just about defaults, but resetting
 defaults...almost evil)

 Here's another interesting tidbit concerning influence, care of Steve Jobs
 of Apple.

 It’s not about pop culture, and it’s not about fooling people, and it’s
 not about convincing people that they want something they don’t. We figure
 out what we want. And I think we’re pretty good at having the right
 discipline to think through whether a lot of other people are going to want
 it, too. That’s what we get paid to do.

 I wrote up a bit more here:


 http://bokardo.com/archives/steve-jobs-on-why-apple-doesnt-do-market-research/

 Josh


You always have the carny connection. - Clair High

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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-29 Thread Jon Karpoff
One ethical consideration I run into often is a client wanting the
marketing email option defaulted to opt-in. Typically these options are
buried at the bottom of the page, below the fold and buried in fine print.
I always push for either opt-out as the default, or no default value at
all.

Jon Karpoff
Senior Partner
Director User Experience
Office:   1-212-237-5516
Cell:   1-914-419-4151
Email:   jon.karp...@ogilvy.com

We few, we happy few
636 11th Ave, New York, NY 10036.


   
 Brad Nunnally 
 bnunna...@gmail. 
 com   To 
 Sent by:  Jared Spool jsp...@uie.com
 discuss-boun...@l  cc 
 ists.interactiond disc...@ixda.org  
 esigners.com  disc...@ixda.org  
   Subject 
   Re: [IxDA Discuss] Are We The   
 07/29/09 11:02 AM Puppet Masters? The Ethics of IxD.  
   
   
   
   
   
   




Hi Jared,

Sorry for my lack if responses, currently adjusting to my new life as
a father and learning how to manage my time. I gave been following,
just not able to respond as much as I wish.

I don't see any moral issues when it comes to influencing a persons
behavior. Simple because at the end of the day the person can always
choose to do something different. It is when we as designers take that
choice away I see an issue. The real debate defing the line that
seperates influence and control and what types of influence seem to
push the envelope on right or wrong.

Dave recent comment on HOW we influence is very interesting and one
that I want to explore more.

This message has been brought to you via my iPhone.

On Jul 28, 2009, at 7:44 PM, Jared Spool jsp...@uie.com wrote:


 On Jul 28, 2009, at 11:51 AM, Dan Lockton wrote:

 it's a great debate

 If only I understood what we were debating.

 It's disappointing when an author posts his article for discussion
 then doesn't participate in said discussion. Maybe we should debate
 how that is wrong?

 Jared
 
 Welcome to the Interaction Design Association (IxDA)!
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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-29 Thread Mike Myles
How about the ethics of temporarily blinding users that don't use a
products as intended?

Read this story:
http://www.wired.com/threatlevel/2009/07/pepperspray/

Now that's what I call influencing behavior through design. 

What's next, the tazer equipped vending machine? You better have
exact change - punk!


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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-28 Thread Murray Thompson
As it's been mentioned, influence is out there in many contexts, not
just in Interaction Design. I don't think it's wrong to influence
someone, nor can you avoid it in any interaction with people. Being
ethical is being aware of the implications of that influence and
avoiding causing harm to those being influenced (which includes
making decisions they didn't really intend to make).

I think a lot of way we should approach things is summed up well by
Aesop's 'The North Wind and the Sun'
http://en.wikipedia.org/wiki/The_North_Wind_and_the_Sun

Kindness, gentleness, and persuasion win where force fails

As you mention in the articles 'Influence' section, and j. eric
mentioned with the toothbrush, unless we're plugging into their
brains, the choice is inevitably up to the user. So I don't think
it's right to say we have direct control of another person's
behavior: a guard could go off the watchclock, a person could keep
their jacket on in the sun, and (a phrase I heard that's become a
favorite of mine) If people *really* want to put a pea up their
nose, no matter what you do, you can't stop them from shoving it up
there  

But we do set up the conditions for people to make certain choices
over others, and you're right in that those conditions need to to be
established in a way that address the human side of the equation, not
just the system's. Those that do it well, I think, will tend to be
more successful. Those that don't are found out, perhaps held onto
begrudgingly for a while, but eventually abandoned. 

BTW, the link to Chris Nodder's site that David mentioned near the
top is http://usability4evil.com. As David pointed out, the examples
in there fall in line with this discussion.

Murray
 


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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-28 Thread Murray Thompson
Ack.. Apparently the link correction I gave for Chris Nodder's Evil
by Design site still didn't work. Hopefully this one's right:
http://www.usability4evil.com/


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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-28 Thread adrian chan

Brian,

that's an interesting example, but even tho it's organ donation, i  
wouldn't consider it a matter of ethics (ironically, or not, the  
person's dead). we need to be careful with words here. the form that  
defaults to opt in hasnt really influenced the user but has  
influenced the outcome. perhaps bias would be a better term. if i were  
looking at submitted forms i wouldnt be looking for ethical violations  
but i'd be taking the form's bias into account. bias insofar as user  
who dont pay attention to the form unwittingly select yes.


I dont consider the fact that the checkbox is already checked yes to  
influence the user. surely a user is capable of unchecking a checkbox  
w/o being influenced by its state. or am i making an assumption? ;-)


a



On Jul 27, 2009, at 1:49 PM, Brian Mila wrote:


I didn't mean to speak specifically to advertising, just to the
notion that you definitely can influence a person's behavior, to the
point of them taking an action they might not have done otherwise.
Take the example of default opt-out for organ donation.  I'm sure
you've all heard of it where the organ donation rate went way up
simply because the person was defaulted to opt-in on the form.
Organ donation is a pretty big decision for some people, and yet they
were coerced, manipulated, or whatever you want to call it
because of the design of the form.

Adrian, in this case, the ethical concern is with the design of the
form, isn't it?  Would you consider it an ethical violation?  In
either case, the box being checked or not is going to influence the
user.

Brian




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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-28 Thread Scott McDaniel
It is a kind of influence, and with the various terms, folks are talking
past one another in some of these messages.
The question for me is do I use my powers of design for good or for
Awesome?
I think ethics here is in what the user desires to have done.

Influence covers a wide range of factors, and while a pre-selected box isn't
on the coercion or forced end, the influence lies in the ease of use towards
the users' purposes:  did they want to be an organ donor?  Is it easier
and/or more common for people to let defaults remain no matter what their
intent was?  Does the treatment of the form elements make it easy for the
user to understand what they want to do and how to do it?

Design choices will inherently influence the person using the web
page/application/widget/gizmo.
Despite my best efforts, this doesn't necessarily mean an arm pops out of
their machine and drags their finger to select what I want them to do.

:(,
Scott


On Tue, Jul 28, 2009 at 1:33 PM, adrian chan adr...@gravity7.com wrote:

 Brian,

 that's an interesting example, but even tho it's organ donation, i wouldn't
 consider it a matter of ethics (ironically, or not, the person's dead). we
 need to be careful with words here. the form that defaults to opt in hasnt
 really influenced the user but has influenced the outcome. perhaps bias
 would be a better term. if i were looking at submitted forms i wouldnt be
 looking for ethical violations but i'd be taking the form's bias into
 account. bias insofar as user who dont pay attention to the form unwittingly
 select yes.

 I dont consider the fact that the checkbox is already checked yes to
 influence the user. surely a user is capable of unchecking a checkbox w/o
 being influenced by its state. or am i making an assumption? ;-)

 a




-- 
You always have the carny connection. - Clair High

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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-28 Thread Joshua Porter


On Jul 28, 2009, at 1:33 PM, adrian chan wrote:


Brian,

that's an interesting example, but even tho it's organ donation, i  
wouldn't consider it a matter of ethics (ironically, or not, the  
person's dead). we need to be careful with words here. the form that  
defaults to opt in hasnt really influenced the user but has  
influenced the outcome. perhaps bias would be a better term. if i  
were looking at submitted forms i wouldnt be looking for ethical  
violations but i'd be taking the form's bias into account. bias  
insofar as user who dont pay attention to the form unwittingly  
select yes.


I dont consider the fact that the checkbox is already checked yes  
to influence the user. surely a user is capable of unchecking a  
checkbox w/o being influenced by its state. or am i making an  
assumption? ;-)


If we agree that influence  means to effect behavior (as it does in  
my dictionary), then defaults are indeed influential.


In fact, defaults are one of the most powerful ways to influence  
someone (as evidenced by the organ donation example)


If a user *doesn't* have choice...that's something altogether  
different (such as coercion)



Josh


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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-28 Thread dave malouf
Ok folks, time for a step back.
Interaction Design as defined in almost every place, but most
importantly on our web site
(http://www.ixda.org/about_interaction.php) is all about designing
behavior. 

Interaction design defines the structure and behaviors of
interactive products and services and user interactions with those
products and services.

Not just the behaviors of the products/services but also the user
(aka human) interactions (aka wait for it ... BEHAVIORS) with those
systems.

We are having a really long thread here which is inanely obvious and
the only issue is HOW not WHAT.

Any tool is a weapon if you hold it right -- Ani Difranco. 

This quote comes to mind almost every time spouts that this or that
technology is bad (or unusable) (Usually who's initials are
Jakob Nielsen)

What is good IxD or even ethical IxD is very different from
what is IxD and what we do and don't do. 

Good  yes even ethical are subjective to degrees of critical mass
agreement, and in many cases those some agents of subjectivity are
not just cultural but also temporal or historical in nature.

This whole issue of influence vs. coercion is a red herring b/c it is
a continuum based in judgement by those on the outside and by those
with historical vision to it. It is the ultimate in subjective.

We are all open to suggestion at various levels of degree. We can be
manipulated usually w/o even knowing it, and usually the most potent
types of manipulation occur when we don't realize (that's me
slurping my chocolate shake from McDonald's in the background, btw).


The examples put forth can be used in so many ways to both support
and counter all the examples given so far. No one put a gun to
Eichman's head, but I guarantee that he was manipulated though so
many tonics of suggestion that our minds would explode. He just
happened to be more open to them then say the person next to him. 

But when it comes to Interaction/Service Design of course we are
trying to use our knowledge of cognition  emotional psychology
jointed together with theories of culture an society to not just
fulfill needs but to increase productivity, keep people shopping or
better, buying, and a host of other parts of the equation. Hell, it
is called a Crackberry for a reason, no?

So again, stop moralizing here and attaching that moralizing to any
sort of limit to what IxD should or shouldn't be. It is only IxDA
that says that IxD is to be harnessed for the improvement of the
human condition, but IxD can be used for gambling and porn and
military and advertising and media consumption and consumerism, etc.
and etc. 

Hell, I know too many who wrote that human condition thing that
are obviously NOT doing work to improve the total human condition at
all, but that is an entirely different topic. I only mention it b/c
even improving the human condition is obviously subjective too!

Oh! and that example about organ donors was never presented by the
person who did the research (I'm forgetting his name) as an example
of those who filled it out to have been coerced, but rather the
opposite. That the opt-in to donate folks were missing out on
something they WANTED to do. He was comparing countries who both have
high cultural levels of altruism and individual sacrifice for the
whole. Sheesh, people!

-- dave



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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-28 Thread Dan Lockton
I've been following this discussion with interest but haven't had time to
contribute what I'd like (seriously, there's a whole book to write about
this subject!). But Josh's mention of the power of defaults as a influence
technique tipped me into a quick response.

I'm researching *how design can be used to influence behaviour* -
specifically, for social benefit, more specifically, for reducing the
environmental impacts of product/service use, but also, in general, what
techniques have been used, in what contexts, and how they might be applied
elsewhere.

Over the last year or so I've tried to compile a set of design
pseudo-patterns for influencing user behaviour - The 'Design with Intent'
Toolkit - http://designwithintent.co.uk - and am currently running workshop
sessions with designers applying some of these ideas to particular briefs,
to see what sort of product/service concepts they inspire. The stage after
that is going to be prototyping and running user trials with some of the
concepts developed, to get some data on which ones are actually most
effective in practice at influencing users, in what contexts, and why.
Hopefully this will be a useful contribution to the interaction design
literature, and something that's actually applicable in the early stages of
a design (or redesign) process.

The behaviour is our medium debate eloquently stirred up by Frog's Robert
Fabricant recently - to which Brad's post on Johnny Holland is a great
companion piece - draws on aspects of fields such as behavioural economics,
ethnography, persuasive technology and science and technology studies in
discussing the ethical implications of designers being the 'puppet masters',
and there is quite a lot of precedent in the ethical issues, including
Thaler  Sunstein's Libertarian Paternalism is not an Oxymoron (
http://papers.ssrn.com/sol3/papers.cfm?abstract_id=405940 ) and Berdichevsky
et al's Analyzing the Ethics of Persuasive Technology (
http://credibility.stanford.edu/captology/notebook/archives.new/2006/06/ethics_of_persu.html).
In a long post responding to Robert (
http://architectures.danlockton.co.uk/2009/06/14/frog-design-on-design-with-intent)
I try to make the point that no design is ever going to be neutral:
whether a default is chosen with helpful intent, manipulative intent, or
without any real thought at all, it's still going to influence user
behaviour. This seems obvious and trivial, but the effects can be large down
the line. So we ought to think about it.

Anyway, having just seen Dave Malouf's post I should stop myself going any
further off on this subject, but it's a great debate and, I feel, going to
be heard increasingly often as the power of interaction design to influence
(rather than simply *support*) what users do is realised explicitly by more
companies (and governments).

Dan

__
 Dan Lockton MPhil BSc(Hons) FRSA | Cleaner Electronics Research Group |
Brunel Design
Brunel University | London | UB8 3PH | http://danlockton.co.uk
|http://designandbehaviour.com/
@danlockton http://twitter.com/danlockton
Google Group on Design  Behaviour: http://designandbehaviour.com

p.s. I apologise for the odd [column width=...] bits in some of my blog
posts - they're formatting for a WP plugin which appears to have just broken
with the update to 2.8.2. I'll fix them when I can.



 If we agree that influence  means to effect behavior (as it does in my
 dictionary), then defaults are indeed influential.

 In fact, defaults are one of the most powerful ways to influence someone
 (as evidenced by the organ donation example)

 If a user *doesn't* have choice...that's something altogether different
 (such as coercion)


 Josh

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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-28 Thread dave malouf
i don't mean to stop the discussion. (nor do I have any sort of power
to insist on that anyway, or do it?)

My point being that we are not talking about whether or not we can
influence, the question of the debate is how far should we go and
even then that debate is really so subjective, I'm not even sure
what's the point except on a project by project basis.

Now, the real question in my mind is to discuss, theorize, etc. HOW
to do influence. What about perception and cognition and emotion can
we work? What cultural strategies are most effective.

i.e. in social networking design, and social collaboration design
there are a ton of means of getting people to be more contributor
oriented. This is designing to increase activity.

or in e-commerce models, how do we get more people to hit that final
submit?

or in health care how do we get people to take better care of
themselves, for clinicians to make less mistakes, etc.?

And the list goes on.

this is valuable. But whether or not we influence and what are hte
moral/ethical implications to me being a limiting factor of IxD as a
discipline or practice is odd. I mean are we going to blackball porn
site designers? Hell! I think we have a lot to learn from porn and
gambling. the like gamers are our pioneers in so many ways.

-- dave



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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-28 Thread adrian chan
I find this whole debate fascinating. I really dont see where ethics  
come into the picture, though I see where questions arise around  
integrity, influence, design, and truth.


To supplement examples of design issues in social media, for example,  
take Dave's: increase contributions. From my perspective this has  
little to do with what's on the screen (not including content --  
selection of content and what is shown/not is key). It has more to do  
with the social dynamics, culture, community, and other matters of  
social practice.


Why are contributors contributing? Perhaps because they have a sense  
of the common good, and as motivates many wikipedians, they want to  
maintain accuracy and breadth of open-sourced knowledge. Or perhaps  
they're contributing to twitter because they've got an enormous ego  
and no sense of self restraint.


Clearly the term contribute loses its meaning very quickly when we  
get into social media, as nearly everything said or submitted is a  
contribution:  social bookmarking, retweeting, blogging, commenting...


How does one design the social -- that's what interests me, and in  
particular, what kinds of social interactions, individual,  
interpersonal, social, and public, can be codified? What concepts do  
we need if we're to go from explaining a single user interaction on  
social media to the social dynamics of two or more users? Clearly the  
interactions are users with users, not users with software -- but we  
cant just use real world social interactions as our models. Mediation  
strips away face, body, and affect; it removes synchrony of time. etc  
etc.. there's plenty more...


So the question of influence is a very good one. It's probably not an  
ethical one, because we don't control the user, his/her perceptions,  
interests, choices, motives, or his/her experience. Personally I think  
framing may be a viable way to approach the issue of designing the  
social, as it shifts emphasis from design to perspective, and in  
social interaction design it's mostly about shaping these nuanced  
social meanings and negotiations, not functions (as with so much  
product design or interface design -- and that's not to denigrate  
style, etc).


The matter does seem v interesting if the question is explored not in  
terms of our responsibilities as designers but in terms of the user  
experience: what kinds of users choose to retweet an influencer? what  
kinds of social incentives work with non-competitive users? are there  
ways to reduce the bias or distortion that leaderboards often produce?  
would there be a way to grow a service like twitter without it turning  
into a popularity contest for so many users? what social incentives do  
experts respond to, and could a system be designed to appeal to  
experts without attracting promoters?


as the motivation is often the other person, the matter of influencing  
the user does get interesting... are there ethics involved if a dating  
site is designed to keep users hopeful, voyeuristically engaged,  
addicted to checking for new flirts and message, and highly unlikely  
to get a real date? dunno, that's the business of dating sites, none  
of which would survive if they did what the claim to do.


we need to bear in mind that most social media, and perhaps a great  
deal of software in general, operate in failure mode much of the time.  
twitter is not conversational. followers are not friends. facebook is  
not social. many modern social systems are but a disaster waiting to  
happen. so how do we talk about influence and incentives if in fact  
much user activity fails to communicate, is ambiguous in its intent,  
is redundant with contributions elsewhere, goes unresponded to, is out  
of context... if so much of social media interaction is actually  
handling of failure, responding to breakdown, bridging  
misunderstanding, and otherwise social error handling, then perhaps  
we ought to learn more about what functional social media means  
before worrying that we have too much influence... and I'll say right  
now that these errors and failures may in fact be the motor of  
participation on social media: we're into breakdowns, ambiguities,  
ambivalence, conflict, and drama.


--adrian


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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-28 Thread Jared Spool


On Jul 28, 2009, at 11:51 AM, Dan Lockton wrote:


it's a great debate


If only I understood what we were debating.

It's disappointing when an author posts his article for discussion  
then doesn't participate in said discussion. Maybe we should debate  
how that is wrong?


Jared

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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-27 Thread Tim S
I've got an electric toothbrush at home as well (Oral-B, I think it is)
which has an automatic timer for 2 or 3 minutes.  I don't remember which it
is because I don't have to.  When I start brushing it starts counting for me
and pulses to let me know when I've gone on long enough.

It doesn't matter how awake or tired I am, it doesn't make me remember to
set an egg timer, if I need to cut the brushing short I can... *it doesn't
make me do anything that I wouldn't be doing otherwise*.

That's why it works for me, and incidentally is exactly what I believe
technology is supposed to be.

Tim S.




On Mon, Jul 27, 2009 at 7:17 AM, j. eric townsend j...@flatline.net wrote:

 Jared Spool wrote:

 Over the past 20+ years, the ADA has tried a variety of solutions. Nothing
 has been as successful as the introduction of children's powered
 toothbrushes.

 Now, you can debate whether they missed something or the resulting design
 is somehow suboptimal. However, that misses the point of this discussion.


 Actually, I was off on a bit of a tangent, I was wondering out loud why
 motorized toothbrushes work and if there isn't a better way to implement
 that functionality.   Has anyone other than the ADA studied this in other
 cultures, and what were their results?   Is the mechanism really a complex
 one of subtle manipulation or is it simple novelty that makes it work?

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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-27 Thread Amy Jones
I have to say I find this thread a little silly.  Of course design
influences behavior.  Everything in the environment influences behavior.
We design tools, and we wouldn't design them (or build them) if we
didn't want people to use them.  

Influencing behavior is not the same thing as coercing behavior.  There
are certainly ethical implications to design, but the bare fact that
design influences behavior seems, to me, to be both ethically neutral
and inescapable.

Amy Jones

-Original Message-
From: discuss-boun...@lists.interactiondesigners.com
[mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of
Jared Spool
Sent: Sunday, July 26, 2009 3:50 PM
To: j.eric townsend
Cc: IxDA Discuss Rule
Subject: Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of
IxD.


snip
 This discussion, as I understand it, is about whether designs that  
 unknowingly influence behavioral changes is somehow unethical. Here we

 have a design that has produced positive results by doing just that.  
 Is it wrong? Should the devices be taken off the market? Should  
 designers have a code of ethics that suggest they shouldn't engage in

 such projects?

 That's what I want to know.

 Jared



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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-27 Thread Brian Mila
Influencing behavior is not the same thing as coercing behavior.

Where do you draw the line between influencing and coercing?  Do you
even draw the line at all?  Product advertisements have been made for
hundreds of years, with the intent of maximum persuasion to buy the
product (coercing?).  Is that wrong?What about when it happens in
political commercials?  Is it wrong then?  Do we as designers need to
adopt a code of ethics like other professions have done?


Brian


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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-27 Thread Jennifer R Vignone
Influence and coerce are different in that coerce has the notion of force 
associated with its meaning.
Advertising may influence but I don't think it coerces.
Would you fall into submission so easily to a commercial?
What is maximum persuasion? 
I think people are influenced as much as they allow.
Persuade implies using an argument or reasoning, hopefully backed by fact, 
which is not necessarily influence or coercion.
There are usability issues with how words are being switched which confounds 
this discussion.





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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-27 Thread Amy Jones
Generally speaking, folks don't have to subject themselves to our
designs, and when they do, they can resist the behavioral adjustments.
There are exceptions, of course:  children are often seen as having less
ability to resist adjustments, and less choice about what they
experience. That's why they have parents.  

When a tool becomes omnipresent or necessary to access something we
consider non-negotiable, influence approaches coercion.  

An example of this might be the design of voting machines.  If
electronic voting is your only option, and the design of the machine
(whether industrial or software) influences you to vote a certain way,
that's obviously an ethical issue, especially if that influence isn't
apparent.

I see little ethical dilemma in the design of a children's toothbrush,
though.  You can make an environmental argument, sure, but that's a
decision I think we make collectively (either through government or
popular sentiment/market forces), and that collective decision will
decide the success or failure of the product.  

--Amy Jones

-Original Message-
From: discuss-boun...@lists.interactiondesigners.com
[mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of
Jennifer R Vignone
Sent: Monday, July 27, 2009 11:42 AM
To: disc...@ixda.org
Subject: Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of
IxD.

Influence and coerce are different in that coerce has the notion of
force associated with its meaning.
Advertising may influence but I don't think it coerces.
Would you fall into submission so easily to a commercial?
What is maximum persuasion? 
I think people are influenced as much as they allow.
Persuade implies using an argument or reasoning, hopefully backed by
fact, which is not necessarily influence or coercion.
There are usability issues with how words are being switched which
confounds this discussion.





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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-27 Thread adrian chan

Brian,

I think coercion is probably a misnomer. It suggests use of force or  
the threat of use of force, and if we use it we'll confuse matters  
with truly oppressive political and institutional strategies... I'd  
prefer terms like appeal, suggest, even deceive, falsify, or  
manipulate if you want to thematize the negative.


The most logical approach would be to distinguish, as linguists and  
semioticians do, between information and form, or between the content  
its expression. We can then say that there's a falsification occurring  
in each: the content is false (advertising is a lie); the form is  
manipulative (aesthetically pleasing, sexually suggestive, appeals to  
lifestyle, etc).


We then have the two axes of designing the false: one is to  
deliberately mislead using content and information (what is said, how,  
and what's not said); the other is to use familiar design languages,  
images, signs, stories, etc to misrepresent  and to appeal to the  
customer's senses. The former engages the customer's knowledge; the  
latter engages the customer's style.


Ethical questions could then be raised with each: is it right to use  
information to mislead? is it right to use design to appeal to the  
senses or to be suggestive?


Keep in mind that advertising, while it lies, is up front and above  
board about lying -- so the consumer is complicit in the whole system  
of buying into brand strategies, advertisements, and so on. The  
consumer has the right to buy or not. (In political matters it's  
different -- taxes have been paid on basis of a representative  
political system and social contract).


adrian

415 516 4442 Twitter: /gravity7
Social Interaction Design, Expertise, Consulting (gravity7) (gravity7  
blog) (slideshare)

Sr Fellow, Society for New Communications Research (SNCR)
Adhocnium Member (adhocnium)
LinkedIn (www.linkedin.com/in/adrianchan)
Facebook  (www.facebook.com/adrianchan)

On Jul 27, 2009, at 9:26 AM, Brian Mila wrote:


Influencing behavior is not the same thing as coercing behavior.

Where do you draw the line between influencing and coercing?  Do you
even draw the line at all?  Product advertisements have been made for
hundreds of years, with the intent of maximum persuasion to buy the
product (coercing?).  Is that wrong?What about when it happens in
political commercials?  Is it wrong then?  Do we as designers need to
adopt a code of ethics like other professions have done?


Brian



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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-27 Thread Jordan, Courtney
Speaking from a mother's perspective, it's quite a bit easier to brush
kids' teeth (and to feel like you got them all) of a sometimes squirmy
child with an electric toothbrush set to low (I use the plug-in electric
toothbrushes, not the disposable ones, as for whatever reason, they
decided not to make those have circular brushes, which is the ideal
shape for cleaning teeth - especially in tiny mouths!) rather than a
traditional toothbrush. 

It's also a heck of a lot easier to simulate the round circular
motions that dentists prescribe to ensure proper teeth cleaning and
reduce gum recession. It seems that we took a difficult and tedious task
and made it easier so that hopefully more people will do it. I don't see
that there is an ethical dilemma in having made toothbrushing more fun.
We've also really improved floss from something that hardly anyone used
and pretty much everyone disliked to cater to a wide range of mouths and
personal preferences, from woven to wax to flavored to those little
flossing sticks. 

I appreciate most products that promote personal hygeine and make it
easier for parents to effectively care for their children's personal
hygeine. It's resulted in a more educated (and dedicated!) populace on
the matter of personal hygeine. Better mouth care means you get to keep
your teeth longer and don't have to deal with dentures or implants, so
you make a little investment now to save thousands later.
 
It's not environmentally sound, but neither are those tons of plastic
bottles - why can't we just go back to glass - everything tasted better
out of glass - but of course, they lost money due to bottle breakage and
kids got cut on glass and the movies show people fighting with glass
bottles and so they brought in plastics with all their BPA and other
harmful chemicals that pollute our landfill at a much faster rate than
toothbrushes which we at least use for 3 months. Those little blue
bristle toothbrush indicators that let you know when your toothbrush is
no longer doing its job effectively are wonderful, and again, result in
a populace that can better understand that toothbrushes don't last
forever. 

Okay, that's all I have to say on toothbrushes - brushing kids' teeth is
a difficult process, so if you don't get to do it every night, you can
live vicariously through my pain! 

Don't even get me started on the voting machines!! Check out
blackboxvoting.org, if you haven't already!

Courtney


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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-27 Thread Brian Mila
I didn't mean to speak specifically to advertising, just to the
notion that you definitely can influence a person's behavior, to the
point of them taking an action they might not have done otherwise. 
Take the example of default opt-out for organ donation.  I'm sure
you've all heard of it where the organ donation rate went way up
simply because the person was defaulted to opt-in on the form.  
Organ donation is a pretty big decision for some people, and yet they
were coerced, manipulated, or whatever you want to call it
because of the design of the form.

Adrian, in this case, the ethical concern is with the design of the
form, isn't it?  Would you consider it an ethical violation?  In
either case, the box being checked or not is going to influence the
user.

Brian


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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http://www.ixda.org/discuss?post=44045



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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-26 Thread j. eric townsend


Jared Spool wrote:

Then Dr. John's Products released a line of children's power 
toothbrushes. (Subsequently acquired by Proctor  Gamble.) The battery 
powered devices only have an On switch and automatically turn off after 
3 minutes. The 3 minute run time forces the child to brush the entire 
period. 


To be pedantic, it forces the motor to run for 3 minutes.  It certainly 
doesn't weld itself to the child's hand, take over their neurons, and 
force the toothbrush into the child's mouth.


Children who use the toothbrush regularly demonstrate 
substantial better long-term oral health than children who don't.


The real question is: why do they use it?

Is it simply because the motor is on and it's fun?  Because they know 
how long to use it?  If the former, is there a less environmentally 
stressful way to make it fun?  If the latter, would a simple egg timer 
have worked just as well and saved on natural resources?


Sure, convincing kids to brush their teeth is something we can probably 
all agree is good, but is making a battery powered toothbrush the right 
way to go about it?   What's the fully-loaded cost of that bit of kit 
compared to a traditional toothbrush + a little parent/child education?


Would simply asking the parent to brush their teeth at the same time as 
their child solve the problem while creating a positive parent-child 
interaction?





--
J. Eric jet Townsend -- designer, fabricator, hacker

design: www.allartburns.org; hacking: www.flatline.net;  HF: KG6ZVQ
PGP: 0xD0D8C2E8 AC9B 0A23 C61A 1B4A 27C5 F799 A681 3C11 D0D8 C2E8

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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-26 Thread Fredrik Matheson
I'm pretty sure the puppet masters know who they are.

However, I am glad to see us take our responsibilities as designers
seriously, as John Thackara discusses in his book *In the bubble*
http://bit.ly/29AmwK
If you'd like a more thoroughly researched exploration of how people take
care of business and themselves in the face of our interfaces, I recommend
Clay Spinuzzi's (@spinuzzi) book *Tracing genres through organizations*.
There's a pretty comprehensive preview available at http://bit.ly/xntwr.

- Fredrik
@movito

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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-26 Thread Jared Spool


On Jul 26, 2009, at 11:00 AM, j. eric townsend wrote:


Jared Spool wrote:

Then Dr. John's Products released a line of children's power  
toothbrushes. (Subsequently acquired by Proctor  Gamble.) The  
battery powered devices only have an On switch and automatically  
turn off after 3 minutes. The 3 minute run time forces the child to  
brush the entire period.


To be pedantic, it forces the motor to run for 3 minutes.  It  
certainly doesn't weld itself to the child's hand, take over their  
neurons, and force the toothbrush into the child's mouth.


Children who use the toothbrush regularly demonstrate substantial  
better long-term oral health than children who don't.


The real question is: why do they use it?

Is it simply because the motor is on and it's fun?  Because they  
know how long to use it?  If the former, is there a less  
environmentally stressful way to make it fun?  If the latter, would  
a simple egg timer have worked just as well and saved on natural  
resources?


Sure, convincing kids to brush their teeth is something we can  
probably all agree is good, but is making a battery powered  
toothbrush the right way to go about it?   What's the fully-loaded  
cost of that bit of kit compared to a traditional toothbrush + a  
little parent/child education?


Would simply asking the parent to brush their teeth at the same time  
as their child solve the problem while creating a positive parent- 
child interaction?


Over the past 20+ years, the ADA has tried a variety of solutions.  
Nothing has been as successful as the introduction of children's  
powered toothbrushes.


Now, you can debate whether they missed something or the resulting  
design is somehow suboptimal. However, that misses the point of this  
discussion.


This discussion, as I understand it, is about whether designs that  
unknowingly influence behavioral changes is somehow unethical. Here we  
have a design that has produced positive results by doing just that.  
Is it wrong? Should the devices be taken off the market? Should  
designers have a code of ethics that suggest they shouldn't engage in  
such projects?


That's what I want to know.

Jared


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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-26 Thread j. eric townsend

Jared Spool wrote:
Over the past 20+ years, the ADA has tried a variety of solutions. 
Nothing has been as successful as the introduction of children's powered 
toothbrushes.


Now, you can debate whether they missed something or the resulting 
design is somehow suboptimal. However, that misses the point of this 
discussion.


Actually, I was off on a bit of a tangent, I was wondering out loud why 
motorized toothbrushes work and if there isn't a better way to implement 
that functionality.   Has anyone other than the ADA studied this in 
other cultures, and what were their results?   Is the mechanism really a 
complex one of subtle manipulation or is it simple novelty that makes it 
work?



--
J. Eric jet Townsend -- designer, fabricator, hacker

design: www.allartburns.org; hacking: www.flatline.net;  HF: KG6ZVQ
PGP: 0xD0D8C2E8 AC9B 0A23 C61A 1B4A 27C5 F799 A681 3C11 D0D8 C2E8

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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-25 Thread Jared Spool


On Jul 23, 2009, at 3:32 PM, Brad Nunnally wrote:

A few months ago, I asked the group if we, as designers, had the  
right to

influence, or control, the behavior of another person. The feedback
I received was great and inspired me to take the discussion a step  
further
by writing an article on the subject for Johnny Holland. Please  
check it

out, and  I look forward to your thoughts and feedback,



Brad,

I don't get this point in your conclusion:

It appears that we have painted ourselves into a corner. Having  
direct control over another person’s behavior is wrong, as they did  
with the watchclock.


Wrong is a strong judgement.

For years, dentists have been trying to convince parents to help their  
children brush longer. Longer teeth brushing sessions directly  
correlate to better oral health and fewer cavities. Yet, the dentists  
failed to make any progress.


Then Dr. John's Products released a line of children's power  
toothbrushes. (Subsequently acquired by Proctor  Gamble.) The battery  
powered devices only have an On switch and automatically turn off  
after 3 minutes. The 3 minute run time forces the child to brush the  
entire period. Children who use the toothbrush regularly demonstrate  
substantial better long-term oral health than children who don't.


The design of the toothbrushes explicitly influences the behavior of  
the child, guiding them to better oral health.


Is that wrong?

Mint.com shows users their spending and investing habits in a way  
that, for many users, changes their behavior to spend more consciously  
and invest more savings.


Is that wrong?

Sacremento's Municipal Utility District found that when they put  
smiley faces on the bills that of residents who outperformed 100 of  
their neighbors in homes of similar size that used the same heating  
fuel, those households reduced energy use by 2%. The design of the  
bills influenced the energy use of those individuals.


Is that wrong?

I'm not getting how directly influencing behavior is wrong.

Jared

Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: jsp...@uie.com p: +1 978 327 5561
http://uie.com  Blog: http://uie.com/brainsparks  Twitter: @jmspool




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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-24 Thread Brian Mila
A %u2018good%u2019 game design would reward its players for taking
breaks, how you incorporate that into game play would prove to be an
interesting challenge.


Civilization would display a message saying You've been playing
for 3 hours, take a break.  Naturally, I dismissed the dialog and
kept playing ;)  but it was a shocking reminder of how long I had
been playing because it was so easy to lose track of time.  It
didn't reward you in the game, but it did help sometimes to keep
me from going all night until my eyes were burning.

Another game I can think ofMafia Wars on facebook.  You earn
money every hour if you buy land and properties, and it keeps track
even after you signed off.  So it allows you to basically play
without playing so to speak.  

Brian


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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[IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-23 Thread Brad Nunnally
Hello,
A few months ago, I asked the group if we, as designers, had the right to
influence, or control, the behavior of another person. The feedback
I received was great and inspired me to take the discussion a step further
by writing an article on the subject for Johnny Holland. Please check it
out, and  I look forward to your thoughts and feedback,

Thanks!

Johnny Holland - Are We The Puppet Masters? -
http://johnnyholland.org/magazine/2009/07/are-we-the-puppet-masters/

Brad Ty Nunnally
Interaction Designer
-
Blog: http://bradsramblings.com/blog
Twitter: http://twitter.com/bnunnally
618.580.1989

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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-23 Thread David Kozatch
For a useful (and amusing) way to explore this subject further, you
should check out Chris Nodder's Evil By Design site:
http://design4evil.com which invites people to contribute examples of
evil design and match them up with one of the 7 deadly sins
(greed, pride, sloth, etc.).

As you point out, designers have power within the realm of choice
architecture to affect certain behaviors.  The more we expose
abuses the less likely someone else will be to attempt it and be
successful.

-David


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-23 Thread Mike Myles
This reminds me of a talk I saw by Bill Buxton recently. He asked
attendees to sketch a PDA in 15 seconds, then do the same for its UI,
and lastly for it's interaction design. In the last case he said
something to the effect, If there isn't some part of a person in
the sketch of the interaction, you fail.

There is a need to always personalize our designs, in that we
continually remember that these are systems being used by real people
like ourselves who have wants, needs, goals, demands, and
distractions. Personas, role play, user research and other tools help
keep us grounded in the human implications of our work. 

Empathy is a necessary trait for a designer.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-23 Thread Troy Gardner
Interesting article.

I'll play contrarian.  We as designers see a world as it could be,
often a more user friendly one. But if end users can't see it, they
won't every get there and we'd be stuck with torches and caves.
Progress is change, people don't like change, so we have to lure them
into the future.  Design is also communication, which often involves
conveying a message.  In short I don't know how really to not
influence people in the process of design.

I've had similar discussions on ethics and video games (with Will
Wright of Sims Fame), like how much responsibility to game makers have
for controlling the length and addictiveness of the the games they
create. We see with WoW, this can destroy marriages and be equally as
addicting as drugs. Is that the responsibility of the game maker to
temper the users, or the users responsibility to moderate themselves?

 IxD that we think of is a more confined to applications, but the
rules still apply, there are paths to fun/productivity and paths of
tedium and dispair, as designers we have the responsibility to setup
roadsigns...and listen to users when they always miss that perfectly
placed sign to turn left at Albuqurque.

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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-23 Thread Milan Guenther
Hi Brad,

I'd like to know what you and the others think of IxDs triggering intended
behaviour through persuasion or even nagging. One scenario:

A company has received complaints that applications are being treated too
late and applicants receiving no response whatsoever for months. So, they
create a workflow on top of the applications database that sends a message
to the one responsible, reminding him to reply the candidate. Of course,
that message links directly into the HR app and makes it as easy as
possible to keep the applicant informed using predefined texts etc.

In this case the interaction design has the goal to influence the user
behaviour in order to ensure adequate Corporate Behaviour towards external
stakeholders, the applicants. The whole thing is being set up to influence
someone to do something differently. Would you consider that ok?

Milan
-- 
||| |  |  ||  | || | ||
milan guenther * interaction design
p +49 173 2856689 * www.guenther.cx


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Re: [IxDA Discuss] Are We The Puppet Masters? The Ethics of IxD.

2009-07-23 Thread Brad Nunnally
@ Troy – That’s the tricky part for me, design implies influence. There just
is no way around it. It is how we influence though that just consumes my
curiosity.  You do bring up a good point though with Video games, especially
MMO’s like WoW. As an ex-WoW player myself, I know how hard it is to just
stop playing. From the business point of view you WANT your players
addicted, since that addiction is your paycheck. A ‘good’ game design would
reward its players for taking breaks, how you incorporate that into game
play would prove to be an interesting challenge.

@ Milan – The amount of nagging you give a user is a fun challenge. Too much
and it leads to annoyance and frustration. Too little and the users don’t
end up getting the proper feedback they need. It is a balancing act that can
be tackled in many different ways and is depending on the people involved.
Brad Ty Nunnally
Interaction Designer
-
Blog: http://bradsramblings.com/blog
Twitter: http://twitter.com/bnunnally
618.580.1989

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