Re: [Flightgear-devel] 3D Clouds - patch and progress report
Martin Spott wrote: Not meaning to complain or trying to urge anyone, I just wanted to report back that setting: --prop:/environment/weather-scenario=METAR either on the command line or in the ~/-fgfsrc file still does neither set the Weather source to METAR in the Weather Scenario menu nor does it set the respective entry in the property tree (according to the Property Browser). When setting the string to METAR in the Property Browser I _do_ experience a visible change in the cloud scenario and the Weather source indeed lists METAR, but the clouds still look different from those which I get by selecting the respective Weather source again, directly in the Weather Scenario menu. Hi Martin, I agree that this is a serious bug, and is next on my list to fix. I hope to get around to it on Tuesday evening, but if anyone has too much time on their hands in the meatime ... :) I think the root of the problem is that the Weather Scenario dialog forces a rebuild of all the clouds. I think this should be done whenever the /environment/weather-scenario is changed. -Stuart -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Csaba wrote: Also, add one new bug reported by Jano: even if you are using METAR scenario, METAR updates don't affect the visuals. That is, if you fly to another airport, or wait for the 15 minute update interval, nothing changes even though the new values show in the property browser. The attached patch fixes this - the 3D clouds now respect changes to the environment caused by updated METAR etc. It also increases the AlphaFunc as suggested by Tim. I've also committed Heiko's latest cloud changes. Please let me know if these improve things. -Stuart clouds.tar.gz Description: GNU Zip compressed data -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Hi Stuart, Stuart Buchanan a écrit : Csaba wrote: Also, add one new bug reported by Jano: even if you are using METAR scenario, METAR updates don't affect the visuals. That is, if you fly to another airport, or wait for the 15 minute update interval, nothing changes even though the new values show in the property browser. The attached patch fixes this - the 3D clouds now respect changes to the environment caused by updated METAR etc. It also increases the AlphaFunc as suggested by Tim. I've also committed Heiko's latest cloud changes. Please let me know if these improve things. committed. Would it be possible to have some randomness when creating a layer : http://frbouvi.free.fr/flightsim/fgfs_clouds_grid.jpg ? This effect appeared with the last cloudset. Before that it was unnoticable because there was an overlap between cloud patches ( but there was also an ugly pink tint I am happy it disappeared ) Regards, -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery http://fgsd.sourceforge.net/FlightGear Scenery Designer -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
committed. Would it be possible to have some randomness when creating a layer : http://frbouvi.free.fr/flightsim/fgfs_clouds_grid.jpg ? This effect appeared with the last cloudset. Before that it was unnoticable because there was an overlap between cloud patches ( but there was also an ugly pink tint I am happy it disappeared ) Regards, -Fred For this the cloudlayer.xml has to be changed a little. It seems to me that the boxes of this cloudlayer has to be changed a bit. -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Csaba Hal??sz wrote: On Sat, Dec 13, 2008 at 1:19 AM, Martin Spott martin.sp...@mgras.net wrote: Stuart Buchanan wrote: Martin wrote: Surprisingly, if you set another weather scenario via the menu, this is going to find its proper represenation, as seen in the property browser, in the /environment/weather-scenario property. If I set a different scenario via the property browser, this does not have any effect on the visual representation therefore I'm also unable to set a weather scenario via the --prop:/environment/weather-scenario=METAR command line switch. TO me this looks a bit confusing to the user. I think it's a bug, rather than confusing :) So, may I, in consequence, declare this as an open issue !? I spotted a string comparison problem, see attached patch, that might explain some of the oddness. Not meaning to complain or trying to urge anyone, I just wanted to report back that setting: --prop:/environment/weather-scenario=METAR either on the command line or in the ~/-fgfsrc file still does neither set the Weather source to METAR in the Weather Scenario menu nor does it set the respective entry in the property tree (according to the Property Browser). When setting the string to METAR in the Property Browser I _do_ experience a visible change in the cloud scenario and the Weather source indeed lists METAR, but the clouds still look different from those which I get by selecting the respective Weather source again, directly in the Weather Scenario menu. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
On Sun, Dec 14, 2008 at 10:58 PM, Martin Spott martin.sp...@mgras.net wrote: Not meaning to complain or trying to urge anyone, I just wanted to report back that setting: --prop:/environment/weather-scenario=METAR either on the command line or in the ~/-fgfsrc file still does neither set the Weather source to METAR in the Weather Scenario menu nor does it set the respective entry in the property tree (according to the Property Browser). That's because FGClouds constructor explicitly sets it to none for some reason. -- Csaba/Jester -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Stuart Buchanan wrote: Martin wrote: Surprisingly, if you set another weather scenario via the menu, this is going to find its proper represenation, as seen in the property browser, in the /environment/weather-scenario property. If I set a different scenario via the property browser, this does not have any effect on the visual representation therefore I'm also unable to set a weather scenario via the --prop:/environment/weather-scenario=METAR command line switch. TO me this looks a bit confusing to the user. I think it's a bug, rather than confusing :) So, may I, in consequence, declare this as an open issue !? To be honest, I'd be very happy if someone who thinks she/he has understood how the weather-related options are supposed to work, would write this down as a chapter for The Manual. Me too ;) I probably would have added a few lines myself if I had already found out how it (the above mentioned isse) is supposed to work. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
On Sat, Dec 13, 2008 at 1:19 AM, Martin Spott martin.sp...@mgras.net wrote: Stuart Buchanan wrote: Martin wrote: Surprisingly, if you set another weather scenario via the menu, this is going to find its proper represenation, as seen in the property browser, in the /environment/weather-scenario property. If I set a different scenario via the property browser, this does not have any effect on the visual representation therefore I'm also unable to set a weather scenario via the --prop:/environment/weather-scenario=METAR command line switch. TO me this looks a bit confusing to the user. I think it's a bug, rather than confusing :) So, may I, in consequence, declare this as an open issue !? I spotted a string comparison problem, see attached patch, that might explain some of the oddness. Also, add one new bug reported by Jano: even if you are using METAR scenario, METAR updates don't affect the visuals. That is, if you fly to another airport, or wait for the 15 minute update interval, nothing changes even though the new values show in the property browser. -- Csaba/Jester Index: src/Environment/environment_ctrl.cxx === RCS file: /var/cvs/FlightGear-0.9/source/src/Environment/environment_ctrl.cxx,v retrieving revision 1.54 diff -u -r1.54 environment_ctrl.cxx --- src/Environment/environment_ctrl.cxx 6 Dec 2008 23:03:12 - 1.54 +++ src/Environment/environment_ctrl.cxx 13 Dec 2008 01:21:33 - @@ -407,7 +407,7 @@ double dewpoint; // If we aren't in the METAR scenario, don't attempt to interpolate. -if (fgGetString(/environment/weather-scenario, METAR) != METAR) return; +if (strcmp(fgGetString(/environment/weather-scenario, METAR), METAR)) return; if (metar_loaded) { // Generate interpolated values between the METAR and the current -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Hi, Yes Gerard, the clouds Heiko showed us were much more squared in size compared to your and my pictures. Georg I could fix that yesterday- there was an issue with updating the textures. I had still the one from the first patch. But of course it looks still like Gerad's one. That's the thing that makes the cloud still a bit ugly! Cheers HHS - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Hi, Here are pics of FS2004 clouds, along with the paper/video describing how it was done: http://www.ofb.net/~niniane/clouds/ This is based originally on Mark Harris Code, and was enhanced quite good. But it isn't really uptodate. Have a look here: Windmarks Nimble 3D clouds http://de.youtube.com/watch?v=pLfHDul5XGw or similar the Simul Weather SDK: http://de.youtube.com/watch?v=C9CfhyajVjYfeature=related or that: RandomChaos Generic XNA - Volumetric Clouds (only MS!) http://de.youtube.com/watch?v=uMvjai9ggzIfeature=related http://de.youtube.com/watch?v=khntLU3v_-sfeature=related http://de.youtube.com/watch?v=XlG2nwv9QAAfeature=related But we use OpenGL, so we should better take a look on X-Plane: http://de.youtube.com/watch?v=5VRWHoXMKA0 http://de.youtube.com/watch?v=Buk8_bOb5T4 And this shows pretty well how they work: ;-) http://de.youtube.com/watch?v=YkaylXZqx-E So we can see, Stuart isn't much far away. It is just this ugly borders and another thing I found yesterday: the fog has an big influenece in the visibility- it seems like a z-order thing, then increasing the fog, and the clouds disapear and the blue sky comes: www.hoerbird.net/fgfs-scree-cloud1.jpg www.hoerbird.net/fgfs-screen-cloud.jpg And so how I found out that we have acess to the clouds via the property browser- so wen can change the setting in runtime maybe with nasal etc...! Great! Regards HHS - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
On mardi 28 octobre 2008, [EMAIL PROTECTED] wrote: Here are pics of FS2004 clouds, along with the paper/video describing how it was done: http://www.ofb.net/~niniane/clouds/ - Original Message From: Matthew Tippett [EMAIL PROTECTED] To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Monday, October 27, 2008 4:40:07 PM Subject: Re: [Flightgear-devel] 3D Clouds - patch and progress report For comparison, can anyone show some screenshots of MS FSX or X-Plane clouds? Regards... Matthew On 10/27/08, gerard robin [EMAIL PROTECTED] wrote: On mardi 28 octobre 2008, Georg Vollnhals wrote: gerard robin schrieb: I did not notice any difference with my graphic card. (7800 GS ) Yes Gerard, the clouds Heiko showed us were much more squared in size compared to your and my pictures. Georg Looking at these snapshot again: yes you are right with squared clouds which can be seen on clouds Heiko, however looking at http://pagesperso-orange.fr/GRTux/Clouds-im1.jpg we can notice squared clouds, the main diff is that the aircraft is in the clouds. -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire Any comparisons versus the others paid systems is not a bad idea ( the more we know about the enemy the more we are powerful :) ), however, in our home we have a nice reference with 3D clouds , and i am sure that if Plib had not been died these Clouds would have been improved again and again. Won't it be better to refer to our 'old 3D clouds' , and to extent the research according to what we can see in reality everydays. That work which has yet been done with CVS, is probably the most difficult ( using OSG ) thanks to Stuart. In anycase, for a demo, one knows probably these links http://www.markmark.net/cloudsim/ http://www.markmark.net/clouds/ http://www.markmark.net/SkyWorks/ Cheers BTW: Skyworks is said to be Free Licence -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Matthew Tippett wrote: For comparison, can anyone show some screenshots of MS FSX or X-Plane clouds? Regards... Matthew FWIW here are a few pics of a 737 sim we just delivered to NASA/HCSL at Ames. We'll be using FlightGear on a 64bit machine with OSG and a high end graphics system on five large screen monitors. http://www/lfstech.com/img/hcs_one.jpg http://www/lfstech.com/img/hcs_two.jpg http://www/lfstech.com/img/hcs_three.jpg We might just resurrect and extend the old Mark Harris code from a few years back in '09; time and priorities permitting. http://www.lfstech.com/img/sfo_clouds.jpg Regards JW - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Hello, however, in our home we have a nice reference with 3D clouds , and i am sure that if Plib had not been died these Clouds would have been improved again and again. Really? Never noticed that there was someone working on it Won't it be better to refer to our 'old 3D clouds' , and to extent the research according to what we can see in reality everydays. I think we have to create a special plib version of FGFS for you! The last developement in Plib last for about 10 Years, with OSG we take over plib in maybe 1/3 or a half of this time! And in many things we took already over: forest, perfomance ( with the datapager mp is much smoother, AI interactive Traffic too...) And: Stuart can tell this better, but so much as I know he tried it and failed. But the solution isn't far away from that- it is even better! You have now access to it via properties! That work which has yet been done with CVS, is probably the most difficult ( using OSG ) thanks to Stuart. In anycase, for a demo, one knows probably these links http://www.markmark.net/cloudsim/ http://www.markmark.net/clouds/ http://www.markmark.net/SkyWorks/ And again for those who forgot, or didn't know this yet: Mark Harris Code above was the start for all 3D-clouds systems we know! MSFS, X-Plane and others- it's all based on this code, on this principe by him!! And: for a short time the original code was implemented in FGFS but the perfomance was low! Then Harald Johnson came, used the same principe but more based on plib. They were nice, but not customizable, only one cloud type possible, and changing texture not really possible. (I tried this) But it was a start, nethertheless! With Stuarts clouds we have the ability to have all cloud types we want to have! Of course there are some bugs- it is a start, and a lot of things can be added! Look here: http://www.flightgear.org/forums/download/file.php?id=263 http://www.flightgear.org/forums/download/file.php?id=264 http://www.flightgear.org/forums/download/file.php?id=260 http://www.flightgear.org/forums/download/file.php?id=261 Doesn't look this more realistic than the old clouds? And don't we want to make it right, it make it realistic as much as we can? Cheers HHS - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Hello, FWIW here are a few pics of a 737 sim we just delivered to NASA/HCSL at Ames. We'll be using FlightGear on a 64bit machine with OSG and a high end graphics system on five large screen monitors. http://www/lfstech.com/img/hcs_one.jpg http://www/lfstech.com/img/hcs_two.jpg http://www/lfstech.com/img/hcs_three.jpg No pics visible... We might just resurrect and extend the old Mark Harris code from a few years back in '09; time and priorities permitting. http://www.lfstech.com/img/sfo_clouds.jpg Regards JW When ever someone come with WE might... WE could do...- then I ask who will be this person ?? But: And again for those who forgot, or didn't know this yet: Mark Harris Code above was the start for all 3D-clouds systems we know! MSFS, X-Plane and others- it's all based on this code, on this principe by him!! And: for a short time the original code was implemented in FGFS but the perfomance was low! Then Harald Johnson came, used the same principe but more based on plib. They were nice, but not customizable, only one cloud type possible, and changing texture not really possible. (I tried this) But it was a start, nethertheless! With Stuarts clouds we have the ability to have all cloud types we want to have! Of course there are some bugs- it is a start, and a lot of things can be added! Look here: http://www.flightgear.org/forums/download/file.php?id=263 http://www.flightgear.org/forums/download/file.php?id=264 http://www.flightgear.org/forums/download/file.php?id=260 http://www.flightgear.org/forums/download/file.php?id=261 Doesn't look this more realistic than the old clouds or even Mark Harris code? And don't we want to make it right, it make it realistic as much as we can? In one point I wll agree- we can look how some things he got managed like the borderlines and alpha blending. But that's all Cheers HHS - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Hi Heiko! Heiko Schulz wrote: Look here: http://www.flightgear.org/forums/download/file.php?id=263 http://www.flightgear.org/forums/download/file.php?id=264 http://www.flightgear.org/forums/download/file.php?id=260 http://www.flightgear.org/forums/download/file.php?id=261 Doesn't look this more realistic than the old clouds? And don't we want to make it right, it make it realistic as much as we can? Erm, these are FlightGear pictures? Seems like I have missed a lot. The ambient occlusion effect is obvious, but when did we get reflections (see the windshield in the last picture)? Cheers, Ralf - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
On Tuesday 28 October 2008 15:53:47 Ralf Gerlich wrote: Erm, these are FlightGear pictures? Seems like I have missed a lot. The ambient occlusion effect is obvious, but when did we get reflections (see the windshield in the last picture)? Only a few years ago ;-) It's another application of the chrome shader - they're not true reflections of the outside (or inside) world, but very effective indeed. Cheers, AJ - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
On mardi 28 octobre 2008, Heiko Schulz wrote: Hello, however, in our home we have a nice reference with 3D clouds , and i am sure that if Plib had not been died these Clouds would have been improved again and again. Really? Never noticed that there was someone working on it Won't it be better to refer to our 'old 3D clouds' , and to extent the research according to what we can see in reality everydays. I think we have to create a special plib version of FGFS for you! Don't make me wrong :) I was only reffering to the 3D Clouds which are working with FG 1.0.0 that was the opportunity to say, it was a great improvement, and fortunately, since that know how is not lost, we can refer to it ( mainly for the visual result ), to me , the others competitors out of FG were not able to do better, i can be supporter :) I don't ask for a new FG PLIB version, i only have in mind the history of FG, and why PLib has been replaced by OSG = PLib is died OSG is on progress. Nothing else The last developement in Plib last for about 10 Years, with OSG we take over plib in maybe 1/3 or a half of this time! And in many things we took already over: forest, perfomance ( with the datapager mp is much smoother, AI interactive Traffic too...) And: Stuart can tell this better, but so much as I know he tried it and failed. But the solution isn't far away from that- it is even better! You have now access to it via properties! That work which has yet been done with CVS, is probably the most difficult ( using OSG ) thanks to Stuart. In anycase, for a demo, one knows probably these links http://www.markmark.net/cloudsim/ http://www.markmark.net/clouds/ http://www.markmark.net/SkyWorks/ And again for those who forgot, or didn't know this yet: Mark Harris Code above was the start for all 3D-clouds systems we know! MSFS, X-Plane and others- it's all based on this code, on this principe by him!! And: for a short time the original code was implemented in FGFS but the perfomance was low! Then Harald Johnson came, used the same principe but more based on plib. They were nice, but not customizable, only one cloud type possible, and changing texture not really possible. (I tried this) But it was a start, nethertheless! With Stuarts clouds we have the ability to have all cloud types we want to have! Of course there are some bugs- it is a start, and a lot of things can be added! Look here: http://www.flightgear.org/forums/download/file.php?id=263 http://www.flightgear.org/forums/download/file.php?id=264 http://www.flightgear.org/forums/download/file.php?id=260 http://www.flightgear.org/forums/download/file.php?id=261 Doesn't look this more realistic than the old clouds? And don't we want to make it right, it make it realistic as much as we can? Cheers HHS - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Ralf Gerlich wrote: Heiko Schulz wrote: http://www.flightgear.org/forums/download/file.php?id=263 [...] Erm, these are FlightGear pictures? Seems like I have missed a lot. Nice, isn't it !? BTW, do you still remember sitting in the aircraft shown on this picture ? I'm pleased to see how close the model gets ! Cheers, Martin. P.S.: This is the original craft, sitting on the parking area at Ralf's home airport: http://foxtrot.mgras.net/bitmap/FGFS/DEEQA-EDNY.jpg -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Martin Spott wrote: BTW, do you still remember sitting in the aircraft shown on this picture ? I'm pleased to see how close the model gets ! And how does one get close to the model? Seems it isn't included in CVS. Cheers, Ralf - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Hi, And how does one get close to the model? Seems it isn't included in CVS. Cheers, Ralf Not with the livery yet, but you will find it here: http://www.flightgear.org/forums/viewtopic.php?f=13t=2175 - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Heiko Schulz wrote: With Stuarts clouds we have the ability to have all cloud types we want to have! Of course there are some bugs- it is a start, and a lot of things can be added! Look here: http://www.flightgear.org/forums/download/file.php?id=263 http://www.flightgear.org/forums/download/file.php?id=264 http://www.flightgear.org/forums/download/file.php?id=260 http://www.flightgear.org/forums/download/file.php?id=261 Doesn't look this more realistic than the old clouds? And don't we want to make it right, it make it realistic as much as we can? This looks awesome .. already. Erik - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Am Sonntag, den 26.10.2008, 07:51 + schrieb Stuart Buchanan: LeeE wrote: On Saturday 25 October 2008, Stuart Buchanan wrote: Hi All, After a lot of effort, and help from Tim, I've finally got some 3D shader-based clouds that work acceptably: http://www.nanjika.co.uk/flightgear/clouds.jpg A patch is available from here: http:/www.nanjika.co.uk/flightgear/clouds.tar.gz I've put quite a bit of effort into making the clouds as configurable as possible. The cloudlayers.xml file should allow any cloud-artists to create much prettier clouds than I have managed. There are quite a few bugs to be ironed out:- 3) The alpha-blending isn't working properly This looks like a z-ordering issue. Is z-ordering used in the cloud routines? It is, but I'm not sure it is working on the level of individual sprites. The clouds are in the correct rendering bin (I think), but because of the use of shaders we currently just render them in an arbitary order within each cloud. I wonder if the problem is the CouldShaderGeometry::drawImplementation(). Does that seem likely? I think it is some kind of anti-aliasing problem. The artefacts follow the edges of the clouds, but don't fill the entire texture area (which I would expect). I've exchanged the clouds with plain white Ellipses for testing, but the blue edges remain. I noticed that gimp adds such edges as anti-aliasing, so maybe this is something similar? -Stuart - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Right! Erm, these are FlightGear pictures? Seems like I have missed a lot. The ambient occlusion effect is obvious, but when did we get reflections (see the windshield in the last picture)? Only a few years ago ;-) It's another application of the chrome shader - they're not true reflections of the outside (or inside) world, but very effective indeed. Cheers, AJ And in this case we see, it has real fresnel effect! Like here on the dor window of the EC135 which I am improving right now: http://fgfs.i-net.hu/modules/xcgal/albums/userpics/10046/ec135.0.4.30.jpg I wonder if we could alter the chrome shader so it is working on textured surfaces... Cheers HHS - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Detlef Faber wrote : I noticed that gimp adds such edges as anti-aliasing, so maybe this is something similar? The color will full alpha is not defined and could be black or another ugly color that show up after filtering. I had better result by setting the whole image to white and then using the eraser to set the alpha channel. -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://fgsd.sourceforge.net/ FlightGear Scenery Designer - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
On dimanche 26 octobre 2008, Georg Vollnhals wrote: Hi, there seems to be a rather big difference how the clouds are displayed from one graphic-card/driver to another. Compare these (new) screenshots (NOT SELECTED) with HHS's ones. I think a remarkable difference. http://home.arcor.de/vollnhals-bremen/NewClouds_3/images.html Just to show this as it might point to a solution (???). Georg I did not notice any difference with my graphic card. (7800 GS ) http://pagesperso-orange.fr/GRTux/Clouds-im1.jpg http://pagesperso-orange.fr/GRTux/Clouds-im2.jpg http://pagesperso-orange.fr/GRTux/Clouds-im3.jpg http://pagesperso-orange.fr/GRTux/Clouds-im4.jpg Regards -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
For comparison, can anyone show some screenshots of MS FSX or X-Plane clouds? Regards... Matthew On 10/27/08, gerard robin [EMAIL PROTECTED] wrote: On mardi 28 octobre 2008, Georg Vollnhals wrote: gerard robin schrieb: I did not notice any difference with my graphic card. (7800 GS ) Yes Gerard, the clouds Heiko showed us were much more squared in size compared to your and my pictures. Georg Looking at these snapshot again: yes you are right with squared clouds which can be seen on clouds Heiko, however looking at http://pagesperso-orange.fr/GRTux/Clouds-im1.jpg we can notice squared clouds, the main diff is that the aircraft is in the clouds. -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Sent from my mobile device - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Hi, I've put quite a bit of effort into making the clouds as configurable as possible. The cloudlayers.xml file should allow any cloud-artists to create much prettier clouds than I have managed. If I remember right, the weather informations we catch even tells us, which type of clouds should be present. (Cumulus, Stratus, Cirrocumulus, Nimbostratus, Cumulonimbus etc...) Am I right? I think, there is something like that in Environment/fgclouds.cxx So we should create the specific cloudtypes so that we can replace the old 2d-layers and having a much more realistic weather! As an example: X-Plane only has Cb's and Stratus- other cloudtypes aren't really present- but the different cloudtypes are important sign for wetaher changing etc and so it important for the pilots- FGFS gets more realistic! Juts my 2 cents at this early morning Cheers HHS - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
LeeE wrote: On Saturday 25 October 2008, Stuart Buchanan wrote: Hi All, After a lot of effort, and help from Tim, I've finally got some 3D shader-based clouds that work acceptably: http://www.nanjika.co.uk/flightgear/clouds.jpg A patch is available from here: http:/www.nanjika.co.uk/flightgear/clouds.tar.gz I've put quite a bit of effort into making the clouds as configurable as possible. The cloudlayers.xml file should allow any cloud-artists to create much prettier clouds than I have managed. There are quite a few bugs to be ironed out:- 3) The alpha-blending isn't working properly This looks like a z-ordering issue. Is z-ordering used in the cloud routines? It is, but I'm not sure it is working on the level of individual sprites. The clouds are in the correct rendering bin (I think), but because of the use of shaders we currently just render them in an arbitary order within each cloud. I wonder if the problem is the CouldShaderGeometry::drawImplementation(). Does that seem likely? -Stuart - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
George wrote: 1. I started FG with --enable-real-weather-fetch, then 2. enabled 3-D-clouds in the Rendering Options submenu - and did not see anything like you. Until I 3. enabled Environment = Weather scenerio from none to METAR. Does also work if I enable Thunderstorm or fair weather. As I don't know how Stuart intended it to work I only know that step 3 is absolute necessary. Initially I thought this was because we didn't have the appropriate clouds defined in cloudlayers.xml, but looking again that is not the case. I will investigate. -Stuart - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Georg Vollnhals a écrit : Frederic Bouvier schrieb: Georg Vollnhals a écrit : For those who want to have another look at the stuff, here are some screenshots from my first flight - no art, just some pics for demo: http://home.arcor.de/vollnhals-bremen/NewClouds/images.html I applied the patch but I am not able to see anything. What is your command line ? Did you changed something in the preference files or in menus ? I'll commit the patch as soon as it works for me. -Fred Hi Fred, 1. I started FG with --enable-real-weather-fetch, then 2. enabled 3-D-clouds in the Rendering Options submenu - and did not see anything like you. Until I 3. enabled Environment = Weather scenerio from none to METAR. Does also work if I enable Thunderstorm or fair weather. As I don't know how Stuart intended it to work I only know that step 3 is absolute necessary. Hope this helps. Thanks Georg, I missed the Weather scenario thing. But when enabling Fair weather I got : VERTEX glCompileShader FAILED VERTEX Shader infolog: (1) : error C0201: unsupported version 120 glLinkProgram FAILED Program infolog: Vertex info --- (1) : error C0201: unsupported version 120 on the console. Luckily, a driver update fixed the problem. Now committing ... -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery http://fgsd.sourceforge.net/FlightGear Scenery Designer - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
on the console. Luckily, a driver update fixed the problem. Now committing ... Commited -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery http://fgsd.sourceforge.net/FlightGear Scenery Designer - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Fred wrote: I missed the Weather scenario thing. But when enabling Fair weather I got : VERTEX glCompileShader FAILED VERTEX Shader infolog: (1) : error C0201: unsupported version 120 glLinkProgram FAILED Program infolog: Vertex info --- (1) : error C0201: unsupported version 120 on the console. Luckily, a driver update fixed the problem. Now committing ... Thanks for committing this. I may be able to change the shader to get around the unsupported version 120, if lots of people are seeing it. The only GLSL v120 function I'm using is a sub-matrix that I can derive in other ways. I'll update the rendering dialog to remove the now redundant options. -Stuart - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Frederic Bouvier schrieb: Thanks Georg, I missed the Weather scenario thing. But when enabling Fair weather I got : VERTEX glCompileShader FAILED VERTEX Shader infolog: (1) : error C0201: unsupported version 120 glLinkProgram FAILED Program infolog: Vertex info --- (1) : error C0201: unsupported version 120 on the console. Luckily, a driver update fixed the problem. No problem here (Linux, NVidia). Now committing ... -Fred Thank you :-) Georg - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Georg Vollnhals wrote: Until I 3. enabled Environment = Weather scenerio from none to METAR. Does also work if I enable Thunderstorm or fair weather. Surprisingly, if you set another weather scenario via the menu, this is going to find its proper represenation, as seen in the property browser, in the /environment/weather-scenario property. If I set a different scenario via the property browser, this does not have any effect on the visual representation therefore I'm also unable to set a weather scenario via the --prop:/environment/weather-scenario=METAR command line switch. TO me this looks a bit confusing to the user. To be honest, I'd be very happy if someone who thinks she/he has understood how the weather-related options are supposed to work, would write this down as a chapter for The Manual. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Out of interest, what do the clouds look like in wireframe? FWIW, if people want to know where to aim.. http://www.sundog-soft.com/ Has some very nice soft, fluffy clouds :). For the modellers/OSG people out there, here is a page that probably gives some interesting clues. Regards, Matthew Original Message Subject: Re: [Flightgear-devel] 3D Clouds - patch and progress report From: Martin Spott [EMAIL PROTECTED] To: flightgear-devel@lists.sourceforge.net Date: 26/10/08 08:47 AM Georg Vollnhals wrote: Until I 3. enabled Environment = Weather scenerio from none to METAR. Does also work if I enable Thunderstorm or fair weather. Surprisingly, if you set another weather scenario via the menu, this is going to find its proper represenation, as seen in the property browser, in the /environment/weather-scenario property. If I set a different scenario via the property browser, this does not have any effect on the visual representation therefore I'm also unable to set a weather scenario via the --prop:/environment/weather-scenario=METAR command line switch. TO me this looks a bit confusing to the user. To be honest, I'd be very happy if someone who thinks she/he has understood how the weather-related options are supposed to work, would write this down as a chapter for The Manual. Cheers, Martin. - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
On Sunday 26 October 2008, Stuart Buchanan wrote: LeeE wrote: On Saturday 25 October 2008, Stuart Buchanan wrote: Hi All, After a lot of effort, and help from Tim, I've finally got some 3D shader-based clouds that work acceptably: http://www.nanjika.co.uk/flightgear/clouds.jpg A patch is available from here: http:/www.nanjika.co.uk/flightgear/clouds.tar.gz I've put quite a bit of effort into making the clouds as configurable as possible. The cloudlayers.xml file should allow any cloud-artists to create much prettier clouds than I have managed. There are quite a few bugs to be ironed out:- 3) The alpha-blending isn't working properly This looks like a z-ordering issue. Is z-ordering used in the cloud routines? It is, but I'm not sure it is working on the level of individual sprites. The clouds are in the correct rendering bin (I think), but because of the use of shaders we currently just render them in an arbitary order within each cloud. I wonder if the problem is the CouldShaderGeometry::drawImplementation(). Does that seem likely? -Stuart Yeah - the ordering seems random - some of the individual sprites look ok but others don't. Are the texture edges anti-aliased? - it looks like they may be and that might be causing problems because of intermediate values in the boundaries. LeeE - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
On Sun, 2008-10-26 at 07:57 +, Stuart Buchanan wrote: George wrote: 1. I started FG with --enable-real-weather-fetch, then 2. enabled 3-D-clouds in the Rendering Options submenu - and did not see anything like you. I could never see the clouds with --enable-real-weather-fetch set Until I 3. enabled Environment = Weather scenerio from none to METAR. Does also work if I enable Thunderstorm or fair weather. As I don't know how Stuart intended it to work I only know that step 3 is absolute necessary. Once I perform step 3 (without --enable-real-weather-fetch set) I see an extreme drop in frame rate, from around 70 fps to under 20 fps. Also, I started at KSFO and flew the UFO to Ogden, UT. (Lat 41.1, Long -111.1) somewhere along the trip, the 3d clouds disappeared, although frame rates stayed very low. Thanks, Ron P.S., Debian linux, GeForce 8500 GT, nvidia driver 173.14.05, AMD Sempron(tm) Processor 2800+. - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Ron Jensen wrote: I could never see the clouds with --enable-real-weather-fetch set There's an interaction between the real weather fetch code and the 3D cloud that I'm still working out. I think the root problem is that the 3D clouds are bolted onto the side of the 2D ones, and don't always get updated in sync. Until I 3. enabled Environment = Weather scenerio from none to METAR. Does also work if I enable Thunderstorm or fair weather. As I don't know how Stuart intended it to work I only know that step 3 is absolute necessary. Once I perform step 3 (without --enable-real-weather-fetch set) I see an extreme drop in frame rate, from around 70 fps to under 20 fps. That's bad. What happens if you disable the 3D clouds after this point? Also, I started at KSFO and flew the UFO to Ogden, UT. (Lat 41.1, Long -111.1) somewhere along the trip, the 3d clouds disappeared, although frame rates stayed very low. That's one of the bugs. The 3D layer is repeated in a 3x3 grid, and there is code to designed to handle when you move out of the middle layer, shifting the grid across. -Stuart - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Martin wrote: Surprisingly, if you set another weather scenario via the menu, this is going to find its proper represenation, as seen in the property browser, in the /environment/weather-scenario property. If I set a different scenario via the property browser, this does not have any effect on the visual representation therefore I'm also unable to set a weather scenario via the --prop:/environment/weather-scenario=METAR command line switch. TO me this looks a bit confusing to the user. I think it's a bug, rather than confusing :) To be honest, I'd be very happy if someone who thinks she/he has understood how the weather-related options are supposed to work, would write this down as a chapter for The Manual. Me too ;) -Stuart - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Hi, Just tried after updating the driver for Nvidea! (that's is a Must! for using the clouds!) Works! :-) I think the main glitch I see is the alpha blending! In a far distance the clouds looks really good, but from nearer positions If we could solve this, we will have naturally and realistic fluffy looking clouds! A strange thing I noticed here is, that some clouds have square-cutted edges... Something I don't see on Heliflyers pics I also noticed a decrease of fps switching to METAR and in flight switching to another airport the clouds disapear. It is all very promising- I like the shading from the light to dark on the bottom really much, digging trough the clouds! Hopefully Tim will add shadows to the clouds too! Some pics (in some minutes): www.hoerbird.net/galerie/FGFS-Clouds/index.htm Cheers HHS - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Heiko Schulz schrieb: Hi, Just tried after updating the driver for Nvidea! (that's is a Must! for using the clouds!) Works! :-) I think the main glitch I see is the alpha blending! In a far distance the clouds looks really good, but from nearer positions If we could solve this, we will have naturally and realistic fluffy looking clouds! A strange thing I noticed here is, that some clouds have square-cutted edges... Something I don't see on Heliflyers pics I also noticed a decrease of fps switching to METAR and in flight switching to another airport the clouds disapear. It is all very promising- I like the shading from the light to dark on the bottom really much, digging trough the clouds! Hopefully Tim will add shadows to the clouds too! Some pics (in some minutes): www.hoerbird.net/galerie/FGFS-Clouds/index.htm Cheers HHS - Hi, there seems to be a rather big difference how the clouds are displayed from one graphic-card/driver to another. Compare these (new) screenshots (NOT SELECTED) with HHS's ones. I think a remarkable difference. http://home.arcor.de/vollnhals-bremen/NewClouds_3/images.html Just to show this as it might point to a solution (???). Georg - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Stuart Buchanan schrieb: Hi All, After a lot of effort, and help from Tim, I've finally got some 3D shader-based clouds that work acceptably: http://www.nanjika.co.uk/flightgear/clouds.jpg A patch is available from here: http:/www.nanjika.co.uk/flightgear/clouds.tar.gz I've put quite a bit of effort into making the clouds as configurable as possible. The cloudlayers.xml file should allow any cloud-artists to create much prettier clouds than I have managed. There are quite a few bugs to be ironed out:- 1) The cloud grid should shift when the camera moves out of range, to simulate and infinite set of clouds. This doesn't work very well ATM. 2) Currently the only well-defined clouds are cu's (used in the Fair Weather scenario). Better clouds need to be defined for all the other types. This should be possible with some new textures and editing of cloudlayer.xml 3) The alpha-blending isn't working properly 4) Rolling the camera while pointing vertically down on the cloud causes rotation of the texture. 5) The clouds are bit too transparent at medium distances. Nevertheless, I think it would be worth committing the code with these bugs present, if only so other people can have a look and comment. :) Thanks to Tim and also Heiko who provided some nice cloud textures. -Stuart Hi Stuart, Tim and Heiko! Nice to see 3D clouds again in FG OSG. Thank you for all the hard work, this should go into CVS without hesitation, after my opinion. The rain/snow stuff isn'nt perfect but in CVS, so why not this 3D-cloud starter which really compiles and works without problems and gives some of the eye-candy back we had already with PLIB :-) For those who want to have another look at the stuff, here are some screenshots from my first flight - no art, just some pics for demo: http://home.arcor.de/vollnhals-bremen/NewClouds/images.html Regards Georg EDDW - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Hi, For those who want to have another look at the stuff, here are some screenshots from my first flight - no art, just some pics for demo: http://home.arcor.de/vollnhals-bremen/NewClouds/images.html Regards Georg EDDW Wow- when alpha blending will work and those ugly borderlines disapear- then we don't have to hide for other sims like X-Plane or MSFS! Thanks Stuart for the work and Heliflyer for the great pics! ( I guess it is EDDH, right?) Regards HHS - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Heiko Schulz schrieb: Wow- when alpha blending will work and those ugly borderlines disapear- then we don't have to hide for other sims like X-Plane or MSFS! Thanks Stuart for the work and Heliflyer for the great pics! ( I guess it is EDDH, right?) Regards HHS Yes, sometimes I leave my village with tram like we call Bremen and enjoy the big, big world (Hamburg). Georg - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
On Saturday 25 October 2008, Stuart Buchanan wrote: Hi All, After a lot of effort, and help from Tim, I've finally got some 3D shader-based clouds that work acceptably: http://www.nanjika.co.uk/flightgear/clouds.jpg A patch is available from here: http:/www.nanjika.co.uk/flightgear/clouds.tar.gz I've put quite a bit of effort into making the clouds as configurable as possible. The cloudlayers.xml file should allow any cloud-artists to create much prettier clouds than I have managed. There are quite a few bugs to be ironed out:- 3) The alpha-blending isn't working properly This looks like a z-ordering issue. Is z-ordering used in the cloud routines? LeeE - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Frederic Bouvier schrieb: Georg Vollnhals a écrit : For those who want to have another look at the stuff, here are some screenshots from my first flight - no art, just some pics for demo: http://home.arcor.de/vollnhals-bremen/NewClouds/images.html I applied the patch but I am not able to see anything. What is your command line ? Did you changed something in the preference files or in menus ? I'll commit the patch as soon as it works for me. -Fred Hi Fred, 1. I started FG with --enable-real-weather-fetch, then 2. enabled 3-D-clouds in the Rendering Options submenu - and did not see anything like you. Until I 3. enabled Environment = Weather scenerio from none to METAR. Does also work if I enable Thunderstorm or fair weather. As I don't know how Stuart intended it to work I only know that step 3 is absolute necessary. Hope this helps. Georg - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel