Re: [Audyssey] Sryth question the eye

2009-06-24 Thread Bryan Peterson

I lost interest in KOL rather quickly though. A lot of the humor just seemed 
extremely corny to me.

It ain't pretty when the pretty leaves you with no place to go.



 From: elementalult...@hotmail.com
 To: gamers@audyssey.org
 Date: Tue, 23 Jun 2009 17:07:59 -0600
 Subject: Re: [Audyssey] Sryth question the eye
 
 I have to disagree, Kingdom of Loathing has very strong substance to it. Its 
 got solid backing mechanics, amusing quest lines, a good battle system, and 
 quite a bit of replayability. But I will agree that sryth is the only 
 serious RPG to date that has much to it. Most other games either have a good 
 storyline or a good battle system, not both. Its rather saddening.
 --
 From: Bryan Peterson b-peter...@hotmail.com
 Sent: Tuesday, June 23, 2009 4:45 PM
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] Sryth question the eye
 
 
  I agree. THe only things keeping me in Sryth are A. It's the only remotely 
  accessible such game that actually has any substance to it and B. when new 
  signgle-player adventures do come out they still manage to keep me 
  interested. And the GM has been extremely accomodating with regard to us 
  blind folks. I haven't known many other such folks who'd do that.
 
  It ain't pretty when the pretty leaves you with no place to go.
 
 
 
  Date: Tue, 23 Jun 2009 18:01:29 -0400
  From: thomasward1...@gmail.com
  To: gamers@audyssey.org
  Subject: Re: [Audyssey] Sryth question the eye
 
  Hi Bryan,
  Like many here it was the number of actual adventures that helped me
  decide to pay for a guild subscription. Some of them are quite good,
  interesting, and Sryth is beginning to lose that with the grinding
  content. It is almost as bad as the online RPG games that obsess over
  player verses player style play, and don't have much of anything else to
  speak of.
 
  Bryan Peterson wrote:
   I couldn't agree more. In fact what determines the Creyne Blade is the
   amount of gold inside the sarcofagus. If it's more than 250 upi
   ;; find it. But I totally agree. I liked the game when it was all
   about actual adventures.
   Gabba gabba hey!
 
 
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Re: [Audyssey] Sryth question the eye

2009-06-24 Thread dark
I've tried about six times to get into KoL myself, and each time I just 
don't find there's enough in the general plot and world of the game to keep 
me interested in playing.


The adventure in each location has the possibilities for interesting content 
(even if personally I'd prefer a more conventionally explorable world), and 
once some kind people in the talk channel pointed me in the direction of the 
various cooking and selling bots it felt much less grindy, - however I 
just cannot seem to really care about completing the various quests, or feel 
a sense that I've done something worth while even when i complete them.


Then of course, I did find the item count in the game rather ridiculous. 
Frequently I'd end up with literally hundreds of items which I either didn't 
know the use of, or which were practically useless, --- like the low grade 
weapons and armor.


While I realize the point was to try out the various crafting methods in the 
game to make useful items, there were literally so many to combine that 
experimentation in the vague hope of creating something got rather dull 
after a while, - and then, even if I did create something, odds were 
that I'd probably either found or bought something better.


Maybe it's also that KoL isn't too newby friendly, sinse so much in the game 
requires knolidge of some pretty whacked out puzles or odd combinations that 
I just ended up looking up online, - sinse given the limited number of 
dayly adventures it was either that or spend absolutely weeks casting around 
for a vaguely right answer with no hints in site.


Just my thought of course, and I know many people enjoy KoL, which is why 
there's such an extensive entry on it on audiogames.net.


Beware the Grue!

Dark.
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: gamers@audyssey.org
Sent: Wednesday, June 24, 2009 12:02 PM
Subject: Re: [Audyssey] Sryth question the eye




I lost interest in KOL rather quickly though. A lot of the humor just 
seemed extremely corny to me.


It ain't pretty when the pretty leaves you with no place to go.




From: elementalult...@hotmail.com
To: gamers@audyssey.org
Date: Tue, 23 Jun 2009 17:07:59 -0600
Subject: Re: [Audyssey] Sryth question the eye

I have to disagree, Kingdom of Loathing has very strong substance to it. 
Its
got solid backing mechanics, amusing quest lines, a good battle system, 
and

quite a bit of replayability. But I will agree that sryth is the only
serious RPG to date that has much to it. Most other games either have a 
good

storyline or a good battle system, not both. Its rather saddening.
--
From: Bryan Peterson b-peter...@hotmail.com
Sent: Tuesday, June 23, 2009 4:45 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Sryth question the eye


 I agree. THe only things keeping me in Sryth are A. It's the only 
 remotely
 accessible such game that actually has any substance to it and B. when 
 new

 signgle-player adventures do come out they still manage to keep me
 interested. And the GM has been extremely accomodating with regard to 
 us

 blind folks. I haven't known many other such folks who'd do that.

 It ain't pretty when the pretty leaves you with no place to go.



 Date: Tue, 23 Jun 2009 18:01:29 -0400
 From: thomasward1...@gmail.com
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] Sryth question the eye

 Hi Bryan,
 Like many here it was the number of actual adventures that helped me
 decide to pay for a guild subscription. Some of them are quite good,
 interesting, and Sryth is beginning to lose that with the grinding
 content. It is almost as bad as the online RPG games that obsess over
 player verses player style play, and don't have much of anything else 
 to

 speak of.

 Bryan Peterson wrote:
  I couldn't agree more. In fact what determines the Creyne Blade is 
  the

  amount of gold inside the sarcofagus. If it's more than 250 upi
  ;; find it. But I totally agree. I liked the game when it was all
  about actual adventures.
  Gabba gabba hey!


 ---
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 list,
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Re: [Audyssey] Sryth question the eye

2009-06-24 Thread Shadow Dragon
I can see where you're coming from, and like I said in my last message, 
basically if you don't like it, you're never going to like it. One thing we 
have in common dark is that we're both hardcore exploration fanatics. I'm 
not sure what your views on puzzles are, but generally I end up looking them 
up anyway, since in my experience the majority of puzzles, especially in 
text games, are similar to those in KoL, requiring either guess the syntax 
or very simplistic thinking disguised as overthinking. KoL is a game built 
more on humor and references more than actual plot, though it does have a 
pretty solid plotline, if not a little weird. In a sense I guess its more 
like grand theft auto, in that technically the plot is just you taking 
missions from the council and completing them rather than actually advancing 
a storyline, perhaps that's why you can't get into it. Anyway, this is just 
speculation, KoL's definitely one of those games that you either love or 
hate, there doesn't seem to be much of an in between. As for the item count, 
that does get a bit crazy, but I'd personally prefer a massive item count 
like you see in many MMO's over say, sryth's item count, where one of two 
options present themselves, everyone's either wearing the highest end 
equipment they can get without donating, or the highest they can get with 
tokens. It just makes each character seem more unique if everyone's not 
wearing the same stuff, eating the same stuff every day, etc. Anyway I'm 
really not sure why I'm writing all this out since I'm not trying to 
convince you to play, just wanted to say my piece I guess.


--
From: dark d...@xgam.org
Sent: Wednesday, June 24, 2009 5:46 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Sryth question the eye

I've tried about six times to get into KoL myself, and each time I just 
don't find there's enough in the general plot and world of the game to 
keep me interested in playing.


The adventure in each location has the possibilities for interesting 
content (even if personally I'd prefer a more conventionally explorable 
world), and once some kind people in the talk channel pointed me in the 
direction of the various cooking and selling bots it felt much less 
grindy, - however I just cannot seem to really care about completing 
the various quests, or feel a sense that I've done something worth while 
even when i complete them.


Then of course, I did find the item count in the game rather ridiculous. 
Frequently I'd end up with literally hundreds of items which I either 
didn't know the use of, or which were practically useless, --- like the 
low grade weapons and armor.


While I realize the point was to try out the various crafting methods in 
the game to make useful items, there were literally so many to combine 
that experimentation in the vague hope of creating something got rather 
dull after a while, - and then, even if I did create something, odds 
were that I'd probably either found or bought something better.


Maybe it's also that KoL isn't too newby friendly, sinse so much in the 
game requires knolidge of some pretty whacked out puzles or odd 
combinations that I just ended up looking up online, - sinse given the 
limited number of dayly adventures it was either that or spend absolutely 
weeks casting around for a vaguely right answer with no hints in site.


Just my thought of course, and I know many people enjoy KoL, which is why 
there's such an extensive entry on it on audiogames.net.


Beware the Grue!

Dark.




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Re: [Audyssey] Sryth question the eye

2009-06-24 Thread Ron Schamerhorn
While I don't mind a few grinding/xp areas I really hope this doesn't become 
too much a trend.  In the earlier days it was excellent as Sryth was more a 
story based sort of thing.  I truly hope Mathew doesn't loose sight of that 
appeal factor.

Ron

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 6:06 PM
Subject: Re: [Audyssey] Sryth question the eye


Hi,
In the immortal words of Shaggy, zoiks! Either way that is a lot for a
shield, but i know what you mean. Adventurer tokans are too rare to
spend them all on a good shield, and the alternative is to play the Ice
Troll Layer 36 times to get something as good as it. Given the choice
I'd pick the 36 runs through theIce Troll Layer too.


---
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Re: [Audyssey] Sryth question the eye

2009-06-24 Thread dark

Hi.

I must admit, I do see your point about characters wearing and using 
different items,  as a pretty heavy going single player bod I probably 
didn't think of that. Actually I wouldn't say I either love or hate 
KoL,  it's really an in betwene thing.


It's almost the case that I see it's clear advantages, but then do not find 
enough substance in the plot and game world to keep me going,  and yet 
in a sense i stil regret not persisting with the game more.


On the puzles front, this is why I admire systems like the invisiclues of 
the old Infocom games,  systems which can just give you greater and 
greater nudges until you get something. This stil gives you some sense of 
discovery and satisfaction, but doesn't get you frustrated.


I've actually seen my Gm in mutants and monsterminds pulling similar stunts 
through npcs when we've all been stuck on an in gamemystery.


I'd say my favourite sorts of puzles are those found in games like Sryth or 
gamebooks. Puzles where rather than guessing an obscure reference or odd 
syntacs, if you pay attention to the story and world, talk to every npc, 
visit every location and occasionally put two and two together, you will 
find the answer.


A great example of this sort of puzle occurs in the Snes rpg Secret of mana.

About a quarter of the way through the game, you visit the desert town of 
Cakariko. They have no water. This is initially thought to be a problem with 
the fire elemental living close by,  but after you fix that (something 
which has to be done to progress in the game), they stil don't have their 
water back.


Much much muuch later on, when you can fly around the world, you can 
speak to an npc living in a lighthouse, one of the things he will tell you 
is water is attracted to a sea hair's tale.


A litle later, you can visit an island wear a sea hair's tale is being sold 
(admittedly for quite a lot of cash, though by that stage in the game you 
usually have money to spend0.


If you buy the item and then return to Cakariko desert, you can use it to 
attract water and fill their well.


they'll give you a status effect reducing item,  but this isn't entirely 
necessary for completing the game, it's just one of those litle quests.


these are my favourite sorts of puzles, those intimiately connected with the 
world and it's plot.


this is again, probably why I'm a litle uncertain of KoL, because of it's 
less substansive plot.


Beware the Grue!

Dark.


- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 24, 2009 1:02 PM
Subject: Re: [Audyssey] Sryth question the eye


I can see where you're coming from, and like I said in my last message, 
basically if you don't like it, you're never going to like it. One thing we 
have in common dark is that we're both hardcore exploration fanatics. I'm 
not sure what your views on puzzles are, but generally I end up looking 
them up anyway, since in my experience the majority of puzzles, especially 
in text games, are similar to those in KoL, requiring either guess the 
syntax or very simplistic thinking disguised as overthinking. KoL is a game 
built more on humor and references more than actual plot, though it does 
have a pretty solid plotline, if not a little weird. In a sense I guess its 
more like grand theft auto, in that technically the plot is just you taking 
missions from the council and completing them rather than actually 
advancing a storyline, perhaps that's why you can't get into it. Anyway, 
this is just speculation, KoL's definitely one of those games that you 
either love or hate, there doesn't seem to be much of an in between. As for 
the item count, that does get a bit crazy, but I'd personally prefer a 
massive item count like you see in many MMO's over say, sryth's item count, 
where one of two options present themselves, everyone's either wearing the 
highest end equipment they can get without donating, or the highest they 
can get with tokens. It just makes each character seem more unique if 
everyone's not wearing the same stuff, eating the same stuff every day, 
etc. Anyway I'm really not sure why I'm writing all this out since I'm not 
trying to convince you to play, just wanted to say my piece I guess.



---
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Re: [Audyssey] Sryth question the eye

2009-06-24 Thread dark

Amen to that.

I used to logue into Sryth every day or two and get really excited about new 
advs. Now, I frequently logue in once a month and then find,  oh look, 
another grinding area.


I did send Matthew a message about this worrying trend last year, but I'm 
not sure whether he got it sinse he didn't reply.


i don't want to spam him,  but I'm very tempted to see if I can put 
together something more pointed on my thoughts of where Sryth is going.


Beware the Grue!

Dark.
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 24, 2009 1:12 PM
Subject: Re: [Audyssey] Sryth question the eye


While I don't mind a few grinding/xp areas I really hope this doesn't 
become
too much a trend.  In the earlier days it was excellent as Sryth was more 
a
story based sort of thing.  I truly hope Mathew doesn't loose sight of 
that

appeal factor.

Ron

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 6:06 PM
Subject: Re: [Audyssey] Sryth question the eye


Hi,
In the immortal words of Shaggy, zoiks! Either way that is a lot for a
shield, but i know what you mean. Adventurer tokans are too rare to
spend them all on a good shield, and the alternative is to play the Ice
Troll Layer 36 times to get something as good as it. Given the choice
I'd pick the 36 runs through theIce Troll Layer too.


---
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Re: [Audyssey] Sryth question the eye

2009-06-24 Thread Bryan Peterson

I couldn't agree more Dark. My greatest fear is that Sryth is going to turn 
into another PVP type game

It ain't pretty when the pretty leaves you with no place to go.



 From: d...@xgam.org
 To: gamers@audyssey.org
 Date: Wed, 24 Jun 2009 13:25:57 +0100
 Subject: Re: [Audyssey] Sryth question the eye
 
 Amen to that.
 
 I used to logue into Sryth every day or two and get really excited about new 
 advs. Now, I frequently logue in once a month and then find,  oh look, 
 another grinding area.
 
 I did send Matthew a message about this worrying trend last year, but I'm 
 not sure whether he got it sinse he didn't reply.
 
 i don't want to spam him,  but I'm very tempted to see if I can put 
 together something more pointed on my thoughts of where Sryth is going.
 
 Beware the Grue!
 
 Dark.
 - Original Message - 
 From: Ron Schamerhorn blindwon...@cogeco.ca
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 24, 2009 1:12 PM
 Subject: Re: [Audyssey] Sryth question the eye
 
 
  While I don't mind a few grinding/xp areas I really hope this doesn't 
  become
  too much a trend.  In the earlier days it was excellent as Sryth was more 
  a
  story based sort of thing.  I truly hope Mathew doesn't loose sight of 
  that
  appeal factor.
 
  Ron
 
  - Original Message - 
  From: Thomas Ward thomasward1...@gmail.com
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Tuesday, June 23, 2009 6:06 PM
  Subject: Re: [Audyssey] Sryth question the eye
 
 
  Hi,
  In the immortal words of Shaggy, zoiks! Either way that is a lot for a
  shield, but i know what you mean. Adventurer tokans are too rare to
  spend them all on a good shield, and the alternative is to play the Ice
  Troll Layer 36 times to get something as good as it. Given the choice
  I'd pick the 36 runs through theIce Troll Layer too.
 
 
  ---
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  gamers-unsubscr...@audyssey.org.
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  http://www.mail-archive.com/gam...@audyssey.org.
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  list,
  please send E-mail to gamers-ow...@audyssey.org. 
 
 
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Re: [Audyssey] Sryth question the eye

2009-06-24 Thread Ron Schamerhorn
Hi Dark

  Your mention of the email brings to mind my recent one about the Sarnguard 
Isle.  As I'd said I've tgot the gloves but still can't open the dang door 
there for some reason or other.  When you get frustrated a game does loose 
some appeal.  Originally the story was part of the attraction, perhaps it's 
worth letting him know that it should be more important then stat crunching.

Ron

- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 24, 2009 8:25 AM
Subject: Re: [Audyssey] Sryth question the eye


Amen to that.

I used to logue into Sryth every day or two and get really excited about new
advs. Now, I frequently logue in once a month and then find,  oh look,
another grinding area.

I did send Matthew a message about this worrying trend last year, but I'm
not sure whether he got it sinse he didn't reply.

i don't want to spam him,  but I'm very tempted to see if I can put
together something more pointed on my thoughts of where Sryth is going.

Beware the Grue!

Dark.


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Re: [Audyssey] Sryth question the eye

2009-06-24 Thread dark
When I saw Sarngard originally, i thought we were getting more story,   
afterall it gives Thane Pyrond distinctly more plot.


However the way it's been implemented is indeed rather unsatisfactory.

As I said, I don't want to spam the man,  but I have seen this worrying 
trend for the passed few years, which is why my Sryth playing has decreased 
so much.


While I also don't want to cryticize someone who's writing I greatly admire, 
I do also believe the Gm has become rather financially greedy.


Originally, I thought subscription for a game was a good idea, --- it shows 
my appreciation, and gives the gm the security to develope.


The original Tallys idea was okay too, --- back in the days when the most 
expensive gear was 32 tocans or so.


donating here was a way to show your appreciation with a few more dollars 
which gave you an extra bit of push, - though not too much.


However recently, it seems there are many areas in the game which are just 
At sponges, and the disparity betwene Tallys items and the most powerful in 
game ones is just extreme!


It wouldn't matter if you could stil get through the adventures with normal 
equipment, - but most of the time you can't, and with the game now 
rewarding players for extensive donating and grinding, this gap is just 
getting larger.


This is the chief reason why i've mooved much more into the realms of 
gamebooks these days.


I do have half a mind to send the Gm an honest E-mail,  just to let him 
know that not everyone out there approves of Sryth's competitive leanings.


I also find it sad that Ekitrina is a character I am deeply fond of, she has 
her own background, story, appearence and personality.


yet the more generically grindy Sryth becomes, the less in touch with her as 
a character I feel,  which isn't nice, considdering how long we've been 
together.


Beware the Grue!

Dark.
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 24, 2009 1:36 PM
Subject: Re: [Audyssey] Sryth question the eye



Hi Dark

 Your mention of the email brings to mind my recent one about the 
Sarnguard

Isle.  As I'd said I've tgot the gloves but still can't open the dang door
there for some reason or other.  When you get frustrated a game does loose
some appeal.  Originally the story was part of the attraction, perhaps 
it's
worth letting him know that it should be more important then stat 
crunching.


Ron

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 24, 2009 8:25 AM
Subject: Re: [Audyssey] Sryth question the eye


Amen to that.

I used to logue into Sryth every day or two and get really excited about 
new

advs. Now, I frequently logue in once a month and then find,  oh look,
another grinding area.

I did send Matthew a message about this worrying trend last year, but I'm
not sure whether he got it sinse he didn't reply.

i don't want to spam him,  but I'm very tempted to see if I can put
together something more pointed on my thoughts of where Sryth is going.

Beware the Grue!

Dark.


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Re: [Audyssey] Sryth question the eye

2009-06-24 Thread Shadow Dragon
I seem to remember the developers discussing making a system that gives you 
hints based on what quest you're on at some point, but it seems they never 
really got around to it. There's some hints in the quest log as the quest 
advances, but in my experience those never really helped much.


Yes, I agree completely, the puzzles of mainstream RPG's especailly are 
usually the kind of puzzles I like as well. The problem with KoL is, while 
it uses those types of puzzles, it doesn't really have a world, hah, it kind 
of steals from everyone elses world. Some parts have backstory, some parts 
don't. Some parts have a bit of history, others are just learn as you go 
type of things. It's a very weird game, and the only real way to actually 
get into it is to not expect it to give you fully featured history or 
backstory and play more for the humorous and completely whacky missions that 
are usually based on some other game. KoL definitely isn't one of my 
favorite games, and I actually don't play it that often unless new content 
or the like comes out or I just feel like playing through an ascention 
again, but its something I'll always keep coming back to just to see what 
craziness the developers come up with for new content and adventures.


On the subject of Snes games, you may not believe it, but my favorite RPG to 
date is still Mario RPG. Its got really cool puzzles, a surprisingly full 
and detailed world, a great plot, and the characters have depth which is 
surprising in a mario game, since mario even in the modern world without RPG 
elements is just a platformer. Its got a really, really advanced battle 
system, where 90% of the battle is under the players control. Whereas most 
RPG's just allow you to pick an attack, special attack, spell or whatever 
and watch it, mario RPG gives you control over that attack. Every single 
regular attack can be timed to do more damage and a little something extra, 
for example, bowzer with his chain chomp weapon will spin it above his head 
and slam the chomp into the enemy like a morning star, but if you press a 
right as the chomp is about to hit, the chain chomp will latch on to the 
enemy and bit them a few times for more damage. Specail attacks are the same 
way. Take Mario's super flame attack. You actually have to repeatedly tap y 
to get him to throw as many fireballs as possible. Its really neat. Out of 
battle its got platforming elements, you can have mario jump around and run, 
and often times puzzles involve doing crazy things, firing yourself from a 
cannon to hit a switch, driving a mine cart, jumping across tadpoles to play 
a musical melody, all kinds of neat things. This is by far the type of game 
I prefer, a game with well thought out and challenging puzzles, but also 
very deep mechanics that really give the game some depth and power. So far, 
no RPG I've heard of to date has come close to being as advanced as mario 
RPG was mechanically. Animations sure, and I've heard legend of dragoon 
comes close, but from the little I saw, even that one falls a bit short. I'd 
love to see an audiogame like this, and would program one if I had the time 
or patience. The audiogames community needs to expand more into the RPG 
genre, in my opinion, regardless of voice actors and all that. Entombed has 
proven that a game can be just as fun without full voice acting quite 
nicely.




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Re: [Audyssey] Sryth question the eye

2009-06-24 Thread Shadow Dragon
I think this is something we all need to do. It sounds to me like we've all 
been tempted to do it at one point or another, but are uncertain as to 
weather or not one opinion will have all that much effect. Perhaps we should 
either put together something that says what we're all thinking, at least us 
exploration freaks anyway, and just send it, or we could all use the 
feedback form and send our own sepperate message to really try and drive the 
point home. I'd love to see sryth turn back in the direction it used to be, 
when we could actually adventure and have fun rather than having to grind 
through the same area 50 times to get to the new, possibly fun and 
overpoweringly rewarding content. Just my two cents though.


--
From: dark d...@xgam.org
Sent: Wednesday, June 24, 2009 6:25 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Sryth question the eye


Amen to that.

I used to logue into Sryth every day or two and get really excited about 
new advs. Now, I frequently logue in once a month and then find,  oh 
look, another grinding area.


I did send Matthew a message about this worrying trend last year, but I'm 
not sure whether he got it sinse he didn't reply.


i don't want to spam him,  but I'm very tempted to see if I can put 
together something more pointed on my thoughts of where Sryth is going.


Beware the Grue!

Dark.
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 24, 2009 1:12 PM
Subject: Re: [Audyssey] Sryth question the eye


While I don't mind a few grinding/xp areas I really hope this doesn't 
become
too much a trend.  In the earlier days it was excellent as Sryth was more 
a
story based sort of thing.  I truly hope Mathew doesn't loose sight of 
that

appeal factor.

Ron

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 6:06 PM
Subject: Re: [Audyssey] Sryth question the eye


Hi,
In the immortal words of Shaggy, zoiks! Either way that is a lot for a
shield, but i know what you mean. Adventurer tokans are too rare to
spend them all on a good shield, and the alternative is to play the Ice
Troll Layer 36 times to get something as good as it. Given the choice
I'd pick the 36 runs through theIce Troll Layer too.


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Re: [Audyssey] Sryth question the eye

2009-06-24 Thread dark

Actually you make a point.

Perhaps a bit of good old fashion concensus here might be a plan, -  
especially given the amount of stat grinding pvp freaks out there.


I can never forget how those opinions destroyed the Muelsfell game and 
turned it into a grinding pvp monster before it even started, - despite 
some potentially really interesting possibilities in developing your 
resources for map exploration.


Perhaps several polite,  though firm messages making our opinions known 
might be the way to go here.


Beware the Grue!

Dark. 



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Re: [Audyssey] Sryth question the eye

2009-06-24 Thread dark
Hints in KoL would be good indeed, and something I'd much prefer to looking 
up puzle solutions online.


As for graphical rpgs, well sadly Marrio rpg never had a release over here, 
so I never had chance to encounter the game. I have read a script however 
and agree on the rather surprising character depth.


The mechanics of the Grandia games always amazed me for their symplicity, 
and yet how flexible they were.


Each character had a number of power meters which built up over time, and a 
number of moves or actions they could perform depending upon where their 
meater was.


Enemies worked the same way, so for quick enemies, it was sometimes better 
to wait, and then slam them with a more devastating attack, or to use a 
number of quick attacks.


Sinse actions also included dodging, changing party order, healing, parrying 
etc, this made for a very in depth set of mechanics.


I also absolutely agree on the audio rpg front.

Beware the Grue!

Dark. 



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Re: [Audyssey] Sryth question the eye

2009-06-24 Thread Shadow Dragon
Actually Mario RPG just got released over there, I believe last year. It was 
sort of celebrated amongst the gamers community when it came out in europe 
on the virtual console. However, as good as Mario RPG is, even if you had 
sighted assistance to play it, I wouldn't say its worth getting a Wii just 
to play.


Yeah, I've heard good things about Grandia. Hopefully one of these days I'll 
have a chance to check it out.

--
From: dark d...@xgam.org
Sent: Wednesday, June 24, 2009 7:31 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Sryth question the eye

Hints in KoL would be good indeed, and something I'd much prefer to 
looking up puzle solutions online.


As for graphical rpgs, well sadly Marrio rpg never had a release over 
here, so I never had chance to encounter the game. I have read a script 
however and agree on the rather surprising character depth.


The mechanics of the Grandia games always amazed me for their symplicity, 
and yet how flexible they were.


Each character had a number of power meters which built up over time, and 
a number of moves or actions they could perform depending upon where their 
meater was.


Enemies worked the same way, so for quick enemies, it was sometimes better 
to wait, and then slam them with a more devastating attack, or to use a 
number of quick attacks.


Sinse actions also included dodging, changing party order, healing, 
parrying etc, this made for a very in depth set of mechanics.


I also absolutely agree on the audio rpg front.

Beware the Grue!

Dark.

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Re: [Audyssey] Sryth question the eye

2009-06-24 Thread dark
Yep, and there's also been a Ds port i believe,  though I must confess 
sinse the Gba became more out of fashion and things got visually impossible 
for me again, I haven't really taken as much notice of main stream game 
releases.


Generally, I don't get sited assitance in games, both because I live on my 
own, and because i've always felt it was a bit too much to ask someone to 
sit there and read an entire game and explain a combat system while I made 
decisions.


I've watched my friends play rpgs, and they've read the text,  rather 
the same way I've watched subtitled anime, but they've handled the actual 
game itself.


I only know of game mechanics from long discussions with my brother.

generally, in terms of graphical games, I play things which I can get 
through with a combination of my vision and a faq. These have included some 
fairly complex 2D things (particularly the Metroid and Mega man series), 
pluss a few 3D beat em ups, but no honest to goodness rpgs.


currently, I haven't yet decided whether to get a Wii or Ps3. The Ps3 is 
better for beat em ups, but the Wii has the virtual console which includes 
many fun games (especially Mega man 9).


on the other hand, my Snes and Mega drive stil work very well and i play 
them often, so much of the 16 bit stuff on the virtual console it just 
wouldn't be worth me buying. In fact I bought several games,  including 
streets of rage 3 and some Turrican titles from E-bay just last week.


But before this turns into a low vision gaming discussion I'll stop.

Beware the grue!

Dark.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 24, 2009 2:36 PM
Subject: Re: [Audyssey] Sryth question the eye


Actually Mario RPG just got released over there, I believe last year. It 
was sort of celebrated amongst the gamers community when it came out in 
europe on the virtual console. However, as good as Mario RPG is, even if 
you had sighted assistance to play it, I wouldn't say its worth getting a 
Wii just to play.


Yeah, I've heard good things about Grandia. Hopefully one of these days 
I'll have a chance to check it out.

--
From: dark d...@xgam.org
Sent: Wednesday, June 24, 2009 7:31 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Sryth question the eye

Hints in KoL would be good indeed, and something I'd much prefer to 
looking up puzle solutions online.


As for graphical rpgs, well sadly Marrio rpg never had a release over 
here, so I never had chance to encounter the game. I have read a script 
however and agree on the rather surprising character depth.


The mechanics of the Grandia games always amazed me for their symplicity, 
and yet how flexible they were.


Each character had a number of power meters which built up over time, and 
a number of moves or actions they could perform depending upon where 
their meater was.


Enemies worked the same way, so for quick enemies, it was sometimes 
better to wait, and then slam them with a more devastating attack, or to 
use a number of quick attacks.


Sinse actions also included dodging, changing party order, healing, 
parrying etc, this made for a very in depth set of mechanics.


I also absolutely agree on the audio rpg front.

Beware the Grue!

Dark.

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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Ron Schamerhorn
Hi

  Ten times to access the rest?  Holy crap that's hard to imagine, I had 
enough troubles even the first time through and I doubt the enemies get any 
easier.  This does raise the question though of would the reward be worth it 
after the grinding.

Ron

- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 21, 2009 7:27 PM
Subject: Re: [Audyssey] Sryth question the eye


The problem with 90% of the tarn content is you have to go through the city
multiple times to get anywhere. I believe its 10 runs before you can even
access the lower levels of the city, which is plain ridiculous if you ask
me. There's even content up to 15 runs, which I doubt I'll ever make. Its
kind of like the ice shield you get from the ice troll, sadly more for the
hardcore grinders than those of us looking for a good adventure.



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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Ron Schamerhorn
If it's going to take so long to get through I'm not sure if I'll work on it 
immediately.  Once the lower levels are accessed do you still need to clear 
the 17 or so buildings?

Ron
- Original Message - 
From: Casey Mathews csm...@cfl.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 22, 2009 4:11 AM
Subject: Re: [Audyssey] Sryth question the eye


You need to get all four shards from the lower level...


Casey Mathews
Web Friendly Help | Demystifying Tech
www.WebFriendlyHelp.com


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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Bryan Peterson

I'm right with you Ron. As much as I love Sryth I don't often have the patience 
for a lot of this new stuff. I only go after the Ice Shield because it's the 
best shield you can get without having to pay your weight in Adventurer Tokens. 
But I barely managed to open up the lower level of Tarn and get the four shards 
of the amulet. It's just lucky that the reward for completing that adventure 
was worthwhile. I wouldn't have done it otherwise.

It ain't pretty when the pretty leaves you with no place to go.



 From: blindwon...@cogeco.ca
 To: gamers@audyssey.org
 Date: Tue, 23 Jun 2009 10:53:20 -0400
 Subject: Re: [Audyssey] Sryth question the eye
 
 Hi
 
   Ten times to access the rest?  Holy crap that's hard to imagine, I had 
 enough troubles even the first time through and I doubt the enemies get any 
 easier.  This does raise the question though of would the reward be worth it 
 after the grinding.
 
 Ron
 
 - Original Message - 
 From: Shadow Dragon elementalult...@hotmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, June 21, 2009 7:27 PM
 Subject: Re: [Audyssey] Sryth question the eye
 
 
 The problem with 90% of the tarn content is you have to go through the city
 multiple times to get anywhere. I believe its 10 runs before you can even
 access the lower levels of the city, which is plain ridiculous if you ask
 me. There's even content up to 15 runs, which I doubt I'll ever make. Its
 kind of like the ice shield you get from the ice troll, sadly more for the
 hardcore grinders than those of us looking for a good adventure.
 
 
 
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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Thomas Ward

Hi,
Yeah, that is a lot of work. Personally, I am a bit sick and tired of 
some of these grinding matches and wish Sryth would go back to actual 
adventures instead of the various areas where you have to grind away 
multiple times to get anything you want. Sheesh, I've been trying for a 
month to get my hands on the Creyn Blade, and every time I make my way 
through the semitary, slay Lord Creyn, the dang blasted sword isn't 
there. I'm half willing to complain to the gm about this, because after 
I play the area four or five times I should have found the sword by now. 
How many frickin' times do I have to run through the semitary to get it?


Ron Schamerhorn wrote:

Hi

  Ten times to access the rest?  Holy crap that's hard to imagine, I had 
enough troubles even the first time through and I doubt the enemies get any 
easier.  This does raise the question though of would the reward be worth it 
after the grinding.


Ron
  



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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Shadow Dragon
To complete a run through tarn you don't actually have to clear all the 
buildings, you just have to get the 3 copper keys, the gear and spin the 
wheel. All clearing the buildings does is increase the xp reward at the end. 
Provided I can work up some motivation, I'd just do short runs through tarn 
without maxing the xp reward. But for 10 even short runs through tarn, that 
content better have some amazing plot behind it, not just some xp, gold and 
tokens and maybe another random item or loose end. If sryth had anymore 
loose ends it'd straight come unravelled.


--
From: Ron Schamerhorn blindwon...@cogeco.ca
Sent: Tuesday, June 23, 2009 8:53 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Sryth question the eye


Hi

 Ten times to access the rest?  Holy crap that's hard to imagine, I had
enough troubles even the first time through and I doubt the enemies get 
any
easier.  This does raise the question though of would the reward be worth 
it

after the grinding.

Ron

- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 21, 2009 7:27 PM
Subject: Re: [Audyssey] Sryth question the eye


The problem with 90% of the tarn content is you have to go through the 
city

multiple times to get anywhere. I believe its 10 runs before you can even
access the lower levels of the city, which is plain ridiculous if you ask
me. There's even content up to 15 runs, which I doubt I'll ever make. Its
kind of like the ice shield you get from the ice troll, sadly more for the
hardcore grinders than those of us looking for a good adventure.



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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Shadow Dragon
Sadly the crane blade is strictly random. I think it was proven in the 
forums that the gold total you get from the tomb has to be higher than 250 
for the blade to show up. Worst part is its not even that great of a weapon. 
Helps a little with that scennario but I just never found much use for it. 
And I know exactly where you're coming from. Back before the GM started 
catering to people who want to grind their skills, powers and gold, sryth 
used to be so much more epic. I think it all started with the dungeon 
system, which still bugs me to this day. For example, I don't know how many 
sryth players on this list will remember this, but back before the dungeon 
system ever went in, westwold was 10 times more awesome. The goblin cave 
played more like a gamebook, where each room was different, and it really 
felt like you were moving through a cave on an adventure rather than just 
moving through a coordinate grid. I can see why the GM would have put in the 
dungeon system, it would make adventures easier to put out I'm sure. He's 
probably got a basic engine built where he can just make the coordinate 
grid, put in the passages and put events where he wants them. That I can 
deal with. But the way content is going lately where everything's gone to 
the grindstone I'm almost ready to give up on the game. Now its all about 
making donations or limited of time rewards or having to spend days on end 
grinding through a scennario just to see some new content. Sryth just isn't 
the game it used to be, and I doubt any amount of complaining or feedback to 
the GM would change that given how many people seem to like the replayables 
and the ability to grind skills, even if they are capped.


--
From: Thomas Ward thomasward1...@gmail.com
Sent: Tuesday, June 23, 2009 9:45 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Sryth question the eye


Hi,
Yeah, that is a lot of work. Personally, I am a bit sick and tired of some 
of these grinding matches and wish Sryth would go back to actual 
adventures instead of the various areas where you have to grind away 
multiple times to get anything you want. Sheesh, I've been trying for a 
month to get my hands on the Creyn Blade, and every time I make my way 
through the semitary, slay Lord Creyn, the dang blasted sword isn't there. 
I'm half willing to complain to the gm about this, because after I play 
the area four or five times I should have found the sword by now. How many 
frickin' times do I have to run through the semitary to get it?




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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Ron Schamerhorn
Hi Bryan

  I've been out of the Sryth loop so to speak and was wondering where the 
ice shield can be found?  I know I've seen the cave/lair before but was busy 
doing something else at the time.

Thanks
Ron

- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com
To: gamers@audyssey.org
Sent: Tuesday, June 23, 2009 11:11 AM
Subject: Re: [Audyssey] Sryth question the eye



I'm right with you Ron. As much as I love Sryth I don't often have the 
patience for a lot of this new stuff. I only go after the Ice Shield because 
it's the best shield you can get without having to pay your weight in 
Adventurer Tokens. But I barely managed to open up the lower level of Tarn 
and get the four shards of the amulet. It's just lucky that the reward for 
completing that adventure was worthwhile. I wouldn't have done it otherwise.

It ain't pretty when the pretty leaves you with no place to go.


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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Shadow Dragon
You have to beat the crimson helmed rider 7 times in a row without missing 
even once. He then shows you the location of the lair. If you think tarn's 
bad though, to get the ice shield you have to beat the ice troll a grand 
total of 36 times, and then put a lot of xp into the shield to level it up 
to the point where it's actually powerful. I've also heard you ocasionally 
have to toss xp into it since it melts after battle.


--
From: Ron Schamerhorn blindwon...@cogeco.ca
Sent: Tuesday, June 23, 2009 11:02 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Sryth question the eye


Hi Bryan

 I've been out of the Sryth loop so to speak and was wondering where the
ice shield can be found?  I know I've seen the cave/lair before but was 
busy

doing something else at the time.

Thanks
Ron

- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: gamers@audyssey.org
Sent: Tuesday, June 23, 2009 11:11 AM
Subject: Re: [Audyssey] Sryth question the eye



I'm right with you Ron. As much as I love Sryth I don't often have the
patience for a lot of this new stuff. I only go after the Ice Shield 
because

it's the best shield you can get without having to pay your weight in
Adventurer Tokens. But I barely managed to open up the lower level of Tarn
and get the four shards of the amulet. It's just lucky that the reward for
completing that adventure was worthwhile. I wouldn't have done it 
otherwise.


It ain't pretty when the pretty leaves you with no place to go.


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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Ron Schamerhorn
Okay actually I just stumbled upon it so no worries.  Now to give it a go I 
suppose.
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 1:02 PM
Subject: Re: [Audyssey] Sryth question the eye


Hi Bryan

  I've been out of the Sryth loop so to speak and was wondering where the
ice shield can be found?  I know I've seen the cave/lair before but was busy
doing something else at the time.

Thanks
Ron

- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com
To: gamers@audyssey.org
Sent: Tuesday, June 23, 2009 11:11 AM
Subject: Re: [Audyssey] Sryth question the eye



I'm right with you Ron. As much as I love Sryth I don't often have the
patience for a lot of this new stuff. I only go after the Ice Shield because
it's the best shield you can get without having to pay your weight in
Adventurer Tokens. But I barely managed to open up the lower level of Tarn
and get the four shards of the amulet. It's just lucky that the reward for
completing that adventure was worthwhile. I wouldn't have done it otherwise.

It ain't pretty when the pretty leaves you with no place to go.


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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Thomas Ward

Hi Shadow Dragon,
Yes, I know. The first time you get 250 gold coins from Lord Creyn's 
tomb you will get the Creyn Blade. The problem is that the odds are very 
low that it will randomly select the 250 gold coins required to get the 
Creyn Blade. One time, with an older character, i got it the first try. 
However, that's the only time i found the sword at all. Most of the time 
I don't get much of a reward for hacking and slashing my way through 
their. The only reason I'm doing so now is to get some experience points 
for various powers.
Anyway, I do remember what Sryth was like way back when, and it was, in 
my opinion, so much better. My disappointment with the current way Sryth 
is going is one of the reasons I am currently working on a gamebook 
style adventure system on my own. It is not anything to speak of yet, 
but it is being written in c++, currently runs on Linux, but when it 
gets further along I plan to port it to Windows. It isn't Sryth, but it 
is something like what Sryth use to be way back when.

Smile.


Shadow Dragon wrote:
Sadly the crane blade is strictly random. I think it was proven in the 
forums that the gold total you get from the tomb has to be higher than 
250 for the blade to show up. Worst part is its not even that great of 
a weapon. Helps a little with that scennario but I just never found 
much use for it. And I know exactly where you're coming from. Back 
before the GM started catering to people who want to grind their 
skills, powers and gold, sryth used to be so much more epic. I think 
it all started with the dungeon system, which still bugs me to this 
day. For example, I don't know how many sryth players on this list 
will remember this, but back before the dungeon system ever went in, 
westwold was 10 times more awesome. The goblin cave played more like a 
gamebook, where each room was different, and it really felt like you 
were moving through a cave on an adventure rather than just moving 
through a coordinate grid. I can see why the GM would have put in the 
dungeon system, it would make adventures easier to put out I'm sure. 
He's probably got a basic engine built where he can just make the 
coordinate grid, put in the passages and put events where he wants 
them. That I can deal with. But the way content is going lately where 
everything's gone to the grindstone I'm almost ready to give up on the 
game. Now its all about making donations or limited of time rewards or 
having to spend days on end grinding through a scennario just to see 
some new content. Sryth just isn't the game it used to be, and I doubt 
any amount of complaining or feedback to the GM would change that 
given how many people seem to like the replayables and the ability to 
grind skills, even if they are capped.



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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Thomas Ward

Hi,
Ok, now that does sound like it really sucks. Having to defeat the ice 
troll 36 times to get the ice shield seriously bites. The gm can eat my 
shorts before I'll do that.

Cheers.

Shadow Dragon wrote:
You have to beat the crimson helmed rider 7 times in a row without 
missing even once. He then shows you the location of the lair. If you 
think tarn's bad though, to get the ice shield you have to beat the 
ice troll a grand total of 36 times, and then put a lot of xp into the 
shield to level it up to the point where it's actually powerful. I've 
also heard you ocasionally have to toss xp into it since it melts 
after battle.



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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread dark
I fully agree, and actually i've been rather sad over what has happened to 
Sryth.


From it's original intent of playing like a gamebook, it's now far closer to 
the standard grindable rpg,  just from all of those people who want to 
be on the top of the list with big stats.


Also, I do feel the Adventurer tocan system,  which originally was just 
a nice way to contribute something extra to the game, has got a bit extreme, 
sinse now there are even adventures you can't get to without 
contributing, - and the disparity betwene the equipment you can buy with 
adventurer tocans and what you can buy without them is just too great.


I do remember the original westwold,  and fully agree with you about the 
changes.


That's one reason these days I'm far more interested in online gamebooks 
than in online rpg games,  sinse it seems the majority of players wish 
simply to competatively grind for status,  if not actual pvp, and games 
are set up to cater to this.


Even Sryth which began as something different is rapidly falling into this 
trap.


Beware the Grue!

Dark.
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 5:20 PM
Subject: Re: [Audyssey] Sryth question the eye


Sadly the crane blade is strictly random. I think it was proven in the 
forums that the gold total you get from the tomb has to be higher than 250 
for the blade to show up. Worst part is its not even that great of a 
weapon. Helps a little with that scennario but I just never found much use 
for it. And I know exactly where you're coming from. Back before the GM 
started catering to people who want to grind their skills, powers and 
gold, sryth used to be so much more epic. I think it all started with the 
dungeon system, which still bugs me to this day. For example, I don't know 
how many sryth players on this list will remember this, but back before 
the dungeon system ever went in, westwold was 10 times more awesome. The 
goblin cave played more like a gamebook, where each room was different, 
and it really felt like you were moving through a cave on an adventure 
rather than just moving through a coordinate grid. I can see why the GM 
would have put in the dungeon system, it would make adventures easier to 
put out I'm sure. He's probably got a basic engine built where he can just 
make the coordinate grid, put in the passages and put events where he 
wants them. That I can deal with. But the way content is going lately 
where everything's gone to the grindstone I'm almost ready to give up on 
the game. Now its all about making donations or limited of time rewards or 
having to spend days on end grinding through a scennario just to see some 
new content. Sryth just isn't the game it used to be, and I doubt any 
amount of complaining or feedback to the GM would change that given how 
many people seem to like the replayables and the ability to grind skills, 
even if they are capped.


--
From: Thomas Ward thomasward1...@gmail.com
Sent: Tuesday, June 23, 2009 9:45 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Sryth question the eye


Hi,
Yeah, that is a lot of work. Personally, I am a bit sick and tired of 
some of these grinding matches and wish Sryth would go back to actual 
adventures instead of the various areas where you have to grind away 
multiple times to get anything you want. Sheesh, I've been trying for a 
month to get my hands on the Creyn Blade, and every time I make my way 
through the semitary, slay Lord Creyn, the dang blasted sword isn't 
there. I'm half willing to complain to the gm about this, because after I 
play the area four or five times I should have found the sword by now. 
How many frickin' times do I have to run through the semitary to get it?




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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread dark

I'll be looking forward to seeing that system Tom.

Interestingly enough, I've been beta testing a certain project which should 
begin to alleviate this situation as well.


It's coming out this week, and I'll be preparing an audio tutorial for it 
soon.


Lets just say if you like the old Sryth style dungeons where each room is 
different,  you should enjoy this. I'm also hopeful this is something 
which will be added to over time.


As I said, it's due out this week (which is why I'm saying this now), so 
watch this space.


Beware the Grue!

Dark. 



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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Bryan Peterson
I couldn't agree more. In fact what determines the Creyne Blade is the 
amount of gold inside the sarcofagus. If it's more than 250 upi
;; find it. But I totally agree. I liked the game when it was all about 
actual adventures.

Gabba gabba hey!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 9:45 AM
Subject: Re: [Audyssey] Sryth question the eye



Hi,
Yeah, that is a lot of work. Personally, I am a bit sick and tired of some 
of these grinding matches and wish Sryth would go back to actual 
adventures instead of the various areas where you have to grind away 
multiple times to get anything you want. Sheesh, I've been trying for a 
month to get my hands on the Creyn Blade, and every time I make my way 
through the semitary, slay Lord Creyn, the dang blasted sword isn't there. 
I'm half willing to complain to the gm about this, because after I play 
the area four or five times I should have found the sword by now. How many 
frickin' times do I have to run through the semitary to get it?


Ron Schamerhorn wrote:

Hi

  Ten times to access the rest?  Holy crap that's hard to imagine, I had 
enough troubles even the first time through and I doubt the enemies get 
any easier.  This does raise the question though of would the reward be 
worth it after the grinding.


Ron




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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Bryan Peterson
That's the Ice Troll's cave in Southfoot. YOu have to have visited the 
Crimson Helmed Rider seven times in a row to find it. THen you have to 
travel to the villageof Moonpath in Southfoot. You need to complete that 
dungeon 36 times to get the shield. It's a lot of trouble but the only other 
option is to spend almost 400 Adventurer Tokens to get the Coiled Serpent 
Shield from Tallys' Trading Post. Youdo ned to level the shield up with EXP 
to get its maximum benefits but I still like it a lot.

Gabba gabba hey!
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 11:02 AM
Subject: Re: [Audyssey] Sryth question the eye



Hi Bryan

 I've been out of the Sryth loop so to speak and was wondering where the
ice shield can be found?  I know I've seen the cave/lair before but was 
busy

doing something else at the time.

Thanks
Ron

- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: gamers@audyssey.org
Sent: Tuesday, June 23, 2009 11:11 AM
Subject: Re: [Audyssey] Sryth question the eye



I'm right with you Ron. As much as I love Sryth I don't often have the
patience for a lot of this new stuff. I only go after the Ice Shield 
because

it's the best shield you can get without having to pay your weight in
Adventurer Tokens. But I barely managed to open up the lower level of Tarn
and get the four shards of the amulet. It's just lucky that the reward for
completing that adventure was worthwhile. I wouldn't have done it 
otherwise.


It ain't pretty when the pretty leaves you with no place to go.


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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Bryan Peterson

That doesn't happen very often though I've noticed.
Gabba gabba hey!
- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 23, 2009 11:07 AM
Subject: Re: [Audyssey] Sryth question the eye


You have to beat the crimson helmed rider 7 times in a row without missing 
even once. He then shows you the location of the lair. If you think tarn's 
bad though, to get the ice shield you have to beat the ice troll a grand 
total of 36 times, and then put a lot of xp into the shield to level it up 
to the point where it's actually powerful. I've also heard you ocasionally 
have to toss xp into it since it melts after battle.


--
From: Ron Schamerhorn blindwon...@cogeco.ca
Sent: Tuesday, June 23, 2009 11:02 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Sryth question the eye


Hi Bryan

 I've been out of the Sryth loop so to speak and was wondering where the
ice shield can be found?  I know I've seen the cave/lair before but was 
busy

doing something else at the time.

Thanks
Ron

- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: gamers@audyssey.org
Sent: Tuesday, June 23, 2009 11:11 AM
Subject: Re: [Audyssey] Sryth question the eye



I'm right with you Ron. As much as I love Sryth I don't often have the
patience for a lot of this new stuff. I only go after the Ice Shield 
because

it's the best shield you can get without having to pay your weight in
Adventurer Tokens. But I barely managed to open up the lower level of 
Tarn
and get the four shards of the amulet. It's just lucky that the reward 
for
completing that adventure was worthwhile. I wouldn't have done it 
otherwise.


It ain't pretty when the pretty leaves you with no place to go.


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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Thomas Ward

Hi Bryan,
Like many here it was the number of actual adventures that helped me 
decide to pay for a guild subscription. Some of them are quite good, 
interesting, and Sryth is beginning to lose that with the grinding 
content. It is almost as bad as the online RPG games that obsess over 
player verses player style play, and don't have much of anything else to 
speak of.


Bryan Peterson wrote:
I couldn't agree more. In fact what determines the Creyne Blade is the 
amount of gold inside the sarcofagus. If it's more than 250 upi
;; find it. But I totally agree. I liked the game when it was all 
about actual adventures.

Gabba gabba hey!



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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Thomas Ward

Hi,
In the immortal words of Shaggy, zoiks! Either way that is a lot for a 
shield, but i know what you mean. Adventurer tokans are too rare to 
spend them all on a good shield, and the alternative is to play the Ice 
Troll Layer 36 times to get something as good as it. Given the choice 
I'd pick the 36 runs through theIce Troll Layer too.


Bryan Peterson wrote:
That's the Ice Troll's cave in Southfoot. YOu have to have visited the 
Crimson Helmed Rider seven times in a row to find it. THen you have to 
travel to the villageof Moonpath in Southfoot. You need to complete 
that dungeon 36 times to get the shield. It's a lot of trouble but the 
only other option is to spend almost 400 Adventurer Tokens to get the 
Coiled Serpent Shield from Tallys' Trading Post. Youdo ned to level 
the shield up with EXP to get its maximum benefits but I still like it 
a lot.

Gabba gabba hey!



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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Bryan Peterson

I agree. THe only things keeping me in Sryth are A. It's the only remotely 
accessible such game that actually has any substance to it and B. when new 
signgle-player adventures do come out they still manage to keep me interested. 
And the GM has been extremely accomodating with regard to us blind folks. I 
haven't known many other such folks who'd do that.

It ain't pretty when the pretty leaves you with no place to go.



 Date: Tue, 23 Jun 2009 18:01:29 -0400
 From: thomasward1...@gmail.com
 To: gamers@audyssey.org
 Subject: Re: [Audyssey] Sryth question the eye
 
 Hi Bryan,
 Like many here it was the number of actual adventures that helped me 
 decide to pay for a guild subscription. Some of them are quite good, 
 interesting, and Sryth is beginning to lose that with the grinding 
 content. It is almost as bad as the online RPG games that obsess over 
 player verses player style play, and don't have much of anything else to 
 speak of.
 
 Bryan Peterson wrote:
  I couldn't agree more. In fact what determines the Creyne Blade is the 
  amount of gold inside the sarcofagus. If it's more than 250 upi
  ;; find it. But I totally agree. I liked the game when it was all 
  about actual adventures.
  Gabba gabba hey!
 
 
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Re: [Audyssey] Sryth question the eye

2009-06-23 Thread Shadow Dragon
I have to disagree, Kingdom of Loathing has very strong substance to it. Its 
got solid backing mechanics, amusing quest lines, a good battle system, and 
quite a bit of replayability. But I will agree that sryth is the only 
serious RPG to date that has much to it. Most other games either have a good 
storyline or a good battle system, not both. Its rather saddening.

--
From: Bryan Peterson b-peter...@hotmail.com
Sent: Tuesday, June 23, 2009 4:45 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Sryth question the eye



I agree. THe only things keeping me in Sryth are A. It's the only remotely 
accessible such game that actually has any substance to it and B. when new 
signgle-player adventures do come out they still manage to keep me 
interested. And the GM has been extremely accomodating with regard to us 
blind folks. I haven't known many other such folks who'd do that.


It ain't pretty when the pretty leaves you with no place to go.




Date: Tue, 23 Jun 2009 18:01:29 -0400
From: thomasward1...@gmail.com
To: gamers@audyssey.org
Subject: Re: [Audyssey] Sryth question the eye

Hi Bryan,
Like many here it was the number of actual adventures that helped me
decide to pay for a guild subscription. Some of them are quite good,
interesting, and Sryth is beginning to lose that with the grinding
content. It is almost as bad as the online RPG games that obsess over
player verses player style play, and don't have much of anything else to
speak of.

Bryan Peterson wrote:
 I couldn't agree more. In fact what determines the Creyne Blade is the
 amount of gold inside the sarcofagus. If it's more than 250 upi
 ;; find it. But I totally agree. I liked the game when it was all
 about actual adventures.
 Gabba gabba hey!


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Re: [Audyssey] Sryth question the eye

2009-06-22 Thread Casey Mathews

You need to get all four shards from the lower level...


Casey Mathews
Web Friendly Help | Demystifying Tech
www.WebFriendlyHelp.com

--
From: Ron Schamerhorn blindwon...@cogeco.ca
Sent: Sunday, June 21, 2009 5:33 PM
To: gamers@audyssey.org Gamers@audyssey.org
Subject: [Audyssey] Sryth question the eye


Hi all

 I know there are a few players here,  in the city of Tarn you were
supposed to find some artifact.  I'm curious as to what it was?  I've made
it through completely once but think I must have missed it.  Any sense for
direction as to what it is and who I need to see in Trithack would be
helpful.  I really hope I won't have to go through it again to find the
item.

Ron


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[Audyssey] Sryth question the eye

2009-06-21 Thread Ron Schamerhorn
Hi all

  I know there are a few players here,  in the city of Tarn you were 
supposed to find some artifact.  I'm curious as to what it was?  I've made 
it through completely once but think I must have missed it.  Any sense for 
direction as to what it is and who I need to see in Trithack would be 
helpful.  I really hope I won't have to go through it again to find the 
item.

Ron


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Re: [Audyssey] Sryth question the eye

2009-06-21 Thread Shadow Dragon
The problem with 90% of the tarn content is you have to go through the city 
multiple times to get anywhere. I believe its 10 runs before you can even 
access the lower levels of the city, which is plain ridiculous if you ask 
me. There's even content up to 15 runs, which I doubt I'll ever make. Its 
kind of like the ice shield you get from the ice troll, sadly more for the 
hardcore grinders than those of us looking for a good adventure.


--
From: Ron Schamerhorn blindwon...@cogeco.ca
Sent: Sunday, June 21, 2009 3:33 PM
To: gamers@audyssey.org Gamers@audyssey.org
Subject: [Audyssey] Sryth question the eye


Hi all

 I know there are a few players here,  in the city of Tarn you were
supposed to find some artifact.  I'm curious as to what it was?  I've made
it through completely once but think I must have missed it.  Any sense for
direction as to what it is and who I need to see in Trithack would be
helpful.  I really hope I won't have to go through it again to find the
item.

Ron


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