Re: [Flashcoders] AS3 - Cross Browser Issues

2008-11-14 Thread FlashDev
Hi guys, it seam is very system specific I am still yet to recreate the problem!

Does anyone have any suggestions on what I can do to fix this sporadic problem?

my head hurts!

SJM
  - Original Message - 
  From: Joel Stransky 
  To: Flash Coders List 
  Sent: Thursday, November 13, 2008 5:27 PM
  Subject: Re: [Flashcoders] AS3 - Cross Browser Issues


  WIN 9,0,124,0 debug
  Still does not work in IE. IE6 does throw an alert to continue loading the
  content of this page.

  On Thu, Nov 13, 2008 at 11:57 AM, Paul Andrews [EMAIL PROTECTED] wrote:

   All good for FP 9,0,124,0
  
   Paul
   - Original Message - From: FlashDev [EMAIL PROTECTED]
   To: Flash Coders List flashcoders@chattyfig.figleaf.com
   Sent: Thursday, November 13, 2008 4:37 PM
  
   Subject: Re: [Flashcoders] AS3 - Cross Browser Issues
  
  
   The white image is directly underneath the blue image, you will have ot
   click and drag the image to see the white one!
  
   I have IE 5, 5.5, 6  7 and ive tested on all of them with no trouble!
  
   FF, Chrome  Opera all work fine for me too!
  
   What version of flash player are you guys running? im on 10,0,2,54
- Original Message -  From: Joel Stransky
To: Flash Coders List
Sent: Thursday, November 13, 2008 4:19 PM
Subject: Re: [Flashcoders] AS3 - Cross Browser Issues
  
  
You can always get a stand alone version of IE6 here.
http://browsers.evolt.org/?ie/32bit/standalone
  
In my tests:
IE6  7 - no blue or white pattern image shows up
FF - just the blue image shows up
Chrome - just the blue image shows up
  
attached is the image I tried.
  
On Thu, Nov 13, 2008 at 10:23 AM, Glen Pike [EMAIL PROTECTED]
   wrote:
  
 I was okay too - I would possibly consider client stupidity / ineptitude
   at
 this point and maybe diplomatically walk through the problem with the
 client.
 There could be a host of problems - the type of image being sent, the
 browser used, the network, etc.

 For dev work, I would recommend testing on IE, at least 7 if not 6 where
 possible.  The percentage of users is still massive so should be
   considered.

 Glen


 FlashDev wrote:

 Thanks Paul, i cannot recreate the problem either! I dont know what to
   do!
  - Original Message -  From: Paul Andrews  To: Flash Coders
   List
  Sent: Thursday, November 13, 2008 2:56 PM
  Subject: Re: [Flashcoders] AS3 - Cross Browser Issues


  Works for me exactly as you describe in both FF2.0 and IE 7.0

  - Original Message -  From: FlashDev [EMAIL PROTECTED]
  To: Flash Coders List flashcoders@chattyfig.figleaf.com
  Sent: Thursday, November 13, 2008 2:26 PM
  Subject: [Flashcoders] AS3 - Cross Browser Issues


  Hi Guys,

  Im having a wired problem with a flash project ive been wroking on for
 some  time now. The application works fine on my localhost for me but
   will
 not  work properly when the client views my localhost.

  http://flashdev.dnsalias.org:8081/PartyDelights/pd/

  Basically, when the flash loads click the 'Photo Tools' tab then click
  upload am image. Select an image from your PC (dont worry its wont get
  uploaded its just to simulate an upload). Once this has been done you
 should  see a blue image under the word 'type' and a white/pattern
   image
 under the  blue one.

  This is what my client can not see! It also has issues between firefox
 and  internet explorer (apparently as i cannot test it)

  Anyone have any ideas on why this would be hapening?

  SJM
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Re: [Flashcoders] How much would you charge?

2008-11-14 Thread Jon Bradley


On Nov 14, 2008, at 2:28 AM, Carl Welch wrote:

Good point. I'd recommend using SlideShowPro. It's cheap ($29),  
looks slick, and you'll be done in no time - your client will be  
none the wiser and you'll be $350 richer.


http://slideshowpro.net/



At least there will be an email post in the public domain that shows  
exactly how not to rip off a client.


:P

- jb
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Re: [Flashcoders] How much would you charge?

2008-11-14 Thread Eric E. Dolecki
Not sure thats really ripping them off considering they probably don't know
how to use the thing even if they bought it themselves.

On Fri, Nov 14, 2008 at 8:59 AM, Jon Bradley [EMAIL PROTECTED]wrote:


 On Nov 14, 2008, at 2:28 AM, Carl Welch wrote:

  Good point. I'd recommend using SlideShowPro. It's cheap ($29), looks
 slick, and you'll be done in no time - your client will be none the wiser
 and you'll be $350 richer.

 http://slideshowpro.net/



 At least there will be an email post in the public domain that shows
 exactly how not to rip off a client.

 :P

 - jb

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Re: [Flashcoders] How much would you charge?

2008-11-14 Thread Matt S.
Yeah, I would add that $350 to provide a working, customized,
updateable photo gallery really isnt that much once you factor in a
few hours work, set up time, explaining how to use, dealing with the
inevitable HELP! emails a week later, etc. etc. especially if the
client is technically un-savvy enough so that even if you gave them
the link to SlideShowPro they wouldnt know what to do with it.

And Dr. Ache suggested 290 Euro, which is like, what, on the current
exchange rate, $50,000.00 ?? :P

.m

On Fri, Nov 14, 2008 at 9:30 AM, Eric E. Dolecki [EMAIL PROTECTED] wrote:
 Not sure thats really ripping them off considering they probably don't know
 how to use the thing even if they bought it themselves.

 On Fri, Nov 14, 2008 at 8:59 AM, Jon Bradley [EMAIL PROTECTED]wrote:


 On Nov 14, 2008, at 2:28 AM, Carl Welch wrote:

  Good point. I'd recommend using SlideShowPro. It's cheap ($29), looks
 slick, and you'll be done in no time - your client will be none the wiser
 and you'll be $350 richer.

 http://slideshowpro.net/



 At least there will be an email post in the public domain that shows
 exactly how not to rip off a client.

 :P

 - jb

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Re: [Flashcoders] How much would you charge?

2008-11-14 Thread Weyert de Boer
Nah, the same as $367. Of course, in general Europe is more expensive 
then America so we need to ask more ;)

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Re: [Flashcoders] How much would you charge?

2008-11-14 Thread Eric E. Dolecki
You could add an AIR panel so they could edit the info in the XML themselves
(in a way that was approachable), and you could make a ton more $ in my
opinion. If you have the time that is.

On Fri, Nov 14, 2008 at 9:38 AM, Matt S. [EMAIL PROTECTED] wrote:

 Yeah, I would add that $350 to provide a working, customized,
 updateable photo gallery really isnt that much once you factor in a
 few hours work, set up time, explaining how to use, dealing with the
 inevitable HELP! emails a week later, etc. etc. especially if the
 client is technically un-savvy enough so that even if you gave them
 the link to SlideShowPro they wouldnt know what to do with it.

 And Dr. Ache suggested 290 Euro, which is like, what, on the current
 exchange rate, $50,000.00 ?? :P

 .m

 On Fri, Nov 14, 2008 at 9:30 AM, Eric E. Dolecki [EMAIL PROTECTED]
 wrote:
  Not sure thats really ripping them off considering they probably don't
 know
  how to use the thing even if they bought it themselves.
 
  On Fri, Nov 14, 2008 at 8:59 AM, Jon Bradley [EMAIL PROTECTED]
 wrote:
 
 
  On Nov 14, 2008, at 2:28 AM, Carl Welch wrote:
 
   Good point. I'd recommend using SlideShowPro. It's cheap ($29), looks
  slick, and you'll be done in no time - your client will be none the
 wiser
  and you'll be $350 richer.
 
  http://slideshowpro.net/
 
 
 
  At least there will be an email post in the public domain that shows
  exactly how not to rip off a client.
 
  :P
 
  - jb
 
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Re: [Flashcoders] How much would you charge?

2008-11-14 Thread Jon Bradley


On Nov 14, 2008, at 9:30 AM, Eric E. Dolecki wrote:

Not sure thats really ripping them off considering they probably  
don't know

how to use the thing even if they bought it themselves.


Well, yea.

Charging setup, installation and customization of some store bought  
product is one thing. Just selling back with the minor effort it  
takes to add images to SlideShow Pro is dishonest.


- jb
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Re: [Flashcoders] How much would you charge?

2008-11-14 Thread Glen Pike

Jon Bradley wrote:


On Nov 14, 2008, at 9:30 AM, Eric E. Dolecki wrote:

Not sure thats really ripping them off considering they probably 
don't know

how to use the thing even if they bought it themselves.


Well, yea.

Charging setup, installation and customization of some store bought 
product is one thing. Just selling back with the minor effort it takes 
to add images to SlideShow Pro is dishonest.


- jb
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Yes, but gaining knowledge about these products takes time = money.  I 
am sure that most decent developers will only recommend a product that 
they have spent a while checking out.  I don't see the problem in 
charging for that time.  The alternative is that you build them a system 
which is not as good for the same money, or build them one as good for 
the same amount.  Don't reinvent the round wheel, but maybe spend the 
leftover budget making the rest of the project really good - what's the 
problem with that?


The other issue, which I am sure we have all encountered is that on some 
jobs we spend too much time  the hourly rate drops, on others we spend 
too little and the hourly rate goes up - it all balances out and my 
primary concern is to keep a roof over my head and food in my stomach.  
If the client wants to save money, they can learn all about the products 
themselves, but some don't and are happy to pay people that do.


Glen
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Re: [Flashcoders] AS3 - Cross Browser Issues

2008-11-14 Thread Joel Stransky
Is there a chance it has to do with the security sandbox?

On Fri, Nov 14, 2008 at 4:44 AM, FlashDev [EMAIL PROTECTED] wrote:

 Hi guys, it seam is very system specific I am still yet to recreate the
 problem!

 Does anyone have any suggestions on what I can do to fix this sporadic
 problem?

 my head hurts!

 SJM
   - Original Message -
  From: Joel Stransky
  To: Flash Coders List
   Sent: Thursday, November 13, 2008 5:27 PM
  Subject: Re: [Flashcoders] AS3 - Cross Browser Issues


  WIN 9,0,124,0 debug
  Still does not work in IE. IE6 does throw an alert to continue loading
 the
  content of this page.

  On Thu, Nov 13, 2008 at 11:57 AM, Paul Andrews [EMAIL PROTECTED] wrote:

   All good for FP 9,0,124,0
  
   Paul
   - Original Message - From: FlashDev [EMAIL PROTECTED]
   To: Flash Coders List flashcoders@chattyfig.figleaf.com
   Sent: Thursday, November 13, 2008 4:37 PM
  
   Subject: Re: [Flashcoders] AS3 - Cross Browser Issues
  
  
   The white image is directly underneath the blue image, you will have ot
   click and drag the image to see the white one!
  
   I have IE 5, 5.5, 6  7 and ive tested on all of them with no trouble!
  
   FF, Chrome  Opera all work fine for me too!
  
   What version of flash player are you guys running? im on 10,0,2,54
- Original Message -  From: Joel Stransky
To: Flash Coders List
Sent: Thursday, November 13, 2008 4:19 PM
Subject: Re: [Flashcoders] AS3 - Cross Browser Issues
  
  
You can always get a stand alone version of IE6 here.
http://browsers.evolt.org/?ie/32bit/standalone
  
In my tests:
IE6  7 - no blue or white pattern image shows up
FF - just the blue image shows up
Chrome - just the blue image shows up
  
attached is the image I tried.
  
On Thu, Nov 13, 2008 at 10:23 AM, Glen Pike [EMAIL PROTECTED]
   wrote:
  
 I was okay too - I would possibly consider client stupidity /
 ineptitude
   at
 this point and maybe diplomatically walk through the problem with the
 client.
 There could be a host of problems - the type of image being sent, the
 browser used, the network, etc.

 For dev work, I would recommend testing on IE, at least 7 if not 6
 where
 possible.  The percentage of users is still massive so should be
   considered.

 Glen


 FlashDev wrote:

 Thanks Paul, i cannot recreate the problem either! I dont know what
 to
   do!
  - Original Message -  From: Paul Andrews  To: Flash Coders
   List
  Sent: Thursday, November 13, 2008 2:56 PM
  Subject: Re: [Flashcoders] AS3 - Cross Browser Issues


  Works for me exactly as you describe in both FF2.0 and IE 7.0

  - Original Message -  From: FlashDev 
 [EMAIL PROTECTED]
  To: Flash Coders List flashcoders@chattyfig.figleaf.com
  Sent: Thursday, November 13, 2008 2:26 PM
  Subject: [Flashcoders] AS3 - Cross Browser Issues


  Hi Guys,

  Im having a wired problem with a flash project ive been wroking on
 for
 some  time now. The application works fine on my localhost for me
 but
   will
 not  work properly when the client views my localhost.

  http://flashdev.dnsalias.org:8081/PartyDelights/pd/

  Basically, when the flash loads click the 'Photo Tools' tab then
 click
  upload am image. Select an image from your PC (dont worry its wont
 get
  uploaded its just to simulate an upload). Once this has been done
 you
 should  see a blue image under the word 'type' and a white/pattern
   image
 under the  blue one.

  This is what my client can not see! It also has issues between
 firefox
 and  internet explorer (apparently as i cannot test it)

  Anyone have any ideas on why this would be hapening?

  SJM
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 --
  
  
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RE: [Flashcoders] ComboBox + Custom Cursor , AS3

2008-11-14 Thread Keith Reinfeld
Karim, 
 
In light of Joel's comments I'd like to suggest a refinement: 
 
import flash.events.* 
 
function updateCursor(){ 
stage.addChildAt(customCursor, stage.numChildren); 
} 
 
comboBox.dropdown.addEventListener(Event.ADDED_TO_STAGE, onDropdown); 
 
function onDropdown(event:Event){ 
updateCursor(); 
} 
 
Give it a try! I think it works quite well. 
 
Regards, 

-Keith 
http://keithreinfeld.home.comcast.net
 

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Karim Beyrouti
 Sent: Thursday, November 13, 2008 6:24 AM
 To: 'Flash Coders List'
 Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
 
 Yeh - this might not work - I already have a similar structure, and as the
 ComboBox adds the List to the stage. I tried to find a 'lockRoot' type of
 solution for AS3 - but no joy there.
 
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Joel
 Stransky
 Sent: 12 November 2008 23:03
 To: Flash Coders List
 Subject: Re: [Flashcoders] ComboBox + Custom Cursor , AS3
 
 This might be a bit cumbersome but less processor intensive. Instead of
 using MOUSE_MOVE, create two Sprites on the stage. One as a content pane
 and
 other as a custom cursor pane. Then add all content including the combo
 box
 to the content pane and the cursor to the cursor pane. I can't say for
 sure
 if the combo box will still display on top but may be worth a shot if
 you're
 big on freeing up resources.
 
 On Wed, Nov 12, 2008 at 5:47 PM, karim beyrouti [EMAIL PROTECTED] wrote:
 
  Perfect - thank you !
 
  it seems a little odd that the ComboBox adds the List to the stage and
 not
  one of its own children. Maybe memory/resource managment. h.
 
 
 
  On 12 Nov 2008, at 16:26, Keith Reinfeld wrote:
 
   Karim,
 
  Try adding the following line of code to your MOUSE_MOVE event listener
  function:
  stage.addChildAt(customCursor, stage.numChildren);
 
  Of course, you must substitute your custom cursor's instance name for
  'customCursor'.
 
  HTH
 
  Regards,
 
  -Keith
  http://keithreinfeld.home.comcast.net
 
 
 
 
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Re: [Flashcoders] ComboBox + Custom Cursor , AS3

2008-11-14 Thread Joel Stransky
Very nice Keith. Wouldn't setChildIndex() work as well? Or is addChildAt()
better for ensuring that the cursor is added to the display list?

On Fri, Nov 14, 2008 at 11:08 AM, Keith Reinfeld
[EMAIL PROTECTED]wrote:

 Karim,

 In light of Joel's comments I'd like to suggest a refinement:

 import flash.events.*

 function updateCursor(){
 stage.addChildAt(customCursor, stage.numChildren);
 }

 comboBox.dropdown.addEventListener(Event.ADDED_TO_STAGE, onDropdown);

 function onDropdown(event:Event){
updateCursor();
 }

 Give it a try! I think it works quite well.

 Regards,

 -Keith
 http://keithreinfeld.home.comcast.net


  -Original Message-
  From: [EMAIL PROTECTED] [mailto:flashcoders-
  [EMAIL PROTECTED] On Behalf Of Karim Beyrouti
  Sent: Thursday, November 13, 2008 6:24 AM
  To: 'Flash Coders List'
  Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
 
  Yeh - this might not work - I already have a similar structure, and as
 the
  ComboBox adds the List to the stage. I tried to find a 'lockRoot' type of
  solution for AS3 - but no joy there.
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Joel
  Stransky
  Sent: 12 November 2008 23:03
  To: Flash Coders List
  Subject: Re: [Flashcoders] ComboBox + Custom Cursor , AS3
 
  This might be a bit cumbersome but less processor intensive. Instead of
  using MOUSE_MOVE, create two Sprites on the stage. One as a content pane
  and
  other as a custom cursor pane. Then add all content including the combo
  box
  to the content pane and the cursor to the cursor pane. I can't say for
  sure
  if the combo box will still display on top but may be worth a shot if
  you're
  big on freeing up resources.
 
  On Wed, Nov 12, 2008 at 5:47 PM, karim beyrouti [EMAIL PROTECTED]
 wrote:
 
   Perfect - thank you !
  
   it seems a little odd that the ComboBox adds the List to the stage and
  not
   one of its own children. Maybe memory/resource managment. h.
  
  
  
   On 12 Nov 2008, at 16:26, Keith Reinfeld wrote:
  
Karim,
  
   Try adding the following line of code to your MOUSE_MOVE event
 listener
   function:
   stage.addChildAt(customCursor, stage.numChildren);
  
   Of course, you must substitute your custom cursor's instance name for
   'customCursor'.
  
   HTH
  
   Regards,
  
   -Keith
   http://keithreinfeld.home.comcast.net
  
  
  
  
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Re: [Flashcoders] How much would you charge?

2008-11-14 Thread Ian Thomas
I disagree.

The client wants - and is prepared to pay for - an end product.

It's up to you how you implement that product. Using off-the-shelf
components is perfectly valid. If it wasn't, half the world's web
developers would have to rewrite Mambo or Drupal from the group up
everytime they deployed a website.

Of course, if your clients functionality changes etc., then
SlideShowPro isn't going to do it for you. :-)  That's the risk you'd
take in using a packaged product.

If your client wants source code, then it's not going to work for you either.

Ian

On Fri, Nov 14, 2008 at 2:50 PM, Jon Bradley [EMAIL PROTECTED] wrote:

 On Nov 14, 2008, at 9:30 AM, Eric E. Dolecki wrote:

 Not sure thats really ripping them off considering they probably don't
 know
 how to use the thing even if they bought it themselves.

 Well, yea.

 Charging setup, installation and customization of some store bought product
 is one thing. Just selling back with the minor effort it takes to add images
 to SlideShow Pro is dishonest.

 - jb
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Re: [Flashcoders] How much would you charge?

2008-11-14 Thread Ian Thomas
On Fri, Nov 14, 2008 at 4:17 PM, Ian Thomas [EMAIL PROTECTED] wrote:

 Of course, if your clients functionality changes etc., then
 SlideShowPro isn't going to do it for you. :-)  That's the risk you'd
 take in using a packaged product.

Sorry - if your client _wants_ functionality changes...

Ian
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Re: [Flashcoders] How much would you charge?

2008-11-14 Thread Bob Wohl
Having used and modified slideshow pro in the past... If the client wants
some customization of that product, jack that price up yo! Unfortunately for
me, the client was already using the SSP app when they contacted me. And
their request on modifications to it almost met the same cost as me building
a photo app from the ground up. BUT... what the client wants, the client
gets :)
Also, for ease of use, if you have a way for the client to 'not' edit a xml
doc to add photos I'd suggest doing it. Those phone calls get really
annoying and they never want to pay for it since it's 'your fault' it
doesn't work for them. Of course it's your fault they deleted a closing tag!

=P

B.

On Fri, Nov 14, 2008 at 9:18 AM, Ian Thomas [EMAIL PROTECTED] wrote:

 On Fri, Nov 14, 2008 at 4:17 PM, Ian Thomas [EMAIL PROTECTED] wrote:

  Of course, if your clients functionality changes etc., then
  SlideShowPro isn't going to do it for you. :-)  That's the risk you'd
  take in using a packaged product.

 Sorry - if your client _wants_ functionality changes...

 Ian
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Re: [Flashcoders] How much would you charge?

2008-11-14 Thread dr.ache

jesus... what a question.
very simple but acceptable.. 1 day = 500Euro

but i would try to avoid those jobs.

Pedro Kostelec schrieb:

As we are talking about money.What would be the price of a very simple but
acceptable web page? And how long does it take to the pros to create one?

Pedro
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Re: [Flashcoders] How much would you charge?

2008-11-14 Thread Pedro Kostelec
As we are talking about money.What would be the price of a very simple but
acceptable web page? And how long does it take to the pros to create one?

Pedro
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Re: [Flashcoders] How much would you charge?

2008-11-14 Thread Carl Welch
using tools of the trade is far from ripping clients off. Ridiculous  
statement. As an Example, if I go to a restaurant and order eggs, is  
the restaurant ripping me off because they don't raise the chickens  
themselves? , I want breakfast...


You are in this business to make money. And if you are like me and  
juggling a number of clients at any given time, the quicker you finish  
a job the better. Of course though, I've been using flash since 1996,  
so I could actually build a slide show but I would charge at least  
$700.



On Nov 14, 2008, at 5:59 AM, Jon Bradley wrote:



On Nov 14, 2008, at 2:28 AM, Carl Welch wrote:

Good point. I'd recommend using SlideShowPro. It's cheap ($29),  
looks slick, and you'll be done in no time - your client will be  
none the wiser and you'll be $350 richer.


http://slideshowpro.net/



At least there will be an email post in the public domain that shows  
exactly how not to rip off a client.


:P

- jb
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--
Carl Welch
http://www.carlwelch.com
http://www.jointjam.com
[EMAIL PROTECTED]
805.403.4819




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[Flashcoders] frameworks and flash

2008-11-14 Thread Joel Stransky
Hello,
So I'm trying to nail down a work flow for building flash sites (read: not
flash applications) in as3. I had just about mastered fast seo friendly as2
sites when as3 came out and now that I'm making a concerted effort to
modernize my skills I feel like I'm starting from scratch in many ways.

Enter frameworks. So far I've looked at
Gaiahttp://www.gaiaflashframework.com/index.php,
PureMVC http://puremvc.org/content/view/67/178/,
Matehttp://mate.asfusion.com/and Enterprise
Architect http://www.sparxsystems.com/products/ea/index.html (please add
any others I haven't listed)
On the upside, I like the idea of rapid development and reduced monotony.
But the most important thing to me is extremely lightweight blazing fast
flash using the least amount of bloat. In a perfect scenario, I don't want
extra file size due to wrappers of core commands.

So, assuming I'm comfortable with the file size/rapid development trade off
with one of these packages, my concern then becomes one of dependency and
learning curve. After learning a new API, am I going to have to hack or work
around it for those interesting situations that always seem to pop up? What
if something major changes on the flashplayer and my chosen framework
doesn't address it? I fear becoming too dependent on a 3rd party api.

I'd really like to know what you guys are using, any development horror
stories you have because of it as well as any insight you can provide about
the concerns I've listed.

Thanks for your time.
-- 
--Joel Stransky
stranskydesign.com
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RE: [Flashcoders] ComboBox + Custom Cursor , AS3

2008-11-14 Thread Keith Reinfeld
Joel, 
 
Another good optimization point, Joel. If we assume that Karim's custom
cursor is already a child of the stage, then setChildIndex() should be more
efficient. So I guess it depends on the implementation. 

Interestingly,
 
I get a RangeError with this: 
 
stage.setChildIndex(customCursor, stage.numChildren); 
 
but this works: 
 
stage.setChildIndex(customCursor, stage.numChildren - 1); 
 
However, 
 
stage.addChildAt(customCursor, stage.numChildren); 
 
does not trigger the RangeError, and 
 
stage.addChildAt(customCursor, stage.numChildren - 1); 
 
still produces the desired result. 
 
If this is a bug then 'stage.numChildren - 1' would be the safe way to go. 
 
Regards, 

-Keith 
http://keithreinfeld.home.comcast.net
 


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Joel Stransky
 Sent: Friday, November 14, 2008 10:25 AM
 To: Flash Coders List
 Subject: Re: [Flashcoders] ComboBox + Custom Cursor , AS3
 
 Very nice Keith. Wouldn't setChildIndex() work as well? Or is addChildAt()
 better for ensuring that the cursor is added to the display list?
 
 On Fri, Nov 14, 2008 at 11:08 AM, Keith Reinfeld
 [EMAIL PROTECTED]wrote:
 


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RE: [Flashcoders] ComboBox + Custom Cursor , AS3

2008-11-14 Thread Cor
It is not a bug.
The displayList stores it objects in a Array, wich starts at 0.
So Array[obj1,obj2,obj3,obj4] has 4 children wich are located at
position 0, 1, 2, 3.
If you remove a child every other moves up 1 place.

So stage.numChildren is accordingly out of range.

HTH
C



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Keith
Reinfeld
Sent: vrijdag 14 november 2008 18:57
To: 'Flash Coders List'
Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3

Joel, 
 
Another good optimization point, Joel. If we assume that Karim's custom
cursor is already a child of the stage, then setChildIndex() should be more
efficient. So I guess it depends on the implementation. 

Interestingly,
 
I get a RangeError with this: 
 
stage.setChildIndex(customCursor, stage.numChildren); 
 
but this works: 
 
stage.setChildIndex(customCursor, stage.numChildren - 1); 
 
However, 
 
stage.addChildAt(customCursor, stage.numChildren); 
 
does not trigger the RangeError, and 
 
stage.addChildAt(customCursor, stage.numChildren - 1); 
 
still produces the desired result. 
 
If this is a bug then 'stage.numChildren - 1' would be the safe way to go. 
 
Regards, 

-Keith 
http://keithreinfeld.home.comcast.net
 


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Joel Stransky
 Sent: Friday, November 14, 2008 10:25 AM
 To: Flash Coders List
 Subject: Re: [Flashcoders] ComboBox + Custom Cursor , AS3
 
 Very nice Keith. Wouldn't setChildIndex() work as well? Or is addChildAt()
 better for ensuring that the cursor is added to the display list?
 
 On Fri, Nov 14, 2008 at 11:08 AM, Keith Reinfeld
 [EMAIL PROTECTED]wrote:
 


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Checked by AVG - http://www.avg.com 
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[Flashcoders] Controlling Sound in the timeline - AS3

2008-11-14 Thread Karim Beyrouti
Hi ! 

Another simple AS3 question - well at least I hope so. 

I am trying to set the volume of a sound that has been embedded in the
'root' timeline of a loaded movieclip (as3). So I tried:

Themc.soundTransform.volume = 0;


But nothing happened - no mute or anything in AS2 we used to be able to
do: 

s:Sound = new Sound( themc ).
s.volume = 0;

but this does not work in AS3...

It's probably something simple but I am really scratching my head with this
one. Also, it's a little odd, but there is no chapter on Sound in Colin
Mook's Essential ActionScript 3.0 book...

Thanks


Karim

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Re: [Flashcoders] Controlling Sound in the timeline - AS3

2008-11-14 Thread ekameleon
Hello :)
Can you create a little script to show your loader in action ?

You target the loader or this content reference ?

var loader:Loader = new Loader() ;
loader.load(mySWF.swf) ;

... when your swf is loading you can target the loader.content reference and
not the loader container.

EKA+ :)

2008/11/14 Karim Beyrouti [EMAIL PROTECTED]

 Hi !

 Another simple AS3 question - well at least I hope so.

 I am trying to set the volume of a sound that has been embedded in the
 'root' timeline of a loaded movieclip (as3). So I tried:

 Themc.soundTransform.volume = 0;


 But nothing happened - no mute or anything in AS2 we used to be able to
 do:

 s:Sound = new Sound( themc ).
 s.volume = 0;

 but this does not work in AS3...

 It's probably something simple but I am really scratching my head with this
 one. Also, it's a little odd, but there is no chapter on Sound in Colin
 Mook's Essential ActionScript 3.0 book...

 Thanks


 Karim

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Re: [Flashcoders] frameworks and flash

2008-11-14 Thread David Hershberger
We have been using Adobe Flex for the past year and have really liked it.
It would be hard to call it blazing and bloat does seem like it might
apply to some extent, but on the other hand it does so many nice things for
us it is hard to argue with.  MXML is very powerful, but there is certainly
a big learning curve.  For basic stuff, buttons and containers and text,
it's easy to get started.  There are lots of subtle details though, so when
you start wanting to do things in ways the Flex authors didn't anticipate it
often takes experimentation to find a way that works.  The Flex framework
code is open source at least, so you can always dig into that and see what
it's doing.

We have also used Cairngorm, with mixed results.  Cairngorm doesn't really
give you much code, it is mostly a set of design patterns.  Some of the
important code it does give is a controller which connects Cairngorm
Events to Cairngorm Commands.  Cairngorm events inherently know their
dispatcher, which is a singleton, so you can just fire off events like so:
   new SaveGameEvent(game, user).dispatch();
and the controller connects that to the appropriate SaveGameCommand.  We've
come to the conclusion that Cairngorm is great for situations where most
user actions imply immediate communications with a server, but not so useful
for situations where user actions are just manipulating data internal to the
.swf.  We have ended up using Cairngorm Events and Commands just on the
networking side of our app, and for everything else we do more of a basic
Model/View pattern.

I don't believe Cairngorm relies on Flex, but Flex gives you data binding
which works very nicely with Cairngorm.  Flex data binding lets you mark
certain state variables with [Bindable] and then the compiler builds
data-change events for you.  Then your view mxml classes use the data
binding syntax like Label text={game.description}/ and the view updates
automagically whenever the Game's description field changes.  A Cairngorm
command might query a server and then the server-response-handler in the
command can set game.description.

Dave

On 11/14/08, Joel Stransky [EMAIL PROTECTED] wrote:

 Hello,
 So I'm trying to nail down a work flow for building flash sites (read: not
 flash applications) in as3. I had just about mastered fast seo friendly as2
 sites when as3 came out and now that I'm making a concerted effort to
 modernize my skills I feel like I'm starting from scratch in many ways.

 Enter frameworks. So far I've looked at
 Gaiahttp://www.gaiaflashframework.com/index.php,
 PureMVC http://puremvc.org/content/view/67/178/,
 Matehttp://mate.asfusion.com/and Enterprise
 Architect http://www.sparxsystems.com/products/ea/index.html (please add
 any others I haven't listed)
 On the upside, I like the idea of rapid development and reduced monotony.
 But the most important thing to me is extremely lightweight blazing fast
 flash using the least amount of bloat. In a perfect scenario, I don't want
 extra file size due to wrappers of core commands.

 So, assuming I'm comfortable with the file size/rapid development trade off
 with one of these packages, my concern then becomes one of dependency and
 learning curve. After learning a new API, am I going to have to hack or
 work
 around it for those interesting situations that always seem to pop up? What
 if something major changes on the flashplayer and my chosen framework
 doesn't address it? I fear becoming too dependent on a 3rd party api.

 I'd really like to know what you guys are using, any development horror
 stories you have because of it as well as any insight you can provide about
 the concerns I've listed.

 Thanks for your time.

 --
 --Joel Stransky
 stranskydesign.com
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Re: [Flashcoders] How much would you charge?

2008-11-14 Thread Jon Bradley


On Nov 14, 2008, at 12:27 PM, Carl Welch wrote:

using tools of the trade is far from ripping clients off.  
Ridiculous statement.



It's not ridiculous at all. Read my reply to my initial email where I  
elaborated a bit more.


The comment about a client being 'none the wiser' and the implication  
that you're just making the extra dough by handing off some crap  
someone else did is what's not cool.


The point was, if you're repackaging something that someone already  
did without any value add, then that's dishonest. Hands down, end of  
story.


- j
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RE: [Flashcoders] ComboBox + Custom Cursor , AS3

2008-11-14 Thread Keith Reinfeld
Hi Cor, 
 
Right. I know all that. The question is why doesn't 
 
stage.addChildAt(customCursor, stage.numChildren); 
 
trigger a RangeError? 

Regards, 

-Keith 
http://keithreinfeld.home.comcast.net
 


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Cor
 Sent: Friday, November 14, 2008 12:38 PM
 To: 'Flash Coders List'
 Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
 
 It is not a bug.
 The displayList stores it objects in a Array, wich starts at 0.
 So Array[obj1,obj2,obj3,obj4] has 4 children wich are located at
 position 0, 1, 2, 3.
 If you remove a child every other moves up 1 place.
 
 So stage.numChildren is accordingly out of range.
 
 HTH
 C
 
 
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Keith
 Reinfeld
 Sent: vrijdag 14 november 2008 18:57
 To: 'Flash Coders List'
 Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
 
 Joel,
 
 Another good optimization point, Joel. If we assume that Karim's custom
 cursor is already a child of the stage, then setChildIndex() should be
 more
 efficient. So I guess it depends on the implementation.
 
 Interestingly,
 
 I get a RangeError with this:
 
   stage.setChildIndex(customCursor, stage.numChildren);
 
 but this works:
 
   stage.setChildIndex(customCursor, stage.numChildren - 1);
 
 However,
 
   stage.addChildAt(customCursor, stage.numChildren);
 
 does not trigger the RangeError, and
 
   stage.addChildAt(customCursor, stage.numChildren - 1);
 
 still produces the desired result.
 
 If this is a bug then 'stage.numChildren - 1' would be the safe way to go.
 
 Regards,
 
 -Keith
 http://keithreinfeld.home.comcast.net
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:flashcoders-
  [EMAIL PROTECTED] On Behalf Of Joel Stransky
  Sent: Friday, November 14, 2008 10:25 AM
  To: Flash Coders List
  Subject: Re: [Flashcoders] ComboBox + Custom Cursor , AS3
 
  Very nice Keith. Wouldn't setChildIndex() work as well? Or is
 addChildAt()
  better for ensuring that the cursor is added to the display list?
 
  On Fri, Nov 14, 2008 at 11:08 AM, Keith Reinfeld
  [EMAIL PROTECTED]wrote:
 
 
 
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 No virus found in this incoming message.
 Checked by AVG - http://www.avg.com
 Version: 8.0.175 / Virus Database: 270.9.3/1788 - Release Date: 14-11-2008
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Re: [Flashcoders] How much would you charge?

2008-11-14 Thread Glen Pike
You could always give them the box and tell them to install it 
themselves. 

My point is that there is always time involved.  Setting up someone's 
website from scratch takes about a morning on a good day and longer on a 
nasty day, then there is the cost of the project admin time - meeting 
the client, quoting, and customer care.  Hopefully all this adds up to a 
happy customer with a working, tested website - I would not want to give 
them anything less and the client is willing to pay for that and I don't 
think it's dishonest to charge them for a product + your time making 
sure it all works fine too.  The alternative is as above - charge them 
the cost of the product, they have to set it up themselves, customer 
gets frustrated or realises they can do the job fine and assumes that 
all the other services you provide are just as easy to do themselves, so 
you potentially lose any future business from that customer.


I am not condoning handing off any old rubbish to the customer - I spend 
ages looking at different products to see what the best one for the 
job would be and I am honest about what the customer is getting - they 
are often paying the price for the product that I pay then for my 
services.  If I give them a load of crap they are not going to come back 
either.


Think about going to a number of hotels. 


1.  A bit shabby, cheap, well run with really nice staff.
2.  Expensive, looks the part, well run with really nice staff.
3.  Cheap, shabby and grumpy b*ds running it...
4.  Expensive, looks the part and grumpy b*ds running it...

So you got 2 cheap hotels and two expensive ones - which one do you use 
again?  It depends on what your expectations were originally and maybe 
what your circumstances are again - some people want luxury, others want 
somewhere to kip, but either way, if you feel happy about your 
experience, you would be likely to go back.  Whether the price of the 
breakfast at 2 is twice the price of 1, so what, I may have thought it 
was worth it.


With this industry, it boils down to customer service most of the time - 
that's what the people are paying for - your time and knowledge at 
getting them the best thing for their money.  Unfortunately there are a 
lot of people out there who like to rip people off, but there are also a 
lot of awkward customers who want the bees knees for very little too.  
The aim is to keep the good customers, maybe be flexible and put 
yourself out for them, be honest yes, but there is nothing wrong with 
adding a cost to something you source from somewhere else - if you add 
value, your customers realise that most of the time and you will have a 
good relationship, but ripping off works both ways...


GLen

Jon Bradley wrote:


On Nov 14, 2008, at 12:27 PM, Carl Welch wrote:

using tools of the trade is far from ripping clients off. Ridiculous 
statement.



It's not ridiculous at all. Read my reply to my initial email where I 
elaborated a bit more.


The comment about a client being 'none the wiser' and the implication 
that you're just making the extra dough by handing off some crap 
someone else did is what's not cool.


The point was, if you're repackaging something that someone already 
did without any value add, then that's dishonest. Hands down, end of 
story.


- j
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--

Glen Pike
01326 218440
www.glenpike.co.uk http://www.glenpike.co.uk

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RE: [Flashcoders] ComboBox + Custom Cursor , AS3

2008-11-14 Thread Cor
I guess because you set the customCursor in the array position.
And array positions can be set to any index, and for that matter it can't be
out of range.

stage.addChildAt(customCursor, 100); will try to put the child at index
hundred.
Eventually the displayList notices a empty index and will shuffle everything
in place so there is never an empty indexed location.
The same as when you remove a child for the displayList.

I am not completely sure if this is the correct technical description, but
from what I have read about the displayList, it figures.

Kind regards
Cor

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Keith
Reinfeld
Sent: vrijdag 14 november 2008 20:11
To: 'Flash Coders List'
Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3

Hi Cor, 
 
Right. I know all that. The question is why doesn't 
 
stage.addChildAt(customCursor, stage.numChildren); 
 
trigger a RangeError? 

Regards, 

-Keith 
http://keithreinfeld.home.comcast.net
 


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Cor
 Sent: Friday, November 14, 2008 12:38 PM
 To: 'Flash Coders List'
 Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
 
 It is not a bug.
 The displayList stores it objects in a Array, wich starts at 0.
 So Array[obj1,obj2,obj3,obj4] has 4 children wich are located at
 position 0, 1, 2, 3.
 If you remove a child every other moves up 1 place.
 
 So stage.numChildren is accordingly out of range.
 
 HTH
 C
 
 
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Keith
 Reinfeld
 Sent: vrijdag 14 november 2008 18:57
 To: 'Flash Coders List'
 Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
 
 Joel,
 
 Another good optimization point, Joel. If we assume that Karim's custom
 cursor is already a child of the stage, then setChildIndex() should be
 more
 efficient. So I guess it depends on the implementation.
 
 Interestingly,
 
 I get a RangeError with this:
 
   stage.setChildIndex(customCursor, stage.numChildren);
 
 but this works:
 
   stage.setChildIndex(customCursor, stage.numChildren - 1);
 
 However,
 
   stage.addChildAt(customCursor, stage.numChildren);
 
 does not trigger the RangeError, and
 
   stage.addChildAt(customCursor, stage.numChildren - 1);
 
 still produces the desired result.
 
 If this is a bug then 'stage.numChildren - 1' would be the safe way to go.
 
 Regards,
 
 -Keith
 http://keithreinfeld.home.comcast.net
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:flashcoders-
  [EMAIL PROTECTED] On Behalf Of Joel Stransky
  Sent: Friday, November 14, 2008 10:25 AM
  To: Flash Coders List
  Subject: Re: [Flashcoders] ComboBox + Custom Cursor , AS3
 
  Very nice Keith. Wouldn't setChildIndex() work as well? Or is
 addChildAt()
  better for ensuring that the cursor is added to the display list?
 
  On Fri, Nov 14, 2008 at 11:08 AM, Keith Reinfeld
  [EMAIL PROTECTED]wrote:
 
 
 
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 No virus found in this incoming message.
 Checked by AVG - http://www.avg.com
 Version: 8.0.175 / Virus Database: 270.9.3/1788 - Release Date: 14-11-2008
 13:36
 
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Checked by AVG - http://www.avg.com 
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Re: [Flashcoders] How much would you charge?

2008-11-14 Thread Michael Knauf
That's a nearly impossible question, define simple define  
acceptable define pro...


Generally speaking if you have to ask, you're probably charging too  
little ;-), but prices vary from region to region and country to  
country and industry to industry... there are huge differences from  
hiring some small-time freelancer, and hiring a design or ad agency,  
or a big-time freelancer, and frankly there's a huge range in quality,  
too.


I'm primarily a graphic designer, so my charge for a simple website  
is going to involve things like research into the clients competition,  
a definition of the target audience, a design process involving  
multiple iterations of design mockups and revisions, all before doing  
anything in flash or html.


Then there's the question of accessible code, SEO, standards  
compliance, ownership of artwork, guarantees and maintenance, etc.


Pick up a copy of the Graphic Artists Guild Pricing and Ethical  
Guidelines to get an idea what others in your area are charging, or  
call up a few of the competition and ask for a quote, and then look at  
examples of their work...


Michael






On Nov 14, 2008, at 12:11 PM, Pedro Kostelec wrote:

As we are talking about money.What would be the price of a very  
simple but
acceptable web page? And how long does it take to the pros to  
create one?


Pedro
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RE: [Flashcoders] ComboBox + Custom Cursor , AS3

2008-11-14 Thread Keith Reinfeld
Cor, 

addChildAt() -- Tested: 

Any index 0 thru numChildren (inclusive) = No RangeError.

Any index greater than numChildren = RangeError. 
 
That's why I thought 'bug'. 
 
Just an observation. Just trying to help. 
 
So, Cor, howyabin? 
 
Regards, 

-Keith 
http://keithreinfeld.home.comcast.net
 


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Cor
 Sent: Friday, November 14, 2008 1:18 PM
 To: 'Flash Coders List'
 Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
 
 I guess because you set the customCursor in the array position.
 And array positions can be set to any index, and for that matter it can't
 be
 out of range.
 
 stage.addChildAt(customCursor, 100); will try to put the child at index
 hundred.
 Eventually the displayList notices a empty index and will shuffle
 everything
 in place so there is never an empty indexed location.
 The same as when you remove a child for the displayList.
 
 I am not completely sure if this is the correct technical description, but
 from what I have read about the displayList, it figures.
 
 Kind regards
 Cor
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Keith
 Reinfeld
 Sent: vrijdag 14 november 2008 20:11
 To: 'Flash Coders List'
 Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
 
 Hi Cor,
 
 Right. I know all that. The question is why doesn't
 
   stage.addChildAt(customCursor, stage.numChildren);
 
 trigger a RangeError?
 
 Regards,
 
 -Keith
 http://keithreinfeld.home.comcast.net
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:flashcoders-
  [EMAIL PROTECTED] On Behalf Of Cor
  Sent: Friday, November 14, 2008 12:38 PM
  To: 'Flash Coders List'
  Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
 
  It is not a bug.
  The displayList stores it objects in a Array, wich starts at 0.
  So Array[obj1,obj2,obj3,obj4] has 4 children wich are located at
  position 0, 1, 2, 3.
  If you remove a child every other moves up 1 place.
 
  So stage.numChildren is accordingly out of range.
 
  HTH
  C
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Keith
  Reinfeld
  Sent: vrijdag 14 november 2008 18:57
  To: 'Flash Coders List'
  Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
 
  Joel,
 
  Another good optimization point, Joel. If we assume that Karim's custom
  cursor is already a child of the stage, then setChildIndex() should be
  more
  efficient. So I guess it depends on the implementation.
 
  Interestingly,
 
  I get a RangeError with this:
 
  stage.setChildIndex(customCursor, stage.numChildren);
 
  but this works:
 
  stage.setChildIndex(customCursor, stage.numChildren - 1);
 
  However,
 
  stage.addChildAt(customCursor, stage.numChildren);
 
  does not trigger the RangeError, and
 
  stage.addChildAt(customCursor, stage.numChildren - 1);
 
  still produces the desired result.
 
  If this is a bug then 'stage.numChildren - 1' would be the safe way to
 go.
 
  Regards,
 
  -Keith
  http://keithreinfeld.home.comcast.net
 
 
 
   -Original Message-
   From: [EMAIL PROTECTED] [mailto:flashcoders-
   [EMAIL PROTECTED] On Behalf Of Joel Stransky
   Sent: Friday, November 14, 2008 10:25 AM
   To: Flash Coders List
   Subject: Re: [Flashcoders] ComboBox + Custom Cursor , AS3
  
   Very nice Keith. Wouldn't setChildIndex() work as well? Or is
  addChildAt()
   better for ensuring that the cursor is added to the display list?
  
   On Fri, Nov 14, 2008 at 11:08 AM, Keith Reinfeld
   [EMAIL PROTECTED]wrote:
  
 
 
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  No virus found in this incoming message.
  Checked by AVG - http://www.avg.com
  Version: 8.0.175 / Virus Database: 270.9.3/1788 - Release Date: 14-11-
 2008
  13:36
 
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 Checked by AVG - http://www.avg.com
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 13:36
 
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Re: [Flashcoders] frameworks and flash

2008-11-14 Thread Joel Stransky
Thanks for the post Dave. Cairngorm sounds a lot like PureMVC which does
away with events and implements a global command structure. So far it's
appealing although my first run in with it was under bad conditions. A
client of a friend had mangled it something fierce before he was brought in
at which point he brought me in to implement deep linking. It was ugly to
say the least. I have however heard great things about it since then. My gut
says I should know how to do this stuff on my own before I go relying too
heavily on tools that prevent me from getting to know the inner workings
intimately.

It's just tough to esitmate flash/flex work effictively anymore without a
framework involved it seems. Clients don't have the time or budget for
builds from scratch. Flash used to be so fun but now it's a constant
learning curve. ugg.

Interestingly enough I looked up the cairngorm site and saw a link to this
blog post made just yesterday:
http://www.anandvardhan.com/2008/11/13/popular-flex-frameworks/

This should also be informative.
http://www.insideria.com/2008/11/new-poll-which-flex-framework.html



On Fri, Nov 14, 2008 at 1:52 PM, David Hershberger [EMAIL PROTECTED]wrote:

 We have been using Adobe Flex for the past year and have really liked it.
 It would be hard to call it blazing and bloat does seem like it might
 apply to some extent, but on the other hand it does so many nice things for
 us it is hard to argue with.  MXML is very powerful, but there is certainly
 a big learning curve.  For basic stuff, buttons and containers and text,
 it's easy to get started.  There are lots of subtle details though, so when
 you start wanting to do things in ways the Flex authors didn't anticipate
 it
 often takes experimentation to find a way that works.  The Flex framework
 code is open source at least, so you can always dig into that and see what
 it's doing.

 We have also used Cairngorm, with mixed results.  Cairngorm doesn't really
 give you much code, it is mostly a set of design patterns.  Some of the
 important code it does give is a controller which connects Cairngorm
 Events to Cairngorm Commands.  Cairngorm events inherently know their
 dispatcher, which is a singleton, so you can just fire off events like so:
   new SaveGameEvent(game, user).dispatch();
 and the controller connects that to the appropriate SaveGameCommand.  We've
 come to the conclusion that Cairngorm is great for situations where most
 user actions imply immediate communications with a server, but not so
 useful
 for situations where user actions are just manipulating data internal to
 the
 .swf.  We have ended up using Cairngorm Events and Commands just on the
 networking side of our app, and for everything else we do more of a basic
 Model/View pattern.

 I don't believe Cairngorm relies on Flex, but Flex gives you data binding
 which works very nicely with Cairngorm.  Flex data binding lets you mark
 certain state variables with [Bindable] and then the compiler builds
 data-change events for you.  Then your view mxml classes use the data
 binding syntax like Label text={game.description}/ and the view updates
 automagically whenever the Game's description field changes.  A Cairngorm
 command might query a server and then the server-response-handler in the
 command can set game.description.

 Dave

 On 11/14/08, Joel Stransky [EMAIL PROTECTED] wrote:
 
  Hello,
  So I'm trying to nail down a work flow for building flash sites (read:
 not
  flash applications) in as3. I had just about mastered fast seo friendly
 as2
  sites when as3 came out and now that I'm making a concerted effort to
  modernize my skills I feel like I'm starting from scratch in many ways.
 
  Enter frameworks. So far I've looked at
  Gaiahttp://www.gaiaflashframework.com/index.php,
  PureMVC http://puremvc.org/content/view/67/178/,
  Matehttp://mate.asfusion.com/and Enterprise
  Architect http://www.sparxsystems.com/products/ea/index.html (please
 add
  any others I haven't listed)
  On the upside, I like the idea of rapid development and reduced monotony.
  But the most important thing to me is extremely lightweight blazing fast
  flash using the least amount of bloat. In a perfect scenario, I don't
 want
  extra file size due to wrappers of core commands.
 
  So, assuming I'm comfortable with the file size/rapid development trade
 off
  with one of these packages, my concern then becomes one of dependency and
  learning curve. After learning a new API, am I going to have to hack or
  work
  around it for those interesting situations that always seem to pop up?
 What
  if something major changes on the flashplayer and my chosen framework
  doesn't address it? I fear becoming too dependent on a 3rd party api.
 
  I'd really like to know what you guys are using, any development horror
  stories you have because of it as well as any insight you can provide
 about
  the concerns I've listed.
 
  Thanks for your time.
 
  --
  --Joel Stransky
  stranskydesign.com
  

Re: [Flashcoders] How much would you charge?

2008-11-14 Thread Carl Welch


The comment about a client being 'none the wiser' and the  
implication that you're just making the extra dough by handing off  
some crap someone else did is what's not cool.


The point was, if you're repackaging something that someone already  
did without any value add, then that's dishonest. Hands down, end of  
story.




then stop using Flash and create your own programming language while  
your at it...if you want to be completelyhonest.


You pay a fee to use Flash, you also can pay a fee to use an extension  
(read:component) inside of flash... speaking of components, I hope you  
don't use the datagrid component either. But hey, go ahead and waste  
all of your time and program your own - reinvent the wheel, go for it,  
be super duper honest sheeesh. If tools are available to help  
you finish your work in as little amount of time and with limited  
amount of de-bugging needed, then use them my point was/is to  
maximize your dollar to time ratio. If you quote someone $350 dollars  
for a project and you finish it in an hour, you can say you make $350  
an hour... but if it takes you 40 hours to do the same job you make  
$8.75 an hour. I'm pretty sure that is minimum wage and you might as  
well go work for Burger King. I don't know about anyone else here, but  
I'm not in this business to make minimum wage. I have mouths to feed.  
Dollar to time ratio, baby, that's what its all about when you're a  
freelancer and I'm a one man sweat shop. No matter what you say or  
think, you have to be a smart business person too as a good developer/ 
designer.


And for the record I am not affiliated in anyway with slideshowpro. I  
just think the user interface is about as clean as they come and  
clients love it... but then again, a lot of clients love powerpoint...  
so, whatever.




On Nov 14, 2008, at 10:56 AM, Jon Bradley wrote:



On Nov 14, 2008, at 12:27 PM, Carl Welch wrote:

using tools of the trade is far from ripping clients off.  
Ridiculous statement.



It's not ridiculous at all. Read my reply to my initial email where  
I elaborated a bit more.


The comment about a client being 'none the wiser' and the  
implication that you're just making the extra dough by handing off  
some crap someone else did is what's not cool.


The point was, if you're repackaging something that someone already  
did without any value add, then that's dishonest. Hands down, end of  
story.


- j
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--
Carl Welch
http://www.carlwelch.com
http://www.jointjam.com
[EMAIL PROTECTED]
805.403.4819




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[Flashcoders] Good CMS options?

2008-11-14 Thread sebastian

Hi,

Someone mentioned AIR XML editors as an easier way to allow clients to 
do content management.


I have a few websites created now that are XML driven and I was 
wondering if there is a good CMS option [Content Management System] 
around that people are using to help clients circumvent the 'technical' 
barrier that XML and FTP still pose to the average person. The general 
issue seems to be that human-error is prone, and thus it breaks too 
easily [upload into the wrong FTP folder, forget to close a tag etc]


I did a google search and came up with:

http://flash.fincanon.com/archives/124

Which is free and it works, only I can't see anyway to pre-define tags 
and attributes. My Flash and PHP/HTML systems are expected modules. 
Modules are pre-defined tags with specific attributes.


So I was wondering if there is and AIR XML editor [or a web based 
editor-- which would be even better!] that also allows me, the webadmin, 
the pre-define tags and then just have the client fill in the 
values/upload pictures etc. as they please.


If there is no free CMS option, and I do find a killer CMS that is not 
too expensive and does all that I am expecting [= allows customization], 
I could part with some cash.


Thanks for any advice you may offer,

Best,

Sebastian.


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Re: [Flashcoders] Controlling Sound in the timeline - AS3

2008-11-14 Thread Kenneth Kawamoto

Shouldn't it be more like:

var stfm:SoundTransform = theMC.soundTransform;
stfm.volume = 0;
theMC.soundTransform = stfm;

Kenneth Kawamoto
http://www.materiaprima.co.uk/

Karim Beyrouti wrote:
Hi ! 

Another simple AS3 question - well at least I hope so. 


I am trying to set the volume of a sound that has been embedded in the
'root' timeline of a loaded movieclip (as3). So I tried:

Themc.soundTransform.volume = 0;


But nothing happened - no mute or anything in AS2 we used to be able to
do: 


s:Sound = new Sound( themc ).
s.volume = 0;

but this does not work in AS3...

It's probably something simple but I am really scratching my head with this
one. Also, it's a little odd, but there is no chapter on Sound in Colin
Mook's Essential ActionScript 3.0 book...

Thanks


Karim


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Re: [Flashcoders] ComboBox + Custom Cursor , AS3

2008-11-14 Thread Joel Stransky
It could be seen as a bug. addChildAt tells flash to ADD to the current
number of children. setChildIndex works within the existing children.

On Fri, Nov 14, 2008 at 2:49 PM, Keith Reinfeld
[EMAIL PROTECTED]wrote:

 Cor,

 addChildAt() -- Tested:

 Any index 0 thru numChildren (inclusive) = No RangeError.

 Any index greater than numChildren = RangeError.

 That's why I thought 'bug'.

 Just an observation. Just trying to help.

 So, Cor, howyabin?

 Regards,

 -Keith
 http://keithreinfeld.home.comcast.net



  -Original Message-
  From: [EMAIL PROTECTED] [mailto:flashcoders-
  [EMAIL PROTECTED] On Behalf Of Cor
  Sent: Friday, November 14, 2008 1:18 PM
  To: 'Flash Coders List'
  Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
 
  I guess because you set the customCursor in the array position.
  And array positions can be set to any index, and for that matter it can't
  be
  out of range.
 
  stage.addChildAt(customCursor, 100); will try to put the child at index
  hundred.
  Eventually the displayList notices a empty index and will shuffle
  everything
  in place so there is never an empty indexed location.
  The same as when you remove a child for the displayList.
 
  I am not completely sure if this is the correct technical description,
 but
  from what I have read about the displayList, it figures.
 
  Kind regards
  Cor
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Keith
  Reinfeld
  Sent: vrijdag 14 november 2008 20:11
  To: 'Flash Coders List'
  Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
 
  Hi Cor,
 
  Right. I know all that. The question is why doesn't
 
stage.addChildAt(customCursor, stage.numChildren);
 
  trigger a RangeError?
 
  Regards,
 
  -Keith
  http://keithreinfeld.home.comcast.net
 
 
 
   -Original Message-
   From: [EMAIL PROTECTED] [mailto:flashcoders-
   [EMAIL PROTECTED] On Behalf Of Cor
   Sent: Friday, November 14, 2008 12:38 PM
   To: 'Flash Coders List'
   Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
  
   It is not a bug.
   The displayList stores it objects in a Array, wich starts at 0.
   So Array[obj1,obj2,obj3,obj4] has 4 children wich are located
 at
   position 0, 1, 2, 3.
   If you remove a child every other moves up 1 place.
  
   So stage.numChildren is accordingly out of range.
  
   HTH
   C
  
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Keith
   Reinfeld
   Sent: vrijdag 14 november 2008 18:57
   To: 'Flash Coders List'
   Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
  
   Joel,
  
   Another good optimization point, Joel. If we assume that Karim's custom
   cursor is already a child of the stage, then setChildIndex() should be
   more
   efficient. So I guess it depends on the implementation.
  
   Interestingly,
  
   I get a RangeError with this:
  
   stage.setChildIndex(customCursor, stage.numChildren);
  
   but this works:
  
   stage.setChildIndex(customCursor, stage.numChildren - 1);
  
   However,
  
   stage.addChildAt(customCursor, stage.numChildren);
  
   does not trigger the RangeError, and
  
   stage.addChildAt(customCursor, stage.numChildren - 1);
  
   still produces the desired result.
  
   If this is a bug then 'stage.numChildren - 1' would be the safe way to
  go.
  
   Regards,
  
   -Keith
   http://keithreinfeld.home.comcast.net
  
  
  
-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Joel Stransky
Sent: Friday, November 14, 2008 10:25 AM
To: Flash Coders List
Subject: Re: [Flashcoders] ComboBox + Custom Cursor , AS3
   
Very nice Keith. Wouldn't setChildIndex() work as well? Or is
   addChildAt()
better for ensuring that the cursor is added to the display list?
   
On Fri, Nov 14, 2008 at 11:08 AM, Keith Reinfeld
[EMAIL PROTECTED]wrote:
   
  
  
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   Checked by AVG - http://www.avg.com
   Version: 8.0.175 / Virus Database: 270.9.3/1788 - Release Date: 14-11-
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   13:36
  
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  13:36
 
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RE: [Flashcoders] ComboBox + Custom Cursor , AS3

2008-11-14 Thread Keith Reinfeld
Joel, 
 
Ah, yes, of course. Well that clears it up for me. 
 
Thanks. 
 
Regards, 

-Keith 
http://keithreinfeld.home.comcast.net
 


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Joel Stransky
 Sent: Friday, November 14, 2008 3:33 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] ComboBox + Custom Cursor , AS3
 
 It could be seen as a bug. addChildAt tells flash to ADD to the current
 number of children. setChildIndex works within the existing children.
 
 On Fri, Nov 14, 2008 at 2:49 PM, Keith Reinfeld
 [EMAIL PROTECTED]wrote:
 
  Cor,
 
  addChildAt() -- Tested:
 
  Any index 0 thru numChildren (inclusive) = No RangeError.
 
  Any index greater than numChildren = RangeError.
 
  That's why I thought 'bug'.
 
  Just an observation. Just trying to help.
 
  So, Cor, howyabin?
 
  Regards,
 
  -Keith
  http://keithreinfeld.home.comcast.net
 
 
 
   -Original Message-
   From: [EMAIL PROTECTED] [mailto:flashcoders-
   [EMAIL PROTECTED] On Behalf Of Cor
   Sent: Friday, November 14, 2008 1:18 PM
   To: 'Flash Coders List'
   Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
  
   I guess because you set the customCursor in the array position.
   And array positions can be set to any index, and for that matter it
 can't
   be
   out of range.
  
   stage.addChildAt(customCursor, 100); will try to put the child at
 index
   hundred.
   Eventually the displayList notices a empty index and will shuffle
   everything
   in place so there is never an empty indexed location.
   The same as when you remove a child for the displayList.
  
   I am not completely sure if this is the correct technical description,
  but
   from what I have read about the displayList, it figures.
  
   Kind regards
   Cor
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Keith
   Reinfeld
   Sent: vrijdag 14 november 2008 20:11
   To: 'Flash Coders List'
   Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
  
   Hi Cor,
  
   Right. I know all that. The question is why doesn't
  
 stage.addChildAt(customCursor, stage.numChildren);
  
   trigger a RangeError?
  
   Regards,
  
   -Keith
   http://keithreinfeld.home.comcast.net
  
  
  
-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Cor
Sent: Friday, November 14, 2008 12:38 PM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
   
It is not a bug.
The displayList stores it objects in a Array, wich starts at 0.
So Array[obj1,obj2,obj3,obj4] has 4 children wich are
 located
  at
position 0, 1, 2, 3.
If you remove a child every other moves up 1 place.
   
So stage.numChildren is accordingly out of range.
   
HTH
C
   
   
   
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
 Keith
Reinfeld
Sent: vrijdag 14 november 2008 18:57
To: 'Flash Coders List'
Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
   
Joel,
   
Another good optimization point, Joel. If we assume that Karim's
 custom
cursor is already a child of the stage, then setChildIndex() should
 be
more
efficient. So I guess it depends on the implementation.
   
Interestingly,
   
I get a RangeError with this:
   
stage.setChildIndex(customCursor, stage.numChildren);
   
but this works:
   
stage.setChildIndex(customCursor, stage.numChildren - 1);
   
However,
   
stage.addChildAt(customCursor, stage.numChildren);
   
does not trigger the RangeError, and
   
stage.addChildAt(customCursor, stage.numChildren - 1);
   
still produces the desired result.
   
If this is a bug then 'stage.numChildren - 1' would be the safe way
 to
   go.
   
Regards,
   
-Keith
http://keithreinfeld.home.comcast.net
   
   
   
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Joel Stransky
 Sent: Friday, November 14, 2008 10:25 AM
 To: Flash Coders List
 Subject: Re: [Flashcoders] ComboBox + Custom Cursor , AS3

 Very nice Keith. Wouldn't setChildIndex() work as well? Or is
addChildAt()
 better for ensuring that the cursor is added to the display list?

 On Fri, Nov 14, 2008 at 11:08 AM, Keith Reinfeld
 [EMAIL PROTECTED]wrote:

   
   
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No virus found in this incoming message.
Checked by AVG - http://www.avg.com
Version: 8.0.175 / Virus Database: 270.9.3/1788 - Release Date: 14-
 11-
   2008
13:36
   
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Re: [Flashcoders] Good CMS options?

2008-11-14 Thread Ian Thomas
Just as a quick alternate suggestion, you could hand the client an XML
editor rather than just a text editor. That way they won't be able to
forget to close a tag.

Internally, we use XML Notepad, which is free and supports XML schemas
(so can even syntax-check what your client is doing). It's by
Microsoft. It's probably the only Microsoft thing I'll ever recommend
to anyone.

Fairly obviously Windows only, sadly.

(I feel so dirty now. :-) )

Ian

On Fri, Nov 14, 2008 at 8:45 PM, sebastian [EMAIL PROTECTED] wrote:
 Hi,

 Someone mentioned AIR XML editors as an easier way to allow clients to do
 content management.

 I have a few websites created now that are XML driven and I was wondering if
 there is a good CMS option [Content Management System] around that people
 are using to help clients circumvent the 'technical' barrier that XML and
 FTP still pose to the average person. The general issue seems to be that
 human-error is prone, and thus it breaks too easily [upload into the wrong
 FTP folder, forget to close a tag etc]

 I did a google search and came up with:

 http://flash.fincanon.com/archives/124

 Which is free and it works, only I can't see anyway to pre-define tags and
 attributes. My Flash and PHP/HTML systems are expected modules. Modules
 are pre-defined tags with specific attributes.

 So I was wondering if there is and AIR XML editor [or a web based editor--
 which would be even better!] that also allows me, the webadmin, the
 pre-define tags and then just have the client fill in the values/upload
 pictures etc. as they please.

 If there is no free CMS option, and I do find a killer CMS that is not too
 expensive and does all that I am expecting [= allows customization], I could
 part with some cash.

 Thanks for any advice you may offer,

 Best,

 Sebastian.


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[Flashcoders] possible to test processor speed

2008-11-14 Thread Bo Parker
Is it possible to test a user's processor speed using flash. I'm  
addressing a video issue on a site and the client is considering  
making and A and B version (one with video and one without) that is  
served based on the users processor speed. Is this possible or should  
I just focus on creating a less taxing version of the site without  
video? Thanks,


--
Bo Parker
Principal
Thinq Design
Kinetiq HD

650 W Vickery
Suite 130
Fort Worth, Texas 76104
(817) 332-4700 p
www.thinqdifferent.com
www.kinetiqhd.com




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Re: [Flashcoders] Good CMS options?

2008-11-14 Thread m

maybe that one:

http://www.flashden.net/item/flash-xml-editor/7588

best marcel


On 14.11.08 21:45, sebastian [EMAIL PROTECTED] wrote:

 Hi,
 
 Someone mentioned AIR XML editors as an easier way to allow clients to
 do content management.
 
 I have a few websites created now that are XML driven and I was
 wondering if there is a good CMS option [Content Management System]
 around that people are using to help clients circumvent the 'technical'
 barrier that XML and FTP still pose to the average person. The general
 issue seems to be that human-error is prone, and thus it breaks too
 easily [upload into the wrong FTP folder, forget to close a tag etc]
 
 I did a google search and came up with:
 
 http://flash.fincanon.com/archives/124
 
 Which is free and it works, only I can't see anyway to pre-define tags
 and attributes. My Flash and PHP/HTML systems are expected modules.
 Modules are pre-defined tags with specific attributes.
 
 So I was wondering if there is and AIR XML editor [or a web based
 editor-- which would be even better!] that also allows me, the webadmin,
 the pre-define tags and then just have the client fill in the
 values/upload pictures etc. as they please.
 
 If there is no free CMS option, and I do find a killer CMS that is not
 too expensive and does all that I am expecting [= allows customization],
 I could part with some cash.
 
 Thanks for any advice you may offer,
 
 Best,
 
 Sebastian.
 
 
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Re: [Flashcoders] Good CMS options?

2008-11-14 Thread sebastian

Thanks Ian,
Your input is always insightful.

Unfortunately not all my clients are windows based, so that won't fly.

What my clients really need though is more than just a nice XML editor, 
they need an interface that will allow them to click something and to 
then have pre-made fields for all the attributes related to that 
'thing'/module etc.


So if someone clicks 'add image' they should get some fields related to 
that image: file, alt tag, format-type [a drop down selection that will 
match some value in flash so I know how to format the image: for 
alignment etc]. When they click 'save' it should just generate an XML 
file on the server, but they never need to see it.


And I'll need to be able to set up those choices in some admin-view and 
modify that per client based on their custom-needs.


I've now also looked at:

http://downloadpedia.org/Open_Source_Content_Management_Systems

But there are s many options for a CMS system, that I feel a bit 
overwhelmed with which one to pick and try -- I'd like to know that the 
CMS system I pick fits both my needs and those of my clients before I 
spend time learning it.

:P

My server is PHP/Unix flavored; if that makes a difference.

I already have lots of PHP scripts to generate pages in HTML that 
parallel the flash, or just for the robots [SEO] etc-etc. So really the 
only missing aspect I have right now is a good solid CMS front-end for 
the client.

:)

Thanks for any help!

Sincerely,

Sebastian.

Ian Thomas wrote:

Just as a quick alternate suggestion, you could hand the client an XML
editor rather than just a text editor. That way they won't be able to
forget to close a tag.

Internally, we use XML Notepad, which is free and supports XML schemas
(so can even syntax-check what your client is doing). It's by
Microsoft. It's probably the only Microsoft thing I'll ever recommend
to anyone.

Fairly obviously Windows only, sadly.

(I feel so dirty now. :-) )

Ian

On Fri, Nov 14, 2008 at 8:45 PM, sebastian [EMAIL PROTECTED] wrote:

Hi,

Someone mentioned AIR XML editors as an easier way to allow clients to do
content management.

I have a few websites created now that are XML driven and I was wondering if
there is a good CMS option [Content Management System] around that people
are using to help clients circumvent the 'technical' barrier that XML and
FTP still pose to the average person. The general issue seems to be that
human-error is prone, and thus it breaks too easily [upload into the wrong
FTP folder, forget to close a tag etc]

I did a google search and came up with:

http://flash.fincanon.com/archives/124

Which is free and it works, only I can't see anyway to pre-define tags and
attributes. My Flash and PHP/HTML systems are expected modules. Modules
are pre-defined tags with specific attributes.

So I was wondering if there is and AIR XML editor [or a web based editor--
which would be even better!] that also allows me, the webadmin, the
pre-define tags and then just have the client fill in the values/upload
pictures etc. as they please.

If there is no free CMS option, and I do find a killer CMS that is not too
expensive and does all that I am expecting [= allows customization], I could
part with some cash.

Thanks for any advice you may offer,

Best,

Sebastian.


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Re: [Flashcoders] possible to test processor speed

2008-11-14 Thread laurent

You can ask the user if he has a fast or slow computer then he'll decide.
µBut if you need thing to automaticly start maybe you can run a loop 
with 100 iteration and check the time taken. And try this on a slow 
and fast computer to check the difference. If it's enough you could use 
that way


...and tell us! :)
L

Bo Parker a écrit :
Is it possible to test a user's processor speed using flash. I'm 
addressing a video issue on a site and the client is considering 
making and A and B version (one with video and one without) that is 
served based on the users processor speed. Is this possible or should 
I just focus on creating a less taxing version of the site without 
video? Thanks,


--
Bo Parker
Principal
Thinq Design
Kinetiq HD

650 W Vickery
Suite 130
Fort Worth, Texas 76104
(817) 332-4700 p
www.thinqdifferent.com
www.kinetiqhd.com




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Flashcoders@chattyfig.figleaf.com
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Re: [Flashcoders] frameworks and flash

2008-11-14 Thread David Hershberger
Haha!  Before you try Cairngorm, check out this article:

http://blog.iconara.net/2008/04/13/architectural-atrocities-part-x-cairngorms-model-locator-pattern/

Having used Cairngorm for a while now I have to agree with him.  The article
is pretty harsh, and it only talks about the ModelLocator part.

Dave

On 11/14/08, Joel Stransky [EMAIL PROTECTED] wrote:

 Thanks for the post Dave. Cairngorm sounds a lot like PureMVC which does
 away with events and implements a global command structure. So far it's
 appealing although my first run in with it was under bad conditions. A
 client of a friend had mangled it something fierce before he was brought in
 at which point he brought me in to implement deep linking. It was ugly to
 say the least. I have however heard great things about it since then. My
 gut
 says I should know how to do this stuff on my own before I go relying too
 heavily on tools that prevent me from getting to know the inner workings
 intimately.

 It's just tough to esitmate flash/flex work effictively anymore without a
 framework involved it seems. Clients don't have the time or budget for
 builds from scratch. Flash used to be so fun but now it's a constant
 learning curve. ugg.

 Interestingly enough I looked up the cairngorm site and saw a link to this
 blog post made just yesterday:
 http://www.anandvardhan.com/2008/11/13/popular-flex-frameworks/

 This should also be informative.
 http://www.insideria.com/2008/11/new-poll-which-flex-framework.html



 On Fri, Nov 14, 2008 at 1:52 PM, David Hershberger [EMAIL PROTECTED]
 wrote:


  We have been using Adobe Flex for the past year and have really liked it.
  It would be hard to call it blazing and bloat does seem like it might
  apply to some extent, but on the other hand it does so many nice things
 for
  us it is hard to argue with.  MXML is very powerful, but there is
 certainly
  a big learning curve.  For basic stuff, buttons and containers and text,
  it's easy to get started.  There are lots of subtle details though, so
 when
  you start wanting to do things in ways the Flex authors didn't anticipate
  it
  often takes experimentation to find a way that works.  The Flex framework
  code is open source at least, so you can always dig into that and see
 what
  it's doing.
 
  We have also used Cairngorm, with mixed results.  Cairngorm doesn't
 really
  give you much code, it is mostly a set of design patterns.  Some of the
  important code it does give is a controller which connects Cairngorm
  Events to Cairngorm Commands.  Cairngorm events inherently know their
  dispatcher, which is a singleton, so you can just fire off events like
 so:
new SaveGameEvent(game, user).dispatch();
  and the controller connects that to the appropriate
 SaveGameCommand.  We've
  come to the conclusion that Cairngorm is great for situations where most
  user actions imply immediate communications with a server, but not so
  useful
  for situations where user actions are just manipulating data internal to
  the
  .swf.  We have ended up using Cairngorm Events and Commands just on the
  networking side of our app, and for everything else we do more of a basic
  Model/View pattern.
 
  I don't believe Cairngorm relies on Flex, but Flex gives you data
 binding
  which works very nicely with Cairngorm.  Flex data binding lets you mark
  certain state variables with [Bindable] and then the compiler builds
  data-change events for you.  Then your view mxml classes use the data
  binding syntax like Label text={game.description}/ and the view
 updates
  automagically whenever the Game's description field changes.  A Cairngorm
  command might query a server and then the server-response-handler in the
  command can set game.description.
 
  Dave
 
  On 11/14/08, Joel Stransky [EMAIL PROTECTED] wrote:
  
   Hello,
   So I'm trying to nail down a work flow for building flash sites (read:
  not
   flash applications) in as3. I had just about mastered fast seo friendly
  as2
   sites when as3 came out and now that I'm making a concerted effort to
   modernize my skills I feel like I'm starting from scratch in many ways.
  
   Enter frameworks. So far I've looked at
   Gaiahttp://www.gaiaflashframework.com/index.php,
   PureMVC http://puremvc.org/content/view/67/178/,
   Matehttp://mate.asfusion.com/and Enterprise
   Architect http://www.sparxsystems.com/products/ea/index.html (please
  add
   any others I haven't listed)
   On the upside, I like the idea of rapid development and reduced
 monotony.
   But the most important thing to me is extremely lightweight blazing
 fast
   flash using the least amount of bloat. In a perfect scenario, I don't
  want
   extra file size due to wrappers of core commands.
  
   So, assuming I'm comfortable with the file size/rapid development trade
  off
   with one of these packages, my concern then becomes one of dependency
 and
   learning curve. After learning a new API, am I going to have to hack or
   work
   around it for 

Re: [Flashcoders] frameworks and flash

2008-11-14 Thread Joel Stransky
Well I'm not exactly getting into Flex yet. If after some testing I find
that I can do normal flash sites as well as RIA's I'll switch to Flex full
time and in that case, PureMVC or Mate. Right now my focus is the kind of
stuff you see on FWA.

On Fri, Nov 14, 2008 at 6:05 PM, David Hershberger [EMAIL PROTECTED]wrote:

 Haha!  Before you try Cairngorm, check out this article:


 http://blog.iconara.net/2008/04/13/architectural-atrocities-part-x-cairngorms-model-locator-pattern/

 Having used Cairngorm for a while now I have to agree with him.  The
 article
 is pretty harsh, and it only talks about the ModelLocator part.

 Dave

 On 11/14/08, Joel Stransky [EMAIL PROTECTED] wrote:
 
  Thanks for the post Dave. Cairngorm sounds a lot like PureMVC which does
  away with events and implements a global command structure. So far it's
  appealing although my first run in with it was under bad conditions. A
  client of a friend had mangled it something fierce before he was brought
 in
  at which point he brought me in to implement deep linking. It was ugly to
  say the least. I have however heard great things about it since then. My
  gut
  says I should know how to do this stuff on my own before I go relying too
  heavily on tools that prevent me from getting to know the inner workings
  intimately.
 
  It's just tough to esitmate flash/flex work effictively anymore without a
  framework involved it seems. Clients don't have the time or budget for
  builds from scratch. Flash used to be so fun but now it's a constant
  learning curve. ugg.
 
  Interestingly enough I looked up the cairngorm site and saw a link to
 this
  blog post made just yesterday:
  http://www.anandvardhan.com/2008/11/13/popular-flex-frameworks/
 
  This should also be informative.
  http://www.insideria.com/2008/11/new-poll-which-flex-framework.html
 
 
 
  On Fri, Nov 14, 2008 at 1:52 PM, David Hershberger [EMAIL PROTECTED]
  wrote:
 
 
   We have been using Adobe Flex for the past year and have really liked
 it.
   It would be hard to call it blazing and bloat does seem like it
 might
   apply to some extent, but on the other hand it does so many nice things
  for
   us it is hard to argue with.  MXML is very powerful, but there is
  certainly
   a big learning curve.  For basic stuff, buttons and containers and
 text,
   it's easy to get started.  There are lots of subtle details though, so
  when
   you start wanting to do things in ways the Flex authors didn't
 anticipate
   it
   often takes experimentation to find a way that works.  The Flex
 framework
   code is open source at least, so you can always dig into that and see
  what
   it's doing.
  
   We have also used Cairngorm, with mixed results.  Cairngorm doesn't
  really
   give you much code, it is mostly a set of design patterns.  Some of the
   important code it does give is a controller which connects Cairngorm
   Events to Cairngorm Commands.  Cairngorm events inherently know their
   dispatcher, which is a singleton, so you can just fire off events like
  so:
 new SaveGameEvent(game, user).dispatch();
   and the controller connects that to the appropriate
  SaveGameCommand.  We've
   come to the conclusion that Cairngorm is great for situations where
 most
   user actions imply immediate communications with a server, but not so
   useful
   for situations where user actions are just manipulating data internal
 to
   the
   .swf.  We have ended up using Cairngorm Events and Commands just on the
   networking side of our app, and for everything else we do more of a
 basic
   Model/View pattern.
  
   I don't believe Cairngorm relies on Flex, but Flex gives you data
  binding
   which works very nicely with Cairngorm.  Flex data binding lets you
 mark
   certain state variables with [Bindable] and then the compiler builds
   data-change events for you.  Then your view mxml classes use the data
   binding syntax like Label text={game.description}/ and the view
  updates
   automagically whenever the Game's description field changes.  A
 Cairngorm
   command might query a server and then the server-response-handler in
 the
   command can set game.description.
  
   Dave
  
   On 11/14/08, Joel Stransky [EMAIL PROTECTED] wrote:
   
Hello,
So I'm trying to nail down a work flow for building flash sites
 (read:
   not
flash applications) in as3. I had just about mastered fast seo
 friendly
   as2
sites when as3 came out and now that I'm making a concerted effort to
modernize my skills I feel like I'm starting from scratch in many
 ways.
   
Enter frameworks. So far I've looked at
Gaiahttp://www.gaiaflashframework.com/index.php,
PureMVC http://puremvc.org/content/view/67/178/,
Matehttp://mate.asfusion.com/and Enterprise
Architect http://www.sparxsystems.com/products/ea/index.html
 (please
   add
any others I haven't listed)
On the upside, I like the idea of rapid development and reduced
  monotony.
But the most important thing 

Re: [Flashcoders] frameworks and flash

2008-11-14 Thread ekameleon
Hello :)
You can try Maashaack and VEGAS :

http://code.google.com/p/maashaack/
http://code.google.com/p/vegas/

To test the IoC/MVC implementation with Maashaack and VEGAS you can try the
documentary framework AST'r :

http://code.google.com/p/astr

ASTr is only a little template/example who use Maashaack and VEGAS to
implement a little gallery with MVC/ICO/Remoting and eden the ECMAScript
data exchange notation Ridge Racer

PS : eden is included in Maashaack now (eden is a extended
serializer/deserializer based on the ECMAScript notation).

EKA+ :)

2008/11/15 Joel Stransky [EMAIL PROTECTED]

 Well I'm not exactly getting into Flex yet. If after some testing I find
 that I can do normal flash sites as well as RIA's I'll switch to Flex full
 time and in that case, PureMVC or Mate. Right now my focus is the kind of
 stuff you see on FWA.

 On Fri, Nov 14, 2008 at 6:05 PM, David Hershberger [EMAIL PROTECTED]
 wrote:

  Haha!  Before you try Cairngorm, check out this article:
 
 
 
 http://blog.iconara.net/2008/04/13/architectural-atrocities-part-x-cairngorms-model-locator-pattern/
 
  Having used Cairngorm for a while now I have to agree with him.  The
  article
  is pretty harsh, and it only talks about the ModelLocator part.
 
  Dave
 
  On 11/14/08, Joel Stransky [EMAIL PROTECTED] wrote:
  
   Thanks for the post Dave. Cairngorm sounds a lot like PureMVC which
 does
   away with events and implements a global command structure. So far it's
   appealing although my first run in with it was under bad conditions. A
   client of a friend had mangled it something fierce before he was
 brought
  in
   at which point he brought me in to implement deep linking. It was ugly
 to
   say the least. I have however heard great things about it since then.
 My
   gut
   says I should know how to do this stuff on my own before I go relying
 too
   heavily on tools that prevent me from getting to know the inner
 workings
   intimately.
  
   It's just tough to esitmate flash/flex work effictively anymore without
 a
   framework involved it seems. Clients don't have the time or budget for
   builds from scratch. Flash used to be so fun but now it's a constant
   learning curve. ugg.
  
   Interestingly enough I looked up the cairngorm site and saw a link to
  this
   blog post made just yesterday:
   http://www.anandvardhan.com/2008/11/13/popular-flex-frameworks/
  
   This should also be informative.
   http://www.insideria.com/2008/11/new-poll-which-flex-framework.html
  
  
  
   On Fri, Nov 14, 2008 at 1:52 PM, David Hershberger 
 [EMAIL PROTECTED]
   wrote:
  
  
We have been using Adobe Flex for the past year and have really liked
  it.
It would be hard to call it blazing and bloat does seem like it
  might
apply to some extent, but on the other hand it does so many nice
 things
   for
us it is hard to argue with.  MXML is very powerful, but there is
   certainly
a big learning curve.  For basic stuff, buttons and containers and
  text,
it's easy to get started.  There are lots of subtle details though,
 so
   when
you start wanting to do things in ways the Flex authors didn't
  anticipate
it
often takes experimentation to find a way that works.  The Flex
  framework
code is open source at least, so you can always dig into that and see
   what
it's doing.
   
We have also used Cairngorm, with mixed results.  Cairngorm doesn't
   really
give you much code, it is mostly a set of design patterns.  Some of
 the
important code it does give is a controller which connects
 Cairngorm
Events to Cairngorm Commands.  Cairngorm events inherently know their
dispatcher, which is a singleton, so you can just fire off events
 like
   so:
  new SaveGameEvent(game, user).dispatch();
and the controller connects that to the appropriate
   SaveGameCommand.  We've
come to the conclusion that Cairngorm is great for situations where
  most
user actions imply immediate communications with a server, but not so
useful
for situations where user actions are just manipulating data internal
  to
the
.swf.  We have ended up using Cairngorm Events and Commands just on
 the
networking side of our app, and for everything else we do more of a
  basic
Model/View pattern.
   
I don't believe Cairngorm relies on Flex, but Flex gives you data
   binding
which works very nicely with Cairngorm.  Flex data binding lets you
  mark
certain state variables with [Bindable] and then the compiler builds
data-change events for you.  Then your view mxml classes use the data
binding syntax like Label text={game.description}/ and the view
   updates
automagically whenever the Game's description field changes.  A
  Cairngorm
command might query a server and then the server-response-handler in
  the
command can set game.description.
   
Dave
   
On 11/14/08, Joel Stransky [EMAIL PROTECTED] wrote:

 Hello,
 So I'm 

Re: [Flashcoders] How much would you charge?

2008-11-14 Thread Bob Wohl
about tree fiddy.




On Fri, Nov 14, 2008 at 6:12 PM, Latcho [EMAIL PROTECTED] wrote:

 Please.
 How much does it cost to build a simple but acceptable car ?


 Pedro Kostelec wrote:

 As we are talking about money.What would be the price of a very simple but
 acceptable web page? And how long does it take to the pros to create
 one?

 Pedro
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Re: [Flashcoders] How much would you charge?

2008-11-14 Thread Latcho

Please.
How much does it cost to build a simple but acceptable car ?

Pedro Kostelec wrote:

As we are talking about money.What would be the price of a very simple but
acceptable web page? And how long does it take to the pros to create one?

Pedro
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Re: [Flashcoders] frameworks and flash

2008-11-14 Thread Olivier Besson

Hello,
do you have examples of sites made using one these frameworks?

Olivier

ps: no need to be strictly FWA-like ;)

ekameleon a écrit :

Hello :)
You can try Maashaack and VEGAS :

http://code.google.com/p/maashaack/
http://code.google.com/p/vegas/

To test the IoC/MVC implementation with Maashaack and VEGAS you can try the
documentary framework AST'r :

http://code.google.com/p/astr

ASTr is only a little template/example who use Maashaack and VEGAS to
implement a little gallery with MVC/ICO/Remoting and eden the ECMAScript
data exchange notation Ridge Racer

PS : eden is included in Maashaack now (eden is a extended
serializer/deserializer based on the ECMAScript notation).

EKA+ :)

2008/11/15 Joel Stransky [EMAIL PROTECTED]

  

Well I'm not exactly getting into Flex yet. If after some testing I find
that I can do normal flash sites as well as RIA's I'll switch to Flex full
time and in that case, PureMVC or Mate. Right now my focus is the kind of
stuff you see on FWA.

On Fri, Nov 14, 2008 at 6:05 PM, David Hershberger [EMAIL PROTECTED]


wrote:
  
Haha!  Before you try Cairngorm, check out this article:




  

http://blog.iconara.net/2008/04/13/architectural-atrocities-part-x-cairngorms-model-locator-pattern/


Having used Cairngorm for a while now I have to agree with him.  The
article
is pretty harsh, and it only talks about the ModelLocator part.

Dave

On 11/14/08, Joel Stransky [EMAIL PROTECTED] wrote:
  

Thanks for the post Dave. Cairngorm sounds a lot like PureMVC which


does


away with events and implements a global command structure. So far it's
appealing although my first run in with it was under bad conditions. A
client of a friend had mangled it something fierce before he was


brought


in
  

at which point he brought me in to implement deep linking. It was ugly


to


say the least. I have however heard great things about it since then.


My


gut
says I should know how to do this stuff on my own before I go relying


too


heavily on tools that prevent me from getting to know the inner


workings


intimately.

It's just tough to esitmate flash/flex work effictively anymore without


a


framework involved it seems. Clients don't have the time or budget for
builds from scratch. Flash used to be so fun but now it's a constant
learning curve. ugg.

Interestingly enough I looked up the cairngorm site and saw a link to


this
  

blog post made just yesterday:
http://www.anandvardhan.com/2008/11/13/popular-flex-frameworks/

This should also be informative.
http://www.insideria.com/2008/11/new-poll-which-flex-framework.html



On Fri, Nov 14, 2008 at 1:52 PM, David Hershberger 


[EMAIL PROTECTED]


wrote:
  


We have been using Adobe Flex for the past year and have really liked
  

it.
  

It would be hard to call it blazing and bloat does seem like it
  

might
  

apply to some extent, but on the other hand it does so many nice
  

things


for


us it is hard to argue with.  MXML is very powerful, but there is
  

certainly


a big learning curve.  For basic stuff, buttons and containers and
  

text,
  

it's easy to get started.  There are lots of subtle details though,
  

so


when


you start wanting to do things in ways the Flex authors didn't
  

anticipate
  

it
often takes experimentation to find a way that works.  The Flex
  

framework
  

code is open source at least, so you can always dig into that and see
  

what


it's doing.

We have also used Cairngorm, with mixed results.  Cairngorm doesn't
  

really


give you much code, it is mostly a set of design patterns.  Some of
  

the


important code it does give is a controller which connects
  

Cairngorm


Events to Cairngorm Commands.  Cairngorm events inherently know their
dispatcher, which is a singleton, so you can just fire off events
  

like


so:


  new SaveGameEvent(game, user).dispatch();
and the controller connects that to the appropriate
  

SaveGameCommand.  We've


come to the conclusion that Cairngorm is great for situations where
  

most
  

user actions imply immediate communications with a server, but not so
useful
for situations where user actions are just manipulating data internal
  

to
  

the
.swf.  We have ended up using Cairngorm Events and Commands just on
  

the


networking side of our app, and for everything else we do more of a
  

basic
  

Model/View pattern.

I don't believe Cairngorm relies on Flex, but Flex gives you data
  

binding


which works very nicely with Cairngorm.  Flex data binding lets you
  

mark
  

certain state variables with 

Re: [Flashcoders] How much would you charge?

2008-11-14 Thread sebastian

Pedro Kostelec wrote:
As we are talking about money.What would be the price of a very simple 
but
acceptable web page? And how long does it take to the pros to create 
one?


Step 1:
Determine your hourly rate. This may be a flat rate, or you may skew the 
rate depending on the type of client [for example: corporate clients 
tend to have more dosh and expect higher rates than poor artists]


Step 2:
Determine what you need to build/do, broken down as finely as possible 
into smaller sub-tasks. Ask many questions so that you have a very clear 
idea of what they want; give all the options, make this process 
transparent. Preferably you can break down your tasks into steps that 
are 30min or less per step [so that you know you are accurate in your 
estimates]


Step 3:
Multiply these two together.

Step 4:
Pad this estimate based on how coarse or fine you were in step 2. 
Padding is for me, generally anywhere between 10% and 100%; really it 
all depends on how confident you are on your estimates and on how clear 
things are at the start of the project.


Step 5:
Compare this estimate to the clients budget. Most clients won't tell you 
upfront their budget, so you will have to negotiate a price. Final price 
might be higher than your step 4, but generally it's lower. That's the 
'art' of it.

;)

It's not a simple 'websites cost this' quote. Though you could say 'very 
simple' websites probably range between 100$ and 1,500$ -- but that is 
also not saying anything. And there are other factors like:


Design times can vary greatly, you can use a pre-made template, or you 
can fine-craft one that takes you three days to make - sometimes you 
want it to be done quickly, but the client keeps requesting changes... 
it's quite the dance sometimes.


Templates: how easy it is for the client to edit it themselves? Is it 
all static HTML thrown together from images? Or is it all flash+xml 
based with SEO, statistics and template driven? The later can make a 
very simple page suddenly far more time consuming with no apparent 
change in the front-end/user experience.


Experience will answer these questions.

Good luck,

Sebastian.
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Re: [Flashcoders] frameworks and flash

2008-11-14 Thread Steve Bailey
I'm coming to the party late so I may be off topic a bit but if  
you're looking for an excellent framework to build a flash website  
on, you can't beat http://gaiaflashframework.com.


I built my website (http://www.memoriesforevervideo.com) on that  
framework and love it.


Steve Bailey

On Nov 14, 2008, at 8:34 PM, Olivier Besson wrote:


Hello,
do you have examples of sites made using one these frameworks?

Olivier

ps: no need to be strictly FWA-like ;)

ekameleon a écrit :

Hello :)
You can try Maashaack and VEGAS :

http://code.google.com/p/maashaack/
http://code.google.com/p/vegas/

To test the IoC/MVC implementation with Maashaack and VEGAS you  
can try the

documentary framework AST'r :

http://code.google.com/p/astr

ASTr is only a little template/example who use Maashaack and VEGAS to
implement a little gallery with MVC/ICO/Remoting and eden the  
ECMAScript

data exchange notation Ridge Racer

PS : eden is included in Maashaack now (eden is a extended
serializer/deserializer based on the ECMAScript notation).

EKA+ :)

2008/11/15 Joel Stransky [EMAIL PROTECTED]


Well I'm not exactly getting into Flex yet. If after some testing  
I find
that I can do normal flash sites as well as RIA's I'll switch to  
Flex full
time and in that case, PureMVC or Mate. Right now my focus is the  
kind of

stuff you see on FWA.

On Fri, Nov 14, 2008 at 6:05 PM, David Hershberger  
[EMAIL PROTECTED]



wrote:
  Haha!  Before you try Cairngorm, check out this article:




http://blog.iconara.net/2008/04/13/architectural-atrocities-part- 
x-cairngorms-model-locator-pattern/


Having used Cairngorm for a while now I have to agree with him.   
The

article
is pretty harsh, and it only talks about the ModelLocator part.

Dave

On 11/14/08, Joel Stransky [EMAIL PROTECTED] wrote:

Thanks for the post Dave. Cairngorm sounds a lot like PureMVC  
which



does

away with events and implements a global command structure. So  
far it's
appealing although my first run in with it was under bad  
conditions. A

client of a friend had mangled it something fierce before he was


brought


in

at which point he brought me in to implement deep linking. It  
was ugly



to

say the least. I have however heard great things about it since  
then.



My


gut
says I should know how to do this stuff on my own before I go  
relying



too


heavily on tools that prevent me from getting to know the inner


workings


intimately.

It's just tough to esitmate flash/flex work effictively anymore  
without



a

framework involved it seems. Clients don't have the time or  
budget for
builds from scratch. Flash used to be so fun but now it's a  
constant

learning curve. ugg.

Interestingly enough I looked up the cairngorm site and saw a  
link to



this


blog post made just yesterday:
http://www.anandvardhan.com/2008/11/13/popular-flex-frameworks/

This should also be informative.
http://www.insideria.com/2008/11/new-poll-which-flex- 
framework.html




On Fri, Nov 14, 2008 at 1:52 PM, David Hershberger 


[EMAIL PROTECTED]


wrote:



We have been using Adobe Flex for the past year and have  
really liked



it.

It would be hard to call it blazing and bloat does seem  
like it



might


apply to some extent, but on the other hand it does so many nice


things


for


us it is hard to argue with.  MXML is very powerful, but there is


certainly

a big learning curve.  For basic stuff, buttons and containers  
and



text,

it's easy to get started.  There are lots of subtle details  
though,



so


when


you start wanting to do things in ways the Flex authors didn't


anticipate


it
often takes experimentation to find a way that works.  The Flex


framework

code is open source at least, so you can always dig into that  
and see



what


it's doing.

We have also used Cairngorm, with mixed results.  Cairngorm  
doesn't



really

give you much code, it is mostly a set of design patterns.   
Some of



the


important code it does give is a controller which connects


Cairngorm

Events to Cairngorm Commands.  Cairngorm events inherently  
know their

dispatcher, which is a singleton, so you can just fire off events


like


so:


  new SaveGameEvent(game, user).dispatch();
and the controller connects that to the appropriate


SaveGameCommand.  We've

come to the conclusion that Cairngorm is great for situations  
where



most

user actions imply immediate communications with a server, but  
not so

useful
for situations where user actions are just manipulating data  
internal



to


the
.swf.  We have ended up using Cairngorm Events and Commands  
just on



the

networking side of our app, and for everything else we do more  
of a



basic


Model/View pattern.

I don't believe Cairngorm relies on Flex, but Flex gives you  
data



binding

which works very nicely with Cairngorm.  Flex data binding  
lets you



mark

certain state variables with [Bindable] and then the compiler  
builds
data-change events for you.  Then 

[Fwd: Re: [Flashcoders] How much would you charge?]

2008-11-14 Thread Latcho




Hedged or unhedged ?


Bob Wohl wrote:

about tree fiddy.




On Fri, Nov 14, 2008 at 6:12 PM, Latcho [EMAIL PROTECTED] 
mailto:[EMAIL PROTECTED] wrote:


Please.
How much does it cost to build a simple but acceptable car ?


Pedro Kostelec wrote:

As we are talking about money.What would be the price of a
very simple but
acceptable web page? And how long does it take to the pros
to create one?

Pedro
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[Flashcoders] floating point variables...

2008-11-14 Thread Anthony Pace
Am I losing it or has Adobe finally actually somewhat fixed the floating 
point inaccuracy?


I remember them discussing it at FITC, but I thought it was going to be 
in the next release to keep up with ECMA.  I am testing it out now, and 
things seem to be working great; is this just a fluke on my system, or 
does this work for everyone?


Thank You,
Anthony Pace

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Re: [Flashcoders] frameworks and flash

2008-11-14 Thread Micky Hulse
Can anyone suggest a framework that would work best for 
cartoon/experimental animations (vs. a website-oriented framework.)

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Re: [Flashcoders] floating point variables...

2008-11-14 Thread Anthony Pace
It was a fluke... it broke easily with addition; yet, multiplication 
seems to work perfectly and division rounds up the last variable.


Weird that things worked a dozen times, and then just stopped.  Any clues?



Anthony Pace wrote:
Am I losing it or has Adobe finally actually somewhat fixed the 
floating point inaccuracy?


I remember them discussing it at FITC, but I thought it was going to 
be in the next release to keep up with ECMA.  I am testing it out now, 
and things seem to be working great; is this just a fluke on my 
system, or does this work for everyone?


Thank You,
Anthony Pace

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Re: [Flashcoders] frameworks and flash

2008-11-14 Thread Hans Wichman
Read the article, some good, some bad.
If anyone declares you for a fool if you prefix interfaces with 'I'
and use marker interface, I tend to gloss over the rest of the article
since it no longer comes across trustworthy... Personal preference
aside:)

On Sat, Nov 15, 2008 at 12:05 AM, David Hershberger
[EMAIL PROTECTED] wrote:
 Haha!  Before you try Cairngorm, check out this article:

 http://blog.iconara.net/2008/04/13/architectural-atrocities-part-x-cairngorms-model-locator-pattern/

 Having used Cairngorm for a while now I have to agree with him.  The article
 is pretty harsh, and it only talks about the ModelLocator part.

 Dave

 On 11/14/08, Joel Stransky [EMAIL PROTECTED] wrote:

 Thanks for the post Dave. Cairngorm sounds a lot like PureMVC which does
 away with events and implements a global command structure. So far it's
 appealing although my first run in with it was under bad conditions. A
 client of a friend had mangled it something fierce before he was brought in
 at which point he brought me in to implement deep linking. It was ugly to
 say the least. I have however heard great things about it since then. My
 gut
 says I should know how to do this stuff on my own before I go relying too
 heavily on tools that prevent me from getting to know the inner workings
 intimately.

 It's just tough to esitmate flash/flex work effictively anymore without a
 framework involved it seems. Clients don't have the time or budget for
 builds from scratch. Flash used to be so fun but now it's a constant
 learning curve. ugg.

 Interestingly enough I looked up the cairngorm site and saw a link to this
 blog post made just yesterday:
 http://www.anandvardhan.com/2008/11/13/popular-flex-frameworks/

 This should also be informative.
 http://www.insideria.com/2008/11/new-poll-which-flex-framework.html



 On Fri, Nov 14, 2008 at 1:52 PM, David Hershberger [EMAIL PROTECTED]
 wrote:


  We have been using Adobe Flex for the past year and have really liked it.
  It would be hard to call it blazing and bloat does seem like it might
  apply to some extent, but on the other hand it does so many nice things
 for
  us it is hard to argue with.  MXML is very powerful, but there is
 certainly
  a big learning curve.  For basic stuff, buttons and containers and text,
  it's easy to get started.  There are lots of subtle details though, so
 when
  you start wanting to do things in ways the Flex authors didn't anticipate
  it
  often takes experimentation to find a way that works.  The Flex framework
  code is open source at least, so you can always dig into that and see
 what
  it's doing.
 
  We have also used Cairngorm, with mixed results.  Cairngorm doesn't
 really
  give you much code, it is mostly a set of design patterns.  Some of the
  important code it does give is a controller which connects Cairngorm
  Events to Cairngorm Commands.  Cairngorm events inherently know their
  dispatcher, which is a singleton, so you can just fire off events like
 so:
new SaveGameEvent(game, user).dispatch();
  and the controller connects that to the appropriate
 SaveGameCommand.  We've
  come to the conclusion that Cairngorm is great for situations where most
  user actions imply immediate communications with a server, but not so
  useful
  for situations where user actions are just manipulating data internal to
  the
  .swf.  We have ended up using Cairngorm Events and Commands just on the
  networking side of our app, and for everything else we do more of a basic
  Model/View pattern.
 
  I don't believe Cairngorm relies on Flex, but Flex gives you data
 binding
  which works very nicely with Cairngorm.  Flex data binding lets you mark
  certain state variables with [Bindable] and then the compiler builds
  data-change events for you.  Then your view mxml classes use the data
  binding syntax like Label text={game.description}/ and the view
 updates
  automagically whenever the Game's description field changes.  A Cairngorm
  command might query a server and then the server-response-handler in the
  command can set game.description.
 
  Dave
 
  On 11/14/08, Joel Stransky [EMAIL PROTECTED] wrote:
  
   Hello,
   So I'm trying to nail down a work flow for building flash sites (read:
  not
   flash applications) in as3. I had just about mastered fast seo friendly
  as2
   sites when as3 came out and now that I'm making a concerted effort to
   modernize my skills I feel like I'm starting from scratch in many ways.
  
   Enter frameworks. So far I've looked at
   Gaiahttp://www.gaiaflashframework.com/index.php,
   PureMVC http://puremvc.org/content/view/67/178/,
   Matehttp://mate.asfusion.com/and Enterprise
   Architect http://www.sparxsystems.com/products/ea/index.html (please
  add
   any others I haven't listed)
   On the upside, I like the idea of rapid development and reduced
 monotony.
   But the most important thing to me is extremely lightweight blazing
 fast
   flash using the least amount of bloat. In a perfect