Re: [IxDA Discuss] Bowman leaves Google

2009-03-26 Thread Adrian Howard


On 25 Mar 2009, at 03:33, Dave Malouf wrote:
[snip]
Regarding the minutiae question, I see your point about how a  
fraction of a
penny per view at your level of scale can make huge differences. I  
still
challenge as other people have the notion that ONLY working at that  
level is

required.

[snip]

Agree completely.

That said - if anybody has been advocating only working at that level  
I've missed it :-)


Cheers,

Adrian
--
delicious.com/adrianh - twitter.com/adrianh - adri...@quietstars.com




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Re: [IxDA Discuss] Bowman leaves Google

2009-03-25 Thread AJKock
For some designers his name is probably a curse word, because I have
yet to meet a designer who likes Jakob Nielsen, but in his latest
newsletter he has actually commented about this issue. Maybe he is
following this thread. :)

Nielsen argues a third way. I unfortunately don't have the newsletter
with me and I don't see those comments on his website. If anyone else
received his newsletter, can you please post Nielsen's comments on
this thread? I think it will add to the debate.

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Re: [IxDA Discuss] Bowman leaves Google

2009-03-25 Thread AJKock
Taken from Useit.com's latest newsletter.
www.useit.com

--
THE THIRD WAY: BETWEEN NUMBERS WORSHIP AND ARTISTIC INSTINCT


One of Google's visual designers apparently quit in despair over
having to prove every tiny graphics decision with clickthrough data,
instead of having management rely on his artistic instinct:


   http://www.kottke.org/09/03/google-and-design


I'd argue that both approaches are wrong. Moreover, it's a false
dichotomy to choose between numbers and art.


The third way is called insight, and is found through qualitative
research.


Of course, in reality, the very best design blends all 3 methods:
qualitative insights, hard numbers, and pure aesthetic taste. But I
think that qualitative should be the driving factor.


It's obvious why taste shouldn't be the overriding factor: countless
websites look great but don't sell. You have to moderate pure art
with
what customers need.


It may be less obvious why the hard numbers should be secondary to
soft insights. The reasons are that (a) you may measure the wrong
thing, and
(b) even if you measure the right thing, such as conversion rate, you
can sub-optimize individual screens while undermining your long-term
strategy and overall user experience.


Putting A/B Testing in Its Place:
   http://www.useit.com/alertbox/20050815.html


Risks of Quantitative Studies
   http://www.useit.com/alertbox/20040301.html


To take the example of which of 41 gradations of blue to pick for a
design
element: yes, one of these will have the highest clickthrough rate,
and thus be the local optimum for the design of that one page. But
it's quite possible that another shade would be better for the
overall
look of the site and make the complete set of pages feel more like a
coherent user experience, which would enhance user confidence and the
site's credibility, and lead to long-term loyalty, as more people
return to buy next year.


And more important, while the best shade of blue might generate 0.1%
more business than the second-best, it's almost certainly the case
that there is some other aspect of the design that would lead to 50%
more business if you could identify it. To do so, use qualitative
research to observe deep user behaviors.


The things you know to measure are rarely the ones with the big
impact.
The things you DON'T KNOW are the place to focus usability efforts.
---


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Re: [IxDA Discuss] Bowman leaves Google

2009-03-25 Thread Alan Wexelblat
*takes Jared's strawman and sets it on fire*

On Tue, Mar 24, 2009 at 6:11 PM, Jared Spool jsp...@uie.com wrote:
 So, if I understand correctly, you're speaking in an ideal world, where
 everyone already has the data they need when they walk in the room and
 everyone is on the same page with that data. Did I get that right?

No, and you know it.  I said no such thing.  What I said was that the
people in the room should be the vision-holders for the company. It is
possible (even probable) that there are organizations where such
people don't exist, or where they fail to do their jobs in this way.
In which case you have a different problem.

I then further postulate that people involved in a brainstorming
exercise will reach a stage where the brainstorming begins to coalesce
around a few accepted ideas/projections.  Given that, I believe that
the people in the room should be sufficiently familiar with their own
product that they can see how the results of the brainstorming
exercise differ from their current product.

I don't think either postulate is unrealistic or ideal (in the sense
of unobtainium). I'm sure we can both give counter-examples where this
wasn't true, but that doesn't discount the notion that Dave (and I)
are describing a design-driven process.  All process models are
ideals, as you well know.

 Because, I've never stepped into that world. The world I live in has
 stakeholders who have no clue what's happening with their designs outside
 their perceptions of mythical users with mythical scenarios.

Right.  Which is why I suggested that data should be introduced into
the process, in the part of my message you didn't quote.  It's
important to understand how a new design concept may perform vis a vis
an existing design, how a new design might or might not address
deficiencies with a current design - all understandings for which data
are crucial.

However, none of those things go counter to the notion that you can in
fact have a design-driven process that incorporates data, and not just
a data-driven process that might happen to incorporate design
somewhere down in the pixel-fiddling range, which was the thrust of
the original complaint.

Best,
--Alan

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Re: [IxDA Discuss] Bowman leaves Google

2009-03-25 Thread Jared Spool
Ok. I contend I *didn't* understand what you were trying to say. I do  
now. We're in agreement.


Jared


On Mar 25, 2009, at 9:28 AM, Alan Wexelblat wrote:


*takes Jared's strawman and sets it on fire*

On Tue, Mar 24, 2009 at 6:11 PM, Jared Spool jsp...@uie.com wrote:
So, if I understand correctly, you're speaking in an ideal world,  
where
everyone already has the data they need when they walk in the room  
and

everyone is on the same page with that data. Did I get that right?


No, and you know it.  I said no such thing.  What I said was that the
people in the room should be the vision-holders for the company. It is
possible (even probable) that there are organizations where such
people don't exist, or where they fail to do their jobs in this way.
In which case you have a different problem.

I then further postulate that people involved in a brainstorming
exercise will reach a stage where the brainstorming begins to coalesce
around a few accepted ideas/projections.  Given that, I believe that
the people in the room should be sufficiently familiar with their own
product that they can see how the results of the brainstorming
exercise differ from their current product.

I don't think either postulate is unrealistic or ideal (in the sense
of unobtainium). I'm sure we can both give counter-examples where this
wasn't true, but that doesn't discount the notion that Dave (and I)
are describing a design-driven process.  All process models are
ideals, as you well know.


Because, I've never stepped into that world. The world I live in has
stakeholders who have no clue what's happening with their designs  
outside

their perceptions of mythical users with mythical scenarios.


Right.  Which is why I suggested that data should be introduced into
the process, in the part of my message you didn't quote.  It's
important to understand how a new design concept may perform vis a vis
an existing design, how a new design might or might not address
deficiencies with a current design - all understandings for which data
are crucial.

However, none of those things go counter to the notion that you can in
fact have a design-driven process that incorporates data, and not just
a data-driven process that might happen to incorporate design
somewhere down in the pixel-fiddling range, which was the thrust of
the original complaint.

Best,
--Alan



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Re: [IxDA Discuss] Bowman leaves Google

2009-03-24 Thread Larry Tesler

Kevin,

Your post is both balanced and wise.

I, on the other hand, am having trouble communicating my position on  
this issue.


Shades of blue and widths of borders could well be inhibiting the  
crossing of a valley if undue time and resources are devoted to such  
0.1% improvements to the exclusion of 10% leaps.


Larry


On Mar 23, 2009, at 2:35 PM, Kevin Fox wrote:

Larry, I agree with the dangers of hill-climbing to the exclusion of  
finding

new hills, but I don't believe this is the case at Google.

Data-driven design is used when performing incremental design  
changes, and
is more like QA or Usability testing. Neither preclude the  
utilization of

blue-sky or revolutionary design, but all are important in optimizing
design.

Even Doug's examples of 41 blues and 3, 4, or 5 pixel borders aren't  
cases

where data is inhibiting the crossing of a design valley, unless you
consider a hue or a pixel width to be revolutionary.

For another former Google designer's take on Doug's departure, and  
Google UX

in general, I submit the post I wrote this morning:
http://fury.com/2009/03/google-design-the-kids-are-alright/

Thanks,
Kevin Fox


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Re: [IxDA Discuss] Bowman leaves Google

2009-03-24 Thread Kevin Fox
Ah. This I understand. Your point is well taken.

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Re: [IxDA Discuss] Bowman leaves Google

2009-03-24 Thread Adrian Howard


On 24 Mar 2009, at 02:48, Jarod Tang wrote:


Hi Dave,

On Tue, Mar 24, 2009 at 6:41 AM, Dave Malouf d...@ixda.org wrote:

Not all forms of production are DESIGN. Engineering is not the same  
as

design.
Many companies are examples of engineering success.



Maybe more proper says as some designs in the process of engineering?

[snip]

I think this list version of Godwin's law is

As a IXDA discussion grows longer, the probability of a post  
involving a definition of design approaches 1.


:-)

Adrian

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Re: [IxDA Discuss] Bowman leaves Google

2009-03-24 Thread Daniel Szuc
Another perspective from Graham Jenkin who oversees the work of a
team of designers focused on Google's advertiser and publisher
products - http://www.grahamjenkin.com/blog/

Good reading.

rgds,
Dan




. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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http://www.ixda.org/discuss?post=40237



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Re: [IxDA Discuss] Bowman leaves Google

2009-03-24 Thread dave malouf
Jennifer, asking me to re-design Google Search is an insane
request. Of course, the complexities are there and it is a tangled
web that needs to be weaved. I have said in almost every post that
this is about continuum and not about absolutes.

But for fun, here I go ...
1) I'd get a group of stakeholders in the room, minus end users and
I'd say. Go! start sketching. Think pie in the sky. I'd ask people
to riff off of each other's ideas, but not judge any. There are no
technical constraints and no business constraints. If you could
design search just for YOU what would it look like.

2) I'd ask everyone to then evaluate using affinities what came out
of that. What were the themes that people seemed to gel around? What
is missing? What is too much? What re-defines search?

3) I would do steps 1  2 around not just the UI of search but also
the business model, technology elements, legal, marketing, etc.

4) From all those affinitities I would look for further
affinitization. See where different segments of the organization
overlap. differentiate (try to understand why there is
differentiation).

5) I'd then try to start telling stories from various points of
view. Some of these stories will be told in storyboards, others in
hybrid storyboards and sketch UIs. Always making sure there is human
situations throughout every element.

6) From there, sky's the limit ... You can't really proceed moving
forward.

I think your big question is where does data come in?

And I would say that data for me in the context of use here is
about validating design. And I would say that wouldn't be the first
place I look to data. The 1st place I would look to data (AND I KNOW
Google does this already, so it is not a criticism but an agreement)
is in analytics for generating ideas. This would be done as part of
the initial processes of ideation mentioned above.

Validation data would only be used to measure mountains (to take the
metaphor being passed around above). Make sure you don't break it.
But don't be so risk averse as to LIVE by the data. Use the data to
qualify the risk, not to quantify it. And don't quantify the
minutiae. Don't try to quantify the subjective, or the emotional. 

I would also make sure there are systems in place so that you can
roll-out design options (the way that Facebook is doing). I don't
remember if Google does this in some of its apps or not. But allow
users access to their live profile data when using new designs. I'd
be surprised if Google isn't doing this already. 

but beyond this very high level explanation that i'm sure has a ton
of wholes b/c I don't know the full culture of the place, nor the
intricacies of the business. Having worked in enterprise software for
most of my career now, I know 1st hand how deep all of this can go and
the complexities involved. It is daunting and not simple in the
slightest. Making it look simple is but pure genius.

Clarification: I respect Google. I use their products without much
reservation. I use many of their UI patterns as examples in my
teaching and applaud the thought leadership Google has taken in
various technologies. 

Saying an organization is not a Design success is not saying they are
not a success and is not saying there aren't a ton of things to
explore and learn from their success. Maybe, just maybe the lesson to
be learned from Google is that Design is full of shit and those of us
like myself who believe in design and design thinking should close
shop and move on to taking up engineering thinking. I'm not quite
there yet, b/c well there is this other company on the other side of
that same valley doing quite well, and there are other case studies
from the design thinking and design process community that have
demonstrated success as well.

If anything, it demonstrates that as always there is more than one
elegant answer to any articulated problem and you should use the
skills, methods and processes that best fit you, your corp culture,
and possibly the type of solution you are trying to build.

This whole thread started with the announcement of a great designer,
being fed up at an engineering centric organization. Others who
relate to that experience stood up in agreement. Others who resonate
with the Google mind were upset with that agreement, or just wanted
to challenge its representation as an absolute (which I'm not sure
that those who were in agreement with it, were saying). My point is
that it is OK for Doug or anyone else to feel that Google is not for
them. That it doesn't map to the way they believe or have seen their
talents and methods bring success into the world. 

I went so far as to say that the Google type of conception 
production of ideas leads to a soul-less design. I stand by this.
Not everything needs to be an iPhone, Kitchmate Food Process, a
Dreamliner interior, a Harley or a Cooper Mini, but as someone who is
into aesthetics, I know I wish everything was. But that is MY opinion.

-- dave


. . . . . . . . . . . . . . . . 

Re: [IxDA Discuss] Bowman leaves Google

2009-03-24 Thread Alan Cooper
Larry,

  Very well said!

  Alan

__
cooper | Product Design for a Digital World
Alan Cooper 
a...@cooper.com | www.cooper.com
All information in this message is proprietary  confidential.
Whenever you are asked if you can do a job, tell 'em, 'Certainly, I
can!' Then get busy and find out how to do it. - Theodore Roosevelt
 

-Original Message-
From: discuss-boun...@lists.interactiondesigners.com
[mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of
Larry Tesler
Sent: Saturday, March 21, 2009 5:59 PM
To: IxDA Discuss
Subject: Re: [IxDA Discuss] Bowman leaves Google

Yes, over-reliance on data-driven incremental design (DDID) is ill- 
advised.

- Customers who use more than one of a company's products tend to be  
the most valuable customers in the long run. DDID usually optimizes  
one product at a time. The resulting inconsistencies may make each  
product a bit more profitable but can make it less likely for a heavy  
user of one to become a casual user of another.

- DDID is an effective way to climb a little higher on a profit hill.  
It will never get you off the current hill onto a taller mountain.

- Changing shades of blue and line widths can nudge a product higher  
on its current hill. But an organization that makes choices based  
solely on the basis of performance data won't learn why a certain  
shade or width works better, and is unlikely to apply the lesson to  
the next project. Revenue is foregone, costs mount and precious  
resources are tied up while each new product is gradually optimized.

But many managers love DDID. It a systematic, replicable, and  
inherently measurable. Delight in the experience and passion for the  
product line are much harder to measure. The non-mathematical way that  
designers go about evoking such emotions isn't something that the  
staffing and training departments can reliably replicate.

These days, great success usually emerges from a smart combination of  
analytical thinking and design thinking, a combination that requires  
mutual respect and cooperation as equals among the various  
practitioners.

Larry Tesler

 When a company is filled with engineers, it turns to engineering to  
 solve problems. Reduce each decision to a simple logic problem.  
 Remove all subjectivity and just look at the data. Data in your  
 favor? Ok, launch it. Data shows negative effects? Back to the  
 drawing board. And that data eventually becomes a crutch for every  
 decision, paralyzing the company and preventing it from making any  
 daring design decisions.

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Re: [IxDA Discuss] Bowman leaves Google

2009-03-24 Thread Daniel Szuc
I think some of the gold in a Google Search design going forward
includes:

1. Continued data mining on what people are searching for

2. Looking for patterns

3. Playing with how search results page design could be tweaked to
display smarter results and providing contextual actions based on the
keyword (or being able to do more with a single search result as a
widget (save it somewhere, send it to someone, manipulate it)

4. Advertising inside a search result widget (maybe)

We are seeing small snippets of this when you search for things like
weather etc  where the forecast displays in the search results.

Would I want to change the search results screen immediately. No way.
Would I want to edit bits of how results are displayed to see how
users react. Absolutely and let the data speak to me.

rgds,
Dan




. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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http://www.ixda.org/discuss?post=40237



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Re: [IxDA Discuss] Bowman leaves Google

2009-03-24 Thread Jared Spool


On Mar 24, 2009, at 4:57 AM, dave malouf wrote:


Jennifer, asking me to re-design Google Search is an insane
request. Of course, the complexities are there and it is a tangled
web that needs to be weaved. I have said in almost every post that
this is about continuum and not about absolutes.

But for fun, here I go ...
1) I'd get a group of stakeholders in the room, minus end users and
I'd say. Go! start sketching. Think pie in the sky. I'd ask people
to riff off of each other's ideas, but not judge any. There are no
technical constraints and no business constraints. If you could
design search just for YOU what would it look like.

2) I'd ask everyone to then evaluate using affinities what came out
of that. What were the themes that people seemed to gel around? What
is missing? What is too much? What re-defines search?


snip


I think your big question is where does data come in?

And I would say that data for me in the context of use here is
about validating design. And I would say that wouldn't be the first
place I look to data. The 1st place I would look to data (AND I KNOW
Google does this already, so it is not a criticism but an agreement)
is in analytics for generating ideas. This would be done as part of
the initial processes of ideation mentioned above.


Actually, my big question is: where does the problem you're trying to  
solve come in? Where do you introduce data about what needs to be  
different? About what the organization needs to achieve? About the gap  
between the current and the aspirational?


Should that influence the sketches and the subsequent discussions?

Or am I missing the point of the conversation?

Jared

Jared M. Spool
User Interface Engineering
510 Turnpike St., Suite 102, North Andover, MA 01845
e: jsp...@uie.com p: +1 978 327 5561
http://uie.com  Blog: http://uie.com/brainsparks  Twitter: jmspool
UIE Web App Summit, 4/19-4/22: http://webappsummit.com

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Re: [IxDA Discuss] Bowman leaves Google

2009-03-24 Thread Alan Wexelblat
On Tue, Mar 24, 2009 at 12:25 PM, Jared Spool jsp...@uie.com wrote:
 Actually, my big question is: where does the problem you're trying to solve
 come in? Where do you introduce data about what needs to be different? About
 what the organization needs to achieve? About the gap between the current
 and the aspirational?

 Should that influence the sketches and the subsequent discussions?

 Or am I missing the point of the conversation?

Yes and no.  First off, I think David Malouf's post was brilliant in
that it laid out some rapid-fire ways that a design-driven process
could be initiated.  It's by no means a complete description of such a
process but it touches on key themes of brainstorming, storytelling,
and so on. In that sense I think David is making the point (and I
agree) that there is room for non-data-driven methods even within such
a complex and diverse space as Google's search design.

As to your specific question I think all your ideas are relevant, but
some are implicit.

For example, the stakeholders that David advocates putting into that
room are the people who have the vision about what the organization
needs to achieve. It's probably part of their daily conversations and
I would expect it to emerge as part of the brainstorm (probably the
part where people explain their ideas, after the idea generation
phase).  If it doesn't, then you've probably put the wrong people in
the room.

Likewise the gap between the current and the aspirational should be
obvious to everyone.  If they're not intimately familiar with the
current then again they probably aren't part of this exercise.

The question about introducing data about needs is a good one, I
think.  My personal preference is to make that part of the
post-brainstorming exercise.  Presumably at some point you've narrowed
your set of alternatives to some manageable number.  At that point I'd
introduce data and put people through an exercise of correlating
design brainstorm ideas with data.  Given THESE data, how does THAT
idea hold up? sort of.

Best,
--Alan

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Re: [IxDA Discuss] Bowman leaves Google

2009-03-24 Thread Jenifer Tidwell
On Tue, Mar 24, 2009 at 12:57 AM, dave malouf dave@gmail.com wrote:

 Jennifer, asking me to re-design Google Search is an insane
 request.


Why?  There are real live UXers working on that problem over here, you know.
:-)

No, it's not insane at all.  This is the context of the original post:  an
influential designer at Google has left, and Google's main product is
search.  Let me say again that this product has lots of people and dollars
worldwide depending on it.  Data helps us answer design questions over here,
because breaking the user experience even a little bit makes a HUGE
difference to those people.  We innovate, try things out with real users,
and roll out designs that show *measurable* improvement.


 Validation data would only be used to measure mountains (to take the
 metaphor being passed around above). Make sure you don't break it.
 But don't be so risk averse as to LIVE by the data. Use the data to
 qualify the risk, not to quantify it. And don't quantify the
 minutiae. Don't try to quantify the subjective, or the emotional.


Why not?  At this scale, minutiae are important.  And the emotional is
important too -- we understand that, and as other people have pointed out,
some aspects of the Google brand actually do have soul and personality.
:-)  We know that numbers alone don't tell the full story, but they tell a
compelling part of the story.

Saying an organization is not a Design success is not saying they are
 not a success and is not saying there aren't a ton of things to
 explore and learn from their success. Maybe, just maybe the lesson to
 be learned from Google is that Design is full of shit and those of us
 like myself who believe in design and design thinking should close
 shop and move on to taking up engineering thinking.


Not at all.  But big-D Design is more effective when it (a) works very
closely with engineering thinking and people, and (b) uses its tools well.
To us, data analysis is one of those tools.  In other organizations, it
isn't such a good tool, because of smaller scale, usage patterns, cost of
acquiring such data, org culture, or whatever else.  But here, it's quite
useful, and I'm thankful for it.

- Jenifer

---
Jenifer Tidwell
jenifer.tidw...@gmail.com
http://designinginterfaces.com
http://jtidwell.net

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Re: [IxDA Discuss] Bowman leaves Google

2009-03-24 Thread Jared Spool


On Mar 24, 2009, at 12:53 PM, Alan Wexelblat wrote:


For example, the stakeholders that David advocates putting into that
room are the people who have the vision about what the organization
needs to achieve. It's probably part of their daily conversations and
I would expect it to emerge as part of the brainstorm (probably the
part where people explain their ideas, after the idea generation
phase).  If it doesn't, then you've probably put the wrong people in
the room.

Likewise the gap between the current and the aspirational should be
obvious to everyone.  If they're not intimately familiar with the
current then again they probably aren't part of this exercise.


So, if I understand correctly, you're speaking in an ideal world,  
where everyone already has the data they need when they walk in the  
room and everyone is on the same page with that data. Did I get that  
right?


Because, I've never stepped into that world. The world I live in has  
stakeholders who have no clue what's happening with their designs  
outside their perceptions of mythical users with mythical scenarios.


Jared


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Re: [IxDA Discuss] Bowman leaves Google

2009-03-24 Thread Dave Malouf
HI Jennifer, I think you mis-understand me when I say is an insane
request.
I mean that to even begin to do that job requires intimacy with the product
that as an outsider, I can at best pretend to understand. You've
demonstrated some issues below. that doesn't negate my point, but
underscores the intricasies of the Google system and how important using
various paths is.

Regarding the minutiae question, I see your point about how a fraction of a
penny per view at your level of scale can make huge differences. I still
challenge as other people have the notion that ONLY working at that level is
required. You need to zoom in and out and allow for the absurd to take hold,
reflect, zoom in, allow for the inane to break free, and then zoom out
again.

I think in the end we are probably both speaking about a balanced
perspective, but from different sides of the see-saw. It happens a lot!

-- dave


On Tue, Mar 24, 2009 at 2:21 PM, Jenifer Tidwell
jenifer.tidw...@gmail.comwrote:

 On Tue, Mar 24, 2009 at 12:57 AM, dave malouf dave@gmail.com wrote:

 Jennifer, asking me to re-design Google Search is an insane
 request.


 Why?  There are real live UXers working on that problem over here, you
 know. :-)

 No, it's not insane at all.  This is the context of the original post:  an
 influential designer at Google has left, and Google's main product is
 search.  Let me say again that this product has lots of people and dollars
 worldwide depending on it.  Data helps us answer design questions over here,
 because breaking the user experience even a little bit makes a HUGE
 difference to those people.  We innovate, try things out with real users,
 and roll out designs that show *measurable* improvement.


 Validation data would only be used to measure mountains (to take the
 metaphor being passed around above). Make sure you don't break it.
 But don't be so risk averse as to LIVE by the data. Use the data to
 qualify the risk, not to quantify it. And don't quantify the
 minutiae. Don't try to quantify the subjective, or the emotional.


 Why not?  At this scale, minutiae are important.  And the emotional is
 important too -- we understand that, and as other people have pointed out,
 some aspects of the Google brand actually do have soul and personality.
 :-)  We know that numbers alone don't tell the full story, but they tell a
 compelling part of the story.

 Saying an organization is not a Design success is not saying they are
 not a success and is not saying there aren't a ton of things to
 explore and learn from their success. Maybe, just maybe the lesson to
 be learned from Google is that Design is full of shit and those of us
 like myself who believe in design and design thinking should close
 shop and move on to taking up engineering thinking.


 Not at all.  But big-D Design is more effective when it (a) works very
 closely with engineering thinking and people, and (b) uses its tools well.
 To us, data analysis is one of those tools.  In other organizations, it
 isn't such a good tool, because of smaller scale, usage patterns, cost of
 acquiring such data, org culture, or whatever else.  But here, it's quite
 useful, and I'm thankful for it.

 - Jenifer

 ---
 Jenifer Tidwell
 jenifer.tidw...@gmail.com
 http://designinginterfaces.com
 http://jtidwell.net




-- 
Dave Malouf
http://davemalouf.com/
http://twitter.com/daveixd
http://scad.edu/industrialdesign
http://ixda.org/

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Re: [IxDA Discuss] Bowman leaves Google

2009-03-23 Thread Moe Tilley
hmm..no good reason sounds probably right.

I wouldn't feel loved if I spent a lot of time reinventing the
button.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=40237



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Re: [IxDA Discuss] Bowman leaves Google

2009-03-23 Thread Todd Zaki Warfel
How is Google not a design success story? Design goes much deeper than  
the interface.


Cheers!

Todd Zaki Warfel
Principal Design Researcher
Messagefirst | Designing Information. Beautifully.
--
Contact Info
Voice:  (215) 825-7423
Email:  t...@messagefirst.com
AIM:twar...@mac.com
Blog:   http://toddwarfel.com
Twitter:zakiwarfel
--
In theory, theory and practice are the same.
In practice, they are not.





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Re: [IxDA Discuss] Bowman leaves Google

2009-03-23 Thread Jenifer Tidwell
Hi Dave,

Yes, of course there is always space to improve a product.  I didn't intend
to imply otherwise!  Even the Google search results have been changed
recently (e.g. you can now promote, remove, or comment upon result items).

My point was more that one has to take a lot of care with a product like
that, because it IS so successful.  And that pretty much means being
data-driven.

So, Dave, if you were the designer for Google search results, how would you
go about making a major design change?  Consider all the obvious
stakeholders (zillions of users, advertisers, and sites, all balanced in a
thriving ecosystem), the design constraints (brand, speed, correctness,
etc.), the fate of the world economy... :-)  Operationally, what would you
do before rolling it out?  How would you show that your design isn't
disruptive to that ecosystem?

(And also, wouldn't you take engineering constraints and possibilities into
consideration?  If you're looking at the product holistically, you can't
really separate that from pure design.)

 - Jenifer

On Mon, Mar 23, 2009 at 6:41 PM, Dave Malouf d...@ixda.org wrote:

 Not all forms of production are DESIGN. Engineering is not the same as
 design.
 Many companies are examples of engineering success.

 that doesn't make it NOT a success. It just means its not an example of
 design success.

 This isn't intrinsically a bad thing.
 For some the differentiation itself may be meaningless. But for others it
 is
 very meaningful.
 It is meaningful on a few levels:
 1) For those of us invested in design, it tells us we have things we need
 to
 learn to do better.
 2) It also highlights possible opportunities for improvement b/c unlike
 what
 was implied in Jennifer's question I believe there is always space to
 improve. It is called taking your advantage and expanding on it, to protect
 it from encroachment. This means, that if we take a new lens to the problem
 space maybe we can develop further improvements that further extend the
 lead
 in the market place.

 -- dave






 On Mon, Mar 23, 2009 at 5:35 PM, Todd Zaki Warfel li...@toddwarfel.com
 wrote:

  How is Google not a design success story? Design goes much deeper than
 the
  interface.
 
  Cheers!
 
  Todd Zaki Warfel
  Principal Design Researcher
  Messagefirst | Designing Information. Beautifully.
  --
  *Contact Info*
  Voice: (215) 825-7423Email: t...@messagefirst.com
  AIM: twar...@mac.com
  Blog: http://toddwarfel.com http://toddwarfel/
  Twitter: zakiwarfel
  --
  In theory, theory and practice are the same.
  In practice, they are not.
 
 
 
 
 


 --
 Dave Malouf
 http://davemalouf.com/
 http://twitter.com/daveixd
 http://scad.edu/industrialdesign
 http://ixda.org/
 
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---
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jenifer.tidw...@gmail.com
http://designinginterfaces.com
http://jtidwell.net

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Re: [IxDA Discuss] Bowman leaves Google

2009-03-23 Thread Jarod Tang
Hi Dave,

On Tue, Mar 24, 2009 at 6:41 AM, Dave Malouf d...@ixda.org wrote:

 Not all forms of production are DESIGN. Engineering is not the same as
 design.
 Many companies are examples of engineering success.


Maybe more proper says as some designs in the process of engineering?
Traditionally, the Designs ( interface, interaction ... )  are mixed with
the development process, and it seems not a observable fact that the
engineering is doing without design thinking, just because we have a
individual (interaction) design process?
And even go further, D  E are both designs, but in different forms as
Herbert Simon said in his Science of artificial? If so, our way is not try
to make it distinguishable from practitioner's perspective, instead on the
problem level,  which may help the communication between D  E ?

Cheers,
-- Jarod
-- 
http://designforuse.blogspot.com/

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Re: [IxDA Discuss] Bowman leaves Google

2009-03-22 Thread Adrian Howard

On 21 Mar 2009, at 12:15, William Brall wrote:
[snip]

Collecting Data is a big part of IxD, and like any field with a
science background, that data need not be collected a second time for
the same problem.

[snip]

Actually it does.

Scientists recollect data and retest things - they have to. That's  
what separates the theories that last from those that don't -  
protecting against misinterpretation, experimental error, bias, fraud,  
etc.


[snip]

The reason the 41 blue test is bad, is any one of us would have told
google the right choice for FREE!


... but 41 shades of blue thing came out of a designer picking a  
colour that he (and the rest of the team) thought best then...


   a product manager tested a different color with users and
found they were more likely to click on the toolbar if it
was painted a greener shade. (http://tinyurl.com/acs4jp)

So the choice for free - in this particular instance - for this  
particular context and goal - was not the best one.


Now - I don't know the full context of that testing. I might disagree  
with how the test was run, or what was being tested, or the goal that  
the business wanted to achieve.


I'd also hope that I would be open to the idea that I might be wrong -  
and be willing to look for things to learn to make me a better  
designer. Maybe by investigating options with some more tests :-)


It it were me the information that the colour I thought would perform  
better actually perform worse would fascinate me. I'd want to figure  
that out. Wouldn't you?



Because we are informed by other, older, tests. And a healthy spoon
full of our own observations.


... and sometimes we're wrong.


We are all arguing the same things. Testing is good, when it isn't
moronic. Using what we have learned already is the design of IxD and
is only good if informed by good data. Which we mostly are. Not
perfect, but test data isn't perfect either, and we are a hell of a
lot cheaper than testing everything must be.



I know I am wrong on occasion. Often even :-)

From the number of times in the past I've helped some company deal  
with the usability disaster that a design agency left them with - I'm  
pretty sure lots of other folk are wrong on occasion too. Few people  
knowingly put out bad work.


That's why I pay attention to the results of the usability tests, play  
with A/B testing, look at the logs, etc. when it comes to my designs.  
I use that feedback to make me better at design. Because when the  
mistake is mine it's really hard to figure out which tests are moronic  
and which aren't.


The nature of the problem means I'm not going to know where I'm making  
a bad decision. If I did know - I wouldn't think the test was moronic!


We are all arguing the same thing though. I'm in complete agreement  
that bad testing can act as as a crutch and a route to bad decisions.  
Unfortunately folk making decisions based on their own expertise and  
experience are sometimes wrong as well.


When it comes to design decisions I think the right response is  
Trust, but Verify.


I think what everybody is arguing about is where that trust/verify  
line lives. Which is something that is going to depend on the context  
you're working in - no?


Cheers,

Adrian
--
delicious.com/adrianh - twitter.com/adrianh - adri...@quietstars.com


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Re: [IxDA Discuss] Bowman leaves Google

2009-03-22 Thread Adrian Howard


On 21 Mar 2009, at 17:43, Katie Albers wrote:
[snip]
How do you reconcile data and design (in its broadest sense) here?  
Why do you need to? Why do we have this aversion to simply admitting  
that people have non-measurable, but critically important,  
preferences and we need to acknowledge those and incorporate them  
into design? (Obviously, in the case of commands, we do just that,  
but often that's more a matter of default than decision.)

[snip]

Sorry... not quite understanding the argument... The keyboard/mouse  
tests you're talking about measured:

* user perception of speed
* actual speed
* level of expertise

Giving a bunch of useful information that helps inform design  
decisions. How you use it depends on how much of the product goal  
relates to efficiency, how much to user satisfaction, how much effort  
you can put in to producing experts, etc.


Would not having the data make it better? Am I misunderstanding your  
point?


Confused...

Adrian
--
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Re: [IxDA Discuss] Bowman leaves Google

2009-03-22 Thread Adrian Howard

Hi Dave,

On 21 Mar 2009, at 18:38, David Malouf wrote:
[snip]

I think people have missed my point.
I think design is not for or against data, but design should always
be for imbuing human expressionism beyond the measurable. A designer
of worth, merit, etc. should always be encouraged to express
themselves in any way that does not break Raskin's 1st law of
interaction design (don't fuck w/ the content, purpose or utility of
what you are designing [paraphrasing]).

[snip]

Do you think there are cases where, from your perspective, a better  
design is less effective at meeting the business goals of the product?



When I look at a site like google, I see a souless design.

Now, I use
google over Yahoo  Adobe for most things but that has nothing to do
with aesthetics. But Google would never take a risk like adding a
Liam (mail spelled backwards) character to their software. They
would never use the iconographic vivid imagery of a Buzzword
interface (Adobe). Because of this, these applications at least
attempt to have soul--connectedness to human expression to the world
around them.


I don't find Google soulless myself... quiet and somewhat reserved  
possibly - but not soulless. Buzzword's icons on the other hand I find  
annoyingly distracting :-)


I'm sure we could both find folk who would agree/disagree with us.


I think people need to stop lauding Google as a design success story.
I think it hurts us b/c it is clear that it is an engineering success
story.


I think it's both a design and an engineering success. I also think  
it's impossible to separate the two in any meaningful way. But that's  
just me.



Does that mean that engineering is better than design. I think
looking at Apple, answers that question. It doesn't. There are S
many ingredients that go into success and we would be fooling
ourselve as designers or engineers to think that any one of us
controls all of them.


Amen.


BTW, the one place funny enough that Google DOES allow for a taste of
humanity is on their most precious search home page (Google.com).
Their use of holiday and historic event treatments is beautiful!!!


And things like http://www.google.com/moon/ and http://www.google.com/mars/ 
 and http://en.wikipedia.org/wiki/Google's_hoaxes and http://en.wikipedia.org/wiki/Google's_hoaxes#Easter_eggs 
 and ...


Again - I'm sure we could both find folk who would agree/disagree with  
us :-)



However, I can count on 1 hand how many times I go to Google.com
(home page) any more. Its in the chrome of my browser or in my
browser's home page, etc.


And that's a bad thing because?


Soul!!! Time to swing the pedullum back from the austere periods
towards the more expressionist. I think we can do that and still
maintain simplicity, clarity, usability, findability, and overall
effectiveness. In fact, I'd like to challenge us to do it!


It's a fantastic challenge and I'd love to see folk going for it with  
all guns blazing.


But to meet that challenge we're going to have to listen - and listen  
hard - to the feedback on simplicity, clarity, usability, findability,  
and overall effectiveness.


Folk can certainly be mislead by data. Led down a path driven by their  
own assumptions and bad methodology. I've seen it happen.


I've also seen people discard perfectly valid data because it doesn't  
feel right. Because they want to do it their way. Because it's their  
art. Because they know best. Not just designers - managers, developers  
and sales folk too.


You get really bad products out of both camps. I've seen a _lot_ more  
of the latter than I have the former. That may be atypical - I don't  
know. But at the moment I think the field needs to pay more attention  
to data - not less.


Cheers,

Adrian

PS ... and I have to admit my reading of Bowman's blog post wasn't  
that Google's data-driven work was necessarily bad - just not what he  
wanted to be doing. Which is, of course, perfectly reasonable.

--
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Re: [IxDA Discuss] Bowman leaves Google

2009-03-22 Thread Jarod Tang
What i read from Bowman's blog is not about data or not, it's about trust
between design and engineering. If he had better argument(and sure there
is), he could/should show the evidence instead of complain, else the design
cant find feet in the product development process. More common, it's a
result from long trivial conflicts between different mind-set, which
triggered by what ever it is.
At most, what we can know is, we can only know something that happened
there,  but that need not be the full ( even true ) story.

Cheers,
-- Jarod

On Sun, Mar 22, 2009 at 7:47 PM, Adrian Howard adri...@quietstars.comwrote:

 Hi Dave,

 On 21 Mar 2009, at 18:38, David Malouf wrote:
 [snip]

 I think people have missed my point.
 I think design is not for or against data, but design should always
 be for imbuing human expressionism beyond the measurable. A designer
 of worth, merit, etc. should always be encouraged to express
 themselves in any way that does not break Raskin's 1st law of
 interaction design (don't fuck w/ the content, purpose or utility of
 what you are designing [paraphrasing]).

 [snip]

 Do you think there are cases where, from your perspective, a better
 design is less effective at meeting the business goals of the product?

  When I look at a site like google, I see a souless design.

 Now, I use
 google over Yahoo  Adobe for most things but that has nothing to do
 with aesthetics. But Google would never take a risk like adding a
 Liam (mail spelled backwards) character to their software. They
 would never use the iconographic vivid imagery of a Buzzword
 interface (Adobe). Because of this, these applications at least
 attempt to have soul--connectedness to human expression to the world
 around them.


 I don't find Google soulless myself... quiet and somewhat reserved possibly
 - but not soulless. Buzzword's icons on the other hand I find annoyingly
 distracting :-)

 I'm sure we could both find folk who would agree/disagree with us.

  I think people need to stop lauding Google as a design success story.
 I think it hurts us b/c it is clear that it is an engineering success
 story.


 I think it's both a design and an engineering success. I also think it's
 impossible to separate the two in any meaningful way. But that's just me.

  Does that mean that engineering is better than design. I think
 looking at Apple, answers that question. It doesn't. There are S
 many ingredients that go into success and we would be fooling
 ourselve as designers or engineers to think that any one of us
 controls all of them.


 Amen.

  BTW, the one place funny enough that Google DOES allow for a taste of
 humanity is on their most precious search home page (Google.com).
 Their use of holiday and historic event treatments is beautiful!!!


 And things like http://www.google.com/moon/ and
 http://www.google.com/mars/ and
 http://en.wikipedia.org/wiki/Google's_hoaxeshttp://en.wikipedia.org/wiki/Google%27s_hoaxesand
 http://en.wikipedia.org/wiki/Google's_hoaxes#Easter_eggshttp://en.wikipedia.org/wiki/Google%27s_hoaxes#Easter_eggs
  and
 ...

 Again - I'm sure we could both find folk who would agree/disagree with us
 :-)

  However, I can count on 1 hand how many times I go to Google.com
 (home page) any more. Its in the chrome of my browser or in my
 browser's home page, etc.


 And that's a bad thing because?

  Soul!!! Time to swing the pedullum back from the austere periods
 towards the more expressionist. I think we can do that and still
 maintain simplicity, clarity, usability, findability, and overall
 effectiveness. In fact, I'd like to challenge us to do it!


 It's a fantastic challenge and I'd love to see folk going for it with all
 guns blazing.

 But to meet that challenge we're going to have to listen - and listen hard
 - to the feedback on simplicity, clarity, usability, findability, and
 overall effectiveness.

 Folk can certainly be mislead by data. Led down a path driven by their own
 assumptions and bad methodology. I've seen it happen.

 I've also seen people discard perfectly valid data because it doesn't
 feel right. Because they want to do it their way. Because it's their art.
 Because they know best. Not just designers - managers, developers and sales
 folk too.

 You get really bad products out of both camps. I've seen a _lot_ more of
 the latter than I have the former. That may be atypical - I don't know. But
 at the moment I think the field needs to pay more attention to data - not
 less.

 Cheers,

 Adrian

 PS ... and I have to admit my reading of Bowman's blog post wasn't that
 Google's data-driven work was necessarily bad - just not what he wanted to
 be doing. Which is, of course, perfectly reasonable.
 --
 delicious.com/adrianh - twitter.com/adrianh - adri...@quietstars.com

 
 Welcome to the Interaction Design Association (IxDA)!
 To post to this list ... disc...@ixda.org
 Unsubscribe  

Re: [IxDA Discuss] Bowman leaves Google

2009-03-22 Thread Jenifer Tidwell
I am a UX designer for Google.

I wish I could dig deep into this discussion with you all, because it's very
relevant to some of the work going on there.  Sadly, there are many things
about my employer that I'm not at liberty to talk about -- I'm sure many of
you can understand that.  I'll make a few points, and then make a graceful
exit to my usual lurking state. :-)

* Different product teams at Google have very different approaches to
design, data, research, and soul in design.  Some product designs I've
seen there are truly amazing and beautiful, and some designers do indeed
take risks.  The cultural fit between a UX designer and a product team
depends very much on where in the organization they are.  I'm confident that
that's true in most large technology companies.

* The main search properties, especially Google's main page and search
results page, are managed extremely carefully.  I've seen some of the A/B
experiments run on those pages, and while I can't share much, I will say
that the results are fascinating -- you would be amazed at the usage
variations that arise from tiny design changes.  And no, those variations
are not always predictable from first principles.  This convinces me that we
collectively have a lot yet to learn about design.

* Yes, Google is successful at search.  Very.  Rhetorical question: how much
design risk SHOULD such a company take with a product that still works so
well?  In that context, I think we designers would actually be irresponsible
to not test our designs with good experiments -- countless people depend on
Google's main properties, and there are lots of ad dollars (much of which go
to actual advertisers, not us) and shareholder value at stake.  It's not
just about designers and our good ideas.  The point about hill-climbing with
data-driven incremental changes is well taken, but honestly, don't you think
that It Would Be Bad to accidentally send Google Web Search into a design
valley while you blundered about looking for a higher hill?

* I never had the chance to meet Doug Bowman while he was at Google, though
I regret not having had a chance to work with him.  I have no reason to
think of him with anything but deep respect, and I wish him well.

  - Jenifer

On Sat, Mar 21, 2009 at 2:38 PM, David Malouf d...@ixda.org wrote:

 Jarod, I don't like it. I find it to be ..
 1) reminiscent of MS
 2) too brash and distracting

 More importantly it has in no way shape or form improved my
 relationship with Google (or diminished it).

 I think people have missed my point.
 I think design is not for or against data, but design should always
 be for imbuing human expressionism beyond the measurable. A designer
 of worth, merit, etc. should always be encouraged to express
 themselves in any way that does not break Raskin's 1st law of
 interaction design (don't fuck w/ the content, purpose or utility of
 what you are designing [paraphrasing]).

 When I look at a site like google, I see a souless design. Now, I use
 google over Yahoo  Adobe for most things but that has nothing to do
 with aesthetics. But Google would never take a risk like adding a
 Liam (mail spelled backwards) character to their software. They
 would never use the iconographic vivid imagery of a Buzzword
 interface (Adobe). Because of this, these applications at least
 attempt to have soul--connectedness to human expression to the world
 around them.

 I think people need to stop lauding Google as a design success story.
 I think it hurts us b/c it is clear that it is an engineering success
 story. Does that mean that engineering is better than design. I think
 looking at Apple, answers that question. It doesn't. There are S
 many ingredients that go into success and we would be fooling
 ourselve as designers or engineers to think that any one of us
 controls all of them.

 BTW, the one place funny enough that Google DOES allow for a taste of
 humanity is on their most precious search home page (Google.com).
 Their use of holiday and historic event treatments is beautiful!!!

 However, I can count on 1 hand how many times I go to Google.com
 (home page) any more. Its in the chrome of my browser or in my
 browser's home page, etc.

 Soul!!! Time to swing the pedullum back from the austere periods
 towards the more expressionist. I think we can do that and still
 maintain simplicity, clarity, usability, findability, and overall
 effectiveness. In fact, I'd like to challenge us to do it!

 -- dave



 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 Posted from the new ixda.org
 http://www.ixda.org/discuss?post=40237


 
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Re: [IxDA Discuss] Bowman leaves Google

2009-03-22 Thread Dave Malouf
Jennifer, the recent Charlie Rose interview of Marissa Mayer (as she heads
UX across the entire organization, no?) really solidifies that perception.

I've also interviewed folks from Earth and other non-search props that
confirm this. Even the work in Mobile including Android is beyond
uninspiring.

As to your point about risk taking in search. I'm not sure why that point
had to be made. No one so far was suggesting that Google search should be
anything other than what it is. It's success is beyond.

The use of themes in Gmail was a brilliant addition as well. THANK G-D!! (I
wish they worked equally well across all the labs and extensions that I
have)

Ya know, Mozilla has a design labs that are pushing he envelope of designs
place in their organization. It would be realy interesting given Google's
size to let loose a lab that is design centric in its approach ala IDEO  
R/GA (design thinking to story telling) and see what comes from it.

-- dave



On Sun, Mar 22, 2009 at 10:10 AM, Jenifer Tidwell jenifer.tidw...@gmail.com
 wrote:

 I am a UX designer for Google.

 I wish I could dig deep into this discussion with you all, because it's
 very relevant to some of the work going on there.  Sadly, there are many
 things about my employer that I'm not at liberty to talk about -- I'm sure
 many of you can understand that.  I'll make a few points, and then make a
 graceful exit to my usual lurking state. :-)

 * Different product teams at Google have very different approaches to
 design, data, research, and soul in design.  Some product designs I've
 seen there are truly amazing and beautiful, and some designers do indeed
 take risks.  The cultural fit between a UX designer and a product team
 depends very much on where in the organization they are.  I'm confident that
 that's true in most large technology companies.

 * The main search properties, especially Google's main page and search
 results page, are managed extremely carefully.  I've seen some of the A/B
 experiments run on those pages, and while I can't share much, I will say
 that the results are fascinating -- you would be amazed at the usage
 variations that arise from tiny design changes.  And no, those variations
 are not always predictable from first principles.  This convinces me that we
 collectively have a lot yet to learn about design.

 * Yes, Google is successful at search.  Very.  Rhetorical question: how
 much design risk SHOULD such a company take with a product that still works
 so well?  In that context, I think we designers would actually be
 irresponsible to not test our designs with good experiments -- countless
 people depend on Google's main properties, and there are lots of ad dollars
 (much of which go to actual advertisers, not us) and shareholder value at
 stake.  It's not just about designers and our good ideas.  The point about
 hill-climbing with data-driven incremental changes is well taken, but
 honestly, don't you think that It Would Be Bad to accidentally send Google
 Web Search into a design valley while you blundered about looking for a
 higher hill?

 * I never had the chance to meet Doug Bowman while he was at Google, though
 I regret not having had a chance to work with him.  I have no reason to
 think of him with anything but deep respect, and I wish him well.

   - Jenifer

  On Sat, Mar 21, 2009 at 2:38 PM, David Malouf d...@ixda.org wrote:

 Jarod, I don't like it. I find it to be ..
 1) reminiscent of MS
 2) too brash and distracting

 More importantly it has in no way shape or form improved my
 relationship with Google (or diminished it).

 I think people have missed my point.
 I think design is not for or against data, but design should always
 be for imbuing human expressionism beyond the measurable. A designer
 of worth, merit, etc. should always be encouraged to express
 themselves in any way that does not break Raskin's 1st law of
 interaction design (don't fuck w/ the content, purpose or utility of
 what you are designing [paraphrasing]).

 When I look at a site like google, I see a souless design. Now, I use
 google over Yahoo  Adobe for most things but that has nothing to do
 with aesthetics. But Google would never take a risk like adding a
 Liam (mail spelled backwards) character to their software. They
 would never use the iconographic vivid imagery of a Buzzword
 interface (Adobe). Because of this, these applications at least
 attempt to have soul--connectedness to human expression to the world
 around them.

 I think people need to stop lauding Google as a design success story.
 I think it hurts us b/c it is clear that it is an engineering success
 story. Does that mean that engineering is better than design. I think
 looking at Apple, answers that question. It doesn't. There are S
 many ingredients that go into success and we would be fooling
 ourselve as designers or engineers to think that any one of us
 controls all of them.

 BTW, the one place funny 

Re: [IxDA Discuss] Bowman leaves Google

2009-03-22 Thread mark schraad
When I was running my design group in the midwest, I was always  
fascinated by the two groups of clients we encountered. The first  
group being those that understood design and its potential to be a  
game changing influence in product development... the other being  
those companies that think of it as just another step in the process  
they had to get through.


The same is true when interviewing for a job. Yes... you could make a  
huge difference in an organization that does not yet embrace  
design... and yes there is tremendous competition for opportunities  
where the company already values design as a critical strategic  
skill. But large corporate cultures are really really hard to  
shift... especially from a task based roll. Google has always struck  
me as an engineering driven culture. And as Dave stated... the  
interview with Marissa confirmed that and revealed very little chance  
a for change in direction.



On Mar 22, 2009, at 11:28 AM, Dave Malouf wrote:

Jennifer, the recent Charlie Rose interview of Marissa Mayer (as  
she heads
UX across the entire organization, no?) really solidifies that  
perception.


I've also interviewed folks from Earth and other non-search props that
confirm this. Even the work in Mobile including Android is beyond
uninspiring.

As to your point about risk taking in search. I'm not sure why that  
point
had to be made. No one so far was suggesting that Google search  
should be

anything other than what it is. It's success is beyond.

The use of themes in Gmail was a brilliant addition as well. THANK  
G-D!! (I
wish they worked equally well across all the labs and extensions  
that I

have)

Ya know, Mozilla has a design labs that are pushing he envelope of  
designs
place in their organization. It would be realy interesting given  
Google's
size to let loose a lab that is design centric in its approach ala  
IDEO  

R/GA (design thinking to story telling) and see what comes from it.

-- dave



On Sun, Mar 22, 2009 at 10:10 AM, Jenifer Tidwell  
jenifer.tidw...@gmail.com

wrote:



I am a UX designer for Google.

I wish I could dig deep into this discussion with you all, because  
it's
very relevant to some of the work going on there.  Sadly, there  
are many
things about my employer that I'm not at liberty to talk about --  
I'm sure
many of you can understand that.  I'll make a few points, and then  
make a

graceful exit to my usual lurking state. :-)

* Different product teams at Google have very different approaches to
design, data, research, and soul in design.  Some product  
designs I've
seen there are truly amazing and beautiful, and some designers do  
indeed
take risks.  The cultural fit between a UX designer and a product  
team
depends very much on where in the organization they are.  I'm  
confident that

that's true in most large technology companies.

* The main search properties, especially Google's main page and  
search
results page, are managed extremely carefully.  I've seen some of  
the A/B
experiments run on those pages, and while I can't share much, I  
will say

that the results are fascinating -- you would be amazed at the usage
variations that arise from tiny design changes.  And no, those  
variations
are not always predictable from first principles.  This convinces  
me that we

collectively have a lot yet to learn about design.

* Yes, Google is successful at search.  Very.  Rhetorical  
question: how
much design risk SHOULD such a company take with a product that  
still works

so well?  In that context, I think we designers would actually be
irresponsible to not test our designs with good experiments --  
countless
people depend on Google's main properties, and there are lots of  
ad dollars
(much of which go to actual advertisers, not us) and shareholder  
value at
stake.  It's not just about designers and our good ideas.  The  
point about

hill-climbing with data-driven incremental changes is well taken, but
honestly, don't you think that It Would Be Bad to accidentally  
send Google
Web Search into a design valley while you blundered about looking  
for a

higher hill?

* I never had the chance to meet Doug Bowman while he was at  
Google, though
I regret not having had a chance to work with him.  I have no  
reason to

think of him with anything but deep respect, and I wish him well.

  - Jenifer

 On Sat, Mar 21, 2009 at 2:38 PM, David Malouf d...@ixda.org wrote:


Jarod, I don't like it. I find it to be ..
1) reminiscent of MS
2) too brash and distracting

More importantly it has in no way shape or form improved my
relationship with Google (or diminished it).

I think people have missed my point.
I think design is not for or against data, but design should always
be for imbuing human expressionism beyond the measurable. A designer
of worth, merit, etc. should always be encouraged to express
themselves in any way that does not break Raskin's 1st law of
interaction design (don't fuck w/ 

Re: [IxDA Discuss] Bowman leaves Google

2009-03-22 Thread marianne
Good Morning All,

And many thanks for this thoughtful response Jennifer. As with many, I've
worked for a large conglomerate with a powerful legal department and
appreciate non-disclosures. I am fascinated by your comment below
Rhetorical question: how much design risk SHOULD such a company take with a
product that still works so well? as it seems so counter-intuitive from a
company whose success in search came from doing that very thing in the late
1990's. At that point, folks thought that Northern Lights and Copernicus
worked well from design and function perspectives; that is, until Google
came along with its radicalized interaction approach. 

In my view, the sophistication of search functionality today is not
complimented by an equivalent sophistication in interaction design. This is
something that I have been circling professionally for some time and hope to
have something worthwhile to contribute someday.

Side note, do you think that your presentation from the Interaction Design
09 conference might be available some day. My notes are best described as
hieroglyphics and border on incomprehensible. 

marianne
mswe...@speakeasy.net

-Original Message-
From: discuss-boun...@lists.interactiondesigners.com
[mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of Jenifer
Tidwell
Sent: Sunday, March 22, 2009 7:10 AM
To: David Malouf
Cc: disc...@ixda.org
Subject: Re: [IxDA Discuss] Bowman leaves Google

I am a UX designer for Google.

I wish I could dig deep into this discussion with you all, because it's very
relevant to some of the work going on there.  Sadly, there are many things
about my employer that I'm not at liberty to talk about -- I'm sure many of
you can understand that.  I'll make a few points, and then make a graceful
exit to my usual lurking state. :-)

* Different product teams at Google have very different approaches to
design, data, research, and soul in design.  Some product designs I've
seen there are truly amazing and beautiful, and some designers do indeed
take risks.  The cultural fit between a UX designer and a product team
depends very much on where in the organization they are.  I'm confident that
that's true in most large technology companies.

* The main search properties, especially Google's main page and search
results page, are managed extremely carefully.  I've seen some of the A/B
experiments run on those pages, and while I can't share much, I will say
that the results are fascinating -- you would be amazed at the usage
variations that arise from tiny design changes.  And no, those variations
are not always predictable from first principles.  This convinces me that we
collectively have a lot yet to learn about design.

* Yes, Google is successful at search.  Very.  Rhetorical question: how much
design risk SHOULD such a company take with a product that still works so
well?  In that context, I think we designers would actually be irresponsible
to not test our designs with good experiments -- countless people depend on
Google's main properties, and there are lots of ad dollars (much of which go
to actual advertisers, not us) and shareholder value at stake.  It's not
just about designers and our good ideas.  The point about hill-climbing with
data-driven incremental changes is well taken, but honestly, don't you think
that It Would Be Bad to accidentally send Google Web Search into a design
valley while you blundered about looking for a higher hill?

* I never had the chance to meet Doug Bowman while he was at Google, though
I regret not having had a chance to work with him.  I have no reason to
think of him with anything but deep respect, and I wish him well.

  - Jenifer

On Sat, Mar 21, 2009 at 2:38 PM, David Malouf d...@ixda.org wrote:

 Jarod, I don't like it. I find it to be ..
 1) reminiscent of MS
 2) too brash and distracting

 More importantly it has in no way shape or form improved my 
 relationship with Google (or diminished it).

 I think people have missed my point.
 I think design is not for or against data, but design should always be 
 for imbuing human expressionism beyond the measurable. A designer of 
 worth, merit, etc. should always be encouraged to express themselves 
 in any way that does not break Raskin's 1st law of interaction design 
 (don't fuck w/ the content, purpose or utility of what you are 
 designing [paraphrasing]).

 When I look at a site like google, I see a souless design. Now, I use 
 google over Yahoo  Adobe for most things but that has nothing to do 
 with aesthetics. But Google would never take a risk like adding a 
 Liam (mail spelled backwards) character to their software. They 
 would never use the iconographic vivid imagery of a Buzzword interface 
 (Adobe). Because of this, these applications at least attempt to have 
 soul--connectedness to human expression to the world around them.

 I think people need to stop lauding Google as a design success story.
 I think it hurts us b

Re: [IxDA Discuss] Bowman leaves Google

2009-03-22 Thread David Cortright
On Sun, Mar 22, 2009 at 7:10 AM, Jenifer Tidwell
jenifer.tidw...@gmail.comwrote:

 I am a UX designer for Google.

 ...

 * Different product teams at Google have very different approaches to
 design, data, research, and soul in design.  Some product designs I've
 seen there are truly amazing and beautiful, and some designers do indeed
 take risks.  The cultural fit between a UX designer and a product team
 depends very much on where in the organization they are.  I'm confident
 that
 that's true in most large technology companies.


Can you be more specific here, or are you talking about designs that have
not shipped publicly? If the latter, will they ever ship? And if not, that's
quite interesting and worth exploring.

FWIW, I had job offers from Google and Yahoo at the beginning of 2005. I
chose Yahoo because I thought that Yahoo had a better design organization
which was more integral to the product development process. Douglas Bowman's
post does a lot to confirm my suspicions. Plus I know a designer a Google
who recently moved over to product management in order to have more
influence into the product design. To me, that's sad.

Irene Au built up a successful and effective design organization at Yahoo,
and who knows? Maybe she can do it again at Google. But I believe that the
core values of any organization are a really strong undercurrent and tough
to overcome. Google's engineering-driven culture is a lot different than
Yahoo's product-driven culture.

One more point worth making. Google got it right when they emphasized
performance as a key part of the user experience. I only wish more companies
would follow suit.

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Re: [IxDA Discuss] Bowman leaves Google

2009-03-22 Thread dave malouf
This piece by Tom Chi, strikes the balance that I wish I could have
articulated myself.

I hope the OK-Cancel guys keep up being active. I miss them
terribly!!!

Here's the link: http://www.ok-cancel.com/comic/177.html


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=40237



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Re: [IxDA Discuss] Bowman leaves Google

2009-03-22 Thread Larry Tesler

Jenifer,

Thank you for providing your insider-informed and well-reasoned  
perspective.


I'd like to respond to this remark you made about my earlier post:

On Mar 22, 2009, at 7:10 AM, Jenifer Tidwell wrote:

The point about hill-climbing with
data-driven incremental changes is well taken, but honestly, don't  
you think
that It Would Be Bad to accidentally send Google Web Search into a  
design

valley while you blundered about looking for a higher hill?


By my comments (reproduced below), I didn't mean that a company should  
leap blindly off their current hill in hopes of landing on a higher  
one. My point was that over-reliance on data-driven incremental  
changes would be ill-advised, as would choices made solely on the  
basis of performance data.


I advocated a smart combination of analytical thinking and design  
thinking to better climb the current hill and also search for taller  
mountains.


The post by my former colleague Tom Chi that dave malouf cited makes  
that same point and more. It's at http://www.ok-cancel.com/comic/177.html 
.


Also, like several others who have commented on this topic, I was not  
referring specifically to Google, but rather to the practice of web  
design wherever it takes place.


Larry Tesler

On Sat, Mar 21, 2009 at 5:59 PM, Larry Tesler wrote:


Yes, over-reliance on data-driven incremental design (DDID) is ill- 
advised.


- Customers who use more than one of a company's products tend to be  
the most valuable customers in the long run. DDID usually optimizes  
one product at a time. The resulting inconsistencies may make each  
product a bit more profitable but can make it less likely for a  
heavy user of one to become a casual user of another.


- DDID is an effective way to climb a little higher on a profit  
hill. It will never get you off the current hill onto a taller  
mountain.


- Changing shades of blue and line widths can nudge a product higher  
on its current hill. But an organization that makes choices based  
solely on the basis of performance data won't learn why a certain  
shade or width works better, and is unlikely to apply the lesson to  
the next project. Revenue is foregone, costs mount and precious  
resources are tied up while each new product is gradually optimized.


But many managers love DDID. It a systematic, replicable, and  
inherently measurable. Delight in the experience and passion for the  
product line are much harder to measure. The non-mathematical way  
that designers go about evoking such emotions isn't something that  
the staffing and training departments can reliably replicate.


These days, great success usually emerges from a smart combination  
of analytical thinking and design thinking, a combination that  
requires mutual respect and cooperation as equals among the various  
practitioners.




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Re: [IxDA Discuss] Bowman leaves Google

2009-03-21 Thread Dan Saffer


On Mar 20, 2009, at 3:21 PM, Andrei Herasimchuk wrote:



On Mar 20, 2009, at 3:07 PM, Dan Saffer wrote:


Seems like reason enough for me.


So you think that testing 41 shades of blue or arguing about borders  
being 2 to 4 pixels to the point of being asked to prove 2 is better  
than 4 is a good thing? That all design decisions should be driven  
by Google's insistence on data driven design by committee?


I think we're in violent agreement. I assuredly do NOT think is this a  
good thing.


(Which is not to say you can't do some interesting stuff with data and  
design and testing.)


Dan



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Re: [IxDA Discuss] Bowman leaves Google

2009-03-21 Thread Harry
Data-driven design, though, is not entirely a bad thing, is it?

The whole web 2 approach of getting a basic webapp out there in beta, then
optimising and extending it based on user behaviour / feedback - that's data
driven post launch. Even running tests on paper prototypes, is, in some
respects, data driven, but qualitative and messy.

It seems there's a continuum from anal retentive Every pixel must be
quantitatively tested for impact on our KPIs to creative use qual and
quant data as appropriate to steer our creative design process.

As Dave M said earier - if you want to research and derive inspiration from
research, or research and live by the data, that is a choice, but I would
argue that one is design and the other is not.


Harry

--
http://www.90percentofeverything.com

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Re: [IxDA Discuss] Bowman leaves Google

2009-03-21 Thread AJKock
The problem with pure data-driven design (testing for 4 vs 2 pixels)
is that they might be missing the point that the result is only valid
for that moment. Humans are not happy with things staying the same (it
might be part of the our survival mechanism to keep changing), because
one year we might like curvy cars and the next year we like boxed
cars. Design from Dave's p.o.v. acknowledges the potential for change
in a design and data-driven design doesn't.

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Re: [IxDA Discuss] Bowman leaves Google

2009-03-21 Thread Peter Van Dijck
As Dave M said earier - if you want to research and derive inspiration from
 research, or research and live by the data, that is a choice, but I would
 argue that one is design and the other is not.


So if the data tells you something and you ignore it, is that design?

Peter







 Harry

 --
 http://www.90percentofeverything.com
 
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Re: [IxDA Discuss] Bowman leaves Google

2009-03-21 Thread Peter Van Dijck
If the 2 versus 4 pixels thing is on a crucial page like the Google search
results or list of adsense ads, surely it's a MUST to test it and let the
data speak? No? or would you redesign the ads, see revenue go down and not
change your mind?
Peter

On Sat, Mar 21, 2009 at 7:57 AM, Dan Saffer d...@odannyboy.com wrote:


 On Mar 20, 2009, at 3:21 PM, Andrei Herasimchuk wrote:


 On Mar 20, 2009, at 3:07 PM, Dan Saffer wrote:

  Seems like reason enough for me.


 So you think that testing 41 shades of blue or arguing about borders being
 2 to 4 pixels to the point of being asked to prove 2 is better than 4 is a
 good thing? That all design decisions should be driven by Google's
 insistence on data driven design by committee?


 I think we're in violent agreement. I assuredly do NOT think is this a good
 thing.

 (Which is not to say you can't do some interesting stuff with data and
 design and testing.)

 Dan



 
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Belgium: (+32) 03/325 88 70
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Re: [IxDA Discuss] Bowman leaves Google

2009-03-21 Thread Peter Van Dijck
I think that's wrong. Why can't I continue to measure and change stuff?
In any case, data driven design doesn't mean there's no place for the
designer. Who else will come up with stuff that we can then measure?

Peter

On Sat, Mar 21, 2009 at 11:12 AM, AJKock ajk...@gmail.com wrote:

 The problem with pure data-driven design (testing for 4 vs 2 pixels)
 is that they might be missing the point that the result is only valid
 for that moment. Humans are not happy with things staying the same (it
 might be part of the our survival mechanism to keep changing), because
 one year we might like curvy cars and the next year we like boxed
 cars. Design from Dave's p.o.v. acknowledges the potential for change
 in a design and data-driven design doesn't.
 
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Re: [IxDA Discuss] Bowman leaves Google

2009-03-21 Thread AJKock
@ Peter Can data-driven design predict future design? No, it can only
measure today. Design is more than just testing for today; it also
envisions tomorrow.

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Re: [IxDA Discuss] Bowman leaves Google

2009-03-21 Thread Katie Albers
Let's back up a step here...why does stuff have to be measurable? Is  
it no longer possible to assess without numbers? On the whole (and  
yes, I acknowledge that there are significant exceptions) the SMART  
methodology did design no service. There are things we know or notice  
that are simply ineluctable. To say something is better is an  
explicitly non-measurable statement. There are decisions we make that  
are in spite of data to the contrary...and they result in something  
better.


Let's take a really obvious example: Every test I've ever seen shows  
that people are measurably faster using a mouse-based interface than a  
command-based interface. At an extremely high level of expertise both  
in typing and in the app, people do, in fact, become faster using the  
commands... but membership in this group is much smaller than the  
number of people who believe they are in the group. Thus, we have  
people using commands when the menus would be faster for them, and  
swearing by their mothers and their puppies that the commands are  
faster. You can demonstrate to them that they are slower this way and  
they will simply not believe you (although some of the reasons people  
come up with are really entertaining). Take away their commands, and  
you will get a lot of people dropping out. If one of the data points  
you're supposed to be designing to is speed of use, do you take away  
the commands anyway? (Mind you, I don't think anyone in this field  
will probably acknowledge being one of those who benefits from menus,  
so it's almost impossible to get them to consider the possibility of  
removing the commands anyway).


How do you reconcile data and design (in its broadest sense) here? Why  
do you need to? Why do we have this aversion to simply admitting that  
people have non-measurable, but critically important, preferences and  
we need to acknowledge those and incorporate them into design?  
(Obviously, in the case of commands, we do just that, but often that's  
more a matter of default than decision.)


Katie Albers
Founder  Principal Consultant
FirstThought
User Experience Strategy  Project Management
310 356 7550
ka...@firstthought.com





On Mar 21, 2009, at 3:16 AM, Peter Van Dijck wrote:

I think that's wrong. Why can't I continue to measure and change  
stuff?

In any case, data driven design doesn't mean there's no place for the
designer. Who else will come up with stuff that we can then measure?

Peter

On Sat, Mar 21, 2009 at 11:12 AM, AJKock ajk...@gmail.com wrote:


The problem with pure data-driven design (testing for 4 vs 2 pixels)
is that they might be missing the point that the result is only valid
for that moment. Humans are not happy with things staying the same  
(it
might be part of the our survival mechanism to keep changing),  
because

one year we might like curvy cars and the next year we like boxed
cars. Design from Dave's p.o.v. acknowledges the potential for change
in a design and data-driven design doesn't.

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Re: [IxDA Discuss] Bowman leaves Google

2009-03-21 Thread Andy Edmonds
Web search in particular is one of the most utilitarian instances of
software these days.  Having spent 2.5 years doing search quality / UX
assessment at MSFT, I'm a firm believer that every change in search
should be tested vigorously and that a design team that isn't
enthusiastic about testing isn't worth having.

That said, my opinion for other software products is less strict.  The
critical flaw, in any situation, is putting design modifications to
test without attempting to learn from the test to improve future
design.  Playing roulette with a testing protocol every time you do
something new is a horrible way to do business, even if you have the
user traffic to detect miniscule differences.

In many, if not all, test protocols, the design of the test should
help the team better understand the users, tasks, etc. so that future
design decisions can be made more effectively.

AndyEd... http://surfmind.com

On Sat, Mar 21, 2009 at 3:08 AM, Peter Van Dijck
petervandi...@gmail.com wrote:
 If the 2 versus 4 pixels thing is on a crucial page like the Google search
 results or list of adsense ads, surely it's a MUST to test it and let the
 data speak? No? or would you redesign the ads, see revenue go down and not
 change your mind?
 Peter
snip

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Re: [IxDA Discuss] Bowman leaves Google

2009-03-21 Thread Peter Van Dijck
We agree then. My point is not that we don't need design. My point is that
design should be humble and listen to data.
Peter

On Sat, Mar 21, 2009 at 6:18 PM, AJKock ajk...@gmail.com wrote:

 @ Peter Can data-driven design predict future design? No, it can only
 measure today. Design is more than just testing for today; it also
 envisions tomorrow.
 
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Re: [IxDA Discuss] Bowman leaves Google

2009-03-21 Thread dave malouf
Hi Peter,
My answer about listening to data is it depends.
If the data is, your revenue has fallen X% and the data can SHOW that
a design decision led to that fall (as opposed to other contexts such
as economy, politics, quality of goods being sold, etc.) then of
course I'll listen to it. 

If the data is a usability test of users in a lab, it really
depends on how, what and why it is being tested and what the test may
or may not prove and are we talking about better by .1% or are we
talking better by say 75%? And what was the quality of the A/B
results themselves. Did one lead to direct failure and other 100%
success? What if A had a higher efficiency factor, but led to less
enjoyment? and B had lower efficiency, but led to greater enjoyment?
Both led to some change in revenue generating activity but
non-correlative. Blah blah blah. This can go on for generations.

What I know for sure, Is that I don't trust the lab. Never have, and
probably never will. Results from logs, sales, observations of use in
the field. These I believe in deeply.

Now, your question was asking, what is design and what isn't. And
that is a different question. My point was one of defining a
continuum and setting up an absolute, so to suggest that listening or
not listening to data is or isn't design is absurd. What it is, is a
continuum and usually a balance leads to best practice (not best
practices).

-- dave


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Bowman leaves Google

2009-03-21 Thread William Brall
I think ALL of you are really arguing the same side.

Collecting Data is a big part of IxD, and like any field with a
science background, that data need not be collected a second time for
the same problem.

Do biologists retest basic chemistry in order to make a biological
experiment? Certainly not.

What google is doing, and why that is bad, is they have taken to
retesting. They have developed a culture where they don't
extrapolate from prior testing, like we IxDs do, even when it was not
our test.

The 41 blues issue is a valid one. I'm positive that testing these
41 blues will garner results. Those results, if not spread over at
least 1 million people, will not carry any value. But they will be
results. If the sample is large enough, they may find that indeed the
darker blue (if the background is light) will be the better choice.

However, any one of us could have pointed at the blue that would do
best because we have learned the value of contrast.

Given the backgrounds google normally picks. It is obvious that the
one with the greatest contrast (normally the darkest one) will test
better. Because the few people in the sample that have trouble with
low contrast will find the higher contrast helpful, and it won't
annoy anyone.

The reason the 41 blue test is bad, is any one of us would have told
google the right choice for FREE!

Because we are informed by other, older, tests. And a healthy spoon
full of our own observations.

We are all arguing the same things. Testing is good, when it isn't
moronic. Using what we have learned already is the design of IxD and
is only good if informed by good data. Which we mostly are. Not
perfect, but test data isn't perfect either, and we are a hell of a
lot cheaper than testing everything must be.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Bowman leaves Google

2009-03-21 Thread mark schraad
Data driven business decisions (and the offshoot being discussed here  
- design decisions) is a significant movement… much of it being  
fostered from engineers and statisticians. The notion that we, the  
humans, do not need to know the why, but only what he data tells us  
to do is at the core of its controversy. There have been many  
articles published on this recently and even a few in the popular  
press (Time and Business Week as I recall).


There are a couple of issues here. The first, is the notion that  
human understanding of the ‘why’ in insignificant. I find this  
troubling. More and more I run into folks who want a decision that is  
not encumbered by ‘mistake prone’ humans. This is silly, and frankly,  
it is a weak ass approach to decision making. It is unrealistic and  
devoid of an important part of decision-making… judgment. Statistics  
do in fact lie. Following this purely data driven approach,  
executives often become the victim of type 3 errors (sometimes called  
a type 0 error) in which the wrong questions was asked.


A wise professor once told me that having research is much better  
than not, but in the end… once you have absorbed and evaluated all of  
the data, you still have to make a decision. The same is true whether  
you are using qualitative research, quantitative research, accounting  
numbers or other business metrics… it must be interpreted, weighed  
and assessed for significance… then you make a decision. The data  
should never render the decision for you.


Further… making the choice between selections A, B, and C is the easy  
step (as pointed out by Tichy and Bennis in their recent book  
‘Judgment’). You still have to evangelize, execute and follow through  
with the decision. That is hardly do-able if you have let the data  
take the first step. Not knowing the why is crippling in the ‘whole’  
of the decision process.


Mark

 


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Re: [IxDA Discuss] Bowman leaves Google

2009-03-21 Thread Peter Van Dijck


 The reason the 41 blue test is bad, is any one of us would have told
 google the right choice for FREE!


That's a false argument, because you're saying that designers should then be
trusted to know what they know and know what they don't know.

Peter

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Re: [IxDA Discuss] Bowman leaves Google

2009-03-21 Thread Peter Van Dijck

 A wise professor once told me that having research is much better than not,
 but in the end… once you have absorbed and evaluated all of the data, you
 still have to make a decision.


Of course, I don't think anyone would argue that you place the
decision-making with the machines? We've all seen that movie :)

Peter

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Re: [IxDA Discuss] Bowman leaves Google

2009-03-21 Thread mark schraad
I find some issue with this argument. Re-applying solutions to new  
problems is not ideal. It goes to one of my pet peeves... applying  
solutions from books, that may or may not have a similar context or  
problem. I see MBA's and business owners reading books like 'Good to  
Great' and then enthusiastically applying said recipe to their  
company. The same goes with using tertiary research... proceed with  
caution and even skepticism.


I am one of the first to talk about wasting time with eye tracking.  
The Cog-science folks have already gathered most of the important  
data and knowledge from those kinds of studies. But applying  
learnings from instance specific research to similar but not exactly  
the same context is dangerous.


Mark



On Mar 21, 2009, at 12:15 PM, William Brall wrote:


Collecting Data is a big part of IxD, and like any field with a
science background, that data need not be collected a second time for
the same problem.

Do biologists retest basic chemistry in order to make a biological
experiment? Certainly not.

What google is doing, and why that is bad, is they have taken to
retesting. They have developed a culture where they don't
extrapolate from prior testing, like we IxDs do, even when it was not
our test.



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Re: [IxDA Discuss] Bowman leaves Google

2009-03-21 Thread Andrei Herasimchuk


On Mar 21, 2009, at 12:15 PM, William Brall wrote:


Collecting Data is a big part of IxD, and like any field with a
science background, that data need not be collected a second time for
the same problem.


Science background?

--
Andrei Herasimchuk

Chief Design Officer, Involution Studios
innovating the digital world

e. and...@involutionstudios.com
c. +1 408 306 6422


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Re: [IxDA Discuss] Bowman leaves Google

2009-03-21 Thread Jarod Tang
One side question, what do you think about google's new icon compare to old
one?

Cheers,
-- Jarod

On Sat, Mar 21, 2009 at 5:15 AM, Andrei Herasimchuk 
aherasimc...@involutionstudios.com wrote:

 Posted without comment, even though I very much feel Google just lost an
 amazing talent for no good reason:
 http://stopdesign.com/archive/2009/03/20/goodbye-google.html

 --
 Andrei Herasimchuk

 Chief Design Officer, Involution Studios
 innovating the digital world

 e. and...@involutionstudios.com
 c. +1 408 306 6422

 
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Re: [IxDA Discuss] Bowman leaves Google

2009-03-21 Thread Larry Tesler
Yes, over-reliance on data-driven incremental design (DDID) is ill- 
advised.


- Customers who use more than one of a company's products tend to be  
the most valuable customers in the long run. DDID usually optimizes  
one product at a time. The resulting inconsistencies may make each  
product a bit more profitable but can make it less likely for a heavy  
user of one to become a casual user of another.


- DDID is an effective way to climb a little higher on a profit hill.  
It will never get you off the current hill onto a taller mountain.


- Changing shades of blue and line widths can nudge a product higher  
on its current hill. But an organization that makes choices based  
solely on the basis of performance data won't learn why a certain  
shade or width works better, and is unlikely to apply the lesson to  
the next project. Revenue is foregone, costs mount and precious  
resources are tied up while each new product is gradually optimized.


But many managers love DDID. It a systematic, replicable, and  
inherently measurable. Delight in the experience and passion for the  
product line are much harder to measure. The non-mathematical way that  
designers go about evoking such emotions isn't something that the  
staffing and training departments can reliably replicate.


These days, great success usually emerges from a smart combination of  
analytical thinking and design thinking, a combination that requires  
mutual respect and cooperation as equals among the various  
practitioners.


Larry Tesler

When a company is filled with engineers, it turns to engineering to  
solve problems. Reduce each decision to a simple logic problem.  
Remove all subjectivity and just look at the data. Data in your  
favor? Ok, launch it. Data shows negative effects? Back to the  
drawing board. And that data eventually becomes a crutch for every  
decision, paralyzing the company and preventing it from making any  
daring design decisions.


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Re: [IxDA Discuss] Bowman leaves Google

2009-03-21 Thread David Malouf
Jarod, I don't like it. I find it to be ..
1) reminiscent of MS
2) too brash and distracting

More importantly it has in no way shape or form improved my
relationship with Google (or diminished it).

I think people have missed my point.
I think design is not for or against data, but design should always
be for imbuing human expressionism beyond the measurable. A designer
of worth, merit, etc. should always be encouraged to express
themselves in any way that does not break Raskin's 1st law of
interaction design (don't fuck w/ the content, purpose or utility of
what you are designing [paraphrasing]). 

When I look at a site like google, I see a souless design. Now, I use
google over Yahoo  Adobe for most things but that has nothing to do
with aesthetics. But Google would never take a risk like adding a
Liam (mail spelled backwards) character to their software. They
would never use the iconographic vivid imagery of a Buzzword
interface (Adobe). Because of this, these applications at least
attempt to have soul--connectedness to human expression to the world
around them.

I think people need to stop lauding Google as a design success story.
I think it hurts us b/c it is clear that it is an engineering success
story. Does that mean that engineering is better than design. I think
looking at Apple, answers that question. It doesn't. There are S
many ingredients that go into success and we would be fooling
ourselve as designers or engineers to think that any one of us
controls all of them.

BTW, the one place funny enough that Google DOES allow for a taste of
humanity is on their most precious search home page (Google.com).
Their use of holiday and historic event treatments is beautiful!!! 

However, I can count on 1 hand how many times I go to Google.com
(home page) any more. Its in the chrome of my browser or in my
browser's home page, etc. 

Soul!!! Time to swing the pedullum back from the austere periods
towards the more expressionist. I think we can do that and still
maintain simplicity, clarity, usability, findability, and overall
effectiveness. In fact, I'd like to challenge us to do it!

-- dave



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Re: [IxDA Discuss] Bowman leaves Google

2009-03-21 Thread Jarod Tang
Hi Dave,

On Sun, Mar 22, 2009 at 2:38 AM, David Malouf d...@ixda.org wrote:

 Jarod, I don't like it. I find it to be ..
 1) reminiscent of MS
 2) too brash and distracting

Yes, I found few likes the current Google icon near around. But many people
like the one one, that would be the interesting phenomenon to figure out.



 More importantly it has in no way shape or form improved my
 relationship with Google (or diminished it).


 I think people have missed my point.
 I think design is not for or against data, but design should always
 be for imbuing human expressionism beyond the measurable. A designer
 of worth, merit, etc. should always be encouraged to express
 themselves in any way that does not break Raskin's 1st law of
 interaction design (don't fuck w/ the content, purpose or utility of
 what you are designing [paraphrasing]).

 When I look at a site like google, I see a souless design. Now, I use
 google over Yahoo  Adobe for most things but that has nothing to do
 with aesthetics. But Google would never take a risk like adding a
 Liam (mail spelled backwards) character to their software. They
 would never use the iconographic vivid imagery of a Buzzword
 interface (Adobe). Because of this, these applications at least
 attempt to have soul--connectedness to human expression to the world
 around them.


A question here, since it's a phenomenon that many people prefer Google, are
there (or we call it like this?) some kind of essential aesthetic
interaction there beyond the surface? And even better, as you urged, could
we make it deeper and wider in the essential way?

Cheers,
-- Jarod

-- 
http://designforuse.blogspot.com/

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Re: [IxDA Discuss] Bowman leaves Google

2009-03-21 Thread Daniel Szuc
Hi:

Re-reading Doug Bowman's post you can really feel his frustration. 

Reading between the lines I hear:

* A culture that was born in Engineering (and still very much i that
space - which is what makes Google great)
* A culture that is looking at ways to embrace Design and User
Research (and not purely relying on data and statistics to back up
everything)
* Understanding when to rely on data for large design decisions and
when to go with best practice and the expertise of the Design Team
* Looking at how to promote consistency across many product sets
* When to hold onto what consumers understand as the Google Brand
and when to start to try something new (but not for the sake of a
re-design)
* When to rely on Data to drive new products (would love to dig into
some of those Search logs :)
* Getting your top Designers working on harder, challenging and
strategic problems
* Giving your top Design Team the political power they need to
experiment and make change happen

Some interesting complimentary pieces - 

94% of Facebook users hate new design - 
http://www.theage.com.au/news/technology/web/94-of-facebook-users-hate-new-design/2009/03/20/1237055063673.html

Google's Irene Au: On Design Challenges -
http://www.businessweek.com/innovate/content/mar2009/id20090318_786470.htm?__vid__=Y29sbGVjdGlvblR5cGU9YWxpYXMBY29sbGVjdGlvbklEPXNodWFubG8Bc291cmNlPXkuZGVsaWNpb3VzAWNsYXNzPWJvb2ttYXJrAXR5cGU9Ym9va21hcmsBc3VpZD04ZjVhYzU1ODA1YjcyOTkxNGU5MGFiOTAwZjRjMjMzNQ--

Some of this also comes down to the question of who owns/drives the
User Experience in an organzation? and then How do you get
everyone (product teams) onto the same page? - have seen these same
patterns repeat for the last 10-15 years.

Data is superb, when you understand what you need the data for, how
it will be interpreted and what it really means for your products.

rgds,
Dan



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Re: [IxDA Discuss] Bowman leaves Google

2009-03-20 Thread Dan Saffer


On Mar 20, 2009, at 2:15 PM, Andrei Herasimchuk wrote:


 Google just lost an amazing talent for no good reason:


No good reason?

When a company is filled with engineers, it turns to engineering to  
solve problems. Reduce each decision to a simple logic problem. Remove  
all subjectivity and just look at the data. Data in your favor? Ok,  
launch it. Data shows negative effects? Back to the drawing board. And  
that data eventually becomes a crutch for every decision, paralyzing  
the company and preventing it from making any daring design decisions.


Yes, it’s true that a team at Google couldn’t decide between two  
blues, so they’re testing 41 shades between each blue to see which one  
performs better. I had a recent debate over whether a border should be  
3, 4 or 5 pixels wide, and was asked to prove my case.



Seems like reason enough for me.

Dan






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Re: [IxDA Discuss] Bowman leaves Google

2009-03-20 Thread Andrei Herasimchuk


On Mar 20, 2009, at 3:07 PM, Dan Saffer wrote:


Seems like reason enough for me.


So you think that testing 41 shades of blue or arguing about borders  
being 2 to 4 pixels to the point of being asked to prove 2 is better  
than 4 is a good thing? That all design decisions should be driven by  
Google's insistence on data driven design by committee?


--
Andrei Herasimchuk

Chief Design Officer, Involution Studios
innovating the digital world

e. and...@involutionstudios.com
c. +1 408 306 6422


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Re: [IxDA Discuss] Bowman leaves Google

2009-03-20 Thread Robert Hoekman Jr

 So you think that testing 41 shades of blue or arguing about borders being
 2 to 4 pixels to the point of being asked to prove 2 is better than 4 is a
 good thing? That all design decisions should be driven by Google's
 insistence on data driven design by committee?


I'm gonna go out on a limb here and guess you two are having a communication
problem.

Dan—Andrei meant Google lost someone because they're obsessed with testing
every last thing in the world, not Bowman left for no good reason.

Andrei—Dan misinterpreted what you said and cited Google's testing obsession
as a good reason to leave. In other words, you're both saying the same
thing—that Google's obsession caused Bowman to leave, and that it's a bad
thing.

Eh?

-r-

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Re: [IxDA Discuss] Bowman leaves Google

2009-03-20 Thread Andrew Boyd
Hi Andrei,

I'm not sure that this is about wrong or right. I think it is about cultural
fit. I am not sure that I could work easily with people prepared to die in a
ditch over a single pixel either. But then again, I'd be happy to offer my
best advice and then see how the result worked in practice, no matter which
way the decision went.

I think we all have the option to pick our battles, and should have the
grace/maturity to accept that we may not fit into a given organisation (and
subsequently walk). As cool as it is, I'm not sure I'd fit into the Big G
either - although working with Mr Veen on the Analytics stuff would have
been totally awesome.

Have you read Bob Sutton's book with the NSFW title? Maybe we need a
Designerly Way equivalent to the when everyone around you is an a**hole,
chances are, you are the a**hole - and relate it to cultural fit.

Best regards, Andrew

On Sat, Mar 21, 2009 at 9:21 AM, Andrei Herasimchuk 
aherasimc...@involutionstudios.com wrote:


 On Mar 20, 2009, at 3:07 PM, Dan Saffer wrote:

  Seems like reason enough for me.


 So you think that testing 41 shades of blue or arguing about borders being
 2 to 4 pixels to the point of being asked to prove 2 is better than 4 is a
 good thing? That all design decisions should be driven by Google's
 insistence on data driven design by committee?

 --
 Andrei Herasimchuk

 Chief Design Officer, Involution Studios
 innovating the digital world

 e. and...@involutionstudios.com
 c. +1 408 306 6422

 
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-- 
---
Andrew Boyd
http://uxaustralia.com.au -- UX Australia Conference Canberra 2009
http://uxbookclub.org -- connect, read, discuss
http://govux.org -- the government user experience forum
http://resilientnationaustralia.org Resilient Nation Australia

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Re: [IxDA Discuss] Bowman leaves Google

2009-03-20 Thread USABILITY MEDIC

Definitely what I saw too. A slight misinterpretation.

Sent from my iPhone

On Mar 20, 2009, at 6:36 PM, Robert Hoekman Jr rob...@rhjr.net wrote:



So you think that testing 41 shades of blue or arguing about  
borders being
2 to 4 pixels to the point of being asked to prove 2 is better than  
4 is a

good thing? That all design decisions should be driven by Google's
insistence on data driven design by committee?



I'm gonna go out on a limb here and guess you two are having a  
communication

problem.

Dan—Andrei meant Google lost someone because they're obsessed with  
testing

every last thing in the world, not Bowman left for no good reason.

Andrei—Dan misinterpreted what you said and cited Google's testing o 
bsession

as a good reason to leave. In other words, you're both saying the same
thing—that Google's obsession caused Bowman to leave, and that it's  
a bad

thing.

Eh?

-r-

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Re: [IxDA Discuss] Bowman leaves Google

2009-03-20 Thread dave malouf
Hi Andrew,

There is a bit of religion here, so be fore-warned. In my temple, I
want design to acknowledge the power of soul. My atheist
interpretation of said soul is connectedness.

What I see in the Google-way is dispassionate and thus souless. Is it
successful? can't deny they have success. But is the success b/c of
the design, or because of something else. IMHO, data-driven design
can lead to success, but it is not the type of success I can live
with. I.e. I wouldn't want to work for Phillip Morris or Exxon
Mobile either. Success without soul is a choice for many.

As a designer though, it seems that soul-lessness is anti-thetical to
the artistic roots of design. So if you want to research and derive
inspiration from research, or research and live by the data, that is
a choice, but I would argue that one is design and the other is not.

-- dave 


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=40237



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Re: [IxDA Discuss] Bowman leaves Google

2009-03-20 Thread J. Ambrose Little
On Fri, Mar 20, 2009 at 9:37 AM, dave malouf dave@gmail.com wrote:

 So if you want to research and derive
 inspiration from research, or research and live by the data, that is
 a choice, but I would argue that one is design and the other is not.


Dave, I think I agree.  The problem with data is it requires analysis, which
implies interpretation, which can introduce bias anyways.  Then you're
misled into thinking you're making right decisions based on data when you're
actually making it based on subjective interpretation.  Using data as an
input into design is great.  Being tethered to it (or needing it for every
decision) is not so good, IMO, FWIW. :)

-a

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Re: [IxDA Discuss] Bowman leaves Google

2009-03-20 Thread Jared Spool


On Mar 20, 2009, at 5:21 PM, Andrei Herasimchuk wrote:


On Mar 20, 2009, at 3:07 PM, Dan Saffer wrote:


Seems like reason enough for me.


So you think that testing 41 shades of blue or arguing about borders  
being 2 to 4 pixels to the point of being asked to prove 2 is better  
than 4 is a good thing? That all design decisions should be driven  
by Google's insistence on data driven design by committee?


I read Dan's response as he thinks that *is* a good reason to leave.  
(You had originally stated that they scared Doug away for no good  
reason.)


Of course, if I misinterpreted Dan's response, I apologize.

Jared



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Re: [IxDA Discuss] Bowman leaves Google

2009-03-20 Thread Andrei Herasimchuk

On Mar 20, 2009, at 5:42 PM, Jared Spool wrote:

I read Dan's response as he thinks that *is* a good reason to leave.  
(You had originally stated that they scared Doug away for no good  
reason.)


Yes, as noted by you and robert, I think that is the case as well. I  
phrased my initial post a little too vaguely.


-Andrei

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