Re: [Audyssey] my ramblings about programming: why I use vb

2011-01-31 Thread Thomas Ward
Hi Damien,

For the most part that's true. Although, there are alternative's to
DirectX. If I wanted ogg, mp3, and wma support using C# .net or VB
.net all I'd have to do is use FMOD Ex instead of DirectSound or
XAudio2. Since this is a freeware product a developer could use FMOD
Ex for free, and it doesn't require a commercial or shareware type
license.

However, for the most part I agree with you. While I don't have a
problem with VB .net or C# .net myself I realise there are others who
don't wish to use it for one reason or another. The main one being
that the .net runtime environment is extremely huge, and installing
third-party components can become a headache. If you install this or
that component in the wrong order you can break compatibility and have
to uninstall and reinstall everything correctly. This is probably one
of the most frustrating aspects to using .net based software. However,
there are plenty of good thingsabout .net as well.

As for Ken's desire not to use BGT I think I understand his point of
view. For him he wants to actually program a game from scratch, get a
feel for how the code works, rather than depending on tools like BGT
that hides all the low level workings of DirectX, Sapi, etc and gives
you a nice easy to use wrapper. BGT is nice, but if you want to
actually know how all that stuff really works you need something else,
a real programming language, to get down to the nitty-gritty of the
mechanics etc.

Cheers!


On 1/30/11, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Ken,
 You say others can work on it. This is the exact problem we have. Other
 people can't work on it if they do not have any of the .net development
 platforms. I am one of these and have BGT, which is fine for all of my
 development needs. It is portable, it is cheap, and it is packed with nice
 game features that even DirectX cannot compare with. For example adding ogg
 support to DirectX is yet another dependency and another farce. However with
 BGT, it is very easy, as it is integrated into the engine. Encryption and
 packing features is another nice advantage. Granted this is not required for
 an open source game, but for compiled games it is easier to encrypt and
 package sounds than it ever would have been for VB or C directly, let alone
 the .net platforms.
 That's your main problem with a community based game. Not everyone might
 have the development platform it is designed for. I want BGT, you don't have
 it. You want .net or vb6, I don't have it. Someone else might even want to
 convert it to python, which neither of us might have. Simply because all the
 developers are experienced in different languages makes a community open
 source game hard to maintain, simply because all the developers will want it
 translating into their language so that they can help to maintain it, which
 gives us several different executables.
 Regards,
 Damien.


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Re: [Audyssey] my ramblings about programming: why I use vb

2011-01-31 Thread Thomas Ward
Hi Ken,

Hmmm...Certainly I could do the port, but I think we will eventually
encounter the same issue with C# .net as Visual Basic. That being not
everyone here is skilled in C# .net and not everyone has the proper
tools. Add to that Windows XP doesn't have native .net support
requiring the end users to still perform a 350 MB .net upgrade plus
add and install any third-party .net components we choose to use. This
isn't a big a problem for Win 7 users like myself since .net 4.0 is
integrated into the OS, but for legacy operating systems like XP .net
4.0 is an optional upgrade that would need to be performed in order to
be forward compatible with C# .net apps. I know a couple of people
like Jim Kitchen and Damien who refuse to perform this upgrade for
whatever reason. There may be others of a similar mind/opinion.

Cheers!




On 1/30/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
 This game will only work correctly on Windows XP. Too bad because I
 actually like the game so far.

 Thanks for that.  Being a gamer yourself, I know
 that you appreciate feedback--the good as much as the critical.
 Well, if you will help me port it to C.net, I'll take the bull by the horns.
 There's still lots of work to be done with it, and I know that if we port
 it, others can work on it too, which of course was the intent.

 Ken Downey
 President
 DreamTechInteractive!
 And,
 Blind Comfort!
 The pleasant way to experience massage!
 It's the Caring
 without the Staring!

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Re: [Audyssey] driving blind

2011-01-31 Thread Arianna Sepulveda
Oh, God, that's all we need, blind drivers! Lol holy crap, I'd be way
to scared to even think of doing this! I'd love to drive, probably
just like a lot of other blind people, but I'm very doubtful it'll
ever happen. Think of all the things that could go wrong. As another
member of this list pointed out, what if the vibrating gloves and seat
malfunction? And if some duche pulls out in front of you? Would you
have enough time to react? Would you have enough warning to pull off
the road? And what if you did get into an accident? Who would be
fixing the car? Certainly a macanic could do the repares on the car,
but what about the most-likely prohibitive cost of reparing the
meckanisms providing feedback to the blind driver? Thanks, but no
thanks. I'll stick to the bus and walking. Oh, and my boyfriend can do
all the driving. We do have a car. Thank God, because groceries are
heavy, and we often buy more than can fit in a small personal wheeled
cart.

On 1/30/11, Ron Kolesar kolesar16...@roadrunner.com wrote:
 I would also, love to know how I can get a hold of that simulator program
 and gloves as well.
 Now I wonder if we could adapt it for we blind pilot love to be and for
 flying the space shuttle as well?
 Ron who if were sighted now know's that his career would have been in the
 air and hopefully as a CDR and or PLT for the space shuttle as well.

 Ron Kolesar
 kolesar16...@roadrunner.com

 --
 From: Phil Vlasak p...@pcsgames.net
 Sent: Sunday, January 30, 2011 12:26 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] driving blind

 Hi Clement,
 I introduced the first article with the statement that the NFB created a
 car racing simulator game that they demonstrated at their July 2010
 national convention.
 It used one-of-a-kind controller vibrating gloves.
 Now how can we get our hands on that computer program?
 And the gloves?
 smiles,
 Phil

 - Original Message -
 From: Clement Chou chou.clem...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 30, 2011 12:17 PM
 Subject: Re: [Audyssey] driving blind


 Agreed. A race track is a race track, the road is a completely different
 story... but isn't this a bit off-topic?


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Re: [Audyssey] Second Life and Max guidedog

2011-01-31 Thread Arianna Sepulveda
Um, what is this Second Life thing? And Max?

On 1/30/11, Casey Mathews csm...@cfl.rr.com wrote:
 You can get Max login, and Max Voice Plus from
 www.virtualguidedog.org/tools

 However, I've not had much luck with that. Instead try:
 Radegast Metaverse Client
 http://radegastclient.org/wp/

 Quite accessible. Supports text to speach, voice command via Windows 7,
 text chat, context menus of objects, and moving around etc. Good luck
 finding good documentation on how to use it. Just have a good look at
 the preferences etc.
 Have fun!


 On 1/30/2011 10:19 AM, Mike Maslo wrote:
 Where can I get max from for the second life?? I would love to try it.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Casey Mathews
 Sent: Saturday, January 29, 2011 8:45 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Second Life and Max guidedog

 Max is a guide dog that can either be a dog, a cane, or a ring. It gives
 textual information about the second life environment. but I'm having
 trouble getting it working within second life.

 On 1/29/2011 9:21 PM, Mike Maslo wrote:
 What does max do for second life?

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Casey Mathews
 Sent: Saturday, January 29, 2011 6:05 PM
 To: Philip Bennefall; Gamers Discussion list
 Subject: [Audyssey] Second Life and Max guidedog

 Does anyone know how to get Max working in second Life? I can't login. I
 just keep getting the same logon screen. I can logon to the web for SL,
 but can't with Max running.
 Thanks for any ideas.

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 --


 Casey Mathews
 www.webfriendlyhelp.com


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Re: [Audyssey] MOTA Last Minute Comments

2011-01-31 Thread Arianna Sepulveda
I agree, games like Shades of Doom, Audio Quake and Sarah and the
Castle of Witchcraft and Wizardry absolutely throw me for a loop! I
get lost so quickly it isn't even funny! I guess I get confused by the
sounds changing direction as my character moves. That throws me off a
lot. I understand it in real life, but in a game, it's confusing.
Maybe making a map would help? Ugh, that's a lot of work. And a lot of
stuff I'd have to buy. Or I'd have to use Braille or something. So
much paper lol. I can't use a Braille display for things like that,
either. I have to be able to see the whole map, otherwise I get lost,
and the map is useless.

On 1/26/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Dark,
 Odd...I've had a lot more trouble with Shades of Doom than blank block. Have
 you tried the smallest board? I have to admit I've had trouble with the
 larger boards, but I do believe I've been able to get them all removed once
 without having to move any around. Now if I could dothat again...

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: Wednesday, January 26, 2011 1:57 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] MOTA Last Minute Comments

 Hi Tom, it's actually something of an irony. I've always been able to play
 complex 2d games like Metroid Mega man and turrican, but one of the most
 depressing experiences of my life was when I found at the age of about 14
 that games like Mario 64 and original tomb rader were utterly unplayable,
 both because of lack of contrasting graphics, and because of my spacial
 awareness problem.

 Indeed, that was one of the main things that interested me in audio games to

 begin with, because playing Shades of doom let me experience something I
 hadn't before. Even so, I stil find some 3D audio games without the correct
 navigation features,  such as monkey business and even lone wolf
 completely unplayable because of the difficulty I have comprehending space.

 Someone here mentioned blank block, again a game I find utterly impossible
 myself because I simply cannot maintain a spacial memory of the board,
 neither can I play chess just with audio no matter how good the board review

 features are.

 Beware the Grue!

 Dark.
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 26, 2011 4:12 AM
 Subject: Re: [Audyssey] MOTA Last Minute Comments


 Hi Dark,

 True enough. Strangely though when it comes to creating level maps in
 my mind I can not for the life of me think of them in 2d. I suppose
 because when I was sighted I saw everything in 3d so when I start
 mapping things I automatically think of things having 3d left, right,
 up down, front, back. So part of my problem of thinking of how to draw
 these levels is imagining it with only up/down or left/right.

 Basically, I suppose a lot of VI gamers have problems with 3d, viewing
 it as more complex, but I am totally the opposite. I have a problem
 with complex 2d worlds because they lack some visual element for me.
 So creating a side-scroller, for me, is harder than creating a 3d FPS.

 Smile.


 On 1/25/11, dark d...@xgam.org wrote:
 That to an extent is true Tom, but equally bare in mind that 2D is
 spacially
 easier than 3D.

 Many of the problems some people have with 3D are simply space
 orientated,  heck, if it weren't for good nav features in the gma
 engine
 and terraformers I couldn't play them myself, and in fact find monkey
 business and technoshock utterly impossible!

 There has never been a complex side scroller in audio, so there is no
 guide
 to what is or is not hard.

 Myself, I stil think the hint system I mentioned might be a nice way to
 balance things out and stop the game from becoming too challenging.

 Beware the grue!

 dark.

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Re: [Audyssey] gaming computer with state-of-the-art audiotechnology

2011-01-31 Thread Arianna Sepulveda
Holy crap, that's a crapload of money! Sheesh, they could give Apple a run lol!

On 12/5/10, Ben gamehead...@aol.co.uk wrote:
 Loving the way you put genuine

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Phil Vlasak
 Sent: 05 December 2010 02:39
 To: Gamers Discussion list
 Subject: Re: [Audyssey] gaming computer with state-of-the-art
 audiotechnology

 Hi Hayden,
 That's why I put a link at the bottom of the message and only listed
 elements relating to the audio playing features.
 If you don't want to clikc on it, here are the technical details:
 Intel Core i5-460M Processor N950 (2.53GHz);
 4GB DDR3 SDRAM memory (2 x 2GB) (expandable to 8GB);
 640GB (7200 RPM) Serial ATA hard drive;
 Genuine Windows 7 Home Premium 64-bit

 Phil


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Re: [Audyssey] my ramblings about programming: why I use vb

2011-01-31 Thread Ken the Crazy
I don't know what xaudio2 is, but personally directX is terrible when it 
comes to 3d audio--I agree.  I have heard tha Openal is far better.  The 
best engine though is Diesel, the one used in the making of the blind eye. 
Yeah, if you support 3d audio, stay away from dx8!  (I don't know how the 
latest directx is doing, but hopefully it's a lot better than dx8.)  I 
wouldn't really even think of switching from vb6 to vb.net except that my 
hopes are that I'll be able to use Openal or Directx 11 (and that dx11 will 
be much better than dx8.)
In the meantime, maybe I'll whip up an algorithm that slows the x movement 
down as it approaches 0, and treat the realm of -1 to +1 as -10 to +10. 
That might help, but it would also mess with the doppler effect, not that I 
can get that to work anyway.
Right now, I'm adding some AI to the opponent.  The intent is that if he 
sees that you're lined up for a shot, he'll dive or ascend, depending on 
your altitude.  Then, if he gets close enough without being shot, he'll put 
on a boost of speed and get behind you and shoot.
I've been learning a bit about AI, and it's fascinating.  I hope to further 
implement it.


Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:28 AM
Subject: Re: [Audyssey] my ramblings about programming: why I use vb



Hi Ken,

What you say makes perfect sense. I am pretty sure that BGT will not 
support full 3d graphics anytime soon, though one never knows what might 
happen in the future. As for 3d audio it is something that I will 
certainly implement, though I am not a big fan of it myself. At least, not 
of that in DirectSound. It is not realistic unless you have a full 
surround setup, and much harder to pinpoint precisely where objects are 
located than if stereo is used. And then you have the horribly annoying 
effect where a sound source jumpes all the way from left to right if you 
are close to it and turn on the x axis. Just a few reasons why 3d audio 
isn't really my thing, though I'm sure it can be put to great use by those 
who are interested in it. I might change my mind once I begin testing the 
3d simulation provided by XAudio2, which will happen fairly soon as I am 
just waiting for my hired developer to finish coding that part.


Kind regards,

Philip Bennefall
- Original Message - 
From: Ken the Crazy kenwdow...@neo.rr.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 6:10 AM
Subject: my ramblings about programming: why I use vb


It's not that BGT doesn't at all interest me.  There are a lot of 
appealing

features, and I know I won't be able to resist once the 3d audio is
implemented.  Delving into BGT as I doubtless will, I seriously doubt it
will be my only method of programming for games.
 For one thing, as much as I dislike programming, when I program a game
from the ground up I know exactly how the game works.  I can tweak the
finest details, and know just how a sub or function works.  I guess that
learning is another reason I like to program.
Also, if I had a new idea about a game, and a particular feature wasn't
supported yet, I wouldn't be able to do anything about it but suggest and
wait, which would mean that someone else would either have to do the work
for me or it wouldn't get done.

Another thing I would like to do eventually is make games that blind 
people

can play with friends and family.  If I could find someone to do the
graphics, I could do the sounds and the rest of it, or I might start 
adding
audio effects and other things to make preexisting games accessible. 
There

is a pong 3d game in a book on programming vb.net that I have.  If I ever
wrap my brain around VB.net, I'd like to put it together and modify it for
our community. My kids are into arcade games, and we only have a couple 
that

have graphics, (one being Quake which they aren't allowed to play of
course,) so I'd like to expand that arena as well.
Also, I guess that when I saw the BGT code for the first time, I instantly
thought of C, and Quake C in particular.  (I've still got some loose 
neurons

bouncing around in my head from messing with that.)  I'm sure it's not
nearly as bad as all that though.
I'll certainly try out BGT when the 3d audio becomes fully supported,
because every game idea I have would use 3d audio.  Really I find very
little dimensionality in games that just have panning and volume--it's 
like

what a sighted person would feel playing Pole Position on a c64.  And no,
I'm not trying to insult the makers of all the games that don't use it, or 
I

would be insulting myself too.  They are great games still, (and yes, I
still actually play Pole Position for the C64 at times, as well as all 
these

other games,) but in 

[Audyssey] X-Sight Status

2011-01-31 Thread Leanne Snowden
To all Audyssey members,
I am writing to inform you of some upcoming changes regarding the management of 
X-Sight Support which will be effective as from today.
Due to personal circumstances I have advised Damien to spread the 
responsibilities of managing and maintaining the production of audio games 
available from X-Sight. In consideration and acceptance of this advice, I shall 
now be taking over responsibility in providing technical support for our 
products and services.
With warmest regards
Leanne Snowden,
X-Sight Customer Support.
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[Audyssey] New mailing list member, curious about Audio Quake...

2011-01-31 Thread Frost
Hello all,

Just found the mailing list, and I have questions about Audio 
Quake.  I run Debian Linux, since the screen readers are always under 
active developement, can be loaded as part of the Linux Installation 
Routines, and best of all, are free!  Free, free, free, free!

Anyway, I've been trying to get the only installer I can find 
for Linux at 
http://www.agrip.org.uk/download/releases/arc/AudioQuake-0.3.0.1_linux-x86.run 
and none of the links it points to are operative.  Busted, broken, 
kaput.  I'm looking for working links for the Audio Quake engine and the 
optional audio files so I can edit the script and get it working again.

Anyone know where I can find these links?  Thank you in advance,

Michael



-- Linux User: 177869 Powered by Intel Ideas and suggestions 
copyright (c) 2010, by Michael Ferranti



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Re: [Audyssey] my ramblings about programming: why I use vb

2011-01-31 Thread Damien Pendleton

Hi Thomas,
I don't understand the point though of only making things harder for 
yourself if the tools are available to make it simpler? It's almost like 
making your own game engine for one game and then completely rewriting it 
for the second game just because you want to use a more advanced method or 
concept. It's like wanting to program your own MIDI messages instead of 
using a keyboard and sound module just because you want to understand how 
MIDI works in order to get the best from it. It's only the same thing in the 
end up.

Just my opinion.
Regards,
Damien.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 7:59 AM
Subject: Re: [Audyssey] my ramblings about programming: why I use vb



Hi Damien,

For the most part that's true. Although, there are alternative's to
DirectX. If I wanted ogg, mp3, and wma support using C# .net or VB
.net all I'd have to do is use FMOD Ex instead of DirectSound or
XAudio2. Since this is a freeware product a developer could use FMOD
Ex for free, and it doesn't require a commercial or shareware type
license.

However, for the most part I agree with you. While I don't have a
problem with VB .net or C# .net myself I realise there are others who
don't wish to use it for one reason or another. The main one being
that the .net runtime environment is extremely huge, and installing
third-party components can become a headache. If you install this or
that component in the wrong order you can break compatibility and have
to uninstall and reinstall everything correctly. This is probably one
of the most frustrating aspects to using .net based software. However,
there are plenty of good thingsabout .net as well.

As for Ken's desire not to use BGT I think I understand his point of
view. For him he wants to actually program a game from scratch, get a
feel for how the code works, rather than depending on tools like BGT
that hides all the low level workings of DirectX, Sapi, etc and gives
you a nice easy to use wrapper. BGT is nice, but if you want to
actually know how all that stuff really works you need something else,
a real programming language, to get down to the nitty-gritty of the
mechanics etc.

Cheers!


On 1/30/11, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hi Ken,
You say others can work on it. This is the exact problem we have. Other
people can't work on it if they do not have any of the .net development
platforms. I am one of these and have BGT, which is fine for all of my
development needs. It is portable, it is cheap, and it is packed with 
nice
game features that even DirectX cannot compare with. For example adding 
ogg
support to DirectX is yet another dependency and another farce. However 
with

BGT, it is very easy, as it is integrated into the engine. Encryption and
packing features is another nice advantage. Granted this is not required 
for

an open source game, but for compiled games it is easier to encrypt and
package sounds than it ever would have been for VB or C directly, let 
alone

the .net platforms.
That's your main problem with a community based game. Not everyone might
have the development platform it is designed for. I want BGT, you don't 
have
it. You want .net or vb6, I don't have it. Someone else might even want 
to
convert it to python, which neither of us might have. Simply because all 
the

developers are experienced in different languages makes a community open
source game hard to maintain, simply because all the developers will want 
it
translating into their language so that they can help to maintain it, 
which

gives us several different executables.
Regards,
Damien.



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Re: [Audyssey] my ramblings about programming: why I use vb

2011-01-31 Thread Thomas Ward
Hi Ken,

Ken wrote:

I don't know what xaudio2 is, but personally directX is terrible when
it comes to
3d audio.

My reply:

XAudio2 is the new audio API for DirectX 10 and DirectX 11 that began
shipping with Windows Vista and Windows 7. DirectSound is deprecated,
no longer supported by Microsoft, and only ships with the DirectX
runtime as legacy support for XP and earlier. Most newer games for the
PC now are switching over to XAudio2 as that has largely replaced
DirectSound as the audio API for Windows games.That's why libraries
like dx8vb.dll and so on are becoming so out of date.

Ken wrote:

stay away from dx8!  I don't know how the latest directx is doing, but hopefully
it's a lot better than dx8.

My reply:

Well, there have been a number of major changes in the DirectX API
since DirectX 8 as you can imagine. DirectSound has been phased out in
favor of XAudio2 which is a superior audio API. DirectInput is still
being used, but there is a new library, XInput, that will eventually
phase DirectInput out. XInput was written to provide cross-platform
support for game controllers between the XBox 360 and PC games.
Direct3D 11 is of course far superior in the graphics rendering
department than was Directdraw 8. Unfortunately, if you are interested
in using Direct3D 11 you must have Windows 7 as Direct3D 11 is not
available on Windows XP, and nor does Microsoft plan on making a
version available for XP.

Ken wrote:

 I wouldn't really even think of switching from vb6
to vb .nett except that my hopes are that I'll be able to use Openal
or Directx 11 (and that
dx11 will be much better than dx8.)

My reply:

Well, as far as OpenAL goes there are a couple of ways to use it.
There is an API called SFML which has a .net managed version for C#
.net and VB .net. The thing is that there is a critical bug in the
graphics renderer that causes SFML to crash on Windows computers.
However, seams to work fine on Mac and Linux.

The other option is there is suppose to be a .net implamentation of
OpenAL in development, but the project hasn't been updated in ages.
You would probably have to checkout the source, update the API
yourself, before using it in a C# .net application. From what I seen
of the OpenAL for .net project it has a long ways to go before it is
ready for serious game development.

However, there is a better option here. Since you are writing free
games you could always use FMOD Ex by firelight technology. FMOD has
3d audio support plus can load and play a number of file types like
ogg, mp3, wma, wav, aif, and so on. In terms of an audio library it is
the best solution for a developer in my opinion.

As far as DirectX 11 goes I haven't checked out SlimDX in quite a
while, but last I heard they were upgrading SlimDX to include DirectX
11 support. I do know that SlimDX, an open source managed wrapper for
DirectX, has support for most of the DirectX libraries such as
DirectInput, DirectSound, XAudio2, Direct3D, and so on.

The problem with DirectX 11 you will encounter is that it is Windows 7
specific. That is in order to use DirectX 11 components like Direct3D
11 you need to upgrade to Windows 7. Unfortunately, beginning with
Windows Vista Microsoft began creating Windows specific versions of
DirectX which will make your job as a game developer more difficult.
If you only have XP your out of luck if you want certain DirectX 11
components. Direct3D 11 is one such component I am sure will not run
on XP at all.

Your best option at this point would be to aim for DirectX 9. At least
if you use Direct3D 9, XAudio2, etc you would maintain compatibility
with XP as well as support Windows 7 too. It is just that you won't
get all the extras that something like Direct3D 11 might offer.

HTH

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Re: [Audyssey] my ramblings about programming: why I use vb

2011-01-31 Thread Thomas Ward
Hi Damien,

Well, as I wrote my own game engine to make my life simpler I
definitely understand where you are coming from. I don't especially
want to write and rewrite anything any more than I absolutely have to.

However, I think Ken's basic argument is that it gives him a greater
amount of control over his work. A better understanding of how things
work if he codes it all himself. That was certainly true for me when I
started programming games without the aid of something like BGT. I
learned a greater awareness of how my games worked, and I hhad full
control of each and every aspect of the code.

All of this is based on the opinion that BGT has limitations. One of
these is that BGT doesn't offer 3d audio and relies upon 2d stereo
panning. If this is a feature Ken really wants and can't wait for
Philip to add it, and then it makes sense why he would turn to VB, C#,
or something else to get the job done. Although, I recognise how
useful BGT is I've chosen not to buy it for similar reasons. I have
total control of the code, and there are things BGT doesn't have I can
add to my own game engine as needed without waiting on a third-party
developer to provide those features I want.

Cheers!


On 1/31/11, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Thomas,
 I don't understand the point though of only making things harder for
 yourself if the tools are available to make it simpler? It's almost like
 making your own game engine for one game and then completely rewriting it
 for the second game just because you want to use a more advanced method or
 concept. It's like wanting to program your own MIDI messages instead of
 using a keyboard and sound module just because you want to understand how
 MIDI works in order to get the best from it. It's only the same thing in the
 end up.
 Just my opinion.
 Regards,
 Damien.

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Re: [Audyssey] which game interests you more...

2011-01-31 Thread Thomas Ward
Hi,

Well, my in-laws have an XBox 360, and my wife likes it. I myself
don't have a personal preference between XBox or Play Station III, but
since I'm not the only person making the decision I'll have to go with
whatever my wife wants. After all, she and my son will probably end up
using it more than I will.

While I like mainstream games I actually get a bit depressed when I
have difficulty/trouble playing some games. I once was sighted, and
even the games that are playable don't give me the same thrill. I
usually just get frustrated and upset over small things like menus,
status messages, etc and other things I just can't see knowing 20
years ago that wasn't a problem. So my wife and son usually end up
playing those kinds of games more than I personally doThat's why I'm
not being as vocal over an XBox or Play Station as it doesn't really
matter. I'll get a few games I like, but the console will mainly be
for them not me.

Cheers!


On 1/30/11, Clement Chou chou.clem...@gmail.com wrote:
 Ah... well then. MVC 3 and Super Street Fighter 4 should be a target
 for you, if I do say so myself... that is, if you're into fighting
 games. There's a few more I can think of shared between the ps3 and
 xbox360 that aren't fighters, but most games I play are ps3
 exclusives. Out of curiocity though, why the xbox360? Not trying to
 bash, just curious to know.


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Re: [Audyssey] MOTA Last Minute Comments

2011-01-31 Thread Thomas Ward
Hi,

Actually, I think the reason you and others are so easily confused by
Shades of Doom etc isn't so much the levels are difficult, but it is
too easy to get turned around and accidently get lost. If you are
walking west along a coridor, get into a fight with an enemy, you
might end up walking east not knowing you are suppose to continue west
instead of east. This would certainly confuse anybody if they don't
know the level layout well enough to know they are going the wrong
way. Usually, by the time you figure out you are heading the wrong way
you have to try and backtrack to the point where you got lost. This
results in waisted time and added frustration.

In most cases many of the levels actually are fairly simple. In Shades
of Doom on level 1 basically you have six east/west corridors and a
few smaller north/south corridors connecting them. Along the left or
right wall are rooms you can explore.  If you were to ignore the rooms
for the moment a simple walk through of level 1 would be like this.

You start out in the north-east corner of the level at (19, 19.) You
walk west until you reach a north/south passage. You head south a few
steps, make a left, and head east ddown a major east/west passage.
Once you reach the end of the corridor there will be another
north/south passage to your right. Turn right and head south for a few
steps and make another right down a long east/west passage. This
corridor has a number of alcoves along the left and right walls.
ignore them and head west until you hit the end of the corridor. Make
a left into a short north/south passage and you will enter a sort of
zig/zag corridor. Once you get at the end of it you will be in another
east/west corridor. Head east and enter the room on your right. Kill
the monsters and head west into another room. Kill more monsters and
enter the door on the south wall. Exit this room with the door on the
east side. Make a right in a small north/south passage and head south
until you reach the final east/west passage. Head west down the
passage, open the room on your right with the door, and that will be
the elevator room.

In all it is a pretty simple level. Mostly east/west passages with a
few short north/south passages connecting them. Most of the navigation
will be heading south-west. Once you realize your goal is the elevator
room is in the south-west corner of the map/level it isn't that hard
to figure out what way you should be heading. It would be something
like: west, south, east, south, west, south, east, south, west, south,
east, south, west.

HTH


On 1/30/11, Arianna Sepulveda englishride...@gmail.com wrote:
 I agree, games like Shades of Doom, Audio Quake and Sarah and the
 Castle of Witchcraft and Wizardry absolutely throw me for a loop! I
 get lost so quickly it isn't even funny! I guess I get confused by the
 sounds changing direction as my character moves. That throws me off a
 lot. I understand it in real life, but in a game, it's confusing.
 Maybe making a map would help? Ugh, that's a lot of work. And a lot of
 stuff I'd have to buy. Or I'd have to use Braille or something. So
 much paper lol. I can't use a Braille display for things like that,
 either. I have to be able to see the whole map, otherwise I get lost,
 and the map is useless.

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Re: [Audyssey] jim's baseball game

2011-01-31 Thread Jim Kitchen

Hi Nicol,

If you listen very closely you might be able to tell if the pitch is a ball or 
a strike.  The last split second before the ball goes over the plate is the 
thing.  If the tone is a very low or very high tone, it will be a ball, 
otherwise it will be a strike.  I would recommend trying this in the batting 
practice program.  It is not easy to tell if the pitch is a ball or strike.

Sorry, not sure which commercial you mean.  Is it maybe the 
See the USA in your Chevrolet


Salem is a brand of menthol cigarette.  I like Winston, but buy a pack of 
Salems or Newport menthol now and then.

Malt liquor is like a beer.  It has a bit more alcohol and more malt flavor but 
still pretty much a beer.  Schlitz Malt Liquor or Old English 800 malt liquor.  
Colt 45 is ok sometimes.

Glad that you are having fun playing my baseball game.  Thanks for saying so.

BFN

Jim

Water + Malt + Hops + Yeast = Satisfaction

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] driving blind

2011-01-31 Thread Jim Kitchen

Hi Charles,

Friends have let me drive since I have been totally blind.  Truthfully it was 
not at all the same without the visual feedback.  I would rather play my racing 
game with it's audio feedback.  Sure would like to give that computer driving 
program with the vibrating feedback a try.  Or even the actual car.

BFN

Jim

confucious say: man who run behind car, get exhausted.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Moderator's note regarding Windows screen reader software?

2011-01-31 Thread Raul A. Gallegos
Hello all. I'm still trying to wrap my mind around what these 30 plus 
messages have to do with gaming. I did not read every one in this 
thread, but the little I read didn't convince me.


There are other lists for such discussions, and also, the discussion 
could have been taken off list.


Thanks.

--
Raul A. Gallegos
http://www.asmodean.net

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Re: [Audyssey] Moderator's note regarding Windows screen reader software?

2011-01-31 Thread Brandon Misch
i think it had something to do with bgt having specific screen reader support. 
On Jan 31, 2011, at 7:37 AM, Raul A. Gallegos wrote:

 Hello all. I'm still trying to wrap my mind around what these 30 plus 
 messages have to do with gaming. I did not read every one in this thread, but 
 the little I read didn't convince me.
 
 There are other lists for such discussions, and also, the discussion could 
 have been taken off list.
 
 Thanks.
 
 -- 
 Raul A. Gallegos
 http://www.asmodean.net
 
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Re: [Audyssey] Moderator's note regarding Windows screen reader software?

2011-01-31 Thread Raul A. Gallegos

My question was rhetorical. Now, please take this off list.

On 1/31/2011 8:17 AM, Brandon Misch wrote:

i think it had something to do with bgt having specific screen reader support.
On Jan 31, 2011, at 7:37 AM, Raul A. Gallegos wrote:


Hello all. I'm still trying to wrap my mind around what these 30 plus messages 
have to do with gaming. I did not read every one in this thread, but the little 
I read didn't convince me.

There are other lists for such discussions, and also, the discussion could have 
been taken off list.

Thanks.

--
Raul A. Gallegos
http://www.asmodean.net

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--
Raul A. Gallegos
http://www.asmodean.net

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Re: [Audyssey] MOTA Last Minute Comments

2011-01-31 Thread Darren Duff
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Re: [Audyssey] street fighter, scc and maze game and self destruct

2011-01-31 Thread Orin
Um, if anyone were to give you SUper street Fighter, it'd be piracy.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Jan 30, 2011, at 9:21 PM, Jack F wrote:

 Hi Haydon,
 May I please remind you that I have trouble generating my id. I do the
 following to generate the id. I go in the game and wait until I hear
 please select a dificulty level. I press ctrl g to get to the generate
 my id. I hear you will need a screen reader for this function. I load
 jaws and enter my name and hit enter and get an error. It says there
 is an error with your product id. The game can't continue. The product
 id doesn't exist. So unfortunately that didn't work. How can I get in
 touch with Jason without msn or skipe. I try jh...@mn.rr.com and the
 email bounces back at me. Also I asked you previously about scc, maze
 game and super street fighter. Please give them out to me.
 best regards,
 Jack
 
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Re: [Audyssey] MOTA Last Minute Comments

2011-01-31 Thread Charles Rivard
 a side-scroller, for me, is harder than creating a 3d FPS.

Smile.


On 1/25/11, dark d...@xgam.org wrote:

That to an extent is true Tom, but equally bare in mind that 2D is
spacially easier than 3D.

Many of the problems some people have with 3D are simply space
orientated,  heck, if it weren't for good nav features in the
gma engine and terraformers I couldn't play them myself, and in fact
find monkey business and technoshock utterly impossible!

There has never been a complex side scroller in audio, so there is
no guide to what is or is not hard.

Myself, I stil think the hint system I mentioned might be a nice way
to balance things out and stop the game from becoming too challenging.

Beware the grue!

dark.


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Re: [Audyssey] jim's baseball game

2011-01-31 Thread Charles Rivard
I'd rather wait for a good pitch to swing at than swing at a bad one in 
hopes of hitting a homer.  Then again, if it were Homer Simpson, I'd swing 
for the fences.  Heh heh heh.  Never did like that show.


---
Shepherds are the best beasts!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 11:28 PM
Subject: Re: [Audyssey] jim's baseball game



Hi,

That's not impossible, but I'd say pretty long odds. A tripple play
like the one you describe is pretty rare. If it were me I'd opt for
slamming that ball as hard as I could, try and knock that ball out of
the stadium, and run as fast as I could. With the bases loaded like
that no matter what the chances are high you will score at least one
maybe two home runs.  More home runs is icing on the cake.

Cheers!



On 1/30/11, Charles Rivard woofer...@sbcglobal.net wrote:

It could be good strategy.  Let's say that the bases are loaded, there is
only one out, and the pitcher has pitched to you 3 balls outside the 
strike

zone.  The count is 3 balls and no strikes.  Here comes a curve ball.
Maybe, because the pitcher isn't concentrating, or because he's lost his
good control, he will walk you, and you score another run.  Then again, 
you
might hit a brounder to the third baseman, he fields it, steps on third 
base

before the runner from second base gets to third, throws the ball home to
the catcher who tags the runner from third, and, maybe, he then throws to
first base before you get there.  Tripple play, you didn't score, their
pitcher is out of a big jam, and you blew it.  A bit far fetched, but it
could happen. who

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Re: [Audyssey] which game interests you more...

2011-01-31 Thread Clement Chou
Fair enough... I can only imagine how that must've been like. But to 
be honest, that's one of the reasons I love fighting games to death. 
As much as there is that requires visual cues such as spacing, combos 
and the like, it's possible to do those things without being able to 
see.. it just takes time and patience. And menus can be a pain but 
once you get past those fighting games give a thrill that a lot of 
other games don't. Ones that are playable I mean. For the simple 
reason that... as fun as things like Rock band can be, there's a 
layer of strategy in a fighting game that you don't get in other 
multiplayer games that we can play on consoles. Hence why I'm so 
excited for Marvel VS. Capcom 3. I like the fact that fighting games 
are probably the closest we can get to sighted people on a 
competetive level, and it never gets boring facing people online who 
have their own styles, play differently, etc. But like I said.. I can 
only imagine what that must be like, to know that some time ago 
reading menus and whatnot wouldn't be a problem.



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Re: [Audyssey] driving blind

2011-01-31 Thread Clement Chou
I agree. And whatever mechanical malfunctions may happen, my theory 
is if you can't get it to work 100%, then don't give it to people. I 
would personally
much rather walk than drive a car that might malfunction and leave me 
as good as stranded in the middle of a busy road. They can't 
guarantee 100% perfection
100% of the time, and I think before they can do that, I personally 
feel it should just become an experiment that went well that needs to 
be tweeked.


At 11:58 AM 30/01/2011, you wrote:
Block quote start
That wasn't the point though. If the vibrating motors malfunction in 
mid drive how are you going to know when to pull over or whatever?

We are the Knights who say...Ni!


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Re: [Audyssey] driving blind

2011-01-31 Thread Charles Rivard
Using your theory, there would be no cars on the roads.  If it doesn't work 
100 percent of the time, don't give it to people to drive.  Very 
unrealistic.


---
Shepherds are the best beasts!
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: gamers@audyssey.org
Sent: Monday, January 31, 2011 9:24 AM
Subject: Re: [Audyssey] driving blind


I agree. And whatever mechanical malfunctions may happen, my theory is if 
you can't get it to work 100%, then don't give it to people. I would 
personally
much rather walk than drive a car that might malfunction and leave me as 
good as stranded in the middle of a busy road. They can't guarantee 100% 
perfection
100% of the time, and I think before they can do that, I personally feel 
it should just become an experiment that went well that needs to be 
tweeked.


At 11:58 AM 30/01/2011, you wrote:
Block quote start
That wasn't the point though. If the vibrating motors malfunction in mid 
drive how are you going to know when to pull over or whatever?

We are the Knights who say...Ni!



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Re: [Audyssey] driving blind

2011-01-31 Thread Bryan Peterson
The difference is that on an ordinary car if something malfunctions, unless 
it's something directly in the engine that literally stops the car from 
working, a sighted person can easily pull over to the side of the road or 
whatever to check the problem and, if it's within their capabilities, fix 
it. But we're talking about the vibrating gloves and seat on this supposed 
blind car. If those or the supposed laser range technology that's supposed 
to provide the map of the environment were to malfunction in mid drive then 
you'd be screwed. You  wouldn't know where to go to pull over or whatever so 
you could safely call a mechanic or whatever. And whether you want to 
believe it or not, if a blind person ever gets into an accident in one of 
these cars it's not going to matter to the sighted community at large that 
the problem could have been anything from a mechanical failure to an 
encounter with one of the all too many idiot drivers, supposedly sighted 
ones I might add, that populate the roads these days. Many of them are going 
to immediately jump to the conclusion that blind people shouldn't be allowed 
to drive and they're going to do everything in their power to make that 
happen. And if Greedom Science Fiction can actually manage to win a 
riddiculous lawsuit like the one they filed against Serotek, then a law 
banning blind people from driving has a fair chance of passing if the right 
people are behind it. But since this is an off-topic issue I believe I'll 
stop here.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 8:53 AM
Subject: Re: [Audyssey] driving blind


Using your theory, there would be no cars on the roads.  If it doesn't 
work 100 percent of the time, don't give it to people to drive.  Very 
unrealistic.


---
Shepherds are the best beasts!
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: gamers@audyssey.org
Sent: Monday, January 31, 2011 9:24 AM
Subject: Re: [Audyssey] driving blind


I agree. And whatever mechanical malfunctions may happen, my theory is if 
you can't get it to work 100%, then don't give it to people. I would 
personally
much rather walk than drive a car that might malfunction and leave me as 
good as stranded in the middle of a busy road. They can't guarantee 100% 
perfection
100% of the time, and I think before they can do that, I personally feel 
it should just become an experiment that went well that needs to be 
tweeked.


At 11:58 AM 30/01/2011, you wrote:
Block quote start
That wasn't the point though. If the vibrating motors malfunction in mid 
drive how are you going to know when to pull over or whatever?

We are the Knights who say...Ni!



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Re: [Audyssey] Blind Man Drives Car Independently

2011-01-31 Thread Shiny protector
You can't land an aircraft at a parking area. You could land it on a field, 
but only if the field is large.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net
To: birdlover2...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, January 30, 2011 4:55 PM
Subject: Re: [Audyssey] Blind Man Drives Car Independently


Cars are used by more people due to the expense and the fact that cars are 
easier to park in parking lots at work and such.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 23, 2011 9:24 AM
Subject: Re: [Audyssey] Blind Man Drives Car Independently


There ought to be one for flying a plane blind. I am more into planes 
than cars and ground vehicles.


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Re: [Audyssey] driving blind

2011-01-31 Thread Shiny protector
I'd get it. I will not have to use the Cain, ha ha. But anyways, at first it 
will be priced high, but it would gradually descend.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 5:09 PM
Subject: Re: [Audyssey] driving blind


I'm not even convinced it'd be safe to share the road with blind drivers 
and I've been blind my whole life. Heck, a disturbing number of suppoedly 
sighted drivers may as well be blind. So I'm not convinced this is 
feasible from a safety standpoint. And I don't even want to speculate how 
much one of these cars would cost.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: audyssey gamers list gamers@audyssey.org
Sent: Sunday, January 30, 2011 10:00 AM
Subject: [Audyssey] driving blind





Here's an article from the Daytona Beach News journal!


Technology helps blind driver lead lap - Racing
a.. Sunday, January 30, 2011

No driver racing in the Rolex 24 At Daytona could have elicited louder
screams from one group of fans than Mark Riccobono.

Unknown to thousands of race fans pouring into the Speedway on Saturday
morning, Riccobono became a hero to 400 members of the National 
Federation

of the Blind. They were there from all over the country for one reason
only -- to witness Riccobono become the first blind driver to take the 
wheel


in a solo trip on the track.

Several federation members compared his demonstration to the first United
States space flight in 1961.

He's our Alan Shepard, said GaryWunder, editor of the Braille Monitor, 
the


federation magazine. We've been looking forward to this for a long 
time.


For the blind, driving a car represents freedom and independence, things
other drivers often take for granted.

The federation challenged the nation's universities to take the challenge 
of


developing non-visual technology that would allow a blind person to drive
independently. One team accepted, a group of students at Virginia Tech,
working under the direction of Dennis Hong, director of the Robotics and
Mechanisms Laboratory. The equipment was placed in a Ford Escape Hybrid.

Riccobono directs technology, research and education for the Federation's
Jernigan Institute in Baltimore.

To get behind the wheel, he put on gloves that send vibrating signals 
along

his fingers to tell him when to turn and sat on a cushion that vibrated
along his legs to tell him when to brake or accelerate. He drove the 
inside
horseshoe on the track and in a tactical demonstration, dodged several 
boxes


thrown in front of his vehicle and passed a van.

The long-term implications of the technology were simply mind-boggling 
for

many cheering in the bleachers.

This means a lot more to us than just the driving, Wunder said. If we 
can


get all the information that's necessary to drive, what other things will 
we


be able to do?

It's incredible, said Randy Phifer, of Overland Park, Kansas, a 
federation


member listening to the play-by-play over the infield speakers. I told 
my
fellow parishioners at home that I'd be back to pick them up, Phifer 
joked.


For college student Mika Baugh of Indiana, it was pretty neat.

Owning and driving her own car would mean she wouldn't have to wait for 
the


bus in the freezing cold.

You can't even imagine what blind and sighted people will be able to do
with this technology someday, she said.

Sabrina Deaton, president of the Daytona Beach chapter of the federation,
lost her ability to drive almost 11 years ago, a victim of macular
degeneration.

Driving was one of the most difficult things to give up, she said. It 
was


giving up my independence.

The ability to drive opens up opportunities for education and employment,
she said. And, just to be able to hop into the car and take a Sunday
drive.

If the research pace continues, Riccobono said the technology could be
available for general use in just five years. Federation officials said 
they


couldn't estimate how much the technology would cost.

Riccobono said other challenges remain, especially convincing sighted
drivers that it would be safe to share the road with blind drivers.

 0Share31Email5
Copyright C 2011 The Daytona Beach News-Journal
Sherri Brun, NFBF Secretary and NewslineR Coordinator
Vice-president NFB Greater Orlando Chapter
E-mail: flmom2...@gmail.com
www.nfbnewsline.org
http://www.nfbflorida.org
http://nfbfgoc.org


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Re: [Audyssey] driving blind

2011-01-31 Thread Shiny protector
Well, sounds interesting. I want to get my fists on that gloves and more! 
Maybe a good one would be for fighter jets and bombers.
- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 10:51 PM
Subject: Re: [Audyssey] driving blind


I would also, love to know how I can get a hold of that simulator program 
and gloves as well.
Now I wonder if we could adapt it for we blind pilot love to be and for 
flying the space shuttle as well?
Ron who if were sighted now know's that his career would have been in the 
air and hopefully as a CDR and or PLT for the space shuttle as well.


Ron Kolesar
kolesar16...@roadrunner.com

--
From: Phil Vlasak p...@pcsgames.net
Sent: Sunday, January 30, 2011 12:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] driving blind


Hi Clement,
I introduced the first article with the statement that the NFB created a 
car racing simulator game that they demonstrated at their July 2010 
national convention.

It used one-of-a-kind controller vibrating gloves.
Now how can we get our hands on that computer program?
And the gloves?
smiles,
Phil

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:17 PM
Subject: Re: [Audyssey] driving blind


Agreed. A race track is a race track, the road is a completely different 
story... but isn't this a bit off-topic?



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Re: [Audyssey] driving blind

2011-01-31 Thread Shiny protector

I wouldn't even be scared if I have a crash. Lol.
- Original Message - 
From: Arianna Sepulveda englishride...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 1:25 AM
Subject: Re: [Audyssey] driving blind



Oh, God, that's all we need, blind drivers! Lol holy crap, I'd be way
to scared to even think of doing this! I'd love to drive, probably
just like a lot of other blind people, but I'm very doubtful it'll
ever happen. Think of all the things that could go wrong. As another
member of this list pointed out, what if the vibrating gloves and seat
malfunction? And if some duche pulls out in front of you? Would you
have enough time to react? Would you have enough warning to pull off
the road? And what if you did get into an accident? Who would be
fixing the car? Certainly a macanic could do the repares on the car,
but what about the most-likely prohibitive cost of reparing the
meckanisms providing feedback to the blind driver? Thanks, but no
thanks. I'll stick to the bus and walking. Oh, and my boyfriend can do
all the driving. We do have a car. Thank God, because groceries are
heavy, and we often buy more than can fit in a small personal wheeled
cart.

On 1/30/11, Ron Kolesar kolesar16...@roadrunner.com wrote:

I would also, love to know how I can get a hold of that simulator program
and gloves as well.
Now I wonder if we could adapt it for we blind pilot love to be and for
flying the space shuttle as well?
Ron who if were sighted now know's that his career would have been in the
air and hopefully as a CDR and or PLT for the space shuttle as well.

Ron Kolesar
kolesar16...@roadrunner.com

--
From: Phil Vlasak p...@pcsgames.net
Sent: Sunday, January 30, 2011 12:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] driving blind


Hi Clement,
I introduced the first article with the statement that the NFB created a
car racing simulator game that they demonstrated at their July 2010
national convention.
It used one-of-a-kind controller vibrating gloves.
Now how can we get our hands on that computer program?
And the gloves?
smiles,
Phil

- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:17 PM
Subject: Re: [Audyssey] driving blind


Agreed. A race track is a race track, the road is a completely 
different

story... but isn't this a bit off-topic?



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Re: [Audyssey] driving blind

2011-01-31 Thread Bryan Peterson
I don't think so. There just aren't enough of us out there, otherwise 
ordinary assistive tech would be more reasonably priced. And as I said 
earlier if during the trial period, and maybe even afterward, a blind driver 
were to get into a car accident, regardless of whether or not he or she was 
at fault or whether or not anyone was hurt, that would provide sighted 
people with what they would consider leverage for introducing and/or passing 
legislature banning us from driving. And believe me when I say that with the 
right people backing it just about any law can be passed. We wouldn't have a 
chance for the price to drop to anything remotely like what we cold 
reasonably pay for even with financial assistance. I just don't see this as 
remotely feasible. Using a computer is one thing. That doesn't place others' 
lives at risk. Driving is another matter entirely. As far as I'm concerned 
the closest the blind will ever come to driving will be an autonomous 
vehicle where you just program the address into a computer and it'll take 
you there. And by the time we ourselves are at that point the rest of the 
world may very well have gone well beyond that.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 9:50 AM
Subject: Re: [Audyssey] driving blind


I'd get it. I will not have to use the Cain, ha ha. But anyways, at first 
it will be priced high, but it would gradually descend.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 5:09 PM
Subject: Re: [Audyssey] driving blind


I'm not even convinced it'd be safe to share the road with blind drivers 
and I've been blind my whole life. Heck, a disturbing number of suppoedly 
sighted drivers may as well be blind. So I'm not convinced this is 
feasible from a safety standpoint. And I don't even want to speculate how 
much one of these cars would cost.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: audyssey gamers list gamers@audyssey.org
Sent: Sunday, January 30, 2011 10:00 AM
Subject: [Audyssey] driving blind





Here's an article from the Daytona Beach News journal!


Technology helps blind driver lead lap - Racing
a.. Sunday, January 30, 2011

No driver racing in the Rolex 24 At Daytona could have elicited louder
screams from one group of fans than Mark Riccobono.

Unknown to thousands of race fans pouring into the Speedway on Saturday
morning, Riccobono became a hero to 400 members of the National 
Federation

of the Blind. They were there from all over the country for one reason
only -- to witness Riccobono become the first blind driver to take the 
wheel


in a solo trip on the track.

Several federation members compared his demonstration to the first 
United

States space flight in 1961.

He's our Alan Shepard, said GaryWunder, editor of the Braille Monitor, 
the


federation magazine. We've been looking forward to this for a long 
time.


For the blind, driving a car represents freedom and independence, things
other drivers often take for granted.

The federation challenged the nation's universities to take the 
challenge of


developing non-visual technology that would allow a blind person to 
drive

independently. One team accepted, a group of students at Virginia Tech,
working under the direction of Dennis Hong, director of the Robotics and
Mechanisms Laboratory. The equipment was placed in a Ford Escape Hybrid.

Riccobono directs technology, research and education for the 
Federation's

Jernigan Institute in Baltimore.

To get behind the wheel, he put on gloves that send vibrating signals 
along

his fingers to tell him when to turn and sat on a cushion that vibrated
along his legs to tell him when to brake or accelerate. He drove the 
inside
horseshoe on the track and in a tactical demonstration, dodged several 
boxes


thrown in front of his vehicle and passed a van.

The long-term implications of the technology were simply mind-boggling 
for

many cheering in the bleachers.

This means a lot more to us than just the driving, Wunder said. If we 
can


get all the information that's necessary to drive, what other things 
will we


be able to do?

It's incredible, said Randy Phifer, of Overland Park, Kansas, a 
federation


member listening to the play-by-play over the infield speakers. I told 
my
fellow parishioners at home that I'd be back to pick them up, Phifer 
joked.


For college student Mika Baugh of Indiana, it was pretty neat.

Owning and driving her own car would mean she wouldn't have to wait for 
the


bus in the freezing cold.

You can't even imagine what blind and sighted people will be able to do
with this technology someday, she said.

Sabrina Deaton, president of the Daytona Beach chapter of the 
federation,

lost 

Re: [Audyssey] driving blind

2011-01-31 Thread Bryan Peterson
I don't even think we should be messing around with driving, much less 
flying something as powerful as a fighter jet. I'll stick to driving in 
video games. It's cheaper.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 9:53 AM
Subject: Re: [Audyssey] driving blind


Well, sounds interesting. I want to get my fists on that gloves and more! 
Maybe a good one would be for fighter jets and bombers.
- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 10:51 PM
Subject: Re: [Audyssey] driving blind


I would also, love to know how I can get a hold of that simulator program 
and gloves as well.
Now I wonder if we could adapt it for we blind pilot love to be and for 
flying the space shuttle as well?
Ron who if were sighted now know's that his career would have been in the 
air and hopefully as a CDR and or PLT for the space shuttle as well.


Ron Kolesar
kolesar16...@roadrunner.com

--
From: Phil Vlasak p...@pcsgames.net
Sent: Sunday, January 30, 2011 12:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] driving blind


Hi Clement,
I introduced the first article with the statement that the NFB created a 
car racing simulator game that they demonstrated at their July 2010 
national convention.

It used one-of-a-kind controller vibrating gloves.
Now how can we get our hands on that computer program?
And the gloves?
smiles,
Phil

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:17 PM
Subject: Re: [Audyssey] driving blind


Agreed. A race track is a race track, the road is a completely 
different story... but isn't this a bit off-topic?



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Re: [Audyssey] driving blind

2011-01-31 Thread Bryan Peterson
You say that now but trust me, when it actually comes down to that you'll 
feel different.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 9:54 AM
Subject: Re: [Audyssey] driving blind



I wouldn't even be scared if I have a crash. Lol.
- Original Message - 
From: Arianna Sepulveda englishride...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 1:25 AM
Subject: Re: [Audyssey] driving blind



Oh, God, that's all we need, blind drivers! Lol holy crap, I'd be way
to scared to even think of doing this! I'd love to drive, probably
just like a lot of other blind people, but I'm very doubtful it'll
ever happen. Think of all the things that could go wrong. As another
member of this list pointed out, what if the vibrating gloves and seat
malfunction? And if some duche pulls out in front of you? Would you
have enough time to react? Would you have enough warning to pull off
the road? And what if you did get into an accident? Who would be
fixing the car? Certainly a macanic could do the repares on the car,
but what about the most-likely prohibitive cost of reparing the
meckanisms providing feedback to the blind driver? Thanks, but no
thanks. I'll stick to the bus and walking. Oh, and my boyfriend can do
all the driving. We do have a car. Thank God, because groceries are
heavy, and we often buy more than can fit in a small personal wheeled
cart.

On 1/30/11, Ron Kolesar kolesar16...@roadrunner.com wrote:
I would also, love to know how I can get a hold of that simulator 
program

and gloves as well.
Now I wonder if we could adapt it for we blind pilot love to be and for
flying the space shuttle as well?
Ron who if were sighted now know's that his career would have been in 
the

air and hopefully as a CDR and or PLT for the space shuttle as well.

Ron Kolesar
kolesar16...@roadrunner.com

--
From: Phil Vlasak p...@pcsgames.net
Sent: Sunday, January 30, 2011 12:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] driving blind


Hi Clement,
I introduced the first article with the statement that the NFB created 
a

car racing simulator game that they demonstrated at their July 2010
national convention.
It used one-of-a-kind controller vibrating gloves.
Now how can we get our hands on that computer program?
And the gloves?
smiles,
Phil

- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:17 PM
Subject: Re: [Audyssey] driving blind


Agreed. A race track is a race track, the road is a completely 
different

story... but isn't this a bit off-topic?



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Re: [Audyssey] driving blind

2011-01-31 Thread Charles Rivard

And safer, and probably more fun.  If you blow it, start over.

---
Shepherds are the best beasts!
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 11:29 AM
Subject: Re: [Audyssey] driving blind


I don't even think we should be messing around with driving, much less 
flying something as powerful as a fighter jet. I'll stick to driving in 
video games. It's cheaper.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 9:53 AM
Subject: Re: [Audyssey] driving blind


Well, sounds interesting. I want to get my fists on that gloves and more! 
Maybe a good one would be for fighter jets and bombers.
- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 10:51 PM
Subject: Re: [Audyssey] driving blind


I would also, love to know how I can get a hold of that simulator program 
and gloves as well.
Now I wonder if we could adapt it for we blind pilot love to be and for 
flying the space shuttle as well?
Ron who if were sighted now know's that his career would have been in 
the air and hopefully as a CDR and or PLT for the space shuttle as well.


Ron Kolesar
kolesar16...@roadrunner.com

--
From: Phil Vlasak p...@pcsgames.net
Sent: Sunday, January 30, 2011 12:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] driving blind


Hi Clement,
I introduced the first article with the statement that the NFB created 
a car racing simulator game that they demonstrated at their July 2010 
national convention.

It used one-of-a-kind controller vibrating gloves.
Now how can we get our hands on that computer program?
And the gloves?
smiles,
Phil

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:17 PM
Subject: Re: [Audyssey] driving blind


Agreed. A race track is a race track, the road is a completely 
different story... but isn't this a bit off-topic?



---
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Re: [Audyssey] driving blind

2011-01-31 Thread Shiny protector
Well, we'll win the argument if we are persuasive enough. And another thing, 
I like taking dangerous risks in life which can danger your life. I find 
doing that amusing.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 5:28 PM
Subject: Re: [Audyssey] driving blind


I don't think so. There just aren't enough of us out there, otherwise 
ordinary assistive tech would be more reasonably priced. And as I said 
earlier if during the trial period, and maybe even afterward, a blind 
driver were to get into a car accident, regardless of whether or not he or 
she was at fault or whether or not anyone was hurt, that would provide 
sighted people with what they would consider leverage for introducing 
and/or passing legislature banning us from driving. And believe me when I 
say that with the right people backing it just about any law can be passed. 
We wouldn't have a chance for the price to drop to anything remotely like 
what we cold reasonably pay for even with financial assistance. I just 
don't see this as remotely feasible. Using a computer is one thing. That 
doesn't place others' lives at risk. Driving is another matter entirely. As 
far as I'm concerned the closest the blind will ever come to driving will 
be an autonomous vehicle where you just program the address into a computer 
and it'll take you there. And by the time we ourselves are at that point 
the rest of the world may very well have gone well beyond that.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 9:50 AM
Subject: Re: [Audyssey] driving blind


I'd get it. I will not have to use the Cain, ha ha. But anyways, at first 
it will be priced high, but it would gradually descend.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 5:09 PM
Subject: Re: [Audyssey] driving blind


I'm not even convinced it'd be safe to share the road with blind drivers 
and I've been blind my whole life. Heck, a disturbing number of 
suppoedly sighted drivers may as well be blind. So I'm not convinced 
this is feasible from a safety standpoint. And I don't even want to 
speculate how much one of these cars would cost.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: audyssey gamers list gamers@audyssey.org
Sent: Sunday, January 30, 2011 10:00 AM
Subject: [Audyssey] driving blind





Here's an article from the Daytona Beach News journal!


Technology helps blind driver lead lap - Racing
a.. Sunday, January 30, 2011

No driver racing in the Rolex 24 At Daytona could have elicited louder
screams from one group of fans than Mark Riccobono.

Unknown to thousands of race fans pouring into the Speedway on Saturday
morning, Riccobono became a hero to 400 members of the National 
Federation

of the Blind. They were there from all over the country for one reason
only -- to witness Riccobono become the first blind driver to take the 
wheel


in a solo trip on the track.

Several federation members compared his demonstration to the first 
United

States space flight in 1961.

He's our Alan Shepard, said GaryWunder, editor of the Braille 
Monitor, the


federation magazine. We've been looking forward to this for a long 
time.


For the blind, driving a car represents freedom and independence, 
things

other drivers often take for granted.

The federation challenged the nation's universities to take the 
challenge of


developing non-visual technology that would allow a blind person to 
drive

independently. One team accepted, a group of students at Virginia Tech,
working under the direction of Dennis Hong, director of the Robotics 
and
Mechanisms Laboratory. The equipment was placed in a Ford Escape 
Hybrid.


Riccobono directs technology, research and education for the 
Federation's

Jernigan Institute in Baltimore.

To get behind the wheel, he put on gloves that send vibrating signals 
along

his fingers to tell him when to turn and sat on a cushion that vibrated
along his legs to tell him when to brake or accelerate. He drove the 
inside
horseshoe on the track and in a tactical demonstration, dodged several 
boxes


thrown in front of his vehicle and passed a van.

The long-term implications of the technology were simply mind-boggling 
for

many cheering in the bleachers.

This means a lot more to us than just the driving, Wunder said. If 
we can


get all the information that's necessary to drive, what other things 
will we


be able to do?

It's incredible, said Randy Phifer, of Overland Park, Kansas, a 
federation


member listening to the play-by-play over the infield speakers. I told 
my
fellow parishioners at home that I'd be back to pick them 

Re: [Audyssey] driving blind

2011-01-31 Thread Shiny protector

Well I would if I were you.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 5:29 PM
Subject: Re: [Audyssey] driving blind


I don't even think we should be messing around with driving, much less 
flying something as powerful as a fighter jet. I'll stick to driving in 
video games. It's cheaper.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 9:53 AM
Subject: Re: [Audyssey] driving blind


Well, sounds interesting. I want to get my fists on that gloves and more! 
Maybe a good one would be for fighter jets and bombers.
- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 10:51 PM
Subject: Re: [Audyssey] driving blind


I would also, love to know how I can get a hold of that simulator program 
and gloves as well.
Now I wonder if we could adapt it for we blind pilot love to be and for 
flying the space shuttle as well?
Ron who if were sighted now know's that his career would have been in 
the air and hopefully as a CDR and or PLT for the space shuttle as well.


Ron Kolesar
kolesar16...@roadrunner.com

--
From: Phil Vlasak p...@pcsgames.net
Sent: Sunday, January 30, 2011 12:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] driving blind


Hi Clement,
I introduced the first article with the statement that the NFB created 
a car racing simulator game that they demonstrated at their July 2010 
national convention.

It used one-of-a-kind controller vibrating gloves.
Now how can we get our hands on that computer program?
And the gloves?
smiles,
Phil

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:17 PM
Subject: Re: [Audyssey] driving blind


Agreed. A race track is a race track, the road is a completely 
different story... but isn't this a bit off-topic?



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Re: [Audyssey] driving blind

2011-01-31 Thread Shiny protector
How could you predict that? Ok, it would be shocking, but I wouldn't cry. If 
I have to smash a car door to save my life, I would.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 5:30 PM
Subject: Re: [Audyssey] driving blind


You say that now but trust me, when it actually comes down to that you'll 
feel different.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 9:54 AM
Subject: Re: [Audyssey] driving blind



I wouldn't even be scared if I have a crash. Lol.
- Original Message - 
From: Arianna Sepulveda englishride...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 1:25 AM
Subject: Re: [Audyssey] driving blind



Oh, God, that's all we need, blind drivers! Lol holy crap, I'd be way
to scared to even think of doing this! I'd love to drive, probably
just like a lot of other blind people, but I'm very doubtful it'll
ever happen. Think of all the things that could go wrong. As another
member of this list pointed out, what if the vibrating gloves and seat
malfunction? And if some duche pulls out in front of you? Would you
have enough time to react? Would you have enough warning to pull off
the road? And what if you did get into an accident? Who would be
fixing the car? Certainly a macanic could do the repares on the car,
but what about the most-likely prohibitive cost of reparing the
meckanisms providing feedback to the blind driver? Thanks, but no
thanks. I'll stick to the bus and walking. Oh, and my boyfriend can do
all the driving. We do have a car. Thank God, because groceries are
heavy, and we often buy more than can fit in a small personal wheeled
cart.

On 1/30/11, Ron Kolesar kolesar16...@roadrunner.com wrote:
I would also, love to know how I can get a hold of that simulator 
program

and gloves as well.
Now I wonder if we could adapt it for we blind pilot love to be and for
flying the space shuttle as well?
Ron who if were sighted now know's that his career would have been in 
the

air and hopefully as a CDR and or PLT for the space shuttle as well.

Ron Kolesar
kolesar16...@roadrunner.com

--
From: Phil Vlasak p...@pcsgames.net
Sent: Sunday, January 30, 2011 12:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] driving blind


Hi Clement,
I introduced the first article with the statement that the NFB created 
a

car racing simulator game that they demonstrated at their July 2010
national convention.
It used one-of-a-kind controller vibrating gloves.
Now how can we get our hands on that computer program?
And the gloves?
smiles,
Phil

- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:17 PM
Subject: Re: [Audyssey] driving blind


Agreed. A race track is a race track, the road is a completely 
different

story... but isn't this a bit off-topic?



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Re: [Audyssey] driving blind

2011-01-31 Thread Charles Rivard
Computers already control certain aspects of cars as we send these messages. 
They monitor and adjust to, hopefully, improve and maintain engine 
maintenance and fuel economy.  When the computers go down, performance 
decreases.  If an accident occurs due to faulty readings that cause 
mechanical changes, is it considered the fault of the driver?  Not in a lot 
of cases.


---
Shepherds are the best beasts!
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 11:28 AM
Subject: Re: [Audyssey] driving blind


I don't think so. There just aren't enough of us out there, otherwise 
ordinary assistive tech would be more reasonably priced. And as I said 
earlier if during the trial period, and maybe even afterward, a blind 
driver were to get into a car accident, regardless of whether or not he or 
she was at fault or whether or not anyone was hurt, that would provide 
sighted people with what they would consider leverage for introducing 
and/or passing legislature banning us from driving. And believe me when I 
say that with the right people backing it just about any law can be passed. 
We wouldn't have a chance for the price to drop to anything remotely like 
what we cold reasonably pay for even with financial assistance. I just 
don't see this as remotely feasible. Using a computer is one thing. That 
doesn't place others' lives at risk. Driving is another matter entirely. As 
far as I'm concerned the closest the blind will ever come to driving will 
be an autonomous vehicle where you just program the address into a computer 
and it'll take you there. And by the time we ourselves are at that point 
the rest of the world may very well have gone well beyond that.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 9:50 AM
Subject: Re: [Audyssey] driving blind


I'd get it. I will not have to use the Cain, ha ha. But anyways, at first 
it will be priced high, but it would gradually descend.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 5:09 PM
Subject: Re: [Audyssey] driving blind


I'm not even convinced it'd be safe to share the road with blind drivers 
and I've been blind my whole life. Heck, a disturbing number of 
suppoedly sighted drivers may as well be blind. So I'm not convinced 
this is feasible from a safety standpoint. And I don't even want to 
speculate how much one of these cars would cost.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: audyssey gamers list gamers@audyssey.org
Sent: Sunday, January 30, 2011 10:00 AM
Subject: [Audyssey] driving blind





Here's an article from the Daytona Beach News journal!


Technology helps blind driver lead lap - Racing
a.. Sunday, January 30, 2011

No driver racing in the Rolex 24 At Daytona could have elicited louder
screams from one group of fans than Mark Riccobono.

Unknown to thousands of race fans pouring into the Speedway on Saturday
morning, Riccobono became a hero to 400 members of the National 
Federation

of the Blind. They were there from all over the country for one reason
only -- to witness Riccobono become the first blind driver to take the 
wheel


in a solo trip on the track.

Several federation members compared his demonstration to the first 
United

States space flight in 1961.

He's our Alan Shepard, said GaryWunder, editor of the Braille 
Monitor, the


federation magazine. We've been looking forward to this for a long 
time.


For the blind, driving a car represents freedom and independence, 
things

other drivers often take for granted.

The federation challenged the nation's universities to take the 
challenge of


developing non-visual technology that would allow a blind person to 
drive

independently. One team accepted, a group of students at Virginia Tech,
working under the direction of Dennis Hong, director of the Robotics 
and
Mechanisms Laboratory. The equipment was placed in a Ford Escape 
Hybrid.


Riccobono directs technology, research and education for the 
Federation's

Jernigan Institute in Baltimore.

To get behind the wheel, he put on gloves that send vibrating signals 
along

his fingers to tell him when to turn and sat on a cushion that vibrated
along his legs to tell him when to brake or accelerate. He drove the 
inside
horseshoe on the track and in a tactical demonstration, dodged several 
boxes


thrown in front of his vehicle and passed a van.

The long-term implications of the technology were simply mind-boggling 
for

many cheering in the bleachers.

This means a lot more to us than just the driving, Wunder said. If 
we can


get all the information that's necessary to drive, what other things 

Re: [Audyssey] driving blind

2011-01-31 Thread Bryan Peterson
That's the point. You're not me. I just think these overly optimistic people 
are going to be in for a rude awakening. What's wrong with using cheaper, 
safer alternatives that have been available for years to get where we need 
to go?

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 10:38 AM
Subject: Re: [Audyssey] driving blind



Well I would if I were you.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 5:29 PM
Subject: Re: [Audyssey] driving blind


I don't even think we should be messing around with driving, much less 
flying something as powerful as a fighter jet. I'll stick to driving in 
video games. It's cheaper.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 9:53 AM
Subject: Re: [Audyssey] driving blind


Well, sounds interesting. I want to get my fists on that gloves and 
more! Maybe a good one would be for fighter jets and bombers.
- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 10:51 PM
Subject: Re: [Audyssey] driving blind


I would also, love to know how I can get a hold of that simulator 
program and gloves as well.
Now I wonder if we could adapt it for we blind pilot love to be and for 
flying the space shuttle as well?
Ron who if were sighted now know's that his career would have been in 
the air and hopefully as a CDR and or PLT for the space shuttle as 
well.


Ron Kolesar
kolesar16...@roadrunner.com

--
From: Phil Vlasak p...@pcsgames.net
Sent: Sunday, January 30, 2011 12:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] driving blind


Hi Clement,
I introduced the first article with the statement that the NFB created 
a car racing simulator game that they demonstrated at their July 2010 
national convention.

It used one-of-a-kind controller vibrating gloves.
Now how can we get our hands on that computer program?
And the gloves?
smiles,
Phil

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:17 PM
Subject: Re: [Audyssey] driving blind


Agreed. A race track is a race track, the road is a completely 
different story... but isn't this a bit off-topic?



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Re: [Audyssey] driving blind

2011-01-31 Thread Bryan Peterson
I don't know of anyone who wasn't scared during a car accident. You might be 
able to act to save your life but trust me, you'd still feel afraid.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 10:40 AM
Subject: Re: [Audyssey] driving blind


How could you predict that? Ok, it would be shocking, but I wouldn't cry. 
If I have to smash a car door to save my life, I would.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 5:30 PM
Subject: Re: [Audyssey] driving blind


You say that now but trust me, when it actually comes down to that you'll 
feel different.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 9:54 AM
Subject: Re: [Audyssey] driving blind



I wouldn't even be scared if I have a crash. Lol.
- Original Message - 
From: Arianna Sepulveda englishride...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 1:25 AM
Subject: Re: [Audyssey] driving blind



Oh, God, that's all we need, blind drivers! Lol holy crap, I'd be way
to scared to even think of doing this! I'd love to drive, probably
just like a lot of other blind people, but I'm very doubtful it'll
ever happen. Think of all the things that could go wrong. As another
member of this list pointed out, what if the vibrating gloves and seat
malfunction? And if some duche pulls out in front of you? Would you
have enough time to react? Would you have enough warning to pull off
the road? And what if you did get into an accident? Who would be
fixing the car? Certainly a macanic could do the repares on the car,
but what about the most-likely prohibitive cost of reparing the
meckanisms providing feedback to the blind driver? Thanks, but no
thanks. I'll stick to the bus and walking. Oh, and my boyfriend can do
all the driving. We do have a car. Thank God, because groceries are
heavy, and we often buy more than can fit in a small personal wheeled
cart.

On 1/30/11, Ron Kolesar kolesar16...@roadrunner.com wrote:
I would also, love to know how I can get a hold of that simulator 
program

and gloves as well.
Now I wonder if we could adapt it for we blind pilot love to be and 
for

flying the space shuttle as well?
Ron who if were sighted now know's that his career would have been in 
the

air and hopefully as a CDR and or PLT for the space shuttle as well.

Ron Kolesar
kolesar16...@roadrunner.com

--
From: Phil Vlasak p...@pcsgames.net
Sent: Sunday, January 30, 2011 12:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] driving blind


Hi Clement,
I introduced the first article with the statement that the NFB 
created a

car racing simulator game that they demonstrated at their July 2010
national convention.
It used one-of-a-kind controller vibrating gloves.
Now how can we get our hands on that computer program?
And the gloves?
smiles,
Phil

- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:17 PM
Subject: Re: [Audyssey] driving blind


Agreed. A race track is a race track, the road is a completely 
different

story... but isn't this a bit off-topic?



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Re: [Audyssey] driving blind

2011-01-31 Thread Orin
The thing is, this blindy technology for cars the gloves and the seet will be 
pretty much outdated in five or so years or ten, because they're coming out 
with automatic cars anyway. Hel, they say in twenty-thirty years when we order 
something online driverless vehicles will deliver them to us.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Jan 31, 2011, at 12:49 PM, Bryan Peterson wrote:

 That's the point. You're not me. I just think these overly optimistic people 
 are going to be in for a rude awakening. What's wrong with using cheaper, 
 safer alternatives that have been available for years to get where we need to 
 go?
 We are the Knights who say...Ni!
 - Original Message - From: Shiny protector 
 muhamme...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 31, 2011 10:38 AM
 Subject: Re: [Audyssey] driving blind
 
 
 Well I would if I were you.
 - Original Message - From: Bryan Peterson 
 bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 31, 2011 5:29 PM
 Subject: Re: [Audyssey] driving blind
 
 
 I don't even think we should be messing around with driving, much less 
 flying something as powerful as a fighter jet. I'll stick to driving in 
 video games. It's cheaper.
 We are the Knights who say...Ni!
 - Original Message - From: Shiny protector 
 muhamme...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 31, 2011 9:53 AM
 Subject: Re: [Audyssey] driving blind
 
 
 Well, sounds interesting. I want to get my fists on that gloves and more! 
 Maybe a good one would be for fighter jets and bombers.
 - Original Message - From: Ron Kolesar 
 kolesar16...@roadrunner.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 30, 2011 10:51 PM
 Subject: Re: [Audyssey] driving blind
 
 
 I would also, love to know how I can get a hold of that simulator program 
 and gloves as well.
 Now I wonder if we could adapt it for we blind pilot love to be and for 
 flying the space shuttle as well?
 Ron who if were sighted now know's that his career would have been in the 
 air and hopefully as a CDR and or PLT for the space shuttle as well.
 
 Ron Kolesar
 kolesar16...@roadrunner.com
 
 --
 From: Phil Vlasak p...@pcsgames.net
 Sent: Sunday, January 30, 2011 12:26 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] driving blind
 
 Hi Clement,
 I introduced the first article with the statement that the NFB created a 
 car racing simulator game that they demonstrated at their July 2010 
 national convention.
 It used one-of-a-kind controller vibrating gloves.
 Now how can we get our hands on that computer program?
 And the gloves?
 smiles,
 Phil
 
 - Original Message - From: Clement Chou 
 chou.clem...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 30, 2011 12:17 PM
 Subject: Re: [Audyssey] driving blind
 
 
 Agreed. A race track is a race track, the road is a completely 
 different story... but isn't this a bit off-topic?
 
 
 ---
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Re: [Audyssey] driving blind

2011-01-31 Thread Charles Rivard
In that case, why buy a 3D game when you already have a perfectly good 2D 
side scroller?


---
Shepherds are the best beasts!
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 11:49 AM
Subject: Re: [Audyssey] driving blind


That's the point. You're not me. I just think these overly optimistic 
people are going to be in for a rude awakening. What's wrong with using 
cheaper, safer alternatives that have been available for years to get 
where we need to go?

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 10:38 AM
Subject: Re: [Audyssey] driving blind



Well I would if I were you.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 5:29 PM
Subject: Re: [Audyssey] driving blind


I don't even think we should be messing around with driving, much less 
flying something as powerful as a fighter jet. I'll stick to driving in 
video games. It's cheaper.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 9:53 AM
Subject: Re: [Audyssey] driving blind


Well, sounds interesting. I want to get my fists on that gloves and 
more! Maybe a good one would be for fighter jets and bombers.
- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 10:51 PM
Subject: Re: [Audyssey] driving blind


I would also, love to know how I can get a hold of that simulator 
program and gloves as well.
Now I wonder if we could adapt it for we blind pilot love to be and 
for flying the space shuttle as well?
Ron who if were sighted now know's that his career would have been in 
the air and hopefully as a CDR and or PLT for the space shuttle as 
well.


Ron Kolesar
kolesar16...@roadrunner.com

--
From: Phil Vlasak p...@pcsgames.net
Sent: Sunday, January 30, 2011 12:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] driving blind


Hi Clement,
I introduced the first article with the statement that the NFB 
created a car racing simulator game that they demonstrated at their 
July 2010 national convention.

It used one-of-a-kind controller vibrating gloves.
Now how can we get our hands on that computer program?
And the gloves?
smiles,
Phil

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:17 PM
Subject: Re: [Audyssey] driving blind


Agreed. A race track is a race track, the road is a completely 
different story... but isn't this a bit off-topic?



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Re: [Audyssey] driving blind

2011-01-31 Thread Shiny protector

Exactly. Everyone has a different opinion.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 5:49 PM
Subject: Re: [Audyssey] driving blind


That's the point. You're not me. I just think these overly optimistic 
people are going to be in for a rude awakening. What's wrong with using 
cheaper, safer alternatives that have been available for years to get 
where we need to go?

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 10:38 AM
Subject: Re: [Audyssey] driving blind



Well I would if I were you.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 5:29 PM
Subject: Re: [Audyssey] driving blind


I don't even think we should be messing around with driving, much less 
flying something as powerful as a fighter jet. I'll stick to driving in 
video games. It's cheaper.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 9:53 AM
Subject: Re: [Audyssey] driving blind


Well, sounds interesting. I want to get my fists on that gloves and 
more! Maybe a good one would be for fighter jets and bombers.
- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 10:51 PM
Subject: Re: [Audyssey] driving blind


I would also, love to know how I can get a hold of that simulator 
program and gloves as well.
Now I wonder if we could adapt it for we blind pilot love to be and 
for flying the space shuttle as well?
Ron who if were sighted now know's that his career would have been in 
the air and hopefully as a CDR and or PLT for the space shuttle as 
well.


Ron Kolesar
kolesar16...@roadrunner.com

--
From: Phil Vlasak p...@pcsgames.net
Sent: Sunday, January 30, 2011 12:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] driving blind


Hi Clement,
I introduced the first article with the statement that the NFB 
created a car racing simulator game that they demonstrated at their 
July 2010 national convention.

It used one-of-a-kind controller vibrating gloves.
Now how can we get our hands on that computer program?
And the gloves?
smiles,
Phil

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:17 PM
Subject: Re: [Audyssey] driving blind


Agreed. A race track is a race track, the road is a completely 
different story... but isn't this a bit off-topic?



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Re: [Audyssey] driving blind

2011-01-31 Thread Shiny protector
That's very true. Even if your the bravest man on earth and you battled your 
enemy in real life and it was a close call and even if you didn't even fear 
the enemy, you'd still feel a bit afraid.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 5:51 PM
Subject: Re: [Audyssey] driving blind


I don't know of anyone who wasn't scared during a car accident. You might 
be able to act to save your life but trust me, you'd still feel afraid.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 10:40 AM
Subject: Re: [Audyssey] driving blind


How could you predict that? Ok, it would be shocking, but I wouldn't cry. 
If I have to smash a car door to save my life, I would.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 5:30 PM
Subject: Re: [Audyssey] driving blind


You say that now but trust me, when it actually comes down to that 
you'll feel different.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 9:54 AM
Subject: Re: [Audyssey] driving blind



I wouldn't even be scared if I have a crash. Lol.
- Original Message - 
From: Arianna Sepulveda englishride...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 1:25 AM
Subject: Re: [Audyssey] driving blind



Oh, God, that's all we need, blind drivers! Lol holy crap, I'd be way
to scared to even think of doing this! I'd love to drive, probably
just like a lot of other blind people, but I'm very doubtful it'll
ever happen. Think of all the things that could go wrong. As another
member of this list pointed out, what if the vibrating gloves and seat
malfunction? And if some duche pulls out in front of you? Would you
have enough time to react? Would you have enough warning to pull off
the road? And what if you did get into an accident? Who would be
fixing the car? Certainly a macanic could do the repares on the car,
but what about the most-likely prohibitive cost of reparing the
meckanisms providing feedback to the blind driver? Thanks, but no
thanks. I'll stick to the bus and walking. Oh, and my boyfriend can do
all the driving. We do have a car. Thank God, because groceries are
heavy, and we often buy more than can fit in a small personal wheeled
cart.

On 1/30/11, Ron Kolesar kolesar16...@roadrunner.com wrote:
I would also, love to know how I can get a hold of that simulator 
program

and gloves as well.
Now I wonder if we could adapt it for we blind pilot love to be and 
for

flying the space shuttle as well?
Ron who if were sighted now know's that his career would have been in 
the

air and hopefully as a CDR and or PLT for the space shuttle as well.

Ron Kolesar
kolesar16...@roadrunner.com

--
From: Phil Vlasak p...@pcsgames.net
Sent: Sunday, January 30, 2011 12:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] driving blind


Hi Clement,
I introduced the first article with the statement that the NFB 
created a

car racing simulator game that they demonstrated at their July 2010
national convention.
It used one-of-a-kind controller vibrating gloves.
Now how can we get our hands on that computer program?
And the gloves?
smiles,
Phil

- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:17 PM
Subject: Re: [Audyssey] driving blind


Agreed. A race track is a race track, the road is a completely 
different

story... but isn't this a bit off-topic?



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list,
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If 

Re: [Audyssey] driving blind

2011-01-31 Thread Bryan Peterson

Another excellent point.
We are the Knights who say...Ni!
- Original Message - 
From: Orin orin8...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 10:55 AM
Subject: Re: [Audyssey] driving blind


The thing is, this blindy technology for cars the gloves and the seet will 
be pretty much outdated in five or so years or ten, because they're coming 
out with automatic cars anyway. Hel, they say in twenty-thirty years when 
we order something online driverless vehicles will deliver them to us.

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Jan 31, 2011, at 12:49 PM, Bryan Peterson wrote:

That's the point. You're not me. I just think these overly optimistic 
people are going to be in for a rude awakening. What's wrong with using 
cheaper, safer alternatives that have been available for years to get 
where we need to go?

We are the Knights who say...Ni!
- Original Message - From: Shiny protector 
muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 10:38 AM
Subject: Re: [Audyssey] driving blind



Well I would if I were you.
- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 5:29 PM
Subject: Re: [Audyssey] driving blind


I don't even think we should be messing around with driving, much less 
flying something as powerful as a fighter jet. I'll stick to driving in 
video games. It's cheaper.

We are the Knights who say...Ni!
- Original Message - From: Shiny protector 
muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 9:53 AM
Subject: Re: [Audyssey] driving blind


Well, sounds interesting. I want to get my fists on that gloves and 
more! Maybe a good one would be for fighter jets and bombers.
- Original Message - From: Ron Kolesar 
kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 10:51 PM
Subject: Re: [Audyssey] driving blind


I would also, love to know how I can get a hold of that simulator 
program and gloves as well.
Now I wonder if we could adapt it for we blind pilot love to be and 
for flying the space shuttle as well?
Ron who if were sighted now know's that his career would have been in 
the air and hopefully as a CDR and or PLT for the space shuttle as 
well.


Ron Kolesar
kolesar16...@roadrunner.com

--
From: Phil Vlasak p...@pcsgames.net
Sent: Sunday, January 30, 2011 12:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] driving blind


Hi Clement,
I introduced the first article with the statement that the NFB 
created a car racing simulator game that they demonstrated at their 
July 2010 national convention.

It used one-of-a-kind controller vibrating gloves.
Now how can we get our hands on that computer program?
And the gloves?
smiles,
Phil

- Original Message - From: Clement Chou 
chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:17 PM
Subject: Re: [Audyssey] driving blind


Agreed. A race track is a race track, the road is a completely 
different story... but isn't this a bit off-topic?



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You can make changes 

Re: [Audyssey] driving blind

2011-01-31 Thread Bryan Peterson
It's not the same thing at all. I just don't see why public transportation 
isn't good enough anymore. It's safer and bound to be miles more affordable.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 11:00 AM
Subject: Re: [Audyssey] driving blind


In that case, why buy a 3D game when you already have a perfectly good 2D 
side scroller?


---
Shepherds are the best beasts!
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 11:49 AM
Subject: Re: [Audyssey] driving blind


That's the point. You're not me. I just think these overly optimistic 
people are going to be in for a rude awakening. What's wrong with using 
cheaper, safer alternatives that have been available for years to get 
where we need to go?

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 10:38 AM
Subject: Re: [Audyssey] driving blind



Well I would if I were you.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 5:29 PM
Subject: Re: [Audyssey] driving blind


I don't even think we should be messing around with driving, much less 
flying something as powerful as a fighter jet. I'll stick to driving in 
video games. It's cheaper.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 9:53 AM
Subject: Re: [Audyssey] driving blind


Well, sounds interesting. I want to get my fists on that gloves and 
more! Maybe a good one would be for fighter jets and bombers.
- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 10:51 PM
Subject: Re: [Audyssey] driving blind


I would also, love to know how I can get a hold of that simulator 
program and gloves as well.
Now I wonder if we could adapt it for we blind pilot love to be and 
for flying the space shuttle as well?
Ron who if were sighted now know's that his career would have been in 
the air and hopefully as a CDR and or PLT for the space shuttle as 
well.


Ron Kolesar
kolesar16...@roadrunner.com

--
From: Phil Vlasak p...@pcsgames.net
Sent: Sunday, January 30, 2011 12:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] driving blind


Hi Clement,
I introduced the first article with the statement that the NFB 
created a car racing simulator game that they demonstrated at their 
July 2010 national convention.

It used one-of-a-kind controller vibrating gloves.
Now how can we get our hands on that computer program?
And the gloves?
smiles,
Phil

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:17 PM
Subject: Re: [Audyssey] driving blind


Agreed. A race track is a race track, the road is a completely 
different story... but isn't this a bit off-topic?



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Re: [Audyssey] driving blind

2011-01-31 Thread Bryan Peterson
I'm just saying let's not get our hopes up. There are a host of reasons why 
this is neither practical nor feasible.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 11:01 AM
Subject: Re: [Audyssey] driving blind



Exactly. Everyone has a different opinion.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 5:49 PM
Subject: Re: [Audyssey] driving blind


That's the point. You're not me. I just think these overly optimistic 
people are going to be in for a rude awakening. What's wrong with using 
cheaper, safer alternatives that have been available for years to get 
where we need to go?

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 10:38 AM
Subject: Re: [Audyssey] driving blind



Well I would if I were you.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 5:29 PM
Subject: Re: [Audyssey] driving blind


I don't even think we should be messing around with driving, much less 
flying something as powerful as a fighter jet. I'll stick to driving in 
video games. It's cheaper.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 9:53 AM
Subject: Re: [Audyssey] driving blind


Well, sounds interesting. I want to get my fists on that gloves and 
more! Maybe a good one would be for fighter jets and bombers.
- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 10:51 PM
Subject: Re: [Audyssey] driving blind


I would also, love to know how I can get a hold of that simulator 
program and gloves as well.
Now I wonder if we could adapt it for we blind pilot love to be and 
for flying the space shuttle as well?
Ron who if were sighted now know's that his career would have been in 
the air and hopefully as a CDR and or PLT for the space shuttle as 
well.


Ron Kolesar
kolesar16...@roadrunner.com

--
From: Phil Vlasak p...@pcsgames.net
Sent: Sunday, January 30, 2011 12:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] driving blind


Hi Clement,
I introduced the first article with the statement that the NFB 
created a car racing simulator game that they demonstrated at their 
July 2010 national convention.

It used one-of-a-kind controller vibrating gloves.
Now how can we get our hands on that computer program?
And the gloves?
smiles,
Phil

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:17 PM
Subject: Re: [Audyssey] driving blind


Agreed. A race track is a race track, the road is a completely 
different story... but isn't this a bit off-topic?



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Re: [Audyssey] driving blind

2011-01-31 Thread Trouble
They don't have to pass laws to stop us from driving. There are 
already laws stating that you have to have insurance. Now they 
already state that the blind are high risk in places of machinery and 
in certain jobs. That is all they would have to do is label it high 
risk. High risk insurance for drivers now is like 3 times average and 
with blind able to drive. Just kick it up more. If you can't afford 
it you can't drive without it.
Its going to be a long time before I see blind drivers. The reason 
for that is people. They drive over the speed limit, don't signal and 
travel to close.
When they take those elements out of driving. The blind will be able 
to drive. The cars will have auto guidance and collision defence 
monitors on all cars. That would insure speed and driving patterns 
would be observed.
See people are not ready and government is not ready to push that 
type of enforcement on the public. the public would say taking our 
rights away and not even think about the advantages.


At 12:28 PM 1/31/2011, you wrote:
I don't think so. There just aren't enough of us out there, 
otherwise ordinary assistive tech would be more reasonably priced. 
And as I said earlier if during the trial period, and maybe even 
afterward, a blind driver were to get into a car accident, 
regardless of whether or not he or she was at fault or whether or 
not anyone was hurt, that would provide sighted people with what 
they would consider leverage for introducing and/or passing 
legislature banning us from driving. And believe me when I say that 
with the right people backing it just about any law can be passed. 
We wouldn't have a chance for the price to drop to anything remotely 
like what we cold reasonably pay for even with financial assistance. 
I just don't see this as remotely feasible. Using a computer is one 
thing. That doesn't place others' lives at risk. Driving is another 
matter entirely. As far as I'm concerned the closest the blind will 
ever come to driving will be an autonomous vehicle where you just 
program the address into a computer and it'll take you there. And by 
the time we ourselves are at that point the rest of the world may 
very well have gone well beyond that.

We are the Knights who say...Ni!
- Original Message - From: Shiny protector 
muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 9:50 AM
Subject: Re: [Audyssey] driving blind


I'd get it. I will not have to use the Cain, ha ha. But anyways, at 
first it will be priced high, but it would gradually descend.
- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 5:09 PM
Subject: Re: [Audyssey] driving blind


I'm not even convinced it'd be safe to share the road with blind 
drivers and I've been blind my whole life. Heck, a disturbing 
number of suppoedly sighted drivers may as well be blind. So I'm 
not convinced this is feasible from a safety standpoint. And I 
don't even want to speculate how much one of these cars would cost.

We are the Knights who say...Ni!
- Original Message - From: Charles Rivard 
woofer...@sbcglobal.net

To: audyssey gamers list gamers@audyssey.org
Sent: Sunday, January 30, 2011 10:00 AM
Subject: [Audyssey] driving blind





Here's an article from the Daytona Beach News journal!


Technology helps blind driver lead lap - Racing
a.. Sunday, January 30, 2011

No driver racing in the Rolex 24 At Daytona could have elicited louder
screams from one group of fans than Mark Riccobono.

Unknown to thousands of race fans pouring into the Speedway on Saturday
morning, Riccobono became a hero to 400 members of the National Federation
of the Blind. They were there from all over the country for one reason
only -- to witness Riccobono become the first blind driver to 
take the wheel


in a solo trip on the track.

Several federation members compared his demonstration to the first United
States space flight in 1961.

He's our Alan Shepard, said GaryWunder, editor of the Braille 
Monitor, the


federation magazine. We've been looking forward to this for a long time.

For the blind, driving a car represents freedom and independence, things
other drivers often take for granted.

The federation challenged the nation's universities to take the 
challenge of


developing non-visual technology that would allow a blind person to drive
independently. One team accepted, a group of students at Virginia Tech,
working under the direction of Dennis Hong, director of the Robotics and
Mechanisms Laboratory. The equipment was placed in a Ford Escape Hybrid.

Riccobono directs technology, research and education for the Federation's
Jernigan Institute in Baltimore.

To get behind the wheel, he put on gloves that send vibrating signals along
his fingers to tell him when to turn and sat on a cushion that vibrated
along his legs to tell him when to brake or 

Re: [Audyssey] driving blind

2011-01-31 Thread Trouble
If you never drove before. You would be when behind the wheel and at 
full control. I would put money on that one and win!
All people when they get behind that wheel are scared. That is why 
they have simulators to teach on before you even get behind that wheel.
Those sims look and feel just like a car. When it turns or stops you 
feel it. you also see road, trees, street and other cars on road.
it don't take much to go wrong in a car. A bad crash can happen in 
just 1ft and the speed? Well that is only told by speedometer not 
engine sounds. The cars made today fold up like pop can. So crush one 
in hand and you will know just how much damage could happen to car in 
short space and time.

But I would love to have just one of those new sims now.
At 11:54 AM 1/31/2011, you wrote:

I wouldn't even be scared if I have a crash. Lol.
- Original Message - From: Arianna Sepulveda 
englishride...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 1:25 AM
Subject: Re: [Audyssey] driving blind



Oh, God, that's all we need, blind drivers! Lol holy crap, I'd be way
to scared to even think of doing this! I'd love to drive, probably
just like a lot of other blind people, but I'm very doubtful it'll
ever happen. Think of all the things that could go wrong. As another
member of this list pointed out, what if the vibrating gloves and seat
malfunction? And if some duche pulls out in front of you? Would you
have enough time to react? Would you have enough warning to pull off
the road? And what if you did get into an accident? Who would be
fixing the car? Certainly a macanic could do the repares on the car,
but what about the most-likely prohibitive cost of reparing the
meckanisms providing feedback to the blind driver? Thanks, but no
thanks. I'll stick to the bus and walking. Oh, and my boyfriend can do
all the driving. We do have a car. Thank God, because groceries are
heavy, and we often buy more than can fit in a small personal wheeled
cart.

On 1/30/11, Ron Kolesar kolesar16...@roadrunner.com wrote:

I would also, love to know how I can get a hold of that simulator program
and gloves as well.
Now I wonder if we could adapt it for we blind pilot love to be and for
flying the space shuttle as well?
Ron who if were sighted now know's that his career would have been in the
air and hopefully as a CDR and or PLT for the space shuttle as well.

Ron Kolesar
kolesar16...@roadrunner.com

--
From: Phil Vlasak p...@pcsgames.net
Sent: Sunday, January 30, 2011 12:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] driving blind


Hi Clement,
I introduced the first article with the statement that the NFB created a
car racing simulator game that they demonstrated at their July 2010
national convention.
It used one-of-a-kind controller vibrating gloves.
Now how can we get our hands on that computer program?
And the gloves?
smiles,
Phil

- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:17 PM
Subject: Re: [Audyssey] driving blind



Agreed. A race track is a race track, the road is a completely different
story... but isn't this a bit off-topic?



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Re: [Audyssey] driving blind

2011-01-31 Thread Charles Rivard
Relieved at surviving, an adrenaline rush due to the battle, exhilaration of 
victory, and, later, when you think about it, scared about what you went 
through.


---
Shepherds are the best beasts!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 12:02 PM
Subject: Re: [Audyssey] driving blind


That's very true. Even if your the bravest man on earth and you battled 
your enemy in real life and it was a close call and even if you didn't 
even fear the enemy, you'd still feel a bit afraid.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 5:51 PM
Subject: Re: [Audyssey] driving blind


I don't know of anyone who wasn't scared during a car accident. You might 
be able to act to save your life but trust me, you'd still feel afraid.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 10:40 AM
Subject: Re: [Audyssey] driving blind


How could you predict that? Ok, it would be shocking, but I wouldn't 
cry. If I have to smash a car door to save my life, I would.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 5:30 PM
Subject: Re: [Audyssey] driving blind


You say that now but trust me, when it actually comes down to that 
you'll feel different.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 9:54 AM
Subject: Re: [Audyssey] driving blind



I wouldn't even be scared if I have a crash. Lol.
- Original Message - 
From: Arianna Sepulveda englishride...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 1:25 AM
Subject: Re: [Audyssey] driving blind



Oh, God, that's all we need, blind drivers! Lol holy crap, I'd be way
to scared to even think of doing this! I'd love to drive, probably
just like a lot of other blind people, but I'm very doubtful it'll
ever happen. Think of all the things that could go wrong. As another
member of this list pointed out, what if the vibrating gloves and 
seat

malfunction? And if some duche pulls out in front of you? Would you
have enough time to react? Would you have enough warning to pull off
the road? And what if you did get into an accident? Who would be
fixing the car? Certainly a macanic could do the repares on the car,
but what about the most-likely prohibitive cost of reparing the
meckanisms providing feedback to the blind driver? Thanks, but no
thanks. I'll stick to the bus and walking. Oh, and my boyfriend can 
do

all the driving. We do have a car. Thank God, because groceries are
heavy, and we often buy more than can fit in a small personal wheeled
cart.

On 1/30/11, Ron Kolesar kolesar16...@roadrunner.com wrote:
I would also, love to know how I can get a hold of that simulator 
program

and gloves as well.
Now I wonder if we could adapt it for we blind pilot love to be and 
for

flying the space shuttle as well?
Ron who if were sighted now know's that his career would have been 
in the

air and hopefully as a CDR and or PLT for the space shuttle as well.

Ron Kolesar
kolesar16...@roadrunner.com

--
From: Phil Vlasak p...@pcsgames.net
Sent: Sunday, January 30, 2011 12:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] driving blind


Hi Clement,
I introduced the first article with the statement that the NFB 
created a

car racing simulator game that they demonstrated at their July 2010
national convention.
It used one-of-a-kind controller vibrating gloves.
Now how can we get our hands on that computer program?
And the gloves?
smiles,
Phil

- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:17 PM
Subject: Re: [Audyssey] driving blind


Agreed. A race track is a race track, the road is a completely 
different

story... but isn't this a bit off-topic?



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Re: [Audyssey] driving blind

2011-01-31 Thread Charles Rivard

Yet.

---
Shepherds are the best beasts!
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 12:11 PM
Subject: Re: [Audyssey] driving blind


I'm just saying let's not get our hopes up. There are a host of reasons 
why this is neither practical nor feasible.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 11:01 AM
Subject: Re: [Audyssey] driving blind



Exactly. Everyone has a different opinion.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 5:49 PM
Subject: Re: [Audyssey] driving blind


That's the point. You're not me. I just think these overly optimistic 
people are going to be in for a rude awakening. What's wrong with using 
cheaper, safer alternatives that have been available for years to get 
where we need to go?

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 10:38 AM
Subject: Re: [Audyssey] driving blind



Well I would if I were you.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 5:29 PM
Subject: Re: [Audyssey] driving blind


I don't even think we should be messing around with driving, much less 
flying something as powerful as a fighter jet. I'll stick to driving in 
video games. It's cheaper.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 9:53 AM
Subject: Re: [Audyssey] driving blind


Well, sounds interesting. I want to get my fists on that gloves and 
more! Maybe a good one would be for fighter jets and bombers.
- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 10:51 PM
Subject: Re: [Audyssey] driving blind


I would also, love to know how I can get a hold of that simulator 
program and gloves as well.
Now I wonder if we could adapt it for we blind pilot love to be and 
for flying the space shuttle as well?
Ron who if were sighted now know's that his career would have been 
in the air and hopefully as a CDR and or PLT for the space shuttle 
as well.


Ron Kolesar
kolesar16...@roadrunner.com

--
From: Phil Vlasak p...@pcsgames.net
Sent: Sunday, January 30, 2011 12:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] driving blind


Hi Clement,
I introduced the first article with the statement that the NFB 
created a car racing simulator game that they demonstrated at their 
July 2010 national convention.

It used one-of-a-kind controller vibrating gloves.
Now how can we get our hands on that computer program?
And the gloves?
smiles,
Phil

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:17 PM
Subject: Re: [Audyssey] driving blind


Agreed. A race track is a race track, the road is a completely 
different story... but isn't this a bit off-topic?



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Re: [Audyssey] jim's baseball game

2011-01-31 Thread Shiny protector
Warning! To! All! List! Members! Never ever smoke a cigarette. It is bad for 
your lungs and could cause serious problems. Of course, I won't force you 
guys not to smoke it, but its really dangerous for your body so I'm just 
saying a fact. I won't flame you guys if you smoke cigarette, but this fact 
is for your safety.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: NIcol Gamers@audyssey.org
Sent: Monday, January 31, 2011 11:08 AM
Subject: Re: [Audyssey] jim's baseball game



Hi Nicol,

If you listen very closely you might be able to tell if the pitch is a 
ball or a strike.  The last split second before the ball goes over the 
plate is the thing.  If the tone is a very low or very high tone, it will 
be a ball, otherwise it will be a strike.  I would recommend trying this 
in the batting practice program.  It is not easy to tell if the pitch is a 
ball or strike.


Sorry, not sure which commercial you mean.  Is it maybe the See the USA 
in your Chevrolet


Salem is a brand of menthol cigarette.  I like Winston, but buy a pack of 
Salems or Newport menthol now and then.


Malt liquor is like a beer.  It has a bit more alcohol and more malt 
flavor but still pretty much a beer.  Schlitz Malt Liquor or Old English 
800 malt liquor.  Colt 45 is ok sometimes.


Glad that you are having fun playing my baseball game.  Thanks for saying 
so.


BFN

Jim

Water + Malt + Hops + Yeast = Satisfaction

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Blind Man Drives Car Independently

2011-01-31 Thread Trouble
Have you heard of the 
http://en.wikipedia.org/wiki/McDonnell_Douglas_AV-8B_Harrier_IIHarrierhttp://en.wikipedia.org/wiki/McDonnell_Douglas_AV-8B_Harrier_II 
jump jet or helicopter? can put them all in two car spot parking or driveway.



At 11:46 AM 1/31/2011, you wrote:
You can't land an aircraft at a parking area. You could land it on a 
field, but only if the field is large.

- Original Message - From: Charles Rivard woofer...@sbcglobal.net
To: birdlover2...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, January 30, 2011 4:55 PM
Subject: Re: [Audyssey] Blind Man Drives Car Independently


Cars are used by more people due to the expense and the fact that 
cars are easier to park in parking lots at work and such.


---
Laughter is the best medicine, so look around, find a dose and take 
it to heart.
- Original Message - From: Alfredo_The_Music_maker 
birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 23, 2011 9:24 AM
Subject: Re: [Audyssey] Blind Man Drives Car Independently


There ought to be one for flying a plane blind. I am more into 
planes than cars and ground vehicles.


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Tim
trouble

Never offend people with style when you can offend them with substance.
--Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora   



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Re: [Audyssey] driving blind

2011-01-31 Thread Shiny protector

I knew that they were  working on something like this.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 6:27 PM
Subject: Re: [Audyssey] driving blind



Yet.

---
Shepherds are the best beasts!
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 12:11 PM
Subject: Re: [Audyssey] driving blind


I'm just saying let's not get our hopes up. There are a host of reasons 
why this is neither practical nor feasible.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 11:01 AM
Subject: Re: [Audyssey] driving blind



Exactly. Everyone has a different opinion.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 5:49 PM
Subject: Re: [Audyssey] driving blind


That's the point. You're not me. I just think these overly optimistic 
people are going to be in for a rude awakening. What's wrong with using 
cheaper, safer alternatives that have been available for years to get 
where we need to go?

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 10:38 AM
Subject: Re: [Audyssey] driving blind



Well I would if I were you.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 5:29 PM
Subject: Re: [Audyssey] driving blind


I don't even think we should be messing around with driving, much less 
flying something as powerful as a fighter jet. I'll stick to driving 
in video games. It's cheaper.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 9:53 AM
Subject: Re: [Audyssey] driving blind


Well, sounds interesting. I want to get my fists on that gloves and 
more! Maybe a good one would be for fighter jets and bombers.
- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 10:51 PM
Subject: Re: [Audyssey] driving blind


I would also, love to know how I can get a hold of that simulator 
program and gloves as well.
Now I wonder if we could adapt it for we blind pilot love to be and 
for flying the space shuttle as well?
Ron who if were sighted now know's that his career would have been 
in the air and hopefully as a CDR and or PLT for the space shuttle 
as well.


Ron Kolesar
kolesar16...@roadrunner.com

--
From: Phil Vlasak p...@pcsgames.net
Sent: Sunday, January 30, 2011 12:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] driving blind


Hi Clement,
I introduced the first article with the statement that the NFB 
created a car racing simulator game that they demonstrated at 
their July 2010 national convention.

It used one-of-a-kind controller vibrating gloves.
Now how can we get our hands on that computer program?
And the gloves?
smiles,
Phil

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:17 PM
Subject: Re: [Audyssey] driving blind


Agreed. A race track is a race track, the road is a completely 
different story... but isn't this a bit off-topic?



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Re: [Audyssey] driving blind

2011-01-31 Thread Shiny protector
Actually, I've drove before with my father. Not actually driving on a road 
with cars passing around, maybe for 10 seconds. I have the experience. I 
could remember when I left the steeringwheel and they told me I was going to 
crash! Lol. I didn't really drive for 10 minutes or to a destenation. Lol 
loved that one, nearly crashing.
- Original Message - 
From: Trouble troub...@columbus.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 6:19 PM
Subject: Re: [Audyssey] driving blind


If you never drove before. You would be when behind the wheel and at full 
control. I would put money on that one and win!
All people when they get behind that wheel are scared. That is why they 
have simulators to teach on before you even get behind that wheel.
Those sims look and feel just like a car. When it turns or stops you feel 
it. you also see road, trees, street and other cars on road.
it don't take much to go wrong in a car. A bad crash can happen in just 
1ft and the speed? Well that is only told by speedometer not engine 
sounds. The cars made today fold up like pop can. So crush one in hand and 
you will know just how much damage could happen to car in short space and 
time.

But I would love to have just one of those new sims now.
At 11:54 AM 1/31/2011, you wrote:

I wouldn't even be scared if I have a crash. Lol.
- Original Message - From: Arianna Sepulveda 
englishride...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 1:25 AM
Subject: Re: [Audyssey] driving blind



Oh, God, that's all we need, blind drivers! Lol holy crap, I'd be way
to scared to even think of doing this! I'd love to drive, probably
just like a lot of other blind people, but I'm very doubtful it'll
ever happen. Think of all the things that could go wrong. As another
member of this list pointed out, what if the vibrating gloves and seat
malfunction? And if some duche pulls out in front of you? Would you
have enough time to react? Would you have enough warning to pull off
the road? And what if you did get into an accident? Who would be
fixing the car? Certainly a macanic could do the repares on the car,
but what about the most-likely prohibitive cost of reparing the
meckanisms providing feedback to the blind driver? Thanks, but no
thanks. I'll stick to the bus and walking. Oh, and my boyfriend can do
all the driving. We do have a car. Thank God, because groceries are
heavy, and we often buy more than can fit in a small personal wheeled
cart.

On 1/30/11, Ron Kolesar kolesar16...@roadrunner.com wrote:
I would also, love to know how I can get a hold of that simulator 
program

and gloves as well.
Now I wonder if we could adapt it for we blind pilot love to be and for
flying the space shuttle as well?
Ron who if were sighted now know's that his career would have been in 
the

air and hopefully as a CDR and or PLT for the space shuttle as well.

Ron Kolesar
kolesar16...@roadrunner.com

--
From: Phil Vlasak p...@pcsgames.net
Sent: Sunday, January 30, 2011 12:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] driving blind


Hi Clement,
I introduced the first article with the statement that the NFB created 
a

car racing simulator game that they demonstrated at their July 2010
national convention.
It used one-of-a-kind controller vibrating gloves.
Now how can we get our hands on that computer program?
And the gloves?
smiles,
Phil

- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:17 PM
Subject: Re: [Audyssey] driving blind


Agreed. A race track is a race track, the road is a completely 
different

story... but isn't this a bit off-topic?



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Re: [Audyssey] jim's baseball game

2011-01-31 Thread Darren Duff
Ok... What on earth does this have to do with the subject line? Come on
man Think before you post 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Monday, January 31, 2011 1:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] jim's baseball game

Warning! To! All! List! Members! Never ever smoke a cigarette. It is bad for
your lungs and could cause serious problems. Of course, I won't force you
guys not to smoke it, but its really dangerous for your body so I'm just
saying a fact. I won't flame you guys if you smoke cigarette, but this fact
is for your safety.
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: NIcol Gamers@audyssey.org
Sent: Monday, January 31, 2011 11:08 AM
Subject: Re: [Audyssey] jim's baseball game


 Hi Nicol,

 If you listen very closely you might be able to tell if the pitch is a 
 ball or a strike.  The last split second before the ball goes over the 
 plate is the thing.  If the tone is a very low or very high tone, it 
 will be a ball, otherwise it will be a strike.  I would recommend 
 trying this in the batting practice program.  It is not easy to tell 
 if the pitch is a ball or strike.

 Sorry, not sure which commercial you mean.  Is it maybe the See the 
 USA in your Chevrolet

 Salem is a brand of menthol cigarette.  I like Winston, but buy a pack 
 of Salems or Newport menthol now and then.

 Malt liquor is like a beer.  It has a bit more alcohol and more malt 
 flavor but still pretty much a beer.  Schlitz Malt Liquor or Old 
 English 800 malt liquor.  Colt 45 is ok sometimes.

 Glad that you are having fun playing my baseball game.  Thanks for 
 saying so.

 BFN

 Jim

 Water + Malt + Hops + Yeast = Satisfaction

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] driving blind

2011-01-31 Thread Shiny protector
Why can't they make a blind friendly car out of steel, silver and really 
strong metal? In that way, if we crash, we won't have much of an issue.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, January 31, 2011 6:10 PM
Subject: Re: [Audyssey] driving blind


It's not the same thing at all. I just don't see why public transportation 
isn't good enough anymore. It's safer and bound to be miles more 
affordable.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 11:00 AM
Subject: Re: [Audyssey] driving blind


In that case, why buy a 3D game when you already have a perfectly good 2D 
side scroller?


---
Shepherds are the best beasts!
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 11:49 AM
Subject: Re: [Audyssey] driving blind


That's the point. You're not me. I just think these overly optimistic 
people are going to be in for a rude awakening. What's wrong with using 
cheaper, safer alternatives that have been available for years to get 
where we need to go?

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 10:38 AM
Subject: Re: [Audyssey] driving blind



Well I would if I were you.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 5:29 PM
Subject: Re: [Audyssey] driving blind


I don't even think we should be messing around with driving, much less 
flying something as powerful as a fighter jet. I'll stick to driving in 
video games. It's cheaper.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 9:53 AM
Subject: Re: [Audyssey] driving blind


Well, sounds interesting. I want to get my fists on that gloves and 
more! Maybe a good one would be for fighter jets and bombers.
- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 10:51 PM
Subject: Re: [Audyssey] driving blind


I would also, love to know how I can get a hold of that simulator 
program and gloves as well.
Now I wonder if we could adapt it for we blind pilot love to be and 
for flying the space shuttle as well?
Ron who if were sighted now know's that his career would have been 
in the air and hopefully as a CDR and or PLT for the space shuttle 
as well.


Ron Kolesar
kolesar16...@roadrunner.com

--
From: Phil Vlasak p...@pcsgames.net
Sent: Sunday, January 30, 2011 12:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] driving blind


Hi Clement,
I introduced the first article with the statement that the NFB 
created a car racing simulator game that they demonstrated at their 
July 2010 national convention.

It used one-of-a-kind controller vibrating gloves.
Now how can we get our hands on that computer program?
And the gloves?
smiles,
Phil

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:17 PM
Subject: Re: [Audyssey] driving blind


Agreed. A race track is a race track, the road is a completely 
different story... but isn't this a bit off-topic?



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[Audyssey] my ramblings about programming: why I use vb

2011-01-31 Thread Jeremy Kaldobsky
The entire issue of which language to use comes down to a single question, is 
this work or art?  If a developer works for you then have every right to 
dictate how the project will go, and that would include how it was 
accomplished.  In the end, the developer's goal is to meet your needs and 
satisfy you.

If, however, the project is a personal endeavor then it is categorized as an 
art.  When an artist is creating he, or she, is doing so to meet their own 
needs and no one else should ever expect to be satisfied also.  If others enjoy 
the end result that is an excellent bonus, but it should never be expected to 
the point that the observers treat it like anything less than an artist at work.

To a programmer, the language they choose is their instrument.  I doubt any of 
us would have the gall to tell a musician they should switch to piano if they 
are composing a song with a harp.  Every person probably has a favorite 
instrument but clearly it isn't any of our business which instrument someone 
uses.  Someone could make the claim that a pianist should abandon his clunky 
real piano in favor of synth software.  When it comes to art, convenience isn't 
important.

Just because game engines or tools exist to speed up game development, there is 
still no justification to pressure an artist into using them.  In my opinion, 
it is disrespectful to treat their art as work expected to make others happy.  
If it brings a programmer personal satisfaction to write code from scratch then 
that is just fine.

If there are any programmers floating around who use languages so absolutely 
outdated that no one on the planet can even run their games, I tip my hat to 
you as artists just as I would to the developers of the most popular game 
titles today.  I believe art should be respected as art.

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Re: [Audyssey] driving blind

2011-01-31 Thread Bryan Peterson
Ever. I'd much rather be realistic than get my hopes up only to be 
disappointed when it doesn't work out. There are just too many variables for 
this to be feasible.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 11:27 AM
Subject: Re: [Audyssey] driving blind



Yet.

---
Shepherds are the best beasts!
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 12:11 PM
Subject: Re: [Audyssey] driving blind


I'm just saying let's not get our hopes up. There are a host of reasons 
why this is neither practical nor feasible.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 11:01 AM
Subject: Re: [Audyssey] driving blind



Exactly. Everyone has a different opinion.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 5:49 PM
Subject: Re: [Audyssey] driving blind


That's the point. You're not me. I just think these overly optimistic 
people are going to be in for a rude awakening. What's wrong with using 
cheaper, safer alternatives that have been available for years to get 
where we need to go?

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 10:38 AM
Subject: Re: [Audyssey] driving blind



Well I would if I were you.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 5:29 PM
Subject: Re: [Audyssey] driving blind


I don't even think we should be messing around with driving, much less 
flying something as powerful as a fighter jet. I'll stick to driving 
in video games. It's cheaper.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 9:53 AM
Subject: Re: [Audyssey] driving blind


Well, sounds interesting. I want to get my fists on that gloves and 
more! Maybe a good one would be for fighter jets and bombers.
- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 10:51 PM
Subject: Re: [Audyssey] driving blind


I would also, love to know how I can get a hold of that simulator 
program and gloves as well.
Now I wonder if we could adapt it for we blind pilot love to be and 
for flying the space shuttle as well?
Ron who if were sighted now know's that his career would have been 
in the air and hopefully as a CDR and or PLT for the space shuttle 
as well.


Ron Kolesar
kolesar16...@roadrunner.com

--
From: Phil Vlasak p...@pcsgames.net
Sent: Sunday, January 30, 2011 12:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] driving blind


Hi Clement,
I introduced the first article with the statement that the NFB 
created a car racing simulator game that they demonstrated at 
their July 2010 national convention.

It used one-of-a-kind controller vibrating gloves.
Now how can we get our hands on that computer program?
And the gloves?
smiles,
Phil

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:17 PM
Subject: Re: [Audyssey] driving blind


Agreed. A race track is a race track, the road is a completely 
different story... but isn't this a bit off-topic?



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If you 

Re: [Audyssey] driving blind

2011-01-31 Thread Bryan Peterson
That's precisely the point. Driving on a race track is one thing, but I'm 
not entirely convinced they did use a blind guy or that there were even 
obstacles. But what happens when they take this thing on the road and 
someone gets hurt? Mark my words, mountains of legal trouble.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 11:31 AM
Subject: Re: [Audyssey] driving blind


Actually, I've drove before with my father. Not actually driving on a road 
with cars passing around, maybe for 10 seconds. I have the experience. I 
could remember when I left the steeringwheel and they told me I was going 
to crash! Lol. I didn't really drive for 10 minutes or to a destenation. 
Lol loved that one, nearly crashing.
- Original Message - 
From: Trouble troub...@columbus.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 6:19 PM
Subject: Re: [Audyssey] driving blind


If you never drove before. You would be when behind the wheel and at full 
control. I would put money on that one and win!
All people when they get behind that wheel are scared. That is why they 
have simulators to teach on before you even get behind that wheel.
Those sims look and feel just like a car. When it turns or stops you feel 
it. you also see road, trees, street and other cars on road.
it don't take much to go wrong in a car. A bad crash can happen in just 
1ft and the speed? Well that is only told by speedometer not engine 
sounds. The cars made today fold up like pop can. So crush one in hand 
and you will know just how much damage could happen to car in short space 
and time.

But I would love to have just one of those new sims now.
At 11:54 AM 1/31/2011, you wrote:

I wouldn't even be scared if I have a crash. Lol.
- Original Message - From: Arianna Sepulveda 
englishride...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 1:25 AM
Subject: Re: [Audyssey] driving blind



Oh, God, that's all we need, blind drivers! Lol holy crap, I'd be way
to scared to even think of doing this! I'd love to drive, probably
just like a lot of other blind people, but I'm very doubtful it'll
ever happen. Think of all the things that could go wrong. As another
member of this list pointed out, what if the vibrating gloves and seat
malfunction? And if some duche pulls out in front of you? Would you
have enough time to react? Would you have enough warning to pull off
the road? And what if you did get into an accident? Who would be
fixing the car? Certainly a macanic could do the repares on the car,
but what about the most-likely prohibitive cost of reparing the
meckanisms providing feedback to the blind driver? Thanks, but no
thanks. I'll stick to the bus and walking. Oh, and my boyfriend can do
all the driving. We do have a car. Thank God, because groceries are
heavy, and we often buy more than can fit in a small personal wheeled
cart.

On 1/30/11, Ron Kolesar kolesar16...@roadrunner.com wrote:
I would also, love to know how I can get a hold of that simulator 
program

and gloves as well.
Now I wonder if we could adapt it for we blind pilot love to be and for
flying the space shuttle as well?
Ron who if were sighted now know's that his career would have been in 
the

air and hopefully as a CDR and or PLT for the space shuttle as well.

Ron Kolesar
kolesar16...@roadrunner.com

--
From: Phil Vlasak p...@pcsgames.net
Sent: Sunday, January 30, 2011 12:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] driving blind


Hi Clement,
I introduced the first article with the statement that the NFB created 
a

car racing simulator game that they demonstrated at their July 2010
national convention.
It used one-of-a-kind controller vibrating gloves.
Now how can we get our hands on that computer program?
And the gloves?
smiles,
Phil

- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:17 PM
Subject: Re: [Audyssey] driving blind


Agreed. A race track is a race track, the road is a completely 
different

story... but isn't this a bit off-topic?



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Re: [Audyssey] driving blind

2011-01-31 Thread Frost
On Mon, Jan 31, 2011 at 09:26:59AM -0700, Bryan Peterson wrote:
 unless it's something directly in the engine that literally stops
 the car from working, a sighted person can easily pull over to the
 side of the road


[My Reply:]
I don't think it's too much of a problem.  If in the city, 
simply stop the car and let traffic go around you with your warning 
flashers on.  Highways may pose a slightly more difficult problem, and 
laws should warn motorists of blind drivers, who would stay in the 
right-hand lane, (Or the left-hand in England), slow the car while 
pulling over to the curb, where the difference between pavement and dirt 
will be easily evident.  Hell, just place a special handicapped placard 
on the rear of the vehicle and sighted ddrivers will avoid you like the 
plague. grins

Michael

-- 
Linux User: 177869 *#* Powered By: Intel *#* http://rivensight.dyndns.org
Postings Copyrighted 2010-2011 by: Michael Ferranti

Ideas and suggestions copyright (c) 2010, by Michael Ferranti

---
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Re: [Audyssey] driving blind

2011-01-31 Thread Bryan Peterson
Can you imagine how expensive that would be? This car as it is is already 
going to be expensive enough as it is and I don't see the price dropping 
appreciably anytime soon.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 11:34 AM
Subject: Re: [Audyssey] driving blind


Why can't they make a blind friendly car out of steel, silver and really 
strong metal? In that way, if we crash, we won't have much of an issue.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, January 31, 2011 6:10 PM
Subject: Re: [Audyssey] driving blind


It's not the same thing at all. I just don't see why public 
transportation isn't good enough anymore. It's safer and bound to be 
miles more affordable.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 11:00 AM
Subject: Re: [Audyssey] driving blind


In that case, why buy a 3D game when you already have a perfectly good 
2D side scroller?


---
Shepherds are the best beasts!
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 11:49 AM
Subject: Re: [Audyssey] driving blind


That's the point. You're not me. I just think these overly optimistic 
people are going to be in for a rude awakening. What's wrong with using 
cheaper, safer alternatives that have been available for years to get 
where we need to go?

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 10:38 AM
Subject: Re: [Audyssey] driving blind



Well I would if I were you.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 5:29 PM
Subject: Re: [Audyssey] driving blind


I don't even think we should be messing around with driving, much less 
flying something as powerful as a fighter jet. I'll stick to driving 
in video games. It's cheaper.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 9:53 AM
Subject: Re: [Audyssey] driving blind


Well, sounds interesting. I want to get my fists on that gloves and 
more! Maybe a good one would be for fighter jets and bombers.
- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 10:51 PM
Subject: Re: [Audyssey] driving blind


I would also, love to know how I can get a hold of that simulator 
program and gloves as well.
Now I wonder if we could adapt it for we blind pilot love to be and 
for flying the space shuttle as well?
Ron who if were sighted now know's that his career would have been 
in the air and hopefully as a CDR and or PLT for the space shuttle 
as well.


Ron Kolesar
kolesar16...@roadrunner.com

--
From: Phil Vlasak p...@pcsgames.net
Sent: Sunday, January 30, 2011 12:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] driving blind


Hi Clement,
I introduced the first article with the statement that the NFB 
created a car racing simulator game that they demonstrated at 
their July 2010 national convention.

It used one-of-a-kind controller vibrating gloves.
Now how can we get our hands on that computer program?
And the gloves?
smiles,
Phil

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:17 PM
Subject: Re: [Audyssey] driving blind


Agreed. A race track is a race track, the road is a completely 
different story... but isn't this a bit off-topic?



---
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All messages are 

Re: [Audyssey] driving blind

2011-01-31 Thread Shiny protector
Well I was near the road. I was near my house so there wasn't a problem. And 
if I did drive on the road, I only did it for a short amount of time. Not 
like 10 minutes.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 6:42 PM
Subject: Re: [Audyssey] driving blind


That's precisely the point. Driving on a race track is one thing, but I'm 
not entirely convinced they did use a blind guy or that there were even 
obstacles. But what happens when they take this thing on the road and 
someone gets hurt? Mark my words, mountains of legal trouble.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 11:31 AM
Subject: Re: [Audyssey] driving blind


Actually, I've drove before with my father. Not actually driving on a 
road with cars passing around, maybe for 10 seconds. I have the 
experience. I could remember when I left the steeringwheel and they told 
me I was going to crash! Lol. I didn't really drive for 10 minutes or to 
a destenation. Lol loved that one, nearly crashing.
- Original Message - 
From: Trouble troub...@columbus.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 6:19 PM
Subject: Re: [Audyssey] driving blind


If you never drove before. You would be when behind the wheel and at 
full control. I would put money on that one and win!
All people when they get behind that wheel are scared. That is why they 
have simulators to teach on before you even get behind that wheel.
Those sims look and feel just like a car. When it turns or stops you 
feel it. you also see road, trees, street and other cars on road.
it don't take much to go wrong in a car. A bad crash can happen in just 
1ft and the speed? Well that is only told by speedometer not engine 
sounds. The cars made today fold up like pop can. So crush one in hand 
and you will know just how much damage could happen to car in short 
space and time.

But I would love to have just one of those new sims now.
At 11:54 AM 1/31/2011, you wrote:

I wouldn't even be scared if I have a crash. Lol.
- Original Message - From: Arianna Sepulveda 
englishride...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 1:25 AM
Subject: Re: [Audyssey] driving blind



Oh, God, that's all we need, blind drivers! Lol holy crap, I'd be way
to scared to even think of doing this! I'd love to drive, probably
just like a lot of other blind people, but I'm very doubtful it'll
ever happen. Think of all the things that could go wrong. As another
member of this list pointed out, what if the vibrating gloves and seat
malfunction? And if some duche pulls out in front of you? Would you
have enough time to react? Would you have enough warning to pull off
the road? And what if you did get into an accident? Who would be
fixing the car? Certainly a macanic could do the repares on the car,
but what about the most-likely prohibitive cost of reparing the
meckanisms providing feedback to the blind driver? Thanks, but no
thanks. I'll stick to the bus and walking. Oh, and my boyfriend can do
all the driving. We do have a car. Thank God, because groceries are
heavy, and we often buy more than can fit in a small personal wheeled
cart.

On 1/30/11, Ron Kolesar kolesar16...@roadrunner.com wrote:
I would also, love to know how I can get a hold of that simulator 
program

and gloves as well.
Now I wonder if we could adapt it for we blind pilot love to be and 
for

flying the space shuttle as well?
Ron who if were sighted now know's that his career would have been in 
the

air and hopefully as a CDR and or PLT for the space shuttle as well.

Ron Kolesar
kolesar16...@roadrunner.com

--
From: Phil Vlasak p...@pcsgames.net
Sent: Sunday, January 30, 2011 12:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] driving blind


Hi Clement,
I introduced the first article with the statement that the NFB 
created a

car racing simulator game that they demonstrated at their July 2010
national convention.
It used one-of-a-kind controller vibrating gloves.
Now how can we get our hands on that computer program?
And the gloves?
smiles,
Phil

- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:17 PM
Subject: Re: [Audyssey] driving blind


Agreed. A race track is a race track, the road is a completely 
different

story... but isn't this a bit off-topic?



---
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All messages 

Re: [Audyssey] driving blind

2011-01-31 Thread Bryan Peterson

I still think it's too risky.
We are the Knights who say...Ni!
- Original Message - 
From: Frost znvyyv...@gmail.com

To: gamers@audyssey.org
Sent: Monday, January 31, 2011 11:42 AM
Subject: Re: [Audyssey] driving blind



On Mon, Jan 31, 2011 at 09:26:59AM -0700, Bryan Peterson wrote:

unless it's something directly in the engine that literally stops
the car from working, a sighted person can easily pull over to the
side of the road



[My Reply:]
I don't think it's too much of a problem.  If in the city,
simply stop the car and let traffic go around you with your warning
flashers on.  Highways may pose a slightly more difficult problem, and
laws should warn motorists of blind drivers, who would stay in the
right-hand lane, (Or the left-hand in England), slow the car while
pulling over to the curb, where the difference between pavement and dirt
will be easily evident.  Hell, just place a special handicapped placard
on the rear of the vehicle and sighted ddrivers will avoid you like the
plague. grins

Michael

--
Linux User: 177869 *#* Powered By: Intel *#* http://rivensight.dyndns.org
   Postings Copyrighted 2010-2011 by: Michael Ferranti

Ideas and suggestions copyright (c) 2010, by Michael Ferranti

---
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Re: [Audyssey] driving blind

2011-01-31 Thread Frost
On Mon, Jan 31, 2011 at 10:30:08AM -0700, Bryan Peterson wrote:
 You say that now but trust me, when it actually comes down to that
 you'll feel different.


[My Reply:]
At the time of the wreck, you don't feel a thing.  It's one of 
those blessings you can thank God for.  It's surviving the wreck where 
things get painful, but there are medications for that.

Michael

-- 
Linux User: 177869 *#* Powered By: Intel *#* http://rivensight.dyndns.org
Postings Copyrighted 2010-2011 by: Michael Ferranti

Ideas and suggestions copyright (c) 2010, by Michael Ferranti

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Re: [Audyssey] driving blind

2011-01-31 Thread Shiny protector
Do you mean you don't feel the crash, but when your in hospital, you feel 
the pain?
- Original Message - 
From: Frost znvyyv...@gmail.com

To: gamers@audyssey.org
Sent: Monday, January 31, 2011 6:53 PM
Subject: Re: [Audyssey] driving blind



On Mon, Jan 31, 2011 at 10:30:08AM -0700, Bryan Peterson wrote:

You say that now but trust me, when it actually comes down to that
you'll feel different.



[My Reply:]
At the time of the wreck, you don't feel a thing.  It's one of
those blessings you can thank God for.  It's surviving the wreck where
things get painful, but there are medications for that.

Michael

--
Linux User: 177869 *#* Powered By: Intel *#* http://rivensight.dyndns.org
   Postings Copyrighted 2010-2011 by: Michael Ferranti

Ideas and suggestions copyright (c) 2010, by Michael Ferranti

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Re: [Audyssey] jim's baseball game

2011-01-31 Thread Shiny protector

Hi Darren,
Ok. I'll explain. Jim mentioned something about cigarette. That's why. He 
said he liked it. I was just sending out a safety notice.
- Original Message - 
From: Darren Duff duff...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, January 31, 2011 6:34 PM
Subject: Re: [Audyssey] jim's baseball game



Ok... What on earth does this have to do with the subject line? Come on
man Think before you post

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Monday, January 31, 2011 1:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] jim's baseball game

Warning! To! All! List! Members! Never ever smoke a cigarette. It is bad 
for

your lungs and could cause serious problems. Of course, I won't force you
guys not to smoke it, but its really dangerous for your body so I'm just
saying a fact. I won't flame you guys if you smoke cigarette, but this 
fact

is for your safety.
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: NIcol Gamers@audyssey.org
Sent: Monday, January 31, 2011 11:08 AM
Subject: Re: [Audyssey] jim's baseball game



Hi Nicol,

If you listen very closely you might be able to tell if the pitch is a
ball or a strike.  The last split second before the ball goes over the
plate is the thing.  If the tone is a very low or very high tone, it
will be a ball, otherwise it will be a strike.  I would recommend
trying this in the batting practice program.  It is not easy to tell
if the pitch is a ball or strike.

Sorry, not sure which commercial you mean.  Is it maybe the See the
USA in your Chevrolet

Salem is a brand of menthol cigarette.  I like Winston, but buy a pack
of Salems or Newport menthol now and then.

Malt liquor is like a beer.  It has a bit more alcohol and more malt
flavor but still pretty much a beer.  Schlitz Malt Liquor or Old
English 800 malt liquor.  Colt 45 is ok sometimes.

Glad that you are having fun playing my baseball game.  Thanks for
saying so.

BFN

Jim

Water + Malt + Hops + Yeast = Satisfaction

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] driving blind

2011-01-31 Thread Frost
On Mon, Jan 31, 2011 at 11:47:06AM -0700, Bryan Peterson wrote:
 Can you imagine how expensive that would be?

[My Reply:]
Some satelite-grade electronics can be mass produced by the 
shipload pretty cheaply, if it works as designed, and could be installed 
in every new car that rolls out of Detroit.  What worries me is the 
insurance costs on a handicapped pension.

Michael

--
Linux User: 177869 *#* Powered By: Intel *#* http://rivensight.dyndns.org
Postings Copyrighted 2010-2011 by: Michael Ferranti

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Re: [Audyssey] driving blind

2011-01-31 Thread shaun everiss

hmmm in theory that would be good.
Ofcause cost again.
Then the fact you don't get dammaged doesn't mean that a large strong 
shiny object going at speed smashing into a flimsy standard normal 
cow, cutting down  the mum, dad, and the kids in the back, going 
through 30 more cars and then a truck off a bridge, etc,
Well smashed, probably if not what can the driver say to the judge 
when he goes for mass murder.

THe system crashed!
Don't get me killed! the computer exploded!
It wouldn't work.
No way would it work.
There are opperational limits.
Even with the fast systems existing here when it got to hot during 
the day here they run hot the new one lost its primary power 
controler last months and it was new!

At 07:34 a.m. 1/02/2011, you wrote:
Why can't they make a blind friendly car out of steel, silver and 
really strong metal? In that way, if we crash, we won't have much of an issue.
- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion 
list gamers@audyssey.org

Sent: Monday, January 31, 2011 6:10 PM
Subject: Re: [Audyssey] driving blind


It's not the same thing at all. I just don't see why public 
transportation isn't good enough anymore. It's safer and bound to 
be miles more affordable.

We are the Knights who say...Ni!
- Original Message - From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 11:00 AM
Subject: Re: [Audyssey] driving blind


In that case, why buy a 3D game when you already have a perfectly 
good 2D side scroller?


---
Shepherds are the best beasts!
- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 11:49 AM
Subject: Re: [Audyssey] driving blind


That's the point. You're not me. I just think these overly 
optimistic people are going to be in for a rude awakening. What's 
wrong with using cheaper, safer alternatives that have been 
available for years to get where we need to go?

We are the Knights who say...Ni!
- Original Message - From: Shiny protector 
muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 10:38 AM
Subject: Re: [Audyssey] driving blind



Well I would if I were you.
- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 5:29 PM
Subject: Re: [Audyssey] driving blind


I don't even think we should be messing around with driving, 
much less flying something as powerful as a fighter jet. I'll 
stick to driving in video games. It's cheaper.

We are the Knights who say...Ni!
- Original Message - From: Shiny protector 
muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 9:53 AM
Subject: Re: [Audyssey] driving blind


Well, sounds interesting. I want to get my fists on that 
gloves and more! Maybe a good one would be for fighter jets and bombers.
- Original Message - From: Ron Kolesar 
kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 10:51 PM
Subject: Re: [Audyssey] driving blind


I would also, love to know how I can get a hold of that 
simulator program and gloves as well.
Now I wonder if we could adapt it for we blind pilot love to 
be and for flying the space shuttle as well?
Ron who if were sighted now know's that his career would have 
been in the air and hopefully as a CDR and or PLT for the 
space shuttle as well.


Ron Kolesar
kolesar16...@roadrunner.com

--
From: Phil Vlasak p...@pcsgames.net
Sent: Sunday, January 30, 2011 12:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] driving blind


Hi Clement,
I introduced the first article with the statement that the 
NFB created a car racing simulator game that they 
demonstrated at their July 2010 national convention.

It used one-of-a-kind controller vibrating gloves.
Now how can we get our hands on that computer program?
And the gloves?
smiles,
Phil

- Original Message - From: Clement Chou 
chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:17 PM
Subject: Re: [Audyssey] driving blind


Agreed. A race track is a race track, the road is a 
completely different story... but isn't this a bit off-topic?



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Re: [Audyssey] driving blind

2011-01-31 Thread shaun everiss
well there is a difference from driving on a straight track and a 
track with turns.
In old topspeed I made a track where I ran for about hmmm not sure 
maybe 5 ks of track straight to test the time speeds of cars to 
compair custom systems.

Some of those cars are hard to handle on even an easy track at speed.
At 07:31 a.m. 1/02/2011, you wrote:
Actually, I've drove before with my father. Not actually driving on 
a road with cars passing around, maybe for 10 seconds. I have the 
experience. I could remember when I left the steeringwheel and they 
told me I was going to crash! Lol. I didn't really drive for 10 
minutes or to a destenation. Lol loved that one, nearly crashing.

- Original Message - From: Trouble troub...@columbus.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 6:19 PM
Subject: Re: [Audyssey] driving blind


If you never drove before. You would be when behind the wheel and 
at full control. I would put money on that one and win!
All people when they get behind that wheel are scared. That is why 
they have simulators to teach on before you even get behind that wheel.
Those sims look and feel just like a car. When it turns or stops 
you feel it. you also see road, trees, street and other cars on road.
it don't take much to go wrong in a car. A bad crash can happen in 
just 1ft and the speed? Well that is only told by speedometer not 
engine sounds. The cars made today fold up like pop can. So crush 
one in hand and you will know just how much damage could happen to 
car in short space and time.

But I would love to have just one of those new sims now.
At 11:54 AM 1/31/2011, you wrote:

I wouldn't even be scared if I have a crash. Lol.
- Original Message - From: Arianna Sepulveda 
englishride...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 1:25 AM
Subject: Re: [Audyssey] driving blind



Oh, God, that's all we need, blind drivers! Lol holy crap, I'd be way
to scared to even think of doing this! I'd love to drive, probably
just like a lot of other blind people, but I'm very doubtful it'll
ever happen. Think of all the things that could go wrong. As another
member of this list pointed out, what if the vibrating gloves and seat
malfunction? And if some duche pulls out in front of you? Would you
have enough time to react? Would you have enough warning to pull off
the road? And what if you did get into an accident? Who would be
fixing the car? Certainly a macanic could do the repares on the car,
but what about the most-likely prohibitive cost of reparing the
meckanisms providing feedback to the blind driver? Thanks, but no
thanks. I'll stick to the bus and walking. Oh, and my boyfriend can do
all the driving. We do have a car. Thank God, because groceries are
heavy, and we often buy more than can fit in a small personal wheeled
cart.

On 1/30/11, Ron Kolesar kolesar16...@roadrunner.com wrote:

I would also, love to know how I can get a hold of that simulator program
and gloves as well.
Now I wonder if we could adapt it for we blind pilot love to be and for
flying the space shuttle as well?
Ron who if were sighted now know's that his career would have been in the
air and hopefully as a CDR and or PLT for the space shuttle as well.

Ron Kolesar
kolesar16...@roadrunner.com

--
From: Phil Vlasak p...@pcsgames.net
Sent: Sunday, January 30, 2011 12:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] driving blind


Hi Clement,
I introduced the first article with the statement that the NFB created a
car racing simulator game that they demonstrated at their July 2010
national convention.
It used one-of-a-kind controller vibrating gloves.
Now how can we get our hands on that computer program?
And the gloves?
smiles,
Phil

- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:17 PM
Subject: Re: [Audyssey] driving blind



Agreed. A race track is a race track, the road is a completely different
story... but isn't this a bit off-topic?



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Re: [Audyssey] driving blind

2011-01-31 Thread Bryan Peterson

Too much to be worthwhile as far as I can see.
We are the Knights who say...Ni!
- Original Message - 
From: Frost znvyyv...@gmail.com

To: gamers@audyssey.org
Sent: Monday, January 31, 2011 12:09 PM
Subject: Re: [Audyssey] driving blind



On Mon, Jan 31, 2011 at 11:47:06AM -0700, Bryan Peterson wrote:

Can you imagine how expensive that would be?


[My Reply:]
Some satelite-grade electronics can be mass produced by the
shipload pretty cheaply, if it works as designed, and could be installed
in every new car that rolls out of Detroit.  What worries me is the
insurance costs on a handicapped pension.

Michael

--
Linux User: 177869 *#* Powered By: Intel *#* 
http://rivensight.dyndns.org

   Postings Copyrighted 2010-2011 by: Michael Ferranti

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Re: [Audyssey] driving blind

2011-01-31 Thread shaun everiss

hmmm I like doing that to within reason.
Could I drive a car.
I have been in cars, I probably could in theory, its easy enough but would I?
probably not though I have dreamed of doing that loads of time.
At 06:37 a.m. 1/02/2011, you wrote:
Well, we'll win the argument if we are persuasive enough. And 
another thing, I like taking dangerous risks in life which can 
danger your life. I find doing that amusing.
- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 5:28 PM
Subject: Re: [Audyssey] driving blind


I don't think so. There just aren't enough of us out there, 
otherwise ordinary assistive tech would be more reasonably priced. 
And as I said earlier if during the trial period, and maybe even 
afterward, a blind driver were to get into a car accident, 
regardless of whether or not he or she was at fault or whether or 
not anyone was hurt, that would provide sighted people with what 
they would consider leverage for introducing and/or passing 
legislature banning us from driving. And believe me when I say that 
with the right people backing it just about any law can be passed. 
We wouldn't have a chance for the price to drop to anything 
remotely like what we cold reasonably pay for even with financial 
assistance. I just don't see this as remotely feasible. Using a 
computer is one thing. That doesn't place others' lives at risk. 
Driving is another matter entirely. As far as I'm concerned the 
closest the blind will ever come to driving will be an autonomous 
vehicle where you just program the address into a computer and 
it'll take you there. And by the time we ourselves are at that 
point the rest of the world may very well have gone well beyond that.

We are the Knights who say...Ni!
- Original Message - From: Shiny protector 
muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 9:50 AM
Subject: Re: [Audyssey] driving blind


I'd get it. I will not have to use the Cain, ha ha. But anyways, 
at first it will be priced high, but it would gradually descend.
- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 5:09 PM
Subject: Re: [Audyssey] driving blind


I'm not even convinced it'd be safe to share the road with blind 
drivers and I've been blind my whole life. Heck, a disturbing 
number of suppoedly sighted drivers may as well be blind. So I'm 
not convinced this is feasible from a safety standpoint. And I 
don't even want to speculate how much one of these cars would cost.

We are the Knights who say...Ni!
- Original Message - From: Charles Rivard 
woofer...@sbcglobal.net

To: audyssey gamers list gamers@audyssey.org
Sent: Sunday, January 30, 2011 10:00 AM
Subject: [Audyssey] driving blind





Here's an article from the Daytona Beach News journal!


Technology helps blind driver lead lap - Racing
a.. Sunday, January 30, 2011

No driver racing in the Rolex 24 At Daytona could have elicited louder
screams from one group of fans than Mark Riccobono.

Unknown to thousands of race fans pouring into the Speedway on Saturday
morning, Riccobono became a hero to 400 members of the National Federation
of the Blind. They were there from all over the country for one reason
only -- to witness Riccobono become the first blind driver to 
take the wheel


in a solo trip on the track.

Several federation members compared his demonstration to the first United
States space flight in 1961.

He's our Alan Shepard, said GaryWunder, editor of the Braille 
Monitor, the


federation magazine. We've been looking forward to this for a long time.

For the blind, driving a car represents freedom and independence, things
other drivers often take for granted.

The federation challenged the nation's universities to take the 
challenge of


developing non-visual technology that would allow a blind person to drive
independently. One team accepted, a group of students at Virginia Tech,
working under the direction of Dennis Hong, director of the Robotics and
Mechanisms Laboratory. The equipment was placed in a Ford Escape Hybrid.

Riccobono directs technology, research and education for the Federation's
Jernigan Institute in Baltimore.

To get behind the wheel, he put on gloves that send vibrating 
signals along

his fingers to tell him when to turn and sat on a cushion that vibrated
along his legs to tell him when to brake or accelerate. He drove 
the inside
horseshoe on the track and in a tactical demonstration, dodged 
several boxes


thrown in front of his vehicle and passed a van.

The long-term implications of the technology were simply mind-boggling for
many cheering in the bleachers.

This means a lot more to us than just the driving, Wunder 
said. If we can


get all the information that's necessary to drive, what other 
things will we


be 

Re: [Audyssey] driving blind

2011-01-31 Thread shaun everiss

same here.
Could we fly a fighter?
THat is probably slightly easier.
no roads, quite  a large space.
We have loads of road.
It would still be hard though.
Though autopilots etc would help.
Issue would be we would have to rely on audio cues, but  flying is 
probably slighter better chances than driving.


I don't even think we should be messing around with driving, much 
less flying something as powerful as a fighter jet. I'll stick to 
driving in video games. It's cheaper.

We are the Knights who say...Ni!
- Original Message - From: Shiny protector 
muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 9:53 AM
Subject: Re: [Audyssey] driving blind


Well, sounds interesting. I want to get my fists on that gloves and 
more! Maybe a good one would be for fighter jets and bombers.
- Original Message - From: Ron Kolesar 
kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 10:51 PM
Subject: Re: [Audyssey] driving blind


I would also, love to know how I can get a hold of that simulator 
program and gloves as well.
Now I wonder if we could adapt it for we blind pilot love to be 
and for flying the space shuttle as well?
Ron who if were sighted now know's that his career would have been 
in the air and hopefully as a CDR and or PLT for the space shuttle as well.


Ron Kolesar
kolesar16...@roadrunner.com

--
From: Phil Vlasak p...@pcsgames.net
Sent: Sunday, January 30, 2011 12:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] driving blind


Hi Clement,
I introduced the first article with the statement that the NFB 
created a car racing simulator game that they demonstrated at 
their July 2010 national convention.

It used one-of-a-kind controller vibrating gloves.
Now how can we get our hands on that computer program?
And the gloves?
smiles,
Phil

- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:17 PM
Subject: Re: [Audyssey] driving blind


Agreed. A race track is a race track, the road is a completely 
different story... but isn't this a bit off-topic?



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Re: [Audyssey] driving blind

2011-01-31 Thread Frost
On Mon, Jan 31, 2011 at 07:01:40PM -, Shiny protector wrote:
 Do you mean you don't feel the crash, but when your in hospital, you
 feel the pain?

[My Reply:]
No, my mother got rear-ended, had her car totalled, and broke 
her ankle.  She said she didn't feel or know a thing until she awoke in 
the hospital, even knowing she was going to be hit.  I've had much the 
same experience with insulin shock.  Once my glucose levels drop below 
60, I don't know or feel a thing, even while appearing conscious and 
somewhat responsive.  It's pretty cool, and makes me fear a whole lot 
less about death.  It's only a little scary thinking I'm about to croak.  
I've been hit by a motorhome while on a bicycle, where the side mirror 
clipped me in the back of the head and shoulder.  I didn't know a thing 
until I got up cussing some ten seconds later.  I didn't even realize I 
had been unconscious those ten seconds.

Michael

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Re: [Audyssey] driving blind

2011-01-31 Thread shaun everiss

really?
If thats the case then you are probably just a kid or something.
Back when I was 12 I was like that.
have you been in a crash?
Do you know what its like to end up in a crash?
Have you ever cared about what happens in your little mind when you 
have a crash?

Have you watched any tv or any crash programs?
ok, small flame asside.
Its! not! cool! to! crash.
I have been in a crash!
Nothing smashed but we slipped over some oil in the road and smashed 
into another side spinning round and round.

it happened so fast, less than a seccond.
You have no time to be scared.
You have no time to be shocked.
You don't even have time to register what happened before or fater.
When it happens, thats it.
I have watched crash programs.
On tv you have the explanations you see the drunk at the wheel you 
see the family in the other car.

Its all explained to you in black and white.
you have the details.
But on the recieving end you don't at least not immediately when it counts.
Even if you can see you don't.
You crash.
You die!
Or you end up in worse condition.
If you are lucky you walk, and then there is time to be scared.
Seriously if this your attatude you can get the heck off the list.


I wouldn't even be scared if I have a crash. Lol.
- Original Message - From: Arianna Sepulveda 
englishride...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 1:25 AM
Subject: Re: [Audyssey] driving blind



Oh, God, that's all we need, blind drivers! Lol holy crap, I'd be way
to scared to even think of doing this! I'd love to drive, probably
just like a lot of other blind people, but I'm very doubtful it'll
ever happen. Think of all the things that could go wrong. As another
member of this list pointed out, what if the vibrating gloves and seat
malfunction? And if some duche pulls out in front of you? Would you
have enough time to react? Would you have enough warning to pull off
the road? And what if you did get into an accident? Who would be
fixing the car? Certainly a macanic could do the repares on the car,
but what about the most-likely prohibitive cost of reparing the
meckanisms providing feedback to the blind driver? Thanks, but no
thanks. I'll stick to the bus and walking. Oh, and my boyfriend can do
all the driving. We do have a car. Thank God, because groceries are
heavy, and we often buy more than can fit in a small personal wheeled
cart.

On 1/30/11, Ron Kolesar kolesar16...@roadrunner.com wrote:

I would also, love to know how I can get a hold of that simulator program
and gloves as well.
Now I wonder if we could adapt it for we blind pilot love to be and for
flying the space shuttle as well?
Ron who if were sighted now know's that his career would have been in the
air and hopefully as a CDR and or PLT for the space shuttle as well.

Ron Kolesar
kolesar16...@roadrunner.com

--
From: Phil Vlasak p...@pcsgames.net
Sent: Sunday, January 30, 2011 12:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] driving blind


Hi Clement,
I introduced the first article with the statement that the NFB created a
car racing simulator game that they demonstrated at their July 2010
national convention.
It used one-of-a-kind controller vibrating gloves.
Now how can we get our hands on that computer program?
And the gloves?
smiles,
Phil

- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:17 PM
Subject: Re: [Audyssey] driving blind



Agreed. A race track is a race track, the road is a completely different
story... but isn't this a bit off-topic?



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Re: [Audyssey] driving blind

2011-01-31 Thread shaun everiss

so do I.
but not like that I would ever anyway.

Well, sounds interesting. I want to get my fists on that gloves and 
more! Maybe a good one would be for fighter jets and bombers.

- Original Message - From: Ron Kolesar kolesar16...@roadrunner.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 10:51 PM
Subject: Re: [Audyssey] driving blind


I would also, love to know how I can get a hold of that simulator 
program and gloves as well.
Now I wonder if we could adapt it for we blind pilot love to be and 
for flying the space shuttle as well?
Ron who if were sighted now know's that his career would have been 
in the air and hopefully as a CDR and or PLT for the space shuttle as well.


Ron Kolesar
kolesar16...@roadrunner.com

--
From: Phil Vlasak p...@pcsgames.net
Sent: Sunday, January 30, 2011 12:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] driving blind


Hi Clement,
I introduced the first article with the statement that the NFB 
created a car racing simulator game that they demonstrated at 
their July 2010 national convention.

It used one-of-a-kind controller vibrating gloves.
Now how can we get our hands on that computer program?
And the gloves?
smiles,
Phil

- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:17 PM
Subject: Re: [Audyssey] driving blind


Agreed. A race track is a race track, the road is a completely 
different story... but isn't this a bit off-topic?



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Re: [Audyssey] driving blind

2011-01-31 Thread shaun everiss

hmph.
no tech like that would even go down jaws hasn't dropped in price.
maybe if its standard tech it will.
then it will be outdated.

I'd get it. I will not have to use the Cain, ha ha. But anyways, at 
first it will be priced high, but it would gradually descend.
- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 5:09 PM
Subject: Re: [Audyssey] driving blind


I'm not even convinced it'd be safe to share the road with blind 
drivers and I've been blind my whole life. Heck, a disturbing 
number of suppoedly sighted drivers may as well be blind. So I'm 
not convinced this is feasible from a safety standpoint. And I 
don't even want to speculate how much one of these cars would cost.

We are the Knights who say...Ni!
- Original Message - From: Charles Rivard woofer...@sbcglobal.net
To: audyssey gamers list gamers@audyssey.org
Sent: Sunday, January 30, 2011 10:00 AM
Subject: [Audyssey] driving blind





Here's an article from the Daytona Beach News journal!


Technology helps blind driver lead lap - Racing
a.. Sunday, January 30, 2011

No driver racing in the Rolex 24 At Daytona could have elicited louder
screams from one group of fans than Mark Riccobono.

Unknown to thousands of race fans pouring into the Speedway on Saturday
morning, Riccobono became a hero to 400 members of the National Federation
of the Blind. They were there from all over the country for one reason
only -- to witness Riccobono become the first blind driver to take the wheel

in a solo trip on the track.

Several federation members compared his demonstration to the first United
States space flight in 1961.

He's our Alan Shepard, said GaryWunder, editor of the Braille Monitor, the

federation magazine. We've been looking forward to this for a long time.

For the blind, driving a car represents freedom and independence, things
other drivers often take for granted.

The federation challenged the nation's universities to take the challenge of

developing non-visual technology that would allow a blind person to drive
independently. One team accepted, a group of students at Virginia Tech,
working under the direction of Dennis Hong, director of the Robotics and
Mechanisms Laboratory. The equipment was placed in a Ford Escape Hybrid.

Riccobono directs technology, research and education for the Federation's
Jernigan Institute in Baltimore.

To get behind the wheel, he put on gloves that send vibrating signals along
his fingers to tell him when to turn and sat on a cushion that vibrated
along his legs to tell him when to brake or accelerate. He drove the inside
horseshoe on the track and in a tactical demonstration, dodged several boxes

thrown in front of his vehicle and passed a van.

The long-term implications of the technology were simply mind-boggling for
many cheering in the bleachers.

This means a lot more to us than just the driving, Wunder said. If we can

get all the information that's necessary to drive, what other things will we

be able to do?

It's incredible, said Randy Phifer, of Overland Park, Kansas, a federation

member listening to the play-by-play over the infield speakers. I told my
fellow parishioners at home that I'd be back to pick them up, Phifer joked.

For college student Mika Baugh of Indiana, it was pretty neat.

Owning and driving her own car would mean she wouldn't have to wait for the

bus in the freezing cold.

You can't even imagine what blind and sighted people will be able to do
with this technology someday, she said.

Sabrina Deaton, president of the Daytona Beach chapter of the federation,
lost her ability to drive almost 11 years ago, a victim of macular
degeneration.

Driving was one of the most difficult things to give up, she said. It was

giving up my independence.

The ability to drive opens up opportunities for education and employment,
she said. And, just to be able to hop into the car and take a Sunday
drive.

If the research pace continues, Riccobono said the technology could be
available for general use in just five years. Federation officials said they

couldn't estimate how much the technology would cost.

Riccobono said other challenges remain, especially convincing sighted
drivers that it would be safe to share the road with blind drivers.

 0Share31Email5
Copyright C 2011 The Daytona Beach News-Journal
Sherri Brun, NFBF Secretary and NewslineR Coordinator
Vice-president NFB Greater Orlando Chapter
E-mail: flmom2...@gmail.com
www.nfbnewsline.org
http://www.nfbflorida.org
http://nfbfgoc.org


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Re: [Audyssey] driving blind

2011-01-31 Thread shaun everiss

Oh for farks sake!
Nothing is 100  percent pefect.
security isn't, the net isn't we are not! computers are not!.
the world is not!

I agree. And whatever mechanical malfunctions may happen, my theory 
is if you can't get it to work 100%, then don't give it to people. I 
would personally
much rather walk than drive a car that might malfunction and leave 
me as good as stranded in the middle of a busy road. They can't 
guarantee 100% perfection
100% of the time, and I think before they can do that, I personally 
feel it should just become an experiment that went well that needs 
to be tweeked.


At 11:58 AM 30/01/2011, you wrote:
Block quote start
That wasn't the point though. If the vibrating motors malfunction in 
mid drive how are you going to know when to pull over or whatever?

We are the Knights who say...Ni!


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Re: [Audyssey] jim's baseball game

2011-01-31 Thread Charles Rivard
I would flame a cigarette if they had good flavor.  I prefer a good cigar. 
(grin)


---
Shepherds are the best beasts!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 12:28 PM
Subject: Re: [Audyssey] jim's baseball game


Warning! To! All! List! Members! Never ever smoke a cigarette. It is bad 
for your lungs and could cause serious problems. Of course, I won't force 
you guys not to smoke it, but its really dangerous for your body so I'm 
just saying a fact. I won't flame you guys if you smoke cigarette, but 
this fact is for your safety.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: NIcol Gamers@audyssey.org
Sent: Monday, January 31, 2011 11:08 AM
Subject: Re: [Audyssey] jim's baseball game



Hi Nicol,

If you listen very closely you might be able to tell if the pitch is a 
ball or a strike.  The last split second before the ball goes over the 
plate is the thing.  If the tone is a very low or very high tone, it will 
be a ball, otherwise it will be a strike.  I would recommend trying this 
in the batting practice program.  It is not easy to tell if the pitch is 
a ball or strike.


Sorry, not sure which commercial you mean.  Is it maybe the See the USA 
in your Chevrolet


Salem is a brand of menthol cigarette.  I like Winston, but buy a pack of 
Salems or Newport menthol now and then.


Malt liquor is like a beer.  It has a bit more alcohol and more malt 
flavor but still pretty much a beer.  Schlitz Malt Liquor or Old English 
800 malt liquor.  Colt 45 is ok sometimes.


Glad that you are having fun playing my baseball game.  Thanks for saying 
so.


BFN

Jim

Water + Malt + Hops + Yeast = Satisfaction

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] driving blind

2011-01-31 Thread Charles Rivard
For the same reason they don't make any cars to last anymore.  They build 
cheap, sell high, and make money.  All they build anymore are motorized beer 
cans.


---
Shepherds are the best beasts!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 12:34 PM
Subject: Re: [Audyssey] driving blind


Why can't they make a blind friendly car out of steel, silver and really 
strong metal? In that way, if we crash, we won't have much of an issue.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, January 31, 2011 6:10 PM
Subject: Re: [Audyssey] driving blind


It's not the same thing at all. I just don't see why public 
transportation isn't good enough anymore. It's safer and bound to be 
miles more affordable.

We are the Knights who say...Ni!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 11:00 AM
Subject: Re: [Audyssey] driving blind


In that case, why buy a 3D game when you already have a perfectly good 
2D side scroller?


---
Shepherds are the best beasts!
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 11:49 AM
Subject: Re: [Audyssey] driving blind


That's the point. You're not me. I just think these overly optimistic 
people are going to be in for a rude awakening. What's wrong with using 
cheaper, safer alternatives that have been available for years to get 
where we need to go?

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 10:38 AM
Subject: Re: [Audyssey] driving blind



Well I would if I were you.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 5:29 PM
Subject: Re: [Audyssey] driving blind


I don't even think we should be messing around with driving, much less 
flying something as powerful as a fighter jet. I'll stick to driving 
in video games. It's cheaper.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 9:53 AM
Subject: Re: [Audyssey] driving blind


Well, sounds interesting. I want to get my fists on that gloves and 
more! Maybe a good one would be for fighter jets and bombers.
- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 10:51 PM
Subject: Re: [Audyssey] driving blind


I would also, love to know how I can get a hold of that simulator 
program and gloves as well.
Now I wonder if we could adapt it for we blind pilot love to be and 
for flying the space shuttle as well?
Ron who if were sighted now know's that his career would have been 
in the air and hopefully as a CDR and or PLT for the space shuttle 
as well.


Ron Kolesar
kolesar16...@roadrunner.com

--
From: Phil Vlasak p...@pcsgames.net
Sent: Sunday, January 30, 2011 12:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] driving blind


Hi Clement,
I introduced the first article with the statement that the NFB 
created a car racing simulator game that they demonstrated at 
their July 2010 national convention.

It used one-of-a-kind controller vibrating gloves.
Now how can we get our hands on that computer program?
And the gloves?
smiles,
Phil

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:17 PM
Subject: Re: [Audyssey] driving blind


Agreed. A race track is a race track, the road is a completely 
different story... but isn't this a bit off-topic?



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Re: [Audyssey] MOTA Last Minute Comments

2011-01-31 Thread shaun everiss
well tom, there are also traps etc, sod has chambers that don't even 
need you to access unless something exists.

I think its quite easy but I have played the game about 1000 times.
I plan to do a couple recordings of sod and gtc just for my way of 
doing things.

maybe.


Hi,

Actually, I think the reason you and others are so easily confused by
Shades of Doom etc isn't so much the levels are difficult, but it is
too easy to get turned around and accidently get lost. If you are
walking west along a coridor, get into a fight with an enemy, you
might end up walking east not knowing you are suppose to continue west
instead of east. This would certainly confuse anybody if they don't
know the level layout well enough to know they are going the wrong
way. Usually, by the time you figure out you are heading the wrong way
you have to try and backtrack to the point where you got lost. This
results in waisted time and added frustration.

In most cases many of the levels actually are fairly simple. In Shades
of Doom on level 1 basically you have six east/west corridors and a
few smaller north/south corridors connecting them. Along the left or
right wall are rooms you can explore.  If you were to ignore the rooms
for the moment a simple walk through of level 1 would be like this.

You start out in the north-east corner of the level at (19, 19.) You
walk west until you reach a north/south passage. You head south a few
steps, make a left, and head east ddown a major east/west passage.
Once you reach the end of the corridor there will be another
north/south passage to your right. Turn right and head south for a few
steps and make another right down a long east/west passage. This
corridor has a number of alcoves along the left and right walls.
ignore them and head west until you hit the end of the corridor. Make
a left into a short north/south passage and you will enter a sort of
zig/zag corridor. Once you get at the end of it you will be in another
east/west corridor. Head east and enter the room on your right. Kill
the monsters and head west into another room. Kill more monsters and
enter the door on the south wall. Exit this room with the door on the
east side. Make a right in a small north/south passage and head south
until you reach the final east/west passage. Head west down the
passage, open the room on your right with the door, and that will be
the elevator room.

In all it is a pretty simple level. Mostly east/west passages with a
few short north/south passages connecting them. Most of the navigation
will be heading south-west. Once you realize your goal is the elevator
room is in the south-west corner of the map/level it isn't that hard
to figure out what way you should be heading. It would be something
like: west, south, east, south, west, south, east, south, west, south,
east, south, west.

HTH


On 1/30/11, Arianna Sepulveda englishride...@gmail.com wrote:
 I agree, games like Shades of Doom, Audio Quake and Sarah and the
 Castle of Witchcraft and Wizardry absolutely throw me for a loop! I
 get lost so quickly it isn't even funny! I guess I get confused by the
 sounds changing direction as my character moves. That throws me off a
 lot. I understand it in real life, but in a game, it's confusing.
 Maybe making a map would help? Ugh, that's a lot of work. And a lot of
 stuff I'd have to buy. Or I'd have to use Braille or something. So
 much paper lol. I can't use a Braille display for things like that,
 either. I have to be able to see the whole map, otherwise I get lost,
 and the map is useless.

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[Audyssey] Moderator: Close Topic Driving Blind

2011-01-31 Thread Thomas Ward
Hi everyone,

Okay, let's close down the driving blind topic. It is seriously
getting way off topic for the list. The only reason I didn't take care
of this sooner is I've been litterally tied up with other things. So
let's please take it off list.

Thanks.

Sincerely:
Thomas Ward
Co-moderator of the Audyssey Mailing List
gamers@audyssey.org

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Re: [Audyssey] MOTA Last Minute Comments

2011-01-31 Thread Thomas Ward
Hi,

I'm not sure about that. It seams to me a lot of people have problems
with Shades of Doom, Sarah, etc. I've never thought of them as very
hard, but still many others do have the problem. So using them for
virtual om training might not be the best idea.

However, I am fairly good at general om and I use the very same
skills in games. I use certain landmarks to identify where I am. Most
of the rooms have different things in them, providing a unique
ambience,  so it is usually easy to figure out where you are just by
sound alone. Since I do use my own om training to play a lot of these
more advanced games I'm rather surprised many can't do the same.

Cheers!


On 1/31/11, Darren Duff duff...@gmail.com wrote:
 IT seems to me that if you are good at making a mental map of the world
 around you, you should be able to handle one of these games. Take sod for
 example. All monsters and nasties aside, I always thought that it would be a
 great way to teach mobility and memorization by finding landmarks because of
 all the twists and turns. After playing the game a few times all the way
 through I have the layout of all 8 levels in my mind and 10 years later I
 don't have to worry about getting lost in the game.

 What do other people think?

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Re: [Audyssey] driving blind

2011-01-31 Thread Charles Rivard
Based on all of the articles, why would you believe that a sighted driver 
was behind the wheel?


---
Shepherds are the best beasts!
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 12:42 PM
Subject: Re: [Audyssey] driving blind


That's precisely the point. Driving on a race track is one thing, but I'm 
not entirely convinced they did use a blind guy or that there were even 
obstacles. But what happens when they take this thing on the road and 
someone gets hurt? Mark my words, mountains of legal trouble.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 11:31 AM
Subject: Re: [Audyssey] driving blind


Actually, I've drove before with my father. Not actually driving on a 
road with cars passing around, maybe for 10 seconds. I have the 
experience. I could remember when I left the steeringwheel and they told 
me I was going to crash! Lol. I didn't really drive for 10 minutes or to 
a destenation. Lol loved that one, nearly crashing.
- Original Message - 
From: Trouble troub...@columbus.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 6:19 PM
Subject: Re: [Audyssey] driving blind


If you never drove before. You would be when behind the wheel and at 
full control. I would put money on that one and win!
All people when they get behind that wheel are scared. That is why they 
have simulators to teach on before you even get behind that wheel.
Those sims look and feel just like a car. When it turns or stops you 
feel it. you also see road, trees, street and other cars on road.
it don't take much to go wrong in a car. A bad crash can happen in just 
1ft and the speed? Well that is only told by speedometer not engine 
sounds. The cars made today fold up like pop can. So crush one in hand 
and you will know just how much damage could happen to car in short 
space and time.

But I would love to have just one of those new sims now.
At 11:54 AM 1/31/2011, you wrote:

I wouldn't even be scared if I have a crash. Lol.
- Original Message - From: Arianna Sepulveda 
englishride...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 31, 2011 1:25 AM
Subject: Re: [Audyssey] driving blind



Oh, God, that's all we need, blind drivers! Lol holy crap, I'd be way
to scared to even think of doing this! I'd love to drive, probably
just like a lot of other blind people, but I'm very doubtful it'll
ever happen. Think of all the things that could go wrong. As another
member of this list pointed out, what if the vibrating gloves and seat
malfunction? And if some duche pulls out in front of you? Would you
have enough time to react? Would you have enough warning to pull off
the road? And what if you did get into an accident? Who would be
fixing the car? Certainly a macanic could do the repares on the car,
but what about the most-likely prohibitive cost of reparing the
meckanisms providing feedback to the blind driver? Thanks, but no
thanks. I'll stick to the bus and walking. Oh, and my boyfriend can do
all the driving. We do have a car. Thank God, because groceries are
heavy, and we often buy more than can fit in a small personal wheeled
cart.

On 1/30/11, Ron Kolesar kolesar16...@roadrunner.com wrote:
I would also, love to know how I can get a hold of that simulator 
program

and gloves as well.
Now I wonder if we could adapt it for we blind pilot love to be and 
for

flying the space shuttle as well?
Ron who if were sighted now know's that his career would have been in 
the

air and hopefully as a CDR and or PLT for the space shuttle as well.

Ron Kolesar
kolesar16...@roadrunner.com

--
From: Phil Vlasak p...@pcsgames.net
Sent: Sunday, January 30, 2011 12:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] driving blind


Hi Clement,
I introduced the first article with the statement that the NFB 
created a

car racing simulator game that they demonstrated at their July 2010
national convention.
It used one-of-a-kind controller vibrating gloves.
Now how can we get our hands on that computer program?
And the gloves?
smiles,
Phil

- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 30, 2011 12:17 PM
Subject: Re: [Audyssey] driving blind


Agreed. A race track is a race track, the road is a completely 
different

story... but isn't this a bit off-topic?



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Re: [Audyssey] jim's baseball game

2011-01-31 Thread Thomas Ward
Hi Muhammed,

I think we are all aware of the dangers of smoking. Besides that
warning on the cigarette packs the media constantly talks about the
dangers of secondhand smoking and so on. However, if Jim or anyone
else wants to smoke that's their choice. Your warning, regardless of
how well in tended, really has no place on this list.

Thanks.


On 1/31/11, Shiny protector muhamme...@googlemail.com wrote:
 Warning! To! All! List! Members! Never ever smoke a cigarette. It is bad for
 your lungs and could cause serious problems. Of course, I won't force you
 guys not to smoke it, but its really dangerous for your body so I'm just
 saying a fact. I won't flame you guys if you smoke cigarette, but this fact
 is for your safety.

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[Audyssey] list on total moderation

2011-01-31 Thread Raul A. Gallegos
Hello all, I've placed the list on total moderation. Since many of you 
don't read all messages before posting, you will not have seen that Tom 
Ward has asked the driving topic to be closed. I've already rejected 
several messages which came through after his more than an hour ago.


I don't know what driving blind has to do with gaming other than 
comparing it to a driving game, which most of you who participated in 
the thread actually did. And no, I'm not expecting a response to that.


I'll lift the moderation on the list when the off topic messages stop.

Many thanks.

--
Raul A. Gallegos
http://www.asmodean.net

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Re: [Audyssey] MOTA Last Minute Comments

2011-01-31 Thread Phil Vlasak

Hi Thomas,
I like 
Skeleton Swordsman,
and 
Skeleton archer,

But what do you call a skeleton that uses a dagger?
Skeleton cutter?
Skeleton BladeSinger?
And how about a skeleton that throws fire?
Skeleton fire thrower?
Skeleton pyromaniac?

And what about a skeleton so large it just steps on you?
Skeleton crusher?
Skeleton  stomper?

smiles,
Phil


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Re: [Audyssey] MOTA Last Minute Comments

2011-01-31 Thread Hayden Presley
Hi,
Originally I had trouble with SOD but Sarah is actually easier than that (or
am I just getting better...hmmm).

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, January 31, 2011 2:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Last Minute Comments

Hi,

I'm not sure about that. It seams to me a lot of people have problems
with Shades of Doom, Sarah, etc. I've never thought of them as very
hard, but still many others do have the problem. So using them for
virtual om training might not be the best idea.

However, I am fairly good at general om and I use the very same
skills in games. I use certain landmarks to identify where I am. Most
of the rooms have different things in them, providing a unique
ambience,  so it is usually easy to figure out where you are just by
sound alone. Since I do use my own om training to play a lot of these
more advanced games I'm rather surprised many can't do the same.

Cheers!


On 1/31/11, Darren Duff duff...@gmail.com wrote:
 IT seems to me that if you are good at making a mental map of the world
 around you, you should be able to handle one of these games. Take sod for
 example. All monsters and nasties aside, I always thought that it would be
a
 great way to teach mobility and memorization by finding landmarks because
of
 all the twists and turns. After playing the game a few times all the way
 through I have the layout of all 8 levels in my mind and 10 years later I
 don't have to worry about getting lost in the game.

 What do other people think?

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Re: [Audyssey] my ramblings about programming: why I use vb

2011-01-31 Thread Hayden Presley
Hi Jeremy,
The only thing I can glean from what you just wrote is you missed the point.
This isn't just for Kin's development. It is hardly practical for us all to
start buying up copies of VB6. I happen to have a copy myself but that
certainly doesn't mean everyone does.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, January 31, 2011 12:39 PM
To: audyssey
Subject: [Audyssey] my ramblings about programming: why I use vb

The entire issue of which language to use comes down to a single question,
is this work or art?  If a developer works for you then have every right to
dictate how the project will go, and that would include how it was
accomplished.  In the end, the developer's goal is to meet your needs and
satisfy you.

If, however, the project is a personal endeavor then it is categorized as an
art.  When an artist is creating he, or she, is doing so to meet their own
needs and no one else should ever expect to be satisfied also.  If others
enjoy the end result that is an excellent bonus, but it should never be
expected to the point that the observers treat it like anything less than an
artist at work.

To a programmer, the language they choose is their instrument.  I doubt any
of us would have the gall to tell a musician they should switch to piano if
they are composing a song with a harp.  Every person probably has a favorite
instrument but clearly it isn't any of our business which instrument someone
uses.  Someone could make the claim that a pianist should abandon his clunky
real piano in favor of synth software.  When it comes to art, convenience
isn't important.

Just because game engines or tools exist to speed up game development, there
is still no justification to pressure an artist into using them.  In my
opinion, it is disrespectful to treat their art as work expected to make
others happy.  If it brings a programmer personal satisfaction to write code
from scratch then that is just fine.

If there are any programmers floating around who use languages so absolutely
outdated that no one on the planet can even run their games, I tip my hat to
you as artists just as I would to the developers of the most popular game
titles today.  I believe art should be respected as art.

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Re: [Audyssey] MOTA Last Minute Comments

2011-01-31 Thread Hayden Presley
Hi,
Well...I now Greece wasn't renound for its assasins but Skeleton assassin
would work. Fire throwerskeleton mage would do nicely.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Monday, January 31, 2011 7:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Last Minute Comments

Hi Thomas,
I like 
Skeleton Swordsman,
and 
Skeleton archer,
But what do you call a skeleton that uses a dagger?
Skeleton cutter?
Skeleton BladeSinger?
And how about a skeleton that throws fire?
Skeleton fire thrower?
Skeleton pyromaniac?
 
And what about a skeleton so large it just steps on you?
Skeleton crusher?
Skeleton  stomper?

smiles,
Phil


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Re: [Audyssey] MOTA Last Minute Comments

2011-01-31 Thread Jacob Kruger
Off-hand, might think about calling a skeleton with a dagger something like 
an assassin..?


smile

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 01, 2011 3:33 AM
Subject: Re: [Audyssey] MOTA Last Minute Comments



Hi Thomas,
I like Skeleton Swordsman,
and Skeleton archer,
But what do you call a skeleton that uses a dagger?
Skeleton cutter?
Skeleton BladeSinger?
And how about a skeleton that throws fire?
Skeleton fire thrower?
Skeleton pyromaniac?

And what about a skeleton so large it just steps on you?
Skeleton crusher?
Skeleton  stomper?

smiles,
Phil


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list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] MOTA Last Minute Comments

2011-01-31 Thread Thomas Ward
Hi Phil,

Lol! That is a very good question. I have been wondering the same
thing actually. In some cases there isn't a good name for some of the
kinds of modified enemies I can create for MOTA. A Zombie with an iron
spear could be called an undead spearman or zombie spearman. However,
a zombie that can throw lightning or uses a dagger doesn't have a
convenient name like that.

Smile.

On 1/31/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 I like
 Skeleton Swordsman,
 and
 Skeleton archer,
 But what do you call a skeleton that uses a dagger?
 Skeleton cutter?
 Skeleton BladeSinger?
 And how about a skeleton that throws fire?
 Skeleton fire thrower?
 Skeleton pyromaniac?

 And what about a skeleton so large it just steps on you?
 Skeleton crusher?
 Skeleton  stomper?

 smiles,
 Phil


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[Audyssey] Game Creation Tools

2011-01-31 Thread Thomas Ward
Hi everyone,

Over the last couple of weeks or so there has been ample discussion of
various audio game creation tools such as BGT, Ken recently mentioned
the GMA Engine and Audio Game Maker, and one issue that keeps coming
up is that there are a few people interested in creating games but
they don't want to learn how to program or script the games from
scratch. In other words what I think some people want is a tool
similar too Audio Game Maker where you essentually have an empty form
and you can drag and drop various objects such as enemies, walls,
doors, and special items onto the form and create games through some
automated method. While this is obviously somewhat limited compared to
BGT this type of game creation tool would be much easier to use for
some people.

All of this brings me back to AGM, and what it was intended to do. In
concept the Audio Game Maker is a decent idea. The problem with AGM
was is that it was poorly documented, it was never fully completed,
had various bugs, and the developers abandoned it as soon as it was
released. This of course didn't make AGM a very good tool for game
development, but it was a nice idea in concept. Which brings me to my
point.

I've been thinking for quite some time of creating such a game
development tool. Since I have written my own game engine, Genesis 3D,
I could build a user interface similar to AGM where you essentually
drag and drop various objects onto a form, select a menu key, and set
properties on that object. In a way it would be similar to development
tools like Microsoft's Visual Basic or Visual C# where you bring up a
toolbox, select an object from a menu, and drop the object on your
form. Then, you would access the object's properties menu, set
properties, and that's all you have to really do. No scripting or
programming involved.

Of course, in order to create such a time consuming project I'd like
to create it as a comercial product. By releasing it as a comercial
product it would have lots of end user documentation, technical
support, upgrades, and hopefully be what AGM was not. However, before
I really take something like this too seriously I'd like to know if
anyone is really interested in such a game creation tool or if it is
just talk. If so i'd be interested to hear your thoughts.

Thanks.

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[Audyssey] street fighter and all tdl games

2011-01-31 Thread Jack F
Hey all,
I want the street fighter game for the pc. I heard a recording of it
and really enjoyed it. Please send me all tdl games to me since we all
want the games.
best regards,
Jack

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[Audyssey] TicTacToe

2011-01-31 Thread Ryan Conroy
Hi everyone,

I've written so many Emails in the past 24 hours that I'm not sure if I wrote 
this before or not. Please forgive me if this is a repeat.
Does anyone have the TicTacToe game from PB-Games? It was released in 2005 I 
believe, and you could play against people one on one online. It was a five in 
a row for a victory instead of the original three in a row. I Emailed Philip 
about this, but got no response.
If anyone has any info, it'd be great.

Thanks,
Ryan


$65/Hr Job - 25 Openings
Part-Time job ($20-$65/hr). Requirements: Home Internet Access
http://thirdpartyoffers.juno.com/TGL3131/4d4772615dc8927657st03vuc

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Re: [Audyssey] Game Creation Tools

2011-01-31 Thread Ken the Crazy
How about creating it as a front-end to G3D?  That is, if you want to 
fine-tune your game through programming, you can, but it wouldn't be 
necessary.


Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: gamers@audyssey.org
Sent: Monday, January 31, 2011 11:11 PM
Subject: [Audyssey] Game Creation Tools



Hi everyone,

Over the last couple of weeks or so there has been ample discussion of
various audio game creation tools such as BGT, Ken recently mentioned
the GMA Engine and Audio Game Maker, and one issue that keeps coming
up is that there are a few people interested in creating games but
they don't want to learn how to program or script the games from
scratch. In other words what I think some people want is a tool
similar too Audio Game Maker where you essentually have an empty form
and you can drag and drop various objects such as enemies, walls,
doors, and special items onto the form and create games through some
automated method. While this is obviously somewhat limited compared to
BGT this type of game creation tool would be much easier to use for
some people.

All of this brings me back to AGM, and what it was intended to do. In
concept the Audio Game Maker is a decent idea. The problem with AGM
was is that it was poorly documented, it was never fully completed,
had various bugs, and the developers abandoned it as soon as it was
released. This of course didn't make AGM a very good tool for game
development, but it was a nice idea in concept. Which brings me to my
point.

I've been thinking for quite some time of creating such a game
development tool. Since I have written my own game engine, Genesis 3D,
I could build a user interface similar to AGM where you essentually
drag and drop various objects onto a form, select a menu key, and set
properties on that object. In a way it would be similar to development
tools like Microsoft's Visual Basic or Visual C# where you bring up a
toolbox, select an object from a menu, and drop the object on your
form. Then, you would access the object's properties menu, set
properties, and that's all you have to really do. No scripting or
programming involved.

Of course, in order to create such a time consuming project I'd like
to create it as a comercial product. By releasing it as a comercial
product it would have lots of end user documentation, technical
support, upgrades, and hopefully be what AGM was not. However, before
I really take something like this too seriously I'd like to know if
anyone is really interested in such a game creation tool or if it is
just talk. If so i'd be interested to hear your thoughts.

Thanks.

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Re: [Audyssey] MOTA Last Minute Comments

2011-01-31 Thread Thomas Ward
Hi,

That might work. Unfortunately, Acapela Heather doesn't like the word
mage. I typed in skeleton mage and it says it like skeleton midge.
No wonder I hate synthetic speech. It doesn't know how to say anything
right.

That's actually one of my problems in producing MOTA. Acapela Heather
is a nice sounding voice, but it has troubles with a number of words.
It saying midge instead of mage is just a case in point. I've had
to take great pains to have the synth to do as well as it does in the
game. In many cases misspelling words to have it come up with
something close to the correct sounding word.


Cheers!


On 1/31/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 Well...I now Greece wasn't renound for its assasins but Skeleton assassin
 would work. Fire throwerskeleton mage would do nicely.

 Best Regards,
 Hayden


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Re: [Audyssey] street fighter and all tdl games

2011-01-31 Thread Kai
I don't know how many times you've been told this, but Street Fighter IV is 
a retail product, protected by copyright laws. Pirate if you will, but 
please refrain from doing so on this particular forum?


Kai

- Original Message - 
From: Jack F mymonkeyboy2...@gmail.com

To: gamers gamers@audyssey.org
Sent: Monday, January 31, 2011 7:09 PM
Subject: [Audyssey] street fighter and all tdl games



Hey all,
I want the street fighter game for the pc. I heard a recording of it
and really enjoyed it. Please send me all tdl games to me since we all
want the games.
best regards,
Jack

---
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Re: [Audyssey] TicTacToe

2011-01-31 Thread Ken the Crazy
I'd also like to see the Snowball wars and other games I've heard of from 
that era.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Ryan Conroy staindadd...@juno.com

To: gamers@audyssey.org
Sent: Monday, January 31, 2011 9:38 PM
Subject: [Audyssey] TicTacToe



Hi everyone,

I've written so many Emails in the past 24 hours that I'm not sure if I 
wrote this before or not. Please forgive me if this is a repeat.
Does anyone have the TicTacToe game from PB-Games? It was released in 2005 
I believe, and you could play against people one on one online. It was a 
five in a row for a victory instead of the original three in a row. I 
Emailed Philip about this, but got no response.

If anyone has any info, it'd be great.

Thanks,
Ryan


$65/Hr Job - 25 Openings
Part-Time job ($20-$65/hr). Requirements: Home Internet Access
http://thirdpartyoffers.juno.com/TGL3131/4d4772615dc8927657st03vuc

---
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list,
please send E-mail to gamers-ow...@audyssey.org. 



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