Re: [Flightgear-devel] Missing Model Problem

2002-05-30 Thread Cameron Moore

* [EMAIL PROTECTED] (Jon Berndt) [2002.05.30 20:45]:
> > I have not been keeping track of changes on the JSBSim XML formats for
> > several months, so I'll try to update the -180 definitions tonight and
> > see what happens.  I will let you know if I get anyway.  I'm pretty busy
> > these days, so I'd be happy to hand this off to a willing 3rd party to
> > pick up the pieces.
> >
> > Anyway, I'll see what I can do tonight.  Thanks
> 
> You can probably just go ahead and write the model as you understand the
> JSBSim config file format. It hasn't changed much at all recently. Any
> recent changes should be easily and quickly fixable.

I went through and updated the config that is currently in JSBSim CVS.
There were only minor changes needed to get it looking like the c172
config.  I did not make any changes to the aero coefs.  I've uploaded
all of my changes to here:

  http://unbeatenpath.net/software/fgfs/PA-28-180/latest/

There's a -set.xml file there too that I basically just copied from the
c172.

My tests show a strong tendency to roll left.  I have to maintain about
60% right aileron to maintain level flight.  Replacing the Clb coef with
the c172 one seems to fix the problem, but I left the original coef in
place for someone with more know-how than me to look at it.

Also, the other most notible aero problem I can see is the data tied to
flap deflection.  Pitch and drag seem to be a little high relative to
the flap positions, but I'm not sure.

There are several places in the XML file that have "NEEDS WORK" or
"FIXME" by them.  The only major piece that we hadn't gotten to was the
propulsion section.  I believe the c172 defaults are still in place.

Please feel free to do what you want with this aircraft.  I've taken it
about as far as I can (with Cameron Munro's help, of course).  If you
need any data, let me know, and I'll see if I can help.  Thanks
-- 
Cameron Moore
/  Every so often, I like to stick my head out the  \
\ window, look up, and smile for a satellite photo. /

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Re: [Flightgear-devel] Developer Locations update

2002-05-30 Thread Andy Ross

David Megginson wrote:
> Cameron Moore writes:
> > So, if you contribute to FG and would like to be listed, just let me
> > know.
>
> Just to repeat something I mentioned before, it's probably a good idea
> not to give your location *too* precisely.

Heh, good point.  But I like to live dangerously (and I don't have any
good stuff, anyway):

  37°54.204' N, 122°18.621' W

I think that's my driveway.

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
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Re: [Flightgear-devel] LinuxWorld Expo Aug 12-15

2002-05-30 Thread Jim Brennan jjb -

I could likely attend and lend a hand.

jj

On Thu, 30 May 2002, Curtis L. Olson wrote:

> Do we have any plans to host an opensource booth at the linux world
> expo in SFO aug 12-15.  I don't think we've discussed this one yet?
> Alex?  Jim?
>
> Curt.
> --
> Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
> Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
> Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org
>
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[Flightgear-devel] Pressure errors in FGEnvironment

2002-05-30 Thread Andy Ross

I wrote:
> First, the air pressures returned from the environment system don't
> agree with the standard atmosphere that YASim uses to do its
> calibration

Heh, funny that.  The new environment manager *is* using YASim's
numbers. :)

Nonetheless, I think I found the problem.  In converting the YASim
table to the new format, its values were re-encoded as deltas from sea
level conditions, with sea level pressure defined as 29.92 inches of
mercury.  But in the FGEnvironment constructor, I see the following
initializer:

pressure_sea_level_inhg(28),

Now, 28 in. Hg is a reasonable sea level pressure.  But it's not the
same one that the table is assuming.  At sea level, it's off by only
about 2 inches.  But at altitude, it's off by a whopping TWO inches! :)

This value can be set from other places, so I'm not 100% sure this is
the problem.  I can't test fgfs right now because my fiancee is laying
out wedding invitations on the good computer.  But it looks pretty
suspicious.  I'd suggest:

-pressure_sea_level_inhg(28),
+pressure_sea_level_inhg(29.92),

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
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Re: [Flightgear-devel] YASim 747-400 climb performance

2002-05-30 Thread Andy Ross

Jim Wilson wrote:
> Andy Ross said:
> > The bad pilot technique theory is looking pretty good.  If YASim can
> > get to 1400fpm at 300 knots, then I move that it be declared
> > officially innocent on all counts. :)
>
> Well maybe not yet...it is better with today's patch...but still run
> out of steam in the 29000 range.  It also may be time related.  In
> otherwords the situation gets worse over time.

It's not time related.  First off, ditch the autopilot.  It gets stuck
behind the power curve every time I use it.  When it does this, it
very rapidly (in the space of 30 seconds or so) gets you trimmed all
the way down to 200 knots, at which point the engines can't keep you
in the air anymore and you have to dive to regain airspeed.  Just trim
for speed; this is really easy to do in an aircraft this big.  You can
verify that the climb performance drops slowly off toward zero as the
altitude increases, and recovers as you descend.  I've done a zillion
of these this afternoon. :)

That said, here are two more layers to this giant onion of a bug that
won't die:

First, the air pressures returned from the environment system don't
agree with the standard atmosphere that YASim uses to do its
calibration.  They match pretty well at sea level, but diverge as
altitude increase.  At 35000 feet, they're too low by 20%, which is
substantial.  Could someone check and see where the environment system
is getting its numbers?  The ones YASim uses are typed in from
McCormick, who got them from "The ARDC Model Atmosphere".  I verified
this afternoon that they are correct, so I'm pretty sure the bug lies
elsewhere; some difference is fine, of course, but 20% difference at
FL350 is a lower low pressure system than any hurricane.  Ever.
Replacing the new environment system with the old one yields
significantly improved performance at altitude.

Second, I realize now that the cruise performance numbers in the
747.xml file are tickling a problem.  They are specified as a maximum
speed of 530 KTAS, which I got out of a book somewhere.  Problem is,
this corresponds to 0.92 mach.  At that speed, the plane should be
seeing more drag than YASim calculates because of (as yet unmodelled)
transsonic effects.  But since YASim doesn't model this extra drag at
high speed, it solves for an airplane with extra drag at all speeds.
I've replaced the cruise setting in my .xml file with the long-range
cruise numbers I found in David's link (the 75% throttle is just a
guess), and this makes things better still.

...

   
   
...

But, after all that, things still aren't quite right.  The plane
should, by the definition given in the solver output, fly at 490KTAS,
FL360 with an AoA of 2.5 degrees.  But it doesn't.  At that altitude
(which is attainable with the above modifications), it wants to fly
much faster to stay in the air.  I'm still working on it.

And did I mention not to use the autopilot?  If you must, watch it
carefully.  If it tries to trim the plane below 300 knots, shut it
off!

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
"Men go crazy in conflagrations.  They only get better one by one."
 - Sting (misquoted)


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Re: [Flightgear-devel] LinuxWorld Expo Aug 12-15

2002-05-30 Thread Andy Ross

Curtis L. Olson wrote:
> If we could get a couple people to commit to spend a chunk of time
> in the booth, then I think it would *definitely* be worth getting
> something organized.

I have a floor pass already, and could easily commit to spending a day
in the booth if needed.

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
"Men go crazy in conflagrations.  They only get better one by one."
 - Sting (misquoted)


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Re: [Flightgear-devel] YASim 747-400 climb performance

2002-05-30 Thread Jim Wilson

Andy Ross <[EMAIL PROTECTED]> said:

> The bad pilot technique theory is looking pretty good.  If YASim can
> get to 1400fpm at 300 knots, then I move that it be declared
> officially innocent on all counts. :)
> 
Well maybe not yet...it is better with today's patch...but still run out of
steam in the 29000 range.  It also may be time related.  In otherwords the
situation gets worse over time.  Haven't quite nailed it down, but when I ran
a test with the autopilot set at just 300 rpm it went into a stall around
24,000ft.  Certainly at 300fpm we should be able to maintain a climb to cruise
altitude.

Best,

Jim

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Re: [Flightgear-devel] LinuxWorld Expo Aug 12-15

2002-05-30 Thread Curtis L. Olson

Alex Perry writes:
> > Do we have any plans to host an opensource booth at the linux world
> > expo in SFO aug 12-15.  I don't think we've discussed this one yet?
> 
> I haven't heard of anybody making plans for a booth at LWCE-SF.
> I will not be attending - I have other plans this summer.

It is mid-august this year so I'm worried I may have a conflict, but I
had such a good time last year, I'd like to see if I could figure out
a way to work my schedule so I could get out there again.  I got to
talk about flightgear non-stop for 2 days straight, what could be more
fun! :-) Plus there is a ton of other interesting geek stuff to see
and do.  I don't think you'd need to be a hard core linux freak to
enjoy the show.  I mean, hey, linux or windows or mac, you still get
all the same free pens and enough fortune cookings and candy to make
you gag. :-)

It is a fair bit of effort though to organize a booth.  A flightgear
booth just cries for lots of high end hardware.  That means you have
issues getting the hardware brought in and taken out ... it's downtown
SFO and you can't just pull up to the front door and make a couple
trips to haul all your stuff.  I remember last year they had a bunch
of *expensive* union guys doing the loading/unloading which was a
tough obstacle for an unfunded open source booth, even if we wanted to
do the work ourselves.  (Alex and Jim are probably snickering at my
cavalier use fo the word "our") ;-)

And if you do manage to get all your equipment in, then you have
issues of needing to make sure someone is there all the time to keep
an eye on things.  I don't think we had any problems last year, but I
don't think the booth was ever completely unattended either.

If we could get a couple people to commit to spend a chunk of time in
the booth, then I think it would *definitely* be worth getting
something organized.  We have a lot of new stuff we could show, and (I
may be a tad biased) but I think we had to be one of the busiest open
source booths at the show.  There was hardly ever a time when there
wasn't at least one person there looking at something ... and most of
the time there was a crowd.

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] Dual monitors

2002-05-30 Thread Gene Buckle

> > The only dual-head card I'v ever dealt with is this ATI peice of crap
> > in my workstation here at work.  It *sucks* (for VERY large values of
> > "suck").  ATI couldn't write a driver properly if you held a gun to
> > their collective heads and their lives depended on it.
>
> ..which ATI dual head card?  Product URL?  What OS etc?
>
If memory serves, it's a Radeon VE.  I'm using it with two 17" flat
panels.  The machine is a Dell dual P4 running Win2k.

g.



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RE: [Flightgear-devel] enormous exe

2002-05-30 Thread Curtis L. Olson

Until you can recompile with ./configure --without-logging (you need
to run make clean; then make after the configure) you could try
minimizing the console window to see if that improves performance.

Regards,

Curt.


Boslough, Mark B writes:
> I tried it both ways under windows and it seems not to make
> any difference, at least on my machine.
> 
> Mark
> 
> > -Original Message-
> > From: Curtis L. Olson [mailto:[EMAIL PROTECTED]]
> > Sent: Thursday, May 30, 2002 3:17 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [Flightgear-devel] enormous exe
> > 
> > 
> > Alex Perry writes:
> > > It has a symbol table so that the debugger would be useful.
> > > You can "strip" it, but it should have no impact on execution speed.
> > 
> > But perhaps could impact how fast the application is loaded.  I
> > apologize if I am wrong, but I believe Linux does demand paging so it
> > really should impact start times on linux, but perhaps might have an
> > impact for dos???
> > 
> > Curt.
> > -- 
> > Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
> > Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
> > Minnesota  http://www.menet.umn.edu/~curt   
> > http://www.flightgear.org
> > 
> > ___
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> > 
> 
> 
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Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
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Re: [Flightgear-devel] LinuxWorld Expo Aug 12-15

2002-05-30 Thread Alex Perry

> Do we have any plans to host an opensource booth at the linux world
> expo in SFO aug 12-15.  I don't think we've discussed this one yet?

I haven't heard of anybody making plans for a booth at LWCE-SF.
I will not be attending - I have other plans this summer.

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RE: [Flightgear-devel] Missing Model Problem

2002-05-30 Thread Jon Berndt

> > Which Roskam did you find the Cherokee numbers in?
>
> Oops.  I was mistaken.  It's not Roskam -- it's McCormick,
> "Aerodynamics, Aeronautics and Flight Mechanics", Appendix C.  Cameron
> Munro sent me copies of it.

It's a very complete example.

> > You could rough-in a Cherokee in YASim first, just to have something
> > to drive your model, then ...
>
> My model?  I hope you mean that collectively since there's probably no
> way I'll ever be a 3D modeller.  :-)
>
> I have not been keeping track of changes on the JSBSim XML formats for
> several months, so I'll try to update the -180 definitions tonight and
> see what happens.  I will let you know if I get anyway.  I'm pretty busy
> these days, so I'd be happy to hand this off to a willing 3rd party to
> pick up the pieces.
>
> Anyway, I'll see what I can do tonight.  Thanks


You can probably just go ahead and write the model as you understand the
JSBSim config file format. It hasn't changed much at all recently. Any
recent changes should be easily and quickly fixable.

Jon



smime.p7s
Description: application/pkcs7-signature


Re: [Flightgear-devel] Dual monitors

2002-05-30 Thread Arnt Karlsen

On Thu, 30 May 2002 14:13:31 -0700 (PDT), 
Gene Buckle <[EMAIL PROTECTED]> wrote in message 
<[EMAIL PROTECTED]>:

> The only dual-head card I'v ever dealt with is this ATI peice of crap
> in my workstation here at work.  It *sucks* (for VERY large values of
> "suck").  ATI couldn't write a driver properly if you held a gun to
> their collective heads and their lives depended on it.

..which ATI dual head card?  Product URL?  What OS etc?

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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RE: [Flightgear-devel] enormous exe

2002-05-30 Thread Boslough, Mark B

I tried it both ways under windows and it seems not to make
any difference, at least on my machine.

Mark

> -Original Message-
> From: Curtis L. Olson [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, May 30, 2002 3:17 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [Flightgear-devel] enormous exe
> 
> 
> Alex Perry writes:
> > It has a symbol table so that the debugger would be useful.
> > You can "strip" it, but it should have no impact on execution speed.
> 
> But perhaps could impact how fast the application is loaded.  I
> apologize if I am wrong, but I believe Linux does demand paging so it
> really should impact start times on linux, but perhaps might have an
> impact for dos???
> 
> Curt.
> -- 
> Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
> Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
> Minnesota  http://www.menet.umn.edu/~curt   
> http://www.flightgear.org
> 
> ___
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> 


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Re: [Flightgear-devel] Missing Model Problem

2002-05-30 Thread David Megginson

Jim Wilson writes:

 > Is Innovation3D's texture mapping any better?

It has a UV editor, but I haven't tried it.

 > If not I'm going to take a stab at making a command line texture
 > re-mapper for ac3d files.  To start with it'll probably just be
 > some sort of script (awk?) that adjusts the x or y coordinates.

It would take a lot less time to learn Blender.  Besides, batch-mode
UV mapping wouldn't be fun.


All the best,


David

-- 
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Re: [Flightgear-devel] Re: YASim solution solution?

2002-05-30 Thread Major A


> not only they are not useful as speed brakes but instead they seem to
> provide extra thrust and lift. i was playing with the 747-yasim model
> yesterday, trying to come in for landing, no power (still going pretty
> fast at about 300 knots), gear down and then i lowered the flaps. it
> was fun. the plane started gaining speed and altitude. i was at 2000
> feet when i lowered the flaps but before i knew it i was past 7000'
> and my speed was about 450 knots. boy that was fun. i tried to
> reproduce this, but so far no luck.

I just broke the record: too a 747-400 to 14ft on idle power, full
flaps. See snapshot for proof.

  Andras

===
Major Andras
e-mail: [EMAIL PROTECTED]
www:http://andras.webhop.org/
===



fgfs-screen-002.png
Description: PNG image


[Flightgear-devel] Re: YASim solution solution?

2002-05-30 Thread Alex Romosan

Andy Ross <[EMAIL PROTECTED]> writes:

> reason to split them out.  Although be aware that the flap drag bug
> prevents them from being very useful for speedbrakes.
> 

not only they are not useful as speed brakes but instead they seem to
provide extra thrust and lift. i was playing with the 747-yasim model
yesterday, trying to come in for landing, no power (still going pretty
fast at about 300 knots), gear down and then i lowered the flaps. it
was fun. the plane started gaining speed and altitude. i was at 2000
feet when i lowered the flaps but before i knew it i was past 7000'
and my speed was about 450 knots. boy that was fun. i tried to
reproduce this, but so far no luck.

--alex--

-- 
| I believe the moment is at hand when, by a paranoiac and active |
|  advance of the mind, it will be possible (simultaneously with  |
|  automatism and other passive states) to systematize confusion  |
|  and thus to help to discredit completely the world of reality. |

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Re: [Flightgear-devel] enormous exe

2002-05-30 Thread Christian Mayer

Keith Wiley wrote:
> 
> Something I've been wondering about.  The program that comes with the
> downloadable binary is about 4 megs.  The program that is built from cvs
> is about 56 megs.  I have been having major framerate issues with the cvs
> version (2 or 3 fps) whereas the binary version runs at 7 or 8 fps. 

no wonder. At that file size you'll get problems.

56 MB looks like a faulty compiler to me. That's more than the source
code!

CU,
Christian

--
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[Flightgear-devel] LinuxWorld Expo Aug 12-15

2002-05-30 Thread Curtis L. Olson

Do we have any plans to host an opensource booth at the linux world
expo in SFO aug 12-15.  I don't think we've discussed this one yet?
Alex?  Jim?

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] enormous exe

2002-05-30 Thread Curtis L. Olson

Alex Perry writes:
> It has a symbol table so that the debugger would be useful.
> You can "strip" it, but it should have no impact on execution speed.

But perhaps could impact how fast the application is loaded.  I
apologize if I am wrong, but I believe Linux does demand paging so it
really should impact start times on linux, but perhaps might have an
impact for dos???

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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AW: [Flightgear-devel] enormous exe

2002-05-30 Thread Michael Basler

Keith,

> Something I've been wondering about.  
> The program that comes with the
> downloadable binary is about 4 megs.  
> The program that is built from cvs

The exe produced via CVS has numerous debugging information. Use

strip fgfs.exe

to cut it down to normal size. (BTW, this is in the manual.)

Regards, Michael

--
Michael Basler, Jena, Germany  
[EMAIL PROTECTED]
  http://www.geocities.com/pmb.geo/



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RE: [Flightgear-devel] Dual monitors

2002-05-30 Thread Norman Vine

Jon S Berndt writes:
>>
>A dual head card - at least in my case - works very good. 
>The drawback is as I stated before, but that can be fixed 
>by not displaying the panel. The HUD, however, is split 
>between two monitors. Other than that, it's flawless and 
>fast.

This is one of the arguments for using the ssgContext 
mechanism instead of one global GL context as we currently 
do in that then one could shift the individual contexts arround
through < sh.. > the properties < /sh.. >

This is assuming of course that the HUD and Panel were had
their own ssgContext. 

Norman





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Re: [Flightgear-devel] enormous exe

2002-05-30 Thread Alex Perry

It has a symbol table so that the debugger would be useful.
You can "strip" it, but it should have no impact on execution speed.

> Something I've been wondering about.  The program that comes with the
> downloadable binary is about 4 megs.  The program that is built from cvs
> is about 56 megs.  I have been having major framerate issues with the cvs
> version (2 or 3 fps) whereas the binary version runs at 7 or 8 fps.  I'm
> trying to figure out how to turn off the text-dump to the cmd window
> (loggin).  So far the --disable-logging flag hasn't work.  However, I also
> suspect that it may have something to do with the gigantic program that
> cvs produces.  Why is the program so large?
> 
> 
> Keith Wiley[EMAIL PROTECTED]
> http://www.unm.edu/~keithw http://www.mp3.com/KeithWiley
> 
> "Yet mark his perfect self-contentment, and hence learn his lesson,
> that to be self-contented is to be vile and ignorant, and that to
> aspire is better than to be blindly and impotently happy."
>--  Edwin A. Abbott, Flatland
> 
> 
> 
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> 

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Re: [Flightgear-devel] Dual monitors

2002-05-30 Thread Gene Buckle

> I might modify your statement to read: two individual
> video cards on the same computer is a bad idea.
>
> A dual head card - at least in my case - works very good.
> The drawback is as I stated before, but that can be fixed
> by not displaying the panel. The HUD, however, is split
> between two monitors. Other than that, it's flawless and
> fast.
>
The only dual-head card I'v ever dealt with is this ATI peice of crap in
my workstation here at work.  It *sucks* (for VERY large values of
"suck").  ATI couldn't write a driver properly if you held a gun to their
collective heads and their lives depended on it.

g.



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Re: [Flightgear-devel] Dual monitors

2002-05-30 Thread Jon S Berndt

On Thu, 30 May 2002 13:57:41 -0700 (PDT)
  Gene Buckle <[EMAIL PROTECTED]> wrote:
>It's generally accepted in the flight simulator community 
>that trying to
>get two out-the-cockpit views on the same computer is a 
>Bad Idea(tm).

I might modify your statement to read: two individual 
video cards on the same computer is a bad idea.

A dual head card - at least in my case - works very good. 
The drawback is as I stated before, but that can be fixed 
by not displaying the panel. The HUD, however, is split 
between two monitors. Other than that, it's flawless and 
fast.

Jon

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Re: [Flightgear-devel] Dual monitors

2002-05-30 Thread Gene Buckle

It's generally accepted in the flight simulator community that trying to
get two out-the-cockpit views on the same computer is a Bad Idea(tm).

It's recommended that if you _must_ run two displays on the same computer
that you run something less intense on the secondary display.  For
instance, among MSFS users it's popular to run one of the Project Magenta
(or even OpenGC), or FreeFD programs on the 2nd display.  This gives you 1
full screen out the cockpit view and other screen that holds all your
avionics.

If you have two matched boards (typically nVidia chipset boards) even
using one agp and one pci, you technically _can_ do this with many
software packages.  I've seen a game of Quake ][ going on a single machine
with 5 displays running.  It worked very well, but I would NOT call the
results "typical".

A much better choice would be to run multiple computer outside views.

g.



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RE: [Flightgear-devel] Dual monitors

2002-05-30 Thread Curtis L. Olson

Boslough, Mark B writes:
> Does that mean that my GeForce 3 is overkill for fgfs?

As I understand it, the GeForce3 can run at higher resolutions than a
GeForce2 for the same frame rate.  The GeForce3 introduces workable
antialiasing.  The GeForce2 antialiasing is not generally useful
... i.e. it's not something you'd want to just turn on and forget
about it.  The GeForce3 probably supports additional opengl extension
and I'm sure has higher throughput throughout ...

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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[Flightgear-devel] enormous exe

2002-05-30 Thread Keith Wiley

Something I've been wondering about.  The program that comes with the
downloadable binary is about 4 megs.  The program that is built from cvs
is about 56 megs.  I have been having major framerate issues with the cvs
version (2 or 3 fps) whereas the binary version runs at 7 or 8 fps.  I'm
trying to figure out how to turn off the text-dump to the cmd window
(loggin).  So far the --disable-logging flag hasn't work.  However, I also
suspect that it may have something to do with the gigantic program that
cvs produces.  Why is the program so large?


Keith Wiley[EMAIL PROTECTED]
http://www.unm.edu/~keithw http://www.mp3.com/KeithWiley

"Yet mark his perfect self-contentment, and hence learn his lesson,
that to be self-contented is to be vile and ignorant, and that to
aspire is better than to be blindly and impotently happy."
   --  Edwin A. Abbott, Flatland



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Re: [Flightgear-devel] Missing Model Problem

2002-05-30 Thread The Bergrens

Don't forget about wings... http://www.wings3d.com  It's BSD licensed ;)

(for modelling, not texturing.)


>  > In any case it'd be awful nice to have a gpl'd modler.  Right now
>  > we've got a choice between two closed source binaries.  One from a
>  > guy that may or may not ever get around to fixing the bugs, let
>  > alone improve it.  And another from a larger company that is now as
>  > good as gone.


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Re: [Flightgear-devel] Developer Locations update

2002-05-30 Thread Curtis L. Olson

Cameron,

I have added a link to your page from the flightgear web site.

Thanks,

Curt.


Cameron Moore writes:
> Many of you may be aware that I have a "Developer Locations" page[1] for
> FlightGear (similar to Debian's).  It's completely unofficial, but I
> received a good response from everyone when I started it.  Since then 
> we've gained a few new contributers.
> 
> So, if you contribute to FG and would like to be listed, just let me 
> know.  Thanks
> 
> [1] http://unbeatenpath.net/software/fgfs/Developers/Developers.html
> 
> PS - Just did my first "-O1 -fno-inline" compile, and I love it.  
> Thanks, Andy
> --
> Cameron Moore
> [ Okay, who stopped the payment on my reality check? ]
> 
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Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
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RE: [Flightgear-devel] Dual monitors

2002-05-30 Thread Boslough, Mark B

Does that mean that my GeForce 3 is overkill for fgfs?


> -Original Message-
> From: Jon S Berndt [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, May 30, 2002 2:25 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [Flightgear-devel] Dual monitors
> 
> 
> On Thu, 30 May 2002 14:14:13 -0600
>   "Boslough, Mark B" <[EMAIL PROTECTED]> wrote:
> >Thanks Jon,
> >
> >Mine are both single head, the Geforce 3 is AGP and the other
> >is PCI.  Maybe that's the problem.  I always run with the heads-up
> >display anyway so the panel problem probably would not be an issue
> >for me.  I'll see if I can find a duel head PCI card.
> 
> I'm not sure how things would work if you run with two 
> video cards. That might screw things up - especially if 
> one is dual head. I'd recommend going to the Amamax web 
> site (www.amamax.com) and buying their Inno3D Dual Head 
> AGP GeForce2 MX/400 card w/64 MB RAM and TV out. It should 
> run about $100. If you want to run a second card, I think 
> it ought to be the PCI card. That ought to get you three 
> heads. I think that can be made to work, from what I've 
> read on the Inno3D site, but don't quote me.
> 
> Jon
> 
> 
> Jon
> 
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Re: [Flightgear-devel] YASim solution solution?

2002-05-30 Thread Jim Wilson

David Megginson <[EMAIL PROTECTED]> said:

> Andy Ross writes:
> 
>  > Does anyone have good, hard climb numbers for this plane?  I mean
>  > stuff like: "At NNN pounds gross weight, XXX feet MSL and YYY knots
>  > TAS, the 747-400 can climb at ZZZ feet per minute."  My suspicion is
>  > that we're being bitten by a combination of bad performance numbers
>  > being fed to YASim, and bad pilot climb technique.
> 
> >From the BADA site I posted a couple of days ago:
> 
>   ftp://bada.eurocontrol.fr/bada/3.3/B744__.PTF
> 

That's it...the one I saw the other day.  And you can see why the numbers
suprised me... e.g. with nominal weight ROCD is 1110fpm at FL 350, 1850fpm at
280.  A lot higher than other sources suggest like the ones that Andy found.


Best,

Jim

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Re: [Flightgear-devel] Dual monitors

2002-05-30 Thread Curtis L. Olson

Jon S Berndt writes:
> I'm not sure how things would work if you run with two 
> video cards.

Think about some of the implications ...

For instance, textures are stored on the card, so if you load a
texture into one card, it would some how need to be loaded into the
2nd card if a portion of the window overlaps onto the second display
... not impossible, but perhaps beyond the scope of current drivers.

If a window spans two cards, the drivers would some how have to draw
to both cards at the same time ... again this get's really complicated
really fast.

You say you have two different cards with perhaps different amounts of
texture ram, and each possibly supporting different extensions.

What if you fill up the texture ram of the card with less onboard ram
and not the other?

What if you start an application on one card, the app queries to see
what extension that card supports, and then you drag the window over
to a less capable card?

What if you have two card from different vendors with no cooperation
between the respective driver writers?

There are some really tough, complicated issues here so it doesn't
suprise me if the driver writers dropped 10 yards and punted on this.

Curt.


> That might screw things up - especially if 
> one is dual head. I'd recommend going to the Amamax web 
> site (www.amamax.com) and buying their Inno3D Dual Head 
> AGP GeForce2 MX/400 card w/64 MB RAM and TV out. It should 
> run about $100. If you want to run a second card, I think 
> it ought to be the PCI card. That ought to get you three 
> heads. I think that can be made to work, from what I've 
> read on the Inno3D site, but don't quote me.
> 
> Jon
> 
> 
> Jon
> 
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Re: [Flightgear-devel] Dual monitors

2002-05-30 Thread Jon S Berndt

On Thu, 30 May 2002 14:14:13 -0600
  "Boslough, Mark B" <[EMAIL PROTECTED]> wrote:
>Thanks Jon,
>
>Mine are both single head, the Geforce 3 is AGP and the other
>is PCI.  Maybe that's the problem.  I always run with the heads-up
>display anyway so the panel problem probably would not be an issue
>for me.  I'll see if I can find a duel head PCI card.

I'm not sure how things would work if you run with two 
video cards. That might screw things up - especially if 
one is dual head. I'd recommend going to the Amamax web 
site (www.amamax.com) and buying their Inno3D Dual Head 
AGP GeForce2 MX/400 card w/64 MB RAM and TV out. It should 
run about $100. If you want to run a second card, I think 
it ought to be the PCI card. That ought to get you three 
heads. I think that can be made to work, from what I've 
read on the Inno3D site, but don't quote me.

Jon


Jon

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RE: [Flightgear-devel] Dual monitors

2002-05-30 Thread Boslough, Mark B

Thanks Jon,

Mine are both single head, the Geforce 3 is AGP and the other
is PCI.  Maybe that's the problem.  I always run with the heads-up
display anyway so the panel problem probably would not be an issue
for me.  I'll see if I can find a duel head PCI card.

Mark

> -Original Message-
> From: Jon S Berndt [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, May 30, 2002 2:05 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [Flightgear-devel] Dual monitors
> 
> 
> On Thu, 30 May 2002 13:57:09 -0600
>   "Boslough, Mark B" <[EMAIL PROTECTED]> wrote:
> >
> >I am attempting to run flightgear under Windows 2000 on a 
> >machine with 2
> >monitors.  My primary monitor is driven by a Geforce 3, 
> >and my second one is
> > ...
> >MX, so I don't think it is a video driver problem.  Is 
> >there a way to run on
> >either monitor on a dual system (or even better, is there 
> >a way to span 2
> >monitors with one fgfs window)?  
> 
> 
> I've got two monitors run off a single, dual-head GeForce 
> 2 MX/400. Twin view is enabled. I use the nVidia driver. 
> When I crank up FlightGear I can maximize it and it spans 
> both screens just fine. The only drawback is that the 
> panel fills up pretty much the whole window - I get no out 
> the window view above it.
> 
> Jon
> 
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Re: [Flightgear-devel] YASim solution solution?

2002-05-30 Thread David Megginson

Andy Ross writes:

 > Does anyone have good, hard climb numbers for this plane?  I mean
 > stuff like: "At NNN pounds gross weight, XXX feet MSL and YYY knots
 > TAS, the 747-400 can climb at ZZZ feet per minute."  My suspicion is
 > that we're being bitten by a combination of bad performance numbers
 > being fed to YASim, and bad pilot climb technique.

>From the BADA site I posted a couple of days ago:

  ftp://bada.eurocontrol.fr/bada/3.3/B744__.PTF


All the best,


David

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Re: [Flightgear-devel] Dual monitors

2002-05-30 Thread Jon S Berndt

On Thu, 30 May 2002 13:57:09 -0600
  "Boslough, Mark B" <[EMAIL PROTECTED]> wrote:
>
>I am attempting to run flightgear under Windows 2000 on a 
>machine with 2
>monitors.  My primary monitor is driven by a Geforce 3, 
>and my second one is
> ...
>MX, so I don't think it is a video driver problem.  Is 
>there a way to run on
>either monitor on a dual system (or even better, is there 
>a way to span 2
>monitors with one fgfs window)?  


I've got two monitors run off a single, dual-head GeForce 
2 MX/400. Twin view is enabled. I use the nVidia driver. 
When I crank up FlightGear I can maximize it and it spans 
both screens just fine. The only drawback is that the 
panel fills up pretty much the whole window - I get no out 
the window view above it.

Jon

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[Flightgear-devel] Dual monitors

2002-05-30 Thread Boslough, Mark B


I am attempting to run flightgear under Windows 2000 on a machine with 2
monitors.  My primary monitor is driven by a Geforce 3, and my second one is
a Geforce 2 MX.  When I run fgfs, it pops up on the primary monitor and runs
fine, but when I move the window it to the sencondary monitor the image
freezes.  The same thing happens when I run the primary monitor off the 2
MX, so I don't think it is a video driver problem.  Is there a way to run on
either monitor on a dual system (or even better, is there a way to span 2
monitors with one fgfs window)?  
Thanks!!!

Mark Boslough


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Re: [Flightgear-devel] YASim solution solution?

2002-05-30 Thread Jim Wilson

Andy Ross <[EMAIL PROTECTED]> said:

> Jim Wilson wrote:
> > Yeah but look at the values again...we're getting close to tropopause
> > value at 23000ft.  Mach should be well over 600knots at 23000ft,
> > unless it's _really_ warm.
> 
> Mach 1 at the tropopause and above is just about exactly 295 m/s,
> which is 573 knots *true* airspeed.  The numbers you quote are
> "indicated" airspeed (that's the "I" in KIAS).  That means that they
> are corrected for density (basically by the square root of the density
> ratio at subsonic speeds) and are much lower than true speeds at low
> densities.  At 23000 feet MSL, the correction is about 1.5, which
> agrees very closely with the numbers you cite.
> 

Ah...oh.  Sorry about that. :-)

Best,

Jim

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Re: [Flightgear-devel] compile/make/build flags?

2002-05-30 Thread Keith Wiley

> Keith Wiley wrote:
> > In particular, to ditch the data dump to the cmd window, but where can I
> > find a comprehensive list.  I don't see this stuff on the website
> > anywhere.
> 
> Just do ./configure
> this will give a full list of the possibilities.
> 
> Yours is: --disable-logging

Okay.  At first I thought you meant that --disable-logging was a flag to
configure, as in:

% ./configure --disable-logging

so I spent half an hour rebuilding for nothing.  Anyway, I think I
understand now, that --disable-logging a flag to the executable, as in:

C:\>runfgfs.bat --disable-logging

however, the program doesn't run if I give it this flag.  Instead if
pukes up a long list of legal flags, none of which are disable-logging,
and none of which seem to suggest a similar action by a slightly different
flag name.  What am I missing here?


Keith Wiley[EMAIL PROTECTED]
http://www.unm.edu/~keithw http://www.mp3.com/KeithWiley

"Yet mark his perfect self-contentment, and hence learn his lesson,
that to be self-contented is to be vile and ignorant, and that to
aspire is better than to be blindly and impotently happy."
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Re: [Flightgear-devel] YASim solution solution?

2002-05-30 Thread Jim Wilson

Andy Ross <[EMAIL PROTECTED]> said:

> Jim Wilson wrote:
> > Think I saw something that was maybe at a fixed weight.  Not the full
> > Flight manual table.  When I get home I'll look for it.  But I was
> > suprised at the data.  At lower altitudes it was over 4000fpm and was
> > at least 2000fpm up to and over 3ft.  Finally dropped off to about
> > 400fpm at 4ft, reaching 0 somewhere around 43000ft.
> 
> I found this X-Plane site:
> 
> http://webpages.charter.net/rtpete/html/747.html
> 
> Which agrees with you for the most part:
> 
> > ROC Rate Of Climb
> > [...]
> > Above 10,000 ft to Cruise Flight Level FL
> >   * 2200fpm from 10,000 - 20,000ft @ 280 - 340kts
> >   * 2000 - 1500fpm from 20,000 - 26,000ft
> >   * 1500 - 400fpm from 26,000 - 35,000 ft depending on weight

Yes I've seen that, which is why the other table suprised me, it's numbers
were generally higher.  Showing the 747-400 capable of climbing up to 43000ft
and cruising at 40,000ft.

> But note the speed: 280-340 knots (it doesn't say indicated or true,
> sadly).  That's much higher than the 230 knots that I was flying last
> night.  I think what's happening is that for the initial climb out,
> the aircraft wants to be in a high-AoA attitude; otherwise you'd have
> a liftoff speed of 300+ knots and the wheels would incinerate.  Once
> off the ground, the 250 knot speed limit is still on the back side of
> the power curve.  If the autopilot is engaged there, the aircraft will
> get stuck on the back side, and never find the high-efficiency climb
> regime at lower AoA.
>
> Try this (since I'm at work and can't): trim for 250 knots only up to
> 1 feet, and then push the nose down and accelerate to something
> like 300 before engaging the autopilot again (or better yet, trim for
> 300 knots and don't engage the autopilot at all).  See if the climb
> performance in the flight levels improves.
I've run many tests on that theory, and trying to find the right way.  Even
stepping up a couple thousand feet at a time keeping the pitch very gradual
and the airspeed up it still dies out in the mid 20kft range.

Can you commit that air temperature fix?  That sounds like it might be
important.  If the air is too thin for the altitude, that AoA margin could be
very small indeed.

Best,

Jim

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[Flightgear-devel] YASim 747-400 climb performance

2002-05-30 Thread Andy Ross

More evidence.  The following quote is from an HTMLized google cache
of a file named "747operations.pdf".  The file itself is gone from the
web, unfortunately.  It appears to be a "POH" compiled for an MSFS
virtual airline:

> After climbing as described above to 10,000 feet, reduce climb to
> 500fpm.  Accelerate to 280-300kts.  If using autothrottle, increase by
> 10-20kts, wait until aircraft attains that speed, and increase another
> 10-20kts.  Once accelerated, increase climb back to 1,400 to 1,800
> fpm.  Once you are stable and climbing, you may turn off the fasten
> seatbelt sign.  At about 12,000 feet, switch to mach hold and set to
> .55-.60.  Increase up to .70 if needed.  Do not drop below 240kts.

The bad pilot technique theory is looking pretty good.  If YASim can
get to 1400fpm at 300 knots, then I move that it be declared
officially innocent on all counts. :)

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
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Re: [Flightgear-devel] YASim solution solution?

2002-05-30 Thread Tony Peden


--- Jim Wilson <[EMAIL PROTECTED]> wrote:
> Andy Ross <[EMAIL PROTECTED]> said:
> 
> > Jim Wilson wrote:
> > > On the other hand it could be lift.  A possible
> clue: when I'm having
> > > trouble the "mach" reading seems to be way too
> high as compared to the
> > > KAIS reading just above.  Examples:
> > >
> > > @ 19000ft 419KIAS MACH=0.91
> > > @ 23000ft 344KIAS MACH=0.83
> > 
> > Those numbers look correct to me.  As altitude
> increases, the speed of
> > sound is decreasing due to the drop in temperature
> and the absolute
> > speed corresponding to "indicated" airspeed is
> increasing due to the
> > drop in density.  At sea level, mach one is about
> 700 KIAS.  At the
> > tropopause, it's only something like 370.
> 
> Yeah but look at the values again...we're getting
> close to tropopause value at
> 23000ft.  Mach should be well over 600knots at
> 23000ft, unless it's _really_ warm.

Be careful here.  Andy is, I believe, putting out
calibrated airspeed as IAS.  Soundspeed is usually
calculated in terms of true airspeed, which will be
considerably higher CAS at high altitudes and/or mach
numbers.

> 
> Best,
> 
> Jim
> 
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Re: [Flightgear-devel] Missing Model Problem

2002-05-30 Thread Jim Wilson

David Megginson <[EMAIL PROTECTED]> said:

> In addition to PPE (ppe.sourceforge.net), there's K3D
> (k3d.sourceforge.net) and Innovation3D (innovation3d.sourceforge.net).
> I played with innovation 3D a bit, and while it's OK, it's no
> Blender.  For now, I'm willing to take my chances with a non-free,
> unsupported app, as long as I can export into formats that other tools
> support.  Innovation3D is in Debian, so just type
> 

Is Innovation3D's texture mapping any better?  If not I'm going to take a stab
at making a command line texture re-mapper for ac3d files.  To start with
it'll probably just be some sort of script (awk?) that adjusts the x or y
coordinates.

Probably that statement in my last message should have been more specific: we
need a _usable_ 3d gpl'd modling package that is suitable for flightgear. 
AC3D is actually ideal for what we are doing with a very small number of bugs
and weaknesses.  For setting up the geometry of an aircraft model, I can't
imagine something easier and more effective.  The texturing is not good and
could be greatly improved with very little effort.

Best,

Jim

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Re: [Flightgear-devel] YASim solution solution?

2002-05-30 Thread Andy Ross

Jim Wilson wrote:
> Yeah but look at the values again...we're getting close to tropopause
> value at 23000ft.  Mach should be well over 600knots at 23000ft,
> unless it's _really_ warm.

Mach 1 at the tropopause and above is just about exactly 295 m/s,
which is 573 knots *true* airspeed.  The numbers you quote are
"indicated" airspeed (that's the "I" in KIAS).  That means that they
are corrected for density (basically by the square root of the density
ratio at subsonic speeds) and are much lower than true speeds at low
densities.  At 23000 feet MSL, the correction is about 1.5, which
agrees very closely with the numbers you cite.

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
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Re: [Flightgear-devel] YASim solution solution?

2002-05-30 Thread Andy Ross

Jim Wilson wrote:
> Think I saw something that was maybe at a fixed weight.  Not the full
> Flight manual table.  When I get home I'll look for it.  But I was
> suprised at the data.  At lower altitudes it was over 4000fpm and was
> at least 2000fpm up to and over 3ft.  Finally dropped off to about
> 400fpm at 4ft, reaching 0 somewhere around 43000ft.

I found this X-Plane site:

http://webpages.charter.net/rtpete/html/747.html

Which agrees with you for the most part:

> ROC Rate Of Climb
> [...]
> Above 10,000 ft to Cruise Flight Level FL
>   * 2200fpm from 10,000 - 20,000ft @ 280 - 340kts
>   * 2000 - 1500fpm from 20,000 - 26,000ft
>   * 1500 - 400fpm from 26,000 - 35,000 ft depending on weight

But note the speed: 280-340 knots (it doesn't say indicated or true,
sadly).  That's much higher than the 230 knots that I was flying last
night.  I think what's happening is that for the initial climb out,
the aircraft wants to be in a high-AoA attitude; otherwise you'd have
a liftoff speed of 300+ knots and the wheels would incinerate.  Once
off the ground, the 250 knot speed limit is still on the back side of
the power curve.  If the autopilot is engaged there, the aircraft will
get stuck on the back side, and never find the high-efficiency climb
regime at lower AoA.

Try this (since I'm at work and can't): trim for 250 knots only up to
1 feet, and then push the nose down and accelerate to something
like 300 before engaging the autopilot again (or better yet, trim for
300 knots and don't engage the autopilot at all).  See if the climb
performance in the flight levels improves.

I'll see if I can throw together a "climb rate finder" program, along
the same lines as the jet thrust analyzer I did yesterday.  This would
be generically useful -- being able to hand it a YASim description and
get back a chart of best climb speed/AoA at each altitude.

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
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Re: [Flightgear-devel] YASim solution solution?

2002-05-30 Thread Jim Wilson

Andy Ross <[EMAIL PROTECTED]> said:

> Jim Wilson wrote:
> > On the other hand it could be lift.  A possible clue: when I'm having
> > trouble the "mach" reading seems to be way too high as compared to the
> > KAIS reading just above.  Examples:
> >
> > @ 19000ft 419KIAS MACH=0.91
> > @ 23000ft 344KIAS MACH=0.83
> 
> Those numbers look correct to me.  As altitude increases, the speed of
> sound is decreasing due to the drop in temperature and the absolute
> speed corresponding to "indicated" airspeed is increasing due to the
> drop in density.  At sea level, mach one is about 700 KIAS.  At the
> tropopause, it's only something like 370.

Yeah but look at the values again...we're getting close to tropopause value at
23000ft.  Mach should be well over 600knots at 23000ft, unless it's _really_ warm.

Best,

Jim

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Re: [Flightgear-devel] YASim solution solution?

2002-05-30 Thread Jim Wilson

Andy Ross <[EMAIL PROTECTED]> said:

> Does anyone have good, hard climb numbers for this plane?  I mean
> stuff like: "At NNN pounds gross weight, XXX feet MSL and YYY knots
> TAS, the 747-400 can climb at ZZZ feet per minute."  My suspicion is
> that we're being bitten by a combination of bad performance numbers
> being fed to YASim, and bad pilot climb technique.

Think I saw something that was maybe at a fixed weight.  Not the full Flight
manual table.  When I get home I'll look for it.   But I was suprised at the
data.  At lower altitudes it was over 4000fpm and was at least 2000fpm up to
and over 3ft.  Finally dropped off to about 400fpm at 4ft, reaching 0
somewhere around 43000ft.

Best,

Jim

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Re: [Flightgear-devel] Strange property thing?

2002-05-30 Thread Jim Wilson

Andy Ross <[EMAIL PROTECTED]> said:

> The simulator "freezing" is almost certainly due to a crash (the
> airplane kind, not a segfault) on startup.  Why?  Dunno.  As to the
> rest of the symptoms, I'm as clueless as you are.  Can you post the
> "broken" XML file so I can try to reproduce it?  YASim is involved
> somehow, so I'd be willing to hack at it.
> 
Straight out of CVS.  And so far haven't heard anyone else complain so who
knows.  More than likely it is a weakness lurking in the property code.   At
some  point I'll take a closer look.  It might very well depend on what you
have for other xml files and settings in .fgfsrc.

Best,

Jim


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Re: [Flightgear-devel] compile/make/build flags?

2002-05-30 Thread Erik Hofman

Keith Wiley wrote:
> In particular, to ditch the data dump to the cmd window, but where can I
> find a comprehensive list.  I don't see this stuff on the website
> anywhere.

Just do ./configure
this will give a full list of the possibilities.

Yours is: --disable-logging

Erik




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[Flightgear-devel] compile/make/build flags?

2002-05-30 Thread Keith Wiley

In particular, to ditch the data dump to the cmd window, but where can I
find a comprehensive list.  I don't see this stuff on the website
anywhere.


Keith Wiley[EMAIL PROTECTED]
http://www.unm.edu/~keithw http://www.mp3.com/KeithWiley

"Yet mark his perfect self-contentment, and hence learn his lesson,
that to be self-contented is to be vile and ignorant, and that to
aspire is better than to be blindly and impotently happy."
   --  Edwin A. Abbott, Flatland



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Re: [Flightgear-devel] YASim solution solution?

2002-05-30 Thread Andy Ross

Jim Wilson wrote:
> There should be speed brakes which would have helped a lot, but they
> might not be implemented yet.

Sure are:  /controls/spoilers

> There are also a bunch of flaps on a real 747 and I'm not sure which
> ones are actually modeled.

All of them; YASim models flaps symbolically as a property of the wing
object; there's no need to put each surface in the configuration file
They're not individually controllable anyway, so there'd be little
reason to split them out.  Although be aware that the flap drag bug
prevents them from being very useful for speedbrakes.

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
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Re: [Flightgear-devel] YASim solution solution?

2002-05-30 Thread Andy Ross

Major A wrote:
> This may or may not have anything to do with the jet code, but with
> the 747-yasim, I cannot slow the plane below about 280kt in level
> flight at 3000ft ASL with throttles at minimum and full flaps, which
> makes the plane rather hard to land...

By way of disclosure: there is a known bug in the YASim computation of
drag from flaps, which results in far too little drag being applied at
full flaps.  But that's not your problem. :)

You seem to be expecting the aircraft to slow instantly when you pull
back on the throttles.  It won't.  It's a *big* jet, and it takes a
*long* time to resond to speed changes.  I can verify that it trims
nicely for approach at 136 knots when fuel is at 20% (you have to do
this manually; the default is 50%, which is much heavier).  This
behavior is guaranteed by the YASim solver, in fact.

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
"Men go crazy in conflagrations.  They only get better one by one."
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Re: [Flightgear-devel] YASim solution solution?

2002-05-30 Thread Andy Ross

Jim Wilson wrote:
> On the other hand it could be lift.  A possible clue: when I'm having
> trouble the "mach" reading seems to be way too high as compared to the
> KAIS reading just above.  Examples:
>
> @ 19000ft 419KIAS MACH=0.91
> @ 23000ft 344KIAS MACH=0.83

Those numbers look correct to me.  As altitude increases, the speed of
sound is decreasing due to the drop in temperature and the absolute
speed corresponding to "indicated" airspeed is increasing due to the
drop in density.  At sea level, mach one is about 700 KIAS.  At the
tropopause, it's only something like 370.

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
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Re: [Flightgear-devel] YASim solution solution?

2002-05-30 Thread Andy Ross

Jim Wilson wrote:
> Actually I tried all the way up to 80,000lbs and still ran into
> problems in the 25000ft range.  There is a little uncertaintly in just
> what I'm observing.  Basically there is a steady decrease in
> attainable airspeed.

I found one bug.  There was a property name typo* in David's changes
that hooked the global environment into YASim.  This resulted in all
temeratures at runtime (but not at solution time) being exactly 0
degrees C.  This is far too warm for the flight levels, which resulted
in an air density that was significantly lower than it should have
been.  Effectively, the airplane was performing as it it were at a
higher altitude than it was.

This improves things a bit, as does the increase of thrust to 63737
pounds (we should probably check that number in, btw).

I did discover, however, that the airplane has a very sensitive "back
of the power curve" behavior.  I had it trimmed for climb at about 230
kias (about 7 degrees of AoA), and topped out at a service ceiling of
FL220.  Gently easing down on the trim, I had it climbing at 500fpm
again at 260 kias and 4 degrees.  Then I had to go to bed, so I didn't
get a complete set of numbers.  But certainly "climbing too slow" is
part of the problem here.  You need to keep the AoA down to avoid
burning all your thrust working against induced drag.

Does anyone have good, hard climb numbers for this plane?  I mean
stuff like: "At NNN pounds gross weight, XXX feet MSL and YYY knots
TAS, the 747-400 can climb at ZZZ feet per minute."  My suspicion is
that we're being bitten by a combination of bad performance numbers
being fed to YASim, and bad pilot climb technique.

Andy

* "degC" instead of "degc".  Norman, you can fire away at the lack of
  symbol safety in the property system.  This is one circumstance
  where it's deserved. :)

-- 
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Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
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Re: [Flightgear-devel] Strange property thing?

2002-05-30 Thread Andy Ross

Jim Wilson wrote:
> With everything synced to the current CVS the YASim fdm fails to start
> with 747-yasim on my system.  It just spews a bunch of "Fail to unbind
> property" messages and gives up.  Flightgear keeps on going however.
> The scene comes up...everything works, but the fdm is dead.

I doubt these are related.  The property unbind stuff is legacy code
in YASim, from the days when some properties were bound to
FGInterface/FGEngInterface (specifically the first two engines -- but
the 747 has four), but others had to be set manually.  Things have
changed, and those properties are no longer bound the way they used to
be, so the unbind calls result in warnings.  But they're benign.

The simulator "freezing" is almost certainly due to a crash (the
airplane kind, not a segfault) on startup.  Why?  Dunno.  As to the
rest of the symptoms, I'm as clueless as you are.  Can you post the
"broken" XML file so I can try to reproduce it?  YASim is involved
somehow, so I'd be willing to hack at it.

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
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Re: [Flightgear-devel] Developer Locations update

2002-05-30 Thread Jim Wilson

Cameron Moore <[EMAIL PROTECTED]> said:

Hi Cameron,

You can flag me at 44-48N /068-49W.  It's actually the location of KBGR, which
is less than a mile away.

Best,

Jim

-- 
Jim Wilson - IT Manager
Kelco Industries
PO Box 160
58 Main Street
Milbridge, ME 04658
207-546-7989 - FAX 207-546-2791
http://www.kelcomaine.com




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Re: [Flightgear-devel] Cessna POH's

2002-05-30 Thread David Megginson

Christian Mayer writes:

 > > If you mean large transport planes, then it's a whole different story.
 > > Big birds like the 747 (or even a 50-seater regional jet) have a large
 > > set of very long, very expensive manuals governed by the ATA 2100
 > > standard, with names like AMM, FIM/FRM, CMM, SRM, and so on.  The AMM
 > > (Aircraft Maintenance Manual) alone for a big jet can be over 200,000
 > > pages, and it has to be updated every couple of months -- you can be
 > > that the cost of that gets passed on to the customer somehow.
 > 
 > Well, there should be outdated version of it. As they are "useless" we
 > should be able to get them very cheap. But who sells them?

The airlines get them directly from the aircraft manufacturers.  I'd
be surprised if they were allowed to resell outdated ones.


All the best,


David

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Re: [Flightgear-devel] Cessna POH's

2002-05-30 Thread Christian Mayer

David Megginson wrote:
> 
> Christopher S Horler writes:
> 
>  > I don't suppose such things exist for larger planes (or at least
>  > they wouldn't be so readily available)?
> 
> Larger is relative.  If you mean larger Cessnas (like the 310 or
> Caravan), it probably wouldn't hurt to call -- they might cost a bit
> more, with extra engines (and associated emergency procedures) etc.,
> but I'd guess that they'd still be under USD 100 if they're in stock.
> 
> If you mean large transport planes, then it's a whole different story.
> Big birds like the 747 (or even a 50-seater regional jet) have a large
> set of very long, very expensive manuals governed by the ATA 2100
> standard, with names like AMM, FIM/FRM, CMM, SRM, and so on.  The AMM
> (Aircraft Maintenance Manual) alone for a big jet can be over 200,000
> pages, and it has to be updated every couple of months -- you can be
> that the cost of that gets passed on to the customer somehow.

Well, there should be outdated version of it. As they are "useless" we
should be able to get them very cheap. But who sells them?

CU,
Christian

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Re: [Flightgear-devel] Cessna POH's

2002-05-30 Thread David Megginson

Christopher S Horler writes:

 > I don't suppose such things exist for larger planes (or at least
 > they wouldn't be so readily available)?

Larger is relative.  If you mean larger Cessnas (like the 310 or
Caravan), it probably wouldn't hurt to call -- they might cost a bit
more, with extra engines (and associated emergency procedures) etc.,
but I'd guess that they'd still be under USD 100 if they're in stock.

If you mean large transport planes, then it's a whole different story.
Big birds like the 747 (or even a 50-seater regional jet) have a large
set of very long, very expensive manuals governed by the ATA 2100
standard, with names like AMM, FIM/FRM, CMM, SRM, and so on.  The AMM
(Aircraft Maintenance Manual) alone for a big jet can be over 200,000
pages, and it has to be updated every couple of months -- you can be
that the cost of that gets passed on to the customer somehow.


All the best,


David

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Re: [Flightgear-devel] fgfs-base "bugs"

2002-05-30 Thread Curtis L. Olson

Cameron Moore writes:
> FYI, the ChangeLog file in the base package needs to be updated to point
> to our "new" -cvslogs list page:
> 
>   http://mail.flightgear.org/mailman/listinfo/flightgear-cvslogs
> 
> Also, do we use the version file anymore?  I'm guessing not since mine
> says 0.7.9.  :-)

Ooops, fixed ...

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
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re: [Flightgear-devel] Developer Locations update

2002-05-30 Thread David Megginson

Cameron Moore writes:

 > Many of you may be aware that I have a "Developer Locations" page[1] for
 > FlightGear (similar to Debian's).  It's completely unofficial, but I
 > received a good response from everyone when I started it.  Since then 
 > we've gained a few new contributers.
 > 
 > So, if you contribute to FG and would like to be listed, just let me 
 > know.  Thanks

Just to repeat something I mentioned before, it's probably a good idea
not to give your location *too* precisely.  After all, we often post
about what hardware we own, when we're going away on vacation, etc. --
perhaps just degrees and minutes will be good enough (it will tell
someone your neighbourhood but not your house); even just degrees
would be OK.


All the best,


David

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Re: [Flightgear-devel] Missing Model Problem

2002-05-30 Thread David Megginson

Jim Wilson writes:

 > Thanks.  I'm doing some major re-work with it now...basicly after
 > figuring out how to get around some of ac3d limitations.  AC3D
 > works well for this stuff, but it's texturing options are limited
 > (but in the end sufficient).  Blender is looking more attractive
 > but every time I open it up I just get overwhelmed.  It's got a lot
 > more in it than we need for modeling aircraft.  AC3D is easy to
 > learn and it isn't bad once you figure out how to get around it's
 > limitations and bugs.

Yes, AC3D's lack of useful texturing support pushed me to Blender.
Blender is a scary brute, but it took me only a couple of hours
playing with online tutorials (start with the castle) before I could
make my first DC-3 model.  Now the program seems natural and intuitive
to me, though I limit myself to mesh work.

You can import your current 747 into Blender with only a little loss,
then start fine-tuning the textures with the UV editor.  You'll need
Willian Germano's AC3D import/export scripts.

 > In any case it'd be awful nice to have a gpl'd modler.  Right now
 > we've got a choice between two closed source binaries.  One from a
 > guy that may or may not ever get around to fixing the bugs, let
 > alone improve it.  And another from a larger company that is now as
 > good as gone.

In addition to PPE (ppe.sourceforge.net), there's K3D
(k3d.sourceforge.net) and Innovation3D (innovation3d.sourceforge.net).
I played with innovation 3D a bit, and while it's OK, it's no
Blender.  For now, I'm willing to take my chances with a non-free,
unsupported app, as long as I can export into formats that other tools
support.  Innovation3D is in Debian, so just type

  apt-get install innovation3d

to try it out (assuming you use Debian).  Here's a page with a list of
3D modellers and thumbnail reviews:

  http://www.worldforge.org/dev/eng/3d_compare_html


All the best,


David

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Re: [Flightgear-devel] Cessna POH's

2002-05-30 Thread Christopher S Horler

I don't suppose such things exist for larger planes (or at least they wouldn't 
be so readily available)?

On Friday 24 May 2002 4:09 pm, David Megginson wrote:
> After waiting a month and a half for a C172P (1981) POH to get to my
> flight club through the distribution chain, I just gave up and called
> Cessna directly at
>
>   (316) 517-5800
>
> After they explained the difference between a POH (customized for a
> specific serial number) and an Information Manual (same information,
> but generalized for a complete model/year), I went ahead and ordered a
> copy of the Information Manual for only US$21 + shipping.
>
> If anyone else is interested in doing serious simulated flying,
> testing, or FDM development for a Cessna plane, you might consider
> ordering an Information Manual for the plane you're interested in -- I
> had no idea it would be so cheap.
>
>
> All the best,
>
>
> David


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Re: [Flightgear-devel] Missing Model Problem

2002-05-30 Thread Martin Dressler

On Wed 29. May 2002 22:21, you wrote:
> I've fixed the missing model problem -- specifying a non-existant
> aircraft model (not any other kind) will default to the glider again
> rather than throwing an exception.
>
> By the way, the 747 model is looking good.  I'm happy that we're
> building up a nice stable (er, hangar) of unencumbered, open-source
> aircraft models.  What next?  We're low on Pipers right now (both aero
> data and 3D models).  Any favourites?
>

Piper J3-Cub please, please.

I have 3-view for my RC model. And there is a lot of MDL models for MSFS.
I know that it has Clark Y profile at wings. And met on inet some performance 
data.


Madr


-- 
  Martin Dressler

e-mail: [EMAIL PROTECTED]
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Re: [Flightgear-devel] Re: Report on my Scenery Investigation

2002-05-30 Thread Erik Hofman

David Megginson wrote:

> I'd be happy to supply my own, but I make different tradeoffs than
> Curt -- I add roads, rivers, railroads, and small towns, villages, and
> lakes, but I build with with a minimum angle of 0 so there are
> occasional artifacts in hilly terrain; I also use vmap0 for almost
> everything, including coastlines and land-use.

Hmm, It would be nice if you could put your generated scenery somewhere 
so people could spot thr difference (and maybe make a vote afterwards). 
It sounds kind of cool ...
:-)

Erik





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