Re: [Audyssey] my ramblings about programming: why I use vb
Hi Damien, For the most part that's true. Although, there are alternative's to DirectX. If I wanted ogg, mp3, and wma support using C# .net or VB .net all I'd have to do is use FMOD Ex instead of DirectSound or XAudio2. Since this is a freeware product a developer could use FMOD Ex for free, and it doesn't require a commercial or shareware type license. However, for the most part I agree with you. While I don't have a problem with VB .net or C# .net myself I realise there are others who don't wish to use it for one reason or another. The main one being that the .net runtime environment is extremely huge, and installing third-party components can become a headache. If you install this or that component in the wrong order you can break compatibility and have to uninstall and reinstall everything correctly. This is probably one of the most frustrating aspects to using .net based software. However, there are plenty of good thingsabout .net as well. As for Ken's desire not to use BGT I think I understand his point of view. For him he wants to actually program a game from scratch, get a feel for how the code works, rather than depending on tools like BGT that hides all the low level workings of DirectX, Sapi, etc and gives you a nice easy to use wrapper. BGT is nice, but if you want to actually know how all that stuff really works you need something else, a real programming language, to get down to the nitty-gritty of the mechanics etc. Cheers! On 1/30/11, Damien Pendleton dam...@x-sight-interactive.net wrote: Hi Ken, You say others can work on it. This is the exact problem we have. Other people can't work on it if they do not have any of the .net development platforms. I am one of these and have BGT, which is fine for all of my development needs. It is portable, it is cheap, and it is packed with nice game features that even DirectX cannot compare with. For example adding ogg support to DirectX is yet another dependency and another farce. However with BGT, it is very easy, as it is integrated into the engine. Encryption and packing features is another nice advantage. Granted this is not required for an open source game, but for compiled games it is easier to encrypt and package sounds than it ever would have been for VB or C directly, let alone the .net platforms. That's your main problem with a community based game. Not everyone might have the development platform it is designed for. I want BGT, you don't have it. You want .net or vb6, I don't have it. Someone else might even want to convert it to python, which neither of us might have. Simply because all the developers are experienced in different languages makes a community open source game hard to maintain, simply because all the developers will want it translating into their language so that they can help to maintain it, which gives us several different executables. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my ramblings about programming: why I use vb
Hi Ken, Hmmm...Certainly I could do the port, but I think we will eventually encounter the same issue with C# .net as Visual Basic. That being not everyone here is skilled in C# .net and not everyone has the proper tools. Add to that Windows XP doesn't have native .net support requiring the end users to still perform a 350 MB .net upgrade plus add and install any third-party .net components we choose to use. This isn't a big a problem for Win 7 users like myself since .net 4.0 is integrated into the OS, but for legacy operating systems like XP .net 4.0 is an optional upgrade that would need to be performed in order to be forward compatible with C# .net apps. I know a couple of people like Jim Kitchen and Damien who refuse to perform this upgrade for whatever reason. There may be others of a similar mind/opinion. Cheers! On 1/30/11, Ken the Crazy kenwdow...@neo.rr.com wrote: This game will only work correctly on Windows XP. Too bad because I actually like the game so far. Thanks for that. Being a gamer yourself, I know that you appreciate feedback--the good as much as the critical. Well, if you will help me port it to C.net, I'll take the bull by the horns. There's still lots of work to be done with it, and I know that if we port it, others can work on it too, which of course was the intent. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] driving blind
Oh, God, that's all we need, blind drivers! Lol holy crap, I'd be way to scared to even think of doing this! I'd love to drive, probably just like a lot of other blind people, but I'm very doubtful it'll ever happen. Think of all the things that could go wrong. As another member of this list pointed out, what if the vibrating gloves and seat malfunction? And if some duche pulls out in front of you? Would you have enough time to react? Would you have enough warning to pull off the road? And what if you did get into an accident? Who would be fixing the car? Certainly a macanic could do the repares on the car, but what about the most-likely prohibitive cost of reparing the meckanisms providing feedback to the blind driver? Thanks, but no thanks. I'll stick to the bus and walking. Oh, and my boyfriend can do all the driving. We do have a car. Thank God, because groceries are heavy, and we often buy more than can fit in a small personal wheeled cart. On 1/30/11, Ron Kolesar kolesar16...@roadrunner.com wrote: I would also, love to know how I can get a hold of that simulator program and gloves as well. Now I wonder if we could adapt it for we blind pilot love to be and for flying the space shuttle as well? Ron who if were sighted now know's that his career would have been in the air and hopefully as a CDR and or PLT for the space shuttle as well. Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, January 30, 2011 12:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] driving blind Hi Clement, I introduced the first article with the statement that the NFB created a car racing simulator game that they demonstrated at their July 2010 national convention. It used one-of-a-kind controller vibrating gloves. Now how can we get our hands on that computer program? And the gloves? smiles, Phil - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:17 PM Subject: Re: [Audyssey] driving blind Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Second Life and Max guidedog
Um, what is this Second Life thing? And Max? On 1/30/11, Casey Mathews csm...@cfl.rr.com wrote: You can get Max login, and Max Voice Plus from www.virtualguidedog.org/tools However, I've not had much luck with that. Instead try: Radegast Metaverse Client http://radegastclient.org/wp/ Quite accessible. Supports text to speach, voice command via Windows 7, text chat, context menus of objects, and moving around etc. Good luck finding good documentation on how to use it. Just have a good look at the preferences etc. Have fun! On 1/30/2011 10:19 AM, Mike Maslo wrote: Where can I get max from for the second life?? I would love to try it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Casey Mathews Sent: Saturday, January 29, 2011 8:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] Second Life and Max guidedog Max is a guide dog that can either be a dog, a cane, or a ring. It gives textual information about the second life environment. but I'm having trouble getting it working within second life. On 1/29/2011 9:21 PM, Mike Maslo wrote: What does max do for second life? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Casey Mathews Sent: Saturday, January 29, 2011 6:05 PM To: Philip Bennefall; Gamers Discussion list Subject: [Audyssey] Second Life and Max guidedog Does anyone know how to get Max working in second Life? I can't login. I just keep getting the same logon screen. I can logon to the web for SL, but can't with Max running. Thanks for any ideas. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Casey Mathews www.webfriendlyhelp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Last Minute Comments
I agree, games like Shades of Doom, Audio Quake and Sarah and the Castle of Witchcraft and Wizardry absolutely throw me for a loop! I get lost so quickly it isn't even funny! I guess I get confused by the sounds changing direction as my character moves. That throws me off a lot. I understand it in real life, but in a game, it's confusing. Maybe making a map would help? Ugh, that's a lot of work. And a lot of stuff I'd have to buy. Or I'd have to use Braille or something. So much paper lol. I can't use a Braille display for things like that, either. I have to be able to see the whole map, otherwise I get lost, and the map is useless. On 1/26/11, Hayden Presley hdpres...@hotmail.com wrote: Hi Dark, Odd...I've had a lot more trouble with Shades of Doom than blank block. Have you tried the smallest board? I have to admit I've had trouble with the larger boards, but I do believe I've been able to get them all removed once without having to move any around. Now if I could dothat again... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, January 26, 2011 1:57 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Last Minute Comments Hi Tom, it's actually something of an irony. I've always been able to play complex 2d games like Metroid Mega man and turrican, but one of the most depressing experiences of my life was when I found at the age of about 14 that games like Mario 64 and original tomb rader were utterly unplayable, both because of lack of contrasting graphics, and because of my spacial awareness problem. Indeed, that was one of the main things that interested me in audio games to begin with, because playing Shades of doom let me experience something I hadn't before. Even so, I stil find some 3D audio games without the correct navigation features, such as monkey business and even lone wolf completely unplayable because of the difficulty I have comprehending space. Someone here mentioned blank block, again a game I find utterly impossible myself because I simply cannot maintain a spacial memory of the board, neither can I play chess just with audio no matter how good the board review features are. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 26, 2011 4:12 AM Subject: Re: [Audyssey] MOTA Last Minute Comments Hi Dark, True enough. Strangely though when it comes to creating level maps in my mind I can not for the life of me think of them in 2d. I suppose because when I was sighted I saw everything in 3d so when I start mapping things I automatically think of things having 3d left, right, up down, front, back. So part of my problem of thinking of how to draw these levels is imagining it with only up/down or left/right. Basically, I suppose a lot of VI gamers have problems with 3d, viewing it as more complex, but I am totally the opposite. I have a problem with complex 2d worlds because they lack some visual element for me. So creating a side-scroller, for me, is harder than creating a 3d FPS. Smile. On 1/25/11, dark d...@xgam.org wrote: That to an extent is true Tom, but equally bare in mind that 2D is spacially easier than 3D. Many of the problems some people have with 3D are simply space orientated, heck, if it weren't for good nav features in the gma engine and terraformers I couldn't play them myself, and in fact find monkey business and technoshock utterly impossible! There has never been a complex side scroller in audio, so there is no guide to what is or is not hard. Myself, I stil think the hint system I mentioned might be a nice way to balance things out and stop the game from becoming too challenging. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send
Re: [Audyssey] gaming computer with state-of-the-art audiotechnology
Holy crap, that's a crapload of money! Sheesh, they could give Apple a run lol! On 12/5/10, Ben gamehead...@aol.co.uk wrote: Loving the way you put genuine -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 05 December 2010 02:39 To: Gamers Discussion list Subject: Re: [Audyssey] gaming computer with state-of-the-art audiotechnology Hi Hayden, That's why I put a link at the bottom of the message and only listed elements relating to the audio playing features. If you don't want to clikc on it, here are the technical details: Intel Core i5-460M Processor N950 (2.53GHz); 4GB DDR3 SDRAM memory (2 x 2GB) (expandable to 8GB); 640GB (7200 RPM) Serial ATA hard drive; Genuine Windows 7 Home Premium 64-bit Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my ramblings about programming: why I use vb
I don't know what xaudio2 is, but personally directX is terrible when it comes to 3d audio--I agree. I have heard tha Openal is far better. The best engine though is Diesel, the one used in the making of the blind eye. Yeah, if you support 3d audio, stay away from dx8! (I don't know how the latest directx is doing, but hopefully it's a lot better than dx8.) I wouldn't really even think of switching from vb6 to vb.net except that my hopes are that I'll be able to use Openal or Directx 11 (and that dx11 will be much better than dx8.) In the meantime, maybe I'll whip up an algorithm that slows the x movement down as it approaches 0, and treat the realm of -1 to +1 as -10 to +10. That might help, but it would also mess with the doppler effect, not that I can get that to work anyway. Right now, I'm adding some AI to the opponent. The intent is that if he sees that you're lined up for a shot, he'll dive or ascend, depending on your altitude. Then, if he gets close enough without being shot, he'll put on a boost of speed and get behind you and shoot. I've been learning a bit about AI, and it's fascinating. I hope to further implement it. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:28 AM Subject: Re: [Audyssey] my ramblings about programming: why I use vb Hi Ken, What you say makes perfect sense. I am pretty sure that BGT will not support full 3d graphics anytime soon, though one never knows what might happen in the future. As for 3d audio it is something that I will certainly implement, though I am not a big fan of it myself. At least, not of that in DirectSound. It is not realistic unless you have a full surround setup, and much harder to pinpoint precisely where objects are located than if stereo is used. And then you have the horribly annoying effect where a sound source jumpes all the way from left to right if you are close to it and turn on the x axis. Just a few reasons why 3d audio isn't really my thing, though I'm sure it can be put to great use by those who are interested in it. I might change my mind once I begin testing the 3d simulation provided by XAudio2, which will happen fairly soon as I am just waiting for my hired developer to finish coding that part. Kind regards, Philip Bennefall - Original Message - From: Ken the Crazy kenwdow...@neo.rr.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 6:10 AM Subject: my ramblings about programming: why I use vb It's not that BGT doesn't at all interest me. There are a lot of appealing features, and I know I won't be able to resist once the 3d audio is implemented. Delving into BGT as I doubtless will, I seriously doubt it will be my only method of programming for games. For one thing, as much as I dislike programming, when I program a game from the ground up I know exactly how the game works. I can tweak the finest details, and know just how a sub or function works. I guess that learning is another reason I like to program. Also, if I had a new idea about a game, and a particular feature wasn't supported yet, I wouldn't be able to do anything about it but suggest and wait, which would mean that someone else would either have to do the work for me or it wouldn't get done. Another thing I would like to do eventually is make games that blind people can play with friends and family. If I could find someone to do the graphics, I could do the sounds and the rest of it, or I might start adding audio effects and other things to make preexisting games accessible. There is a pong 3d game in a book on programming vb.net that I have. If I ever wrap my brain around VB.net, I'd like to put it together and modify it for our community. My kids are into arcade games, and we only have a couple that have graphics, (one being Quake which they aren't allowed to play of course,) so I'd like to expand that arena as well. Also, I guess that when I saw the BGT code for the first time, I instantly thought of C, and Quake C in particular. (I've still got some loose neurons bouncing around in my head from messing with that.) I'm sure it's not nearly as bad as all that though. I'll certainly try out BGT when the 3d audio becomes fully supported, because every game idea I have would use 3d audio. Really I find very little dimensionality in games that just have panning and volume--it's like what a sighted person would feel playing Pole Position on a c64. And no, I'm not trying to insult the makers of all the games that don't use it, or I would be insulting myself too. They are great games still, (and yes, I still actually play Pole Position for the C64 at times, as well as all these other games,) but in
[Audyssey] X-Sight Status
To all Audyssey members, I am writing to inform you of some upcoming changes regarding the management of X-Sight Support which will be effective as from today. Due to personal circumstances I have advised Damien to spread the responsibilities of managing and maintaining the production of audio games available from X-Sight. In consideration and acceptance of this advice, I shall now be taking over responsibility in providing technical support for our products and services. With warmest regards Leanne Snowden, X-Sight Customer Support. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] New mailing list member, curious about Audio Quake...
Hello all, Just found the mailing list, and I have questions about Audio Quake. I run Debian Linux, since the screen readers are always under active developement, can be loaded as part of the Linux Installation Routines, and best of all, are free! Free, free, free, free! Anyway, I've been trying to get the only installer I can find for Linux at http://www.agrip.org.uk/download/releases/arc/AudioQuake-0.3.0.1_linux-x86.run and none of the links it points to are operative. Busted, broken, kaput. I'm looking for working links for the Audio Quake engine and the optional audio files so I can edit the script and get it working again. Anyone know where I can find these links? Thank you in advance, Michael -- Linux User: 177869 Powered by Intel Ideas and suggestions copyright (c) 2010, by Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my ramblings about programming: why I use vb
Hi Thomas, I don't understand the point though of only making things harder for yourself if the tools are available to make it simpler? It's almost like making your own game engine for one game and then completely rewriting it for the second game just because you want to use a more advanced method or concept. It's like wanting to program your own MIDI messages instead of using a keyboard and sound module just because you want to understand how MIDI works in order to get the best from it. It's only the same thing in the end up. Just my opinion. Regards, Damien. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 7:59 AM Subject: Re: [Audyssey] my ramblings about programming: why I use vb Hi Damien, For the most part that's true. Although, there are alternative's to DirectX. If I wanted ogg, mp3, and wma support using C# .net or VB .net all I'd have to do is use FMOD Ex instead of DirectSound or XAudio2. Since this is a freeware product a developer could use FMOD Ex for free, and it doesn't require a commercial or shareware type license. However, for the most part I agree with you. While I don't have a problem with VB .net or C# .net myself I realise there are others who don't wish to use it for one reason or another. The main one being that the .net runtime environment is extremely huge, and installing third-party components can become a headache. If you install this or that component in the wrong order you can break compatibility and have to uninstall and reinstall everything correctly. This is probably one of the most frustrating aspects to using .net based software. However, there are plenty of good thingsabout .net as well. As for Ken's desire not to use BGT I think I understand his point of view. For him he wants to actually program a game from scratch, get a feel for how the code works, rather than depending on tools like BGT that hides all the low level workings of DirectX, Sapi, etc and gives you a nice easy to use wrapper. BGT is nice, but if you want to actually know how all that stuff really works you need something else, a real programming language, to get down to the nitty-gritty of the mechanics etc. Cheers! On 1/30/11, Damien Pendleton dam...@x-sight-interactive.net wrote: Hi Ken, You say others can work on it. This is the exact problem we have. Other people can't work on it if they do not have any of the .net development platforms. I am one of these and have BGT, which is fine for all of my development needs. It is portable, it is cheap, and it is packed with nice game features that even DirectX cannot compare with. For example adding ogg support to DirectX is yet another dependency and another farce. However with BGT, it is very easy, as it is integrated into the engine. Encryption and packing features is another nice advantage. Granted this is not required for an open source game, but for compiled games it is easier to encrypt and package sounds than it ever would have been for VB or C directly, let alone the .net platforms. That's your main problem with a community based game. Not everyone might have the development platform it is designed for. I want BGT, you don't have it. You want .net or vb6, I don't have it. Someone else might even want to convert it to python, which neither of us might have. Simply because all the developers are experienced in different languages makes a community open source game hard to maintain, simply because all the developers will want it translating into their language so that they can help to maintain it, which gives us several different executables. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my ramblings about programming: why I use vb
Hi Ken, Ken wrote: I don't know what xaudio2 is, but personally directX is terrible when it comes to 3d audio. My reply: XAudio2 is the new audio API for DirectX 10 and DirectX 11 that began shipping with Windows Vista and Windows 7. DirectSound is deprecated, no longer supported by Microsoft, and only ships with the DirectX runtime as legacy support for XP and earlier. Most newer games for the PC now are switching over to XAudio2 as that has largely replaced DirectSound as the audio API for Windows games.That's why libraries like dx8vb.dll and so on are becoming so out of date. Ken wrote: stay away from dx8! I don't know how the latest directx is doing, but hopefully it's a lot better than dx8. My reply: Well, there have been a number of major changes in the DirectX API since DirectX 8 as you can imagine. DirectSound has been phased out in favor of XAudio2 which is a superior audio API. DirectInput is still being used, but there is a new library, XInput, that will eventually phase DirectInput out. XInput was written to provide cross-platform support for game controllers between the XBox 360 and PC games. Direct3D 11 is of course far superior in the graphics rendering department than was Directdraw 8. Unfortunately, if you are interested in using Direct3D 11 you must have Windows 7 as Direct3D 11 is not available on Windows XP, and nor does Microsoft plan on making a version available for XP. Ken wrote: I wouldn't really even think of switching from vb6 to vb .nett except that my hopes are that I'll be able to use Openal or Directx 11 (and that dx11 will be much better than dx8.) My reply: Well, as far as OpenAL goes there are a couple of ways to use it. There is an API called SFML which has a .net managed version for C# .net and VB .net. The thing is that there is a critical bug in the graphics renderer that causes SFML to crash on Windows computers. However, seams to work fine on Mac and Linux. The other option is there is suppose to be a .net implamentation of OpenAL in development, but the project hasn't been updated in ages. You would probably have to checkout the source, update the API yourself, before using it in a C# .net application. From what I seen of the OpenAL for .net project it has a long ways to go before it is ready for serious game development. However, there is a better option here. Since you are writing free games you could always use FMOD Ex by firelight technology. FMOD has 3d audio support plus can load and play a number of file types like ogg, mp3, wma, wav, aif, and so on. In terms of an audio library it is the best solution for a developer in my opinion. As far as DirectX 11 goes I haven't checked out SlimDX in quite a while, but last I heard they were upgrading SlimDX to include DirectX 11 support. I do know that SlimDX, an open source managed wrapper for DirectX, has support for most of the DirectX libraries such as DirectInput, DirectSound, XAudio2, Direct3D, and so on. The problem with DirectX 11 you will encounter is that it is Windows 7 specific. That is in order to use DirectX 11 components like Direct3D 11 you need to upgrade to Windows 7. Unfortunately, beginning with Windows Vista Microsoft began creating Windows specific versions of DirectX which will make your job as a game developer more difficult. If you only have XP your out of luck if you want certain DirectX 11 components. Direct3D 11 is one such component I am sure will not run on XP at all. Your best option at this point would be to aim for DirectX 9. At least if you use Direct3D 9, XAudio2, etc you would maintain compatibility with XP as well as support Windows 7 too. It is just that you won't get all the extras that something like Direct3D 11 might offer. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my ramblings about programming: why I use vb
Hi Damien, Well, as I wrote my own game engine to make my life simpler I definitely understand where you are coming from. I don't especially want to write and rewrite anything any more than I absolutely have to. However, I think Ken's basic argument is that it gives him a greater amount of control over his work. A better understanding of how things work if he codes it all himself. That was certainly true for me when I started programming games without the aid of something like BGT. I learned a greater awareness of how my games worked, and I hhad full control of each and every aspect of the code. All of this is based on the opinion that BGT has limitations. One of these is that BGT doesn't offer 3d audio and relies upon 2d stereo panning. If this is a feature Ken really wants and can't wait for Philip to add it, and then it makes sense why he would turn to VB, C#, or something else to get the job done. Although, I recognise how useful BGT is I've chosen not to buy it for similar reasons. I have total control of the code, and there are things BGT doesn't have I can add to my own game engine as needed without waiting on a third-party developer to provide those features I want. Cheers! On 1/31/11, Damien Pendleton dam...@x-sight-interactive.net wrote: Hi Thomas, I don't understand the point though of only making things harder for yourself if the tools are available to make it simpler? It's almost like making your own game engine for one game and then completely rewriting it for the second game just because you want to use a more advanced method or concept. It's like wanting to program your own MIDI messages instead of using a keyboard and sound module just because you want to understand how MIDI works in order to get the best from it. It's only the same thing in the end up. Just my opinion. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] which game interests you more...
Hi, Well, my in-laws have an XBox 360, and my wife likes it. I myself don't have a personal preference between XBox or Play Station III, but since I'm not the only person making the decision I'll have to go with whatever my wife wants. After all, she and my son will probably end up using it more than I will. While I like mainstream games I actually get a bit depressed when I have difficulty/trouble playing some games. I once was sighted, and even the games that are playable don't give me the same thrill. I usually just get frustrated and upset over small things like menus, status messages, etc and other things I just can't see knowing 20 years ago that wasn't a problem. So my wife and son usually end up playing those kinds of games more than I personally doThat's why I'm not being as vocal over an XBox or Play Station as it doesn't really matter. I'll get a few games I like, but the console will mainly be for them not me. Cheers! On 1/30/11, Clement Chou chou.clem...@gmail.com wrote: Ah... well then. MVC 3 and Super Street Fighter 4 should be a target for you, if I do say so myself... that is, if you're into fighting games. There's a few more I can think of shared between the ps3 and xbox360 that aren't fighters, but most games I play are ps3 exclusives. Out of curiocity though, why the xbox360? Not trying to bash, just curious to know. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Last Minute Comments
Hi, Actually, I think the reason you and others are so easily confused by Shades of Doom etc isn't so much the levels are difficult, but it is too easy to get turned around and accidently get lost. If you are walking west along a coridor, get into a fight with an enemy, you might end up walking east not knowing you are suppose to continue west instead of east. This would certainly confuse anybody if they don't know the level layout well enough to know they are going the wrong way. Usually, by the time you figure out you are heading the wrong way you have to try and backtrack to the point where you got lost. This results in waisted time and added frustration. In most cases many of the levels actually are fairly simple. In Shades of Doom on level 1 basically you have six east/west corridors and a few smaller north/south corridors connecting them. Along the left or right wall are rooms you can explore. If you were to ignore the rooms for the moment a simple walk through of level 1 would be like this. You start out in the north-east corner of the level at (19, 19.) You walk west until you reach a north/south passage. You head south a few steps, make a left, and head east ddown a major east/west passage. Once you reach the end of the corridor there will be another north/south passage to your right. Turn right and head south for a few steps and make another right down a long east/west passage. This corridor has a number of alcoves along the left and right walls. ignore them and head west until you hit the end of the corridor. Make a left into a short north/south passage and you will enter a sort of zig/zag corridor. Once you get at the end of it you will be in another east/west corridor. Head east and enter the room on your right. Kill the monsters and head west into another room. Kill more monsters and enter the door on the south wall. Exit this room with the door on the east side. Make a right in a small north/south passage and head south until you reach the final east/west passage. Head west down the passage, open the room on your right with the door, and that will be the elevator room. In all it is a pretty simple level. Mostly east/west passages with a few short north/south passages connecting them. Most of the navigation will be heading south-west. Once you realize your goal is the elevator room is in the south-west corner of the map/level it isn't that hard to figure out what way you should be heading. It would be something like: west, south, east, south, west, south, east, south, west, south, east, south, west. HTH On 1/30/11, Arianna Sepulveda englishride...@gmail.com wrote: I agree, games like Shades of Doom, Audio Quake and Sarah and the Castle of Witchcraft and Wizardry absolutely throw me for a loop! I get lost so quickly it isn't even funny! I guess I get confused by the sounds changing direction as my character moves. That throws me off a lot. I understand it in real life, but in a game, it's confusing. Maybe making a map would help? Ugh, that's a lot of work. And a lot of stuff I'd have to buy. Or I'd have to use Braille or something. So much paper lol. I can't use a Braille display for things like that, either. I have to be able to see the whole map, otherwise I get lost, and the map is useless. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] jim's baseball game
Hi Nicol, If you listen very closely you might be able to tell if the pitch is a ball or a strike. The last split second before the ball goes over the plate is the thing. If the tone is a very low or very high tone, it will be a ball, otherwise it will be a strike. I would recommend trying this in the batting practice program. It is not easy to tell if the pitch is a ball or strike. Sorry, not sure which commercial you mean. Is it maybe the See the USA in your Chevrolet Salem is a brand of menthol cigarette. I like Winston, but buy a pack of Salems or Newport menthol now and then. Malt liquor is like a beer. It has a bit more alcohol and more malt flavor but still pretty much a beer. Schlitz Malt Liquor or Old English 800 malt liquor. Colt 45 is ok sometimes. Glad that you are having fun playing my baseball game. Thanks for saying so. BFN Jim Water + Malt + Hops + Yeast = Satisfaction j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] driving blind
Hi Charles, Friends have let me drive since I have been totally blind. Truthfully it was not at all the same without the visual feedback. I would rather play my racing game with it's audio feedback. Sure would like to give that computer driving program with the vibrating feedback a try. Or even the actual car. BFN Jim confucious say: man who run behind car, get exhausted. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Moderator's note regarding Windows screen reader software?
Hello all. I'm still trying to wrap my mind around what these 30 plus messages have to do with gaming. I did not read every one in this thread, but the little I read didn't convince me. There are other lists for such discussions, and also, the discussion could have been taken off list. Thanks. -- Raul A. Gallegos http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Moderator's note regarding Windows screen reader software?
i think it had something to do with bgt having specific screen reader support. On Jan 31, 2011, at 7:37 AM, Raul A. Gallegos wrote: Hello all. I'm still trying to wrap my mind around what these 30 plus messages have to do with gaming. I did not read every one in this thread, but the little I read didn't convince me. There are other lists for such discussions, and also, the discussion could have been taken off list. Thanks. -- Raul A. Gallegos http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Moderator's note regarding Windows screen reader software?
My question was rhetorical. Now, please take this off list. On 1/31/2011 8:17 AM, Brandon Misch wrote: i think it had something to do with bgt having specific screen reader support. On Jan 31, 2011, at 7:37 AM, Raul A. Gallegos wrote: Hello all. I'm still trying to wrap my mind around what these 30 plus messages have to do with gaming. I did not read every one in this thread, but the little I read didn't convince me. There are other lists for such discussions, and also, the discussion could have been taken off list. Thanks. -- Raul A. Gallegos http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Raul A. Gallegos http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Last Minute Comments
are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5832 (20110130) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5833 (20110131) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5833 (20110131) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] street fighter, scc and maze game and self destruct
Um, if anyone were to give you SUper street Fighter, it'd be piracy. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On Jan 30, 2011, at 9:21 PM, Jack F wrote: Hi Haydon, May I please remind you that I have trouble generating my id. I do the following to generate the id. I go in the game and wait until I hear please select a dificulty level. I press ctrl g to get to the generate my id. I hear you will need a screen reader for this function. I load jaws and enter my name and hit enter and get an error. It says there is an error with your product id. The game can't continue. The product id doesn't exist. So unfortunately that didn't work. How can I get in touch with Jason without msn or skipe. I try jh...@mn.rr.com and the email bounces back at me. Also I asked you previously about scc, maze game and super street fighter. Please give them out to me. best regards, Jack --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Last Minute Comments
a side-scroller, for me, is harder than creating a 3d FPS. Smile. On 1/25/11, dark d...@xgam.org wrote: That to an extent is true Tom, but equally bare in mind that 2D is spacially easier than 3D. Many of the problems some people have with 3D are simply space orientated, heck, if it weren't for good nav features in the gma engine and terraformers I couldn't play them myself, and in fact find monkey business and technoshock utterly impossible! There has never been a complex side scroller in audio, so there is no guide to what is or is not hard. Myself, I stil think the hint system I mentioned might be a nice way to balance things out and stop the game from becoming too challenging. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5832 (20110130) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5833 (20110131) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5833 (20110131) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] jim's baseball game
I'd rather wait for a good pitch to swing at than swing at a bad one in hopes of hitting a homer. Then again, if it were Homer Simpson, I'd swing for the fences. Heh heh heh. Never did like that show. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 11:28 PM Subject: Re: [Audyssey] jim's baseball game Hi, That's not impossible, but I'd say pretty long odds. A tripple play like the one you describe is pretty rare. If it were me I'd opt for slamming that ball as hard as I could, try and knock that ball out of the stadium, and run as fast as I could. With the bases loaded like that no matter what the chances are high you will score at least one maybe two home runs. More home runs is icing on the cake. Cheers! On 1/30/11, Charles Rivard woofer...@sbcglobal.net wrote: It could be good strategy. Let's say that the bases are loaded, there is only one out, and the pitcher has pitched to you 3 balls outside the strike zone. The count is 3 balls and no strikes. Here comes a curve ball. Maybe, because the pitcher isn't concentrating, or because he's lost his good control, he will walk you, and you score another run. Then again, you might hit a brounder to the third baseman, he fields it, steps on third base before the runner from second base gets to third, throws the ball home to the catcher who tags the runner from third, and, maybe, he then throws to first base before you get there. Tripple play, you didn't score, their pitcher is out of a big jam, and you blew it. A bit far fetched, but it could happen. who --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] which game interests you more...
Fair enough... I can only imagine how that must've been like. But to be honest, that's one of the reasons I love fighting games to death. As much as there is that requires visual cues such as spacing, combos and the like, it's possible to do those things without being able to see.. it just takes time and patience. And menus can be a pain but once you get past those fighting games give a thrill that a lot of other games don't. Ones that are playable I mean. For the simple reason that... as fun as things like Rock band can be, there's a layer of strategy in a fighting game that you don't get in other multiplayer games that we can play on consoles. Hence why I'm so excited for Marvel VS. Capcom 3. I like the fact that fighting games are probably the closest we can get to sighted people on a competetive level, and it never gets boring facing people online who have their own styles, play differently, etc. But like I said.. I can only imagine what that must be like, to know that some time ago reading menus and whatnot wouldn't be a problem. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] driving blind
I agree. And whatever mechanical malfunctions may happen, my theory is if you can't get it to work 100%, then don't give it to people. I would personally much rather walk than drive a car that might malfunction and leave me as good as stranded in the middle of a busy road. They can't guarantee 100% perfection 100% of the time, and I think before they can do that, I personally feel it should just become an experiment that went well that needs to be tweeked. At 11:58 AM 30/01/2011, you wrote: Block quote start That wasn't the point though. If the vibrating motors malfunction in mid drive how are you going to know when to pull over or whatever? We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] driving blind
Using your theory, there would be no cars on the roads. If it doesn't work 100 percent of the time, don't give it to people to drive. Very unrealistic. --- Shepherds are the best beasts! - Original Message - From: Clement Chou chou.clem...@gmail.com To: gamers@audyssey.org Sent: Monday, January 31, 2011 9:24 AM Subject: Re: [Audyssey] driving blind I agree. And whatever mechanical malfunctions may happen, my theory is if you can't get it to work 100%, then don't give it to people. I would personally much rather walk than drive a car that might malfunction and leave me as good as stranded in the middle of a busy road. They can't guarantee 100% perfection 100% of the time, and I think before they can do that, I personally feel it should just become an experiment that went well that needs to be tweeked. At 11:58 AM 30/01/2011, you wrote: Block quote start That wasn't the point though. If the vibrating motors malfunction in mid drive how are you going to know when to pull over or whatever? We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] driving blind
The difference is that on an ordinary car if something malfunctions, unless it's something directly in the engine that literally stops the car from working, a sighted person can easily pull over to the side of the road or whatever to check the problem and, if it's within their capabilities, fix it. But we're talking about the vibrating gloves and seat on this supposed blind car. If those or the supposed laser range technology that's supposed to provide the map of the environment were to malfunction in mid drive then you'd be screwed. You wouldn't know where to go to pull over or whatever so you could safely call a mechanic or whatever. And whether you want to believe it or not, if a blind person ever gets into an accident in one of these cars it's not going to matter to the sighted community at large that the problem could have been anything from a mechanical failure to an encounter with one of the all too many idiot drivers, supposedly sighted ones I might add, that populate the roads these days. Many of them are going to immediately jump to the conclusion that blind people shouldn't be allowed to drive and they're going to do everything in their power to make that happen. And if Greedom Science Fiction can actually manage to win a riddiculous lawsuit like the one they filed against Serotek, then a law banning blind people from driving has a fair chance of passing if the right people are behind it. But since this is an off-topic issue I believe I'll stop here. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 8:53 AM Subject: Re: [Audyssey] driving blind Using your theory, there would be no cars on the roads. If it doesn't work 100 percent of the time, don't give it to people to drive. Very unrealistic. --- Shepherds are the best beasts! - Original Message - From: Clement Chou chou.clem...@gmail.com To: gamers@audyssey.org Sent: Monday, January 31, 2011 9:24 AM Subject: Re: [Audyssey] driving blind I agree. And whatever mechanical malfunctions may happen, my theory is if you can't get it to work 100%, then don't give it to people. I would personally much rather walk than drive a car that might malfunction and leave me as good as stranded in the middle of a busy road. They can't guarantee 100% perfection 100% of the time, and I think before they can do that, I personally feel it should just become an experiment that went well that needs to be tweeked. At 11:58 AM 30/01/2011, you wrote: Block quote start That wasn't the point though. If the vibrating motors malfunction in mid drive how are you going to know when to pull over or whatever? We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Blind Man Drives Car Independently
You can't land an aircraft at a parking area. You could land it on a field, but only if the field is large. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: birdlover2...@hotmail.com; Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 4:55 PM Subject: Re: [Audyssey] Blind Man Drives Car Independently Cars are used by more people due to the expense and the fact that cars are easier to park in parking lots at work and such. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Alfredo_The_Music_maker birdlover2...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 23, 2011 9:24 AM Subject: Re: [Audyssey] Blind Man Drives Car Independently There ought to be one for flying a plane blind. I am more into planes than cars and ground vehicles. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] driving blind
I'd get it. I will not have to use the Cain, ha ha. But anyways, at first it will be priced high, but it would gradually descend. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 5:09 PM Subject: Re: [Audyssey] driving blind I'm not even convinced it'd be safe to share the road with blind drivers and I've been blind my whole life. Heck, a disturbing number of suppoedly sighted drivers may as well be blind. So I'm not convinced this is feasible from a safety standpoint. And I don't even want to speculate how much one of these cars would cost. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: audyssey gamers list gamers@audyssey.org Sent: Sunday, January 30, 2011 10:00 AM Subject: [Audyssey] driving blind Here's an article from the Daytona Beach News journal! Technology helps blind driver lead lap - Racing a.. Sunday, January 30, 2011 No driver racing in the Rolex 24 At Daytona could have elicited louder screams from one group of fans than Mark Riccobono. Unknown to thousands of race fans pouring into the Speedway on Saturday morning, Riccobono became a hero to 400 members of the National Federation of the Blind. They were there from all over the country for one reason only -- to witness Riccobono become the first blind driver to take the wheel in a solo trip on the track. Several federation members compared his demonstration to the first United States space flight in 1961. He's our Alan Shepard, said GaryWunder, editor of the Braille Monitor, the federation magazine. We've been looking forward to this for a long time. For the blind, driving a car represents freedom and independence, things other drivers often take for granted. The federation challenged the nation's universities to take the challenge of developing non-visual technology that would allow a blind person to drive independently. One team accepted, a group of students at Virginia Tech, working under the direction of Dennis Hong, director of the Robotics and Mechanisms Laboratory. The equipment was placed in a Ford Escape Hybrid. Riccobono directs technology, research and education for the Federation's Jernigan Institute in Baltimore. To get behind the wheel, he put on gloves that send vibrating signals along his fingers to tell him when to turn and sat on a cushion that vibrated along his legs to tell him when to brake or accelerate. He drove the inside horseshoe on the track and in a tactical demonstration, dodged several boxes thrown in front of his vehicle and passed a van. The long-term implications of the technology were simply mind-boggling for many cheering in the bleachers. This means a lot more to us than just the driving, Wunder said. If we can get all the information that's necessary to drive, what other things will we be able to do? It's incredible, said Randy Phifer, of Overland Park, Kansas, a federation member listening to the play-by-play over the infield speakers. I told my fellow parishioners at home that I'd be back to pick them up, Phifer joked. For college student Mika Baugh of Indiana, it was pretty neat. Owning and driving her own car would mean she wouldn't have to wait for the bus in the freezing cold. You can't even imagine what blind and sighted people will be able to do with this technology someday, she said. Sabrina Deaton, president of the Daytona Beach chapter of the federation, lost her ability to drive almost 11 years ago, a victim of macular degeneration. Driving was one of the most difficult things to give up, she said. It was giving up my independence. The ability to drive opens up opportunities for education and employment, she said. And, just to be able to hop into the car and take a Sunday drive. If the research pace continues, Riccobono said the technology could be available for general use in just five years. Federation officials said they couldn't estimate how much the technology would cost. Riccobono said other challenges remain, especially convincing sighted drivers that it would be safe to share the road with blind drivers. 0Share31Email5 Copyright C 2011 The Daytona Beach News-Journal Sherri Brun, NFBF Secretary and NewslineR Coordinator Vice-president NFB Greater Orlando Chapter E-mail: flmom2...@gmail.com www.nfbnewsline.org http://www.nfbflorida.org http://nfbfgoc.org --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns
Re: [Audyssey] driving blind
Well, sounds interesting. I want to get my fists on that gloves and more! Maybe a good one would be for fighter jets and bombers. - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 10:51 PM Subject: Re: [Audyssey] driving blind I would also, love to know how I can get a hold of that simulator program and gloves as well. Now I wonder if we could adapt it for we blind pilot love to be and for flying the space shuttle as well? Ron who if were sighted now know's that his career would have been in the air and hopefully as a CDR and or PLT for the space shuttle as well. Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, January 30, 2011 12:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] driving blind Hi Clement, I introduced the first article with the statement that the NFB created a car racing simulator game that they demonstrated at their July 2010 national convention. It used one-of-a-kind controller vibrating gloves. Now how can we get our hands on that computer program? And the gloves? smiles, Phil - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:17 PM Subject: Re: [Audyssey] driving blind Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] driving blind
I wouldn't even be scared if I have a crash. Lol. - Original Message - From: Arianna Sepulveda englishride...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 1:25 AM Subject: Re: [Audyssey] driving blind Oh, God, that's all we need, blind drivers! Lol holy crap, I'd be way to scared to even think of doing this! I'd love to drive, probably just like a lot of other blind people, but I'm very doubtful it'll ever happen. Think of all the things that could go wrong. As another member of this list pointed out, what if the vibrating gloves and seat malfunction? And if some duche pulls out in front of you? Would you have enough time to react? Would you have enough warning to pull off the road? And what if you did get into an accident? Who would be fixing the car? Certainly a macanic could do the repares on the car, but what about the most-likely prohibitive cost of reparing the meckanisms providing feedback to the blind driver? Thanks, but no thanks. I'll stick to the bus and walking. Oh, and my boyfriend can do all the driving. We do have a car. Thank God, because groceries are heavy, and we often buy more than can fit in a small personal wheeled cart. On 1/30/11, Ron Kolesar kolesar16...@roadrunner.com wrote: I would also, love to know how I can get a hold of that simulator program and gloves as well. Now I wonder if we could adapt it for we blind pilot love to be and for flying the space shuttle as well? Ron who if were sighted now know's that his career would have been in the air and hopefully as a CDR and or PLT for the space shuttle as well. Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, January 30, 2011 12:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] driving blind Hi Clement, I introduced the first article with the statement that the NFB created a car racing simulator game that they demonstrated at their July 2010 national convention. It used one-of-a-kind controller vibrating gloves. Now how can we get our hands on that computer program? And the gloves? smiles, Phil - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:17 PM Subject: Re: [Audyssey] driving blind Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] driving blind
I don't think so. There just aren't enough of us out there, otherwise ordinary assistive tech would be more reasonably priced. And as I said earlier if during the trial period, and maybe even afterward, a blind driver were to get into a car accident, regardless of whether or not he or she was at fault or whether or not anyone was hurt, that would provide sighted people with what they would consider leverage for introducing and/or passing legislature banning us from driving. And believe me when I say that with the right people backing it just about any law can be passed. We wouldn't have a chance for the price to drop to anything remotely like what we cold reasonably pay for even with financial assistance. I just don't see this as remotely feasible. Using a computer is one thing. That doesn't place others' lives at risk. Driving is another matter entirely. As far as I'm concerned the closest the blind will ever come to driving will be an autonomous vehicle where you just program the address into a computer and it'll take you there. And by the time we ourselves are at that point the rest of the world may very well have gone well beyond that. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 9:50 AM Subject: Re: [Audyssey] driving blind I'd get it. I will not have to use the Cain, ha ha. But anyways, at first it will be priced high, but it would gradually descend. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 5:09 PM Subject: Re: [Audyssey] driving blind I'm not even convinced it'd be safe to share the road with blind drivers and I've been blind my whole life. Heck, a disturbing number of suppoedly sighted drivers may as well be blind. So I'm not convinced this is feasible from a safety standpoint. And I don't even want to speculate how much one of these cars would cost. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: audyssey gamers list gamers@audyssey.org Sent: Sunday, January 30, 2011 10:00 AM Subject: [Audyssey] driving blind Here's an article from the Daytona Beach News journal! Technology helps blind driver lead lap - Racing a.. Sunday, January 30, 2011 No driver racing in the Rolex 24 At Daytona could have elicited louder screams from one group of fans than Mark Riccobono. Unknown to thousands of race fans pouring into the Speedway on Saturday morning, Riccobono became a hero to 400 members of the National Federation of the Blind. They were there from all over the country for one reason only -- to witness Riccobono become the first blind driver to take the wheel in a solo trip on the track. Several federation members compared his demonstration to the first United States space flight in 1961. He's our Alan Shepard, said GaryWunder, editor of the Braille Monitor, the federation magazine. We've been looking forward to this for a long time. For the blind, driving a car represents freedom and independence, things other drivers often take for granted. The federation challenged the nation's universities to take the challenge of developing non-visual technology that would allow a blind person to drive independently. One team accepted, a group of students at Virginia Tech, working under the direction of Dennis Hong, director of the Robotics and Mechanisms Laboratory. The equipment was placed in a Ford Escape Hybrid. Riccobono directs technology, research and education for the Federation's Jernigan Institute in Baltimore. To get behind the wheel, he put on gloves that send vibrating signals along his fingers to tell him when to turn and sat on a cushion that vibrated along his legs to tell him when to brake or accelerate. He drove the inside horseshoe on the track and in a tactical demonstration, dodged several boxes thrown in front of his vehicle and passed a van. The long-term implications of the technology were simply mind-boggling for many cheering in the bleachers. This means a lot more to us than just the driving, Wunder said. If we can get all the information that's necessary to drive, what other things will we be able to do? It's incredible, said Randy Phifer, of Overland Park, Kansas, a federation member listening to the play-by-play over the infield speakers. I told my fellow parishioners at home that I'd be back to pick them up, Phifer joked. For college student Mika Baugh of Indiana, it was pretty neat. Owning and driving her own car would mean she wouldn't have to wait for the bus in the freezing cold. You can't even imagine what blind and sighted people will be able to do with this technology someday, she said. Sabrina Deaton, president of the Daytona Beach chapter of the federation, lost
Re: [Audyssey] driving blind
I don't even think we should be messing around with driving, much less flying something as powerful as a fighter jet. I'll stick to driving in video games. It's cheaper. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 9:53 AM Subject: Re: [Audyssey] driving blind Well, sounds interesting. I want to get my fists on that gloves and more! Maybe a good one would be for fighter jets and bombers. - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 10:51 PM Subject: Re: [Audyssey] driving blind I would also, love to know how I can get a hold of that simulator program and gloves as well. Now I wonder if we could adapt it for we blind pilot love to be and for flying the space shuttle as well? Ron who if were sighted now know's that his career would have been in the air and hopefully as a CDR and or PLT for the space shuttle as well. Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, January 30, 2011 12:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] driving blind Hi Clement, I introduced the first article with the statement that the NFB created a car racing simulator game that they demonstrated at their July 2010 national convention. It used one-of-a-kind controller vibrating gloves. Now how can we get our hands on that computer program? And the gloves? smiles, Phil - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:17 PM Subject: Re: [Audyssey] driving blind Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] driving blind
You say that now but trust me, when it actually comes down to that you'll feel different. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 9:54 AM Subject: Re: [Audyssey] driving blind I wouldn't even be scared if I have a crash. Lol. - Original Message - From: Arianna Sepulveda englishride...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 1:25 AM Subject: Re: [Audyssey] driving blind Oh, God, that's all we need, blind drivers! Lol holy crap, I'd be way to scared to even think of doing this! I'd love to drive, probably just like a lot of other blind people, but I'm very doubtful it'll ever happen. Think of all the things that could go wrong. As another member of this list pointed out, what if the vibrating gloves and seat malfunction? And if some duche pulls out in front of you? Would you have enough time to react? Would you have enough warning to pull off the road? And what if you did get into an accident? Who would be fixing the car? Certainly a macanic could do the repares on the car, but what about the most-likely prohibitive cost of reparing the meckanisms providing feedback to the blind driver? Thanks, but no thanks. I'll stick to the bus and walking. Oh, and my boyfriend can do all the driving. We do have a car. Thank God, because groceries are heavy, and we often buy more than can fit in a small personal wheeled cart. On 1/30/11, Ron Kolesar kolesar16...@roadrunner.com wrote: I would also, love to know how I can get a hold of that simulator program and gloves as well. Now I wonder if we could adapt it for we blind pilot love to be and for flying the space shuttle as well? Ron who if were sighted now know's that his career would have been in the air and hopefully as a CDR and or PLT for the space shuttle as well. Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, January 30, 2011 12:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] driving blind Hi Clement, I introduced the first article with the statement that the NFB created a car racing simulator game that they demonstrated at their July 2010 national convention. It used one-of-a-kind controller vibrating gloves. Now how can we get our hands on that computer program? And the gloves? smiles, Phil - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:17 PM Subject: Re: [Audyssey] driving blind Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] driving blind
And safer, and probably more fun. If you blow it, start over. --- Shepherds are the best beasts! - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 11:29 AM Subject: Re: [Audyssey] driving blind I don't even think we should be messing around with driving, much less flying something as powerful as a fighter jet. I'll stick to driving in video games. It's cheaper. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 9:53 AM Subject: Re: [Audyssey] driving blind Well, sounds interesting. I want to get my fists on that gloves and more! Maybe a good one would be for fighter jets and bombers. - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 10:51 PM Subject: Re: [Audyssey] driving blind I would also, love to know how I can get a hold of that simulator program and gloves as well. Now I wonder if we could adapt it for we blind pilot love to be and for flying the space shuttle as well? Ron who if were sighted now know's that his career would have been in the air and hopefully as a CDR and or PLT for the space shuttle as well. Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, January 30, 2011 12:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] driving blind Hi Clement, I introduced the first article with the statement that the NFB created a car racing simulator game that they demonstrated at their July 2010 national convention. It used one-of-a-kind controller vibrating gloves. Now how can we get our hands on that computer program? And the gloves? smiles, Phil - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:17 PM Subject: Re: [Audyssey] driving blind Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] driving blind
Well, we'll win the argument if we are persuasive enough. And another thing, I like taking dangerous risks in life which can danger your life. I find doing that amusing. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 5:28 PM Subject: Re: [Audyssey] driving blind I don't think so. There just aren't enough of us out there, otherwise ordinary assistive tech would be more reasonably priced. And as I said earlier if during the trial period, and maybe even afterward, a blind driver were to get into a car accident, regardless of whether or not he or she was at fault or whether or not anyone was hurt, that would provide sighted people with what they would consider leverage for introducing and/or passing legislature banning us from driving. And believe me when I say that with the right people backing it just about any law can be passed. We wouldn't have a chance for the price to drop to anything remotely like what we cold reasonably pay for even with financial assistance. I just don't see this as remotely feasible. Using a computer is one thing. That doesn't place others' lives at risk. Driving is another matter entirely. As far as I'm concerned the closest the blind will ever come to driving will be an autonomous vehicle where you just program the address into a computer and it'll take you there. And by the time we ourselves are at that point the rest of the world may very well have gone well beyond that. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 9:50 AM Subject: Re: [Audyssey] driving blind I'd get it. I will not have to use the Cain, ha ha. But anyways, at first it will be priced high, but it would gradually descend. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 5:09 PM Subject: Re: [Audyssey] driving blind I'm not even convinced it'd be safe to share the road with blind drivers and I've been blind my whole life. Heck, a disturbing number of suppoedly sighted drivers may as well be blind. So I'm not convinced this is feasible from a safety standpoint. And I don't even want to speculate how much one of these cars would cost. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: audyssey gamers list gamers@audyssey.org Sent: Sunday, January 30, 2011 10:00 AM Subject: [Audyssey] driving blind Here's an article from the Daytona Beach News journal! Technology helps blind driver lead lap - Racing a.. Sunday, January 30, 2011 No driver racing in the Rolex 24 At Daytona could have elicited louder screams from one group of fans than Mark Riccobono. Unknown to thousands of race fans pouring into the Speedway on Saturday morning, Riccobono became a hero to 400 members of the National Federation of the Blind. They were there from all over the country for one reason only -- to witness Riccobono become the first blind driver to take the wheel in a solo trip on the track. Several federation members compared his demonstration to the first United States space flight in 1961. He's our Alan Shepard, said GaryWunder, editor of the Braille Monitor, the federation magazine. We've been looking forward to this for a long time. For the blind, driving a car represents freedom and independence, things other drivers often take for granted. The federation challenged the nation's universities to take the challenge of developing non-visual technology that would allow a blind person to drive independently. One team accepted, a group of students at Virginia Tech, working under the direction of Dennis Hong, director of the Robotics and Mechanisms Laboratory. The equipment was placed in a Ford Escape Hybrid. Riccobono directs technology, research and education for the Federation's Jernigan Institute in Baltimore. To get behind the wheel, he put on gloves that send vibrating signals along his fingers to tell him when to turn and sat on a cushion that vibrated along his legs to tell him when to brake or accelerate. He drove the inside horseshoe on the track and in a tactical demonstration, dodged several boxes thrown in front of his vehicle and passed a van. The long-term implications of the technology were simply mind-boggling for many cheering in the bleachers. This means a lot more to us than just the driving, Wunder said. If we can get all the information that's necessary to drive, what other things will we be able to do? It's incredible, said Randy Phifer, of Overland Park, Kansas, a federation member listening to the play-by-play over the infield speakers. I told my fellow parishioners at home that I'd be back to pick them
Re: [Audyssey] driving blind
Well I would if I were you. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 5:29 PM Subject: Re: [Audyssey] driving blind I don't even think we should be messing around with driving, much less flying something as powerful as a fighter jet. I'll stick to driving in video games. It's cheaper. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 9:53 AM Subject: Re: [Audyssey] driving blind Well, sounds interesting. I want to get my fists on that gloves and more! Maybe a good one would be for fighter jets and bombers. - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 10:51 PM Subject: Re: [Audyssey] driving blind I would also, love to know how I can get a hold of that simulator program and gloves as well. Now I wonder if we could adapt it for we blind pilot love to be and for flying the space shuttle as well? Ron who if were sighted now know's that his career would have been in the air and hopefully as a CDR and or PLT for the space shuttle as well. Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, January 30, 2011 12:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] driving blind Hi Clement, I introduced the first article with the statement that the NFB created a car racing simulator game that they demonstrated at their July 2010 national convention. It used one-of-a-kind controller vibrating gloves. Now how can we get our hands on that computer program? And the gloves? smiles, Phil - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:17 PM Subject: Re: [Audyssey] driving blind Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] driving blind
How could you predict that? Ok, it would be shocking, but I wouldn't cry. If I have to smash a car door to save my life, I would. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 5:30 PM Subject: Re: [Audyssey] driving blind You say that now but trust me, when it actually comes down to that you'll feel different. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 9:54 AM Subject: Re: [Audyssey] driving blind I wouldn't even be scared if I have a crash. Lol. - Original Message - From: Arianna Sepulveda englishride...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 1:25 AM Subject: Re: [Audyssey] driving blind Oh, God, that's all we need, blind drivers! Lol holy crap, I'd be way to scared to even think of doing this! I'd love to drive, probably just like a lot of other blind people, but I'm very doubtful it'll ever happen. Think of all the things that could go wrong. As another member of this list pointed out, what if the vibrating gloves and seat malfunction? And if some duche pulls out in front of you? Would you have enough time to react? Would you have enough warning to pull off the road? And what if you did get into an accident? Who would be fixing the car? Certainly a macanic could do the repares on the car, but what about the most-likely prohibitive cost of reparing the meckanisms providing feedback to the blind driver? Thanks, but no thanks. I'll stick to the bus and walking. Oh, and my boyfriend can do all the driving. We do have a car. Thank God, because groceries are heavy, and we often buy more than can fit in a small personal wheeled cart. On 1/30/11, Ron Kolesar kolesar16...@roadrunner.com wrote: I would also, love to know how I can get a hold of that simulator program and gloves as well. Now I wonder if we could adapt it for we blind pilot love to be and for flying the space shuttle as well? Ron who if were sighted now know's that his career would have been in the air and hopefully as a CDR and or PLT for the space shuttle as well. Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, January 30, 2011 12:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] driving blind Hi Clement, I introduced the first article with the statement that the NFB created a car racing simulator game that they demonstrated at their July 2010 national convention. It used one-of-a-kind controller vibrating gloves. Now how can we get our hands on that computer program? And the gloves? smiles, Phil - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:17 PM Subject: Re: [Audyssey] driving blind Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org.
Re: [Audyssey] driving blind
Computers already control certain aspects of cars as we send these messages. They monitor and adjust to, hopefully, improve and maintain engine maintenance and fuel economy. When the computers go down, performance decreases. If an accident occurs due to faulty readings that cause mechanical changes, is it considered the fault of the driver? Not in a lot of cases. --- Shepherds are the best beasts! - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 11:28 AM Subject: Re: [Audyssey] driving blind I don't think so. There just aren't enough of us out there, otherwise ordinary assistive tech would be more reasonably priced. And as I said earlier if during the trial period, and maybe even afterward, a blind driver were to get into a car accident, regardless of whether or not he or she was at fault or whether or not anyone was hurt, that would provide sighted people with what they would consider leverage for introducing and/or passing legislature banning us from driving. And believe me when I say that with the right people backing it just about any law can be passed. We wouldn't have a chance for the price to drop to anything remotely like what we cold reasonably pay for even with financial assistance. I just don't see this as remotely feasible. Using a computer is one thing. That doesn't place others' lives at risk. Driving is another matter entirely. As far as I'm concerned the closest the blind will ever come to driving will be an autonomous vehicle where you just program the address into a computer and it'll take you there. And by the time we ourselves are at that point the rest of the world may very well have gone well beyond that. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 9:50 AM Subject: Re: [Audyssey] driving blind I'd get it. I will not have to use the Cain, ha ha. But anyways, at first it will be priced high, but it would gradually descend. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 5:09 PM Subject: Re: [Audyssey] driving blind I'm not even convinced it'd be safe to share the road with blind drivers and I've been blind my whole life. Heck, a disturbing number of suppoedly sighted drivers may as well be blind. So I'm not convinced this is feasible from a safety standpoint. And I don't even want to speculate how much one of these cars would cost. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: audyssey gamers list gamers@audyssey.org Sent: Sunday, January 30, 2011 10:00 AM Subject: [Audyssey] driving blind Here's an article from the Daytona Beach News journal! Technology helps blind driver lead lap - Racing a.. Sunday, January 30, 2011 No driver racing in the Rolex 24 At Daytona could have elicited louder screams from one group of fans than Mark Riccobono. Unknown to thousands of race fans pouring into the Speedway on Saturday morning, Riccobono became a hero to 400 members of the National Federation of the Blind. They were there from all over the country for one reason only -- to witness Riccobono become the first blind driver to take the wheel in a solo trip on the track. Several federation members compared his demonstration to the first United States space flight in 1961. He's our Alan Shepard, said GaryWunder, editor of the Braille Monitor, the federation magazine. We've been looking forward to this for a long time. For the blind, driving a car represents freedom and independence, things other drivers often take for granted. The federation challenged the nation's universities to take the challenge of developing non-visual technology that would allow a blind person to drive independently. One team accepted, a group of students at Virginia Tech, working under the direction of Dennis Hong, director of the Robotics and Mechanisms Laboratory. The equipment was placed in a Ford Escape Hybrid. Riccobono directs technology, research and education for the Federation's Jernigan Institute in Baltimore. To get behind the wheel, he put on gloves that send vibrating signals along his fingers to tell him when to turn and sat on a cushion that vibrated along his legs to tell him when to brake or accelerate. He drove the inside horseshoe on the track and in a tactical demonstration, dodged several boxes thrown in front of his vehicle and passed a van. The long-term implications of the technology were simply mind-boggling for many cheering in the bleachers. This means a lot more to us than just the driving, Wunder said. If we can get all the information that's necessary to drive, what other things
Re: [Audyssey] driving blind
That's the point. You're not me. I just think these overly optimistic people are going to be in for a rude awakening. What's wrong with using cheaper, safer alternatives that have been available for years to get where we need to go? We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 10:38 AM Subject: Re: [Audyssey] driving blind Well I would if I were you. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 5:29 PM Subject: Re: [Audyssey] driving blind I don't even think we should be messing around with driving, much less flying something as powerful as a fighter jet. I'll stick to driving in video games. It's cheaper. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 9:53 AM Subject: Re: [Audyssey] driving blind Well, sounds interesting. I want to get my fists on that gloves and more! Maybe a good one would be for fighter jets and bombers. - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 10:51 PM Subject: Re: [Audyssey] driving blind I would also, love to know how I can get a hold of that simulator program and gloves as well. Now I wonder if we could adapt it for we blind pilot love to be and for flying the space shuttle as well? Ron who if were sighted now know's that his career would have been in the air and hopefully as a CDR and or PLT for the space shuttle as well. Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, January 30, 2011 12:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] driving blind Hi Clement, I introduced the first article with the statement that the NFB created a car racing simulator game that they demonstrated at their July 2010 national convention. It used one-of-a-kind controller vibrating gloves. Now how can we get our hands on that computer program? And the gloves? smiles, Phil - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:17 PM Subject: Re: [Audyssey] driving blind Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] driving blind
I don't know of anyone who wasn't scared during a car accident. You might be able to act to save your life but trust me, you'd still feel afraid. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 10:40 AM Subject: Re: [Audyssey] driving blind How could you predict that? Ok, it would be shocking, but I wouldn't cry. If I have to smash a car door to save my life, I would. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 5:30 PM Subject: Re: [Audyssey] driving blind You say that now but trust me, when it actually comes down to that you'll feel different. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 9:54 AM Subject: Re: [Audyssey] driving blind I wouldn't even be scared if I have a crash. Lol. - Original Message - From: Arianna Sepulveda englishride...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 1:25 AM Subject: Re: [Audyssey] driving blind Oh, God, that's all we need, blind drivers! Lol holy crap, I'd be way to scared to even think of doing this! I'd love to drive, probably just like a lot of other blind people, but I'm very doubtful it'll ever happen. Think of all the things that could go wrong. As another member of this list pointed out, what if the vibrating gloves and seat malfunction? And if some duche pulls out in front of you? Would you have enough time to react? Would you have enough warning to pull off the road? And what if you did get into an accident? Who would be fixing the car? Certainly a macanic could do the repares on the car, but what about the most-likely prohibitive cost of reparing the meckanisms providing feedback to the blind driver? Thanks, but no thanks. I'll stick to the bus and walking. Oh, and my boyfriend can do all the driving. We do have a car. Thank God, because groceries are heavy, and we often buy more than can fit in a small personal wheeled cart. On 1/30/11, Ron Kolesar kolesar16...@roadrunner.com wrote: I would also, love to know how I can get a hold of that simulator program and gloves as well. Now I wonder if we could adapt it for we blind pilot love to be and for flying the space shuttle as well? Ron who if were sighted now know's that his career would have been in the air and hopefully as a CDR and or PLT for the space shuttle as well. Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, January 30, 2011 12:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] driving blind Hi Clement, I introduced the first article with the statement that the NFB created a car racing simulator game that they demonstrated at their July 2010 national convention. It used one-of-a-kind controller vibrating gloves. Now how can we get our hands on that computer program? And the gloves? smiles, Phil - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:17 PM Subject: Re: [Audyssey] driving blind Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail
Re: [Audyssey] driving blind
The thing is, this blindy technology for cars the gloves and the seet will be pretty much outdated in five or so years or ten, because they're coming out with automatic cars anyway. Hel, they say in twenty-thirty years when we order something online driverless vehicles will deliver them to us. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On Jan 31, 2011, at 12:49 PM, Bryan Peterson wrote: That's the point. You're not me. I just think these overly optimistic people are going to be in for a rude awakening. What's wrong with using cheaper, safer alternatives that have been available for years to get where we need to go? We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 10:38 AM Subject: Re: [Audyssey] driving blind Well I would if I were you. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 5:29 PM Subject: Re: [Audyssey] driving blind I don't even think we should be messing around with driving, much less flying something as powerful as a fighter jet. I'll stick to driving in video games. It's cheaper. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 9:53 AM Subject: Re: [Audyssey] driving blind Well, sounds interesting. I want to get my fists on that gloves and more! Maybe a good one would be for fighter jets and bombers. - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 10:51 PM Subject: Re: [Audyssey] driving blind I would also, love to know how I can get a hold of that simulator program and gloves as well. Now I wonder if we could adapt it for we blind pilot love to be and for flying the space shuttle as well? Ron who if were sighted now know's that his career would have been in the air and hopefully as a CDR and or PLT for the space shuttle as well. Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, January 30, 2011 12:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] driving blind Hi Clement, I introduced the first article with the statement that the NFB created a car racing simulator game that they demonstrated at their July 2010 national convention. It used one-of-a-kind controller vibrating gloves. Now how can we get our hands on that computer program? And the gloves? smiles, Phil - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:17 PM Subject: Re: [Audyssey] driving blind Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and
Re: [Audyssey] driving blind
In that case, why buy a 3D game when you already have a perfectly good 2D side scroller? --- Shepherds are the best beasts! - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 11:49 AM Subject: Re: [Audyssey] driving blind That's the point. You're not me. I just think these overly optimistic people are going to be in for a rude awakening. What's wrong with using cheaper, safer alternatives that have been available for years to get where we need to go? We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 10:38 AM Subject: Re: [Audyssey] driving blind Well I would if I were you. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 5:29 PM Subject: Re: [Audyssey] driving blind I don't even think we should be messing around with driving, much less flying something as powerful as a fighter jet. I'll stick to driving in video games. It's cheaper. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 9:53 AM Subject: Re: [Audyssey] driving blind Well, sounds interesting. I want to get my fists on that gloves and more! Maybe a good one would be for fighter jets and bombers. - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 10:51 PM Subject: Re: [Audyssey] driving blind I would also, love to know how I can get a hold of that simulator program and gloves as well. Now I wonder if we could adapt it for we blind pilot love to be and for flying the space shuttle as well? Ron who if were sighted now know's that his career would have been in the air and hopefully as a CDR and or PLT for the space shuttle as well. Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, January 30, 2011 12:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] driving blind Hi Clement, I introduced the first article with the statement that the NFB created a car racing simulator game that they demonstrated at their July 2010 national convention. It used one-of-a-kind controller vibrating gloves. Now how can we get our hands on that computer program? And the gloves? smiles, Phil - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:17 PM Subject: Re: [Audyssey] driving blind Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers
Re: [Audyssey] driving blind
Exactly. Everyone has a different opinion. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 5:49 PM Subject: Re: [Audyssey] driving blind That's the point. You're not me. I just think these overly optimistic people are going to be in for a rude awakening. What's wrong with using cheaper, safer alternatives that have been available for years to get where we need to go? We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 10:38 AM Subject: Re: [Audyssey] driving blind Well I would if I were you. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 5:29 PM Subject: Re: [Audyssey] driving blind I don't even think we should be messing around with driving, much less flying something as powerful as a fighter jet. I'll stick to driving in video games. It's cheaper. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 9:53 AM Subject: Re: [Audyssey] driving blind Well, sounds interesting. I want to get my fists on that gloves and more! Maybe a good one would be for fighter jets and bombers. - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 10:51 PM Subject: Re: [Audyssey] driving blind I would also, love to know how I can get a hold of that simulator program and gloves as well. Now I wonder if we could adapt it for we blind pilot love to be and for flying the space shuttle as well? Ron who if were sighted now know's that his career would have been in the air and hopefully as a CDR and or PLT for the space shuttle as well. Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, January 30, 2011 12:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] driving blind Hi Clement, I introduced the first article with the statement that the NFB created a car racing simulator game that they demonstrated at their July 2010 national convention. It used one-of-a-kind controller vibrating gloves. Now how can we get our hands on that computer program? And the gloves? smiles, Phil - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:17 PM Subject: Re: [Audyssey] driving blind Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] driving blind
That's very true. Even if your the bravest man on earth and you battled your enemy in real life and it was a close call and even if you didn't even fear the enemy, you'd still feel a bit afraid. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 5:51 PM Subject: Re: [Audyssey] driving blind I don't know of anyone who wasn't scared during a car accident. You might be able to act to save your life but trust me, you'd still feel afraid. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 10:40 AM Subject: Re: [Audyssey] driving blind How could you predict that? Ok, it would be shocking, but I wouldn't cry. If I have to smash a car door to save my life, I would. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 5:30 PM Subject: Re: [Audyssey] driving blind You say that now but trust me, when it actually comes down to that you'll feel different. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 9:54 AM Subject: Re: [Audyssey] driving blind I wouldn't even be scared if I have a crash. Lol. - Original Message - From: Arianna Sepulveda englishride...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 1:25 AM Subject: Re: [Audyssey] driving blind Oh, God, that's all we need, blind drivers! Lol holy crap, I'd be way to scared to even think of doing this! I'd love to drive, probably just like a lot of other blind people, but I'm very doubtful it'll ever happen. Think of all the things that could go wrong. As another member of this list pointed out, what if the vibrating gloves and seat malfunction? And if some duche pulls out in front of you? Would you have enough time to react? Would you have enough warning to pull off the road? And what if you did get into an accident? Who would be fixing the car? Certainly a macanic could do the repares on the car, but what about the most-likely prohibitive cost of reparing the meckanisms providing feedback to the blind driver? Thanks, but no thanks. I'll stick to the bus and walking. Oh, and my boyfriend can do all the driving. We do have a car. Thank God, because groceries are heavy, and we often buy more than can fit in a small personal wheeled cart. On 1/30/11, Ron Kolesar kolesar16...@roadrunner.com wrote: I would also, love to know how I can get a hold of that simulator program and gloves as well. Now I wonder if we could adapt it for we blind pilot love to be and for flying the space shuttle as well? Ron who if were sighted now know's that his career would have been in the air and hopefully as a CDR and or PLT for the space shuttle as well. Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, January 30, 2011 12:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] driving blind Hi Clement, I introduced the first article with the statement that the NFB created a car racing simulator game that they demonstrated at their July 2010 national convention. It used one-of-a-kind controller vibrating gloves. Now how can we get our hands on that computer program? And the gloves? smiles, Phil - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:17 PM Subject: Re: [Audyssey] driving blind Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If
Re: [Audyssey] driving blind
Another excellent point. We are the Knights who say...Ni! - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 10:55 AM Subject: Re: [Audyssey] driving blind The thing is, this blindy technology for cars the gloves and the seet will be pretty much outdated in five or so years or ten, because they're coming out with automatic cars anyway. Hel, they say in twenty-thirty years when we order something online driverless vehicles will deliver them to us. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On Jan 31, 2011, at 12:49 PM, Bryan Peterson wrote: That's the point. You're not me. I just think these overly optimistic people are going to be in for a rude awakening. What's wrong with using cheaper, safer alternatives that have been available for years to get where we need to go? We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 10:38 AM Subject: Re: [Audyssey] driving blind Well I would if I were you. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 5:29 PM Subject: Re: [Audyssey] driving blind I don't even think we should be messing around with driving, much less flying something as powerful as a fighter jet. I'll stick to driving in video games. It's cheaper. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 9:53 AM Subject: Re: [Audyssey] driving blind Well, sounds interesting. I want to get my fists on that gloves and more! Maybe a good one would be for fighter jets and bombers. - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 10:51 PM Subject: Re: [Audyssey] driving blind I would also, love to know how I can get a hold of that simulator program and gloves as well. Now I wonder if we could adapt it for we blind pilot love to be and for flying the space shuttle as well? Ron who if were sighted now know's that his career would have been in the air and hopefully as a CDR and or PLT for the space shuttle as well. Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, January 30, 2011 12:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] driving blind Hi Clement, I introduced the first article with the statement that the NFB created a car racing simulator game that they demonstrated at their July 2010 national convention. It used one-of-a-kind controller vibrating gloves. Now how can we get our hands on that computer program? And the gloves? smiles, Phil - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:17 PM Subject: Re: [Audyssey] driving blind Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes
Re: [Audyssey] driving blind
It's not the same thing at all. I just don't see why public transportation isn't good enough anymore. It's safer and bound to be miles more affordable. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 11:00 AM Subject: Re: [Audyssey] driving blind In that case, why buy a 3D game when you already have a perfectly good 2D side scroller? --- Shepherds are the best beasts! - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 11:49 AM Subject: Re: [Audyssey] driving blind That's the point. You're not me. I just think these overly optimistic people are going to be in for a rude awakening. What's wrong with using cheaper, safer alternatives that have been available for years to get where we need to go? We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 10:38 AM Subject: Re: [Audyssey] driving blind Well I would if I were you. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 5:29 PM Subject: Re: [Audyssey] driving blind I don't even think we should be messing around with driving, much less flying something as powerful as a fighter jet. I'll stick to driving in video games. It's cheaper. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 9:53 AM Subject: Re: [Audyssey] driving blind Well, sounds interesting. I want to get my fists on that gloves and more! Maybe a good one would be for fighter jets and bombers. - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 10:51 PM Subject: Re: [Audyssey] driving blind I would also, love to know how I can get a hold of that simulator program and gloves as well. Now I wonder if we could adapt it for we blind pilot love to be and for flying the space shuttle as well? Ron who if were sighted now know's that his career would have been in the air and hopefully as a CDR and or PLT for the space shuttle as well. Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, January 30, 2011 12:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] driving blind Hi Clement, I introduced the first article with the statement that the NFB created a car racing simulator game that they demonstrated at their July 2010 national convention. It used one-of-a-kind controller vibrating gloves. Now how can we get our hands on that computer program? And the gloves? smiles, Phil - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:17 PM Subject: Re: [Audyssey] driving blind Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] driving blind
I'm just saying let's not get our hopes up. There are a host of reasons why this is neither practical nor feasible. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 11:01 AM Subject: Re: [Audyssey] driving blind Exactly. Everyone has a different opinion. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 5:49 PM Subject: Re: [Audyssey] driving blind That's the point. You're not me. I just think these overly optimistic people are going to be in for a rude awakening. What's wrong with using cheaper, safer alternatives that have been available for years to get where we need to go? We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 10:38 AM Subject: Re: [Audyssey] driving blind Well I would if I were you. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 5:29 PM Subject: Re: [Audyssey] driving blind I don't even think we should be messing around with driving, much less flying something as powerful as a fighter jet. I'll stick to driving in video games. It's cheaper. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 9:53 AM Subject: Re: [Audyssey] driving blind Well, sounds interesting. I want to get my fists on that gloves and more! Maybe a good one would be for fighter jets and bombers. - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 10:51 PM Subject: Re: [Audyssey] driving blind I would also, love to know how I can get a hold of that simulator program and gloves as well. Now I wonder if we could adapt it for we blind pilot love to be and for flying the space shuttle as well? Ron who if were sighted now know's that his career would have been in the air and hopefully as a CDR and or PLT for the space shuttle as well. Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, January 30, 2011 12:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] driving blind Hi Clement, I introduced the first article with the statement that the NFB created a car racing simulator game that they demonstrated at their July 2010 national convention. It used one-of-a-kind controller vibrating gloves. Now how can we get our hands on that computer program? And the gloves? smiles, Phil - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:17 PM Subject: Re: [Audyssey] driving blind Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] driving blind
They don't have to pass laws to stop us from driving. There are already laws stating that you have to have insurance. Now they already state that the blind are high risk in places of machinery and in certain jobs. That is all they would have to do is label it high risk. High risk insurance for drivers now is like 3 times average and with blind able to drive. Just kick it up more. If you can't afford it you can't drive without it. Its going to be a long time before I see blind drivers. The reason for that is people. They drive over the speed limit, don't signal and travel to close. When they take those elements out of driving. The blind will be able to drive. The cars will have auto guidance and collision defence monitors on all cars. That would insure speed and driving patterns would be observed. See people are not ready and government is not ready to push that type of enforcement on the public. the public would say taking our rights away and not even think about the advantages. At 12:28 PM 1/31/2011, you wrote: I don't think so. There just aren't enough of us out there, otherwise ordinary assistive tech would be more reasonably priced. And as I said earlier if during the trial period, and maybe even afterward, a blind driver were to get into a car accident, regardless of whether or not he or she was at fault or whether or not anyone was hurt, that would provide sighted people with what they would consider leverage for introducing and/or passing legislature banning us from driving. And believe me when I say that with the right people backing it just about any law can be passed. We wouldn't have a chance for the price to drop to anything remotely like what we cold reasonably pay for even with financial assistance. I just don't see this as remotely feasible. Using a computer is one thing. That doesn't place others' lives at risk. Driving is another matter entirely. As far as I'm concerned the closest the blind will ever come to driving will be an autonomous vehicle where you just program the address into a computer and it'll take you there. And by the time we ourselves are at that point the rest of the world may very well have gone well beyond that. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 9:50 AM Subject: Re: [Audyssey] driving blind I'd get it. I will not have to use the Cain, ha ha. But anyways, at first it will be priced high, but it would gradually descend. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 5:09 PM Subject: Re: [Audyssey] driving blind I'm not even convinced it'd be safe to share the road with blind drivers and I've been blind my whole life. Heck, a disturbing number of suppoedly sighted drivers may as well be blind. So I'm not convinced this is feasible from a safety standpoint. And I don't even want to speculate how much one of these cars would cost. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: audyssey gamers list gamers@audyssey.org Sent: Sunday, January 30, 2011 10:00 AM Subject: [Audyssey] driving blind Here's an article from the Daytona Beach News journal! Technology helps blind driver lead lap - Racing a.. Sunday, January 30, 2011 No driver racing in the Rolex 24 At Daytona could have elicited louder screams from one group of fans than Mark Riccobono. Unknown to thousands of race fans pouring into the Speedway on Saturday morning, Riccobono became a hero to 400 members of the National Federation of the Blind. They were there from all over the country for one reason only -- to witness Riccobono become the first blind driver to take the wheel in a solo trip on the track. Several federation members compared his demonstration to the first United States space flight in 1961. He's our Alan Shepard, said GaryWunder, editor of the Braille Monitor, the federation magazine. We've been looking forward to this for a long time. For the blind, driving a car represents freedom and independence, things other drivers often take for granted. The federation challenged the nation's universities to take the challenge of developing non-visual technology that would allow a blind person to drive independently. One team accepted, a group of students at Virginia Tech, working under the direction of Dennis Hong, director of the Robotics and Mechanisms Laboratory. The equipment was placed in a Ford Escape Hybrid. Riccobono directs technology, research and education for the Federation's Jernigan Institute in Baltimore. To get behind the wheel, he put on gloves that send vibrating signals along his fingers to tell him when to turn and sat on a cushion that vibrated along his legs to tell him when to brake or
Re: [Audyssey] driving blind
If you never drove before. You would be when behind the wheel and at full control. I would put money on that one and win! All people when they get behind that wheel are scared. That is why they have simulators to teach on before you even get behind that wheel. Those sims look and feel just like a car. When it turns or stops you feel it. you also see road, trees, street and other cars on road. it don't take much to go wrong in a car. A bad crash can happen in just 1ft and the speed? Well that is only told by speedometer not engine sounds. The cars made today fold up like pop can. So crush one in hand and you will know just how much damage could happen to car in short space and time. But I would love to have just one of those new sims now. At 11:54 AM 1/31/2011, you wrote: I wouldn't even be scared if I have a crash. Lol. - Original Message - From: Arianna Sepulveda englishride...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 1:25 AM Subject: Re: [Audyssey] driving blind Oh, God, that's all we need, blind drivers! Lol holy crap, I'd be way to scared to even think of doing this! I'd love to drive, probably just like a lot of other blind people, but I'm very doubtful it'll ever happen. Think of all the things that could go wrong. As another member of this list pointed out, what if the vibrating gloves and seat malfunction? And if some duche pulls out in front of you? Would you have enough time to react? Would you have enough warning to pull off the road? And what if you did get into an accident? Who would be fixing the car? Certainly a macanic could do the repares on the car, but what about the most-likely prohibitive cost of reparing the meckanisms providing feedback to the blind driver? Thanks, but no thanks. I'll stick to the bus and walking. Oh, and my boyfriend can do all the driving. We do have a car. Thank God, because groceries are heavy, and we often buy more than can fit in a small personal wheeled cart. On 1/30/11, Ron Kolesar kolesar16...@roadrunner.com wrote: I would also, love to know how I can get a hold of that simulator program and gloves as well. Now I wonder if we could adapt it for we blind pilot love to be and for flying the space shuttle as well? Ron who if were sighted now know's that his career would have been in the air and hopefully as a CDR and or PLT for the space shuttle as well. Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, January 30, 2011 12:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] driving blind Hi Clement, I introduced the first article with the statement that the NFB created a car racing simulator game that they demonstrated at their July 2010 national convention. It used one-of-a-kind controller vibrating gloves. Now how can we get our hands on that computer program? And the gloves? smiles, Phil - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:17 PM Subject: Re: [Audyssey] driving blind Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
Re: [Audyssey] driving blind
Relieved at surviving, an adrenaline rush due to the battle, exhilaration of victory, and, later, when you think about it, scared about what you went through. --- Shepherds are the best beasts! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 12:02 PM Subject: Re: [Audyssey] driving blind That's very true. Even if your the bravest man on earth and you battled your enemy in real life and it was a close call and even if you didn't even fear the enemy, you'd still feel a bit afraid. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 5:51 PM Subject: Re: [Audyssey] driving blind I don't know of anyone who wasn't scared during a car accident. You might be able to act to save your life but trust me, you'd still feel afraid. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 10:40 AM Subject: Re: [Audyssey] driving blind How could you predict that? Ok, it would be shocking, but I wouldn't cry. If I have to smash a car door to save my life, I would. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 5:30 PM Subject: Re: [Audyssey] driving blind You say that now but trust me, when it actually comes down to that you'll feel different. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 9:54 AM Subject: Re: [Audyssey] driving blind I wouldn't even be scared if I have a crash. Lol. - Original Message - From: Arianna Sepulveda englishride...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 1:25 AM Subject: Re: [Audyssey] driving blind Oh, God, that's all we need, blind drivers! Lol holy crap, I'd be way to scared to even think of doing this! I'd love to drive, probably just like a lot of other blind people, but I'm very doubtful it'll ever happen. Think of all the things that could go wrong. As another member of this list pointed out, what if the vibrating gloves and seat malfunction? And if some duche pulls out in front of you? Would you have enough time to react? Would you have enough warning to pull off the road? And what if you did get into an accident? Who would be fixing the car? Certainly a macanic could do the repares on the car, but what about the most-likely prohibitive cost of reparing the meckanisms providing feedback to the blind driver? Thanks, but no thanks. I'll stick to the bus and walking. Oh, and my boyfriend can do all the driving. We do have a car. Thank God, because groceries are heavy, and we often buy more than can fit in a small personal wheeled cart. On 1/30/11, Ron Kolesar kolesar16...@roadrunner.com wrote: I would also, love to know how I can get a hold of that simulator program and gloves as well. Now I wonder if we could adapt it for we blind pilot love to be and for flying the space shuttle as well? Ron who if were sighted now know's that his career would have been in the air and hopefully as a CDR and or PLT for the space shuttle as well. Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, January 30, 2011 12:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] driving blind Hi Clement, I introduced the first article with the statement that the NFB created a car racing simulator game that they demonstrated at their July 2010 national convention. It used one-of-a-kind controller vibrating gloves. Now how can we get our hands on that computer program? And the gloves? smiles, Phil - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:17 PM Subject: Re: [Audyssey] driving blind Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
Re: [Audyssey] driving blind
Yet. --- Shepherds are the best beasts! - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 12:11 PM Subject: Re: [Audyssey] driving blind I'm just saying let's not get our hopes up. There are a host of reasons why this is neither practical nor feasible. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 11:01 AM Subject: Re: [Audyssey] driving blind Exactly. Everyone has a different opinion. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 5:49 PM Subject: Re: [Audyssey] driving blind That's the point. You're not me. I just think these overly optimistic people are going to be in for a rude awakening. What's wrong with using cheaper, safer alternatives that have been available for years to get where we need to go? We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 10:38 AM Subject: Re: [Audyssey] driving blind Well I would if I were you. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 5:29 PM Subject: Re: [Audyssey] driving blind I don't even think we should be messing around with driving, much less flying something as powerful as a fighter jet. I'll stick to driving in video games. It's cheaper. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 9:53 AM Subject: Re: [Audyssey] driving blind Well, sounds interesting. I want to get my fists on that gloves and more! Maybe a good one would be for fighter jets and bombers. - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 10:51 PM Subject: Re: [Audyssey] driving blind I would also, love to know how I can get a hold of that simulator program and gloves as well. Now I wonder if we could adapt it for we blind pilot love to be and for flying the space shuttle as well? Ron who if were sighted now know's that his career would have been in the air and hopefully as a CDR and or PLT for the space shuttle as well. Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, January 30, 2011 12:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] driving blind Hi Clement, I introduced the first article with the statement that the NFB created a car racing simulator game that they demonstrated at their July 2010 national convention. It used one-of-a-kind controller vibrating gloves. Now how can we get our hands on that computer program? And the gloves? smiles, Phil - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:17 PM Subject: Re: [Audyssey] driving blind Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
Re: [Audyssey] jim's baseball game
Warning! To! All! List! Members! Never ever smoke a cigarette. It is bad for your lungs and could cause serious problems. Of course, I won't force you guys not to smoke it, but its really dangerous for your body so I'm just saying a fact. I won't flame you guys if you smoke cigarette, but this fact is for your safety. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: NIcol Gamers@audyssey.org Sent: Monday, January 31, 2011 11:08 AM Subject: Re: [Audyssey] jim's baseball game Hi Nicol, If you listen very closely you might be able to tell if the pitch is a ball or a strike. The last split second before the ball goes over the plate is the thing. If the tone is a very low or very high tone, it will be a ball, otherwise it will be a strike. I would recommend trying this in the batting practice program. It is not easy to tell if the pitch is a ball or strike. Sorry, not sure which commercial you mean. Is it maybe the See the USA in your Chevrolet Salem is a brand of menthol cigarette. I like Winston, but buy a pack of Salems or Newport menthol now and then. Malt liquor is like a beer. It has a bit more alcohol and more malt flavor but still pretty much a beer. Schlitz Malt Liquor or Old English 800 malt liquor. Colt 45 is ok sometimes. Glad that you are having fun playing my baseball game. Thanks for saying so. BFN Jim Water + Malt + Hops + Yeast = Satisfaction j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Blind Man Drives Car Independently
Have you heard of the http://en.wikipedia.org/wiki/McDonnell_Douglas_AV-8B_Harrier_IIHarrierhttp://en.wikipedia.org/wiki/McDonnell_Douglas_AV-8B_Harrier_II jump jet or helicopter? can put them all in two car spot parking or driveway. At 11:46 AM 1/31/2011, you wrote: You can't land an aircraft at a parking area. You could land it on a field, but only if the field is large. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: birdlover2...@hotmail.com; Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 4:55 PM Subject: Re: [Audyssey] Blind Man Drives Car Independently Cars are used by more people due to the expense and the fact that cars are easier to park in parking lots at work and such. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Alfredo_The_Music_maker birdlover2...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 23, 2011 9:24 AM Subject: Re: [Audyssey] Blind Man Drives Car Independently There ought to be one for flying a plane blind. I am more into planes than cars and ground vehicles. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Tim trouble Never offend people with style when you can offend them with substance. --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] driving blind
I knew that they were working on something like this. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 6:27 PM Subject: Re: [Audyssey] driving blind Yet. --- Shepherds are the best beasts! - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 12:11 PM Subject: Re: [Audyssey] driving blind I'm just saying let's not get our hopes up. There are a host of reasons why this is neither practical nor feasible. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 11:01 AM Subject: Re: [Audyssey] driving blind Exactly. Everyone has a different opinion. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 5:49 PM Subject: Re: [Audyssey] driving blind That's the point. You're not me. I just think these overly optimistic people are going to be in for a rude awakening. What's wrong with using cheaper, safer alternatives that have been available for years to get where we need to go? We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 10:38 AM Subject: Re: [Audyssey] driving blind Well I would if I were you. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 5:29 PM Subject: Re: [Audyssey] driving blind I don't even think we should be messing around with driving, much less flying something as powerful as a fighter jet. I'll stick to driving in video games. It's cheaper. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 9:53 AM Subject: Re: [Audyssey] driving blind Well, sounds interesting. I want to get my fists on that gloves and more! Maybe a good one would be for fighter jets and bombers. - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 10:51 PM Subject: Re: [Audyssey] driving blind I would also, love to know how I can get a hold of that simulator program and gloves as well. Now I wonder if we could adapt it for we blind pilot love to be and for flying the space shuttle as well? Ron who if were sighted now know's that his career would have been in the air and hopefully as a CDR and or PLT for the space shuttle as well. Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, January 30, 2011 12:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] driving blind Hi Clement, I introduced the first article with the statement that the NFB created a car racing simulator game that they demonstrated at their July 2010 national convention. It used one-of-a-kind controller vibrating gloves. Now how can we get our hands on that computer program? And the gloves? smiles, Phil - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:17 PM Subject: Re: [Audyssey] driving blind Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] driving blind
Actually, I've drove before with my father. Not actually driving on a road with cars passing around, maybe for 10 seconds. I have the experience. I could remember when I left the steeringwheel and they told me I was going to crash! Lol. I didn't really drive for 10 minutes or to a destenation. Lol loved that one, nearly crashing. - Original Message - From: Trouble troub...@columbus.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 6:19 PM Subject: Re: [Audyssey] driving blind If you never drove before. You would be when behind the wheel and at full control. I would put money on that one and win! All people when they get behind that wheel are scared. That is why they have simulators to teach on before you even get behind that wheel. Those sims look and feel just like a car. When it turns or stops you feel it. you also see road, trees, street and other cars on road. it don't take much to go wrong in a car. A bad crash can happen in just 1ft and the speed? Well that is only told by speedometer not engine sounds. The cars made today fold up like pop can. So crush one in hand and you will know just how much damage could happen to car in short space and time. But I would love to have just one of those new sims now. At 11:54 AM 1/31/2011, you wrote: I wouldn't even be scared if I have a crash. Lol. - Original Message - From: Arianna Sepulveda englishride...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 1:25 AM Subject: Re: [Audyssey] driving blind Oh, God, that's all we need, blind drivers! Lol holy crap, I'd be way to scared to even think of doing this! I'd love to drive, probably just like a lot of other blind people, but I'm very doubtful it'll ever happen. Think of all the things that could go wrong. As another member of this list pointed out, what if the vibrating gloves and seat malfunction? And if some duche pulls out in front of you? Would you have enough time to react? Would you have enough warning to pull off the road? And what if you did get into an accident? Who would be fixing the car? Certainly a macanic could do the repares on the car, but what about the most-likely prohibitive cost of reparing the meckanisms providing feedback to the blind driver? Thanks, but no thanks. I'll stick to the bus and walking. Oh, and my boyfriend can do all the driving. We do have a car. Thank God, because groceries are heavy, and we often buy more than can fit in a small personal wheeled cart. On 1/30/11, Ron Kolesar kolesar16...@roadrunner.com wrote: I would also, love to know how I can get a hold of that simulator program and gloves as well. Now I wonder if we could adapt it for we blind pilot love to be and for flying the space shuttle as well? Ron who if were sighted now know's that his career would have been in the air and hopefully as a CDR and or PLT for the space shuttle as well. Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, January 30, 2011 12:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] driving blind Hi Clement, I introduced the first article with the statement that the NFB created a car racing simulator game that they demonstrated at their July 2010 national convention. It used one-of-a-kind controller vibrating gloves. Now how can we get our hands on that computer program? And the gloves? smiles, Phil - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:17 PM Subject: Re: [Audyssey] driving blind Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] jim's baseball game
Ok... What on earth does this have to do with the subject line? Come on man Think before you post -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shiny protector Sent: Monday, January 31, 2011 1:29 PM To: Gamers Discussion list Subject: Re: [Audyssey] jim's baseball game Warning! To! All! List! Members! Never ever smoke a cigarette. It is bad for your lungs and could cause serious problems. Of course, I won't force you guys not to smoke it, but its really dangerous for your body so I'm just saying a fact. I won't flame you guys if you smoke cigarette, but this fact is for your safety. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: NIcol Gamers@audyssey.org Sent: Monday, January 31, 2011 11:08 AM Subject: Re: [Audyssey] jim's baseball game Hi Nicol, If you listen very closely you might be able to tell if the pitch is a ball or a strike. The last split second before the ball goes over the plate is the thing. If the tone is a very low or very high tone, it will be a ball, otherwise it will be a strike. I would recommend trying this in the batting practice program. It is not easy to tell if the pitch is a ball or strike. Sorry, not sure which commercial you mean. Is it maybe the See the USA in your Chevrolet Salem is a brand of menthol cigarette. I like Winston, but buy a pack of Salems or Newport menthol now and then. Malt liquor is like a beer. It has a bit more alcohol and more malt flavor but still pretty much a beer. Schlitz Malt Liquor or Old English 800 malt liquor. Colt 45 is ok sometimes. Glad that you are having fun playing my baseball game. Thanks for saying so. BFN Jim Water + Malt + Hops + Yeast = Satisfaction j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5834 (20110131) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5834 (20110131) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] driving blind
Why can't they make a blind friendly car out of steel, silver and really strong metal? In that way, if we crash, we won't have much of an issue. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 6:10 PM Subject: Re: [Audyssey] driving blind It's not the same thing at all. I just don't see why public transportation isn't good enough anymore. It's safer and bound to be miles more affordable. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 11:00 AM Subject: Re: [Audyssey] driving blind In that case, why buy a 3D game when you already have a perfectly good 2D side scroller? --- Shepherds are the best beasts! - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 11:49 AM Subject: Re: [Audyssey] driving blind That's the point. You're not me. I just think these overly optimistic people are going to be in for a rude awakening. What's wrong with using cheaper, safer alternatives that have been available for years to get where we need to go? We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 10:38 AM Subject: Re: [Audyssey] driving blind Well I would if I were you. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 5:29 PM Subject: Re: [Audyssey] driving blind I don't even think we should be messing around with driving, much less flying something as powerful as a fighter jet. I'll stick to driving in video games. It's cheaper. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 9:53 AM Subject: Re: [Audyssey] driving blind Well, sounds interesting. I want to get my fists on that gloves and more! Maybe a good one would be for fighter jets and bombers. - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 10:51 PM Subject: Re: [Audyssey] driving blind I would also, love to know how I can get a hold of that simulator program and gloves as well. Now I wonder if we could adapt it for we blind pilot love to be and for flying the space shuttle as well? Ron who if were sighted now know's that his career would have been in the air and hopefully as a CDR and or PLT for the space shuttle as well. Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, January 30, 2011 12:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] driving blind Hi Clement, I introduced the first article with the statement that the NFB created a car racing simulator game that they demonstrated at their July 2010 national convention. It used one-of-a-kind controller vibrating gloves. Now how can we get our hands on that computer program? And the gloves? smiles, Phil - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:17 PM Subject: Re: [Audyssey] driving blind Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
[Audyssey] my ramblings about programming: why I use vb
The entire issue of which language to use comes down to a single question, is this work or art? If a developer works for you then have every right to dictate how the project will go, and that would include how it was accomplished. In the end, the developer's goal is to meet your needs and satisfy you. If, however, the project is a personal endeavor then it is categorized as an art. When an artist is creating he, or she, is doing so to meet their own needs and no one else should ever expect to be satisfied also. If others enjoy the end result that is an excellent bonus, but it should never be expected to the point that the observers treat it like anything less than an artist at work. To a programmer, the language they choose is their instrument. I doubt any of us would have the gall to tell a musician they should switch to piano if they are composing a song with a harp. Every person probably has a favorite instrument but clearly it isn't any of our business which instrument someone uses. Someone could make the claim that a pianist should abandon his clunky real piano in favor of synth software. When it comes to art, convenience isn't important. Just because game engines or tools exist to speed up game development, there is still no justification to pressure an artist into using them. In my opinion, it is disrespectful to treat their art as work expected to make others happy. If it brings a programmer personal satisfaction to write code from scratch then that is just fine. If there are any programmers floating around who use languages so absolutely outdated that no one on the planet can even run their games, I tip my hat to you as artists just as I would to the developers of the most popular game titles today. I believe art should be respected as art. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] driving blind
Ever. I'd much rather be realistic than get my hopes up only to be disappointed when it doesn't work out. There are just too many variables for this to be feasible. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 11:27 AM Subject: Re: [Audyssey] driving blind Yet. --- Shepherds are the best beasts! - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 12:11 PM Subject: Re: [Audyssey] driving blind I'm just saying let's not get our hopes up. There are a host of reasons why this is neither practical nor feasible. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 11:01 AM Subject: Re: [Audyssey] driving blind Exactly. Everyone has a different opinion. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 5:49 PM Subject: Re: [Audyssey] driving blind That's the point. You're not me. I just think these overly optimistic people are going to be in for a rude awakening. What's wrong with using cheaper, safer alternatives that have been available for years to get where we need to go? We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 10:38 AM Subject: Re: [Audyssey] driving blind Well I would if I were you. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 5:29 PM Subject: Re: [Audyssey] driving blind I don't even think we should be messing around with driving, much less flying something as powerful as a fighter jet. I'll stick to driving in video games. It's cheaper. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 9:53 AM Subject: Re: [Audyssey] driving blind Well, sounds interesting. I want to get my fists on that gloves and more! Maybe a good one would be for fighter jets and bombers. - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 10:51 PM Subject: Re: [Audyssey] driving blind I would also, love to know how I can get a hold of that simulator program and gloves as well. Now I wonder if we could adapt it for we blind pilot love to be and for flying the space shuttle as well? Ron who if were sighted now know's that his career would have been in the air and hopefully as a CDR and or PLT for the space shuttle as well. Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, January 30, 2011 12:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] driving blind Hi Clement, I introduced the first article with the statement that the NFB created a car racing simulator game that they demonstrated at their July 2010 national convention. It used one-of-a-kind controller vibrating gloves. Now how can we get our hands on that computer program? And the gloves? smiles, Phil - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:17 PM Subject: Re: [Audyssey] driving blind Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you
Re: [Audyssey] driving blind
That's precisely the point. Driving on a race track is one thing, but I'm not entirely convinced they did use a blind guy or that there were even obstacles. But what happens when they take this thing on the road and someone gets hurt? Mark my words, mountains of legal trouble. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 11:31 AM Subject: Re: [Audyssey] driving blind Actually, I've drove before with my father. Not actually driving on a road with cars passing around, maybe for 10 seconds. I have the experience. I could remember when I left the steeringwheel and they told me I was going to crash! Lol. I didn't really drive for 10 minutes or to a destenation. Lol loved that one, nearly crashing. - Original Message - From: Trouble troub...@columbus.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 6:19 PM Subject: Re: [Audyssey] driving blind If you never drove before. You would be when behind the wheel and at full control. I would put money on that one and win! All people when they get behind that wheel are scared. That is why they have simulators to teach on before you even get behind that wheel. Those sims look and feel just like a car. When it turns or stops you feel it. you also see road, trees, street and other cars on road. it don't take much to go wrong in a car. A bad crash can happen in just 1ft and the speed? Well that is only told by speedometer not engine sounds. The cars made today fold up like pop can. So crush one in hand and you will know just how much damage could happen to car in short space and time. But I would love to have just one of those new sims now. At 11:54 AM 1/31/2011, you wrote: I wouldn't even be scared if I have a crash. Lol. - Original Message - From: Arianna Sepulveda englishride...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 1:25 AM Subject: Re: [Audyssey] driving blind Oh, God, that's all we need, blind drivers! Lol holy crap, I'd be way to scared to even think of doing this! I'd love to drive, probably just like a lot of other blind people, but I'm very doubtful it'll ever happen. Think of all the things that could go wrong. As another member of this list pointed out, what if the vibrating gloves and seat malfunction? And if some duche pulls out in front of you? Would you have enough time to react? Would you have enough warning to pull off the road? And what if you did get into an accident? Who would be fixing the car? Certainly a macanic could do the repares on the car, but what about the most-likely prohibitive cost of reparing the meckanisms providing feedback to the blind driver? Thanks, but no thanks. I'll stick to the bus and walking. Oh, and my boyfriend can do all the driving. We do have a car. Thank God, because groceries are heavy, and we often buy more than can fit in a small personal wheeled cart. On 1/30/11, Ron Kolesar kolesar16...@roadrunner.com wrote: I would also, love to know how I can get a hold of that simulator program and gloves as well. Now I wonder if we could adapt it for we blind pilot love to be and for flying the space shuttle as well? Ron who if were sighted now know's that his career would have been in the air and hopefully as a CDR and or PLT for the space shuttle as well. Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, January 30, 2011 12:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] driving blind Hi Clement, I introduced the first article with the statement that the NFB created a car racing simulator game that they demonstrated at their July 2010 national convention. It used one-of-a-kind controller vibrating gloves. Now how can we get our hands on that computer program? And the gloves? smiles, Phil - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:17 PM Subject: Re: [Audyssey] driving blind Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update
Re: [Audyssey] driving blind
On Mon, Jan 31, 2011 at 09:26:59AM -0700, Bryan Peterson wrote: unless it's something directly in the engine that literally stops the car from working, a sighted person can easily pull over to the side of the road [My Reply:] I don't think it's too much of a problem. If in the city, simply stop the car and let traffic go around you with your warning flashers on. Highways may pose a slightly more difficult problem, and laws should warn motorists of blind drivers, who would stay in the right-hand lane, (Or the left-hand in England), slow the car while pulling over to the curb, where the difference between pavement and dirt will be easily evident. Hell, just place a special handicapped placard on the rear of the vehicle and sighted ddrivers will avoid you like the plague. grins Michael -- Linux User: 177869 *#* Powered By: Intel *#* http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti Ideas and suggestions copyright (c) 2010, by Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] driving blind
Can you imagine how expensive that would be? This car as it is is already going to be expensive enough as it is and I don't see the price dropping appreciably anytime soon. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 11:34 AM Subject: Re: [Audyssey] driving blind Why can't they make a blind friendly car out of steel, silver and really strong metal? In that way, if we crash, we won't have much of an issue. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 6:10 PM Subject: Re: [Audyssey] driving blind It's not the same thing at all. I just don't see why public transportation isn't good enough anymore. It's safer and bound to be miles more affordable. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 11:00 AM Subject: Re: [Audyssey] driving blind In that case, why buy a 3D game when you already have a perfectly good 2D side scroller? --- Shepherds are the best beasts! - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 11:49 AM Subject: Re: [Audyssey] driving blind That's the point. You're not me. I just think these overly optimistic people are going to be in for a rude awakening. What's wrong with using cheaper, safer alternatives that have been available for years to get where we need to go? We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 10:38 AM Subject: Re: [Audyssey] driving blind Well I would if I were you. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 5:29 PM Subject: Re: [Audyssey] driving blind I don't even think we should be messing around with driving, much less flying something as powerful as a fighter jet. I'll stick to driving in video games. It's cheaper. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 9:53 AM Subject: Re: [Audyssey] driving blind Well, sounds interesting. I want to get my fists on that gloves and more! Maybe a good one would be for fighter jets and bombers. - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 10:51 PM Subject: Re: [Audyssey] driving blind I would also, love to know how I can get a hold of that simulator program and gloves as well. Now I wonder if we could adapt it for we blind pilot love to be and for flying the space shuttle as well? Ron who if were sighted now know's that his career would have been in the air and hopefully as a CDR and or PLT for the space shuttle as well. Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, January 30, 2011 12:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] driving blind Hi Clement, I introduced the first article with the statement that the NFB created a car racing simulator game that they demonstrated at their July 2010 national convention. It used one-of-a-kind controller vibrating gloves. Now how can we get our hands on that computer program? And the gloves? smiles, Phil - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:17 PM Subject: Re: [Audyssey] driving blind Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are
Re: [Audyssey] driving blind
Well I was near the road. I was near my house so there wasn't a problem. And if I did drive on the road, I only did it for a short amount of time. Not like 10 minutes. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 6:42 PM Subject: Re: [Audyssey] driving blind That's precisely the point. Driving on a race track is one thing, but I'm not entirely convinced they did use a blind guy or that there were even obstacles. But what happens when they take this thing on the road and someone gets hurt? Mark my words, mountains of legal trouble. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 11:31 AM Subject: Re: [Audyssey] driving blind Actually, I've drove before with my father. Not actually driving on a road with cars passing around, maybe for 10 seconds. I have the experience. I could remember when I left the steeringwheel and they told me I was going to crash! Lol. I didn't really drive for 10 minutes or to a destenation. Lol loved that one, nearly crashing. - Original Message - From: Trouble troub...@columbus.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 6:19 PM Subject: Re: [Audyssey] driving blind If you never drove before. You would be when behind the wheel and at full control. I would put money on that one and win! All people when they get behind that wheel are scared. That is why they have simulators to teach on before you even get behind that wheel. Those sims look and feel just like a car. When it turns or stops you feel it. you also see road, trees, street and other cars on road. it don't take much to go wrong in a car. A bad crash can happen in just 1ft and the speed? Well that is only told by speedometer not engine sounds. The cars made today fold up like pop can. So crush one in hand and you will know just how much damage could happen to car in short space and time. But I would love to have just one of those new sims now. At 11:54 AM 1/31/2011, you wrote: I wouldn't even be scared if I have a crash. Lol. - Original Message - From: Arianna Sepulveda englishride...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 1:25 AM Subject: Re: [Audyssey] driving blind Oh, God, that's all we need, blind drivers! Lol holy crap, I'd be way to scared to even think of doing this! I'd love to drive, probably just like a lot of other blind people, but I'm very doubtful it'll ever happen. Think of all the things that could go wrong. As another member of this list pointed out, what if the vibrating gloves and seat malfunction? And if some duche pulls out in front of you? Would you have enough time to react? Would you have enough warning to pull off the road? And what if you did get into an accident? Who would be fixing the car? Certainly a macanic could do the repares on the car, but what about the most-likely prohibitive cost of reparing the meckanisms providing feedback to the blind driver? Thanks, but no thanks. I'll stick to the bus and walking. Oh, and my boyfriend can do all the driving. We do have a car. Thank God, because groceries are heavy, and we often buy more than can fit in a small personal wheeled cart. On 1/30/11, Ron Kolesar kolesar16...@roadrunner.com wrote: I would also, love to know how I can get a hold of that simulator program and gloves as well. Now I wonder if we could adapt it for we blind pilot love to be and for flying the space shuttle as well? Ron who if were sighted now know's that his career would have been in the air and hopefully as a CDR and or PLT for the space shuttle as well. Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, January 30, 2011 12:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] driving blind Hi Clement, I introduced the first article with the statement that the NFB created a car racing simulator game that they demonstrated at their July 2010 national convention. It used one-of-a-kind controller vibrating gloves. Now how can we get our hands on that computer program? And the gloves? smiles, Phil - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:17 PM Subject: Re: [Audyssey] driving blind Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages
Re: [Audyssey] driving blind
I still think it's too risky. We are the Knights who say...Ni! - Original Message - From: Frost znvyyv...@gmail.com To: gamers@audyssey.org Sent: Monday, January 31, 2011 11:42 AM Subject: Re: [Audyssey] driving blind On Mon, Jan 31, 2011 at 09:26:59AM -0700, Bryan Peterson wrote: unless it's something directly in the engine that literally stops the car from working, a sighted person can easily pull over to the side of the road [My Reply:] I don't think it's too much of a problem. If in the city, simply stop the car and let traffic go around you with your warning flashers on. Highways may pose a slightly more difficult problem, and laws should warn motorists of blind drivers, who would stay in the right-hand lane, (Or the left-hand in England), slow the car while pulling over to the curb, where the difference between pavement and dirt will be easily evident. Hell, just place a special handicapped placard on the rear of the vehicle and sighted ddrivers will avoid you like the plague. grins Michael -- Linux User: 177869 *#* Powered By: Intel *#* http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti Ideas and suggestions copyright (c) 2010, by Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] driving blind
On Mon, Jan 31, 2011 at 10:30:08AM -0700, Bryan Peterson wrote: You say that now but trust me, when it actually comes down to that you'll feel different. [My Reply:] At the time of the wreck, you don't feel a thing. It's one of those blessings you can thank God for. It's surviving the wreck where things get painful, but there are medications for that. Michael -- Linux User: 177869 *#* Powered By: Intel *#* http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti Ideas and suggestions copyright (c) 2010, by Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] driving blind
Do you mean you don't feel the crash, but when your in hospital, you feel the pain? - Original Message - From: Frost znvyyv...@gmail.com To: gamers@audyssey.org Sent: Monday, January 31, 2011 6:53 PM Subject: Re: [Audyssey] driving blind On Mon, Jan 31, 2011 at 10:30:08AM -0700, Bryan Peterson wrote: You say that now but trust me, when it actually comes down to that you'll feel different. [My Reply:] At the time of the wreck, you don't feel a thing. It's one of those blessings you can thank God for. It's surviving the wreck where things get painful, but there are medications for that. Michael -- Linux User: 177869 *#* Powered By: Intel *#* http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti Ideas and suggestions copyright (c) 2010, by Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] jim's baseball game
Hi Darren, Ok. I'll explain. Jim mentioned something about cigarette. That's why. He said he liked it. I was just sending out a safety notice. - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, January 31, 2011 6:34 PM Subject: Re: [Audyssey] jim's baseball game Ok... What on earth does this have to do with the subject line? Come on man Think before you post -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shiny protector Sent: Monday, January 31, 2011 1:29 PM To: Gamers Discussion list Subject: Re: [Audyssey] jim's baseball game Warning! To! All! List! Members! Never ever smoke a cigarette. It is bad for your lungs and could cause serious problems. Of course, I won't force you guys not to smoke it, but its really dangerous for your body so I'm just saying a fact. I won't flame you guys if you smoke cigarette, but this fact is for your safety. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: NIcol Gamers@audyssey.org Sent: Monday, January 31, 2011 11:08 AM Subject: Re: [Audyssey] jim's baseball game Hi Nicol, If you listen very closely you might be able to tell if the pitch is a ball or a strike. The last split second before the ball goes over the plate is the thing. If the tone is a very low or very high tone, it will be a ball, otherwise it will be a strike. I would recommend trying this in the batting practice program. It is not easy to tell if the pitch is a ball or strike. Sorry, not sure which commercial you mean. Is it maybe the See the USA in your Chevrolet Salem is a brand of menthol cigarette. I like Winston, but buy a pack of Salems or Newport menthol now and then. Malt liquor is like a beer. It has a bit more alcohol and more malt flavor but still pretty much a beer. Schlitz Malt Liquor or Old English 800 malt liquor. Colt 45 is ok sometimes. Glad that you are having fun playing my baseball game. Thanks for saying so. BFN Jim Water + Malt + Hops + Yeast = Satisfaction j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5834 (20110131) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5834 (20110131) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] driving blind
On Mon, Jan 31, 2011 at 11:47:06AM -0700, Bryan Peterson wrote: Can you imagine how expensive that would be? [My Reply:] Some satelite-grade electronics can be mass produced by the shipload pretty cheaply, if it works as designed, and could be installed in every new car that rolls out of Detroit. What worries me is the insurance costs on a handicapped pension. Michael -- Linux User: 177869 *#* Powered By: Intel *#* http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] driving blind
hmmm in theory that would be good. Ofcause cost again. Then the fact you don't get dammaged doesn't mean that a large strong shiny object going at speed smashing into a flimsy standard normal cow, cutting down the mum, dad, and the kids in the back, going through 30 more cars and then a truck off a bridge, etc, Well smashed, probably if not what can the driver say to the judge when he goes for mass murder. THe system crashed! Don't get me killed! the computer exploded! It wouldn't work. No way would it work. There are opperational limits. Even with the fast systems existing here when it got to hot during the day here they run hot the new one lost its primary power controler last months and it was new! At 07:34 a.m. 1/02/2011, you wrote: Why can't they make a blind friendly car out of steel, silver and really strong metal? In that way, if we crash, we won't have much of an issue. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 6:10 PM Subject: Re: [Audyssey] driving blind It's not the same thing at all. I just don't see why public transportation isn't good enough anymore. It's safer and bound to be miles more affordable. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 11:00 AM Subject: Re: [Audyssey] driving blind In that case, why buy a 3D game when you already have a perfectly good 2D side scroller? --- Shepherds are the best beasts! - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 11:49 AM Subject: Re: [Audyssey] driving blind That's the point. You're not me. I just think these overly optimistic people are going to be in for a rude awakening. What's wrong with using cheaper, safer alternatives that have been available for years to get where we need to go? We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 10:38 AM Subject: Re: [Audyssey] driving blind Well I would if I were you. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 5:29 PM Subject: Re: [Audyssey] driving blind I don't even think we should be messing around with driving, much less flying something as powerful as a fighter jet. I'll stick to driving in video games. It's cheaper. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 9:53 AM Subject: Re: [Audyssey] driving blind Well, sounds interesting. I want to get my fists on that gloves and more! Maybe a good one would be for fighter jets and bombers. - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 10:51 PM Subject: Re: [Audyssey] driving blind I would also, love to know how I can get a hold of that simulator program and gloves as well. Now I wonder if we could adapt it for we blind pilot love to be and for flying the space shuttle as well? Ron who if were sighted now know's that his career would have been in the air and hopefully as a CDR and or PLT for the space shuttle as well. Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, January 30, 2011 12:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] driving blind Hi Clement, I introduced the first article with the statement that the NFB created a car racing simulator game that they demonstrated at their July 2010 national convention. It used one-of-a-kind controller vibrating gloves. Now how can we get our hands on that computer program? And the gloves? smiles, Phil - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:17 PM Subject: Re: [Audyssey] driving blind Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of
Re: [Audyssey] driving blind
well there is a difference from driving on a straight track and a track with turns. In old topspeed I made a track where I ran for about hmmm not sure maybe 5 ks of track straight to test the time speeds of cars to compair custom systems. Some of those cars are hard to handle on even an easy track at speed. At 07:31 a.m. 1/02/2011, you wrote: Actually, I've drove before with my father. Not actually driving on a road with cars passing around, maybe for 10 seconds. I have the experience. I could remember when I left the steeringwheel and they told me I was going to crash! Lol. I didn't really drive for 10 minutes or to a destenation. Lol loved that one, nearly crashing. - Original Message - From: Trouble troub...@columbus.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 6:19 PM Subject: Re: [Audyssey] driving blind If you never drove before. You would be when behind the wheel and at full control. I would put money on that one and win! All people when they get behind that wheel are scared. That is why they have simulators to teach on before you even get behind that wheel. Those sims look and feel just like a car. When it turns or stops you feel it. you also see road, trees, street and other cars on road. it don't take much to go wrong in a car. A bad crash can happen in just 1ft and the speed? Well that is only told by speedometer not engine sounds. The cars made today fold up like pop can. So crush one in hand and you will know just how much damage could happen to car in short space and time. But I would love to have just one of those new sims now. At 11:54 AM 1/31/2011, you wrote: I wouldn't even be scared if I have a crash. Lol. - Original Message - From: Arianna Sepulveda englishride...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 1:25 AM Subject: Re: [Audyssey] driving blind Oh, God, that's all we need, blind drivers! Lol holy crap, I'd be way to scared to even think of doing this! I'd love to drive, probably just like a lot of other blind people, but I'm very doubtful it'll ever happen. Think of all the things that could go wrong. As another member of this list pointed out, what if the vibrating gloves and seat malfunction? And if some duche pulls out in front of you? Would you have enough time to react? Would you have enough warning to pull off the road? And what if you did get into an accident? Who would be fixing the car? Certainly a macanic could do the repares on the car, but what about the most-likely prohibitive cost of reparing the meckanisms providing feedback to the blind driver? Thanks, but no thanks. I'll stick to the bus and walking. Oh, and my boyfriend can do all the driving. We do have a car. Thank God, because groceries are heavy, and we often buy more than can fit in a small personal wheeled cart. On 1/30/11, Ron Kolesar kolesar16...@roadrunner.com wrote: I would also, love to know how I can get a hold of that simulator program and gloves as well. Now I wonder if we could adapt it for we blind pilot love to be and for flying the space shuttle as well? Ron who if were sighted now know's that his career would have been in the air and hopefully as a CDR and or PLT for the space shuttle as well. Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, January 30, 2011 12:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] driving blind Hi Clement, I introduced the first article with the statement that the NFB created a car racing simulator game that they demonstrated at their July 2010 national convention. It used one-of-a-kind controller vibrating gloves. Now how can we get our hands on that computer program? And the gloves? smiles, Phil - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:17 PM Subject: Re: [Audyssey] driving blind Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] driving blind
Too much to be worthwhile as far as I can see. We are the Knights who say...Ni! - Original Message - From: Frost znvyyv...@gmail.com To: gamers@audyssey.org Sent: Monday, January 31, 2011 12:09 PM Subject: Re: [Audyssey] driving blind On Mon, Jan 31, 2011 at 11:47:06AM -0700, Bryan Peterson wrote: Can you imagine how expensive that would be? [My Reply:] Some satelite-grade electronics can be mass produced by the shipload pretty cheaply, if it works as designed, and could be installed in every new car that rolls out of Detroit. What worries me is the insurance costs on a handicapped pension. Michael -- Linux User: 177869 *#* Powered By: Intel *#* http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] driving blind
hmmm I like doing that to within reason. Could I drive a car. I have been in cars, I probably could in theory, its easy enough but would I? probably not though I have dreamed of doing that loads of time. At 06:37 a.m. 1/02/2011, you wrote: Well, we'll win the argument if we are persuasive enough. And another thing, I like taking dangerous risks in life which can danger your life. I find doing that amusing. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 5:28 PM Subject: Re: [Audyssey] driving blind I don't think so. There just aren't enough of us out there, otherwise ordinary assistive tech would be more reasonably priced. And as I said earlier if during the trial period, and maybe even afterward, a blind driver were to get into a car accident, regardless of whether or not he or she was at fault or whether or not anyone was hurt, that would provide sighted people with what they would consider leverage for introducing and/or passing legislature banning us from driving. And believe me when I say that with the right people backing it just about any law can be passed. We wouldn't have a chance for the price to drop to anything remotely like what we cold reasonably pay for even with financial assistance. I just don't see this as remotely feasible. Using a computer is one thing. That doesn't place others' lives at risk. Driving is another matter entirely. As far as I'm concerned the closest the blind will ever come to driving will be an autonomous vehicle where you just program the address into a computer and it'll take you there. And by the time we ourselves are at that point the rest of the world may very well have gone well beyond that. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 9:50 AM Subject: Re: [Audyssey] driving blind I'd get it. I will not have to use the Cain, ha ha. But anyways, at first it will be priced high, but it would gradually descend. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 5:09 PM Subject: Re: [Audyssey] driving blind I'm not even convinced it'd be safe to share the road with blind drivers and I've been blind my whole life. Heck, a disturbing number of suppoedly sighted drivers may as well be blind. So I'm not convinced this is feasible from a safety standpoint. And I don't even want to speculate how much one of these cars would cost. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: audyssey gamers list gamers@audyssey.org Sent: Sunday, January 30, 2011 10:00 AM Subject: [Audyssey] driving blind Here's an article from the Daytona Beach News journal! Technology helps blind driver lead lap - Racing a.. Sunday, January 30, 2011 No driver racing in the Rolex 24 At Daytona could have elicited louder screams from one group of fans than Mark Riccobono. Unknown to thousands of race fans pouring into the Speedway on Saturday morning, Riccobono became a hero to 400 members of the National Federation of the Blind. They were there from all over the country for one reason only -- to witness Riccobono become the first blind driver to take the wheel in a solo trip on the track. Several federation members compared his demonstration to the first United States space flight in 1961. He's our Alan Shepard, said GaryWunder, editor of the Braille Monitor, the federation magazine. We've been looking forward to this for a long time. For the blind, driving a car represents freedom and independence, things other drivers often take for granted. The federation challenged the nation's universities to take the challenge of developing non-visual technology that would allow a blind person to drive independently. One team accepted, a group of students at Virginia Tech, working under the direction of Dennis Hong, director of the Robotics and Mechanisms Laboratory. The equipment was placed in a Ford Escape Hybrid. Riccobono directs technology, research and education for the Federation's Jernigan Institute in Baltimore. To get behind the wheel, he put on gloves that send vibrating signals along his fingers to tell him when to turn and sat on a cushion that vibrated along his legs to tell him when to brake or accelerate. He drove the inside horseshoe on the track and in a tactical demonstration, dodged several boxes thrown in front of his vehicle and passed a van. The long-term implications of the technology were simply mind-boggling for many cheering in the bleachers. This means a lot more to us than just the driving, Wunder said. If we can get all the information that's necessary to drive, what other things will we be
Re: [Audyssey] driving blind
same here. Could we fly a fighter? THat is probably slightly easier. no roads, quite a large space. We have loads of road. It would still be hard though. Though autopilots etc would help. Issue would be we would have to rely on audio cues, but flying is probably slighter better chances than driving. I don't even think we should be messing around with driving, much less flying something as powerful as a fighter jet. I'll stick to driving in video games. It's cheaper. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 9:53 AM Subject: Re: [Audyssey] driving blind Well, sounds interesting. I want to get my fists on that gloves and more! Maybe a good one would be for fighter jets and bombers. - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 10:51 PM Subject: Re: [Audyssey] driving blind I would also, love to know how I can get a hold of that simulator program and gloves as well. Now I wonder if we could adapt it for we blind pilot love to be and for flying the space shuttle as well? Ron who if were sighted now know's that his career would have been in the air and hopefully as a CDR and or PLT for the space shuttle as well. Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, January 30, 2011 12:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] driving blind Hi Clement, I introduced the first article with the statement that the NFB created a car racing simulator game that they demonstrated at their July 2010 national convention. It used one-of-a-kind controller vibrating gloves. Now how can we get our hands on that computer program? And the gloves? smiles, Phil - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:17 PM Subject: Re: [Audyssey] driving blind Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] driving blind
On Mon, Jan 31, 2011 at 07:01:40PM -, Shiny protector wrote: Do you mean you don't feel the crash, but when your in hospital, you feel the pain? [My Reply:] No, my mother got rear-ended, had her car totalled, and broke her ankle. She said she didn't feel or know a thing until she awoke in the hospital, even knowing she was going to be hit. I've had much the same experience with insulin shock. Once my glucose levels drop below 60, I don't know or feel a thing, even while appearing conscious and somewhat responsive. It's pretty cool, and makes me fear a whole lot less about death. It's only a little scary thinking I'm about to croak. I've been hit by a motorhome while on a bicycle, where the side mirror clipped me in the back of the head and shoulder. I didn't know a thing until I got up cussing some ten seconds later. I didn't even realize I had been unconscious those ten seconds. Michael -- Linux User: 177869 *#* Powered By: Intel *#* http://rivensight.dyndns.org Postings Copyrighted 2010-2011 by: Michael Ferranti --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] driving blind
really? If thats the case then you are probably just a kid or something. Back when I was 12 I was like that. have you been in a crash? Do you know what its like to end up in a crash? Have you ever cared about what happens in your little mind when you have a crash? Have you watched any tv or any crash programs? ok, small flame asside. Its! not! cool! to! crash. I have been in a crash! Nothing smashed but we slipped over some oil in the road and smashed into another side spinning round and round. it happened so fast, less than a seccond. You have no time to be scared. You have no time to be shocked. You don't even have time to register what happened before or fater. When it happens, thats it. I have watched crash programs. On tv you have the explanations you see the drunk at the wheel you see the family in the other car. Its all explained to you in black and white. you have the details. But on the recieving end you don't at least not immediately when it counts. Even if you can see you don't. You crash. You die! Or you end up in worse condition. If you are lucky you walk, and then there is time to be scared. Seriously if this your attatude you can get the heck off the list. I wouldn't even be scared if I have a crash. Lol. - Original Message - From: Arianna Sepulveda englishride...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 1:25 AM Subject: Re: [Audyssey] driving blind Oh, God, that's all we need, blind drivers! Lol holy crap, I'd be way to scared to even think of doing this! I'd love to drive, probably just like a lot of other blind people, but I'm very doubtful it'll ever happen. Think of all the things that could go wrong. As another member of this list pointed out, what if the vibrating gloves and seat malfunction? And if some duche pulls out in front of you? Would you have enough time to react? Would you have enough warning to pull off the road? And what if you did get into an accident? Who would be fixing the car? Certainly a macanic could do the repares on the car, but what about the most-likely prohibitive cost of reparing the meckanisms providing feedback to the blind driver? Thanks, but no thanks. I'll stick to the bus and walking. Oh, and my boyfriend can do all the driving. We do have a car. Thank God, because groceries are heavy, and we often buy more than can fit in a small personal wheeled cart. On 1/30/11, Ron Kolesar kolesar16...@roadrunner.com wrote: I would also, love to know how I can get a hold of that simulator program and gloves as well. Now I wonder if we could adapt it for we blind pilot love to be and for flying the space shuttle as well? Ron who if were sighted now know's that his career would have been in the air and hopefully as a CDR and or PLT for the space shuttle as well. Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, January 30, 2011 12:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] driving blind Hi Clement, I introduced the first article with the statement that the NFB created a car racing simulator game that they demonstrated at their July 2010 national convention. It used one-of-a-kind controller vibrating gloves. Now how can we get our hands on that computer program? And the gloves? smiles, Phil - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:17 PM Subject: Re: [Audyssey] driving blind Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] driving blind
so do I. but not like that I would ever anyway. Well, sounds interesting. I want to get my fists on that gloves and more! Maybe a good one would be for fighter jets and bombers. - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 10:51 PM Subject: Re: [Audyssey] driving blind I would also, love to know how I can get a hold of that simulator program and gloves as well. Now I wonder if we could adapt it for we blind pilot love to be and for flying the space shuttle as well? Ron who if were sighted now know's that his career would have been in the air and hopefully as a CDR and or PLT for the space shuttle as well. Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, January 30, 2011 12:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] driving blind Hi Clement, I introduced the first article with the statement that the NFB created a car racing simulator game that they demonstrated at their July 2010 national convention. It used one-of-a-kind controller vibrating gloves. Now how can we get our hands on that computer program? And the gloves? smiles, Phil - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:17 PM Subject: Re: [Audyssey] driving blind Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] driving blind
hmph. no tech like that would even go down jaws hasn't dropped in price. maybe if its standard tech it will. then it will be outdated. I'd get it. I will not have to use the Cain, ha ha. But anyways, at first it will be priced high, but it would gradually descend. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 5:09 PM Subject: Re: [Audyssey] driving blind I'm not even convinced it'd be safe to share the road with blind drivers and I've been blind my whole life. Heck, a disturbing number of suppoedly sighted drivers may as well be blind. So I'm not convinced this is feasible from a safety standpoint. And I don't even want to speculate how much one of these cars would cost. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: audyssey gamers list gamers@audyssey.org Sent: Sunday, January 30, 2011 10:00 AM Subject: [Audyssey] driving blind Here's an article from the Daytona Beach News journal! Technology helps blind driver lead lap - Racing a.. Sunday, January 30, 2011 No driver racing in the Rolex 24 At Daytona could have elicited louder screams from one group of fans than Mark Riccobono. Unknown to thousands of race fans pouring into the Speedway on Saturday morning, Riccobono became a hero to 400 members of the National Federation of the Blind. They were there from all over the country for one reason only -- to witness Riccobono become the first blind driver to take the wheel in a solo trip on the track. Several federation members compared his demonstration to the first United States space flight in 1961. He's our Alan Shepard, said GaryWunder, editor of the Braille Monitor, the federation magazine. We've been looking forward to this for a long time. For the blind, driving a car represents freedom and independence, things other drivers often take for granted. The federation challenged the nation's universities to take the challenge of developing non-visual technology that would allow a blind person to drive independently. One team accepted, a group of students at Virginia Tech, working under the direction of Dennis Hong, director of the Robotics and Mechanisms Laboratory. The equipment was placed in a Ford Escape Hybrid. Riccobono directs technology, research and education for the Federation's Jernigan Institute in Baltimore. To get behind the wheel, he put on gloves that send vibrating signals along his fingers to tell him when to turn and sat on a cushion that vibrated along his legs to tell him when to brake or accelerate. He drove the inside horseshoe on the track and in a tactical demonstration, dodged several boxes thrown in front of his vehicle and passed a van. The long-term implications of the technology were simply mind-boggling for many cheering in the bleachers. This means a lot more to us than just the driving, Wunder said. If we can get all the information that's necessary to drive, what other things will we be able to do? It's incredible, said Randy Phifer, of Overland Park, Kansas, a federation member listening to the play-by-play over the infield speakers. I told my fellow parishioners at home that I'd be back to pick them up, Phifer joked. For college student Mika Baugh of Indiana, it was pretty neat. Owning and driving her own car would mean she wouldn't have to wait for the bus in the freezing cold. You can't even imagine what blind and sighted people will be able to do with this technology someday, she said. Sabrina Deaton, president of the Daytona Beach chapter of the federation, lost her ability to drive almost 11 years ago, a victim of macular degeneration. Driving was one of the most difficult things to give up, she said. It was giving up my independence. The ability to drive opens up opportunities for education and employment, she said. And, just to be able to hop into the car and take a Sunday drive. If the research pace continues, Riccobono said the technology could be available for general use in just five years. Federation officials said they couldn't estimate how much the technology would cost. Riccobono said other challenges remain, especially convincing sighted drivers that it would be safe to share the road with blind drivers. 0Share31Email5 Copyright C 2011 The Daytona Beach News-Journal Sherri Brun, NFBF Secretary and NewslineR Coordinator Vice-president NFB Greater Orlando Chapter E-mail: flmom2...@gmail.com www.nfbnewsline.org http://www.nfbflorida.org http://nfbfgoc.org --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched
Re: [Audyssey] driving blind
Oh for farks sake! Nothing is 100 percent pefect. security isn't, the net isn't we are not! computers are not!. the world is not! I agree. And whatever mechanical malfunctions may happen, my theory is if you can't get it to work 100%, then don't give it to people. I would personally much rather walk than drive a car that might malfunction and leave me as good as stranded in the middle of a busy road. They can't guarantee 100% perfection 100% of the time, and I think before they can do that, I personally feel it should just become an experiment that went well that needs to be tweeked. At 11:58 AM 30/01/2011, you wrote: Block quote start That wasn't the point though. If the vibrating motors malfunction in mid drive how are you going to know when to pull over or whatever? We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] jim's baseball game
I would flame a cigarette if they had good flavor. I prefer a good cigar. (grin) --- Shepherds are the best beasts! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 12:28 PM Subject: Re: [Audyssey] jim's baseball game Warning! To! All! List! Members! Never ever smoke a cigarette. It is bad for your lungs and could cause serious problems. Of course, I won't force you guys not to smoke it, but its really dangerous for your body so I'm just saying a fact. I won't flame you guys if you smoke cigarette, but this fact is for your safety. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: NIcol Gamers@audyssey.org Sent: Monday, January 31, 2011 11:08 AM Subject: Re: [Audyssey] jim's baseball game Hi Nicol, If you listen very closely you might be able to tell if the pitch is a ball or a strike. The last split second before the ball goes over the plate is the thing. If the tone is a very low or very high tone, it will be a ball, otherwise it will be a strike. I would recommend trying this in the batting practice program. It is not easy to tell if the pitch is a ball or strike. Sorry, not sure which commercial you mean. Is it maybe the See the USA in your Chevrolet Salem is a brand of menthol cigarette. I like Winston, but buy a pack of Salems or Newport menthol now and then. Malt liquor is like a beer. It has a bit more alcohol and more malt flavor but still pretty much a beer. Schlitz Malt Liquor or Old English 800 malt liquor. Colt 45 is ok sometimes. Glad that you are having fun playing my baseball game. Thanks for saying so. BFN Jim Water + Malt + Hops + Yeast = Satisfaction j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] driving blind
For the same reason they don't make any cars to last anymore. They build cheap, sell high, and make money. All they build anymore are motorized beer cans. --- Shepherds are the best beasts! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 12:34 PM Subject: Re: [Audyssey] driving blind Why can't they make a blind friendly car out of steel, silver and really strong metal? In that way, if we crash, we won't have much of an issue. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 6:10 PM Subject: Re: [Audyssey] driving blind It's not the same thing at all. I just don't see why public transportation isn't good enough anymore. It's safer and bound to be miles more affordable. We are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 11:00 AM Subject: Re: [Audyssey] driving blind In that case, why buy a 3D game when you already have a perfectly good 2D side scroller? --- Shepherds are the best beasts! - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 11:49 AM Subject: Re: [Audyssey] driving blind That's the point. You're not me. I just think these overly optimistic people are going to be in for a rude awakening. What's wrong with using cheaper, safer alternatives that have been available for years to get where we need to go? We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 10:38 AM Subject: Re: [Audyssey] driving blind Well I would if I were you. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 5:29 PM Subject: Re: [Audyssey] driving blind I don't even think we should be messing around with driving, much less flying something as powerful as a fighter jet. I'll stick to driving in video games. It's cheaper. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 9:53 AM Subject: Re: [Audyssey] driving blind Well, sounds interesting. I want to get my fists on that gloves and more! Maybe a good one would be for fighter jets and bombers. - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 10:51 PM Subject: Re: [Audyssey] driving blind I would also, love to know how I can get a hold of that simulator program and gloves as well. Now I wonder if we could adapt it for we blind pilot love to be and for flying the space shuttle as well? Ron who if were sighted now know's that his career would have been in the air and hopefully as a CDR and or PLT for the space shuttle as well. Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, January 30, 2011 12:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] driving blind Hi Clement, I introduced the first article with the statement that the NFB created a car racing simulator game that they demonstrated at their July 2010 national convention. It used one-of-a-kind controller vibrating gloves. Now how can we get our hands on that computer program? And the gloves? smiles, Phil - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:17 PM Subject: Re: [Audyssey] driving blind Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be
Re: [Audyssey] MOTA Last Minute Comments
well tom, there are also traps etc, sod has chambers that don't even need you to access unless something exists. I think its quite easy but I have played the game about 1000 times. I plan to do a couple recordings of sod and gtc just for my way of doing things. maybe. Hi, Actually, I think the reason you and others are so easily confused by Shades of Doom etc isn't so much the levels are difficult, but it is too easy to get turned around and accidently get lost. If you are walking west along a coridor, get into a fight with an enemy, you might end up walking east not knowing you are suppose to continue west instead of east. This would certainly confuse anybody if they don't know the level layout well enough to know they are going the wrong way. Usually, by the time you figure out you are heading the wrong way you have to try and backtrack to the point where you got lost. This results in waisted time and added frustration. In most cases many of the levels actually are fairly simple. In Shades of Doom on level 1 basically you have six east/west corridors and a few smaller north/south corridors connecting them. Along the left or right wall are rooms you can explore. If you were to ignore the rooms for the moment a simple walk through of level 1 would be like this. You start out in the north-east corner of the level at (19, 19.) You walk west until you reach a north/south passage. You head south a few steps, make a left, and head east ddown a major east/west passage. Once you reach the end of the corridor there will be another north/south passage to your right. Turn right and head south for a few steps and make another right down a long east/west passage. This corridor has a number of alcoves along the left and right walls. ignore them and head west until you hit the end of the corridor. Make a left into a short north/south passage and you will enter a sort of zig/zag corridor. Once you get at the end of it you will be in another east/west corridor. Head east and enter the room on your right. Kill the monsters and head west into another room. Kill more monsters and enter the door on the south wall. Exit this room with the door on the east side. Make a right in a small north/south passage and head south until you reach the final east/west passage. Head west down the passage, open the room on your right with the door, and that will be the elevator room. In all it is a pretty simple level. Mostly east/west passages with a few short north/south passages connecting them. Most of the navigation will be heading south-west. Once you realize your goal is the elevator room is in the south-west corner of the map/level it isn't that hard to figure out what way you should be heading. It would be something like: west, south, east, south, west, south, east, south, west, south, east, south, west. HTH On 1/30/11, Arianna Sepulveda englishride...@gmail.com wrote: I agree, games like Shades of Doom, Audio Quake and Sarah and the Castle of Witchcraft and Wizardry absolutely throw me for a loop! I get lost so quickly it isn't even funny! I guess I get confused by the sounds changing direction as my character moves. That throws me off a lot. I understand it in real life, but in a game, it's confusing. Maybe making a map would help? Ugh, that's a lot of work. And a lot of stuff I'd have to buy. Or I'd have to use Braille or something. So much paper lol. I can't use a Braille display for things like that, either. I have to be able to see the whole map, otherwise I get lost, and the map is useless. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Moderator: Close Topic Driving Blind
Hi everyone, Okay, let's close down the driving blind topic. It is seriously getting way off topic for the list. The only reason I didn't take care of this sooner is I've been litterally tied up with other things. So let's please take it off list. Thanks. Sincerely: Thomas Ward Co-moderator of the Audyssey Mailing List gamers@audyssey.org --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Last Minute Comments
Hi, I'm not sure about that. It seams to me a lot of people have problems with Shades of Doom, Sarah, etc. I've never thought of them as very hard, but still many others do have the problem. So using them for virtual om training might not be the best idea. However, I am fairly good at general om and I use the very same skills in games. I use certain landmarks to identify where I am. Most of the rooms have different things in them, providing a unique ambience, so it is usually easy to figure out where you are just by sound alone. Since I do use my own om training to play a lot of these more advanced games I'm rather surprised many can't do the same. Cheers! On 1/31/11, Darren Duff duff...@gmail.com wrote: IT seems to me that if you are good at making a mental map of the world around you, you should be able to handle one of these games. Take sod for example. All monsters and nasties aside, I always thought that it would be a great way to teach mobility and memorization by finding landmarks because of all the twists and turns. After playing the game a few times all the way through I have the layout of all 8 levels in my mind and 10 years later I don't have to worry about getting lost in the game. What do other people think? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] driving blind
Based on all of the articles, why would you believe that a sighted driver was behind the wheel? --- Shepherds are the best beasts! - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 12:42 PM Subject: Re: [Audyssey] driving blind That's precisely the point. Driving on a race track is one thing, but I'm not entirely convinced they did use a blind guy or that there were even obstacles. But what happens when they take this thing on the road and someone gets hurt? Mark my words, mountains of legal trouble. We are the Knights who say...Ni! - Original Message - From: Shiny protector muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 11:31 AM Subject: Re: [Audyssey] driving blind Actually, I've drove before with my father. Not actually driving on a road with cars passing around, maybe for 10 seconds. I have the experience. I could remember when I left the steeringwheel and they told me I was going to crash! Lol. I didn't really drive for 10 minutes or to a destenation. Lol loved that one, nearly crashing. - Original Message - From: Trouble troub...@columbus.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 6:19 PM Subject: Re: [Audyssey] driving blind If you never drove before. You would be when behind the wheel and at full control. I would put money on that one and win! All people when they get behind that wheel are scared. That is why they have simulators to teach on before you even get behind that wheel. Those sims look and feel just like a car. When it turns or stops you feel it. you also see road, trees, street and other cars on road. it don't take much to go wrong in a car. A bad crash can happen in just 1ft and the speed? Well that is only told by speedometer not engine sounds. The cars made today fold up like pop can. So crush one in hand and you will know just how much damage could happen to car in short space and time. But I would love to have just one of those new sims now. At 11:54 AM 1/31/2011, you wrote: I wouldn't even be scared if I have a crash. Lol. - Original Message - From: Arianna Sepulveda englishride...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 31, 2011 1:25 AM Subject: Re: [Audyssey] driving blind Oh, God, that's all we need, blind drivers! Lol holy crap, I'd be way to scared to even think of doing this! I'd love to drive, probably just like a lot of other blind people, but I'm very doubtful it'll ever happen. Think of all the things that could go wrong. As another member of this list pointed out, what if the vibrating gloves and seat malfunction? And if some duche pulls out in front of you? Would you have enough time to react? Would you have enough warning to pull off the road? And what if you did get into an accident? Who would be fixing the car? Certainly a macanic could do the repares on the car, but what about the most-likely prohibitive cost of reparing the meckanisms providing feedback to the blind driver? Thanks, but no thanks. I'll stick to the bus and walking. Oh, and my boyfriend can do all the driving. We do have a car. Thank God, because groceries are heavy, and we often buy more than can fit in a small personal wheeled cart. On 1/30/11, Ron Kolesar kolesar16...@roadrunner.com wrote: I would also, love to know how I can get a hold of that simulator program and gloves as well. Now I wonder if we could adapt it for we blind pilot love to be and for flying the space shuttle as well? Ron who if were sighted now know's that his career would have been in the air and hopefully as a CDR and or PLT for the space shuttle as well. Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, January 30, 2011 12:26 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] driving blind Hi Clement, I introduced the first article with the statement that the NFB created a car racing simulator game that they demonstrated at their July 2010 national convention. It used one-of-a-kind controller vibrating gloves. Now how can we get our hands on that computer program? And the gloves? smiles, Phil - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 30, 2011 12:17 PM Subject: Re: [Audyssey] driving blind Agreed. A race track is a race track, the road is a completely different story... but isn't this a bit off-topic? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and
Re: [Audyssey] jim's baseball game
Hi Muhammed, I think we are all aware of the dangers of smoking. Besides that warning on the cigarette packs the media constantly talks about the dangers of secondhand smoking and so on. However, if Jim or anyone else wants to smoke that's their choice. Your warning, regardless of how well in tended, really has no place on this list. Thanks. On 1/31/11, Shiny protector muhamme...@googlemail.com wrote: Warning! To! All! List! Members! Never ever smoke a cigarette. It is bad for your lungs and could cause serious problems. Of course, I won't force you guys not to smoke it, but its really dangerous for your body so I'm just saying a fact. I won't flame you guys if you smoke cigarette, but this fact is for your safety. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] list on total moderation
Hello all, I've placed the list on total moderation. Since many of you don't read all messages before posting, you will not have seen that Tom Ward has asked the driving topic to be closed. I've already rejected several messages which came through after his more than an hour ago. I don't know what driving blind has to do with gaming other than comparing it to a driving game, which most of you who participated in the thread actually did. And no, I'm not expecting a response to that. I'll lift the moderation on the list when the off topic messages stop. Many thanks. -- Raul A. Gallegos http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Last Minute Comments
Hi Thomas, I like Skeleton Swordsman, and Skeleton archer, But what do you call a skeleton that uses a dagger? Skeleton cutter? Skeleton BladeSinger? And how about a skeleton that throws fire? Skeleton fire thrower? Skeleton pyromaniac? And what about a skeleton so large it just steps on you? Skeleton crusher? Skeleton stomper? smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Last Minute Comments
Hi, Originally I had trouble with SOD but Sarah is actually easier than that (or am I just getting better...hmmm). Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, January 31, 2011 2:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Last Minute Comments Hi, I'm not sure about that. It seams to me a lot of people have problems with Shades of Doom, Sarah, etc. I've never thought of them as very hard, but still many others do have the problem. So using them for virtual om training might not be the best idea. However, I am fairly good at general om and I use the very same skills in games. I use certain landmarks to identify where I am. Most of the rooms have different things in them, providing a unique ambience, so it is usually easy to figure out where you are just by sound alone. Since I do use my own om training to play a lot of these more advanced games I'm rather surprised many can't do the same. Cheers! On 1/31/11, Darren Duff duff...@gmail.com wrote: IT seems to me that if you are good at making a mental map of the world around you, you should be able to handle one of these games. Take sod for example. All monsters and nasties aside, I always thought that it would be a great way to teach mobility and memorization by finding landmarks because of all the twists and turns. After playing the game a few times all the way through I have the layout of all 8 levels in my mind and 10 years later I don't have to worry about getting lost in the game. What do other people think? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my ramblings about programming: why I use vb
Hi Jeremy, The only thing I can glean from what you just wrote is you missed the point. This isn't just for Kin's development. It is hardly practical for us all to start buying up copies of VB6. I happen to have a copy myself but that certainly doesn't mean everyone does. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Monday, January 31, 2011 12:39 PM To: audyssey Subject: [Audyssey] my ramblings about programming: why I use vb The entire issue of which language to use comes down to a single question, is this work or art? If a developer works for you then have every right to dictate how the project will go, and that would include how it was accomplished. In the end, the developer's goal is to meet your needs and satisfy you. If, however, the project is a personal endeavor then it is categorized as an art. When an artist is creating he, or she, is doing so to meet their own needs and no one else should ever expect to be satisfied also. If others enjoy the end result that is an excellent bonus, but it should never be expected to the point that the observers treat it like anything less than an artist at work. To a programmer, the language they choose is their instrument. I doubt any of us would have the gall to tell a musician they should switch to piano if they are composing a song with a harp. Every person probably has a favorite instrument but clearly it isn't any of our business which instrument someone uses. Someone could make the claim that a pianist should abandon his clunky real piano in favor of synth software. When it comes to art, convenience isn't important. Just because game engines or tools exist to speed up game development, there is still no justification to pressure an artist into using them. In my opinion, it is disrespectful to treat their art as work expected to make others happy. If it brings a programmer personal satisfaction to write code from scratch then that is just fine. If there are any programmers floating around who use languages so absolutely outdated that no one on the planet can even run their games, I tip my hat to you as artists just as I would to the developers of the most popular game titles today. I believe art should be respected as art. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Last Minute Comments
Hi, Well...I now Greece wasn't renound for its assasins but Skeleton assassin would work. Fire throwerskeleton mage would do nicely. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Monday, January 31, 2011 7:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Last Minute Comments Hi Thomas, I like Skeleton Swordsman, and Skeleton archer, But what do you call a skeleton that uses a dagger? Skeleton cutter? Skeleton BladeSinger? And how about a skeleton that throws fire? Skeleton fire thrower? Skeleton pyromaniac? And what about a skeleton so large it just steps on you? Skeleton crusher? Skeleton stomper? smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Last Minute Comments
Off-hand, might think about calling a skeleton with a dagger something like an assassin..? smile Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 01, 2011 3:33 AM Subject: Re: [Audyssey] MOTA Last Minute Comments Hi Thomas, I like Skeleton Swordsman, and Skeleton archer, But what do you call a skeleton that uses a dagger? Skeleton cutter? Skeleton BladeSinger? And how about a skeleton that throws fire? Skeleton fire thrower? Skeleton pyromaniac? And what about a skeleton so large it just steps on you? Skeleton crusher? Skeleton stomper? smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Last Minute Comments
Hi Phil, Lol! That is a very good question. I have been wondering the same thing actually. In some cases there isn't a good name for some of the kinds of modified enemies I can create for MOTA. A Zombie with an iron spear could be called an undead spearman or zombie spearman. However, a zombie that can throw lightning or uses a dagger doesn't have a convenient name like that. Smile. On 1/31/11, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I like Skeleton Swordsman, and Skeleton archer, But what do you call a skeleton that uses a dagger? Skeleton cutter? Skeleton BladeSinger? And how about a skeleton that throws fire? Skeleton fire thrower? Skeleton pyromaniac? And what about a skeleton so large it just steps on you? Skeleton crusher? Skeleton stomper? smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Game Creation Tools
Hi everyone, Over the last couple of weeks or so there has been ample discussion of various audio game creation tools such as BGT, Ken recently mentioned the GMA Engine and Audio Game Maker, and one issue that keeps coming up is that there are a few people interested in creating games but they don't want to learn how to program or script the games from scratch. In other words what I think some people want is a tool similar too Audio Game Maker where you essentually have an empty form and you can drag and drop various objects such as enemies, walls, doors, and special items onto the form and create games through some automated method. While this is obviously somewhat limited compared to BGT this type of game creation tool would be much easier to use for some people. All of this brings me back to AGM, and what it was intended to do. In concept the Audio Game Maker is a decent idea. The problem with AGM was is that it was poorly documented, it was never fully completed, had various bugs, and the developers abandoned it as soon as it was released. This of course didn't make AGM a very good tool for game development, but it was a nice idea in concept. Which brings me to my point. I've been thinking for quite some time of creating such a game development tool. Since I have written my own game engine, Genesis 3D, I could build a user interface similar to AGM where you essentually drag and drop various objects onto a form, select a menu key, and set properties on that object. In a way it would be similar to development tools like Microsoft's Visual Basic or Visual C# where you bring up a toolbox, select an object from a menu, and drop the object on your form. Then, you would access the object's properties menu, set properties, and that's all you have to really do. No scripting or programming involved. Of course, in order to create such a time consuming project I'd like to create it as a comercial product. By releasing it as a comercial product it would have lots of end user documentation, technical support, upgrades, and hopefully be what AGM was not. However, before I really take something like this too seriously I'd like to know if anyone is really interested in such a game creation tool or if it is just talk. If so i'd be interested to hear your thoughts. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] street fighter and all tdl games
Hey all, I want the street fighter game for the pc. I heard a recording of it and really enjoyed it. Please send me all tdl games to me since we all want the games. best regards, Jack --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] TicTacToe
Hi everyone, I've written so many Emails in the past 24 hours that I'm not sure if I wrote this before or not. Please forgive me if this is a repeat. Does anyone have the TicTacToe game from PB-Games? It was released in 2005 I believe, and you could play against people one on one online. It was a five in a row for a victory instead of the original three in a row. I Emailed Philip about this, but got no response. If anyone has any info, it'd be great. Thanks, Ryan $65/Hr Job - 25 Openings Part-Time job ($20-$65/hr). Requirements: Home Internet Access http://thirdpartyoffers.juno.com/TGL3131/4d4772615dc8927657st03vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Creation Tools
How about creating it as a front-end to G3D? That is, if you want to fine-tune your game through programming, you can, but it wouldn't be necessary. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Monday, January 31, 2011 11:11 PM Subject: [Audyssey] Game Creation Tools Hi everyone, Over the last couple of weeks or so there has been ample discussion of various audio game creation tools such as BGT, Ken recently mentioned the GMA Engine and Audio Game Maker, and one issue that keeps coming up is that there are a few people interested in creating games but they don't want to learn how to program or script the games from scratch. In other words what I think some people want is a tool similar too Audio Game Maker where you essentually have an empty form and you can drag and drop various objects such as enemies, walls, doors, and special items onto the form and create games through some automated method. While this is obviously somewhat limited compared to BGT this type of game creation tool would be much easier to use for some people. All of this brings me back to AGM, and what it was intended to do. In concept the Audio Game Maker is a decent idea. The problem with AGM was is that it was poorly documented, it was never fully completed, had various bugs, and the developers abandoned it as soon as it was released. This of course didn't make AGM a very good tool for game development, but it was a nice idea in concept. Which brings me to my point. I've been thinking for quite some time of creating such a game development tool. Since I have written my own game engine, Genesis 3D, I could build a user interface similar to AGM where you essentually drag and drop various objects onto a form, select a menu key, and set properties on that object. In a way it would be similar to development tools like Microsoft's Visual Basic or Visual C# where you bring up a toolbox, select an object from a menu, and drop the object on your form. Then, you would access the object's properties menu, set properties, and that's all you have to really do. No scripting or programming involved. Of course, in order to create such a time consuming project I'd like to create it as a comercial product. By releasing it as a comercial product it would have lots of end user documentation, technical support, upgrades, and hopefully be what AGM was not. However, before I really take something like this too seriously I'd like to know if anyone is really interested in such a game creation tool or if it is just talk. If so i'd be interested to hear your thoughts. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Last Minute Comments
Hi, That might work. Unfortunately, Acapela Heather doesn't like the word mage. I typed in skeleton mage and it says it like skeleton midge. No wonder I hate synthetic speech. It doesn't know how to say anything right. That's actually one of my problems in producing MOTA. Acapela Heather is a nice sounding voice, but it has troubles with a number of words. It saying midge instead of mage is just a case in point. I've had to take great pains to have the synth to do as well as it does in the game. In many cases misspelling words to have it come up with something close to the correct sounding word. Cheers! On 1/31/11, Hayden Presley hdpres...@hotmail.com wrote: Hi, Well...I now Greece wasn't renound for its assasins but Skeleton assassin would work. Fire throwerskeleton mage would do nicely. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] street fighter and all tdl games
I don't know how many times you've been told this, but Street Fighter IV is a retail product, protected by copyright laws. Pirate if you will, but please refrain from doing so on this particular forum? Kai - Original Message - From: Jack F mymonkeyboy2...@gmail.com To: gamers gamers@audyssey.org Sent: Monday, January 31, 2011 7:09 PM Subject: [Audyssey] street fighter and all tdl games Hey all, I want the street fighter game for the pc. I heard a recording of it and really enjoyed it. Please send me all tdl games to me since we all want the games. best regards, Jack --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] TicTacToe
I'd also like to see the Snowball wars and other games I've heard of from that era. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! - Original Message - From: Ryan Conroy staindadd...@juno.com To: gamers@audyssey.org Sent: Monday, January 31, 2011 9:38 PM Subject: [Audyssey] TicTacToe Hi everyone, I've written so many Emails in the past 24 hours that I'm not sure if I wrote this before or not. Please forgive me if this is a repeat. Does anyone have the TicTacToe game from PB-Games? It was released in 2005 I believe, and you could play against people one on one online. It was a five in a row for a victory instead of the original three in a row. I Emailed Philip about this, but got no response. If anyone has any info, it'd be great. Thanks, Ryan $65/Hr Job - 25 Openings Part-Time job ($20-$65/hr). Requirements: Home Internet Access http://thirdpartyoffers.juno.com/TGL3131/4d4772615dc8927657st03vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.