Re: [Audyssey] swamp v1.1 recording

2013-03-24 Thread john
I was having some difficulty getting the link to work, that might 
be the reason. Here's a new one:

https://dl.dropbox.com/u/85682400/sswamp11.mp3

- Original Message -
From: Kaveinthran Pulanthran kavein2...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 24 Mar 2013 09:30:10 +0800
Subject: Re: [Audyssey] swamp v1.1 recording

hi,

it returns with dropbox 404 not found page.

thanks

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Re: [Audyssey] Aprones games was Re: Looking For Something New toPlay

2013-03-24 Thread dark
Well, while I'm sorry to hear about the security business (some peoplle are 
just idiots), I'm glad the Ai is working and that things are progressing. As 
I said, i don't personally resent the time spent on swamp, it's a genre of 
games we've not had playable in audio, indeed when i get back to my flat I 
would also like to get back to swamp as well since it's been a while since 
I've played and there are a lot of things I've not tried. That being said, I 
am interested to see what you've got up your sleeve next.


Personally as I've said before I'd love to see a castaways Ii or similar, 
with a full civilization building approach and great amounts of detail, but 
whatever comes next will be good, especially if it gets the same attention 
as Swamp which has worked out extremely well.


Beware the Grue!

Dark. 



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Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play

2013-03-24 Thread dark

Hi michael.

I wasn't intending my comments about Tom's games to be insulting, nor would 
I want Tom to rush out a game on a whim that might be substandard, it's just 
that when talking of game design quality that gives a game that something 
that makes you want to replay it even after! you have played it before 
despite lack of secrets etc, is a quality Tom's games have very much had, 
(perhaps not final conflict but certainly his other games).


It's like with books. Some books I read and think that's great! but they 
have very little reread value just because the prose aren't that interesting 
or the plot, while surprising the first time is really not the second time. 
Great books however have reread value, which is Why every few years I reread 
the hobbit, lotr, The silmarillion, William Horwood's first three duncton 
novels, since in  their style, their creation of a world and their unique 
design they really stand out and can provide as much surprise and eloquence 
the second time around or even the 10th time around as the first.


Beware the Grue!

dark. 



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Re: [Audyssey] patience - Re: replayability and Usa games was Re:Looking ForSomething New to Play

2013-03-24 Thread dark
I Very much agree on all points their Charlese, the fact that Tom keeps us 
informed is great.


As I said,  my comments weren't intended as a cryticism, just a statement of 
feeling and support in Tom's design ability.


Beware the Grue!

Dark. 



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Re: [Audyssey] Aprones games was Re: Looking For Something NewtoPlay

2013-03-24 Thread dark

Hi aprone.

I can imagine hackers trying to muck up the game to cheat, but to do it 
simply to cause trouble is down right scummy, particularly because it's 
likely these hackers are probably visually impared themselves since they 
wouldn't have heard of the game otherwise, which makes it doubly pathetic 
given that swamp is one of only a few accessible games of this type.


it's a shame your Ai can't give them a really nasty virus in return,   
the T virus would suit very well! :D.


sorry, resident evil joke there.

Beware the Grue!

Dark. 



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Re: [Audyssey] Looking For Something New to Play

2013-03-24 Thread dark

Hi john.

As regards castaways, I'm afraid I disagree, not that it isn't small, but 
that it is complete.


Myself, I'd love! to see a full castaways Ii with similar mechanics, but on 
a far larger scale, so that you could go from your small population of 
survivers, right up to a full city, could trade, develope new technologies, 
endure natural desasters or wars etc.


I have a friend who is a big stratogy fan, and plays extensively the indi 
graphical game (and sadly not accessible), dwarf fortress. I could never 
myself see the appeal of such games, since all the experience I had ever had 
of them was abasially the stuff like ateraeon or 1000 ad, where you just set 
some resources to producing then sit back and watch, (not that interesting),


but the reactive gameplay in swamp, the need to change priorities, considder 
people, alter what your doing according to goals you want to accomplish, 
rather than just set stuff up in an optimum way was something I found quite 
new, particularly since ulike some of the military stratogy games like Sound 
rts, in Castaways there was as much emphasis on the production and building 
end, and taking care of your population, keeping them safe through sickness 
desasters etc as there was of pure military attacks.


so, while I'm a huge castaways fan, i can see so many ways in which the game 
could be expanded it's unbelievable, and I really do hope Aprone will work 
on a more complete castaways in the future.


Beware the grue!

Dark. 



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Re: [Audyssey] Aprones games was Re: Looking For Something NewtoPlay

2013-03-24 Thread Jeremy Kaldobsky
Dark,

From sighted indie games of my past, I'm used to the idea of hackers trying 
to ruin everyone's fun, so that doesn't upset me as much as others might think. 
 Yeah it does annoy me, but I don't take it quite as personal as maybe I 
should, just because I've seen it for so many years.

What does get under my skin is that several of the Swamp hackers have 
changed tactics over the past 4 or 5 months, and they go after my personal 
property.  In fact, in just the past few weeks with the new testing server up 
I've had 2 pretty big attacks that were aimed at damaging my laptop, not Swamp! 
 I highly doubt these people are smart enough to be developing these attacks 
themselves, rather they probably find shady websites and download tools to make 
these attacks for them, but that doesn't change the situation very much.  The 
last one was an attack I've personally never seen before.  The automated attack 
went through each of the devices in my local LAN and spammed them with a huge 
list of common login names and passwords, hoping they'd get luck on one of them.

This is the kind of stuff that could eventually ruin multiplayer audio 
games just like most multiplayer mainstream indie games have happen to them.  
The problem is that while mainstream indie games continue to come out by the 
hundreds and thousands, audio games trickle in at a very slow pace.  We simply 
cannot afford to see a day when 95% of them are crushed by hackers as soon as 
they get popular.  I don't have a plan to solve this issue, but I sure hope 
someone does.

- Aprone

 From: dark d...@xgam.org

 Hi aprone.
 
 I can imagine hackers trying to muck up the game to cheat,
 but to do it simply to cause trouble is down right scummy,
 particularly because it's likely these hackers are probably
 visually impared themselves since they wouldn't have heard
 of the game otherwise, which makes it doubly pathetic given
 that swamp is one of only a few accessible games of this
 type.
 
 it's a shame your Ai can't give them a really nasty virus in
 return,   the T virus would suit very well! :D.
 
 sorry, resident evil joke there.
 
 Beware the Grue!
 
 Dark. 


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Re: [Audyssey] wargames was Aprones games

2013-03-24 Thread dark
A fun game Al, though really if it simulated a nuclear war, the one with 
surviving population should then draw the card radioactive death! and lose 
all their population :D.


Beware the Grue!

Dark. 



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Re: [Audyssey] Aprones games was Re: Looking For Something NewtoPlay

2013-03-24 Thread Dennis Towne
Jeremy,

It's highly unlikely that the attacks you're seeing are from your
players.  There's not really any incentive for them, and direct
attacks are so easy to track back that if it were one of your players,
you should be able to smash them easily.

I say this because we get literally thousands of such attacks a month
on the Alter Aeon server.  They come from all over the world and in
all different types, from attempts on our forum and wiki to portscans
to common backdoors and brute force ssh login attempts.  The automated
attack of login names and passwords hits us between five and ten times
daily.  I don't even bother to pay attention to the reports on that
anymore.


Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sun, Mar 24, 2013 at 9:28 AM, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Dark,

 From sighted indie games of my past, I'm used to the idea of hackers 
 trying to ruin everyone's fun, so that doesn't upset me as much as others 
 might think.  Yeah it does annoy me, but I don't take it quite as personal as 
 maybe I should, just because I've seen it for so many years.

 What does get under my skin is that several of the Swamp hackers have 
 changed tactics over the past 4 or 5 months, and they go after my personal 
 property.  In fact, in just the past few weeks with the new testing server up 
 I've had 2 pretty big attacks that were aimed at damaging my laptop, not 
 Swamp!  I highly doubt these people are smart enough to be developing these 
 attacks themselves, rather they probably find shady websites and download 
 tools to make these attacks for them, but that doesn't change the situation 
 very much.  The last one was an attack I've personally never seen before.  
 The automated attack went through each of the devices in my local LAN and 
 spammed them with a huge list of common login names and passwords, hoping 
 they'd get luck on one of them.

 This is the kind of stuff that could eventually ruin multiplayer audio 
 games just like most multiplayer mainstream indie games have happen to them.  
 The problem is that while mainstream indie games continue to come out by the 
 hundreds and thousands, audio games trickle in at a very slow pace.  We 
 simply cannot afford to see a day when 95% of them are crushed by hackers as 
 soon as they get popular.  I don't have a plan to solve this issue, but I 
 sure hope someone does.

 - Aprone

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Re: [Audyssey] Aprones games was Re: Looking For Something NewtoPlay

2013-03-24 Thread dark
Wow, that's even scummier than I thought, some people are just naturally 
vandals.


one thing I do wonder however, is how games like Alteraeon, cor exiles, 
kingdom of laothing etc stay up. Perhaps, it would be worth having words 
with dentin, the Ce dev (I can pass on her mail if you like), and some of 
the other developers of accessible multiplayer online games about their 
security arrangements since it would be a bloody massive shame if such 
attacks did! indeed ruine things, and this is not the first I've heard of 
this sort of thing in the accessible games community, since audiogames.net 
fell victim to a very nasty hack a couple of years ago and was offline for 
about amonth (luckily we do back stuff up).


Beware the Grue!

Dark. 



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Re: [Audyssey] Aprones games was Re: Looking For Something NewtoPlay

2013-03-24 Thread Jeremy Kaldobsky
Dennis, they do trace back to actual players.  I know that the internet is 
swarmed with automated attacks, and I ignore those as well.  I'm specifically 
referring to attacks that easily trace back to Swamp players that have been 
banned.

One of the 2 recent attacks left enough information that I confronted the guy 
on Skype about it.  Of course he denied it, but made a few smug statements that 
were clearly to rub it in my face without actually confessing anything.

- Aprone

 From: Dennis Towne s...@xirr.com

 Jeremy,
 
 It's highly unlikely that the attacks you're seeing are from
 your
 players.  There's not really any incentive for them,
 and direct
 attacks are so easy to track back that if it were one of
 your players,
 you should be able to smash them easily.
 
 I say this because we get literally thousands of such
 attacks a month
 on the Alter Aeon server.  They come from all over the
 world and in
 all different types, from attempts on our forum and wiki to
 portscans
 to common backdoors and brute force ssh login
 attempts.  The automated
 attack of login names and passwords hits us between five and
 ten times
 daily.  I don't even bother to pay attention to the
 reports on that
 anymore.
 
 
 Dennis Towne
 
 Alter Aeon MUD
 http://www.alteraeon.com


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Re: [Audyssey] wargames was Aprones games

2013-03-24 Thread Allan Thompson
Hi Dark,
As a  matter of fact, if I remember reading  about the card game, it's 
directions statethat there is no winners, lol. I think that would make a fun 
audio game. It's days like this I wish I could program, grin.
al

The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: dark 
  To: Gamers Discussion list 
  Sent: Sunday, March 24, 2013 1:00 PM
  Subject: Re: [Audyssey] wargames was Aprones games


  A fun game Al, though really if it simulated a nuclear war, the one with 
  surviving population should then draw the card radioactive death! and lose 
  all their population :D.

  Beware the Grue!

  Dark. 
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Re: [Audyssey] Aprones games was Re: Looking For Something NewtoPlay

2013-03-24 Thread Dennis Towne
Dark,

It's not really vandals.  It's the botnet guys, and they don't care
one whit about mudding or audio games or anything else.  All they're
trying to do is get machines that they can add to their botnet.

The basic idea is that the bad guys get a huge number of computers
under central control, then they use those machines to send spam or to
generate advertising clicks to make money.  That's all they want -
machines they can use to generate money via various kinds of spam.
They're parasites, and it sucks a lot - but there's no easy way to get
rid of them, and all we can do is stand up to the constant assault.

The way that I handle it is via security domains, so that different
machines run things that are more risky.  A good example of this would
be the AA wiki server, which is on a separate machine because it's a
PHP based and probably hackable.  If one machine is compromised, it
doesn't necessarily affect the rest of the network, and you can keep
everything up.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sun, Mar 24, 2013 at 10:09 AM, dark d...@xgam.org wrote:
 Wow, that's even scummier than I thought, some people are just naturally
 vandals.

 one thing I do wonder however, is how games like Alteraeon, cor exiles,
 kingdom of laothing etc stay up. Perhaps, it would be worth having words
 with dentin, the Ce dev (I can pass on her mail if you like), and some of
 the other developers of accessible multiplayer online games about their
 security arrangements since it would be a bloody massive shame if such
 attacks did! indeed ruine things, and this is not the first I've heard of
 this sort of thing in the accessible games community, since audiogames.net
 fell victim to a very nasty hack a couple of years ago and was offline for
 about amonth (luckily we do back stuff up).


 Beware the Grue!

 Dark.

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Re: [Audyssey] Aprones games was Re: Looking For Something NewtoPlay

2013-03-24 Thread enes

hi aprone,
since most of these hackers are chinese maybe they chinese government 
offers free hacking courses for these people
 since now you are a potential target for them especially after 
swampnet you probably should consider getting a firewall or something 
for your other computers
you should also probably patch all important security holes through 
windows update asap
you also should probably specificly block those hacker's ip addresses 
from gaining access to your other pcs

anyway, hope the hackers don't mess up swamp or your pcs

On 3/24/2013 6:28 PM, Jeremy Kaldobsky wrote:

Dark,

 From sighted indie games of my past, I'm used to the idea of hackers 
trying to ruin everyone's fun, so that doesn't upset me as much as others might 
think.  Yeah it does annoy me, but I don't take it quite as personal as maybe I 
should, just because I've seen it for so many years.

 What does get under my skin is that several of the Swamp hackers have 
changed tactics over the past 4 or 5 months, and they go after my personal 
property.  In fact, in just the past few weeks with the new testing server up 
I've had 2 pretty big attacks that were aimed at damaging my laptop, not Swamp! 
 I highly doubt these people are smart enough to be developing these attacks 
themselves, rather they probably find shady websites and download tools to make 
these attacks for them, but that doesn't change the situation very much.  The 
last one was an attack I've personally never seen before.  The automated attack 
went through each of the devices in my local LAN and spammed them with a huge 
list of common login names and passwords, hoping they'd get luck on one of them.

 This is the kind of stuff that could eventually ruin multiplayer audio 
games just like most multiplayer mainstream indie games have happen to them.  
The problem is that while mainstream indie games continue to come out by the 
hundreds and thousands, audio games trickle in at a very slow pace.  We simply 
cannot afford to see a day when 95% of them are crushed by hackers as soon as 
they get popular.  I don't have a plan to solve this issue, but I sure hope 
someone does.

- Aprone


From: dark d...@xgam.org
Hi aprone.

I can imagine hackers trying to muck up the game to cheat,
but to do it simply to cause trouble is down right scummy,
particularly because it's likely these hackers are probably
visually impared themselves since they wouldn't have heard
of the game otherwise, which makes it doubly pathetic given
that swamp is one of only a few accessible games of this
type.

it's a shame your Ai can't give them a really nasty virus in
return,   the T virus would suit very well! :D.

sorry, resident evil joke there.

Beware the Grue!

Dark.


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Re: [Audyssey] Aprones games was Re: Looking For Something NewtoPlay

2013-03-24 Thread Dennis Towne
Jeremy,

That's pretty weird.  I haven't seen a machine based attack worth
talking about from my player base in nearly fifteen years, and in that
case I just called up his provider and got his accounts revoked.  I'm
sure there have been other hack attempts, but I'd have to waste time
rooting through the logs to see how often they happen.

What kinds of techniques are they using?  Perhaps the difference is
dependent on UDP usage instead of TCP connections.


Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sun, Mar 24, 2013 at 10:57 AM, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Dennis, they do trace back to actual players.  I know that the internet is 
 swarmed with automated attacks, and I ignore those as well.  I'm specifically 
 referring to attacks that easily trace back to Swamp players that have been 
 banned.

 One of the 2 recent attacks left enough information that I confronted the guy 
 on Skype about it.  Of course he denied it, but made a few smug statements 
 that were clearly to rub it in my face without actually confessing anything.

 - Aprone

 From: Dennis Towne s...@xirr.com

 Jeremy,

 It's highly unlikely that the attacks you're seeing are from
 your
 players.  There's not really any incentive for them,
 and direct
 attacks are so easy to track back that if it were one of
 your players,
 you should be able to smash them easily.

 I say this because we get literally thousands of such
 attacks a month
 on the Alter Aeon server.  They come from all over the
 world and in
 all different types, from attempts on our forum and wiki to
 portscans
 to common backdoors and brute force ssh login
 attempts.  The automated
 attack of login names and passwords hits us between five and
 ten times
 daily.  I don't even bother to pay attention to the
 reports on that
 anymore.


 Dennis Towne

 Alter Aeon MUD
 http://www.alteraeon.com

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Re: [Audyssey] Aprones games was Re: Looking For Something NewtoPlay

2013-03-24 Thread Jeremy Kaldobsky
I haven't contacted any providers lately because it hasn't been helping.  The 
last few times I bothered to contact anyone the information traced back to 
small businesses (coffee shop type things) or schools, and they just ignored 
me.  I doubt they care to lose any business over some random guy reporting 
abuse.

The most annoying attacks have been DOS attacks and packet injection to try and 
break the server or log in as other users.  The DOS attacks were fairly small 
scale by most standards, but that doesn't mean it didn't cause huge lag and log 
in issues.  The one a few days ago that hit my LAN looked to me like it was 
meant to exploit the remote sign in feature in Windows.  They probably assumed 
I was using that to check the server, which is a fair assumption, but was wrong.

As I said I don't worry about the standard background internet garbage, since 
that just comes with the territory, but I think it's a big deal with people 
from the community itself are doing these things.

I think the reason you haven't seen much of this in Alter Aeon is because 
they're still preoccupied with Swamp.  Many of the hackers are the same people 
I've dealt with for a year now.  Each time they are thwarted they clearly spend 
time learning new things because their next set of efforts shows improvement.  
So if after a year of learning and trying new things we have blind audio games 
players who are willing to target the personal property of game developers for 
fun, then I think we have a problem.  Odds are, they won't wake up with the 
ability to see tomorrow, so they aren't going to just go away.  If they have 
this destructive mind set and only the audio games community to prey on, then 
other developers are going to have to deal with them at some point as well.

 From: Dennis Towne s...@xirr.com

 Jeremy,
 
 That's pretty weird.  I haven't seen a machine based
 attack worth
 talking about from my player base in nearly fifteen years,
 and in that
 case I just called up his provider and got his accounts
 revoked.  I'm
 sure there have been other hack attempts, but I'd have to
 waste time
 rooting through the logs to see how often they happen.
 
 What kinds of techniques are they using?  Perhaps the
 difference is
 dependent on UDP usage instead of TCP connections.
 
 
 Dennis Towne
 
 Alter Aeon MUD
 http://www.alteraeon.com


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Re: [Audyssey] Aprones games was Re: Looking For Something NewtoPlay

2013-03-24 Thread Willem Venter
hi all.
While the internet offers its own anonymity and someone can change
their IP address and login name the audio gaming community is still a
small one.

I think that the well established audio game makers who have evidence
about specific gamers should publish it in order to warn other people.
We could even consider a global black list for these gamers. The  fact
that we are a small community would mean that even if someone were to
change their username or internet provider their real name might still
be exposed through real life interaction with other users. So this
might discourage many of the attacks by not making it worth the
effort. Those people might think they are cool, but maybe they will
reconsider when they cannot play any online game, buy /download any
games or interact in the audio gaming community without the label of a
sneaky cheat.

On 3/24/13, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 I haven't contacted any providers lately because it hasn't been helping.
 The last few times I bothered to contact anyone the information traced back
 to small businesses (coffee shop type things) or schools, and they just
 ignored me.  I doubt they care to lose any business over some random guy
 reporting abuse.

 The most annoying attacks have been DOS attacks and packet injection to try
 and break the server or log in as other users.  The DOS attacks were fairly
 small scale by most standards, but that doesn't mean it didn't cause huge
 lag and log in issues.  The one a few days ago that hit my LAN looked to me
 like it was meant to exploit the remote sign in feature in Windows.  They
 probably assumed I was using that to check the server, which is a fair
 assumption, but was wrong.

 As I said I don't worry about the standard background internet garbage,
 since that just comes with the territory, but I think it's a big deal with
 people from the community itself are doing these things.

 I think the reason you haven't seen much of this in Alter Aeon is because
 they're still preoccupied with Swamp.  Many of the hackers are the same
 people I've dealt with for a year now.  Each time they are thwarted they
 clearly spend time learning new things because their next set of efforts
 shows improvement.  So if after a year of learning and trying new things we
 have blind audio games players who are willing to target the personal
 property of game developers for fun, then I think we have a problem.  Odds
 are, they won't wake up with the ability to see tomorrow, so they aren't
 going to just go away.  If they have this destructive mind set and only the
 audio games community to prey on, then other developers are going to have to
 deal with them at some point as well.

 From: Dennis Towne s...@xirr.com

 Jeremy,

 That's pretty weird.  I haven't seen a machine based
 attack worth
 talking about from my player base in nearly fifteen years,
 and in that
 case I just called up his provider and got his accounts
 revoked.  I'm
 sure there have been other hack attempts, but I'd have to
 waste time
 rooting through the logs to see how often they happen.

 What kinds of techniques are they using?  Perhaps the
 difference is
 dependent on UDP usage instead of TCP connections.


 Dennis Towne

 Alter Aeon MUD
 http://www.alteraeon.com


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Re: [Audyssey] Aprones games was Re: Looking For Something NewtoPlay

2013-03-24 Thread shaun everiss


true
 sometimes we get lucky and some contry mainly the us manages with a 
lot of mucking about over several years of looking round to close one 
botnet down, however they only seem to go after the majorly serious 
ones, so sertainly going after these bad guys is quite resource hungry.
I think one of the worst was on last year when several dns previders 
were infected with a virus and others were rerouted, eventually these 
were shut down but the colateral was huge on those that were 
connected, sertainly they had to be disinfected/ reformatted first 
and well, resources really don't justify going after these guys 
unless they really become a problem.
Its like all the flies we have true you could kill all the flies but 
you would never get them all so its something you have to handle, the 
net and its badnesses like any world its got its evil side needs to 
be controled.
And software that says it will happily nuke all the evil is just 
kidding itself.

And even if it does there is a tradeoff.
I once had a security system I worked on that was a combo of 3 bits 
of software.

It said it would kill everything evil.
It didn't ocur to the author to define what was though and the 
software thought of itself as good and everything evil.
After a lot of junk I had to take down and reformat 10 networked 
machines, their backup drives etc.

wasn't worth it at all.

At 07:59 AM 3/25/2013, you wrote:

Dark,

It's not really vandals.  It's the botnet guys, and they don't care
one whit about mudding or audio games or anything else.  All they're
trying to do is get machines that they can add to their botnet.

The basic idea is that the bad guys get a huge number of computers
under central control, then they use those machines to send spam or to
generate advertising clicks to make money.  That's all they want -
machines they can use to generate money via various kinds of spam.
They're parasites, and it sucks a lot - but there's no easy way to get
rid of them, and all we can do is stand up to the constant assault.

The way that I handle it is via security domains, so that different
machines run things that are more risky.  A good example of this would
be the AA wiki server, which is on a separate machine because it's a
PHP based and probably hackable.  If one machine is compromised, it
doesn't necessarily affect the rest of the network, and you can keep
everything up.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sun, Mar 24, 2013 at 10:09 AM, dark d...@xgam.org wrote:
 Wow, that's even scummier than I thought, some people are just naturally
 vandals.

 one thing I do wonder however, is how games like Alteraeon, cor exiles,
 kingdom of laothing etc stay up. Perhaps, it would be worth having words
 with dentin, the Ce dev (I can pass on her mail if you like), and some of
 the other developers of accessible multiplayer online games about their
 security arrangements since it would be a bloody massive shame if such
 attacks did! indeed ruine things, and this is not the first I've heard of
 this sort of thing in the accessible games community, since audiogames.net
 fell victim to a very nasty hack a couple of years ago and was offline for
 about amonth (luckily we do back stuff up).


 Beware the Grue!

 Dark.

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Re: [Audyssey] Aprones games was Re: Looking For Something NewtoPlay

2013-03-24 Thread shaun everiss
china does get a bad wrap but they seem to be at the forefrunt of a 
lot of the goings on these days saying that they make all the 
computers and other things they basically have taken over most of the world.

wouldn't make sence to get anymore.

At 07:59 AM 3/25/2013, you wrote:

hi aprone,
since most of these hackers are chinese maybe they chinese 
government offers free hacking courses for these people
 since now you are a potential target for them especially after 
swampnet you probably should consider getting a firewall or 
something for your other computers
you should also probably patch all important security holes through 
windows update asap
you also should probably specificly block those hacker's ip 
addresses from gaining access to your other pcs

anyway, hope the hackers don't mess up swamp or your pcs

On 3/24/2013 6:28 PM, Jeremy Kaldobsky wrote:

Dark,

 From sighted indie games of my past, I'm used to the idea of 
hackers trying to ruin everyone's fun, so that doesn't upset me as 
much as others might think.  Yeah it does annoy me, but I don't 
take it quite as personal as maybe I should, just because I've 
seen it for so many years.


 What does get under my skin is that several of the Swamp 
hackers have changed tactics over the past 4 or 5 months, and they 
go after my personal property.  In fact, in just the past few 
weeks with the new testing server up I've had 2 pretty big attacks 
that were aimed at damaging my laptop, not Swamp!  I highly doubt 
these people are smart enough to be developing these attacks 
themselves, rather they probably find shady websites and download 
tools to make these attacks for them, but that doesn't change the 
situation very much.  The last one was an attack I've personally 
never seen before.  The automated attack went through each of the 
devices in my local LAN and spammed them with a huge list of 
common login names and passwords, hoping they'd get luck on one of them.


 This is the kind of stuff that could eventually ruin 
multiplayer audio games just like most multiplayer mainstream 
indie games have happen to them.  The problem is that while 
mainstream indie games continue to come out by the hundreds and 
thousands, audio games trickle in at a very slow pace.  We simply 
cannot afford to see a day when 95% of them are crushed by hackers 
as soon as they get popular.  I don't have a plan to solve this 
issue, but I sure hope someone does.


- Aprone


From: dark d...@xgam.org
Hi aprone.

I can imagine hackers trying to muck up the game to cheat,
but to do it simply to cause trouble is down right scummy,
particularly because it's likely these hackers are probably
visually impared themselves since they wouldn't have heard
of the game otherwise, which makes it doubly pathetic given
that swamp is one of only a few accessible games of this
type.

it's a shame your Ai can't give them a really nasty virus in
return,   the T virus would suit very well! :D.

sorry, resident evil joke there.

Beware the Grue!

Dark.


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Re: [Audyssey] Aprones games was Re: Looking For Something NewtoPlay

2013-03-24 Thread shaun everiss
on that note I'd like to see a game that would have stratogy, 
puzzles, action, adventure and maybe a few other things put into one 
at some point down the road.

ofcause it would be massive.

At 08:42 AM 3/25/2013, you wrote:
I haven't contacted any providers lately because it hasn't been 
helping.  The last few times I bothered to contact anyone the 
information traced back to small businesses (coffee shop type 
things) or schools, and they just ignored me.  I doubt they care to 
lose any business over some random guy reporting abuse.


The most annoying attacks have been DOS attacks and packet injection 
to try and break the server or log in as other users.  The DOS 
attacks were fairly small scale by most standards, but that doesn't 
mean it didn't cause huge lag and log in issues.  The one a few days 
ago that hit my LAN looked to me like it was meant to exploit the 
remote sign in feature in Windows.  They probably assumed I was 
using that to check the server, which is a fair assumption, but was wrong.


As I said I don't worry about the standard background internet 
garbage, since that just comes with the territory, but I think it's 
a big deal with people from the community itself are doing these things.


I think the reason you haven't seen much of this in Alter Aeon is 
because they're still preoccupied with Swamp.  Many of the hackers 
are the same people I've dealt with for a year now.  Each time they 
are thwarted they clearly spend time learning new things because 
their next set of efforts shows improvement.  So if after a year of 
learning and trying new things we have blind audio games players who 
are willing to target the personal property of game developers for 
fun, then I think we have a problem.  Odds are, they won't wake up 
with the ability to see tomorrow, so they aren't going to just go 
away.  If they have this destructive mind set and only the audio 
games community to prey on, then other developers are going to have 
to deal with them at some point as well.


 From: Dennis Towne s...@xirr.com

 Jeremy,

 That's pretty weird.  I haven't seen a machine based
 attack worth
 talking about from my player base in nearly fifteen years,
 and in that
 case I just called up his provider and got his accounts
 revoked.  I'm
 sure there have been other hack attempts, but I'd have to
 waste time
 rooting through the logs to see how often they happen.

 What kinds of techniques are they using?  Perhaps the
 difference is
 dependent on UDP usage instead of TCP connections.


 Dennis Towne

 Alter Aeon MUD
 http://www.alteraeon.com


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Re: [Audyssey] Aprones games was Re: Looking For Something NewtoPlay

2013-03-24 Thread john
Is this a case of we only have so long left, or do you think 
they'll eventually give up?


- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 24 Mar 2013 12:42:19 -0700 (PDT)
Subject: Re: [Audyssey] Aprones games was Re: Looking For 
Something NewtoPlay


I haven't contacted any providers lately because it hasn't been 
helping.  The last few times I bothered to contact anyone the 
information traced back to small businesses (coffee shop type 
things) or schools, and they just ignored me.  I doubt they care 
to lose any business over some random guy reporting abuse.


The most annoying attacks have been DOS attacks and packet 
injection to try and break the server or log in as other users.  
The DOS attacks were fairly small scale by most standards, but 
that doesn't mean it didn't cause huge lag and log in issues.  
The one a few days ago that hit my LAN looked to me like it was 
meant to exploit the remote sign in feature in Windows.  They 
probably assumed I was using that to check the server, which is a 
fair assumption, but was wrong.


As I said I don't worry about the standard background internet 
garbage, since that just comes with the territory, but I think 
it's a big deal with people from the community itself are doing 
these things.


I think the reason you haven't seen much of this in Alter Aeon is 
because they're still preoccupied with Swamp.  Many of the 
hackers are the same people I've dealt with for a year now.  Each 
time they are thwarted they clearly spend time learning new 
things because their next set of efforts shows improvement.  So 
if after a year of learning and trying new things we have blind 
audio games players who are willing to target the personal 
property of game developers for fun, then I think we have a 
problem.  Odds are, they won't wake up with the ability to see 
tomorrow, so they aren't going to just go away.  If they have 
this destructive mind set and only the audio games community to 
prey on, then other developers are going to have to deal with 
them at some point as well.


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Re: [Audyssey] Aprones games was Re: Looking For Something NewtoPlay

2013-03-24 Thread john
That's an interesting idea. I just wonder if we aren't already to 
big of a group for that to work effectively..



- Original Message -
From: Willem Venter dwill...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 24 Mar 2013 22:28:19 +0200
Subject: Re: [Audyssey] Aprones games was Re: Looking For 
Something NewtoPlay


hi all.
While the internet offers its own anonymity and someone can 
change
their IP address and login name the audio gaming community is 
still a

small one.

I think that the well established audio game makers who have 
evidence
about specific gamers should publish it in order to warn other 
people.
We could even consider a global black list for these gamers. The  
fact
that we are a small community would mean that even if someone 
were to
change their username or internet provider their real name might 
still
be exposed through real life interaction with other users. So 
this

might discourage many of the attacks by not making it worth the
effort. Those people might think they are cool, but maybe they 
will
reconsider when they cannot play any online game, buy /download 
any
games or interact in the audio gaming community without the label 
of a

sneaky cheat.

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Re: [Audyssey] a little article

2013-03-24 Thread Ron Kolesar

Hi Been.
Just read your article.
I agree on one major point.
We here in the states should put as much and or even more into audio games 
that we place for the high graphics for the sighted player.

Like yourself, GG was the first game I purchased as well.
Thanks to a friend of mine who lives on the other end of the state.
His wife at that time baught it for him for his birthday.
Then he told my brother and I all about it and I had to have it as well.
Then just like yourself and most of us who loves games and puzzles, I picked 
it up myself and became one of their beta testers for their second game.

It is a same that it looks like they went belly up though.
But it was a small one man company.
Plus his daughter was seriously sick and had to have a visiting nurse at 
home.

So I can see why he ended up having to shut down the company.
Since being hooked on Three-D velocity and the civilian side of the flying 
coin Microsoft Flight simulator via the third party voice input program It's 
Your Plane that's hot of Canada.
I even had that much time to play my old favorite Blast chamber which I was 
a beta tester for.

Congratulations on a great article.
Here's hoping we can get a couple of companines to stand up and listen to 
us.


Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week.
-Original Message- 
From: Ben

Sent: Tuesday, January 22, 2013 1:52 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] a little article

Hi guys,
Over the past week I've done an article about blind gamers and the
mainstream community... from my point of view.  Its been published.

http://www.dailymail.co.uk/sciencetech/article-2266516/Meet-blind-teenager-B
en-Breen-cracked-video-game-world-relying-solely-sound.html


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Kimberly
Qualls
Sent: 22 January 2013 18:35
To: lindsay_cow...@btinternet.com; Gamers Discussion list
Subject: Re: [Audyssey] New to the List

LOL...And then there's that...Lindsay, what lev are you?

On 1/22/13, lindsay_cow...@btinternet.com lindsay_cow...@btinternet.com
wrote:

Just one thing about AA, you die a lot, and dying is a part of the
game. I play a necromancer mage and I really struggle.

-original message-
Subject: Re: [Audyssey] New to the List
From: Kimberly Qualls kimberly021...@gmail.com
Date: 22/01/2013 6:11 pm

Erika, Hi, and yes AA is an incredible mud to play...I just started
playing it recently but be careful, it has been known to make dishes
pile up in the sink...lol...It's a lot of fun, and thanks for the link
to the magica mud...Man, if it's as good as AA, I'm going to be fired
around here...(Grin)

On 1/22/13, Ken's Mail kenwdow...@me.com wrote:

If you like muds, Alter Aeon is the way to go. Not only does it have
tons of

rooms, mobs, quests, spells, skills, and areas to explore, but Oriol
Gomez has done a most wonderful sound pack for it for Mush client.


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-
No virus found in this message.
Checked by AVG - www.avg.com

Re: [Audyssey] Looking For Something New to Play

2013-03-24 Thread Thomas Ward
Hi Dark,

Yeah, that would be awesome. I can see where Castaways could grow and
be bigger and better than the current version if Aprone wants to go in
that direction. We will have to see of course, but I too would like to
be able to build a full sized city, perhaps engage in trade with other
communities, and battle enemy hoards.

On 3/24/13, dark d...@xgam.org wrote:
 Hi john.

 As regards castaways, I'm afraid I disagree, not that it isn't small, but
 that it is complete.

 Myself, I'd love! to see a full castaways Ii with similar mechanics, but on

 a far larger scale, so that you could go from your small population of
 survivers, right up to a full city, could trade, develope new technologies,

 endure natural desasters or wars etc.

 I have a friend who is a big stratogy fan, and plays extensively the indi
 graphical game (and sadly not accessible), dwarf fortress. I could never
 myself see the appeal of such games, since all the experience I had ever had

 of them was abasially the stuff like ateraeon or 1000 ad, where you just set

 some resources to producing then sit back and watch, (not that
 interesting),

 but the reactive gameplay in swamp, the need to change priorities, considder

 people, alter what your doing according to goals you want to accomplish,
 rather than just set stuff up in an optimum way was something I found quite

 new, particularly since ulike some of the military stratogy games like Sound

 rts, in Castaways there was as much emphasis on the production and building

 end, and taking care of your population, keeping them safe through sickness

 desasters etc as there was of pure military attacks.

 so, while I'm a huge castaways fan, i can see so many ways in which the game

 could be expanded it's unbelievable, and I really do hope Aprone will work
 on a more complete castaways in the future.

 Beware the grue!

 Dark.


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Re: [Audyssey] Looking For Something New to Play

2013-03-24 Thread john

Heh, that would be a lot of names on the list.

- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 24 Mar 2013 18:23:02 -0400
Subject: Re: [Audyssey] Looking For Something New to Play

Hi Dark,

Yeah, that would be awesome. I can see where Castaways could grow 
and
be bigger and better than the current version if Aprone wants to 
go in
that direction. We will have to see of course, but I too would 
like to
be able to build a full sized city, perhaps engage in trade with 
other

communities, and battle enemy hoards.

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Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play

2013-03-24 Thread Thomas Ward
Hi Dark,

Thanks for saying that. If I can make my games enjoyable,, replayable,
then I think I've succeeded as a game designer. It is the sort of
games that a person plays once, completes it in a few hours, and finds
they have no desire to replay the game I would consider a failure.
There are, of course, a few audio  games like that, but I'm glad to
know my games aren't one of them.

On 3/24/13, dark d...@xgam.org wrote:
 Hi michael.

 I wasn't intending my comments about Tom's games to be insulting, nor would

 I want Tom to rush out a game on a whim that might be substandard, it's just

 that when talking of game design quality that gives a game that something
 that makes you want to replay it even after! you have played it before
 despite lack of secrets etc, is a quality Tom's games have very much had,
 (perhaps not final conflict but certainly his other games).

 It's like with books. Some books I read and think that's great! but they
 have very little reread value just because the prose aren't that interesting

 or the plot, while surprising the first time is really not the second time.

 Great books however have reread value, which is Why every few years I reread

 the hobbit, lotr, The silmarillion, William Horwood's first three duncton
 novels, since in  their style, their creation of a world and their unique
 design they really stand out and can provide as much surprise and eloquence

 the second time around or even the 10th time around as the first.

 Beware the Grue!

 dark.


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Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play

2013-03-24 Thread Devin Prater
Yes, from what I've seen, they aren't. Now if only we had a game engine for 
everyone that was inclusive of other operating systems? Would one have to own a 
mac to even code/compile for it? Wait, Java works on everything right? But 
then, most audio games use TTS that other systems don't have, so java wouldn't 
work well with audio games on my mac. I gave my pc to my sister, so I'll have 
to find a VM. Anyways, perhaps BGT could do it, but I doubt Philip would want 
to expand into mac stuff, since everyone seems to think that windows is all 
there is. I know Draconis has made an engine that is inclusive, but that is 
only available for them.
Devin Prater
r.d.t.pra...@gmail.com



On Mar 24, 2013, at 7:34 PM, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Dark,
 
 Thanks for saying that. If I can make my games enjoyable,, replayable,
 then I think I've succeeded as a game designer. It is the sort of
 games that a person plays once, completes it in a few hours, and finds
 they have no desire to replay the game I would consider a failure.
 There are, of course, a few audio  games like that, but I'm glad to
 know my games aren't one of them.
 
 On 3/24/13, dark d...@xgam.org wrote:
 Hi michael.
 
 I wasn't intending my comments about Tom's games to be insulting, nor would
 
 I want Tom to rush out a game on a whim that might be substandard, it's just
 
 that when talking of game design quality that gives a game that something
 that makes you want to replay it even after! you have played it before
 despite lack of secrets etc, is a quality Tom's games have very much had,
 (perhaps not final conflict but certainly his other games).
 
 It's like with books. Some books I read and think that's great! but they
 have very little reread value just because the prose aren't that interesting
 
 or the plot, while surprising the first time is really not the second time.
 
 Great books however have reread value, which is Why every few years I reread
 
 the hobbit, lotr, The silmarillion, William Horwood's first three duncton
 novels, since in  their style, their creation of a world and their unique
 design they really stand out and can provide as much surprise and eloquence
 
 the second time around or even the 10th time around as the first.
 
 Beware the Grue!
 
 dark.
 
 
 ---
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 http://www.mail-archive.com/gamers@audyssey.org.
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Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play

2013-03-24 Thread Thomas Ward
Hi Dark,

You aren't the only one who is frustrated. None more so than me since
the last few months I've fallen into a kind of funk. One where time
has no meaning as such. What I mean by that I might work heavily on
the game on February 12, and then discover the next time I work on the
game it is March 23.  It doesn't seem to me like it has been that
long, but it is so easy to loose track of time that days and weeks go
by between updates. So much time that the game has been dragging out
from months to years.

Of course, the principle problem is lack of motivation. I'm no longer
driven to work every available minute of every day on it so I get to
it when I get to it. What makes matters worse I have not been at my
best health wise anyway . Just this week my son caught a nasty cold
and now has given it to me. When I have a sore throat, headache, and
am coughing I'm not exactly in a mood to sit down and program for
hours on end. Add in some cold medicine that makes me tired and the
best thing I can do is sleep rather than work. It seems this year I
have caught every cold and flu bug coming and going and I've just not
felt much like working on games.

I'm hoping that somehow I will be able to get back up to my usual
productivity, finish these games, get them out, and won't have them
hanging over my head. I'm just as eager to see them completed as most
people on the list. :D

All that aside I know what you mean by wishing to revisit the
atmosphere of the game. Shades of Doom doesn't have a very complex
storyline as games goes, but it does not need one. The lab is
challenging enough with all the various monsters that keeps me coming
back over and over again. On the higher difficulty levels there is no
certainty that I will even complete a game without being killed off
which means I am able to pit myself against the game and sometimes I
win sometimes I lose. It is this degree of replay value I hope to
incorporate into my own games.

On 3/22/13, dark d...@xgam.org wrote:
 Hi Michael.

 On the replayability angle, I often find that games are replayable from the

 perspective of reexperiencing the atmosphere or story, or just trying to
 best the tough challenges another time. It is this that has made me replay
 shades of doom and Sarah. By the same tocan, i've replayed games like super

 Metroid and Mega man x 1 more times than I can count, just because the
 gameplay, design and structure, not to mention atmosphere and music are so
 perfectly designed. There are several audio games that I view in this same
 catagory, particularly Gma's offerings. So though I do completely agree
 random elements are great in games for keeping you on your toes, which is
 why games like smugglers and kerkerkruip are so awsome, they're not a
 necessity if design etc works out well. heck, this even goes for arcade
 games and is the reason i've replayed Q9 and the pinball games despite them

 being symple arcade titles.

 whether mota will fall into this catagory I am waiting to see, though i've
 been impressed enough with what we've seen thus far to think that tom's
 ability to not just code games but design them is up to the task,  which

 is another reason I would so much appreciate seeing him produce an honest to

 goodness finished project, bet that the wrestling game, Arc of hope, an
 acessible castlevania type side scroller, a mission based startrek game or a

 vampire text rpg, heck I'd even! like to see raceway despite racing games
 not being a favourite genre of mine.

 Concepts are great, and what we've sene of Tom's design has been great, I
 just sometimes feel a little frustrated that with all these ideas we haven't

 yet seen anything that has gone past a couple of playable levels.

 I am quite aware that this isn't always Tom's fault, and have followed all
 the community debates and opinions (some not so flattering) that have been
 voiced. I am also aware of other commitments, but at the same time I do feel

 a little like usa games is the tantalus of the accessible games markit and
 just as we all reach for that big bunch of juicy grapes they get yanked away

 again for one reason or another.

 This isn't intended as an insult, just a statement of feelings and a
 continuation about the debate over game design, since I do genuinely believe

 Tom has the ability to design a real block buster, which is also why I would

 so much like to see a complete,  or at least completely released game.

 Beware the Grue!

 Dark.

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[Audyssey] killing replay value - Re: replayability and Usa games was Re: Looking For Something New to Play

2013-03-24 Thread Charles Rivard
Another thing that I see all the time is this:  A new game comes out at 10 
this morning.  By eleven, gamers are asking the list for help through 
something they have stumbled into.  Even if I know the answer, I will not 
tell them yet.  Part of the challenge of a game is to work on it on! your! 
own!!, and figure it out.  If you bought a jigsaw puzzle with lettered and 
numbered pieces, and it came with instructions that tell you to fit A1 to 
A2, and below A2 you should fit B2, and so on until the puzzle is finished, 
what good would that be?  Yet that is exactly what some blind gamers want, 
and I just flat don't understand this.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 24, 2013 7:57 PM
Subject: Re: [Audyssey] replayability and Usa games was Re: Looking For 
Something New to Play




Hi Dark,

You aren't the only one who is frustrated. None more so than me since
the last few months I've fallen into a kind of funk. One where time
has no meaning as such. What I mean by that I might work heavily on
the game on February 12, and then discover the next time I work on the
game it is March 23.  It doesn't seem to me like it has been that
long, but it is so easy to loose track of time that days and weeks go
by between updates. So much time that the game has been dragging out
from months to years.

Of course, the principle problem is lack of motivation. I'm no longer
driven to work every available minute of every day on it so I get to
it when I get to it. What makes matters worse I have not been at my
best health wise anyway . Just this week my son caught a nasty cold
and now has given it to me. When I have a sore throat, headache, and
am coughing I'm not exactly in a mood to sit down and program for
hours on end. Add in some cold medicine that makes me tired and the
best thing I can do is sleep rather than work. It seems this year I
have caught every cold and flu bug coming and going and I've just not
felt much like working on games.

I'm hoping that somehow I will be able to get back up to my usual
productivity, finish these games, get them out, and won't have them
hanging over my head. I'm just as eager to see them completed as most
people on the list. :D

All that aside I know what you mean by wishing to revisit the
atmosphere of the game. Shades of Doom doesn't have a very complex
storyline as games goes, but it does not need one. The lab is
challenging enough with all the various monsters that keeps me coming
back over and over again. On the higher difficulty levels there is no
certainty that I will even complete a game without being killed off
which means I am able to pit myself against the game and sometimes I
win sometimes I lose. It is this degree of replay value I hope to
incorporate into my own games.

On 3/22/13, dark d...@xgam.org wrote:

Hi Michael.

On the replayability angle, I often find that games are replayable from 
the


perspective of reexperiencing the atmosphere or story, or just trying to
best the tough challenges another time. It is this that has made me 
replay
shades of doom and Sarah. By the same tocan, i've replayed games like 
super


Metroid and Mega man x 1 more times than I can count, just because the
gameplay, design and structure, not to mention atmosphere and music are 
so
perfectly designed. There are several audio games that I view in this 
same

catagory, particularly Gma's offerings. So though I do completely agree
random elements are great in games for keeping you on your toes, which is
why games like smugglers and kerkerkruip are so awsome, they're not a
necessity if design etc works out well. heck, this even goes for arcade
games and is the reason i've replayed Q9 and the pinball games despite 
them


being symple arcade titles.

whether mota will fall into this catagory I am waiting to see, though 
i've

been impressed enough with what we've seen thus far to think that tom's
ability to not just code games but design them is up to the task,   
which


is another reason I would so much appreciate seeing him produce an honest 
to


goodness finished project, bet that the wrestling game, Arc of hope, an
acessible castlevania type side scroller, a mission based startrek game 
or a


vampire text rpg, heck I'd even! like to see raceway despite racing games
not being a favourite genre of mine.

Concepts are great, and what we've sene of Tom's design has been great, I
just sometimes feel a little frustrated that with all these ideas we 
haven't


yet seen anything that has gone past a couple of playable levels.

I am quite aware that this isn't always Tom's fault, and have followed 
all
the community debates and opinions (some not so flattering) that have 
been
voiced. I am also aware of other commitments, but at the same time I do 
feel


a little like usa games is the tantalus of the accessible games 

Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play

2013-03-24 Thread Thomas Ward
Hi Devin,

Cross-compiling and developing for other operating systems is a highly
complex subject. There are a lot of difficulties in choosing the right
language, right APIs, and even then there are differences between the
operating systems that makes it impossible to come up with a so-called
one size fits all solution.

For example, I have a game engine written in C++ that does run on
Windows, Linux, and Mac. However, the problem is that I have to have a
machine here running all of those operating systems to cross-compile
the games, and I'm not exactly happy with all the APIs available for
the engine.

Right now my cross-platform version of the engine is using SDL 1.2.13
for handling a basic window manager, handling game input, and for
audio. Its okay, but Microsoft's DirectX technology is a superior game
API and it isn't available for non-Windows platforms. That puts me in
between a rock and a hard place in terms of writing games.

If I use the cross-platform version of the engine Windows users will
be without advanced features such as force feedback for joysticks or
without the ability to have advanced audio because SDL just doesn't
offer it. Therefore the quality of my games would suffer not because
of anything I did, but because I chose to use a inferior API for the
engine in order to maintain cross-platform capabilities. If I use the
Windows version of the engine based on DirectX I have access to all
the advanced features, but can't just take it over to a Mac or Linux
PC and cross-compile it without a major rewrite.

What I've discovered in researching the problem I can get some decent
solutions for two platforms but not for three platforms. Maybe there
is one that works fine for Windows and Mac, Windows and Linux, but
none that works for Windows, Mac, and Linux that are of the quality
and standards I'm looking for and are affordable.

Yes, I know Draconis has there engine for Mac and Windows, but it took
a lot of time and work to do so. As I understand it they basically had
to write their own game development APIs from scratch rather than use
SDL or something like that. Even so at this point it only supports
Windows, Mac OS, and iOS but not Linux. So its not exactly all
inclusive either. So anyone even thinking cross-platform development
has a rough road to travel.

Cheers!

On 3/24/13, Devin Prater r.d.t.pra...@gmail.com wrote:
 Yes, from what I've seen, they aren't. Now if only we had a game engine for
 everyone that was inclusive of other operating systems? Would one have to
 own a mac to even code/compile for it? Wait, Java works on everything right?
 But then, most audio games use TTS that other systems don't have, so java
 wouldn't work well with audio games on my mac. I gave my pc to my sister, so
 I'll have to find a VM. Anyways, perhaps BGT could do it, but I doubt Philip
 would want to expand into mac stuff, since everyone seems to think that
 windows is all there is. I know Draconis has made an engine that is
 inclusive, but that is only available for them.
 Devin Prater
 r.d.t.pra...@gmail.com


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Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play

2013-03-24 Thread Devin Prater
Wow. Well, Windows, mac and maybe iOS is a fine triplet to go for, but now I 
see how hard it is. Maybe I'll get a windows VM, or if bootcamp is accessible 
I'll get a windows cd to make a partition for that. Maybe give it 100GB, to fit 
the games I like.
Devin Prater
r.d.t.pra...@gmail.com



On Mar 24, 2013, at 8:30 PM, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Devin,
 
 Cross-compiling and developing for other operating systems is a highly
 complex subject. There are a lot of difficulties in choosing the right
 language, right APIs, and even then there are differences between the
 operating systems that makes it impossible to come up with a so-called
 one size fits all solution.
 
 For example, I have a game engine written in C++ that does run on
 Windows, Linux, and Mac. However, the problem is that I have to have a
 machine here running all of those operating systems to cross-compile
 the games, and I'm not exactly happy with all the APIs available for
 the engine.
 
 Right now my cross-platform version of the engine is using SDL 1.2.13
 for handling a basic window manager, handling game input, and for
 audio. Its okay, but Microsoft's DirectX technology is a superior game
 API and it isn't available for non-Windows platforms. That puts me in
 between a rock and a hard place in terms of writing games.
 
 If I use the cross-platform version of the engine Windows users will
 be without advanced features such as force feedback for joysticks or
 without the ability to have advanced audio because SDL just doesn't
 offer it. Therefore the quality of my games would suffer not because
 of anything I did, but because I chose to use a inferior API for the
 engine in order to maintain cross-platform capabilities. If I use the
 Windows version of the engine based on DirectX I have access to all
 the advanced features, but can't just take it over to a Mac or Linux
 PC and cross-compile it without a major rewrite.
 
 What I've discovered in researching the problem I can get some decent
 solutions for two platforms but not for three platforms. Maybe there
 is one that works fine for Windows and Mac, Windows and Linux, but
 none that works for Windows, Mac, and Linux that are of the quality
 and standards I'm looking for and are affordable.
 
 Yes, I know Draconis has there engine for Mac and Windows, but it took
 a lot of time and work to do so. As I understand it they basically had
 to write their own game development APIs from scratch rather than use
 SDL or something like that. Even so at this point it only supports
 Windows, Mac OS, and iOS but not Linux. So its not exactly all
 inclusive either. So anyone even thinking cross-platform development
 has a rough road to travel.
 
 Cheers!
 
 On 3/24/13, Devin Prater r.d.t.pra...@gmail.com wrote:
 Yes, from what I've seen, they aren't. Now if only we had a game engine for
 everyone that was inclusive of other operating systems? Would one have to
 own a mac to even code/compile for it? Wait, Java works on everything right?
 But then, most audio games use TTS that other systems don't have, so java
 wouldn't work well with audio games on my mac. I gave my pc to my sister, so
 I'll have to find a VM. Anyways, perhaps BGT could do it, but I doubt Philip
 would want to expand into mac stuff, since everyone seems to think that
 windows is all there is. I know Draconis has made an engine that is
 inclusive, but that is only available for them.
 Devin Prater
 r.d.t.pra...@gmail.com
 
 
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Re: [Audyssey] Aprones games was Re: Looking For Something NewtoPlay

2013-03-24 Thread dark

Hi Dennis.

Well that doesn't surprise me, not with the amount of spambots we regularly 
have to boot off the forums on audiogames.net, though I never actually 
realized the same people were behind full attacks on servers, I thought 
their main purpose was to generate E-mail or other forms of spam by posting 
spam links on mail, forums and other media.


It's still however a pain in the rear.

all the best,

Dark. 



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Re: [Audyssey] Looking For Something New to Play

2013-03-24 Thread dark

Hi Tom.

Castaways actually surprised me very much. i'd not been that much of a fan 
of resource management stratogy games before then, since most of those I'd 
tried had been online pvp ones like the old fantasy empires, or purely 
strategical military games. In those sorts of games the gameplay was 
entirely one way, you set stuff up then basically just leave it working and 
producing while you do military stuff.
#what game me in castaways however, was how reactive the gameplay is and how 
concerned you needed to be with individual people and their fortunes. For 
example, say I am building a house, well once I have the resources I can 
take a few people off wood and stone production and make them into builders, 
indeed I tend to always turn my peasants into builders so that they 
construct stuff quickly, however if someone gets injured on the job I'll 
need someone els to take time out of their schedule to become a doctor.


I'd love to see more of this complexity, I know for instance Aprone was 
considdering an actual harvest cycle with growing seasons, heck, I'd love to 
see the minutist aspects of life controled so that you need coblers, makers 
of buckits and crockery,  could improve your cooking by having your 
blacksmith make knives and cooking pots, need to assign a midwife when one 
of your people had a baby, need to find medicinal herbs etc.


There are just so many aspects of life Castaways could! cover, not to 
mention going further and onto bigger scale with what you can build.


fpor me this was a totally new experience and I'd love to see more of it.

Beware the Grue!

Dark. 



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Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play

2013-03-24 Thread dark

Hi Tom.
I'm sorry to hear about the various problems and bugs, and in fairness no 
coding or writing when ill is not possible, but at the same time part of the 
point of my message was to offer some encouragement, albeit some 
encouragement with a little tinge of frustration. At this point I don't 
really care which! game gets practically finished, but it'd be just great to 
see something done and dusted and out the door. I know a lot of behind the 
scenes work has been done on the genesis engine etc, and that you yourself 
are concerned about commitements to players, but at this point we're 
probably at a stage where any! released game would be a good hthing.


As regards atmosphere, well I agree that is another reason shades of doom is 
such a classic and grabbed my attention as the first audio game I played. 
not only did it give me access to the fps genre for the first time (a genre 
which I've never found visually playable), but it did it in a fantastic way 
that had complete creepiness, with great enemies and an engine, heck, even 
the first shades of doom sound when you start the game is pretty scary :D.


It's just that really awsoe design quality that makes you want to replay a 
game. It's even hard to defign since it is something some games just have 
and others do not. Terraformers for example I never found half as addictve 
as shades of doom, despite the very superior sfx music and environment, and 
while I have! replayed it, I've only ever done so once.


Beware the Grue!

Dark. 



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Re: [Audyssey] killing replay value - Re: replayability and Usa gameswas Re: Looking For Something New to Play

2013-03-24 Thread dark

Hi Charles.

While I agree some people ak for hints a little too soon, I do believe that 
situation is a little more complex.


For example, I have seen people ask about castaways, since they just cannot 
get the stratogy aspect of the game out correctly, they for instance create 
one person of each profession and have them stand around idly. When they 
lose everything, they grow frustrated. In that case what is needed is not a 
hand holding walkthru, but some stratogy tips so that they can go off and 
develope their own ways of playing, and often without such tips people will 
abandon the game utterly.


This is something I've seen very much in rpgs, stratogy games and even some 
of the more complex action ones too.


Then, even in say chillingham style adventure games, there are points a 
person gets to when a puzzle becomes more frustration than reward. As I've 
said before, this is why I myself no longer play interactive fiction, since 
if the action you must take to complete something is so bloody obscure that 
nobody in their right mind would think about it, the game isn't! much fun. 
it's why, though i think grues are awsome, i am not a fan of the infocom 
games.


Admitedly, I've found comparatively few puzzles in accessible games that are 
that sort of level, ()certainly the bavisoft titles and descent into madness 
I found easy enough), but of course other people's milage may vary.


then, there are occasions when the engine just makes certain things unclear, 
or when you must do some slightly illogical actions. One example of this is 
getting the steaks from the shop lady in chillingham. Depending upon what 
actions you took, you need to go back several times over in order to 
initiate the sequence of events that gets you the steaks and will let you 
examine the desk. It's not thatt players are doing anything wrong, so much 
as the engine is making life difficult.


to what extent say inquisitor falls into this catagory I don't know, but 
we'll see when i get the game, (Iwhich I might do tomorrow).


Beware the grue!

Dark. 



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Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play

2013-03-24 Thread shaun everiss

hmm I am not as up with the play as I should be.
It depends on the types of games that would work.
python works with macs pcs both windows and linux.
I know there is the mono dotnet opensource framework and thats 
supposed to work with everything with the same features as the 
windows dotnet client has.
Now I have used in the past pascal and there is  probably a client 
for all platforms.
Standard c or c in general should work, linux is basically c anyway, 
so no big issue loads of compilers for all platforms.
So a lot of stuff probably works visual basic probably won't work 
outside windows.
Most stuff should work with windows from 98 up to server 2012, mac is 
slightly more tricky as is linux but I think a lot of stuff can be 
sourced for each os.

We do have an issue with anything over that.
I know we do have windows rt should we use it though no access 
supports = no use I'd imagine for now anyway.

Mac I am not sure but there should be no issue as is linux.
The iphone with restrictions may work though a lot seem to be jail 
breaking their units.

Android is probably the option for least resistance.
Its google and opensource probably has its apis somewhere  online.
the ios stuff if you make it by the rules needs  licences by apple.
and if you hack it well I don't know, I have been wanting an ios 
device for all the games with the reviews, but after all the hastle 
with all the restrictions I am not sure if I should just get  one of 
the nexus devices.
If there are sighted devs there is always  xna I am not sure what we 
would need to run on xbox but assumedly  its supposed to run on xbox 
360s potentually.
The rest soni etc nes whatever I am not sure about access but we 
already  have a large extent of reach and choice on platform.

ok not steam but we probably don't need that.
there is also blackburry but hardly anyone uses that anyway.

At 01:39 PM 3/25/2013, you wrote:
Yes, from what I've seen, they aren't. Now if only we had a game 
engine for everyone that was inclusive of other operating systems? 
Would one have to own a mac to even code/compile for it? Wait, Java 
works on everything right? But then, most audio games use TTS that 
other systems don't have, so java wouldn't work well with audio 
games on my mac. I gave my pc to my sister, so I'll have to find a 
VM. Anyways, perhaps BGT could do it, but I doubt Philip would want 
to expand into mac stuff, since everyone seems to think that windows 
is all there is. I know Draconis has made an engine that is 
inclusive, but that is only available for them.

Devin Prater
r.d.t.pra...@gmail.com



On Mar 24, 2013, at 7:34 PM, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Dark,

 Thanks for saying that. If I can make my games enjoyable,, replayable,
 then I think I've succeeded as a game designer. It is the sort of
 games that a person plays once, completes it in a few hours, and finds
 they have no desire to replay the game I would consider a failure.
 There are, of course, a few audio  games like that, but I'm glad to
 know my games aren't one of them.

 On 3/24/13, dark d...@xgam.org wrote:
 Hi michael.

 I wasn't intending my comments about Tom's games to be 
insulting, nor would


 I want Tom to rush out a game on a whim that might be 
substandard, it's just


 that when talking of game design quality that gives a game that something
 that makes you want to replay it even after! you have played it before
 despite lack of secrets etc, is a quality Tom's games have very much had,
 (perhaps not final conflict but certainly his other games).

 It's like with books. Some books I read and think that's great! but they
 have very little reread value just because the prose aren't that 
interesting


 or the plot, while surprising the first time is really not the 
second time.


 Great books however have reread value, which is Why every few 
years I reread


 the hobbit, lotr, The silmarillion, William Horwood's first three duncton
 novels, since in  their style, their creation of a world and their unique
 design they really stand out and can provide as much surprise 
and eloquence


 the second time around or even the 10th time around as the first.

 Beware the Grue!

 dark.


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[Audyssey] Inquisitor, Ios or pc?

2013-03-24 Thread dark
Hi. 

Now that my production is finished and I am no longer having to think of ways 
to pretend to be a snooty English Lord on stage, I would like to try this 
inquisitor game that people have been talking about. however, I was wondering 
what version to get and what the various differences were. 

I understand the pc version is more expensive, but is there an advantage to 
buying it? Since I usually have either my pc or laptop as well as my Iphone I 
will always have access to one system or the other so I don't see the need to 
buy the game on both systems. Are there any major differences or extra rewards 
in one version or another? Is the ios method with the touch screen  harder in 
it's control and flicking through objects than just using the keyboard on the 
pc?

is it possible to buy the pc version for multiple machines (since I'd like it 
on both my pc and laptop if I choose to get it rather than the Ios version). 

Any thoughts on this would be much appreciated. 

Beware the Grue! 

Dark.
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Re: [Audyssey] replayability and Usa games was Re: Looking For Something New to Play

2013-03-24 Thread shaun everiss
to be honest it may be easier at this point if you just gave  an old 
crappy directx8 version with all the sound as it was 3 years back to 
people that  payed for it maybe the one you had to stop because of 
copywrite or its levels and change the title and drop it.
I know thats probably not what you want to hear and for ages I 
supported you but I have moved on from that game and you probably should to.
Lets face it, the espsoftworks/ james north experience has been a 
major changer in the history of this community and a big lesson and 
will always be the point or one of the points where we started trying 
to make things properly.
I don't know about the rest but the monti/ mota game has been going 
far to long.

And to be honest  can anyone actually remember what it was about.
Yes the racing game and the others james promised were a shame to 
loose but several years are between now and then.
Yes they were good ideas still are but to be honest all that stuff 
has been hanging to long.
I vote you just drop all james games you promised its to long in any 
case, and its really pushed other things away.
I myself am still waiting for the second installment of stfc or 
whatever you finally call it.

Ofcause I also await anything new that is going on.
However the only thing I can remember  are the people on the form 
complaining about each beta and everything.
And while times were tough back then I feel to much time has been 
lost, to selvage anything.

3 story changes and a load of other stuff and then things went away.
At some point to be coming back but I never was fully interested in 
that sort of game anyway though the racing game maybe.

And to be honest we do need more sims.
Even so you need to ask yourself why you are even doing these at all.
These are your games, no one elses.
It is all history now no matter how much cash was wasted its probably 
not worth it to just satisfy any other  whiners on here.
If others think me as been a rood nut tell me and I'll shutup however 
I think, enough is enough.

James games should be put in a bin and left to rot.
They were created before a lot of the newer tech came out and while I 
was really for it all 10 years   back that was 10 years.

And at any rate the industry seems to be basically  at a standstill.
A lot of stuff needs to happen before things start moving again.
swamp is just about the only thing that keeps the industry active at 
least on the user end.
Now that eventually will end, if that is all that is,  it may come to 
pass that the audiogame market is for all perposes dead or at least 
stopped for now.
I don't really want old games that well came out of one of the big 
wars that happened so long ago that I forgot what everything was about.
Ofcause tom if you want to continue it should be your reason and 
your's alone that decides it.
I think all obligations should be turfed, 10 years ago I would have 
preasured you day and night to do something but well.


At 01:57 PM 3/25/2013, you wrote:

Hi Dark,

You aren't the only one who is frustrated. None more so than me since
the last few months I've fallen into a kind of funk. One where time
has no meaning as such. What I mean by that I might work heavily on
the game on February 12, and then discover the next time I work on the
game it is March 23.  It doesn't seem to me like it has been that
long, but it is so easy to loose track of time that days and weeks go
by between updates. So much time that the game has been dragging out
from months to years.

Of course, the principle problem is lack of motivation. I'm no longer
driven to work every available minute of every day on it so I get to
it when I get to it. What makes matters worse I have not been at my
best health wise anyway . Just this week my son caught a nasty cold
and now has given it to me. When I have a sore throat, headache, and
am coughing I'm not exactly in a mood to sit down and program for
hours on end. Add in some cold medicine that makes me tired and the
best thing I can do is sleep rather than work. It seems this year I
have caught every cold and flu bug coming and going and I've just not
felt much like working on games.

I'm hoping that somehow I will be able to get back up to my usual
productivity, finish these games, get them out, and won't have them
hanging over my head. I'm just as eager to see them completed as most
people on the list. :D

All that aside I know what you mean by wishing to revisit the
atmosphere of the game. Shades of Doom doesn't have a very complex
storyline as games goes, but it does not need one. The lab is
challenging enough with all the various monsters that keeps me coming
back over and over again. On the higher difficulty levels there is no
certainty that I will even complete a game without being killed off
which means I am able to pit myself against the game and sometimes I
win sometimes I lose. It is this degree of replay value I hope to
incorporate into my own games.

On 3/22/13, dark d...@xgam.org wrote:
 Hi 

Re: [Audyssey] killing replay value - Re: replayability and Usa games was Re: Looking For Something New to Play

2013-03-24 Thread shaun everiss

hmmm charles  thats interesting.

There are 2 answers, a long slightly technical one and a shorter user 
type of answer.
1.  we are blind everything needs to be easy because we are blind and 
that is the way it is.

2. Lame answer ha?
THe truth is that blind games when they started were never that 
complex, I mean interactive fiction and some simple menu games where 
it was quite easy to play were my first lot I ever played running on dos.

chances are  thats where a lot of the beginners started.
To start off with for the first 5-10 years we didn't have the tech 
and other junk the sighted do now.
Its true we don't have everything but we use the same directx 
everyone uses just no graphics, we use joysticks, mice and even some 
form of big multiplayer the sighted use not many games have the 
capability but a lot do.
We started with simple arcaders and board games as well as keyboard 
controled ones.
So will we eventually be able to play the harder games, probably the 
mainstream stuff is superior to our own but not by much now.

we are almost up to them and thats the truth.
Ok, unfortunately the user base has not caught up to that or even the idea.
A lot of the games we have in circulation right now are simple and 
use old tech though a lot are slowly being ported which will take time.
So eventually I have total confordence that we will be able to solve 
everything without asking for it.
Right now the tech is upgraded but we are not, the users or at least 
some of us are still running dos 3 on a 286 cpu with about 2kb ram 
and not the latest things.
 and this change may take ages to  happen its slowly going on but 
who knows when it will fully change and there will always  be newcomers.
I do aggree people do ask as soon as they get stuck and I do try to 
nut out things if I can.


At 02:13 PM 3/25/2013, you wrote:
Another thing that I see all the time is this:  A new game comes out 
at 10 this morning.  By eleven, gamers are asking the list for help 
through something they have stumbled into.  Even if I know the 
answer, I will not tell them yet.  Part of the challenge of a game 
is to work on it on! your! own!!, and figure it out.  If you bought 
a jigsaw puzzle with lettered and numbered pieces, and it came with 
instructions that tell you to fit A1 to A2, and below A2 you should 
fit B2, and so on until the puzzle is finished, what good would that 
be?  Yet that is exactly what some blind gamers want, and I just 
flat don't understand this.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 24, 2013 7:57 PM
Subject: Re: [Audyssey] replayability and Usa games was Re: Looking 
For Something New to Play




Hi Dark,

You aren't the only one who is frustrated. None more so than me since
the last few months I've fallen into a kind of funk. One where time
has no meaning as such. What I mean by that I might work heavily on
the game on February 12, and then discover the next time I work on the
game it is March 23.  It doesn't seem to me like it has been that
long, but it is so easy to loose track of time that days and weeks go
by between updates. So much time that the game has been dragging out
from months to years.

Of course, the principle problem is lack of motivation. I'm no longer
driven to work every available minute of every day on it so I get to
it when I get to it. What makes matters worse I have not been at my
best health wise anyway . Just this week my son caught a nasty cold
and now has given it to me. When I have a sore throat, headache, and
am coughing I'm not exactly in a mood to sit down and program for
hours on end. Add in some cold medicine that makes me tired and the
best thing I can do is sleep rather than work. It seems this year I
have caught every cold and flu bug coming and going and I've just not
felt much like working on games.

I'm hoping that somehow I will be able to get back up to my usual
productivity, finish these games, get them out, and won't have them
hanging over my head. I'm just as eager to see them completed as most
people on the list. :D

All that aside I know what you mean by wishing to revisit the
atmosphere of the game. Shades of Doom doesn't have a very complex
storyline as games goes, but it does not need one. The lab is
challenging enough with all the various monsters that keeps me coming
back over and over again. On the higher difficulty levels there is no
certainty that I will even complete a game without being killed off
which means I am able to pit myself against the game and sometimes I
win sometimes I lose. It is this degree of replay value I hope to
incorporate into my own games.

On 3/22/13, dark d...@xgam.org wrote:

Hi Michael.

On the replayability angle, I often find that games are replayable from the

perspective of reexperiencing the atmosphere or story, or just trying to
best the tough challenges 

Re: [Audyssey] killing replay value - Re: replayability and Usagameswas Re: Looking For Something New to Play

2013-03-24 Thread Charles Rivard
I can see where people get stumped by a puzzle or situation in a game, but 
not within 10 or 15 minutes.  And, in a lot of cases, their answer is in the 
user's guide which they never even bother to look through.  Strategy tips 
are one thing, solutions are another.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 24, 2013 10:33 PM
Subject: Re: [Audyssey] killing replay value - Re: replayability and 
Usagameswas Re: Looking For Something New to Play




Hi Charles.

While I agree some people ak for hints a little too soon, I do believe 
that situation is a little more complex.


For example, I have seen people ask about castaways, since they just 
cannot get the stratogy aspect of the game out correctly, they for 
instance create one person of each profession and have them stand around 
idly. When they lose everything, they grow frustrated. In that case what 
is needed is not a hand holding walkthru, but some stratogy tips so that 
they can go off and develope their own ways of playing, and often without 
such tips people will abandon the game utterly.


This is something I've seen very much in rpgs, stratogy games and even 
some of the more complex action ones too.


Then, even in say chillingham style adventure games, there are points a 
person gets to when a puzzle becomes more frustration than reward. As I've 
said before, this is why I myself no longer play interactive fiction, 
since if the action you must take to complete something is so bloody 
obscure that nobody in their right mind would think about it, the game 
isn't! much fun. it's why, though i think grues are awsome, i am not a fan 
of the infocom games.


Admitedly, I've found comparatively few puzzles in accessible games that 
are that sort of level, ()certainly the bavisoft titles and descent into 
madness I found easy enough), but of course other people's milage may 
vary.


then, there are occasions when the engine just makes certain things 
unclear, or when you must do some slightly illogical actions. One example 
of this is getting the steaks from the shop lady in chillingham. Depending 
upon what actions you took, you need to go back several times over in 
order to initiate the sequence of events that gets you the steaks and will 
let you examine the desk. It's not thatt players are doing anything wrong, 
so much as the engine is making life difficult.


to what extent say inquisitor falls into this catagory I don't know, but 
we'll see when i get the game, (Iwhich I might do tomorrow).


Beware the grue!

Dark.

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Re: [Audyssey] Inquisitor, Ios or pc?

2013-03-24 Thread Zachary Kline
Hi Dark,
Both versions are pretty comparable. I think they have the same content. THe 
main determinants are price and controls. iOS has a somewhat finicky navigation 
system, but it isn't too difficult to learn. Mac, and presumably PC, have 
keyboard controls which seem a bit arbitrary but aren't bad at all.
So it comes down to whichever you'd prefer really. :)
Yours,
Zack.
On Mar 24, 2013, at 8:50 PM, dark d...@xgam.org wrote:

 Hi. 
 
 Now that my production is finished and I am no longer having to think of ways 
 to pretend to be a snooty English Lord on stage, I would like to try this 
 inquisitor game that people have been talking about. however, I was wondering 
 what version to get and what the various differences were. 
 
 I understand the pc version is more expensive, but is there an advantage to 
 buying it? Since I usually have either my pc or laptop as well as my Iphone I 
 will always have access to one system or the other so I don't see the need to 
 buy the game on both systems. Are there any major differences or extra 
 rewards in one version or another? Is the ios method with the touch screen  
 harder in it's control and flicking through objects than just using the 
 keyboard on the pc?
 
 is it possible to buy the pc version for multiple machines (since I'd like it 
 on both my pc and laptop if I choose to get it rather than the Ios version). 
 
 Any thoughts on this would be much appreciated. 
 
 Beware the Grue! 
 
 Dark.
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[Audyssey] catch 22 - Re: Inquisitor, Ios or pc?

2013-03-24 Thread Charles Rivard
Some of your questions bring up a good point.  I would like to see a link to 
the user's guide of a game on their site, whoever the game is produced by. 
There are things in the user's guide that you should know before, rather 
than after, a game has been installed, but you don't get installation 
instructions and other valuable info until you no longer need it.  If I am 
reading the user's guide, I have obviously already installed the game, 
right?  And I don't get the installation instructions until the game has 
already been installed?  Sort of like learning to use a computer by going 
through documentation you can get online using, you guessed it, the very 
piece of equipment you're trying to learn to use.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Sunday, March 24, 2013 10:50 PM
Subject: [Audyssey] Inquisitor, Ios or pc?



Hi.

Now that my production is finished and I am no longer having to think of 
ways to pretend to be a snooty English Lord on stage, I would like to try 
this inquisitor game that people have been talking about. however, I was 
wondering what version to get and what the various differences were.


I understand the pc version is more expensive, but is there an advantage 
to buying it? Since I usually have either my pc or laptop as well as my 
Iphone I will always have access to one system or the other so I don't see 
the need to buy the game on both systems. Are there any major differences 
or extra rewards in one version or another? Is the ios method with the 
touch screen  harder in it's control and flicking through objects than 
just using the keyboard on the pc?


is it possible to buy the pc version for multiple machines (since I'd like 
it on both my pc and laptop if I choose to get it rather than the Ios 
version).


Any thoughts on this would be much appreciated.

Beware the Grue!



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Re: [Audyssey] Inquisitor, Ios or pc?

2013-03-24 Thread Bryan Peterson
I actually wrote to the developer a couple days back regarding wat I figured 
was a bug in the newest IOS version. THe way the IOS version works is that 
you navigate the menu by taping the screen with one finger until you find 
the item you want, then tap with two fingers to select it. The issue I had 
was that this two-finger touch worked fine on the main menu but not within 
the game itself. The developer told me that due to this and other bgs he 
wouldberemoving the IOS version from the App Store for the moment until he 
could fix these problems. I don't know if he'll also take downthe PCversion, 
but he definitely said the IOS one would be coming down.




But thou must!
-Original Message- 
From: Zachary Kline

Sent: Sunday, March 24, 2013 10:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Inquisitor, Ios or pc?

Hi Dark,
Both versions are pretty comparable. I think they have the same content. THe 
main determinants are price and controls. iOS has a somewhat finicky 
navigation system, but it isn't too difficult to learn. Mac, and presumably 
PC, have keyboard controls which seem a bit arbitrary but aren't bad at all.

So it comes down to whichever you'd prefer really. :)
Yours,
Zack.
On Mar 24, 2013, at 8:50 PM, dark d...@xgam.org wrote:


Hi.

Now that my production is finished and I am no longer having to think of 
ways to pretend to be a snooty English Lord on stage, I would like to try 
this inquisitor game that people have been talking about. however, I was 
wondering what version to get and what the various differences were.


I understand the pc version is more expensive, but is there an advantage 
to buying it? Since I usually have either my pc or laptop as well as my 
Iphone I will always have access to one system or the other so I don't see 
the need to buy the game on both systems. Are there any major differences 
or extra rewards in one version or another? Is the ios method with the 
touch screen  harder in it's control and flicking through objects than 
just using the keyboard on the pc?


is it possible to buy the pc version for multiple machines (since I'd like 
it on both my pc and laptop if I choose to get it rather than the Ios 
version).


Any thoughts on this would be much appreciated.

Beware the Grue!

Dark.
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list,

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Re: [Audyssey] killing replay value - Re: replayability andUsagameswas Re: Looking For Something New to Play

2013-03-24 Thread dark
Well charlse, that is unfortunately true. For me at least, I actually enjoy 
reading the game instructions. I suppose it's because growing up, I never 
got to read the manuals for games, being that they were always in print and 
thus inaccessible to me, indeed one of the first really fun uses I got out 
of the internet was looking up info on some of the games I'd been playing, 
and learning things like the names of enemies and weapons etc. So, even 
though these days that is no longer an issue, for me reading a manual is all 
part of the anticipation of playing so it's something I always do,   
particularly in pc games where I need to learn the in game keys (it's not 
like playing games on my Snes or mega drive where I could usually just hit 
buttons to find out which were attack, jump, shoot etc).


There are however other occasions when i've found game insturctions 
inadequate, indeed I can think of several devs who, while great at 
programming games don't find writing instruction files their main forte, and 
others where the instructions are unclear, (though in the latter case when 
compiling entries for audiogames.net I do try to include appropriate 
information there).


As to people instantly asking questions, well while I agree there are people 
with little patience or ability to try, equally as you said yourself it's 
their own fault that such people don't get as much enjoyment out of games, 
and I can think of a couple of individuals I've encountered who either ask 
for help at every opportunity or constantly play with cheats, then are the 
first to winj about games being too short and easy, however I wouldn't want 
to generalize from a few people to the majority, especially as there are 
also plenty of people who genuinely get stuck, or simply don't have the 
experience or computer skills in games and so ask,  which is of course 
fine.


Beware the Grue!

Dark. 



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Re: [Audyssey] catch 22 - Re: Inquisitor, Ios or pc?

2013-03-24 Thread dark

Hi Charlse.

Yes, users guides including installation instructions always seems amusing 
to me too, though I imagine this comes from the old dos days in which you 
would! always have to read how to install the game before doing so.


Beware the grue!

Dark. 



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Re: [Audyssey] Inquisitor, Ios or pc?

2013-03-24 Thread dark

Hi Bryan.

that sounds odd, especially since people have obviously finished the Ios 
version, though it might make the decision for me :d.


Still, I'd like to find out first if I could. That menue nav system sounds a 
trifle clunky to me unless you could somehow go back through items, since if 
you scroll passed an item and have to get back to it, going through the hole 
menue again could be annoying.


Beware the grue!

Dark. 



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