Re: [Audyssey] MOTA Voice Output
Hi Thomas, Yeah, as soon as I pressed enter and Jaws Eloquence started talking in a foreign language I was like oops. I did remember how to get back to that menu and then just arrowed down until it said something like English. But it did scare me for a few seconds. BFN Jim That's not line noise--my modem's speaking in tongues! j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Thomas, Yeah, the only thing about switching Eloquence to another language is, you better know that language or have the menu memorized so that you can switch it back to English or whatever. grin BFN Jim Learn C++ as a second language! j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Jim, Very true. Fortunately, I did have some French in high school and some German in college. I am by no means fluent in either one, but I know enough to switch languages successfully in Window-Eyes without any problems. On 7/4/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, Yeah, the only thing about switching Eloquence to another language is, you better know that language or have the menu memorized so that you can switch it back to English or whatever. grin BFN Jim Learn C++ as a second language! j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
In Hal, it's possible to switch the onscreen read language without the one used in the control panel and for Hal's own functions and names of controls etc. There is even a hotkey, ctrl period and comma to cycle through available on screen languages. This is why it's so easy for me to read the pronunciation of words to songs in Italian or German, even though i don't speak either of those languages, sinse I just hit ctrl period a few times to get into that language, then hit a few times more to go back to English. Actually, one thing I'm thinking of doing when i've finished my phd is taking a basic module in spoken Italian to improve my singing, and this feature of Hal would be really useful at that point, sinse I'd have no worries about messing up my entire screen reader interface and could just flick in and out of what I need to read as needed. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi. I like the current voice, and I like his speech rate. I find it very much less difficult to understand than Akapella Heather was. What might end up happening is there will be multiple different english soundpacks created by you or gamers to give the game a different voice. You plan to try and support foreign languages by just having them recorded in different languages, you could put a downloads area on the mota page for obtaining other languages, and among those might be alternative english packs too. This reminds me of how topspeed handles things. Too, you could make the ability to switch languages into the game, like topspeed has done. That wouldn't be necessary though as long as we can delete the speech folder and replace it with another one we have. Sent with Thunderbird 3.1.10 portable. On 6/25/2011 8:44 PM, Thomas Ward wrote: Hi Karl, True, but one of the issues is a lot of those who are making the requests are foreign speaking customers where English is not their native tongue. Therefore they want the voice slowed down so they can understand the game better. That's understandable, but how slow is too slow and how fast is too fast for them. I do understand where they are coming from. I had some French and German in high school and college, and although I know the basics of the languages I don't speak them every day, and if I were to actually talk to someone going 90 miles a minute in French or German half of it would get passed me as I can't process it that fast. That said, as most of the users do know English I think they could probably get by with it set to the current rate. It actually sounds a bit slow to me, but I'm comfortable with the current rate personally. On 6/25/11, Karl Belangerkarl.belan...@comcast.net wrote: Personally, I think the voice is fine as is. I think you'll run across the problem that if you slow the voice down to much, people will start to say that the voice is dragging. If enough people say the voice is to fast and you decide to slow it down, I think the simplest way to determine the best speed would be to record a few samples at different rates, and see which people like most, or another possibility would be to estimate the rate a person would say the same rate and set it for that. Personally, I say leave it as is. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Jim, In deed. None of the U.S. English voices come close to speaking Klingon. However, If I switch Eloquence to German and type them in it does a passible job of speaking them. I would imagine that is because the Klingon language has a Germanic style of speech. Especially, with the way the letter h is used in words. English sinths just don't have the right programming to pronounce those kinds of words. Cheers! On 6/28/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, Yeah, I can imagine that it would be very difficult to get sapi5 voices to pronounce lots of Klingon words and names correctly. My one game is named Homer on a Harley partially because I couldn't figure out how to get sapi5 voices to pronounce Evil Knevil correctly. My game development computer has a Triple Talk USB hardware synthesizer. It sure doesn't sound human or anything, but I have always had a hardware synthesizer, so I am used to that kind of speech for programming in the Basic IDE. BFN --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi, Well, bee that as it may the majority of people are in favor of Acapela Heather so that will be the default voice for MOTA beta 21 and of course v1.0. I'm finalizing the speech as we speak and if people want to contrib voice packs ok, but Heather will be the officially supported voice for the life time of the product. Cheers! On 7/3/11, Valiant8086 valiant8...@lavabit.com wrote: Hi. I like the current voice, and I like his speech rate. I find it very much less difficult to understand than Akapella Heather was. What might end up happening is there will be multiple different english soundpacks created by you or gamers to give the game a different voice. You plan to try and support foreign languages by just having them recorded in different languages, you could put a downloads area on the mota page for obtaining other languages, and among those might be alternative english packs too. This reminds me of how topspeed handles things. Too, you could make the ability to switch languages into the game, like topspeed has done. That wouldn't be necessary though as long as we can delete the speech folder and replace it with another one we have. Sent with Thunderbird 3.1.10 portable. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi. You might already have made a decision on this. I'm hoping you did, or will go, for an Ivona voice, after hearing Tom voiceover for Mota, I discovered I liked it a lot better. I'm just hoping one of the ivona voices will be a little less choppy since I find it ironic that folks think Tom is choppy when I always thought heather was the choppy one. Lol. Sent with Thunderbird 3.1.10 portable. On 6/26/2011 7:34 PM, Thomas Ward wrote: Hi Phil, Yeah, I already tried that. I made each pause as low as 0.1 between words and it was too choppy. Given there were no complaints with Heather I'm going to either go back to her for this release, or I might use something like Ivona Kendra, Jenifer, or Amy as all of those are superior Sapi voices Either way I have decided to drop Scansoft Tom.. On 6/26/11, Phil Vlasakp...@pcsgames.net wrote: Hi Thomas, the .2 of a second and .5 of a second pauses were just a guess. You could reduce them to .1 and .3 and try it again. Climb {{Pause=.1}}Up {{Pause=.3}}Up {{Pause=.1}}Arrow. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi, Sorry, but you must way behind on e-mail, but the decision was made several days back just to switch back to Acapela Heather for the 1.0 release. While I agree the Ivona voices would sound better most people were in favor of Heather so that seemed to be the best decision from a business point of view. On 7/3/11, Valiant8086 valiant8...@lavabit.com wrote: Hi. You might already have made a decision on this. I'm hoping you did, or will go, for an Ivona voice, after hearing Tom voiceover for Mota, I discovered I liked it a lot better. I'm just hoping one of the ivona voices will be a little less choppy since I find it ironic that folks think Tom is choppy when I always thought heather was the choppy one. Lol. Sent with Thunderbird 3.1.10 portable. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Do we get some real heather with the game, too? (grin) --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 03, 2011 12:45 PM Subject: Re: [Audyssey] MOTA Voice Output Hi, Well, bee that as it may the majority of people are in favor of Acapela Heather so that will be the default voice for MOTA beta 21 and of course v1.0. I'm finalizing the speech as we speak and if people want to contrib voice packs ok, but Heather will be the officially supported voice for the life time of the product. Cheers! On 7/3/11, Valiant8086 valiant8...@lavabit.com wrote: Hi. I like the current voice, and I like his speech rate. I find it very much less difficult to understand than Akapella Heather was. What might end up happening is there will be multiple different english soundpacks created by you or gamers to give the game a different voice. You plan to try and support foreign languages by just having them recorded in different languages, you could put a downloads area on the mota page for obtaining other languages, and among those might be alternative english packs too. This reminds me of how topspeed handles things. Too, you could make the ability to switch languages into the game, like topspeed has done. That wouldn't be necessary though as long as we can delete the speech folder and replace it with another one we have. Sent with Thunderbird 3.1.10 portable. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi charles, I'm afraid not. Although, the Heather voice sounds pretty good to me. Whoever the original woman was ho's voice they used as the basis of the Heather voice sounds pretty sexy. On 7/3/11, Charles Rivard woofer...@sbcglobal.net wrote: Do we get some real heather with the game, too? (grin) --- Security is not the absence of danger. It is the presence of the Lord. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Thomas, Yeah, I can imagine that it would be very difficult to get sapi5 voices to pronounce lots of Klingon words and names correctly. My one game is named Homer on a Harley partially because I couldn't figure out how to get sapi5 voices to pronounce Evil Knevil correctly. My game development computer has a Triple Talk USB hardware synthesizer. It sure doesn't sound human or anything, but I have always had a hardware synthesizer, so I am used to that kind of speech for programming in the Basic IDE. BFN Jim The only good bugs is bunny. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
well the good quality voices can usually pronounce everything almost. but you are probably asking for trouble especially on the ms ones. At 08:56 p.m. 28/06/2011, you wrote: Hi Thomas, Yeah, I can imagine that it would be very difficult to get sapi5 voices to pronounce lots of Klingon words and names correctly. My one game is named Homer on a Harley partially because I couldn't figure out how to get sapi5 voices to pronounce Evil Knevil correctly. My game development computer has a Triple Talk USB hardware synthesizer. It sure doesn't sound human or anything, but I have always had a hardware synthesizer, so I am used to that kind of speech for programming in the Basic IDE. BFN Jim The only good bugs is bunny. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Thomas, I found that with the sapi5 voices if they do not know a word they will spell it. But most of the time if you capitalize the first letter they will pronounce the word. I do also often have to misspell words. Some times just simple things like I always spell it reed rather than read. You know so that it says reed rather than red. As in do you wish to reed the instructions. I was also surprised to find that many of the voices pronounce acronyms. ATT Crystal for instance pronounces many of the Email acronyms such as LOL, BTW, FYI, IMHO etc. However not all of them pronounce the same thing for the same acronym. And did you know that my Book Sense has a South Dakota card? grin BFN Jim Don't go surfing in South Dakota for a while. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
hi, sorry for disturbing the list, but may I ask which voice was used in beta 17? that sounds much clear to me. and I think it would make it a lot more easier to insert it into the current release, since it was of a little more good quality then tom. just my thoughts, sid, (sid512) - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 27, 2011 4:02 AM Subject: Re: [Audyssey] MOTA Voice Output Hi Willem, Yeah, I realize there is no such thing as a perfect voice. Especially, with TTS engines. They all have their pros and cons. That said, I'm experimenting with Tom, and the problem with not pausing between words is difficult to fix. I can insert commas between words as Phil suggested, but that makes too much of a pause. Personally, I think the most realistic voices out there are the Ivona voices, and I might give Amy or Jenifer a try in the next private beta. I recently purchased those voices for use with Speech-Dispatcher on Linux and they would sound awesome in a game like MOTA since they are so human sounding. On 6/26/11, Willem Venter dwill...@gmail.com wrote: Hi Thomas. I don't think the voice is the problem. Now you know that pauses are a problem, simply handle the problem. There isn't such a thing as a perfect voice. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Tom. Well while I've been fully aware you've been working on the engine, it has been a litle unclear from your release notes how much of a given beta was testing the engine, and how much the game. i was quite aware that many early betas up to about 12 or 15 were essentially engine tests, however at the point we got to 18, and you were adding analogue jumps, extra weapons, enemies like zombies and the lamea etc, I thought at that point the engine was largely stable and you were working on the game. I suppose it's that I myself am perfectly happy with Tom as I said, and that I've seen none of these numerous E-mails you mention on the list complaining about the voice. However if 1.0 is only a month away from release, that's extremely good to here. Presumably we can also assume that now at least the windows part of the engine is fixed, and whatever game you use the engine for after mota, - for instance that audio game in the style of castlevania or mega man you mentioned, will take a good deal less time. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Funnily enough, I much prefer british synths, which is why I have scansoft daniel for my sapi applications and orphius Alan for Hal. A lot is personal preference though. Obviously, I'm less of a fan of American synths, not the least because my gramma and method of writing always sound extremely wrong in an Us synth. Another thing though which is weerd, is i'm less keen on female synths for some reason. I have no idea why this is, I certainly have no such preference with audio book readers or the like, I just find for some reason I much prefer a male synth to a female one. But this is obviously just an aesthetic preference with no actual basis, and I certainly wouldn't object to any game using a synth for menues etc so long as it is understandable. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Jim, Oh, yeah. i've seen that problem. The neospeech voices in particular are bad about spelling words they don't know. That makes them pretty hard to use with a screen reader like NVDA as when you begin working on a line of code they will start spelling function names rather than saying them. For example, printf () might be p r in t f () instead of saying print-f (). That's why I generally use Eloquence or Espeak when programming as they aren't in the habit of spelling things they don't know. That said, sometimes misspelling a word fixes the problem when creating games, but I've found sometimes ittakes a while to come up with something close to what you want. Sometimes there is something wrong with the sinth itself where it puts too much accent on a letter or just doesn't say it right regardless of what you do. I've had this issue with certain Klingon words and names as the sinths don't have the proper accents to make it sound correct. So with a game like STFC I've had to just flub it and settle for the closest match possible. On 6/27/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, I found that with the sapi5 voices if they do not know a word they will spell it. But most of the time if you capitalize the first letter they will pronounce the word. I do also often have to misspell words. Some times just simple things like I always spell it reed rather than read. You know so that it says reed rather than red. As in do you wish to reed the instructions. I was also surprised to find that many of the voices pronounce acronyms. ATT Crystal for instance pronounces many of the Email acronyms such as LOL, BTW, FYI, IMHO etc. However not all of them pronounce the same thing for the same acronym. And did you know that my Book Sense has a South Dakota card? grin BFN Jim Don't go surfing in South Dakota for a while. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Dark, Well, I'm actually working on a three month release schedule right now. Give or take 90 days assuming I don't get side tracked with things in my personal life etc. I'm looking at a release either in August or September, but don't quote me on that. As these things can very from day to day depending on how much time I have to work on the game, weather or not issues are encountered, etc but I can clearly see the finish line ahead as we are working on the game and the fine details. Which brings us back to the discussion of the engine vs game. You are right. When I wrote the changelogs I wasn't too clear what was engine stuff and what was game stuff. Since they are interconnected I just dumped all of that into one changelog, and released it as changes for MOTA version x. Which made it unclear for everyone not directly working on the project. However, to clarify some things here. Beta 18 was pretty much the end of the development of the Windows G3D engine, but beta 19 was an attempt to test the Linux or cross-platform engine which didn't work out too well. There were essentually no changes to MOTA between beta 18 or 19 since most of the changes were related to the engine itself. With beta 20 its basically beta 18 with a few changes and bug fixes that were applied to the cross-platform engine, and needed to be done to the Windows engine. Other than that nothing is different between MOTA beta 18 and MOTA beta 20. Does that make sense? At this point though the engine itself is done. You can stick a fork in it as they say. This summer, or what's left of it, is specifically devoted to adding game levels, adding end user registration, and perhaps sorting out this voice issue. that's not exactly what I would consider a great deal of work regardless of how it sounds. For instance, once I figure out what voice to use it might take me two perhaps three days to rerecord, edit, and drop in the new voice files. I don't think saving me two or three days of work is going to effect or delay the final release too much. That's why I just feel like you are protesting something that is really no big issue. Two or three days of work won't greatly knock us off schedule as it is pretty small potatoes. I can work on the voices tomorrow or do it just before I release rc1. It is one of those things I can do at any time during the next three months. HTH On 6/27/11, dark d...@xgam.org wrote: Hi Tom. Well while I've been fully aware you've been working on the engine, it has been a litle unclear from your release notes how much of a given beta was testing the engine, and how much the game. i was quite aware that many early betas up to about 12 or 15 were essentially engine tests, however at the point we got to 18, and you were adding analogue jumps, extra weapons, enemies like zombies and the lamea etc, I thought at that point the engine was largely stable and you were working on the game. I suppose it's that I myself am perfectly happy with Tom as I said, and that I've seen none of these numerous E-mails you mention on the list complaining about the voice. However if 1.0 is only a month away from release, that's extremely good to here. Presumably we can also assume that now at least the windows part of the engine is fixed, and whatever game you use the engine for after mota, - for instance that audio game in the style of castlevania or mega man you mentioned, will take a good deal less time. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Sid, That was Acapela Heather. She was used for the majority of MOTA releases. HTH On 6/27/11, Siddhant Jain siddhan...@gmail.com wrote: hi, sorry for disturbing the list, but may I ask which voice was used in beta 17? that sounds much clear to me. and I think it would make it a lot more easier to insert it into the current release, since it was of a little more good quality then tom. just my thoughts, sid, (sid512) - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 27, 2011 4:02 AM Subject: Re: [Audyssey] MOTA Voice Output Hi Willem, Yeah, I realize there is no such thing as a perfect voice. Especially, with TTS engines. They all have their pros and cons. That said, I'm experimenting with Tom, and the problem with not pausing between words is difficult to fix. I can insert commas between words as Phil suggested, but that makes too much of a pause. Personally, I think the most realistic voices out there are the Ivona voices, and I might give Amy or Jenifer a try in the next private beta. I recently purchased those voices for use with Speech-Dispatcher on Linux and they would sound awesome in a game like MOTA since they are so human sounding. On 6/26/11, Willem Venter dwill...@gmail.com wrote: Hi Thomas. I don't think the voice is the problem. Now you know that pauses are a problem, simply handle the problem. There isn't such a thing as a perfect voice. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Tom. I must admit that's another reason I use Orphius with the British English human voice alan. I've found it's pronunciation to be relatively accurate with anything so long as the spelling doesn't require some actual none english letter combinations. For instance, where as Daniel has some pretty strange ways fof pronouncing names like Galadriel and Theoden, Orphius does them relatively weell, other than thee o den instead of thay o den with the eo making a long smooth vowl sound (though this is just me being picky). i do occasionally have to muck about with spellings, for instance if I want dalek said properly I'd have to write it as daalek, and Sauron as souron (though there are lots of people who seem to get that wrong, even the 1980's animated lotr film did despite the fact that tolkien clearly stated how to pronounce the Dark lord's name with the a u making a long ow sound to rhyme with cow). The only time I've seen orphius do something really! strange is with the name Giak (g i a k), the goblin like race from the Lone wolf gamebooks. After a discussion on the message boards at project.aon, people seem to think the name should be pronounced guy ak, or gee ak with a hard g. however, Orphius treats it as having a soft g and almost no vowel sound at all, so that it comes out almost like jek or jerk without the r, which is very weerd indeed! This however does seem to be the notable exception, and most of the time so long as the spelling is logical I'm not upset with the way orphius says things. Btw, I was rather amused that Che obviously put a script into the blind adrenaline cardroom so that sapi pronounces his name correctly, and not as chee. Though sinse Chee is also a Japanese girl's name and the female main character of the Clamp anime chobits is also called Chee, this does stop things from becoming confusing, ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Tom. Fair enough, and it's good to know the windows engine is indeed done. I do hope the game is ready soon (though knowing my luck it'll be out in august when i'm at music school and unable to pick it up ;D). Beware the Grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
I'd say let's stick with Tom. Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
well to be honest I have not bothered with the curser though I wouldn't mind if I knew what that was to. I use it for what it can read without it which is most things. At 03:55 p.m. 26/06/2011, you wrote: I think I'd use NVDA a lot more if I actually knew what the equivalent of the Jaws cursor was for that screen reader. Is there even a cursor? I didn't find any reference of it in the documentation. Please write off list if you guys know as this is getting OT. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 25, 2011 11:04 PM Subject: Re: [Audyssey] MOTA Voice Output Hi Mich, When you mean you sometimes use NVDA are you talking about ESpeak which is the default synth that comes with NVDA? The reason I ask is I now use NVDA full time, and have been using it regularly since about April on my Windows computer. I no longer use Window-Eyes or Jaws, and telling me speech settings in NVDA would work for me. It would be easier than locating my comercial screen reader cds and installing them just to test speech settings. On 6/25/11, Mich mi...@eastlink.ca wrote: Hi well I don't use any other synth other then elequence for jaws and some times will use nvda if i need to. hth. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
I like Tom. He's great and the rate is great for me too. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 25, 2011 7:28 PM Subject: [Audyssey] MOTA Voice Output Hi all, As I am now in the process of finalizing things in Mysteries of the Ancients for 1.0 release candidate 1 I would like to get your input on a few issues I have set aside until now. One of these issues is the matter of speech output for the game. As you all know back around beta 18 I rerecorded all the speech clips using Scansoft Tom's voice. Some have pointed out that the speech rate is way too fast for them, and they want me to rerecord the speech clips at a slower rate. I would certainly do so if I could figure out what is a comfortable speech rate for the majority of players out there. Its a bit hard for me to personally judge that is I tend to listen to speech at a faster rate anyway. However, I'd be willing to give it a try if people are still interested in me slowing the speech rate down. Others are just unhappy of the fact that I switched voices let alone speech rate. I gather quite a lot of you liked Acapella Heather, and many of you would rather see her return to the final release rather than Scansoft Tom. Again this is certainly doable if this is what the majority of you want. Either way I'm going to have to rerecord and update some voice clips. Finally, there is a third group asking for Sapi 5 support in the game. While I'm not completely against the idea I'd like to point out that doing so would require quite a bit of time rewriting all of the speech code to use Sapi 5 rather than prerecorded speech as the game wasn't developed with Sapi output in mind. Though, it is possible. My concerns with Sapi are this. First, that not everyone owns a high quality Sapi TTS voice, and therefore some users wouldn't have the same quality of experience as some of us with better voices like the ATT, Scansoft, or Cepstral voices to use.Second, I'm working with Blind Games Brazil and others to make Mysteries of the Ancients available to foreign non-English speaking markets. Its just easier to do that when someone can record the necessary speech clips, and drop them in the speech folder. Finally, last but not least, after we are done with the Windows release I'm going to pport the game to Mac OS and Linux and it will be easier if the game isn't tied to anything platform specific like Sapi 5. So as I currently see it I can either rerecord Scansoft Tom, restore the original Acapela Heather clips, or I can record new ones using an Ivona voice like Jenifer, Bryan, or Ashley, etc. Any thoughts or opinions? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
I'd personally really love to see Heather return because she seems to be a better voice than Tom, to me anyway. And it fits more with a female character, though judging by what people already wrote in the thread i'm in the minority here that think so... heck, i'm even the first one to say so. As for thae rte, it's fine for me, but for a new user it may be slightly too fast. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 26, 2011 1:28 AM Subject: [Audyssey] MOTA Voice Output Hi all, As I am now in the process of finalizing things in Mysteries of the Ancients for 1.0 release candidate 1 I would like to get your input on a few issues I have set aside until now. One of these issues is the matter of speech output for the game. As you all know back around beta 18 I rerecorded all the speech clips using Scansoft Tom's voice. Some have pointed out that the speech rate is way too fast for them, and they want me to rerecord the speech clips at a slower rate. I would certainly do so if I could figure out what is a comfortable speech rate for the majority of players out there. Its a bit hard for me to personally judge that is I tend to listen to speech at a faster rate anyway. However, I'd be willing to give it a try if people are still interested in me slowing the speech rate down. Others are just unhappy of the fact that I switched voices let alone speech rate. I gather quite a lot of you liked Acapella Heather, and many of you would rather see her return to the final release rather than Scansoft Tom. Again this is certainly doable if this is what the majority of you want. Either way I'm going to have to rerecord and update some voice clips. Finally, there is a third group asking for Sapi 5 support in the game. While I'm not completely against the idea I'd like to point out that doing so would require quite a bit of time rewriting all of the speech code to use Sapi 5 rather than prerecorded speech as the game wasn't developed with Sapi output in mind. Though, it is possible. My concerns with Sapi are this. First, that not everyone owns a high quality Sapi TTS voice, and therefore some users wouldn't have the same quality of experience as some of us with better voices like the ATT, Scansoft, or Cepstral voices to use.Second, I'm working with Blind Games Brazil and others to make Mysteries of the Ancients available to foreign non-English speaking markets. Its just easier to do that when someone can record the necessary speech clips, and drop them in the speech folder. Finally, last but not least, after we are done with the Windows release I'm going to pport the game to Mac OS and Linux and it will be easier if the game isn't tied to anything platform specific like Sapi 5. So as I currently see it I can either rerecord Scansoft Tom, restore the original Acapela Heather clips, or I can record new ones using an Ivona voice like Jenifer, Bryan, or Ashley, etc. Any thoughts or opinions? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Charles, Yeah, it looks so far like most of the replies are ok with the current voice rate as well. There was one or two suggestions forHeather, one or two in favor of slowing it down, but the majority seem to be in favor of keeping it as is. At least as things stands now. On 6/25/11, Charles Rivard woofer...@sbcglobal.net wrote: That's a bugger. Like I said earlier, for me, it's perfect the way it is currently set. --- Security is not the absence of danger. It is the presence of the Lord. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Tom. Personally i'm afraid I'm quite happy with tom, but then again I wasn't unhappy with heather. As I said before, if we were discussing this a good while back in Mota windows developement, I'd have gone for sapi, sinse imho it makes the game smaller, insures that people can use whatever wrate is comfortable for them, allows use of any good synth a person wants and has access to, and also opens the possibility for things like inputting names on a scoreboard. However, it seems silly to rejigger things at this stage of developement just for a voice. to be brutally honest Tom, at the moment what I personally want most from Mota is simply more of the game, more levels, maybe these trophies etc, rather than a digression about speech methods which to me, sinse you've already decided to use a prerecorded synth just seems more time on the project for litle gain. Myself, I'm afraid I'd just recommend you create the actual game and if people don't like the speech, - tough! As I said, I myself am relatively indifferent to what synth you use provided it is clear and understandable and provided it doesn't take time away from the games' release. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi tom. For voice wrate, in the podcast I made about complex games for electronic soop last year, I play both entombed and time of conflict using Scansoft daniel at the sapi wrate which is comfortable for me: http://www.sendspace.com/file/3c6ifd While I have had comments about the wrate I use orphius in Hal, nobody has complained yet that daniel in that podcast was too fast, so I'd assume it is comfortable for everyone. In the windows control panel this is using scansoft daniel as the default voice with wrate set to 65 percent if that helps. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 26, 2011 4:40 AM Subject: Re: [Audyssey] MOTA Voice Output Hi Charles, Maybe. However, not every speech program uses the same settings when passing a speech rate to something like Scansoft Tom. One might have a range from 1 to 100 and another might have a range from 1 to 10. Setting Text Aloud to maybe 3 might be 30% in a screen reader, and setting it to 4 might be 40% in a screen reader. Problem is I can't set it to something in between like 35% which would be the happy medium between those rates. On 6/25/11, Charles Rivard woofer...@sbcglobal.net wrote: From someone who uses Scansoft Tom for everything that I do not use JAWS with Eloquence for, I like the speech of MOTA just as it currently is. One thing to consider, though, is that speakers of other languages might find it not to their liking. If you do slow it down, I wouldn't slow it down very much. Just thinking out loud, but I wonder if you could get a feel for how fast other gamers would like the speech set by having them send you a sample of the speech rate they use, either by a number that you would be familiar with or in an audio sample. --- Security is not the absence of danger. It is the presence of the Lord. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Thomas, I prefer Acapella Heather to Scansoft Tom, but I think you said she had more trouble pronouncing words correctly. When I use Text Aloud to record the voices in my games I often have to separate words to syllables to have them spoken better. For example, screwdriver. to screw driver. You could record each voice in three different speeds, and put the result on your web site for a vote. I was comfortable at the speed you recorded her in the earlier version. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
For me personally, I like the voice as it is in beta 20. Then again, I've been listening to speech for years, and am used to it at a high rate. I also think the game is very responsive, and have had no trouble with it. On 6/25/2011 7:28 PM, Thomas Ward wrote: Hi all, As I am now in the process of finalizing things in Mysteries of the Ancients for 1.0 release candidate 1 I would like to get your input on a few issues I have set aside until now. One of these issues is the matter of speech output for the game. As you all know back around beta 18 I rerecorded all the speech clips using Scansoft Tom's voice. Some have pointed out that the speech rate is way too fast for them, and they want me to rerecord the speech clips at a slower rate. I would certainly do so if I could figure out what is a comfortable speech rate for the majority of players out there. Its a bit hard for me to personally judge that is I tend to listen to speech at a faster rate anyway. However, I'd be willing to give it a try if people are still interested in me slowing the speech rate down. Others are just unhappy of the fact that I switched voices let alone speech rate. I gather quite a lot of you liked Acapella Heather, and many of you would rather see her return to the final release rather than Scansoft Tom. Again this is certainly doable if this is what the majority of you want. Either way I'm going to have to rerecord and update some voice clips. Finally, there is a third group asking for Sapi 5 support in the game. While I'm not completely against the idea I'd like to point out that doing so would require quite a bit of time rewriting all of the speech code to use Sapi 5 rather than prerecorded speech as the game wasn't developed with Sapi output in mind. Though, it is possible. My concerns with Sapi are this. First, that not everyone owns a high quality Sapi TTS voice, and therefore some users wouldn't have the same quality of experience as some of us with better voices like the ATT, Scansoft, or Cepstral voices to use.Second, I'm working with Blind Games Brazil and others to make Mysteries of the Ancients available to foreign non-English speaking markets. Its just easier to do that when someone can record the necessary speech clips, and drop them in the speech folder. Finally, last but not least, after we are done with the Windows release I'm going to pport the game to Mac OS and Linux and it will be easier if the game isn't tied to anything platform specific like Sapi 5. So as I currently see it I can either rerecord Scansoft Tom, restore the original Acapela Heather clips, or I can record new ones using an Ivona voice like Jenifer, Bryan, or Ashley, etc. Any thoughts or opinions? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Casey Mathews www.webfriendlyhelp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
MOTA is tiny compared to mainstream games. you guys should really stop complaining about size lol. on the PSN store, a new game just came out called Infamous 2. the game's download's 15 gigabytes. now tell me after reading that that MOTA's a large download. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 26, 2011 9:04 AM Subject: Re: [Audyssey] MOTA Voice Output Hi Tom. Personally i'm afraid I'm quite happy with tom, but then again I wasn't unhappy with heather. As I said before, if we were discussing this a good while back in Mota windows developement, I'd have gone for sapi, sinse imho it makes the game smaller, insures that people can use whatever wrate is comfortable for them, allows use of any good synth a person wants and has access to, and also opens the possibility for things like inputting names on a scoreboard. However, it seems silly to rejigger things at this stage of developement just for a voice. to be brutally honest Tom, at the moment what I personally want most from Mota is simply more of the game, more levels, maybe these trophies etc, rather than a digression about speech methods which to me, sinse you've already decided to use a prerecorded synth just seems more time on the project for litle gain. Myself, I'm afraid I'd just recommend you create the actual game and if people don't like the speech, - tough! As I said, I myself am relatively indifferent to what synth you use provided it is clear and understandable and provided it doesn't take time away from the games' release. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Dark, While I understand it looks like a lot of work for little gain its a lot bigger than just Mysteries of the Ancients here. As I said in a news letter a while back I'm building a voice library using Scansoft Tom for all of my games, using the same voice, speech rate, etc and if I build that library now every single game is going to have the same issue as we are having now. Its better to resolve the issue right here and now rather than wait until say Raceway is released only to find people are still unable to use the games effectively because Tom is to fast, they don't like the voice, whatever. You are focusing just on this one game when I am thinking of the production of all of the USA Games products that will use Scansoft Tom now and in the future. You can think of MOTA is a testbed for what we will be using in our future games. Which I might add are eventually going to be ported cross-platform to Linux and probably Mac which requires some sort of cross-platform speech output system. Obviously, Sapi isn't cross-platform, but the method I have chosen certainly is. That said, if I am getting complaints that the speech is too fast I need to at least try and find a speech rate that is comfortable for the majority of users. That's what I'm trying to do now. A week give or take rerecording voice clips isn't a huge deal breaker. On 6/26/11, dark d...@xgam.org wrote: Hi Tom. Personally i'm afraid I'm quite happy with tom, but then again I wasn't unhappy with heather. As I said before, if we were discussing this a good while back in Mota windows developement, I'd have gone for sapi, sinse imho it makes the game smaller, insures that people can use whatever wrate is comfortable for them, allows use of any good synth a person wants and has access to, and also opens the possibility for things like inputting names on a scoreboard. However, it seems silly to rejigger things at this stage of developement just for a voice. to be brutally honest Tom, at the moment what I personally want most from Mota is simply more of the game, more levels, maybe these trophies etc, rather than a digression about speech methods which to me, sinse you've already decided to use a prerecorded synth just seems more time on the project for litle gain. Myself, I'm afraid I'd just recommend you create the actual game and if people don't like the speech, - tough! As I said, I myself am relatively indifferent to what synth you use provided it is clear and understandable and provided it doesn't take time away from the games' release. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Phil, Yes, the reason I stopped using Heather is the Acapella engine has difficulty pronouncing various words. For example, I'd try to get Heather to say Centaur and it would say something totally off the wall. I'd then break it into two different words like cent and tore,and Heather would say something close to Centaur but you could here where I broke the word into two different words. There were other weird problems like you might have a word like torch and she'd say tork. It took me forever to try and get her to say torch correctly. Finally, I gave it up because the voice was a pain to get to work correctly. As for speech rate here is the funny thing. Acapella Heather and Scansoft Tom were recorded at the same rate. That is according to the Text Aloud settings. However, at that same rate Tom does sound faster or more clipped so I think each TTS voice/engine handles those settings differently. On 6/26/11, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I prefer Acapella Heather to Scansoft Tom, but I think you said she had more trouble pronouncing words correctly. When I use Text Aloud to record the voices in my games I often have to separate words to syllables to have them spoken better. For example, screwdriver. to screw driver. You could record each voice in three different speeds, and put the result on your web site for a vote. I was comfortable at the speed you recorded her in the earlier version. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Tom who? I just had to ask. --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Angela Lerma amle...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 26, 2011 2:30 AM Subject: Re: [Audyssey] MOTA Voice Output I like Tom. He's great and the rate is great for me too. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 25, 2011 7:28 PM Subject: [Audyssey] MOTA Voice Output Hi all, As I am now in the process of finalizing things in Mysteries of the Ancients for 1.0 release candidate 1 I would like to get your input on a few issues I have set aside until now. One of these issues is the matter of speech output for the game. As you all know back around beta 18 I rerecorded all the speech clips using Scansoft Tom's voice. Some have pointed out that the speech rate is way too fast for them, and they want me to rerecord the speech clips at a slower rate. I would certainly do so if I could figure out what is a comfortable speech rate for the majority of players out there. Its a bit hard for me to personally judge that is I tend to listen to speech at a faster rate anyway. However, I'd be willing to give it a try if people are still interested in me slowing the speech rate down. Others are just unhappy of the fact that I switched voices let alone speech rate. I gather quite a lot of you liked Acapella Heather, and many of you would rather see her return to the final release rather than Scansoft Tom. Again this is certainly doable if this is what the majority of you want. Either way I'm going to have to rerecord and update some voice clips. Finally, there is a third group asking for Sapi 5 support in the game. While I'm not completely against the idea I'd like to point out that doing so would require quite a bit of time rewriting all of the speech code to use Sapi 5 rather than prerecorded speech as the game wasn't developed with Sapi output in mind. Though, it is possible. My concerns with Sapi are this. First, that not everyone owns a high quality Sapi TTS voice, and therefore some users wouldn't have the same quality of experience as some of us with better voices like the ATT, Scansoft, or Cepstral voices to use.Second, I'm working with Blind Games Brazil and others to make Mysteries of the Ancients available to foreign non-English speaking markets. Its just easier to do that when someone can record the necessary speech clips, and drop them in the speech folder. Finally, last but not least, after we are done with the Windows release I'm going to pport the game to Mac OS and Linux and it will be easier if the game isn't tied to anything platform specific like Sapi 5. So as I currently see it I can either rerecord Scansoft Tom, restore the original Acapela Heather clips, or I can record new ones using an Ivona voice like Jenifer, Bryan, or Ashley, etc. Any thoughts or opinions? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Thomas, I am just not a fan of Scansoft Tom, as I think the voice is of lesser quality than some of the others. I noticed that some of the voices had larger download sizes and most of the time, the larger the download the clearer the voice sounded to me. I suspect that some of the voices were either recorded or converted to a lower bit rate. Originally they had 8 and 16 bit rates on the voices but recently I noticed some 24 bit that sounded much clearer. If you are going to stay with Tom, I do have a few suggestions. I think the main problem in understanding the voice is that the words are blended together too much. You could try increasing the pause between words from the Text Aloud menu. Or you could add a punctuation mark between some of the words. In Actions_Selection2.wav You have him saying Climb Up: up arrow. but it sounds like climb upup parrow. A colon does not pause the voice as much as a comma does. I suggest adding commas in between words to make a sentence like this clearer. such as, climb, up, up, arrow. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 26, 2011 2:28 PM Subject: Re: [Audyssey] MOTA Voice Output Hi Phil, Yes, the reason I stopped using Heather is the Acapella engine has difficulty pronouncing various words. For example, I'd try to get Heather to say Centaur and it would say something totally off the wall. I'd then break it into two different words like cent and tore,and Heather would say something close to Centaur but you could here where I broke the word into two different words. There were other weird problems like you might have a word like torch and she'd say tork. It took me forever to try and get her to say torch correctly. Finally, I gave it up because the voice was a pain to get to work correctly. As for speech rate here is the funny thing. Acapella Heather and Scansoft Tom were recorded at the same rate. That is according to the Text Aloud settings. However, at that same rate Tom does sound faster or more clipped so I think each TTS voice/engine handles those settings differently. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Dark, Thanks. That does help somewhat. That said, though, I don't think every voice handles speech settings the same. For instance, I set Tom to 65% in the Windows control panel and it sounded a lot faster than Daniel. So perhaps that voice is just geared for speed, or it is the way the voice speaks. Tom doesn't seem to pause between words the same way another voice does and it sounds faster and more abrupt if that make sense. On 6/26/11, dark d...@xgam.org wrote: Hi tom. For voice wrate, in the podcast I made about complex games for electronic soop last year, I play both entombed and time of conflict using Scansoft daniel at the sapi wrate which is comfortable for me: http://www.sendspace.com/file/3c6ifd While I have had comments about the wrate I use orphius in Hal, nobody has complained yet that daniel in that podcast was too fast, so I'd assume it is comfortable for everyone. In the windows control panel this is using scansoft daniel as the default voice with wrate set to 65 percent if that helps. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Phil, I think you are right. I was relistening to various voice clips earlier and I don't think it is the speech rate, but the fact Tom doesn't seem to pause between words the way a human would. A human usually takes a short breath between words, inserting a little pause there, where Tom tends to run it all together. So Climb Up: Up Arrow sounds like one endless string of words or sounds without a proper pause between them. Heather on the other hand is set to the same speech rate, but she pauses between words making it clearer to hear. So I think I might be better off using a different Sapi voice that pauses properly between words. Cheers! On 6/26/11, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I am just not a fan of Scansoft Tom, as I think the voice is of lesser quality than some of the others. I noticed that some of the voices had larger download sizes and most of the time, the larger the download the clearer the voice sounded to me. I suspect that some of the voices were either recorded or converted to a lower bit rate. Originally they had 8 and 16 bit rates on the voices but recently I noticed some 24 bit that sounded much clearer. If you are going to stay with Tom, I do have a few suggestions. I think the main problem in understanding the voice is that the words are blended together too much. You could try increasing the pause between words from the Text Aloud menu. Or you could add a punctuation mark between some of the words. In Actions_Selection2.wav You have him saying Climb Up: up arrow. but it sounds like climb upup parrow. A colon does not pause the voice as much as a comma does. I suggest adding commas in between words to make a sentence like this clearer. such as, climb, up, up, arrow. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Thomas. I don't think the voice is the problem. Now you know that pauses are a problem, simply handle the problem. There isn't such a thing as a perfect voice. On 6/26/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Phil, I think you are right. I was relistening to various voice clips earlier and I don't think it is the speech rate, but the fact Tom doesn't seem to pause between words the way a human would. A human usually takes a short breath between words, inserting a little pause there, where Tom tends to run it all together. So Climb Up: Up Arrow sounds like one endless string of words or sounds without a proper pause between them. Heather on the other hand is set to the same speech rate, but she pauses between words making it clearer to hear. So I think I might be better off using a different Sapi voice that pauses properly between words. Cheers! On 6/26/11, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I am just not a fan of Scansoft Tom, as I think the voice is of lesser quality than some of the others. I noticed that some of the voices had larger download sizes and most of the time, the larger the download the clearer the voice sounded to me. I suspect that some of the voices were either recorded or converted to a lower bit rate. Originally they had 8 and 16 bit rates on the voices but recently I noticed some 24 bit that sounded much clearer. If you are going to stay with Tom, I do have a few suggestions. I think the main problem in understanding the voice is that the words are blended together too much. You could try increasing the pause between words from the Text Aloud menu. Or you could add a punctuation mark between some of the words. In Actions_Selection2.wav You have him saying Climb Up: up arrow. but it sounds like climb upup parrow. A colon does not pause the voice as much as a comma does. I suggest adding commas in between words to make a sentence like this clearer. such as, climb, up, up, arrow. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Any way to include punctuation that will cause a pause and denote inflection? It's a personal thing, but I like Tom's lack of an accent over those that pronounce enter as enTuh, or far as fah. That just bugs the heck out of me. --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 26, 2011 2:38 PM Subject: Re: [Audyssey] MOTA Voice Output Hi Phil, I think you are right. I was relistening to various voice clips earlier and I don't think it is the speech rate, but the fact Tom doesn't seem to pause between words the way a human would. A human usually takes a short breath between words, inserting a little pause there, where Tom tends to run it all together. So Climb Up: Up Arrow sounds like one endless string of words or sounds without a proper pause between them. Heather on the other hand is set to the same speech rate, but she pauses between words making it clearer to hear. So I think I might be better off using a different Sapi voice that pauses properly between words. Cheers! On 6/26/11, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I am just not a fan of Scansoft Tom, as I think the voice is of lesser quality than some of the others. I noticed that some of the voices had larger download sizes and most of the time, the larger the download the clearer the voice sounded to me. I suspect that some of the voices were either recorded or converted to a lower bit rate. Originally they had 8 and 16 bit rates on the voices but recently I noticed some 24 bit that sounded much clearer. If you are going to stay with Tom, I do have a few suggestions. I think the main problem in understanding the voice is that the words are blended together too much. You could try increasing the pause between words from the Text Aloud menu. Or you could add a punctuation mark between some of the words. In Actions_Selection2.wav You have him saying Climb Up: up arrow. but it sounds like climb upup parrow. A colon does not pause the voice as much as a comma does. I suggest adding commas in between words to make a sentence like this clearer. such as, climb, up, up, arrow. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Tom. I understand that you are sorting stuff for the future, however I thought this situation was resolved anyway when you announced several months ago you were using tom. I don't want to be insulting or make lite of all the work you've done, sinse it is a considderable amount, but at this stage I personally just! would like to play Mota, as a game. For the last five or so betas I've felt the engine etc was working very well (accepting the test release of 19), particularly when analogue jumps were added. i understand your logic for using mota to test things like cross platform components vs direct x, even though for myself I'm afraid I don't care too much about cross platform compatibility sinse I'll be using windows for the forseeable future, this isn't to say it's a bad idea, it's just not something I can be too excited about myself. however, at this stage in the procedings, after what seems months of tweaking the game, the engine, the audio output and just about everything else, I really! am quite impatient just to play the rest of the game! sinse what we have had has now developed into something extremely good. As you know I'm a huge fan of progressing audio gamers' perspectives on side scrollers, thus what I personally think would be best is just to have more mota to play. I'm afraid regarding this voice issue, my personal opinion is that sinse it isn't broken, no need to take time to fix it. I'm sorry if this seems harsh, I'd just hate to see mota sidetracked into yet another digression of testing when it seems the release is so close. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Most odd, though I have noticed daniel's default speed is rather slow anyway. This combined with a slow reaction speed is why I don't use it for general hal use and stick to orphius alan. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Thomas, I think its the way they trim silence off the recordings. Tom is probably trimmed shorter than Heather. Text aloud does have a feature that extends the pauses between words. The tag is {{Pause=.5}} for half a second Try tom on this sentence: Climb {{Pause=.2}}Up {{Pause=.5}}Up {{Pause=.2}}Arrow. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 26, 2011 3:38 PM Subject: Re: [Audyssey] MOTA Voice Output Hi Phil, I think you are right. I was relistening to various voice clips earlier and I don't think it is the speech rate, but the fact Tom doesn't seem to pause between words the way a human would. A human usually takes a short breath between words, inserting a little pause there, where Tom tends to run it all together. So Climb Up: Up Arrow sounds like one endless string of words or sounds without a proper pause between them. Heather on the other hand is set to the same speech rate, but she pauses between words making it clearer to hear. So I think I might be better off using a different Sapi voice that pauses properly between words. Cheers! On 6/26/11, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I am just not a fan of Scansoft Tom, as I think the voice is of lesser quality than some of the others. I noticed that some of the voices had larger download sizes and most of the time, the larger the download the clearer the voice sounded to me. I suspect that some of the voices were either recorded or converted to a lower bit rate. Originally they had 8 and 16 bit rates on the voices but recently I noticed some 24 bit that sounded much clearer. If you are going to stay with Tom, I do have a few suggestions. I think the main problem in understanding the voice is that the words are blended together too much. You could try increasing the pause between words from the Text Aloud menu. Or you could add a punctuation mark between some of the words. In Actions_Selection2.wav You have him saying Climb Up: up arrow. but it sounds like climb upup parrow. A colon does not pause the voice as much as a comma does. I suggest adding commas in between words to make a sentence like this clearer. such as, climb, up, up, arrow. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1388 / Virus Database: 1513/3727 - Release Date: 06/26/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Willem, Yeah, I realize there is no such thing as a perfect voice. Especially, with TTS engines. They all have their pros and cons. That said, I'm experimenting with Tom, and the problem with not pausing between words is difficult to fix. I can insert commas between words as Phil suggested, but that makes too much of a pause. Personally, I think the most realistic voices out there are the Ivona voices, and I might give Amy or Jenifer a try in the next private beta. I recently purchased those voices for use with Speech-Dispatcher on Linux and they would sound awesome in a game like MOTA since they are so human sounding. On 6/26/11, Willem Venter dwill...@gmail.com wrote: Hi Thomas. I don't think the voice is the problem. Now you know that pauses are a problem, simply handle the problem. There isn't such a thing as a perfect voice. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi phil, Ok, I tried it and the pauses are way to long. The voice is also very very choppy when I do that. On 6/26/11, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I think its the way they trim silence off the recordings. Tom is probably trimmed shorter than Heather. Text aloud does have a feature that extends the pauses between words. The tag is {{Pause=.5}} for half a second Try tom on this sentence: Climb {{Pause=.2}}Up {{Pause=.5}}Up {{Pause=.2}}Arrow. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Dark, Yeah, I noticed that myself. Scansoft Daniel seems to talk and respond slower than say Scansoft Tom. That's why in a game like SoundRTS most people are comfortable with the speech rate/settings as he is not too fast or too slow for most people. I'd use Daniel, but his voice is just wrong for a game like MOTA. Perhaps Ivona Amy would sound better as I love her voice. On 6/26/11, dark d...@xgam.org wrote: Most odd, though I have noticed daniel's default speed is rather slow anyway. This combined with a slow reaction speed is why I don't use it for general hal use and stick to orphius alan. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Thomas, the .2 of a second and .5 of a second pauses were just a guess. You could reduce them to .1 and .3 and try it again. Climb {{Pause=.1}}Up {{Pause=.3}}Up {{Pause=.1}}Arrow. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Dark, Well, I thought that the voice situation was resolved too, but that was before we got numerous requests that Scansoft Tom sounds to fast, people can't understand it, or just don't like the voice. So we are considering our options and alternatives before we release 1.0 rc1. The reason I want to do so is that once I finalize release candidate 1 development will be frozen. Nothing short of a blue screen of death will get me to change the voice, keyboard commands, or anything else. That's basically 1.0 in a nutshell. The difference between a release candidate and the actual 1.0 release will be last minute bug fixes or any other late breaking developments that might need fixed or addressed before the 1.0 final release. As for your comments I definitely understand your frustration and desire to see the game completed at last. However, I think you are overlooking the fact that is precisely what I am doing right now. You are not seeing the big picture here, and the stages of development the game has gone through so far. What I mean by that is strictly speaking for the last two-and-a-half years I have not been developing Mysteries of the Ancients so much as I have been designing and programming the Genesis 3D engine and in order to test that I had to put some basic game code in place, create a couple levels, etc to make sure it all worked. In that sense Mysteries of the Ancients beta 1 through beta 20 are nothing more or less than a shell or testbed application used to test various components like input, audio, threading, etc contained in the game engine. So with that in mind what you have really been testing all along is not Mysteries of the Ancients, the game, but Mysteries of the Ancients, the testbed app, which is there to test Genesis 3D. Now, that beta 20 is out and we are heading for release candidate 1 what I am doing is going in creating the game, finalizing things, and will put out 12 levels of action and adventure I'm sure everyone will enjoy. I'm no longer working on the engine and am fully working on the game. One of those things I want to do is get the best speech output, music, sounds, game levels, etc. In other words revamp and finalize everything between now and August. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Phil, Yeah, I already tried that. I made each pause as low as 0.1 between words and it was too choppy. Given there were no complaints with Heather I'm going to either go back to her for this release, or I might use something like Ivona Kendra, Jenifer, or Amy as all of those are superior Sapi voices Either way I have decided to drop Scansoft Tom.. On 6/26/11, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, the .2 of a second and .5 of a second pauses were just a guess. You could reduce them to .1 and .3 and try it again. Climb {{Pause=.1}}Up {{Pause=.3}}Up {{Pause=.1}}Arrow. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Charles, Yeah, you are right. accents and inflection is a personal thing. I myself am an American but I love using the UK voices. Right now as I type this e-mail I am using Ivona Amy which sounds extremly human for a TTS voice. However, I suspect you might not like her because she is a British/UK voice, and says everything with a UK accent. Yet for me that is part of the charm and why I tossed down $45 for the voice. For me personally it would be the ideal voice for MOTA for a number of reasons. First, I like the voice so would be comfortable with it personally. Second,all of the Tomb Raider games are from a British point of view, given Lara Croft is British, so Amy would fit right into the Tomb Raider/Tomb Hunter thing just nicely. Finally, it is an extremely high quality voice and I have yet to find voices that actually sound as human or realistic as Joey, Kendra, Amy, Brian, etc which Ivona produces. HTH On 6/26/11, Charles Rivard woofer...@sbcglobal.net wrote: Any way to include punctuation that will cause a pause and denote inflection? It's a personal thing, but I like Tom's lack of an accent over those that pronounce enter as enTuh, or far as fah. That just bugs the heck out of me. --- Security is not the absence of danger. It is the presence of the Lord. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA Voice Output
Hi all, As I am now in the process of finalizing things in Mysteries of the Ancients for 1.0 release candidate 1 I would like to get your input on a few issues I have set aside until now. One of these issues is the matter of speech output for the game. As you all know back around beta 18 I rerecorded all the speech clips using Scansoft Tom's voice. Some have pointed out that the speech rate is way too fast for them, and they want me to rerecord the speech clips at a slower rate. I would certainly do so if I could figure out what is a comfortable speech rate for the majority of players out there. Its a bit hard for me to personally judge that is I tend to listen to speech at a faster rate anyway. However, I'd be willing to give it a try if people are still interested in me slowing the speech rate down. Others are just unhappy of the fact that I switched voices let alone speech rate. I gather quite a lot of you liked Acapella Heather, and many of you would rather see her return to the final release rather than Scansoft Tom. Again this is certainly doable if this is what the majority of you want. Either way I'm going to have to rerecord and update some voice clips. Finally, there is a third group asking for Sapi 5 support in the game. While I'm not completely against the idea I'd like to point out that doing so would require quite a bit of time rewriting all of the speech code to use Sapi 5 rather than prerecorded speech as the game wasn't developed with Sapi output in mind. Though, it is possible. My concerns with Sapi are this. First, that not everyone owns a high quality Sapi TTS voice, and therefore some users wouldn't have the same quality of experience as some of us with better voices like the ATT, Scansoft, or Cepstral voices to use.Second, I'm working with Blind Games Brazil and others to make Mysteries of the Ancients available to foreign non-English speaking markets. Its just easier to do that when someone can record the necessary speech clips, and drop them in the speech folder. Finally, last but not least, after we are done with the Windows release I'm going to pport the game to Mac OS and Linux and it will be easier if the game isn't tied to anything platform specific like Sapi 5. So as I currently see it I can either rerecord Scansoft Tom, restore the original Acapela Heather clips, or I can record new ones using an Ivona voice like Jenifer, Bryan, or Ashley, etc. Any thoughts or opinions? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Tom. if this helps. I have the speech rate for jaws set at around 30 percent so it is fast but not that fast that it doesn't make it not understandable. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Personally, I think the voice is fine as is. I think you'll run across the problem that if you slow the voice down to much, people will start to say that the voice is dragging. If enough people say the voice is to fast and you decide to slow it down, I think the simplest way to determine the best speed would be to record a few samples at different rates, and see which people like most, or another possibility would be to estimate the rate a person would say the same rate and set it for that. Personally, I say leave it as is. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mich Sent: Saturday, June 25, 2011 7:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Voice Output Hi Tom. if this helps. I have the speech rate for jaws set at around 30 percent so it is fast but not that fast that it doesn't make it not understandable. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Mich, Um...As I don't use Jaws I don't have any idea what Jaws sounds like at 30%. I suppse I can grab a demo if it comes to that, but I'd have to know what sinth you are using as a comparison. On 6/25/11, Mich mi...@eastlink.ca wrote: Hi Tom. if this helps. I have the speech rate for jaws set at around 30 percent so it is fast but not that fast that it doesn't make it not understandable. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Karl, True, but one of the issues is a lot of those who are making the requests are foreign speaking customers where English is not their native tongue. Therefore they want the voice slowed down so they can understand the game better. That's understandable, but how slow is too slow and how fast is too fast for them. I do understand where they are coming from. I had some French and German in high school and college, and although I know the basics of the languages I don't speak them every day, and if I were to actually talk to someone going 90 miles a minute in French or German half of it would get passed me as I can't process it that fast. That said, as most of the users do know English I think they could probably get by with it set to the current rate. It actually sounds a bit slow to me, but I'm comfortable with the current rate personally. On 6/25/11, Karl Belanger karl.belan...@comcast.net wrote: Personally, I think the voice is fine as is. I think you'll run across the problem that if you slow the voice down to much, people will start to say that the voice is dragging. If enough people say the voice is to fast and you decide to slow it down, I think the simplest way to determine the best speed would be to record a few samples at different rates, and see which people like most, or another possibility would be to estimate the rate a person would say the same rate and set it for that. Personally, I say leave it as is. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi well I don't use any other synth other then elequence for jaws and some times will use nvda if i need to. hth. from Mich. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 25, 2011 8:37 PM Subject: Re: [Audyssey] MOTA Voice Output Hi Mich, Um...As I don't use Jaws I don't have any idea what Jaws sounds like at 30%. I suppse I can grab a demo if it comes to that, but I'd have to know what sinth you are using as a comparison. On 6/25/11, Mich mi...@eastlink.ca wrote: Hi Tom. if this helps. I have the speech rate for jaws set at around 30 percent so it is fast but not that fast that it doesn't make it not understandable. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Mich, When you mean you sometimes use NVDA are you talking about ESpeak which is the default synth that comes with NVDA? The reason I ask is I now use NVDA full time, and have been using it regularly since about April on my Windows computer. I no longer use Window-Eyes or Jaws, and telling me speech settings in NVDA would work for me. It would be easier than locating my comercial screen reader cds and installing them just to test speech settings. On 6/25/11, Mich mi...@eastlink.ca wrote: Hi well I don't use any other synth other then elequence for jaws and some times will use nvda if i need to. hth. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Tom, I certainly oppose it being SAPI driven personally. I'm very open on voices, just as long as it isn't a rubbish one, but I feel a game like MOTA does well to be recorded speech. Yes, I believe the rate should be slowed down though. I do find it rather difficult to understand at the current rate. Again, I don't mind which voice you use, whether you go for Acapella, Cepstral, Scansoft, ATT, Loquendo or anything like that. Just as long as they are not the Microsoft voices like Sam, Mike and Mary. Lol. Just my thoughts. Regards, Damien. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 26, 2011 12:28 AM Subject: [Audyssey] MOTA Voice Output Hi all, As I am now in the process of finalizing things in Mysteries of the Ancients for 1.0 release candidate 1 I would like to get your input on a few issues I have set aside until now. One of these issues is the matter of speech output for the game. As you all know back around beta 18 I rerecorded all the speech clips using Scansoft Tom's voice. Some have pointed out that the speech rate is way too fast for them, and they want me to rerecord the speech clips at a slower rate. I would certainly do so if I could figure out what is a comfortable speech rate for the majority of players out there. Its a bit hard for me to personally judge that is I tend to listen to speech at a faster rate anyway. However, I'd be willing to give it a try if people are still interested in me slowing the speech rate down. Others are just unhappy of the fact that I switched voices let alone speech rate. I gather quite a lot of you liked Acapella Heather, and many of you would rather see her return to the final release rather than Scansoft Tom. Again this is certainly doable if this is what the majority of you want. Either way I'm going to have to rerecord and update some voice clips. Finally, there is a third group asking for Sapi 5 support in the game. While I'm not completely against the idea I'd like to point out that doing so would require quite a bit of time rewriting all of the speech code to use Sapi 5 rather than prerecorded speech as the game wasn't developed with Sapi output in mind. Though, it is possible. My concerns with Sapi are this. First, that not everyone owns a high quality Sapi TTS voice, and therefore some users wouldn't have the same quality of experience as some of us with better voices like the ATT, Scansoft, or Cepstral voices to use.Second, I'm working with Blind Games Brazil and others to make Mysteries of the Ancients available to foreign non-English speaking markets. Its just easier to do that when someone can record the necessary speech clips, and drop them in the speech folder. Finally, last but not least, after we are done with the Windows release I'm going to pport the game to Mac OS and Linux and it will be easier if the game isn't tied to anything platform specific like Sapi 5. So as I currently see it I can either rerecord Scansoft Tom, restore the original Acapela Heather clips, or I can record new ones using an Ivona voice like Jenifer, Bryan, or Ashley, etc. Any thoughts or opinions? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Tom, I have my Jaws quite fast, at around 70%. However, with an audio game where you have to process quite a lot of information, I would need a steady voice to go by. I couldn't listen to lots of creatures and traps nearby and start to examine my surroundings with a voice that's speaking about nine or ten words a second. I associate that kind of speed with skimming a text document personally. Regards, Damien. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 26, 2011 1:44 AM Subject: Re: [Audyssey] MOTA Voice Output Hi Karl, True, but one of the issues is a lot of those who are making the requests are foreign speaking customers where English is not their native tongue. Therefore they want the voice slowed down so they can understand the game better. That's understandable, but how slow is too slow and how fast is too fast for them. I do understand where they are coming from. I had some French and German in high school and college, and although I know the basics of the languages I don't speak them every day, and if I were to actually talk to someone going 90 miles a minute in French or German half of it would get passed me as I can't process it that fast. That said, as most of the users do know English I think they could probably get by with it set to the current rate. It actually sounds a bit slow to me, but I'm comfortable with the current rate personally. On 6/25/11, Karl Belanger karl.belan...@comcast.net wrote: Personally, I think the voice is fine as is. I think you'll run across the problem that if you slow the voice down to much, people will start to say that the voice is dragging. If enough people say the voice is to fast and you decide to slow it down, I think the simplest way to determine the best speed would be to record a few samples at different rates, and see which people like most, or another possibility would be to estimate the rate a person would say the same rate and set it for that. Personally, I say leave it as is. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Damien, Like I said in the post I have plenty of reasons of my own not to use Sapi. I'm not exactly very fond of doing all the work to add it, and of course none of it would be cross-platform compatible in the first place. So I was fully intending to use prerecorded speech of some kind. I just need to figure out what voice, and speed is satisfactory for most people. On 6/25/11, Damien C. Pendleton dam...@x-sight-interactive.net wrote: Hi Tom, I certainly oppose it being SAPI driven personally. I'm very open on voices, just as long as it isn't a rubbish one, but I feel a game like MOTA does well to be recorded speech. Yes, I believe the rate should be slowed down though. I do find it rather difficult to understand at the current rate. Again, I don't mind which voice you use, whether you go for Acapella, Cepstral, Scansoft, ATT, Loquendo or anything like that. Just as long as they are not the Microsoft voices like Sam, Mike and Mary. Lol. Just my thoughts. Regards, Damien. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 26, 2011 12:28 AM Subject: [Audyssey] MOTA Voice Output Hi all, As I am now in the process of finalizing things in Mysteries of the Ancients for 1.0 release candidate 1 I would like to get your input on a few issues I have set aside until now. One of these issues is the matter of speech output for the game. As you all know back around beta 18 I rerecorded all the speech clips using Scansoft Tom's voice. Some have pointed out that the speech rate is way too fast for them, and they want me to rerecord the speech clips at a slower rate. I would certainly do so if I could figure out what is a comfortable speech rate for the majority of players out there. Its a bit hard for me to personally judge that is I tend to listen to speech at a faster rate anyway. However, I'd be willing to give it a try if people are still interested in me slowing the speech rate down. Others are just unhappy of the fact that I switched voices let alone speech rate. I gather quite a lot of you liked Acapella Heather, and many of you would rather see her return to the final release rather than Scansoft Tom. Again this is certainly doable if this is what the majority of you want. Either way I'm going to have to rerecord and update some voice clips. Finally, there is a third group asking for Sapi 5 support in the game. While I'm not completely against the idea I'd like to point out that doing so would require quite a bit of time rewriting all of the speech code to use Sapi 5 rather than prerecorded speech as the game wasn't developed with Sapi output in mind. Though, it is possible. My concerns with Sapi are this. First, that not everyone owns a high quality Sapi TTS voice, and therefore some users wouldn't have the same quality of experience as some of us with better voices like the ATT, Scansoft, or Cepstral voices to use.Second, I'm working with Blind Games Brazil and others to make Mysteries of the Ancients available to foreign non-English speaking markets. Its just easier to do that when someone can record the necessary speech clips, and drop them in the speech folder. Finally, last but not least, after we are done with the Windows release I'm going to pport the game to Mac OS and Linux and it will be easier if the game isn't tied to anything platform specific like Sapi 5. So as I currently see it I can either rerecord Scansoft Tom, restore the original Acapela Heather clips, or I can record new ones using an Ivona voice like Jenifer, Bryan, or Ashley, etc. Any thoughts or opinions? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read
Re: [Audyssey] MOTA Voice Output
Hi Damien, Yeah, i get that. The question is, though, what would be comfortable for you? That's hard for me to judge as you say the current speech rate is too fast, and I say it is just right. So if I slow it down it might be easier for you to here, but for me it would be like the voice would be talking to slow. There has to be a happy medium where we can agree on a speech rate. Perhaps I need to look at something like the Ivona voices which aren't too fast or too slow by default. On 6/25/11, Damien C. Pendleton dam...@x-sight-interactive.net wrote: Hi Tom, I have my Jaws quite fast, at around 70%. However, with an audio game where you have to process quite a lot of information, I would need a steady voice to go by. I couldn't listen to lots of creatures and traps nearby and start to examine my surroundings with a voice that's speaking about nine or ten words a second. I associate that kind of speed with skimming a text document personally. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
From someone who uses Scansoft Tom for everything that I do not use JAWS with Eloquence for, I like the speech of MOTA just as it currently is. One thing to consider, though, is that speakers of other languages might find it not to their liking. If you do slow it down, I wouldn't slow it down very much. Just thinking out loud, but I wonder if you could get a feel for how fast other gamers would like the speech set by having them send you a sample of the speech rate they use, either by a number that you would be familiar with or in an audio sample. --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 25, 2011 6:28 PM Subject: [Audyssey] MOTA Voice Output Hi all, As I am now in the process of finalizing things in Mysteries of the Ancients for 1.0 release candidate 1 I would like to get your input on a few issues I have set aside until now. One of these issues is the matter of speech output for the game. As you all know back around beta 18 I rerecorded all the speech clips using Scansoft Tom's voice. Some have pointed out that the speech rate is way too fast for them, and they want me to rerecord the speech clips at a slower rate. I would certainly do so if I could figure out what is a comfortable speech rate for the majority of players out there. Its a bit hard for me to personally judge that is I tend to listen to speech at a faster rate anyway. However, I'd be willing to give it a try if people are still interested in me slowing the speech rate down. Others are just unhappy of the fact that I switched voices let alone speech rate. I gather quite a lot of you liked Acapella Heather, and many of you would rather see her return to the final release rather than Scansoft Tom. Again this is certainly doable if this is what the majority of you want. Either way I'm going to have to rerecord and update some voice clips. Finally, there is a third group asking for Sapi 5 support in the game. While I'm not completely against the idea I'd like to point out that doing so would require quite a bit of time rewriting all of the speech code to use Sapi 5 rather than prerecorded speech as the game wasn't developed with Sapi output in mind. Though, it is possible. My concerns with Sapi are this. First, that not everyone owns a high quality Sapi TTS voice, and therefore some users wouldn't have the same quality of experience as some of us with better voices like the ATT, Scansoft, or Cepstral voices to use.Second, I'm working with Blind Games Brazil and others to make Mysteries of the Ancients available to foreign non-English speaking markets. Its just easier to do that when someone can record the necessary speech clips, and drop them in the speech folder. Finally, last but not least, after we are done with the Windows release I'm going to pport the game to Mac OS and Linux and it will be easier if the game isn't tied to anything platform specific like Sapi 5. So as I currently see it I can either rerecord Scansoft Tom, restore the original Acapela Heather clips, or I can record new ones using an Ivona voice like Jenifer, Bryan, or Ashley, etc. Any thoughts or opinions? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Charles, Maybe. However, not every speech program uses the same settings when passing a speech rate to something like Scansoft Tom. One might have a range from 1 to 100 and another might have a range from 1 to 10. Setting Text Aloud to maybe 3 might be 30% in a screen reader, and setting it to 4 might be 40% in a screen reader. Problem is I can't set it to something in between like 35% which would be the happy medium between those rates. On 6/25/11, Charles Rivard woofer...@sbcglobal.net wrote: From someone who uses Scansoft Tom for everything that I do not use JAWS with Eloquence for, I like the speech of MOTA just as it currently is. One thing to consider, though, is that speakers of other languages might find it not to their liking. If you do slow it down, I wouldn't slow it down very much. Just thinking out loud, but I wonder if you could get a feel for how fast other gamers would like the speech set by having them send you a sample of the speech rate they use, either by a number that you would be familiar with or in an audio sample. --- Security is not the absence of danger. It is the presence of the Lord. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
FYI: JAWS with Eloquence, set at 30 percent, is about the same speed as the current setting of the speech in MOTA's beta 20. The reason that people might think that the speech of MOTA is a bit faster is that Scansoft Tom, at that pace, may sound a bit clipped. --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 25, 2011 7:37 PM Subject: Re: [Audyssey] MOTA Voice Output Hi Mich, Um...As I don't use Jaws I don't have any idea what Jaws sounds like at 30%. I suppse I can grab a demo if it comes to that, but I'd have to know what sinth you are using as a comparison. On 6/25/11, Mich mi...@eastlink.ca wrote: Hi Tom. if this helps. I have the speech rate for jaws set at around 30 percent so it is fast but not that fast that it doesn't make it not understandable. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Charles, That is quite bizarre. Whilst writing this email, my Jaws is set to 30% now and that sounds way slower than MOTA's speech voice. I think MOTA's speech voice sounds more like jaws on 60. Regards, Damien. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 26, 2011 4:45 AM Subject: Re: [Audyssey] MOTA Voice Output FYI: JAWS with Eloquence, set at 30 percent, is about the same speed as the current setting of the speech in MOTA's beta 20. The reason that people might think that the speech of MOTA is a bit faster is that Scansoft Tom, at that pace, may sound a bit clipped. --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 25, 2011 7:37 PM Subject: Re: [Audyssey] MOTA Voice Output Hi Mich, Um...As I don't use Jaws I don't have any idea what Jaws sounds like at 30%. I suppse I can grab a demo if it comes to that, but I'd have to know what sinth you are using as a comparison. On 6/25/11, Mich mi...@eastlink.ca wrote: Hi Tom. if this helps. I have the speech rate for jaws set at around 30 percent so it is fast but not that fast that it doesn't make it not understandable. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
That's a bugger. Like I said earlier, for me, it's perfect the way it is currently set. --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 25, 2011 10:40 PM Subject: Re: [Audyssey] MOTA Voice Output Hi Charles, Maybe. However, not every speech program uses the same settings when passing a speech rate to something like Scansoft Tom. One might have a range from 1 to 100 and another might have a range from 1 to 10. Setting Text Aloud to maybe 3 might be 30% in a screen reader, and setting it to 4 might be 40% in a screen reader. Problem is I can't set it to something in between like 35% which would be the happy medium between those rates. On 6/25/11, Charles Rivard woofer...@sbcglobal.net wrote: From someone who uses Scansoft Tom for everything that I do not use JAWS with Eloquence for, I like the speech of MOTA just as it currently is. One thing to consider, though, is that speakers of other languages might find it not to their liking. If you do slow it down, I wouldn't slow it down very much. Just thinking out loud, but I wonder if you could get a feel for how fast other gamers would like the speech set by having them send you a sample of the speech rate they use, either by a number that you would be familiar with or in an audio sample. --- Security is not the absence of danger. It is the presence of the Lord. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
I think I'd use NVDA a lot more if I actually knew what the equivalent of the Jaws cursor was for that screen reader. Is there even a cursor? I didn't find any reference of it in the documentation. Please write off list if you guys know as this is getting OT. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 25, 2011 11:04 PM Subject: Re: [Audyssey] MOTA Voice Output Hi Mich, When you mean you sometimes use NVDA are you talking about ESpeak which is the default synth that comes with NVDA? The reason I ask is I now use NVDA full time, and have been using it regularly since about April on my Windows computer. I no longer use Window-Eyes or Jaws, and telling me speech settings in NVDA would work for me. It would be easier than locating my comercial screen reader cds and installing them just to test speech settings. On 6/25/11, Mich mi...@eastlink.ca wrote: Hi well I don't use any other synth other then elequence for jaws and some times will use nvda if i need to. hth. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.